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    CGI Legend of Zelda movie pitch revealed

    GameSpot
    By GameSpot,

    2007 pitch from Astro Boy company Imagi Animation Studios features Disney-style depictions of Zelda, Link, and Ganondorf.

     

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    Nintendo has yet to bring its iconic Legend of Zelda franchise to the big screen, but that's not to say studios have not pitched the company on the idea.

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    Superannuation (via Kotaku) recently discovered a 2007 CGI Legend of Zelda movie pitch from Imagi Animation Studios.

     

    The short clip features Disney-style depictions of heroes Link and Zelda, as well as the nefarious Ganondorf and his minions. Check out the full clip below.

     

    Imagi Animation Studios was also behind the 2007 CGI movie TMNT and 2009's Astro Boy. The company's American office, creator of the Zelda clip, has since closed.

     

    The next Legend of Zelda game is this October's The Legend of Zelda: The Wind Waker HD for the Wii U. In addition, an all-new Zelda game for the Wii U, said to "rethink conventions" of the series, is in development.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "CGI Legend of Zelda movie pitch revealed" was posted by Eddie Makuch on Fri, 02 Aug 2013 08:20:50 -0700

     

    Source: GameSpot


    Battlefield and Call of Duty can successfully coexist, says analyst

    GameSpot
    By GameSpot,

    Sterne Agee analyst says success potential for Battlefield 4 and Call of Duty: Ghosts not mutually exclusive.

     

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    Battlefield 4 and Call of Duty: Ghosts launch just seven days apart this fall, but both games can successfully coexist, according to Sterne Agee analyst Arvind Bhatia.

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    In a note to investors today, he said the success potential for both games is not mutually exclusive, especially so because player purchase habits are different for each franchise.

     

    "The Battlefield series resonates particularly well with the PC gamers, while Call of Duty tends to do well on consoles," Bhatia said. "We expect more than a third of Battlefield 4 unit sales to be on the PC platform and the remaining units on consoles."

     

    Total PC sales for Call of Duty: Ghosts will likely be less than 10 percent of overall units, Bhatia said. "Our point is both franchises can coexist successfully," he said.

     

    Activision Publishing announced during an earnings call yesterday that preorder figures for Call of Duty: Ghosts are "well below" those of Call of Duty: Black Ops II. This downturn was attributed to consumer uncertainty regarding next-generation platforms and described as "normal" for this period in a console transition.

     

    Battlefield 4 launches October 29, while Call of Duty: Ghosts is out November 5. Next-generation versions of both games are also in the works, though release dates have not been announced.

     

     

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    "Battlefield and Call of Duty can successfully coexist, says analyst" was posted by Eddie Makuch on Fri, 02 Aug 2013 07:41:10 -0700

     

    Source: GameSpot


    World's best Quake players compete at QuakeCon

    GameSpot
    By GameSpot,

    32 players come to QuakeCon to compete for up $25,000 in Quake Live tournament.

     

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    The best Quake players from around the world have descended on QuakeCon this weekend to compete for up to $25,000 in Quake Live.

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    32 players are competing in the Quake Live 1v1 Masters tournament, including three-time QuakeCon Champion John �ZeRo4� Hill, two-time Champion Shane �Rapha� Hendrixson, along with players Sergey "Evil" Orekhov and Evil Geniuses� Tim �DaHanG� Fogarty.

     

    With the defending 3-time champion Alexey �Cypher� Yanushevsky not in attendance this year, Russia�s Orekhov is the tournament favorite coming off his international victory at last year�s DreamHack Winter event, making his first-ever appearance at QuakeCon. Hendrixson believes this is his chance to tie Yanushevsky and Hill with three titles.

     

    �I think I can win another quakecon title,� Hendrixson told GameSpot before the event started. �If I'm playing my game I feel confident that I can do it again. Even though Orekhov is the favorite he's not the only one to watch out for. It's always difficult to play against someone like him who aims so solidly and also plays smart. I'm not going to worry about how he's playing or anyone else. Like always I'm just going to look at the strengths and weaknesses of who I have to play and from there just worry about myself and try to make sure I'm giving myself the best chance to win no matter who I have to play.�

     

    Although QuakeCon has been held every year since 1996, in recent years it has been plagued by late announcements from id Software which have hurt the attendance list of top-tier players. What used to be the event that brought the best of the best from all countries in the world has had as reduced amount of interest in recent times.

     

    �I've been there quite a few years in a row now and it's always a special event, but I am really sad to see their prize announcement so late,� Hendrixsoin said. �It really prohibits Europeans from being able to see if they even have a chance at all of judging whether it's worth it or not for them to come over and give it a shot to try and win. This hurts the overall competition and prestige of the event in concerns to the tournaments.�

     

    Hendrixson proved his comments on the first day of QuakeCon 2013 competition, defeating Orekhov and Fogarty in succession to earn a spot in the Grand Finals on Saturday.

     

    �The only thing I can really control is myself and how I'm playing. I try not to think too much about how good someone else is at the time. I just respect what they bring to the table and try my best to overcome it.�

     

    Watch the competition live on Twitch and stay tuned for up to date coverage through GameSpot eSports hub

     

    Read and Post Comments | Get the full article at GameSpot

     

    "World's best Quake players compete at QuakeCon" was posted by Rod Breslau on Fri, 02 Aug 2013 13:55:09 -0700

     

    Source: GameSpot


    Xbox One and PS4 hardware "essentially the same," says John Carmack

    GameSpot
    By GameSpot,

    Id Software co-founder says "it's almost weird how close" the two next-generation platforms are.

     

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    The Xbox One and PlayStation 4 hardware are "essentially the same," according to id Software co-founder John Carmack.

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    "It's almost amazing how close they are in capabilities, how common they are," Carmack said during his QuakeCon keynote address. "And that the capabilities that they give are essentially the same."

     

    He acknowledged that there are differences in memory architecture and other various technical specifications, but ultimately, "it's almost weird how close they are," he said.

     

    "In the near-term, it's clearly going to be a good thing for developers, gamers�it's an excellent thing for AMD," Carmack added.

     

    Also during his keynote address, Carmack said the backlash surrounding Microsoft's since-reversed Xbox One policies was somewhat unjustified.

     

    "I think the witch hunt was a little bit unjustified there," Carmack said. "I personally am extremely fond of having all of my digital purchases in a curated garden. All of my iTunes, all of my Amazon stuff, all of my Steam things. And it's a positive thing."

     

    The Xbox One ($500) and PS4 ($400) launch later this year.

     

     

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    "Xbox One and PS4 hardware "essentially the same," says John Carmack" was posted by Eddie Makuch on Fri, 02 Aug 2013 13:12:31 -0700

     

    Source: GameSpot


    EverQuest Next revealed

    GameSpot
    By GameSpot,

    Sony Online Entertainment's new MMO game aims to be different from all others with multi-classing, destructible environments, permanent change, emergent AI, and new Landmark creation tool.

     

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    Today during a Las Vegas event, Sony Online Entertainment gave first details about its grand vision for the upcoming massively multiplayer online game EverQuest Next.

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    According to SOE president John Smedley, many MMO games FAIL because "players consume content faster than developers can create it." With EverQuest Next, Sony is introducing a "living world," where players can create content alongside the development team.

     

    "What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way," Smedley said.

     

    Concerning story, EverQuest Next will be a continuation of the familiar Norrath narrative, but will represent a "fundamental reimagining" of characters, lore, and environments in the game universe.

     

    "Make no mistake; while great care has been taken to respect the extraordinary influence that EverQuest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before," development director Dave Geogeson said.

     

    EverQuest Next has been in development since 2009, Sony said. Two years ago, the company made the decision to "rethink core creative and technical aspects of the design" and begin again with a new approach. As a result of these changes, Sony claims EverQuest Next will be unlike any other MMO game for a variety of reasons.

     

    First, the game will feature "multi-classing." There are no levels in EverQuest Next, but more than 40 multitiered unique classes will be available at launch. Players can mix and match abilities from each class to create a distinct character.

     

    EverQuest Next will also feature destructible environments, which the developer claims no modern MMO game has successfully implemented so far. According to Sony, "every piece of the world" is fully destructible. The game also boasts "permanent change" as a selling point, allowing players to change the world around them in "drastic" ways.

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    Sony said EverQuest Next will also feature emergent artificial intelligence, which means non-player characters will have "specific motivations and preferences that direct behavior in nuanced and unpredictable ways." Lastly, Sony believes EverQuest Next will stand apart from others because each character in the gameworld will have a unique story instead of following a predetermined path.

     

    "The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do�from crafting armor and exploring the wilderness to purging goblins from the forests," Sony said.

     

    Beyond EverQuest Next's new game features and components is something called EverQuest Next Landmark, a world-building tool that will be available to the public this winter.

     

    Landmark enables players to create structures using Sony's own Player Studios Software and share--or sell--their creations with friends. Sony will even give specific instruction regarding what elements it needs help crafting.

     

    "Through this collaborative approach, EverQuest Next may eventually represent the largest overall collaborative development effort in the history of online games," Sony said. "For anyone who has ever thought about becoming a game developer, here is your chance."

     

    Landmark will be released this winter as a free download and serves as the "gateway" to EverQuest Next, which Sony has not announced a release date for.

     

    For more on EverQuest Next, check out GameSpot's just-launched preview of the game.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "EverQuest Next revealed" was posted by Eddie Makuch on Fri, 02 Aug 2013 12:32:39 -0700

     

    Source: GameSpot


    ESRB tweaking ratings icons

    GameSpot
    By GameSpot,

    Entertainment Software Rating Board slightly altering appearance of ratings icons; first design change in over a decade.

     

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    The icons for Entertainment Software Rating Board ratings found on games sold in the United States are being changed for the first time in over a decade.

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    Image credit: Polygon

     

     

    As reported by Polygon, the redesign is a slight shift from the current composition. The phrase "content rated by" has been removed on the new icons, while the name of the rating appears in black on a white background.

     

    "The goal is really to ensure that our symbols are displaying as clearly and legibly as possible in the increasing variety of environments that they're being displayed [in], including online and [on] mobile devices," ESRB president Patricia Vance said.

     

    The new ratings icons will be implemented immediately, though the change is not going to happen overnight.

     

    Read and Post Comments | Get the full article at GameSpot

     

    "ESRB tweaking ratings icons" was posted by Eddie Makuch on Fri, 02 Aug 2013 12:03:45 -0700

     

    Source: GameSpot


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