- More tightly adjust/control Enrage uptime and Rage income (both of which heavily impact pacing, flow, and the feel of the spec) throughout the expansion, rather than letting both scale up dramatically as gearing happens.
- Reduce the amount of stacking damage bonuses on the spec that are available simultaneously, which reduces the desire/need to stack multiple at once, which now feels much worse to do now that virtually all of them are on the global cooldown.
- Figure out Furious Slash’s place on the spec.
- Raging Blow was changed to fit together into Rampage and Bloodthirst, both of which we thought were good and didn’t need any notable changes.
- Being usable only while Enraged, meant you very frequently pushed it multiple times in a row for 5 Rage each time, which didn’t feel super engaging.
- Having 2 charges baseline felt better, as a version with either a 6 or 7.5 sec cooldown but no charges meant it collided with Bloodthirst’s cooldown very frequently, which did not feel good. Additionally, charges on Raging Blow is sort of the only actual resource you manage on the spec, since Rage is technically a resource but only spent on Rampage and nothing else.
- Having a 20% chance to reset itself is the random proc on the baseline spec that adds an amount of unpredictability to the rotation.
- Pet Charms will be named Shiny Pet Charms. Shiny Pet Charms continue to be acquired by doing pre-BFA battle pet content.
- A new currency has been added -- Polished Pet Charms. These are acquired by doing BFA content, such as Pet Battle World Quests.
- Vendors that sell battle pet items that are always useful have had their wares changed to require new Polished Pet Charms as currency. For example, the vendor Serr’ah in Dalaran now wants the new Polished Pet Charms. Similar vendors who sell such items have had their costs adjusted as well.
- Vendors that sell things like unique pets or toys that have always required Shiny Pet Charms will still require Shiny Pet Charms. For example, Giada Goldleash in Dalaran will still sell all of her pets and toys for Shiny Pet Charms.
- The Pocket Pet Portal item, which was an achievement reward for completing 30 of the Pet Battle World Quests on the Broken Isles, will be added to a vendor with a Polished Pet Charm cost. This is to avoid players feeling obligated to farm previous expansion’s world quests. You can do current content to catch yourself up. This is coming in a future Beta build.
- Ultimate Battle-Training Stone are going to have their cost increased from 45 to 60 Pet Charms.
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Battle for Azeroth - Upcoming Fury Warrior Changes
Getting mad and being better and stronger is definitely still the fantasy of Fury, and Enrage is staying as the spec’s core base mechanic and Mastery. However, Enrage is changing a bit into 25% Haste (still being adjusted) and 10% Movement speed. It’s currently 100% melee attack speed on live, and was 50% melee attack speed previously on Beta. Haste is something that’s much more felt in terms of pacing (button presses, cooldowns compressing) compared to auto attack speed, which mostly gets covered up by ability animations anyways.
The 20% increased damage taken during Enrage is being removed. Along with this, the 15% passive increased maximum health the spec had is also going away – this was largely added to counteract the increased damage drawback that Enrage had. Now, Fury will simply have the bonus of ~8% more health than other non-tanks in the same gear level, due to being able to dual-wield a pair of 2-handed weapons.
In terms of Enrage uptime, our current thought is we’d like to try targeting Enrage uptime to around ~60%, and not growing wildly throughout the expansion as gear improves. I think there exists a sweet spot for Enrage uptime where it’s not up so often that it’s taken for granted and you don’t have to think at all about playing around it, but also not so rare that it feels bad.
Because Enrage uptime is a function of Enrage duration and Rage generation (which is directly proportional to the time in between Rampages), Enrage duration going up means uptime can get too high, which means time in between Rampages can get too high, which then feels bad. Currently, Enrage duration is back to 4 sec, but Rage generation has increased significantly since this round of Fury changes, so the spec should feel much faster now and the uptime on Enrage shouldn’t feel low.
Raging Blow now Generates 12 Rage, has 2 charges, 7.5 sec recharge (reduced by Haste), has a 20% chance to instantly reset its own cooldown, and no longer requires being Enraged to be usable. It’s more similar to the Inner Rage version than the live baseline version, where it has no cooldown but requires Enrage to be usable. Raging Blow is doing a lot of things for the spec here:
Furious Slash didn’t really found its place on the spec. it’s a no-cooldown free filler that didn’t feel great to press, largely as a direct result of being the lowest priority/impact ability by design. The version of Furious Slash you’re seeing this week is a first iteration, where we tried giving it more tie-ins to your core rotation/mechanics: Generates 3 Rage, has 10% chance to trigger Enrage.
Playing this version some more internally, we thought the button felt better, but still didn’t feel great to press. Additionally, it overlaps some with Whirlwind, which is also a baseline no-cooldown free filler. So we’re going to try removing Furious Slash baseline and making Whirlwind the baseline filler in single-target. Whirlwind has the benefit of having better audio/visual feedback, and generally feeling better to press. It also just fits the fantasy of a whirling blademaster/berserker pretty well. It will generate 3 Rage + 1 additional per target hit, up to a maximum of 8 Rage (this is intended to also speed up the AOE rotation). Furious Slash is being merged together with Frenzy (talent) and becoming a talent in that slot, without the new experimental 10% chance to trigger Enrage mechanic.
Whirlwind's Meat Cleaver effect
Whirlwind will now cause your next 2 single-target attacks to gain the effect of striking up to 4 additional targets for 40% damage. With the changes to Raging Blow, it made sense to add Raging Blow to this effect, but at that point the only thing not included was Execute and Furious Slash, so we've added them too.
Execute being a Rage spender caused it replace Rampage entirely during execute range (against enemies below 20% health). We are trying a version of Execute where it has a short 6-sec cooldown, and generates 20 Rage instead of spending it, so that it adds to your rotation and helps fuel your Rampages, rather than replacing one of your core buttons. In the current design of the spec, it feels more correct for Rampage to remain the almighty and only Rage spender, and Execute to be a more support role (rather than the spammed Rage spender), even if it deals similar damage to Rampage on paper (because Execute is available less frequently and Rampage Enrages you).
With Enrage no longer coming from Bloodthirst critical strikes and instead coming from Bloodthirst at a consistent 30% rate, the spec no longer has a core critical strike mechanic, and it made less sense to have 100% critical strike chance as Fury’s baseline cooldown. Thinking about it more, 100% critical strike chance would make more sense as Arm’s cooldown, because that spec is slower-paced and more about setting up for fewer, larger hits. Fury is currently much more about flurries of many smaller hits, speed/haste, and Rage generation. To that end, Fury’s cooldown turning into double Rage generation from all sources (and some critical strike chance for flavor) made more sense, both in terms of feel, theme, and gameplay.
As a side note, one of the upsides of Fury’s resource model is that it can support a huge amount of burst/temporarily increased resource income in a way that feels great (something many other specs can’t do as well), because Rampage spends 85% of the Rage bar – we’re consciously leaning into this more with the Recklessness mechanics changes.
As always, thanks for all of the feedback.
Battle for Azeroth - Discipline Priest Update
--Sins isn't correctly working in this build. The buff appears, but isn't increasing damage or Atonement.
--Tuning is pretty preliminary, but for context on the 75 row, Contrition is likely too strong, because it skews the choice between the modes of Penance too much. Contrition's heal should be weaker than a Penance Atonement, so that it's still a choice about doing more group healing vs. focusing on one target.
--Also on the 75 row--we're currently planning to replace Orison with Shadow Covenant.
--Luminous Barrier is still intended to replace PW:Barrier, as before.
--Current plan is to buff Shadow Mend a bit, as mentioned yesterday. Less sure about PW:S after reviewing more. Shadow Mend was more strongly propped up by Grace.
We're seeing all the feedback on relative balance of talents within a row, but I don't want to make any claims or promises on which talents might eventually land higher/lower. We just rearranged a lot, and whatever I say will probably be proven wrong once we give a more thorough look and heavier testing happens on beta.
Pet Battle Updates in Beta
There will not be a conversion, nor will you lose them.
Death Stranding actor Mads Mikkelsen has confirmed that Death Stranding, Hideo Kojima's new sci-fi game that continues to baffle at every turn, will require collaboration from players around the world.
While doing the press circuit for his newest movie Arctic, Total Film sat the Rogue One actor down and asked him a little bit about the experience of mocapping a performance and working with Hideo Kojima. After expressing how in awe, and confusion, Mikkelsen was of the project, he let slip a detail about the game.
"The whole concept of playing the game, as I understand," Mikkelsen told Total Film, "needs collaboration from different people from different parts of the world, which is also another level of fantastic-ness."
The game was last shown in a trailer airing at last year's The Game Awards in December and again the following weekend at PSX. It was named as one of the four games Sony is planning to heavily focus on at their E3 press conference this year, which will take place on Monday June 12 at 6:00 PM PT.
[Source: Total Film via GamesRadar]
It sounds like this is a little more similar to something like Dark Souls messaging, or a realization of what Kojima wanted from P.T., than anything like A Way Out or some sort of forced multiplayer segment.
Disney has a writer and director for a standalone Boba Fett movie and is pursuing creatives for an Obi-Wan movie.
The Hollywood Reporter that James Mangold, director of movies like 3:10 to Yuma and Logan, has been tapped to write and direct a standalone Boba Fett movie. Presumably this is because Disney is looking forward to a successful release of Solo: A Star Wars Story, the first movie since the Star Wars acquisition to focus on an existing character's past.
Furthermore, The Hollywood Reporter says that Disney is in negotiations with Stephen Daldry to direct the Obi-Wan movie, though there's currently no script or writers to make one.
A Boba Fett movie would likely explore the bounty hunter's adventures after his childhood appearance in the Star Wars prequels.
[Source: The Hollywood Reporter]
Valve has reported that the Steam Link app, which was announced only two weeks ago, has been rejected by Apple and has effectively ended the chances of getting the app on iOS devices
The app was designed to make a mobile device function in the same way as a Steam link, allowing users to stream games over the same WiFi network from their PC running Steam. Valve has stated that the app had already been approved by Apple, but has been retroactively blocked and the appeal denied.
"On Monday, May 7, Apple approved the Steam Link app for release. On Wednesday, May 9, Valve released news of the app," Valve has said in a press release. "The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team."
Valve appealed based to Apple on the basis that many similar streaming programs exists on the App store, but were denied.
"Ultimately, that appeal was denied leaving the Steam Link app for iOS blocked from release," Valve continued. "The team here spent many hours on this project and the approval process, so we're clearly disappointed. But we hope Apple will reconsider in the future."
Apple has reversed decisions about apps before, generally under public pressure, such as reversing decisions on apps denied due to controversial political subject matter. We have reached out to Apple for comment, but did not receive a reply by the time of writing. The Steam Link app is currently available on Android in beta form.
I'm really curious what the reasoning is for blocking the app, unless Apple just sees it as competition for buying games on their own store, which would explain the "business conflicts" response. If that's the case, that feels like Apple exerting way more oversight than is necessary or wanted by the user base.
John Bain, an internet personality who has gone by the monikers TotalBiscuit, The Cynical Brit, and TotalHalibut, has passed away according to a message from his wife.
Bain's wife, Genna Bain, posted the news today on Twitter, writing "Rest in Peace my Dearest Love, John @Totalbiscuit Bain, July 8, 1984 - May 24, 2018" alongside an image of the Spanish poem Love Constant Beyond Death by Francisco de Quevedo translated into English.
John Bain was a prominent gaming critic and consumer advocate, known primarily as a fierce opponent of unethical behavior in the gaming industry. The candid commentator had over two million subscribers on YouTube for his videos that covered a variety of subjects from lootboxes, to early looks at indie games, to broadcasts of games like Starcraft 2 and Planetside 2. The "WTF Is...?" series, first looks at new video games, is often credited by indie developers for helping to jumpstart interest in their games that were otherwise not covered by other YouTubers or outlets.
In his role as consumer advocate, Bain broke the news that Middle-Earth: Shadow of Mordor was being given to YouTube vloggers for more positive reactions before it was given to traditional gaming media. He made videos pointing out that this flew in the face of Federal Trade Commission rules that required paid promotional deals to be declared and disclosed. Bain was also key to exposing a promotional deal between Gearbox and online retailer G2A, bringing up the store's spotty consumer reputation as a reason Gearbox should reconsider its deal.
Bain was the recipient of the fan-voted Trending Game of the Year Award at The Game Awards 2014.
Earlier that year, Bain became involved with the Gamergate controversy, declaring himself a member of the movement and speaking about Feminist Frequency video essayist Anita Sarkeesian. He had initially stated that death threats against Sarkeesian weren't credible because she had not been killed, which he later said he regretted.
That same year, Bain was diagnosed with precancerous masses in his bowel. By 2018, the cancer had advanced to a terminal stage, forcing him into retirement as a critic as he rested at home with his family. His retirement announcement came just over a month ago.
Our deepest condolences go to John Bain's friends and family.
Welcome back to The Game Informer Show! On today's episode, we're joined by a very special guest to celebrate the podcast's 400th episode and we also have a lot of great games to talk about. First up, Kimberley Wallace and Joe Juba talk about their time playing and enjoying Detroit: Become Human on the PlayStation 4. Oh, and Kim has played Kingdom Hearts III. Then Dan Tack and Suriel Vazquez join the show to talk about playing Call of Duty: Black Ops 4 and Dark Souls Remastered. After some great community emails (with only one major video technical snafu), we break down what we know and hope for in Sony, Nintendo, and Microsoft's press conferences for E3 2018.
You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 400 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show!
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Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.
To jump to a particular point in the discussion, check out the time stamps below...
4:30 - Detroit: Become Human
19:20 - Kingdom Hearts III
28:45 - Call of Duty: Black Ops 4
47:20 - Dark Souls Remastered
51:20 - Community emails
1:30:40 - Predicting the Sony, Microsoft, and Nintendo press conferences at E3 2018