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    Five Games With Satisfying Post-Campaign Content

    By GameInformer,


    Have you ever been distraught after completing an incredible video game? The lights dim and tiny letters start to slowly creep down your screen to the tune of climactic wind instruments. The main story is over, there’s nothing left to do, and you’re feeling an emptiness you haven’t felt since the last game you beat. If only there was more to do and see alongside your beloved cast of main characters! Well brighten up, because we present five titles (new and old) that provide extensive content long after the credits roll! 

    This list is spoiler-heavy, so peruse it at your own risk. 


    Red Dead Redemption 2

    Look, Dutch’s grand “plan” – the one that involves becoming happily drunk ranchers in Tahiti – never happens. Eerily sanguine sunsets, swelling, yet, melancholic folk music, and, the emptiness of the Van der Linde camp indicate one thing: Red Dead Redemption 2’s end is approaching. Or is it?

    On horseback, you gallop through the rugged passes of Beaver Hollow to learn Arthur Morgan’s tragic fate. The situation is bleak (or hopeful, depending on your honor meter), and the story seems all but finished. But when the game fades in from black, you are an older and wiser John Marston, searching for a safe dwelling to plant roots, years after the gang disbands. As John, you can re-explore the American frontier, run into old friends in unexpected places, meet new VIPs to complete their “stranger” missions, and explore the vast desert south of Blackwater. If that’s not enough to satiate your desire for a lengthy endgame, then you’ll be happy to hear about the extra 21 missions split between two Epilogue chapters. 


    Monster Hunter: World

    You’ve roamed verdant prairies and noxious chasms, vanquishing feral wildlife for high-quality gear and consumables. The final boss, Xeno’jiiva, is dead, and the continent’s ecosystem stabilizes. You return to the village of Astera and its celebratory denizens after a lengthy credits sequence. Festivities, however, are short-lived.

    The Handler posts a new mission: subdue two Bazelgueses. You find them soaring aimlessly above the half-lit canyons of Wildspire Waste. And without hesitation, both monsters crash into you like falling bomber planes. Their menacing roars fill the landscape, even after your body is carted away.

    The post-campaign of Monster Hunter: World is not for the fainthearted. “Tempered” beasts – incredibly strong versions of creatures previously hunted – await. What’s more, you can confront Tempered Elder Dragons, which provide some of the game’s most punishing combat experiences. Of course, high-risk encounters come with equally tantalizing rewards: jewels and streamstones, rare items used to substantially bolster abilities or equipment. Additionally, material drops are randomized, so you’ll likely need to challenge these fearsome foes more than once in order to complete your favorite weapon and armor sets.

    These various struggles culminate during the final optional side quest, “The Sapphire Star’s Guidance,” which is only accessible once you’ve reached Hunter Rank (HR) 100. To put this into context, the game’s story missions end around HR 15, so you’ll be busy with tons of fun hunts and loot.  


    Nier: Automata

    Do you love games with multiple endings? Ending “A” of Nier: Automata occurs after finishing its story for the first time. Of the 26 possible finales (most of which are comedic events triggered by specific choices or actions), B through E are all experienced after multiple campaign playthroughs. If you’re a dedicated completionist, you’ll want to fully optimize the capabilities of every weapon in the game as this unlocks an ending as well. Easy, right?

    If that’s too overwhelming for you, don’t worry – just fight your way to ending C and unlock the chapter-select menu. With this, you can hop into any moment during the story to finish missed or neglected side quests. Or, if you’re a masochist, take on the game’s ultimate combat challenge: Emil. This is a two-part boss fight that spans multiple locations. 70 is the recommended level, so you’ll have to spend a lot of time grinding to even stand a chance at prevailing. But, hey, at least you’ll have access to ending Y if you actually defeat him. 


    Super Mario Odyssey

    After hours of fueling a levitating ship to navigate the greater Mario universe, you gain access to interstellar travel and shoot for the stars. You throw open those tall cathedral doors and crash Bowser’s lame wedding. The day is won, and the illustrious Princess Peach has been freed. But the odyssey is far from over.

    Now that Bowser’s menacing grip has been forcibly removed, the colorful cast you’ve encountered along the way merrily roam their homelands. While most of them spout meaningless voice lines, some citizens offer you quests that were previously unattainable. You’ll soon discover that Princess Peach has decided to embark on an epic voyage of her own. Seek her out in each world to slightly increase your power moon count.

    Speaking of the elusive relics: if you weren’t already tired of procuring moons, then I’m sorry to inform you that large, out of place, gray cubes can be ruptured to release even more. And although The Mushroom Kingdom is now explorable, other levels are unveiled once certain collectible thresholds are met. For your tireless efforts, “The Dark Side of the Moon” and its “Darker” counterpart are unlocked and offer substantially difficult objectives. Much of the challenge resides in completing these areas without dying or using checkpoints, so keep your wits about you!

    New cosmetics and outfits round out a lengthy post-game experience. So, for those of you who haven’t experienced Mario’s latest journey: rejoice, there is much to do!


    Pokémon Gold and Silver

    Yeah, that’s right, we’re taking a trip down memory lane to simpler, pixelated times

    Inspired by New Bark Town’s uplifting slogan, you ride “the winds of a new beginning” with your Pokémon friends, besting the eight gym leaders and wayward trainers of the forested Johto Region. After defeating the famed Elite Four, you and your party are etched into the annals of the Hall of Fame. The screen fades out, credits roll, and then…the second arc in your mission to catch ‘em all finally kicks off!

    Professor Elm gifts his S.S. Ticket to you, and suddenly the world’s horizons are broadened. The Kanto Region and its respective challenges are merely a ship ride away. With a Pokedex-load of region-specific pocket monsters (including a chance to catch your very own Pikachu!), extra story-based conflicts with Team Rocket, and a conclusively epic battle against your oldest rival, Gold and Silver stand atop Game Freak’s iconic franchise with some of the most extensive gameplay to date.

    For a highly relatable deep-dive into why post-campaigns are awesome and necessary, read Joe Juba’s The Joy Of Post-Game Content

    View the full article

    Apple Announces Apple Arcade, A Curated Service For Paid Games

    By GameInformer,

    At today's Apple event, the world's largest consumer tech company announced a new gaming initiative designed around surfacing and developing considerable paid games on iOS devices. The subscription service takes upcoming games and adds them to an Arcade tab in the app store for subscribers to pick from.

    The service was rumored in January of this year, suggesting that Apple was looking to surface paid games lost among all the free-to-play titles on the app store. Apple Arcade takes those paid games and puts them together in a service not unlike Microsoft's Game Pass, allowing users to play whatever they want, all playable offline. 

    The company also clarified that there will be no ads in any games on Apple Arcade.

    Additionally, Apple will be contributing to the development of games on the service, though it is not clear exactly how. It might be through funding or some other resources. In the reel of games, games like Overland and a new title from Final Fantasy creator Hironobu Sakaguchi were shown off, some for the first time ever.

    Click here to watch embedded media

    Apple Arcade is launching this Fall in 150+ countries.

    View the full article

    Send Us Your Questions For The Developers Of Control!

    By GameInformer,

    Our month of Control coverage is coming to a close, and before we wrap it up we'd like to source questions from the community to ask Remedy in our last video interview of the month.

    Leave any questions you still have about the game in the comments below, and come back to see the full interview this Friday! You can also click the image below to get caught up on all the exclusive gameplay and details we've been sharing on the game.


    View the full article

    Vicarious Visions Founders Sign Publishing Deal With EA

    By GameInformer,

    Vicarious Visions wasn't a big name in gaming, but over the course of 25 years, the studio worked on ports for franchises like Skylanders, Guitar Hero, and Destiny. The studio also developed the Crash Bandicoot N. Sane Trilogy for Activision. Back in 2016, Vicarious Visions' founders – brothers Guha and Karthik Bala – spun off a new company called Velan Studios, and the duo just signed a publishing deal with EA.

    Velan Studios isn't ready to offer details on its current project, but its press release says that the game is a "new and entertaining way to experience team-based action," and EA will be bring this new IP to consoles, PC, and mobile platforms.

    “In EA Partners, we found a team devoted to bringing breakthrough ideas to players everywhere," says Velan Studios president and co-founder Guha Bala. "They believe in our creative vision and will use their best-in-class resources to support the success of our game. We started Velan Studios to make community-centered play experiences that are daring and distinctive from what’s being played today. We can’t wait to share the details of our first original game in the future.”

    For more on the history of Guha and Karthik Bala, listen to our interview with the brothers back in 2017.


    Over the years, EA has gotten a lot of criticism for moving away from indie games and smaller projects, so this could be a change of pace for the company and a move in the right direction. Time will tell.

    View the full article

    The Elder Scrolls III: Morrowind Is Free For PC, Today Only

    By GameInformer,

    This month marks 25 years since the birth of Bethesda's massively popular Elder Scrolls series, which began with The Elder Scrolls: Arena in 1994. To celebrate, the studio is giving away free copies of The Elder Scrolls III: Morrowind to PC players, but only today.

    Bethesda recognizes this milestone with several other freebies: The Elder Scrolls Online will be free to play across all platforms from March 28 through April 4, and to tease its Elsweyr expansion, Bethesda is letting players try the DLC's prologue quest for free, beginning March 25.

    Bethesda recently announced its plans for E3, where we suspect we might learn new information about its mysterious project Starfield. We predict we'll hear more about The Elder Scrolls: Blades, the company's stab at bringing its tentpole series to mobile, which was delayed to sometime this year.

    View the full article

    Daedalic Announces The Lord Of The Rings – Gollum, New Narrative-Based Action-Adventure Game

    By GameInformer,


    Since Peter Jackson's blockbuster film adaptations of the J.R.R. Tolkien fantasy series debuted at the turn of the century, fans have rarely had to wait for more than a few years between interactive experiences set in Middle-earth. That steady clip continues with a new partnership between Daedalic Entertainment and Middle-earth Enterprises. 

    The Lord of the Rings – Gollum follows the story of Sméagol's corruption through the One Ring To Rule Them All. The narrative-driven action-adventure title promises to remain true to the original lore, but also will explore "new events and details related to Gollum's journey."

    "We tell Gollum's story from a perspective never seen before, in any storytelling medium, all the while staying true to the legendary books of J.R.R. Tolkien," says Daedalic CEO Carsten Fichtelmann. "At a time when the games industry is undergoing structural changes and seeing new business models evolve, we are excited to realize a huge new production based on a story that has stayed fresh and relevant for more than 60 years."

    The title is being built by Daedalic's in-house studio using the Unreal Engine and will release in 2021 on PC and "all relevant console platforms at that time." This likely refers to both current-gen and next-gen consoles. 

    The press release intimates that Gollum is the first – but not only – title that will come from the partnership between Daedalic and Middle-earth Enterprises.

    View the full article

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