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    Nintendo Grants Terminally Ill Fan's Wish To Play Super Smash Bros. Ultimate

    GameInformer
    By GameInformer,
    smashbrosisabelle.jpg

    Chris Taylor is a big fan of Smash Bros. and was just as excited as anyone else to see the newest game in the series announced this past E3. Unfortunately, he has also been diagnosed with cancer that, despite having beaten it twice before, he has now been told is terminal. Taylor worries he won't live long enough to see the games he has been excited for, Super Smash Bros. Ultimate and Devil May Cry 5, release in a few months.

    Taylor has tweeted about this wish before, which gained some attention, which then set off a chain reaction across gaming subreddits driving attention to his wish.

    Im really scared i won't be able to play ultimate

    — Chris Taylor (@SpookyWoobler) September 13, 2018

    Taylor described in his tweets how it hurt him to see all these trailers and discussions for games he doesn't think he will be able to play when they come out.

    Fortunately, Nintendo was made aware of this, and flew a demo build of the game to him early this morning. Taylor's friends and family got to play the game for three hours today and let him take a whole bunch of pictures he promises to put up.

    I found out they were coming around Tuesday and couldn't say cause even a switch with a demo on it is a high value target to be stolen, same for as why i didn't get to keep the demo (though i absolutely expected that)

    Seriously though, thank you all so much, you all did this

    — Chris Taylor (@SpookyWoobler) September 21, 2018

    In 2017, Nintendo secretly flew an advance copy of The Legend of Zelda: Breath of the Wild to Gabe Marcela, a 26-year-old with hours left to live. In neither that instance nor Taylor's did Nintendo speak of it publicly.

    View the full article


    Replay – The Commodore 64 Spectacular: Part 2

    GameInformer
    By GameInformer,
    commodore2-site.jpg

    Our continued look at the Commodore 64 uncovers a dozen-plus games from yesteryear. This is the second episode in what will end up being a three-part series. We can't get enough of the Commodore 64, and we are also opening up the opportunity to fans to recommend other Commodore 64 game we should play in the final episode.

    These games are being played on the C64 Mini, which hits retail stores on October 9. In addition to the 64 games that are preinstalled on the hardware, we can load up additional games. Let us know what you want to see!

    View the full article


    Soulcalibur VI Beta Starts On September 28

    GameInformer
    By GameInformer,
    soulcaliburkilik.jpg

    Bandai Namco has announced an upcoming network test for Soulcalibur VI ahead of the game's release next month for Xbox One and PlayStation 4.

    Warriors, prepare yourself for online battles on PS4 & X1! You are invited to help us test our online network for SOULCALIBUR VI. Login and play RANKED MATCH mode!

    Download the #SOULCALIBUR VI network test on September 27th and draw your weapons on September 28th at 8AM PDT. pic.twitter.com/3PqXdXBGb2

    — SOULCALIBUR (@soulcalibur) September 21, 2018

    The beta runs from 8:00 a.m. September 28 PDT through 8:00 p.m. PDT September 30. There will be 15 characters playable on 9 stages. The client can be downloaded on September 27, one day ahead of the beta start time.

    While Soulcalibur VI is releasing on PC, as well, the beta has only been announced for Xbox One and PS4. The game will release on all three, however, on October 19.

    View the full article


    Tales of Vesperia: Definitive Edition's New Scenes Won't Use Troy Baker To Voice Yuri

    GameInformer
    By GameInformer,
    talesofvesperiarelease.jpg

    Tales of Vesperia: Definitive Edition is coming out this January, letting fans replay or play for the first time one of the most well-loved titles in the series. A high point for many fans of the original was protagonist Yuri Lowell, a no-nonsense former soldier that was ready to take on the world, and Troy Baker's acting helped elevate the character. Unfortunately, Baker says he didn't even know about the project and wasn't asked to return.

    ....wow. Yeah, had no idea about this. Was never approached to do any additional lines/scenes. Pretty gutted, to be honest. Love this character so much, would’ve jumped at the chance to step into those boots again. https://t.co/nwDqJGAoWH

    — Troy Baker (@TroyBakerVA) September 21, 2018

    The tweet refers to a new video of Tales of Vesperia: Definitive Edition provided by Bandai Namco during the Tokyo Game Show. When the publisher ported Tales of Vesperia to PlayStation 3 in Japan, they added a new character and associated scenes, which of course included interaction with the rest of the group. The entire game was also voiced, as opposed to the more selective voice work in the 360 version. Since Bandai Namco decided not to bring the PlayStation 3 version over, those new parts were never voiced in English, until now.

    You can see an example of a new scene below.

    While it seems like they got the rest of the cast back together, Yuri sounds fairly different. To make matters stranger, in other examples, he retains his Troy Baker voice. One reason for this might be that Troy Baker has become a lot more prominent as a voice actor than he was in 2008. In the intervening decade, he has voiced Booker from Bioshock Infinite, Joel from The Last of Us, Talion from Shadow of Mordor, Ocelot from Metal Gear Solid V, and dozens more roles. Maybe Bandai didn't want to put up the money they thought he would require these days.

    Regardless of why, it is definitely jarring, though the game's inclusion of dual audio might solve that problem for anyone who wants to use the Japanese language track.

    Tales of Vesperia: Definitive Edition releases on January 11 for PlayStation 4, Xbox One, Switch, and PC.

    View the full article


    Weekend Warrior – Webbing Up Loose Ends

    GameInformer
    By GameInformer,
    SpidermanGlass0921.jpg

    Everyone is racing to catch up on recent releases before the onslaught of fantastic games next month. Mostly, that means Spider-Man or Shadow of the Tomb Raider, but Javy “the cool guy” Gwaltney is bucking the trend while Suriel is just babbling nonsense for the second week in a row. Maybe we should get him to a doctor?

    Let us know what you’ll be up to this weekend in the comments below!

    Brian Shea (@brianpshea) – This weekend is mostly focused on continuing my careers in NBA 2K19 and Madden NFL 19. When I’m not pretending to be more athletic than I am, I’ll probably pretend I’m more adventurous than I actually am by playing Tomb Raider.

    Ben Hanson (@yozetty) – Oh man, it’s the weekend! I’ll be finishing up Insomniac’s Spider-Man for our GI Game Club finale next week! On top of Spider-Man, I’ll keep plucking away at Dragon Quest XI. I’ve played around 31 hours so far and am really enjoying my time with the game… and things just got much more interesting in the game’s story. I also plan on checking out the new battle royale on Steam called Ring of Elysium. Alright, have a good weekend!

    Imran Khan (@imranzomg) – This weekend I plan to play a lot more Shadow of the Tomb Raider, which I’m not digging as much as the previous games but there’s still a lot of good there. I also realized I haven’t played 2016’s Doom yet, having gotten annoyed with the dual-analog controls on PS4, so I bought a new copy on PC and might just run through that this weekend. Beyond that, I have heard such amazingly bad things about Predator that I think I need to watch it.

    Suriel Vasquez (@SurielVazquez) – Gonna try to level my boy Kiryu to see the Last Wish raid so he can finally save New York with the Avengers.

    Javy Gwaltney – I think I’m going to spend a fair amount of the weekend marathoning Bojack and revisiting Undertale on Switch!

    Kyle Hilliard (@KyleMHilliard) – No huge plans this weekend for better or worse. I need to hatch a Kangaskhan in Pokémon Go. There is (probably) nothing more important. My kid also wants to see The House with A Clock in Its Walls, which I am up for. I like the idea of Eli Roth tackling horror for a younger audience, and my kid likes creepy things (ParaNorman was her favorite movie for a long time), so hopefully that will be cool. Otherwise, it will be more Tomb Raiding, and I will probably keep going on The Messenger, too, which I have been enjoying.

    Jill Grodt (@Finruin) – To my shame, I haven’t started on Shadow of the Tomb Raider since getting it last week, so I’m going to launch myself into playing as much as I can. I’ve also got to check Spider-Man off my list to keep up with the GI Game Club. Then maybe I’ll get a little exercise, familiarize myself with this new city, and pick up some region-exclusive Pokémon in Pokémon Go while I’m at it.

    View the full article


    Azerite Power Tuning, PvP Hotfixes for Sept 24, Prot Warrior Feedback, Vicious Saddle

    Curse
    By Curse,
    wowmini.png Patch 8.1.0 PTR - Build 27826

    Azerite Trait Tuning - September 25
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like:


    You'll see the final adjustments in our hotfixes update post on Tuesday.

    PvP Balance Tuning September 24
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:

    Items

    ideathknights.gif Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Unholy
      • Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

    idruids.gif Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players.
    • Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
    • Feral
      • Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
    • Restoration
      • Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
      • Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%).
      • Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%).
      • All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.

    ihunters.gif Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Beast Mastery
      • Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
    • Survival
      • Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.

    imonks.gif Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Mistweaver
      • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

    ipaladins.gif Paladin (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Holy
      • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).

    ipriests.gif Priest (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Discipline
      • Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
      • Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).

    ishamans.gif Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Restoration
      • Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
      • Spirit Link (PvP Talent) mana cost increased by 50%.
      • Spirit Link (PvP Talent) now has a 1.5 second cast time.
      • Spirit Link (PvP Talent) redistributes 25% damage, down from 35%.
      • Rippling Waters (PvP Talent) healing reduced by 33%.
      • Riptide healing reduced by 15% when engaged in combat with enemy players.
    • Elemental
      • Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.

    iwarriors.gif Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator)
    • Arms
      • Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%).
      • Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).

    Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).
    Originally Posted by Blizzard Entertainment
    Warlock, Death Knight and others will be addressed in a future round of changes. (ckaleiki)

    Prot warriors in 8.1
    Originally Posted by Blizzard Entertainment
    Shamans got a blue; Here's to hoping Warriors get one.

    I won't make a massive OP, there's been tomes written on how broken prot was since earliest stages of BfA beta. It's common knowledge that warriors make up for under 5% of all tank representation after 2 weeks of Uldir, in ALL types of content;

    They're weak, they lack a niche, their kit has been massively hurt by the GCD change, and they need a lot of love to become viable. Like. Without exaggeration, it's easier to heal a shadow priest who pulls aggro in a dungeon, than a prot warrior in that same dungeon...

    Blizzard? Are you doing this one class at a time, or can prots hope for some love as well? Cause it honestly feels really bad when the most iconic tank in the game is just so far behind it's not even worth using any more...

    I can’t speak to any plans for the patch, but I do know that we’re planning to make some tuning adjustments sometime in the next few weeks which should include some defensive buffs for Protection Warriors. (Blue Tracker / Official Forums)

    Just curious but why can't you speak to any plans for the patch? You explained the tooltips for the proposed ele shaman changes, but can't speak about warriors? Or is it that there is nothing changing in the patch for warriors?
    Few reasons. Partially because I'm not a class designer, so I don't make those decisions. But also because the class team themselves haven't decided yet. We agree Prot Warriors need love, but aren't 100% decided on exactly what form those changes will take, which also means we don't know if it'll need to be in a patch or not. The Elemental changes require a patch, otherwise we'd just hotfix them in.

    Regarding this upcoming tuning pass, I wouldn't expect it to be something that solves every Prot Warrior grievance, but it should hopefully help while we look into potential further adjustments.

    Hate to say it (and hate to nail it to you Lore) but class imbalance is very very bad right now. I think most of us don't want classes that are OP or overtuned-- but we would like to see them fluid enough and competitive enough that we can feel comfortable that our individual investment will ensure us a spot and a chance at current WoW content.
    Class balance is definitely a sore spot right now, both in community feedback and our own internal discussions. We're working on it. It's a delicate thing; we want to solve the issue of players feeling like their class is undesired, but we also want to avoid the opposite issue where everyone feels like they need to reroll to whatever the new hotness is every few weeks (side note, that's part of why we do tuning adjustments in batches rather than every few days, to give things a little time to stabilize before the next round).

    I'd also like to submit the argument that, while class balance certainly isn't perfect right now, it's also the beginning of an expansion, which is *always* a bit shaky for class balance. There are absolutely outliers on either side of the spectrum, with some buffs and most likely some nerfs incoming, but aside from those few cases, our data (based on hundreds of thousands of boss kills, arena matches, etc) is showing that class balance isn't that far out of whack from how things were at the start of Legion, or Warlords, or Mists, etc.

    But like I said, we're working on it, and will have more to share soon. (Blue Tracker / Official Forums)


    Vicious Saddles in Battle for Azeroth
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.

    Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.

    Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    PvP Brawl: Shado-Pan Showdown No Credit
    We're pushing a hotfix out shortly with the quest not correctly giving credit with Shado-pan Showdown. We're also increasing the reward, and resetting the quest so those who already completed it can complete it again.

    You should see that reflected in game soon™ (Blue Tracker / Official Forums)

    View the full article


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