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    Charles Martinet Attains World Record For Most Video Game Voiceovers As One Character

    GameInformer
    By GameInformer,
    marioparty.jpg

    Over the three decades of Mario's existence, he has gone from completely silent to voiced in periphery media by actors like Bob Hoskins and Captain Lou Albano to voiced in the video games by Charles Martinet. Martinet, a voice actor for things Skyrim, Resonance of Fate, and more, but by far his most famous role is the Italian plumber, and the two just got into the Guinness Book of World Records together.

    Charles Martinet just attained the record for voicing the same character in a video game. Martinet has played Mario one hundred times, which was given to him as of Super Smash Bros. Ultimate.

    Martinet didn't necessarily beat anyone for this title, the world record was created for him, but it stands to reason that no one else comes close. The only other characters that might come close are Luigi and Wario, who are also voiced by Martinet, so his legacy is probably safe.

    The Mario voice actor also keeps a fairly active Instagram, as seen above, where he approaches people and talks to them in the Mario voice. It is not known whether Martinet will be playing Mario in the upcoming animated movie. For now, though, he can add World Record Holder to his business cards.

    View the full article


    Replay – Hitman 2: Silent Assassin

    GameInformer
    By GameInformer,
    hitman-site.jpg

    Watch the Game Informer crew find new ways to take down targets in this look back at one of Agent 47's earliest assignments. Game Informer gave Hitman 2: Silent Assassin an 8.5 when it released in 2002, saying it is a "thinking person's shooter." In this episode of Replay we prove this quote wrong, and show that you don't need to think to succeed. You just need to fire bullets in the general direction of enemies. While we fail miserably at stealth, we do end up making good progress into the game, and even show off one of the game's more creative levels.

    We spend the entire episode playing Hitman 2, and wanted to see more of it before we had to say goodbye. Let us know what you think of Hitman 2 (both the old version and the new one) in the comments section below. We'll see you again in seven days!

    View the full article


    AWC and MDI Competitive Rulings, Patch 8.1 Hotfixes - December 14, 2018

    Curse
    By Curse,
    wowmini.png Elixir of Tongues Live, Upcoming Tuning, Q&A Feedback, A Message From Heroes Team

    AWC and MDI Competitive Rulings
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    The World of Warcraft Arena World Championship (AWC) and Mythic Dungeon Invitational (MDI) programs operate via official rulesets, which were established in order to set expectations around the rules of tournament play and structure, player eligibility, points, prizes, sponsorships, and player conduct. All players accept these rules in order to participate in our tournaments and are expected to abide by them at all times.

    We take all violations seriously. This page will be updated as new competitive rulings are issued.

    • Simon "Boetar" Heinks
    • 2018 AWC Ruleset
    • 6.1(a) - Misconduct outside tournament venue
    • Suspension (01/01/2019 - 12/31/2019)

    Patch 8.1 Hotfixes - December 14, 2018
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Classes

    Items
    • Heart of Azeroth
      • (Elemental Shaman) Fixed an issue that sometimes caused Echo of the Elementals to summon two Ember Elementals after Fire Elemental expired.

    Player versus Player
    • Alterac Valley
      • Fixed a bug that caused players to be unable to spawn at Stonehearth Graveyard after dying.

    • ideathknights.gif Death Knight (Forums / Skills / Talent Calculator)
      • Frostwhelp's Indignation (Azerite trait) now correctly damages players in addition to granting mastery.
      • Raise Abomination will now correctly attack neutral creatures if the player is in combat with them.

    • ipriests.gif Priest (Forums / Skills / Talent Calculator)
      • Discipline
        • Fixed a bug that prevented Trinity from providing additional critical strike chance to Smite, Penance, and Shadowfiend.
        • Fixed a bug that caused Trinity to stop applying Atonement to targets after 3 are active.

    • iwarlocks.gif Warlock (Forums / Skills / Talent Calculator)
      • Affliction
        • Fixed a bug that caused Gateway Mastery to reduce the duration of the Demonic Gateway debuff by more than 15 seconds.

    Quests
    • (With server restarts in each region) Fixed a bug that caused repeatable quests, such as Pet Battle dailies or Blingtron, to reset incorrectly.
    • Fixed an issue where Alliance players could not turn in "An End to the Killing" to King Anduin Wrynn in Stormwind if they were also on the quest "On Whispered Winds".
    • All NPCs related to “The Right Mech for the Job” should now be visible, even when a Faction Assault is active.
    • Fixed an issue where certain players could see multiple copies of Anduin, Velen, and Genn in the Stormwind War Room.

    World Quests
    • Fixed an issue where Horde players could not complete the quest "Cease all Summoning" while the Nazmir Assault is active.
    • Fixed a bug where players were sometimes not granted quest credit during “Desert Crawl”.
    • Fixed a bug that prevented Blight Barrels from behaving properly on “Barreling Through”.
    • Baron Cloudsnipe will no longer chase players in Pozzik's Experimental Bomber to the ends of the earth on “Romp in the Swamp”. He's still a crack shot, though.

    View the full article


    Weekend Warrior – Out With A Bang

    GameInformer
    By GameInformer,
    switch_ssbu_090618_presskit_scrn_04.jpg

    It’s all about celebration this weekend for the Game Informer editors. We’re celebrating birthdays, upcoming holidays, endings (we’re finally wrapping up Red Dead Redemption II and our Top 10 lists), and starting something new. Many of us are getting closer to unlocking all the characters in Super Smash, while others are working on their backlogs before a new year of amazing games release.

    Don’t just read about our plans. Join in the conversation and let us know if you’re doing something fun in the comments below!

    Javy Gwaltney – I’ve snuck away earlier from the offices than my compatriots in order to spend time with family during my brother’s college graduation (congratulations Sloan!). I’m going to be getting caught up on the Western films (McCabe And Mrs. Miller) and books (The Assassination Of Jesse James By The Coward Robert Ford) I’ve taken on to fill that Red Dead Redemption II hole in my soul. There will probably be a lot of Super Smashing and Diabloing as I make my way through the holidays. Hope you all have a great holiday and see you in the new year, friends.

    Kyle Hilliard (@KyleMHilliard) – I’m very excited to see Spider-Man: Into the Spider-Verse. I like Spider-Man, but I love innovative animation and since the very first trailer I have been excited to see it. The fact that Phil Lord and Chris Miller are involved at writing and producing capacities make it all the more exciting. I will forever be sad that their Han Solo movie doesn’t exist. Otherwise it will be assorted Christmas shopping excursions, Smash Bros. character unlocking, and god I hope I can make it to the end of Red Dead’s main story. I am loving it, but it is taking me forever.

    Brian Shea (@BrianPShea) – I’m continuing my quest to fully unlock the huge Super Smash Bros. Ultimate roster. I’m coming up on 60 characters, so I bet I’ll be pretty close by the time Monday rolls around. I’d also love to finally put a bow on the Red Dead Redemption II post-game, and then start Just Cause 4. I’ll also get in a few rounds of Overwatch a day and continue doing my dailies in Pokémon Go and Marvel Strike Force.

    Ben Hanson (@yozetty) – This weekend I’ll be doing a little Christmas shopping and visiting family, but there’s no way I can resist the allure of playing even more Super Smash Bros. Ultimate. I overdid it last weekend and my fingers are still sore from slamming that shoulder button on the GameCube. Other than that… let’s see… I’m sure I’ll just play more Red Dead and Tetris Effect or something. Oh wait, I want to check out Gris on Steam! Have a good weekend!

    Jeff Cork – I wrapped up Red Dead Redemption II last week, so now I’m going back – way back – to Greece. I kind of fell off Assassin’s Creed Odyssey, even though I was having a great time with it. That ends this weekend! I’m going to dive back into it and see if it makes my top 10 games of 2018 list. And, of course, I’ll be playing mystery heroes in Overwatch, because now there’s snow on some of the levels and I imagine it’s like playing a whole new game. Or something like that.

    Imran Khan (@imranzomg) – It’s my birthday! Actually, yesterday was my birthday, but apparently adults can’t just drop everything because it’s their birthday, so I’ll be doing all the celebratory stuff during this weekend. I caught Into the Spider-Verse, which wasn’t the weekend but I am mentioning it because you should definitely see it if you have any affection for Spider-Man. Aside from that, this weekend I’m going to be playing more Ashen, make more progress in World of Light, and I might pick up Supergiant’s new game Hades, too.

    Suriel Vasquez (@SurielVazquez) – Got a weekend retreat with the Van der Linde gang. Snake and Duck Hunt are along for the ride.

    Andrew Reiner (@Andrew_Reiner) – I’m diving into Below and Thronebreaker: The Witcher Tales. Come Monday morning, my Top 10 list for 2018 should be locked in stone. The year was filled with awesome games. Narrowing the list to just 10 was challenge, to say the least.

    Jill Grodt (@Finruin) – I’ll be packing up and moseying along. I’ll finally be looking into my backlog and I can’t wait to dive into all the games I’ve picked up but haven’t finished this year. Listing them all would probably take a whole page, but the biggest time commitments are probably Red Dead Redemption II, and Assassin’s Creed Odyssey. It’s been great, and I hope everyone has fantastic weekend!

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    Stardew Valley Developer Puts New Project On Hold To Double-Down On Farming Game

    GameInformer
    By GameInformer,
    ss_a3ddf22cda3bd722df77dbdd58dbec393906b654.1920x1080.jpg

    After a recent announcement that Eric Barone has retained the publishing rights to his game Stardew Valley, there were still a lot of open questions about the future of the game and what Barone's one-man studio ConcernedApe will be doing next. In a new blog post, Barone revealed those plans.

    "As many of you know, I’ve been working on a new game for a while. I haven’t revealed anything about it, except that it takes place in the same universe as Stardew Valley," Barone wrote. "I’ve been deliberately secretive about it because I want to be able to work on it without any pressure for the time being. I also want to make sure the concept is fully realized before revealing anything, because once it’s out there, I’m going to have to fully commit to it. I’m a pretty cautious person when it comes to this sort of thing."

    ConcernedApe plans to bolster their development resources for the game, but because that is a future plan and requires leaving Stardew Valley behind, Barone does not want to move on to it quite yet. Since he just got the rights to self-publish Stardew Valley, that is going to remain his main priority.

    "In short," Barone says, "what I’m saying is that I am going to keep making new content for Stardew Valley. In fact, I’ve recently put my other game on the back-burner and have been in the process of creating a new free content update."

    In the post, Barone explains that he wants to work on both projects at once, but it's currently unfeasible to do so. In the meantime, he plans to work on the free update he alluded to, as well as the fixes to the current versions to make sure everything is up to par.

    The multiplayer update for Stardew Valley just hit Switch and is expected to land on PlayStation 4 and Xbox One next year. It has been available on PC for a few months.

    View the full article


    Upcoming Tuning - Feral and Frost Mage, Q&A Feedback, A Message From Heroes Team

    Curse
    By Curse,
    d3.png Season 15 End/Season 16 Start Dates

    hearthstoneIcon.png Rastakhan's Rumble Legendary Cards Worth Your Dust

    hotsIcon.png A Message From Production Director Kaéo Milker

    overwatchMini.png Overwatch Winter Wonderland Patch - Skins, Nerfs & Buffs

    Upcoming Tuning Adjustments - December 18
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With scheduled maintenance next week on 19 December, we’re focusing on shoring up a couple of specs that fell a little behind with Tides of Vengeance:

    idruids.gif Druid (Forums / Skills / Talent Calculator)
    Feral
    • Damage of all abilities increased by 7%.

    images.gif Mage (Forums / Skills / Talent Calculator)
    Frost
    • Damage of all spells increased by 3%.

    Both of these adjustments will apply to PvP activities as well.

    Developer Q&A Feedback
    Originally Posted by Blizzard Entertainment
    I know he more then likely didn’t word it right but…It honestly sounds like they only take analysis data into consideration and not their player base…
    Which would actually explained a ton about the sate of the current game, class design, and how poor of a state BFA launched…
    That Q&A was hard to watch


    I guess you’d be surprised just how much we do read and do listen but that doesn’t mean we do knee-jerk reactions to whatever someone says. We do miss things and do make mistakes, we are still human (unfortunately?), but we do try to consider the implications that changes will have for all player types. We, the World of Warcraft community, are a mass of individuals and not a hive mind. (Blue Tracker / Official Forums)

    If you have additional questions or topics to discuss feel free to share those. If there were specific questions you felt weren’t important, please specify those. Keep in mind that what you are wanting answered and what is important to you can easily be different to others… many others. (Blue Tracker / Official Forums)

    hotsIcon.png A Message From Heroes Production Director Kaéo Milker
    Originally Posted by Blizzard (Blue Tracker)
    Yesterday, we announced a difficult decision—the HGC will not be returning in 2019 and we’ll be transitioning some Heroes of the Storm developers to our other game teams. While our extended Blizzard family working on World of Warcraft, Hearthstone, Overwatch, and our unannounced projects will be getting an influx of much-needed, extremely talented Heroes devs to help them achieve their goals, it also means that we’ll need to change the cadence of support for Heroes going forward.

    So, I’m sad. I’m sad because I love this team and this game that we’ve built together, with all of you, and this past year has been such a great one for Heroes of the Storm. The HGC had its best year yet and I was so looking forward to the 2019 season. On the game side, we’ve had a steady stream of some of the most sought-after heroes, amazing themed events, and impactful reworks. We also made meaningful progress on improving core systems and features across the game. We truly hit our stride in 2018, so I’m disappointed that some of the exciting plans we had for 2019 will have to change.

    But all is not lost. The team that remains dedicated to Heroes of the Storm is a veritable Who’s Who of developers who have been driving every facet of the game from the very beginning—from people you know and have seen speak publicly about the game for years, to those who have poured their hearts into it from behind the scenes. In short, we’re continuing to develop the game with an incredible team that has the experience and passion required to support Heroes of the Storm well into the future.

    The Heroes of the Storm team and I also have a unique opportunity to rethink things and reprioritize. Because now more than ever, our charge is to focus on taking care of you, our players, and to channel all our energy into keeping the game dynamic and fun. This means we’re still committed to regular hero reworks, themed events, and even new heroes. We’re setting our sights on the new goals and timelines for what we want to do with the game from here on out and we’re eager to share those plans as soon as they’re finalized.

    So, I’m also excited. I’m excited for my teammates to bring their hard-won experience from making this game to the other teams at Blizzard to help their games be even better. And I’m especially excited for Heroes of the Storm to continue evolving with a renewed focus and purity of purpose.

    Thank you for joining us on the journey so far, and please bear with us through these changes. Your feedback is as critical as ever, and continues to guide our priorities and decisions while helping us be better along the way.

    Thank you,
    Kaéo

    View the full article


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