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    Learn The Secrets, Folklore, And History Of The Fatal Frame Series In This Video

    By GameInformer,


    The Fatal Frame series is a relatively obscure horror franchise, but its intruiging mix of horror, folklore, and photography have allowed it to endure with a cult following over the years.

    Almost as intriguing as the games themselves, however, are the factoids behind the series. Youtube seires Did You Know Gaming has dug into some of the trivia behind the series, which originally tried to upend a few conventions of the horror genre, has used myths and folklore as the inspiration for some of is mechanics and locations, and even spawned some folklore of its own. It's also courted a bit of controversy.

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    Final Fantasy Tactics Director Shares Images of Canceled Sequel

    By GameInformer,


    Final Fantasy Tactics director Yasumi Matsuno has been stuck in the world of Ivalice for a long time. Many of the games he's been involved with (Tactics, Vagrant Story, Final Fantasy XII) have taken place there, and he's currently working on the "Return to Ivalice," content for Final Fantasy XIV. In fact, he's even worked on projects in that world that never saw the light of day.

    RPG fan site Nova Crystallis reports that during a recent NicoNico livestream, Matsuno talked about plans for a "Final Fantasy Tactics 2" that series Hironobu Sakaguchi was planning during Vagrant Story's development. The project was planned to be outsourced, but then eventually canceled.

    However, Matsuno also had a few screens on hand, which show off not only character art, but how the sequel planned to stick to a 2D but implement on hexagonal grid.


    You can find more screens of the canceled sequel here.

    [Source: umadori0726 on Livedoor via Nova Crystallis]


    Our Take
    Subsequent Tactics games (Tactics Advance, Grimoire of the Rift) stuck to a square-based grid, so it would have been interested to see how the trajectory of the series would have changed had this hex-based sequel seen release.

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    Fanmade Wii U Gaming Coat Is Equal Parts Silly And Great

    By GameInformer,


    With the Switch basically one-upping the Wii U in almost every way, you're probably not putting too many hours into the console nowadays. But if absolutely need to play Virtual Console games, or need to finally complete Champion's Road in Super Mario 3D World before you can move on, turning an old coat into a portable Wii U center is definitely one option to consider.

    Youtuber My Mate Vince has retrofitted a coat of his into an all-in-one portable Wii U destination, which involves a process as invasive and convoluted as you'd imagine. In order to get the Wii U running on the go, Vince had to install a separate power supply (usually used for laptops) and cut a few holes in the interior of the coat and cover them with mesh to let the console's fan breath.

    The coat also has a few fun bonuses, including a wireless sensor bar to play Wii games, a pro controller with an attached screen, and a hood-mounted projector so you can play on a big screen any time you happen to be near a wall. We'd like to see the Switch do that!

    Of course, all these mods do come at a price: It makes the coat pretty dangerous to wear in the rain. But even Vince admits the coat is more of a proof-of-concept than a real project, so bear that in mind before you go cutting up your coat. 

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    Treyarch: 'There Was Never' A Black Ops IIII Single-Player Campaign

    By GameInformer,


    With this week's reveal of Black Ops IIII came a reveal that was more of a confirmation: Leaks and rumors had been reporting it would lack a story-based single-player campaign, due to that part of the game not coming together and being scrapped. While we know for sure the first part of that statement is true, the other one, not so much.

    Speaking with Eurogamer, Treyarch co-studio head Dan Bunting said it wasn't so much that a campaign was being built and ultimately tossed aside, but more that it was never part of the plan. "Going back to the very beginning of Black Ops 4 development, we never had set out to make a traditional campaign," Bunting said. From the start, the Black Ops IIII set out to make something different that was tailored to the response players had to Black Ops III. Of course, this meant leaning more into the multiplayer offerings, but also experiment with the overall structure of the game. "Throughout the course of development we tried a lot of ideas, a lot of things that challenged convention, that might be a different kind of twist on how we might think of a Call of Duty game in the past, or a Black Ops game in the past," Bunting said. "As we did that, some things make it, some things don't."

    Although many Call of Duty players either play and forget the single-player campaigns (if they bother with them at all), Bunting is aware that many people play Call of Duty games for their campaigns, and acknowledges the fears. "I think change is always going to be hard for people," he told Eurogamer. He then points to number of solo missions players can undertake to learn more about the backstory of the individual character classes, which also act as an introduction to the game itself.

    To learn more about what Call of Duty IIII hopes to offer players, check out Dan Tack's preview from earlier this week.

    [Source: Eurogamer]


    Our Take
    No amount of multiplayer offerings are going to push some people who just like to play through the campaigns to make the jump to multiplayer, and those solo missions don't sound like the necessary bridge. But, considering how disjointed the Black Ops III campaign was, maybe that's for the best.

    It's clear from the feature set, however, that Treyarch is aware people are going to see Black Ops IIII as lesser without it, and is compensating with perhaps the most dense feature set of a Call of Duty game yet. I'm super-curious to see what the long-term reception to the first multiplayer-only game in the series will be, especially after the wide acceptance of titles like PUBG and Overwatch.

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    To The Moon Getting Animated Film Adaptation

    By GameInformer,


    To The Moon, a powerful interactive story that made waves back when it released in 2011, is getting an animated feature film.

    Kan Gao, the creator of To The Moon, will have a hand in crafting the film's script, as well as the entirety of the creative process. The funding was secured mainly by an unannounced Chinese company with help from Ultron Event Horizon and, according to Gao, this funding is more than for last year's anime hit Your Name. The production company making the film is Japanese but also still under wraps, though Gao says "they're pretty big players" in the animation, and that those familiar the industry will have heard of them.

    Although Gao is involved with the film, he will still continue to make games and is already working on his next game, and promises that for fans of his games, "things are going to get pretty weird from here on." You can watch Gao discuss the announcement in depth below.

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    Overwatch Shows Off Its Latest Map, Petra

    By GameInformer,


    As part of its upcoming anniversary event (which also includes a few new skins), Overwatch will include a brand new map, Petra.

    Overwatch has based several of its maps on real-life cities, and if that's the case with Petra, this map takes us to Southwestern Jordan. It looks like it, too, with remnants of the Nabatean empire embedded deep within dense cliffsides. Of course, this all mixes with Overwatch's cybernetic aesthetic, with computers, a virtual globe, and a traveling tent all set up around the area.

    The area seems to revolve around a central hub with a narrow ledge overlooking it, making for some exciting play potential. It then spokes off into various interior hallways that are the hallmark of surprise encounters. If you watch the brief trailer, you'll notice a lack of a payload or capture point, which means this is Deathmatch map.

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