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    BlizzCon Virtual Ticket Giveaway & Challenge Rift 121

    DiabloFans
    By DiabloFans,

    BlizzCon Virtual Ticket Giveaway!

    With BlizzCon 2019 on the horizon, we are giving away 10 BlizzCon Virtual Tickets to the DiabloFans community, courtesy of Blizzard! With a Virtual Ticket, fans will be able to watch in-depth live coverage of BlizzCon alongside fellow members of the Blizzard community on November 1 and 2, including two days of the All-Access Channel, the Community Night contests on Friday, and bonus panel content that takes fans further inside the games they love. Additionally, fans can get into the BlizzCon spirit with their friends and allies in-game with a cache of commemorative digital extras--including a pair of exclusive wings for Diablo III!

     

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    How To Enter:

    The giveaway is hosted through our GiveawayBot on Discord, so be sure to join our server by clicking on the banner below! All you need to do to enter is to click the 🎉 reaction underneath the post in the #announcements channel of our Discord server!

     

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    Eligibility:

    • Your Discord account needs to have been created on or before October 15th, 2019
    • Participants must not be affiliated with DiabloFans or Magic Find
    • Void where prohibited

    Prize And Winner Selection Method:

    • DiabloFans will award ONE (1) "BlizzCon Virtual Ticket" to TEN (10) automatic and randomly selected participants.
    • Odds of winning depend on the number of eligible entries received
    • Prize may not be redeemed as cash and will be delivered as a code to winners through a Discord direct message.
    • Winners must respond within 48 hours of being selected to claim their price. Winners who do not claim their prize within 48 hours will have their prize revoked, and a new winner may be chosen at random.

     


    Challenge Rift - Week 121

    Challenge Rift Week 121 is live! This week the Challenge Rift features two Legacy of Dreams Necromancer builds, and one Captain Crimson's & Pestilence build! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     


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    View the full article


    Patch 8.2.5 Hotfixes - October 16th, 2019

    Curse
    By Curse,
    Patch 8.2.5 Hotfixes - October 16th, 2019
    Originally Posted by Blizzard (Blue Tracker)
    Items
    • Increased the chances for someone who does not have a Rank 4 Condensed Life-Force (Essence) to loot it from Queen Azshara (Mythic difficulty).

    Pet Battles
    • Fixed an issue that allowed some battle pets to become invincible after being resurrected in battle by Finduin or Gillvanas.

    Player versus Player
    • Fixed an issue that caused Fire Mages’ Conflagration (Talent) to interfere with PvP diminishing returns on enemy targets.
    • Resolved an issue that prevented characters that have not yet obtained their 9th weekly Conquest’s Reward from gaining the Spoils of War buff (50% bonus Conquest) during Rated Arenas and Rated Battlegrounds.

    Quests

    World Quests
    • Naga Incursions now award gold or war resources to players who can no longer progress their Heart of Azeroth (level 70).

    WoW Classic
    • The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack.

    View the full article


    Yooka-Laylee And The Impossible Lair Review – A Fresh Perspective

    GameInformer
    By GameInformer,

    Yooka-Laylee and the Impossible Lair

    Publisher: Team17
    Developer: Playtonic Games
    Release: October 8, 2019
    Rating: Everyone
    Reviewed on: PlayStation 4
    Also on: Xbox One, Switch, PC

    Playtonic Games debut title, Yooka-Laylee, paid loving homage to formula of 3D platformers of the ‘90s. That makes sense, considering several team members originally worked on Banjo-Kazooie – but sequel takes a much more surprising approach. Yooka-Laylee and the Impossible Lair flips the script, abandoning 3D to deliver a focused, well-paced side-scrolling platformer that feels like a successor to Donkey Kong Country (another game members of Playtonic worked on). However, rather than relying too heavily on trappings of the past, Yooka-Laylee and the Impossible Lair modernizes the 2D platforming formula in all the right ways to deliver a fun and novel experience.

    Yooka-Laylee and the Impossible Lair starts with a bang. After completing a brisk tutorial, the game dumps you into the eponymous Impossible Lair, a sprawling, extremely difficult level riddled with dastardly obstacles and challenging boss fights with no checkpoints. You may start the game on the final level, but unless you’re unimaginably talented at 2D platformers, you’re going to fail out before you even know what’s happening. While this experience does little to instill confidence in what’s to come, it effectively throws down the gauntlet to give you something to aspire to.

    That experience sticks with you; the final stage looms over you the whole time you play, just waiting for you to challenge it again – which you can try at any point. But how can you conquer the hellscape of obstacles the Impossible Lair presents? By completing stages in the main game, you give yourself a fighting chance.

    Click here to watch embedded media

    Yooka-Laylee and the Impossible Lair delivers well-paced 2D platforming action across more than 20 unique stages, and every one you complete gives you an extra hit point when you attempt the Impossible Lair. I love how this unique approach lets you decide when you’re ready for the final onslaught; you don’t need to complete every stage to finish the Impossible Lair, but some of the are so clever and fun that you may want to keep playing anyway.

    From a level that has you dodging deadly buzzsaws to one that tasks you with swinging from different ropes while rolling and jumping off enemies, the diversity in the stages is impressive. While every obstacle course is exciting, my favorite was a nonlinear level that had me going to five distinct areas to complete quick challenges to retrieve five gems.

    Yooka and Laylee may control as one character, but their partnership isn’t just for looks. Similar to Mario and Yoshi, the two work together in important ways. When you start a stage, you have both characters, and access to your full arsenal of abilities. But if you get hit, Laylee panics and flies away, leaving you without movies like your twirl jump and butt stomp. You can get them back by chasing Laylee down (or calling her back at a bell), and this adds a thrilling risk to many stages. Every time Laylee flew away, I had to calculate whether the benefit of her abilities was worth the danger of pursuing her.

    Laylee’s abilities aren’t required to complete the stages, but they can be necessary for reaching collectibles like quills and coins. Quills are used as a currency in multiple situations, including purchasing game-modifying tonics, opening chests in the overworld, and buying hints from signposts. Meanwhile, coins are used to further open the map to allow you to access the next set of stages. I don’t mind collectibles in a game, but it’s annoying to have to replay levels if you didn’t get enough coins to access the next area in the world. However, the required coin thresholds are low, and I only had to go back to mine for coins once in the my playthrough.

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    Tonics are fun in-game cheat codes that modify the game in ways that can make the levels easier, harder, or different. For instance, one tonic makes enemies take an extra hit to destroy, while another makes it so Yooka doesn’t slip on ice. Based on how these tonics affect the difficulty, you earn a multiplier on the quills you collect in that stage. My preferred loadout was to gain 50 percent more quills by using the tonic that gives enemies an extra hit-point, while using another that makes every defeated enemy explode like a piñata with extra quills to collect.

    Between stages, you explore a 3D overworld with an isometric camera. This is a gratifying experience, as simple exploration and minor environmental puzzles yield worthwhile rewards like extra quills, tonics, and even alternate versions of the stages. The overworld also lets you tackle single-screen challenges where you must get creative to defeat a set number of enemies. I always looked forward to these creative puzzles to solve, like one with a movement-mimicking enemy that you need to manipulate to make it dive into a buzzsaw.

    The stage variants you unlock offer additional coins (and hit points for the Impossible Lair), but things are drastically different from the first time you tackled the level. One alternate version floods everything, turning it into a water stage. Another spills a sticky substance everywhere, making it more difficult to traverse – but also granting the ability to climb up the sticky walls and reach areas you couldn’t before. While you’re still technically playing the same levels, these versions feel as fresh as all-new stages, and I loved the surprises they threw at me.

    With rock-solid controls and imaginative level design, I couldn’t wait to see what awaited the chameleon/bat duo each time I entered a new area. Yooka-Laylee and the Impossible Lair is a superb 2D platformer with plenty to love for fans of the genre both new and old.

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    Score: 8.5

    Summary: This great 2D platformer delivers a crowd-pleasing adventure regardless of when you started enjoying the genre.

    Concept: A strong platformer that pays loving homage to the 2D games of yesteryear

    Graphics: With such vibrant and beautiful backgrounds, stage hazards sometimes blend in and get lost in the action

    Sound: A delightful score composed by the iconic duo of David Wise and Grant Kirkhope perfectly suits the action

    Playability: Tight controls and well-designed stages are a blast to platform through. Even the water levels are fun!

    Entertainment: The Impossible Lair may receive top billing, but the entire journey leading to that titular final challenge is rewarding

    Replay: Moderately high

    Click to Purchase

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    Relive Handheld Glories With The Analogue Pocket

    GameInformer
    By GameInformer,

    analogueheader.jpg

    Analogue, the company behind the Super Nt and the Mega Sg premium retro consoles, has announced the Analogue Pocket. This new handheld device follows in the footsteps of the Super Nt and Mega Sg systems in that it allows you to play retro games you already own natively, with no emulation required, but it also adds several new features to help make this a more unique product.

    The Analogue Pocket works out of the box with nearly 3,000 cartridges from the libraries of Game Boy, Game Boy Color, and Game Boy Advance. Additionally, you can purchase cartridge adapters to allow it to work with games from other handheld system libraries like Game Gear, Neo Geo Pocket, and Atari Lynx.

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    The Analogue Pocket features a 3.5-inch, 615 ppi LCD screen with 10 times the resolution of the original Game Boy. The team behind it claims it to be the most advanced screen to ever appear on a video game system. On top of that, all buttons on the system are mappable and the sound comes through stereo speakers or a 3.5mm set of headphones. The system also has a microSD slot, an original-style link plug, and a rechargeable battery that uses USB-C.

    If you'd rather play your games up on the big screen, Analogue will also be releasing the Analogue Dock, which lets you output directly to a monitor via HDMI. You can use the dock to sync directly with wireless Bluetooth controllers or connect up to two controllers directly via USB cable.

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    While the Analogue Pocket's core functionality is playing retro games from various handheld devices of the past, the system has something for creative types as well. The Analogue Pocket is designed for FPGA development, with a second dedicated FPGA included specifically for developers to create and port using Analogue's proprietary hardware and scalers.

    The system also features a built-in digital audio workstation called Nanoloop, which includes a synthesizer and sequencer. This is designed for music creation and live performance, so you can even try your hand at composing and playing live using the Analogue Pocket.

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    The Analogue Pocket is set to hit sometime in 2020 and will cost $200. The price and release information for the dock has not yet been announced.

    View the full article


    Riot Games Announces Several Titles Set In The League Of Legends Universe

    GameInformer
    By GameInformer,

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    In celebration of League of Legends' 10-year anniversary, developer Riot Games has revealed a huge slate of new games set in the League of Legends universe. In addition, a new animated series and documentary are on the way, and the popular autobattler Teamfight Tactics is coming to mobile.

    Click here to watch embedded media

    The first all-new game announced by Riot is Legends of Runeterra. This free-to-play strategy card game features cards based on the characters of League of Legends. Each character has their own style and strategic advantage. Legends of Runeterra features alternating combat that forces players to use creativity and cunning to emerge victorious. Players will have multiple options to acquire cards including "robust free-to-play options," as well as the ability to use real money or earned currency to purchase any card. Legends of Runeterra, which you can learn more about in the trailer above, is set to launch on PC and mobile in 2020. You can pre-register for the game here.

    Click here to watch embedded media

    Riot Games also unveiled an new MOBA for consoles and mobile called League of Legends: Wild Rift. This 5v5 MOBA features similar gameplay as the PC MOBA that took the world by storm over the last decade, but adapted for new platforms. While the genre is the same as the original League of Legends, Riot says this is built from the ground up. Wild Rift uses a twin-stick control scheme and mechanics redesigned for matches to last between 15 and 18 minutes. League of Legends: Wild Rift hits mobile in 2020, with console seemingly to come later. You can pre-register for Wild Rift here.

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    Following those two 2020 titles, Riot Games revealed early-development details for three as-of-yet unnamed projects. The first one, codenamed Project A, is a competitive, character-based shooter for PC. Set in the near-future Earth, Project A has a diverse cast of characters with unique abilities. While we don't have a release date for this game, Riot says more details will be revealed in 2020.

    projectl.jpg

    For years now, a fighting game has been rumored to be in development at Riot Games. The studio has finally pulled back the curtain on the project... kind of. Currently known as Project L, no additional details are available right now, but Riot has confirmed it's a fighting game set in the League of Legends universe.

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    Nothing is known about Project F at this time other than it's a game very early in development that "explores the possibilities of traversing the world of Runeterra with your friends." No timetable is given for release or additional details.

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    The final game Riot announced tonight is League of Legends Esports Manager, which tasks you with running your very own esports team, signing players to contracts and managing the day-to-day operations. The game features real esports competitors from the League of Legends Pro League, but hopes to expand into other regional leagues in the future. Money generated from League of Legends Esports Manager will be shared with the teams featured in the game.

    Click here to watch embedded media

    For fans of the MOBA, Riot also announced a new champion named Senna. A fan favorite since her introduction in Lucian's story, Senna is the newest support to join the roster. She is set to hit the Public Beta Environment on October 29 and the live servers on November 10.

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    Overwatch Kicks Off Halloween Event With Eight New Skins

    GameInformer
    By GameInformer,
    maxresdefault.jpg

    Each year, Overwatch fans look forward to the bounty of treats Jeff Kaplan and his team will bestow upon them during the Halloween season, and this year is no different. And with the dawn of a new spooky season, fans will be able to collect eight new skins for their favorite mains, including Ana, Ashe, Baptiste, Lucio, Junkrat, Orisa, Tracer, and Widowmaker, along with the rest of the classic Halloween costumes. Take a look at all the new looks your character can sport below:

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    Fans of all things spooky will be able to take part in the Halloween Terror 2019 event from now to November 4 and will actually be able to unlock skins for Baptiste, Junkrat, and Sombra by winning multiplayer matches. Along with the new skins, fans can also unlock new icons, sprays and play the returning PvE game mode Junkenstein's Revenge. For more Overwatch, check out our latest installment of New Gameplay Today, where we check out how the game holds up on the Nintendo Switch.

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