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    Exclusive: Four Corpse Party Games Are Coming To PC Soon

    GameInformer
    By GameInformer,

    It’s been a few years since we’ve heard from the Corpse Party series, but Xseed is bringing it back in force. The company is re-introducing some entries on PC that were previously exclusive to Sony’s portable systems and mobile, Book of Shadows and Blood Drive. On top of that, Sweet Sachiko’s Hysteric Birthday Bash and Corpse Party 2: Dead Patient are being added to the list of games North American players can get their hands on. 

    13birthday.jpg

    Sweet Sachiko’s Hysteric Birthday Bash is a spin-off that takes Corpse Party in a new direction: romantic comedy. Yes, you read that right. The premise has series’ antagonist Sachiko Shinozaki, the twisted spirit who ruthlessly murdered countless students and superiors, throwing herself a birthday party. If you played previous games, you know Sachiko likes to toy with people, and we’re sure that will be on display here as she puts her guests - which include her previous victims – through various activities for her amusement. Team GrisGris said it was made in relation to fan feedback to create something a little lighter and happier...but only for this one special day. 

    1corpse2.jpg

    Corpse Party 2: Dead Patient is a brand new mainline entry in the series, and has already made such an impression in Japan that it’s spawned plenty of merchandise. It’s a standalone story, so newcomers can hop right in without knowledge of previous entries. North American gamers will receive the definitive edition that launched in Japan, which includes updated graphics, new scenarios, and an episode that includes some familiar faces. Different to previous games, Corpse Party 2: Dead Patient is being released episodically. 

    So far only Book of Shadows has an official release date of October 29. Dead Patient and Sweet Sachiko’s Hysteric Birthday Bash are set to launch later this winter. Blood Drive should hit shortly after, being the last of the bunch on the docket. These will all be on PC. To get a preview of what's in store, check out the announcement trailer below.

     

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    The Most Fascinating Tools In Dreams

    GameInformer
    By GameInformer,

    Media Molecule's Dreams has an eclectic and vast set of tools in its impressive creative suite. With so many detailed mechanisms at your disposal to make your dream game, it can be overwhelming at first, especially for non-designers. However, plenty of tools are still accessible to beginners after some practice. Here are some of the stand-out ones we loved to toy with during our cover story trip.

    Trigger Zones
    Media Molecule describes Dreams' tools as "visual programming," where you work with sliders and visual cues instead of staring at lines of code. Trigger Zones are the perfect example of this, where you place a block in your world which then turns into a force field. When an object or character enters a Trigger Zone's force field, you can set it up so that this action has a consequence. For example, a character's health can be programmed to lower when inside the force field, or a camera can shift its view. It's a fascinating and friendly approach to game design's more complex systems.

    skullsculpting.jpg

    Sculpting
    This is one of my favorite features in Dreams. With the sculpt tool, you can mold and form different shapes similar to how you'd shape clay in pottery. During our visit at Media Molecule's studio, much of the development team used Move controllers to sculpt, giving the impression of using paintbrushes with a canvas. Small gestures, like tapping the Move controllers together, can change the shape of a sculpt. You can also use the DualShock 4 controller, which may not feel as natural as the Move controllers but seems just as efficient to work with. During a demo, we saw the team create a giant skull cave in 10 minutes by sculpting, which you can see in the image above.  

    Cloning
    Similar to copy and paste, cloning lets you duplicate or multiply objects quickly. We watched Media Molecule make a gorgeous mountain that looked natural. This was accomplished by simply cloning a cluster of rocks, changing their proportions by stretching them in different directions, and placing them at different angles. You can also create bridges, structures, and platforms easily.

    Animation
    Coupled with cloning, animation can be particularly helpful with creating moving platforms or moving obstacles in a game you make. When in animation mode, you can hit record then grab hold of an object to move it in different directions. Once that's completed, a dotted line shows the path you created. It's visible in edit mode, showing how the object will move around your world.

    Combing
    Combing is just one of the quirky, detail-oriented methods you can use to make an aesthetic look just right in your game. Similar to how a brush is used to comb hair, this smooths out and affects the direction of the strokes on objects. For example, it can even work with bodies of water and change which direction they flow in. You can add other styles, too, such as a painterly "impasto" effect as seen in Van Gogh's Starry Night.

    armvigor_resize.jpg

    Puppets
    In Dreams, your cursor takes the shape of a small customizable imp, which is used not only to grab things or navigate the world, but it also lets you possess items and characters. To create a playable character, one of the best methods is using the puppet tool. Here, you can work with a premade construct that looks vaguely human and build a character however you like. You can add joints to make elbows and knees bend naturally, even throw in a stylized walk so that you can add some spring to your step or bring some sass to how the character holds themselves. Much of this is accomplished with sliders to make it easier.

    Music Tool
    Dreams' music tool is so expansive it feels like a separate entity entirely. Similar to the depth you'd find in a professional program like GarageBand, you can create a musical theme for your game, sound effects, voice-overs, and more. With the PlayStation Camera or with your own USB microphone, you can record real-world sounds and place them into your virtual universe. For example, Media Molecule pointed us to an old piano in their cafeteria, saying that tunes created on that instrument are heard in the main campaign. If you don't want to use real-life instruments, a plethora of ready-made sounds can be remixed and toyed with inside Dreams. You can use the perform tool to choose the right notes and build a song.

    For more on Dreams, click the link below to check out our hub which is filled with exclusive interviews, videos, and more.

    View the full article


    Rockstar Games Talks About Criticism Regarding Women In Its Games

    GameInformer
    By GameInformer,
    Screen%20Shot%202018-10-15%20at%209.17.45%20AM.png

    With Grand Theft Auto, Bully, and Red Dead Redemption, Rockstar Games has proven itself to be one of the most innovative and provocative developers in the industry. But their games aren't always perfect. One of the most constant criticisms lobbied at the developer is a misogynistic streak over how the games treat its female characters, particularly when it comes to prostitution mechanic in Grand Theft Auto as well as story beats that feature women being kidnapped and beaten. Despite demonstrating the ability to create interesting and strong women characters like Bonnie McFarlane, no Rockstar Game has featured a woman as its protagonist outside of the avatars you can make in modes like Grand Theft Auto Online.

    Speaking with Vulture, co-founder Dan Houser spoke about female characters in the context of Red Dead Redemption 2, implying that female representation will be different than previous titles:

    Rockstar has been criticized for the lack of empowered women in its games. Dan believes that won’t be an issue in RDR2, which features, among others, “this old intellectual called Lillian Powell, who’s come back to the South from New York, who’s almost like a Dorothy Parker character. There are also ones who are weak and ones who are weak and become strong and ones who think they’re strong but are not. And that goes for men, too.” The burgeoning women’s suffrage movement also figures in the story. “It was a time when women were beginning to question [their roles], and the Wild West was an area where people could invent themselves for the first time; many of the people who were inventing themselves were women,” says Dan. “They were no longer constrained by society, because there was no society.

    The whole piece is a fascinating behind the scenes look into Rockstar Games. You can read it here.

    For more on Red Dead Redemption 2, check out our hands-on preview here.

    View the full article


    Rockstar Games Reveals New Details About Red Dead Redemption II, Including Game Length Estimate

    GameInformer
    By GameInformer,
    Strawberry%202.jpg

    Vulture recently got the chance to visit Rockstar Games' Manhattan office and talk with the development team as Red Dead Redemption II nears release. The publication came away with a number of noteworthy new details.

    Here are some of the biggest ones:

    • When Vulture visited Rockstar, the game was "65 hours long." The publication notes that Rockstar has chopped off five hours, some missions, and a second love interest for protagonist Arthur Morgan because they "didn't work." That doesn't mean that the final product is necessarily 60-plus hours but it does give you a proper estimate. 
    • The developer asserts that each of the non-playable characters has 80 script pages of dialogue.
    •  Graham Greene, an actor best known for his role as Kicking Bird in Dances With Wolves, is playing a character in Red Dead Redemption II.
    • Ivan Pavolich, Rockstar's music supervisor, broke down the philosophy of the game's sound design, with Pavolich claiming that "players can hear entire concerts at town vaudeville shows, as well as more atmospheric music when they explore the open world and encounter some 200 animal species, each of which makes its own sound."
    • Rockstar says its representation of women will be different compared to previous titles (more on that here).

    For more nuggets of information, you can read the Vulture piece here. If you want to know what we think of Red Dead Redemption II's gameplay so far, here's our hands-on preview.

    View the full article


    The Making Of Hollow Knight

    GameInformer
    By GameInformer,
    promo_godmaster.jpg

    A diminutive, seemingly unremarkable champion answers the call to adventure, delving into the unknown, travelling further with each skill acquired, with each battle conquered.

    Team Cherry has more than a little in common with Hollow Knight – a game that propelled its creators from obscurity, to moderate Kickstarter success, to glowing reviews, to the top of the Nintendo Switch charts in a whirlwind few years.

    “I was spying on Hollow Knight’s Discord to watch the community’s real-time reactions, and when I saw someone type in, ‘Reggie said the words Hollow Knight, I can’t believe it!’ I burst out laughing. It was a good feeling.”

    That’s William Pellen, Hollow Knight’s game designer, co-director of the studio, and half of Team Cherry’s creative core. The Reggie he’s referring to is, of course, Mr. Fils-Aime, president of Nintendo of America, who, at E3 2018, took valuable moments out of the company’s presentation to help sell the dream of a tiny Adelaide-based indie developer.

    “It was amazing! Kinda scary, too, because it was our launch day and we were all the way in Los Angeles, so far from our office,” Pellen says. “But mainly it was amazing.”  

    Ari Gibson, Hollow Knight’s art supervisor, co-director, and the other half of Team Cherry’s beating heart adds that seeing Hollow Knight on the Switch is still “surreal” for them. “The game is built upon our love of classic Nintendo games, so this is the peak of a 30-year cycle: growing up playing them, gaining enough skills to create our own homage to those games, and releasing it on the same platform that inspired us in the first place.”

    Needless to say, the cycle paid off. Hollow Knight’s PC, Mac, and Linux release passed the 1 million units sold threshold the day before the Switch launch – a milestone that took 15 months to reach. That pace has accelerated of late. In just its first two weeks on Switch, Hollow Knight sold more than 250,000 copies, adding Team Cherry to the growing list of indie developers finding success on Nintendo’s handheld; a marketplace not yet flooded like Steam or the App Store.

    And it all began with a game jam. (Well, two game jams, to be precise...)

    Ari%20and%20Will.jpg
    Ari Gibson (left) and William Pellen (right)

    The Pale Knight Rises

    Pellen and Gibson met 15 years ago through mutual friends, but didn’t start working together until shortly before Hollow Knight’s development, when they began entering game jams together. Countless indie teams have been forged in the feverish days of creativity a jam entails – Team Cherry is no different.

    Hollow Knight’s protagonist – a silent, nameless, genderless, beknighted insect – was conceived during Ludlum Dare, one of the world’s longest running jams. For the 27th iteration, held in August 2013, a nascent Team Cherry created a top-down survival title called Hungry Knight, in which the now-familiar hero kills bugs to stave off starvation.

    In a rare quirk for an industry typically terrible at preserving its own history, Hungry Knight is still playable on Flash games site Newgrounds – where it carries a user rating of one out of five stars. To put it bluntly, it isn’t very good. Aside from Gibson’s striking art style, and the pale-faced, nail-wielding insectoid, there are few hints at the quality to come.

     

    In classic indie fashion, the next formative game jam on the path to Hollow Knight was missed completely. “We were on the lookout for ideas to work on,” says Pellen.

    “Shortly after [Ludlum Dare] there was another jam with the theme ‘Beneath the Surface,’ which we thought was really evocative. We missed the deadline for the jam, but we kept talking about what sort of game we could make that would fit. We thought of the little insect knight exploring a deep, old kingdom beneath the surface of the world, and everything kinda snowballed from there.”

    If Hollow Knight had a single defining light-bulb moment, this was it. Metroidvania maps resemble ant nests anyway, so setting a game in a subterranean hive is an inspired idea: Hollow Knight is a near-perfect match of form and theme.

    With a concept both Gibson and Pellen were enthusiastic about, development began. Being well versed in NES-era platformers, the pair recognized that nailing satisfying moment-to-moment mechanics was crucial. And in any platformer, that begins with the jump. “We wanted players to feel totally in control of their character at all times, so our model for movement was the Megaman and Megaman X series,” says Pellen.

    “The Knight has no acceleration or deceleration on horizontal movement. The jump has a lot of initial lift, releasing the button cuts vertical speed quickly, and the dash completely arrests vertical movement, shooting you forward instantly.”

    This all adds up to an unusually high degree of control in mid-air. The intention, Pellen explains, is to make players feel that “any hit they take or mistake they make could have been avoided right up until the last second. It’s a principle we tried to roll out through the rest of the game – but it all started with the Knight’s run and jump, the very first things to be coded.”

    white%20palace.jpg
    Hollow Knight's jump feel was based heavily on the Megaman series

    Descending Into Hallowsnest 

    The Knight now needed a compelling world to venture into. The secret to any great Metroidvania is how well its map interconnects and loops back on itself, opening up previously inaccessible areas as abilities are obtained, giving players a true sense of discovery – all while subtly planting narrative seeds throughout.

    Hallowsnest, a once-thriving kingdom fallen into decay, excels at this. As players delve deeper, the grandeur of the old world seeps through the rot. The City of Tears, built underneath a subterranean lake, is blanketed by a perpetual rain that trickles down opulent, ceiling-high windows hinting at glory long faded; The Queen’s Garden’s, once the private sanctuary of an ageless monarch, is now overgrown with thorns and swarming with worse.

    Gibson’s hand-drawn sketches were scanned directly into the game engine, helping to create the vivid sense of place. “I photographed them with my phone and cleaned them up on the computer. From there it’s just adding pieces into the world until it feels full,” he told Game Informer last year. “‘Keep it simple’ was our visual goal. That mantra carried through to the rest of the art, and was probably integral in us being able to create so large a world in two years.”

     

    And a large world it is. During the opening hours, players can become hopelessly disorientated. This is deliberate: you can’t feel like an explorer if you always know where you’re going, after all. “We didn’t worry too much,” says Gibson. “It’s a game based largely on Metroid, so the whole experience is about the joy of getting lost and finding your way.

    “Some signs are placed in areas that provide appropriate context, and we do lightly use the abilities you collect to keep players in safe areas... but we didn’t stress. Instead of focusing on ways to direct players, we focused on giving them interesting things to stumble on as they found their way through the world: hidden characters, treasures, and battles.”

    Team Cherry says maintaining that sense of discovery while still giving players a useful map of the world was the single biggest design challenge faced during development.

    “The map and the mapping system took a long while to come together,” admits Gibson. “We wanted players to feel like an explorer entering uncharted lands, so we knew that the map couldn’t work in a Metroid-style way. It couldn’t know the shape of the landscape before the player did, but it also couldn’t be so unfriendly that a player would turn off the game in frustration.”

    And there’s a fine line between compelling and frustrating.

    “Mechanically that meant purchasing simple maps from a cartographer and expanding on those yourself as you explore,” Gibson explains. “Artistically it meant finding a visual balance for the map that suggested just enough, but wasn’t a giant mess of overwhelming detail. Turns out drawing maps is tough! We threw out a lot of them before we reached the final version. In retrospect, we’re pleased with how the system turned out. It’s a wonderful balance.”

    This is the second digitally drawn map of Hallowsnest from development, showing item placement. Note the inclusion of the Boneforest near the bottom, an area that was cut from the game (more on that later)

    In another inspired touch, the world of Hallowsnest evolves ever so slightly. By design, Metroidvanias always require a certain amount of backtracking. The trouble with this trope is that earlier areas become far too easy – tedious even – once the character has powered-up enough to face later areas.

    Hollow Knight solves this problem by altering its starting area in the late-game: “The Forgotten Crossroads” becomes “The Infected Crossroads,” now filled with a corrupting orange goo that blocks off well-travelled routes and mutates enemies into deadlier, more-level appropriate variations of their earlier incarnations.

    “One of the most interesting parts of a Metroidvania is when you return to an area with a new suite of moves and suddenly traversing the area feels different,” Pellen says.

    “What was once a maze of one-way paths and dead-ends is suddenly open and free, and the enemies that were dangerous hazards before are no longer so deadly. In a way, the area ‘transforms.’ We had the idea to make this transformation literal by completely changing a starting area as you progress through.

    “It makes for a nice surprise and gives you the sense the world is more dynamic and alive than you realized. We were relatively restrained with the idea, only majorly changing one area, but you could definitely extend this in all sorts of interesting ways!”

    promo_image_05.jpg

    Crowdsourcing Inspiration

    With five sections of the world completed, the team took to Kickstarter in November 2014, seeking the modest sum of AU$35,000. They passed their goal, bringing in AU$57,138 from 2158 backers. With the extra money, Team Cherry was able to expand the scope of the game and hire some extra help: David Kazi as technical director (“since he knew how to code,” says Pellen) and Chris Larkin as composer and sound designer.

     

    For an untested, unpublished team, the success of the Kickstarter didn’t just provide funding: it let Gibson and Pellen know they were doing something right, a confidence boost you can’t put a figure on. 

    “It was the first signal that, conceptually at least, that we were on to something cool,” says Gibson. “We ran a beta several months after that, which included the entire first area of the game, The Forgotten Crossroads. It was the stellar response to that area that really cemented our direction for Hollow Knight.”

    With a now-invested community, Team Cherry began updating backers on progress at regular intervals. Strangely enough, this openness became the source of one of Hollow Knight’s more unique ideas.

    “During the Kickstarter we were asked in an interview what would happen to the player, mechanically, when they died in the game,” says Pellen. “We said something like, ‘Oh, it’ll be a great surprise!’ and then after the interview we realized we hadn’t actually considered that yet...”

    In numerous games players drop accrued currency upon death, which can then be collected from your corpse on the next run. Hollow Knight adds a unique twist to this, making players fight a ghostly incarnation of the dead Knight before regaining their cash. If it kills you, bad luck.

    “We’d already completed the Knight’s death animation, which ends with his head falling to the ground and cracking,” Pellen explains. “We thought it might be interesting if you had to travel back to the place you died, find the skull, and crack it open to regain your money.

    “Then we kicked around some ideas about the skull being possessed by an enemy, or suddenly fighting back, which seemed really funny. This evolved into the idea of leaving behind a ghost of your previous life that attacks you, which eventually became the ‘shade’ that you encounter in the final game.

    “This is a really good example of a simple mechanical idea we made early on, that seemed inconsequential at the time, ending up having a huge impact on the lore and the history and the nature of the character you play as. Which happened a lot.”

    promo_godmaster.jpg

    The Final Cut

    Hollow Knight was slated for a June 2015 release, but with growing ambition and numerous Kickstarter stretch goals met, 2015 flew by. As did 2016. Cuts needed to be made.

    “We removed one large area from the game, the Boneforest,” says Gibson. “It was a huge later-game area filled with lava. Cutting it was tough at the time. It seemed so cool! But it was totally the right thing to do. William and I were already slammed with all the other enormous areas to build, and they all would have suffered for Boneforest’s inclusion.

     

    “We also significantly reduced the size of Deepnest, which seems unbelievable, given how huge it ended up being, but most players would thank us for that decision. Too long in Deepnest isn’t good for anyone!”

    The gaming landscape had also shifted dramatically by this point. In late 2014 when the Kickstarter ran, this console generation was relatively fresh; anything could have happened. But by early 2017, the promised Wii U version – a console on death row with a successor announced – was a millstone around the neck.

    The tough decision to cancel the Wii U version and shift focus to the Switch was made. “We had done a fair bit of preliminary testing and it was running [on Wii U] with most of the basic features, but performance would still have required further work,” Pellen says.

    “It was hard because we loved the Wii U and we’d promised to get the game on there. But looking at the time frame, the Switch was fast becoming the main Nintendo console and our backers were already moving over. When we made the change, backers were excited for the shift and Nintendo was tremendously supportive through the process.”

    The Conquering Hero

    There’s no guaranteed path to indie success. Hits come from unlikely places and anticipated games flop all the time. But Team Cherry’s open communication and compelling twist on a popular genre – a genre largely abandoned by its forefathers – gave the studio every chance.

    In early 2017, from a “cozy” office nestled in the heart of Adelaide, Australia, Hollow Knight sprang forth. Not only was it an unexpected commercial hit, critics loved it. The PC release has a Metacritic score of 87; the recent Switch version sits on 90.

    With a second playable character, Hornet, still on the way, and physical boxed copies of the Switch, PS4 and Xbox One versions due in 2019, the journey isn’t yet over. It’s hard to deny Hollow Knight’s place as one of the most significant video games ever developed in Australia.

    Back when Hollow Knight was just a loosely defined idea conjured from game jams, Team Cherry hadn’t envisioned anything like this. “Our goal was always to get ourselves into a position where we could just keep making stuff, and we’re grateful we’ve gotten there thanks to everyone’s support,” says Pellen.

    “Defining success [back then] was easy,” adds Gibson. “It was just, ‘Selling enough to be able to make another game.’ Had we achieved only that, we would have been happy.”

    View the full article


    Patch 8.1.0 PTR - Build 28048 Updates: New Azerite Traits, DLC #651

    Curse
    By Curse,
    hearthstoneIcon.png This Week We're Creating Cards Which Have The Power Of Treants

    hotsIcon.png A Message From Alan Dabiri - Heroes Game Director Moving On

    Patch 8.1.0 PTR - Build 28048 Updates
    The new Azerite traits and other changes from the latest build are now in the database.

    Azerite Traits
    Originally Posted by MMO-Champion
    • Ancients' Bulwark (New) Standing still grants you Deep Roots, increasing your Versatility by 243. Moving instead grants you Uprooted, healing you for 285 every 1 sec.
    • Apothecary's Concoctions (New) Your damaging abilities have a chance to deal 234 Plague damage over 6 sec, and your healing abilities have a chance to restore 450 health over 6 sec. These effects are increased by up to 100% based on the target's missing health.
    • Death Denied (New) Leap of Faith absorbs the next 1,994 damage to the target within 10 sec. While the shield holds, Leap of Faith cools down 200% faster.
    • Empyreal Ward (New) Lay on Hands grants the target 285 armor for 60 sec.
    • Endless Hunger (New) Your Versatility is increased by 243. Moving near an enemy's corpse consumes their essence, restoring 1,994 health.
    • Shadow of Elune (New) Your spells and abilities have a chance to increase your Haste by 0 for 15 sec. At night, you also gain 10% movement speed for the duration.
    • Switch Hitter (New) An ability from your chosen Affinity grants an additional bonus for 10 sec: Starsurge: 389 Leech Ferocious Bite: 389 Speed Frenzied Regeneration: 389 Avoidance Swiftmend: Absorb 7,775 damage.
    • Terror of the Mind (New) You steal 143 health every 1 sec from targets affected by your Fear spell.

    ideathknights.gif Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Frostwhelp's Indignation (New) Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 950 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 47 Mastery for 6 sec, up to 235.

    idruids.gif Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Arcanic Pulsar (New) Starsurge's damage is increased by 80. Every 9 Starsurges, gain Celestial Alignment for 6 sec.
    • Early Harvest (New) When Wild Growth expires, it heals the target for 54 if they are injured, or it reduces the cooldown of Innervate by 1 sec if they are not.
    • Autumn Leaves If Rejuvenation Rejuvenation's duration is increased by 1 sec, and it heals for an additional 15 when it is your only heal over time effect on the target, increase the healing of Rejuvenation by 20. on the target.

    ihunters.gif Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Sharpshooter (New) Rapid Fire damage is increased by up to 53 per shot fired, this damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.

    imonk.gif Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Secret Infusion (New) After using Thunder Focus Tea, your next spell gives 0 of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility
    • Burst of Life Life Cocoon's cooldown is reduced by 20 sec. When Life Cocoon expires, it releases a burst of mist that restores 2,010 health split among the target and nearby allies.

    ipaladins.gif Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Glimmer of Light (New) Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for 78 or healed for 136.
    • Grace of the Justicar Judging a foe heals all up to 10 allies within 8 yards of that enemy for 65.
    • Divine Revelations Healing an ally with Holy Light while empowered by Infusion of Light refunds 0 mana. Flash Heal heals for an additional 855, and Holy Light refunds 433 mana.

    ipriests.gif Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Promise of Deliverance (New) For 10 sec after you cast Holy Word: Serenity, Heal and Flash Heal heal for an additional 88, and reduce the cooldown of Holy Word: Serenity by an additional 1 sec.
    • Sudden Revelation (New) Power Word: Radiance has a 50% chance to cause your next Holy Nova to deal 399 additional damage and reduce the cooldown of Power Word: Radiance by 5 sec.

    irogues.gif Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Echoing Blades (New) Fan of Knives damage is increased by [ 20 * (1 + 27 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 48 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage to enemies within 8 yards.
    • Snake Eyes For each combo point spent on Slice and Dice, it causes your next 5 Sinister Strikes to deal 30 additional damage. 10 Sinister Strikes to deal 15 additional damage.

    ishamans.gif Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Ancient Ankh Talisman (New) While Reincarnation is off cooldown, your maximum health is increased by 481. While you are at full health, Reincarnation cools down 50% faster.
    • Thunderaan's Fury (New) Stormstrike deals 51 additional damage, and has a 13% chance to summon Thunderaan's Fury Totem, increasing the chance to activate Windfury Weapon by 100% for 12 sec.
    • Turn of the Tide (New) Both bonuses of Tidal Waves are increased 5%, and spells affected by it heal for an additional 160.

    iwarlocks.gif Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Chaos Shards (New) Incinerate damage is increased by 37, and when you fill up a Soul Shard, you have a 5.0% chance to generate an additional full Soul Shard over 2 sec.
    • Inevitable Demise Damaging an enemy with Corruption Agony increases the damage of your next Drain Life by 9 11. This effect stacks up to 100 times. 50 times.

    iwarriors.gif Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Bastion of Might (New) Avatar increases your Mastery by 259 for 20 sec, and instantly grants you Ignore Pain.



    Achievement Changes
    Originally Posted by MMO-Champion
    Battle for Azeroth
    Quests
    • Upright Citizens Recruit additional citizens during the quest "Not Too Sober Citizens Brigade". 5 points. Item Reward: Citizens Brigade Whistle. 5 points.



    New Items
    For the full list of new items, see the WoWDB PTR site.

    Level Type Slot Name Model Viewer
    110 Other inv_misc_treasurechest05a.72a216ad612641Voldunai Supplies
    110 Other inv_misc_treasurechest05a.72a216ad612641Expedition Supplies
    120 Other inv_misc_archaeology_vrykuldrinkinghorn.Citizens Brigade Whistle
    110 Other inv_misc_treasurechest05a.72a216ad612641Zandalari Empire Supplies
    110 Other inv_misc_treasurechest05a.72a216ad612641Storm's Wake Supplies
    110 Other inv_misc_treasurechest05a.72a216ad612641Proudmoore Admiralty Supplies
    110 Other inv_misc_treasurechest05a.72a216ad612641Order of Embers Supplies
    110 Other inv_misc_treasurechest05a.72a216ad612641Champions of Azeroth Supplies
    110 Other inv_misc_treasurechest05a.72a216ad612641Honorbound Supplies
    120 Other inv_misc_treasurechest05a.72a216ad6126417th Legion Supplies
    120 Other inv_tikiman2_bloodtroll.be77964bb5a4f2f6For da Blood God!
    120 Leatherworking Pattern inv_recipe_70_scroll2star.d57f134feeef01Recipe: Coarse Leather Barding
    120 Leatherworking Pattern inv_recipe_70_scroll3star.013a31dab3dd92Recipe: Coarse Leather Barding
    120 Engineering Schematic inv_recipe_70_scroll3star.013a31dab3dd92Schematic: Unstable Temporal Time Shifter
    120 Engineering Schematic inv_recipe_70_scroll2star.d57f134feeef01Schematic: Unstable Temporal Time Shifter
    120 Blacksmithing Plans inv_recipe_70_scroll3star.013a31dab3dd92Recipe: Monel-Hardened Hoofplates
    120 Cooking Recipe inv_recipe_70_scroll2star.d57f134feeef01Recipe: Sanguinated Feast
    120 Cooking Recipe inv_recipe_70_scroll3star.013a31dab3dd92Recipe: Sanguinated Feast
    120 Alchemy Recipe inv_recipe_70_scroll3star.013a31dab3dd92Recipe: Potion of the Unveiling Eye
    120 Alchemy Recipe inv_recipe_70_scroll2star.d57f134feeef01Recipe: Potion of the Unveiling Eye
    120 Inscription Technique inv_recipe_70_scroll2star.d57f134feeef01Recipe: Contract: 7th Legion
    120 Inscription Technique inv_recipe_70_scroll3star.013a31dab3dd92Recipe: Contract: 7th Legion
    120 Inscription Technique inv_recipe_70_scroll2star.d57f134feeef01Recipe: Contract: The Honorbournd
    120 Inscription Technique inv_recipe_70_scroll3star.013a31dab3dd92Recipe: Contract: The Honorbound
    120 Other trade_alchemy_dpotion_d13.c5dc733636e2bcPotion of the Unveiling Eye



    Spell Changes
    Originally Posted by MMO-Champion
    Companions
    • Child of Pa'ku Right Click to summon and dismiss this companion a Child of Pa'ku. Battle Pet. Battle Pet. Instant.
    • Feathers Right Click to summon and dismiss this companion Feathers. Battle Pet. Battle Pet. Instant.
    • Thunder Lizard Runt Right Click to summon and dismiss this companion the Thunder Lizard Runt. Battle Pet. Battle Pet. Instant.

    ideathknights.gif Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Blood
    • Murderous Intent Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires DeathKnight. Requires level 57+.

    Frost
    • Dead of Winter (New) After your Remorseless Winter deals damage 5 times to a target, they are Stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yards. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+.
    • Lichborne Draw upon unholy and frost energies to become Undead for 10 sec. While undead all damage is reduced by 30% and you are nearly unstoppable becoming immune to Stun, Snare, Fear and Root effects. However, during Lichborne you can only move at walking speed and you attack 30% slower. PvP Talent. PvP Talent. Instant. 60 sec cooldown. Requires DeathKnight. Requires level 57+.

    idemonhunters.gif Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Vengeance
    • Tormentor Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires DemonHunter. Requires level 101+.

    idruids.gif Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    • Tranquility Heals all allies within 40 yards for [ 205% [ 185% of Spell Power ] over 8 sec. Each heal heals the target for another [ 8% [ 4.8% of Spell Power ] over 8 sec, stacking. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

    Guardian
    • Alpha Challenge Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. Requires Bear Form. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Druid. Requires level 40+.

    Restoration
    • Tranquility Heals all allies within 40 yards for [ 205% [ 185% of Spell Power ] over 8 sec. Each heal heals the target for another [ 8% [ 4.8% of Spell Power ] over 8 sec, stacking. Healing increased by 100% when not in a raid. Can't be cast in Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.
    • Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 63% [ 69.3% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 30% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

    imonk.gif Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Brewmaster
    • Admonishment Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Monk. Requires level 40+.

    Mistweaver & Windwalker
    • Grapple Weapon You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 6 sec. PvP Talent. PvP Talent. 30 yd range. Instant. 60 45 sec cooldown. 1 sec global cooldown. Requires Monk. Requires level 40+.

    Windwalker
    • Alpha Tiger (New) Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30% haste for 8 sec. This effect cannot occur more than once every 90 sec per target. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.
    • Pressure Points (New) Touch of Death also applies Fatal Wounds to the target, and if the target dies from Touch of Death's damage or with Touch of Death active, the cooldown is reset. Fatal Wounds Healing effects received reduced by 50% for 4 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.
    • Reverse Harm (New) Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 1 Chi. PvP Talent. PvP Talent. 40 Energy. 10 yd range. Instant. 1 sec global cooldown. Requires Monk. Requires level 40+.
    • Ride the Wind Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects. Increases the cooldown of Flying Serpent Kick by 10 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.
    • Turbo Fists (New) Fists of Fury now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.
    • Wind Waker (New) When you or allies with your Windwalking are snared, the snare is instantly removed and they become immune to snares for 4 sec. This effect cannot occur more than once every 30 sec per target. PvP Talent. PvP Talent. Requires Monk. Requires level 40+.

    ipaladins.gif Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Protection
    • Inquisition Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Paladin. Requires level 40+.

    ipriests.gif Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Discipline
    • Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Decreases damage/healing by 9% 16%: Shadow Word: Pain and Smite Decreases periodic damage/healing by 9% 16%: Shadow Word: Pain Priest - Discipline Spec. Priest - Discipline Spec.
    • Power Word: Solace Strikes an enemy with heavenly power, dealing [ 100% [ 92% of Spell Power ] Holy damage and restoring 1% of your maximum mana. Priest - Level 45 Talent. Priest - Level 45 Talent. 40 yd range. Instant. 12 sec cooldown.
    • Purge the Wicked Cleanses the target with fire, causing [ 30% [ 28.5% of Spell Power ] Fire damage and an additional [ 165% [ 157% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 90 Talent. Discipline Priest - Level 90 Talent. 1.8% of Base Mana. 40 yd range. Instant.
    • Schism Attack the enemy's soul with a surge of Shadow energy, dealing [ 140% [ 129% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 40% for 9 sec. Discipline Priest - Level 15 Talent. Discipline Priest - Level 15 Talent. 0.5% of Base Mana. 40 yd range. 1.5 sec cast. 24 sec cooldown.

    Discipline & Shadow

    Holy
    • Binding Heal Heals you, your target, and another friendly target within 20 yards for [ 75% of Spell Power ]. Reduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. Holy Priest - Level 75 Talent. 2.4% 2.9% of Base Mana. 40 yd range. 1.5 sec cast.
    • Holy Priest Holy Priest core passive Increases damage/healing by 36% 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases periodic damage/healing by 36% 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest - Holy Spec. Priest - Holy Spec.

    ishamans.gif Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Elemental
    • Surge of Power Earth Shock also enhances your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to another target within 8 yards 1 additional target within 8 yards of the target. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 100 yd range.

    iwarriors.gif Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Protection
    • Oppressor Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Warrior. Requires level 40+.

    Item Effects
    • Azerite Grenade Deals 6 to 6 Arcane damage to all enemies within 5 yards of impact. 8-30 yd range 30 yd range (40 for friends. 1.5 sec cast. Reagents: Unstable Azerite Grenade.
    • Azerite Vacuumizer (New) Use the Azerite Vacuumizer to drain Azerite from Azerite mucks. 50 yd range. 3 sec cast (Channeled). 1 sec cooldown.
    • Blazefury Medallion Adds Mainhand Weapon Speed Adds [ 400% of Mainhand Weapon Speed Fire damage to your autoattacks.
    • Butcher Cut Your melee attacks have a chance to Strike your enemy with a powerful blow, dealing 296 504 Physical damage over 12 sec. Approximately 1.69 procs per minute.
    • Citizens Brigade Whistle Name changed from "Citizen's Brigade Whistle" to "Citizens Brigade Whistle".
    • Emerald Shadowfang Your melee attacks have a chance to blast the enemy with acid for 416 352 Nature damage. Approximately 1.69 procs per minute.
    • Empyrean Demolisher Your melee attacks have a chance to increase your Haste by 343 429 for 10 sec. Approximately 1.5 procs per minute.
    • Enveloping Protection (New) 40 yd range. Instant.
    • Enveloping Protection (New) Grant your target a shield for 20 sec, absorbing 7,975 damage. 50 yd range. Instant. 5 sec cooldown. 5 sec global cooldown.
    • Eskhandar's Rake Your melee attacks have a chance to rake the enemy, slowing their movement by 30%, and causing them to bleed for 750 920 physical damage over 30 sec. Approximately 1.1 procs per minute.
    • Fight or Flight (New) When you damage an enemy who is below 35% health, or fall below 35% health yourself, gain 370 primary stat and 10% movement speed for 8 sec. Can only occur once every 30 sec.
    • For da Blood God! (New) Trade your blood to the blood god, and be disguised as a blood troll for 15 min. Instant.
    • Gladiator's Badge Name changed from "Dig Deep" to "Gladiator's Badge".
    • Gladiator's Emblem Name changed from "Toughen Up" to "Gladiator's Emblem".
    • Gladiator's Insignia Name changed from "Taste of Victory" to "Gladiator's Insignia".
    • Gladiator's Maledict Name changed from "Defensive Trinket 7" to "Gladiator's Maledict". Heal your target for 130 Launch a slow-moving missile at the target, dealing 921 Shadow damage and absorbing up to 2,763 healing for 4 sec. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown.
    • Gladiator's Maledict Name changed from "Defensive Trinket 8" to "Gladiator's Maledict". Heal your target for 650 over 10 Launch a slow-moving missile at the target, dealing 921 Shadow damage and absorbing up to 2,763 healing for 4 sec. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown.
    • Gladiator's Medallion Name changed from "Rapid Adaptation" to "Gladiator's Medallion".
    • Gladiator's Safeguard Name changed from "Defensive Trinket 6" to "Gladiator's Safeguard". Falling below 25% health shields you for 10 sec, absorbing 130 3,453 damage. This effect may occur once every two minutes.
    • Mana Crystal Collected (New) Melee range. Instant.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Opening (New) Open the container. Instant. 1.5 sec cooldown.
    • Potion of the Unveiling Eye (New) Slightly increases your stealth detection for 10 min. Instant.

    Professions
    Alchemy
    • Potion of the Unveiling Eye (New) Reduce the materials required to create a Potion of the Unveiling Eye. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Sea Stalk x 3, Crystal Vial.
    • Potion of the Unveiling Eye (New) Create a Potion of the Unveiling Eye. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 5, Sea Stalk x 5, Crystal Vial.
    • Potion of the Unveiling Eye (New) Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Sea Stalk x 3, Crystal Vial.
    • Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Alchemy. Alchemy. 2 sec cast. Reagents: Hydrocore.
    • Vial of Obfuscation (New) Create a Vial of Obfuscation. Alchemy. Alchemy. 2 sec cast. Reagents: Winter's Kiss x 100, Anchor Weed x 15, Expulsom x 15, Hydrocore.

    Blacksmithing
    • Monel-Hardened Hoofplates Reduce the materials required to create a set of Monel-Hardened Hoofplates. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 20, Durable Flux x 2.
    • Monel-Hardened Hoofplates Greatly reduce the materials required to create a set of Monel-Hardened Hoofplates. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 15, Durable Flux x 2.
    • Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Hydrocore.

    Enchanting

    Engineering

    Inscription

    Jewelcrafting

    Leatherworking
    • Coarse Leather Barding Reduce the materials required to craft a Coarse Leather Barding. Leatherworking. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 20.
    • Coarse Leather Barding Greatly reduce the materials required to craft a Coarse Leather Barding. Leatherworking. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 15.
    • Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hydrocore.

    Tailoring
    • Battle Flag: Phalanx Defense Greatly reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15 8, Embroidered Deep Sea Satin x 5, Nylon Thread x 16.
    • Battle Flag: Phalanx Defense Craft a Battle Flag: Phalanx Defense. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25 15, Embroidered Deep Sea Satin x 10, Nylon Thread x 20.
    • Battle Flag: Phalanx Defense Reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 12, Embroidered Deep Sea Satin x 8, Nylon Thread x 18.
    • Battle Flag: Rallying Swiftness Greatly reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15 8, Embroidered Deep Sea Satin x 5, Nylon Thread x 16.
    • Battle Flag: Rallying Swiftness Reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 12, Embroidered Deep Sea Satin x 8, Nylon Thread x 18.
    • Battle Flag: Rallying Swiftness Craft a Battle Flag: Rallying Swiftness. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25 15, Embroidered Deep Sea Satin x 10, Nylon Thread x 20.
    • Battle Flag: Spirit of Freedom Greatly reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15 8, Embroidered Deep Sea Satin x 5, Nylon Thread x 16.
    • Battle Flag: Spirit of Freedom Reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 12, Embroidered Deep Sea Satin x 8, Nylon Thread x 18.
    • Battle Flag: Spirit of Freedom Craft a Battle Flag: Spirit of Freedom. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25 15, Embroidered Deep Sea Satin x 10, Nylon Thread x 20.
    • Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Tailoring. Tailoring. 2 sec cast. Reagents: Hydrocore.

    Raid & Dungeon Abilities
    • Blizzard (New) Ice shards pelt the area, inflicting 15 Frost damage every 1.5 sec. Players hit with Blizzard become Chilled, reducing their movement speed by 70% for 5 sec. Instant.
    • Consecration spelldesc283,579 Summons a patch of holy ground under the caster, inflicting 4 Holy damage to all players standing in it. Additionally, Consecration reduces damage taken by the caster by 50% Instant.
    • Deathly Withering Death eminates from Bwonsamdi, applying Deathly Withering every 3 sec to all enemies within 30 0. Deathly Withering inflicts 1 Shadow damage every 3 sec. Instant.
    • Freezing Tidepool Creates a pool of freezing waters, inflicting 3 30 Frost damage every 1 sec to all players standing in it. Instant.
    • Grasp of Frost (New) Roots random enemies inflicting 12 Frost damage every 1 sec and applies stacks of Chilling Touch for 8 sec. Limited to 2 targets. 100 yd range. 2 sec cast. 3 sec cooldown.
    • Heart of Frost (New) The caster places a shard of ice in the target causing them to burst with icy energy inflicting 18 Frost damage to all nearby allies. Instant.
    • Ice Lance (New) Jaina continually hurls ice at her current target's location every 1 sec for 5 sec inflicting 727 Frost damage to enemies within 0 yards of impact and knocking them back. 100 yd range. Instant.
    • Mental Anguish Mental anguish strikes all players within 7 yds, inflicting 90 Shadow damage divided evenly among targets. Instant. inflicting up to 40 Shadow damage. This damage is reduced the further away players are from the blast. Instant.
    • Oblivion Tear Tears open a rupture to the void. Players coming into contact with this tear suffer 35 Shadow damage and are knocked back. A fragment of their essence is drawn to the caster, healing it for 0% 1% of its maximum health. Instant.
    • Pulse-quickening Toxin Inflicts 15 Nature damage, increasing each time damage is dealt Inflicts increasing Nature damage. If the victim is below 50% health when Pulse-quickening Toxin deals damage, they will gain Quickening Pulse. Instant.
    • Ring of Frost (New) Unleashes a ring of frost that inflicts 75 Frost damage to enemies within 0 yards and freezes them for 30 sec. Also, inflicts 12 Frost damage every 1 sec and roots everyone greater than 0 yards from the boss for 10 sec. Enemies rooted also receive stacks of Chilling Touch. 35 yd range. Instant.
    • Searing Pitch (New) The kul tiran corsairs bombard the deck of the zandalari vessel, inflicting 54 Fire damage to all nearby enemies. Additionaly, this ability leaves behind pools of Searing Pitch that continually inflict 15 Fire damage every 1 sec as long as an enemy stands within them. 300 yd range. Instant.
    • Thief's Bane (New) Stealing one of the Zandalari Crown Jewels applies the Thief's Bane, inflicting 300 Shadow damage after 30 sec. Unlimited range. Instant.
    • Volatile Charge (New) Unlimited range. Instant.



    Misc Changes
    Originally Posted by MMO-Champion
    Battle Masters
    • All Arenas - Level: 15-120. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Hook Point, Mugambala, Nagrand Arena, Ruins of Lordaeron, Shado-Pan Showdown, The Tiger's Peak, Tol'Viron Arena.

    Currency Types
    Hidden
    • BFA Season 1 Rated Participation Currency - Max Quantity: 2400. 2500.
    • Iron - Gathered by workers and miners when a mine is captured Gathered throughout the warfront. Used to construct buildings and recruit or upgrade troops. Max Quantity: 200. increase the power of yourself and allies. Max Quantity: 200.
    • Wood - Gathered by harvesting trees and piles of wood Gathered throughout the warfront. Used to construct buildings and upgrade troops. Max Quantity: 100. increase the power of yourself and allies. Max Quantity: 100.

    Factions
    Battle for Azeroth
    • 7th Legion (Paragon) (New) - A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar.
    • Champions of Azeroth (Paragon) (New) - Enlisted by Magni Bronzebeard, the Champions of Azeroth seek to heal the wounds caused by Sargeras' burning blade and save a dying world.
    • Order of Embers (Paragon) (New) - An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
    • The Honorbound (Paragon) (New) - A special delegation of the Horde army, focused on disrupting Alliance operations in Kul Tiras.
    • Tortollan Seekers (Paragon) (New) - Traversing the world, the Tortollan Seekers wield their immense wealth to catalogue and preserve forbidden knowledge.
    • Voldunai (Paragon) (New) - Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.

    Holidays
    • World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction.
    • World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction.
    • World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction.
    • World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction.

    Map Areas
    Kul Tiras
    • Drustvar > Emma's Retreat (New)

    Siege of Zuldazar
    • Siege of Zuldazar - Name changed from "The Burning of Zuldazar" to "Siege of Zuldazar".

    Warfronts Darkshore - Alliance
    • Darkshore > The Veiled Sea (New)

    Zandalar
    • Zuldazar > Predator Pass (New) - Music: ZONE_80_Zuldazar_Naga.

    Map Difficulties
    • 8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used] - Name changed from "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01" to "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used]".
    • DO NOT USE (PH Island 7, Accidental Copy) - 38 - Name changed from "Jorundall (Islands 7) - 38" to "DO NOT USE (PH Island 7, Accidental Copy) - 38".
    • DO NOT USE (PH Island 7, Accidental Copy) - 39 - Name changed from "Jorundall (Islands 7) - 39" to "DO NOT USE (PH Island 7, Accidental Copy) - 39".
    • DO NOT USE (PH Island 7, Accidental Copy) - 40 - Name changed from "Jorundall (Islands 7) - 40" to "DO NOT USE (PH Island 7, Accidental Copy) - 40".
    • DO NOT USE (PH Island 7, Accidental Copy) - 45 - Name changed from "Jorundall (Islands 7) - 45" to "DO NOT USE (PH Island 7, Accidental Copy) - 45".
    • Icecrown Citadel (8.1) (New) - Max players: 5.
    • Siege of Zuldazar - Heroic Raid - Name changed from "Zuldazar Raid - Heroic Raid" to "Siege of Zuldazar - Heroic Raid".
    • Siege of Zuldazar - Looking For Raid - Name changed from "Zuldazar Raid - Looking For Raid" to "Siege of Zuldazar - Looking For Raid".
    • Siege of Zuldazar - Mythic Raid - Name changed from "Zuldazar Raid - Mythic Raid" to "Siege of Zuldazar - Mythic Raid".
    • Siege of Zuldazar - Normal Raid - Name changed from "Zuldazar Raid - Normal Raid" to "Siege of Zuldazar - Normal Raid".

    Maps
    Battle for Azeroth
    • 8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used] - Name changed from "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01" to "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used]".
    • DO NOT USE (PH Island 7, Accidental Copy) - Name changed from "Jorundall (Islands 7)" to "DO NOT USE (PH Island 7, Accidental Copy)".
    • Icecrown Citadel (8.1) (New) - Directory: 2147. Type: Normal.
    • Siege of Zuldazar - Name changed from "Zuldazar Raid" to "Siege of Zuldazar".

    Scenarios
    Escape from Tol Dagor
    • 01: Speak to Warden Amical - Name changed from "01: Speak to Warden" to "01: Speak to Warden Amical". Speak to Warden Amical. Delivering such a valuable prisoner will open many doors.

    The Battle for Darkshore
    • 08: Sinking Our Roots (New) - Expand your base at Bashal'Aran.
    • 09: Advancing the Effort - Name changed from "08: Advancing the Effort" to "09: Advancing the Effort".
    • 10: The Northern Shore (New) - Remove the remaining Horde threat at Lor'danel Landing.
    • 11: The Fallen Moon - Name changed from "09: The Fallen Moon" to "11: The Fallen Moon".

    World Safe Locations
    Kul Tiras
    • 8.1 Incursions - Drustvar - Horde Finale (JDA) (New)
    • 8.1 Incursions - Mess From Above - Safe Loc - (MDE) (New)
    • 8.1 War Campaign - Chapter 03 - Rowboat Safe Point (msc) (New)

    Ulduar
    • 8.1 Dwarf Heritage - Ulduar - GY Location - RRB (New)

    Zandalar
    • 8.1 Incursions - Blood Coast - Water Ele - DC Safe Loc - GJC (New)
    • 8.1 Incursions - Crawler Mine Abandon (Nazmir) (MDE) (New)



    Dark Legacy Comics #651
    DLC #651 has been released.

    dlc651.jpg

    View the full article


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