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    Yakuza Kiwami 2 Is Coming To The West, And We Got To Play It

    By GameInformer,


    Sega hosted an art exhibit at a Los Angeles gallery today, celebrating the art, including the designs created by tattoo artist Horitomo, for Yakuza 6: The Song of Life, That game is still a month away from release, but Sega isn't about to let the franchise lose any momentum. As part of the event, the publisher revealed it is bringing the Yakuza 2 remake Yakuza Kiwami 2 to the West. The update includes visual updates, additional minigames, and an all-new three-chapter campaign starring Goro Majima.

    The game follows in the footsteps of last year's Yakuza Kiwami, which was a remake of the first game in the series. Kiwami 2 includes new minigames, including golf bingo; arcade games Virtua Fighter 2, Virtua Fighter 2.1, and Virtua On; and the cabaret minigame from Yakuza 0. Majima can build his own clan, too, similar to the new mode introduced in Yakuza 6. Audio has been rerecorded for the update, and the localization team has revisited the original script to ensure that it's as faithful to the Japanese original as possible.

    "There’s a lot of different stuff that originally was in Kiwami that they rebuilt in the Dragon Engine now as well," says localization producer Scott Strichart. "All the stuff that got left out at the back end of Kamurocho is back in, the champion district and all that stuff. So Kamurocho is a little bigger than it was in 6, actually. And then in addition there’s a whole other city, Sotenbori, like 0. It’s not quite as big as it was in 0, because it’s based off the original version of Yakuza 2."


    That all sounds great, but how does it play? I was fortunate enough to sneak in a gameplay session before the announcement, and I felt right at home. I was dropped into the story right when Kiryu meets up again with his friend/rival Majima, who is now running a construction site from his base of operations in the underground base, Purgatory. Majima is delighted to see Kiryu-chan and decides – for whatever reason – that Kiryu should enter a quick combat tournament to see if the Dragon of Dojima still has what it takes. 

    I started off against a chump in black briefs, a furry vest, and an axe. I wasn't able to customize my moves, but my bread-and-butter combos were available, and ol' vesty was down for the count in short order. After that, I faced off against Purgatory's old champ, Gary Buster Holmes. Holmes seemed to be cheating a little, wielding a pair of steel spiked maces on his fists. No worries. I used my heat-action moves to counter his attacks, and ended up victorious.

    The final battle was a little more interesting. Majima entered the cage writhing and gyrating, accompanied by his own pyro show. He was significantly quicker than the other two opponents, and I nearly lost. Fortunately, I was able to built up my heat gauge enough to unleash my Feel the Heat move – which originally popped up later in the series – mashing the square button to load up a massive attack, which I unleashed by smashing the triangle. Down, but far from broken, Majima recovers saying he and Kiryu should hash it out over a beer.

    My demo ended with a quick look at the Majima Construction minigame, which is similar to the Clan Kiryu mode from Yakuza 6. The big difference here is that it's more defense oriented. Rather than focus on sending out waves of disposable foot soldiers reinforced by higher-quality recruits, in Kiwami 2 the focus is on protecting the construction site and its assets with those recruits. You can level them up with in-game cash, and it seems much more open and has a more strategic bent than what we saw in Yakuza 6. 

    It was a short demo, but it did what it was supposed to do: leave me wanting more. Fortunately, I won't have to wait long. Yakuza Kiwami 2 is coming to PlayStation 4 on August 28, and it's priced at $49.99. You can get a quick look at the game in action below.

    (Please visit the site to view this media)

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    See What's Happening Behind The Scenes In Final Fantasy VI In This Video

    By GameInformer,


    Final Fantasy VI is widely regarded as one of the greatest JRPGs of all time. But like most games, it's a bit of a magic show, swapping things in and out to show players the right thing on-screen at the right time.

    Boundary Break Youtuber Shesez is back with another video, this time showcasing various elements of how Final Fantasy VI is put together. While the ways it manipulates code aren't as flashy as they would be in a 3D, there's still a lot to dig into in the 16-bit, and if you're fan of the game and how games are put together, there's tons of little lessons here to learn.

    The video shows off how various aspects of how the game is made, including how the title logo gets those little flames behind it, how some sprites are assembled before they're shown to the player, and how the behind-the-back overworld areas work.

    (Please visit the site to view this media)

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    Kingdom Come: Deliverance's Save-Improving Patch Available Now

    By GameInformer,


    Although it strives for realism over gameplay, Kingdom Come: Deliverance is made of code and bits just like any other game, and one of the biggest issues we had with it on release was how buggy it was. Hopefully, a the new 1.3.1 patch, which is available now on consoles and PC, will make it a lot less buggy.

    The patch makes a number of substantial changes, the most notable of which is the promised change of the save system. Now players can choose to "Save and Exit" at any time, letting them mark their progress wherever they are instead of having to find a bed or drink an expensive magic potion to save. Saves won't get corrupted if the game crashes while saving, either. Finally on the save front, the PC version now supports Steam Cloud, letting players take their save across multiple PCs.

    There are also a number of performance, visual, and gameplay changes, all of which aim to relieve the stress of living in medevial Bohemia. To see exactly what's changed, check out the full patch notes.

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    Fight Over Pokémon Go Gym Inspires Washington Man To Attack Players With A Tire Iron

    By GameInformer,


    Pokémon Go-related mishaps and real-life incidents were all the rage when the game was on top of the world back in 2016, as the game's millions of players began meeting each other, for better or worse. Well, some idiot decided to bring that "magic" into 2018 in the worst way possible.

    Washington TV Station KATU reports that while Go players Andrew Otton and Grayson Hagstrom were hanging with a friend at Vancouver's Burnt Bridge Creek Trail, someone parked their car near them, got out, and started charging them with a tire iron.

    "He comes out of nowhere, yelling, 'WHICH ONE OF YOU IS ANDY?' with a tire iron in his hand," Otton told KATU. Otton's name in Go is AndySamberg. The man with the tire iron, who court records reveal is named Stephen Jolly, was looking for Otton because as Olly was attempting to take a nearby gym, Otton was disputing it. "I was just reviving my Pokemon when he was trying to take it out.," Otton said. "I took it from him, and I didn't know he just took it, and he was like, 'Hey did you just take this gym from me? That's pretty messed up man.' He was very angrily saying it."

    What happened next is a bit of a toss-up. Jolly admits he hit a table with the tire iron, but disputes Otton and Hagstrom's report that he punched Hagstrom several times. Hagstrom then defended himself after realizing the best defense is a good offense. "I got behind him and started choking him," Hagstro told KATU. "I figured if he didn't have consciousness, he wouldn't be that tough."

    Otton and Hagstrom caught Olly's license plate and reported the incident to the police. Olly has no previous criminal history, but is now facing assault and malicious mischief charges.

    [Source: KATU]


    Our Take
    With the recent resurgence of the discussion about whether video games cause real-world violence and/or gun crimes, there's a lot to unpack here. But can well agree that Go of all games isn't worth getting this upset over?

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    Armory Stats - Prestige, Warcraft Chronicle 3, WoW History, FinalBossTV - Paladin

    By Curse,
    Armory Stats - Prestige Level
    Today we are taking a look the Prestige level of 2.3 million active US and EU players in our database.

    Don't see a chart? Enable javascript!

    Kotaku Warcraft Chronicle Preview
    Kotaku previewed Warcraft Chronicle Volume 3 with some new information not seen in previous coverage.


    This Week in WoW History
    We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

    Winged Guardian
    One of the later 4.1 PTR builds added a Winged Lion mount model. This was a new and unique model, but not much else was known about it. About a week later, Blizzard announced that this would be a Store mount, called the Winged Guardian. Like all store mounts, once purchased it was usable on any character above level 20, it scaled to the flying speed your character had learned, and as a bonus this one actually turned the character into the mount, much like the Sandstone Drake, allowing players to carry a passenger.


    This promotional mount was added as an incentive for players to download and play Blizzard’s newest game, Hearthstone. After winning three matches, the mount was automatically applied to the account. Later, a red model was found, initially believed that would be the Horde version, but the model never got used in game.


    Songs of Azeroth - The Final Act
    Mentioned in previous posts, AFK [email protected] made a series of WoW music videos to celebrate the 10th Anniversary of Taiwan WoW. In this final act, they celebrate all the past villains of the Warcraft universe, because without villains there are no heroes.


    Frost Mage Animations
    In the first round of animation update mages saw new spell effects for Ray of Frost, Glacial Spike, Ebonbolt, Frozen Touch, Icy Veins with Chilled to the Core, Ice Form, and temporal Shield. Some of these were new abilities introduced in Legion, but mages got a later spell update during patch 7.2 to most of their toolkit.


    Blizzard Voice
    Early on in WoW an attempt was made to make it easier for players to talk in game without having to use third party programs. The initial version of the in-game chat didn’t turn out as they wanted, so this second iteration of Blizzard Voice is integrated into the Blizzard Launcher, rather than the game. This would allow players to use the chat system even when they are not playing games. Many features were promised, which players were used to from other apps.


    Warcraft TV Spot 2
    With the Warcraft movie approaching, TV spots started airing in the U.S. and online. This second version showed a few new scenes that we haven’t seen before to generate hype for the new movie. The sword and shield from the first scene were also later added as transmog items for the promotional event of the movie.


    Chris Metzen Statue
    Shortly after the news that Chris Metzen would be leaving Blizzard, pictures of his statue at the Blizzard Headquarters were shared online. A one hour interview is also available, where he talks about his time at the company, and shares some insight. For those who might not who he is, Chris Metzen started working at Blizzard in 1993 when it was still known as Chaos Studios. He was a game designer, artist, author, and voice actor for many of our favorite titles to be released by Blizzard.


    FinalBossTV 1st Impressions of Paladins in Battle for Azeroth
    FinalBossTV made a few videos recently on his first impressions for Paladins in Battle for Azeroth!

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    Myst Developer Re-Releasing Entire Franchise On PC Later This Year

    By GameInformer,


    Myst, which Game Informer recently named one of top 300 games of all time, was a landmark title for video games, showing a whole new generation of players the magic of an old-school adventure. But it's a little hard to play nowadays. Developer Cyan Worlds is hoping to make it a little easier this year.

    The company has announced that, to celebrate the franchise's 25th anniversary, it will be releasing updated version of every game in the franchise for Windows 10 "later this year." The reason this hadn't happened sooner (beyond the whole anniversary thing) was that Cyan had been unable to get the rights to do so for a few years. "As an indie developer, resources are limited for development, and acquiring rights isn’t always an option," the company said in its announcement. "But we managed to finally talk to all the right people and departments and put some funding together to try to make it happen."

    Cyan also wants to make a physical package bundling all the games for collectors. Those interested in more details in that physical version should "stay tuned."

    Finally, Cyan teased that there could new Myst games in the future. "There will probably be more adventures in the Myst universe, but we’re reserving 2018 for remembering our journey, and making something special to commemorate the last 25 years."

    [Source: Official Myst website]


    Our Take
    I never played Myst growing up, but hearing the heated debates our staff had about it for the 300 meeting makes me want to reconsider. I'm a little skeptical about whether it holds up today, but hey, this is probably the year to find out.

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