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The Future of Nintendo Game Development
Nintendo wants to be hands-on with its own games, particularly when developed by an external partner. To do that, it's willing to expand its teams, including but not limited to companies like Retro Studios.
Last week I met with Shigeru Miyamoto, one of Nintendo's key executives and the general manager of all the publisher's internal development. Our discussion ranged from Pikmin 3 to Mario to F-Zero, but as we touched upon different franchises, Miyamoto repeatedly touched upon a common theme: Nintendo must directly oversee any project involving its brands, and if it must increase the size of its teams around the world, so be it.
been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time," Miyamoto said, when I had asked him about why some franchises like Wave Race and F-Zero seem trapped in past generations. Miyamoto noted that an increase in size will allow Nintendo to not only create new games but watch over older IPs that fans clearly still want.
L.A. Noire developer Team Bondi and KMM Interactive receive $200,000 to produce 1930s action game.
Sydney-based production company KMM Interactive has secured $200,000 in new funding from the Australian government to help finance Team Bondi's new game Whore of the Orient.
Organizers of the New South Wales Interactive Media Fund announced the new funding today (via Game Informer), reaffirming that Whore of the Orient is in development for next-generation consoles.
Whore of the Orient puts players into 1936 Shanghai, the "most corrupt and decadent city on the planet," according to a since-deleted page on the Team Bondi website.
The city is a "boiling pot of Chinese nationalism," with Kuomintang forces attempting to suppress the spread of communism while a group of Western police officials try to keep the peace. It is not clear what role players will take on in Whore of the Orient.
After the release of L.A. Noire in 2011, KMM Interactive bought the assets and intellectual property rights to Team Bondi's work, including Whore of the Orient. A Warner Bros. logo appeared on the Team Bondi website, though the publisher has yet to give any information regarding its involvement with the game.
Also receiving funding from the Australian government was Intuitive Game Studios, which was given $30,451 for a "thrilling interactive detective game." The outfit is headed up by former Team Bondi developers.
"Australian government funding L.A. Noire dev's next-gen game" was posted by Eddie Makuch on Fri, 21 Jun 2013 06:41:15 -0700
42 Entertainment cofounder Elan Lee joins Microsoft as chief design officer at Xbox Entertainment Studios.
Elan Lee, whose 42 Entertainment created the Why So Serious? viral marketing campaign for the Batman movie The Dark Knight, has joined Microsoft's Xbox TV business unit.
Deadline reports that Lee has been tapped to become chief design officer at Xbox Entertainment Studios, the Los Angeles outfit that launched last year. Lee will report to Nancy Tellem, the former CBS executive in charge of the Xbox TV brand.
Lee confirmed the news on Twitter, saying, "I guess I should make this official," followed by a link to the Deadline report.
Lee began his career at Microsoft Game Studios as a lead designer for the original Xbox. He left to establish 42 Entertainment, which in addition to the Why So Serious? campaign created augmented-reality projects like I Love Bees for Halo 2 and Year Zero for Nine Inch Nails.
Xbox Entertainment Studios will create original TV content, including the new Steven Spielberg-produced Halo show. It is unclear what other projects the unit has in development.
"Why So Serious? campaign exec joins Xbox TV unit" was posted by Eddie Makuch on Fri, 21 Jun 2013 06:38:31 -0700
Developer Phil Fish says Fez 2 will be a brand new game; comments on Xbox One and PS4.
Developer Phil Fish has revealed in an interview with Polygon that his upcoming game, Fez 2, will not be on Xbox consoles.
Fish and his company has had a spotty relationship with the Xbox 360 and original Fez. Polytron released a patch to fix certain bugs in the game in 2012, but the patch corrupted certain save files, which led to Microsoft pulling the patch completely. The developer did not pay for a second certification fee, and left the patch as is. Fish wrote on his blog (emphasis by Fish), "It's a [horrid] numbers game to be playing for sure, but as a small independent, paying so much money for patches makes no sense at all."
Fish shared more details about Fez 2. Rich Vreeland will be doing the music for the game. He also said that Fez 2 is an entirely new game. "Fez 2 is to Fez 1 what Zelda 2 was to Zelda 1, but more different. The biggest reason is that I just wanted to go back to that world. I want to expand on my little world and its mythology. It's not a case of wanting to recycle ideas we didn't get to put in Fez 1. Since the games are going to be so different, there's not a whole lot that could just carry over."
Fish also shared his two cents on the Xbox One just before its policy change: "I hope it's a joke. I hope Microsoft is pulling a New Coke on us, announcing a [bad] console nobody wants, only to eventually announce the Xbox Classic and winning back everybody's hearts. Microsoft is making a console for itself. Not for gamers. Not for developers. Just for its own, greedy little Orwellian self. I'm not interested."
After the change, he still hasn't shifted his opinion. "They didn't change anything about their anti-indie policies." When asked about the PS4, he was happy with how Sony is doing everything. "It's too early to tell how everything is going to unfold, but their heart definitely seems to be in the right place. Which is a weird thing to say when talking about giant monolithic corporation, but there's a handful of people working at Sony today who are really trying to do some good."
"Fez 2 not coming out for Xbox consoles" was posted by Jonathan Toyad on Thu, 20 Jun 2013 20:35:48 -0700
GameSpot speaks with Injun Kim, head of Dota 2 for Nexon Korea, about the game's development in South Korea.
Valve recently announced that its free-to-play behemoth, Dota, will be released in North America and Europe this summer before The International 3.
At the same time, Valve is currently working with their partners Nexon and Perfect World for release later this fall in South Korea and China, respectively. Nexon made an announcement itself at E3 that fell under the radar, which will see $1.7 million in prize money invested into their own competitive eSports leagues.
GameSpot had the chance to sit down with Injun Kim, head of Dota 2 for Nexon Korea, regarding the game�s development in South Korea. A standalone client and continued support for eSports is the works, he said, noting he is also weary of the difficulties that lie ahead.
What does it mean for Nexon to be able to release a game like Dota 2 in Korea?
Dota 2 is the result of Valve�s endeavors to take years of community dedication to the next level. We�re greatly excited about the opportunity to be able to bring such a quality game to Korea. We believe Dota 2 will be a worthy addition to the Korean competitive gaming scene.
What's it like to work with Valve?
Our working relationship with Valve started from the development project on Counter Strike Online. Valve is one of the longest and most trusted partners we have ever had, and we enjoy working with them a lot. They don�t have much time for words, but they make up for it with a focus on action and creativity beyond our imagination. They provide us with great inspiration both in and out of the game, and we hope to return the favor with our expertise in servicing it.
Will there be a standalone Korean client for Dota 2?
In Korea we will have a localized Dota 2 client, where Korean users will be able to play globally, not just on Korean servers. There won�t be much difference across the board except some minor changes to the UI layout. Players in Korea can join matches in another region, and can also be joined by international players via lobbies.
Will players be able to watch tournaments via Dota TV and the league pass system?
Absolutely! Being able to watch live matches via Dota TV is something we can�t miss out on! The same is true for the league pass system. Our first official league, the NSL will be available there soon.
Will the client use Valve's matchmaking rankings on the backend or will you be independent of that?
There�s no reason for us to go with a separate rating system. We�re a big proponent of the global play aspect of the game, and we believe it�s the right thing for our Korean players to be included with the rest of the world..
Is Nexon itself providing all of the prize money?
Yes, by ourselves. We will continue to sponsor the Dota 2 competitive scene. It will be our ongoing effort.
Are only Korean players/teams allowed to play, or also those outside of Korea?
No restrictions on nationality, but participants must show up for the tournament matches.
Will there be any teams directly invited, and will there be Western qualifiers?
No, but there may be for the future leagues. There are no current specific plans for a Western qualifier.
Who will handle the broadcast/production of the event?
GomTV will handle the production and broadcast in Korean.
Why have you chosen GSL to run the production, as opposed to someone like OnGameNet?
"I have to admit that it�s always tough to get people to play your game for the first time. We don�t have a magic formula."
We�ve been in contact with every production studio we know of in Korea, and in the end our needs and requirements were met by GomTV�s proposal, in terms of broadcasting schedule and quality production setup. We are always open to working with other studios for future events, but it was simply not feasible to work with OGN this time due to their schedule constraints/conflicts.
Will there be an English broadcast for the broadcast partner, or an English-speaking broadcaster partner brought in?
We�re actually in talk with some of the western broadcasting studios. We would like to let as many languages casts as possible. We�re in touch with western studios for an English broadcast, possibly for other language casts too. GomTV will host Korean live from their Gangnam studio. We will be announcing our English partners shortly.
Will Nexon be working with KeSPA or the eSports Federation to get South Korean teams formed on current large eSport teams?
We�re open to any possibilities.
Do you believe Dota 2 will be a success at PC Bangs? Is this an important area for Nexon?
It�s hard to predict success or failure by any measure at this point, but we are going to do the best we can to be successful. PC Bangs are definitely an important area we want to take care of, and as a result, we�re looking into providing incentives for both the PC Bang business owners and their players.
Are there plans to expand outside of Korea?
Yes. Our hope is to see many Korean teams both professionals and amateurs alike, grow and succeed in quality matches. Hosting international tournaments will broaden the horizons for the Korean players. We will then determine the right timing where it all makes sense. We thank the western community for their attention and support. Wish us luck for the success of Dota 2 in Korea. We expect the western teams to compete and have fun in our future leagues.
With Korea only now getting Dota 2, what is the plan to get people playing the game?
I have to admit that it�s always tough to get people to play your game for the first time. We don�t have a magic formula. Rather, we are trying to be approachable to the community and reaching out to community leaders and casters of note. This will allow us to not only build connections, but also to gather greater insights into what needs to be done. Everyone starts loving Dota 2 after certain amount of exposure. We just need to figure out how to keep them interested until they reach that point where they love the game.
Secondly, we�re planning to run as many and various leagues as possible, in hopes that we can send out a consistent message that we take competitive gameplay seriously. From this point on we will work hard to deliver the best possible experience to both participants and spectators. Our goal is to help the community build more teams and pave the way for Korean teams excel in global competitive scenes.
With how big of a marketshare League of Legends has in Korea, are you worried that it'll be tough to get players in?
League of Legends has an unprecedented second-to-none marketshare that�s been rightfully earned through hard work. We can learn a lot from Riot Games� track record. It will only be an agonizing uphill battle if our only concern was about the competition.
So instead, our approach is to start with a humble beginning and focus on slowly increasing the size of the overall pie, rather than just our portion. It�s great that we have quality games like League of Legends and Dota 2. I hope everyone enjoy and have fun with the game they choose to play.
"Nexon head talks Dota 2" was posted by Rod Breslau on Fri, 21 Jun 2013 13:16:13 -0700