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    Ancestors: The Humankind Odyssey Releases For PC This Summer, Consoles This Winter

    By GameInformer,

    Panache Digital Games' Ancestors: The Humankind Odyssey, a game that tasks you with playing as a clan of apes through several generations, is releasing this summer for PC and in the winter for consoles.

    This is the first title from Panache. The project is headed by Patrice Désilets, who is best known as the creative director of Assassin's Creed titles up until Brotherhood. Ancestors is about survival, as you travel through Africa in both its forestry and savannas. You use your instincts and skills to ward off predators and learn new ways to stay alive.

    Click here to watch embedded media

    Ancestors releases for PC via the Epic Games store on August 27. As for consoles (PlayStation 4 and Xbox One), it arrives in December. You can read our preview from earlier this year by heading here.

    View the full article

    Patch 8.2 PTR - Conflict and Strife PvP Talent Essence

    By Curse,
    Patch 8.2 PTR - Conflict and Strife PvP Talent Essence
    The latest PTR update added a new essence, Conflict and Strife, to the repertoire of options currently in the patch. However, this one is a little more interesting as its major slot allows a specific predetermined talent from your spec's PvP talent pool to be used in PvE content at all times. Here is a list of what each class and spec gets from this trait.


    Originally Posted by MMO-Champion
    • ideathknights.gif Death Knight (Forums / Skills / Talent Calculator)
      • Blood
      • Frost
        • Chill Streak - Deals up to 6% of the target's total health in Frost damage and reduces their movement speed by 70% for 4 sec. Chill Streak bounces up to 9 times between closest targets within 6 yards.
      • Unholy
        • Necrotic Strike - A vicious strike that deals [ 30% of Attack Power ] Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing up to 7% of the target's maximum health in healing received.
    • idemonhunters.gif Demon Hunter (Forums / Skills / Talent Calculator)
      • Vengeance
      • Havoc
        • Demonic Origins - The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
    • idruids.gif Druid (Forums / Skills / Talent Calculator)
      • Balance
        • Moonkin Aura - Starsurge grants 4% spell critical strike chance to 8 allies within 40 yards for 18 sec, stacking up to 3 times.
      • Feral
        • Leader of the Pack - While in Cat Form, you increase the melee and ranged critical chance of raid members within 40 yards by 5%. Leader of the Pack also causes affected targets to heal themselves for 4% of their maximum health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.
      • Guardian
        • Sharpened Claws - Maul increases the damage done by your Swipe and Thrash by 25% for 6 sec.
      • Restoration
        • Overgrowth - Instantly applies Lifebloom, Rejuvenation, Wild Growth, and Regrowth's heal over time effect to the target.
    • ihunters.gif Hunter (Forums / Skills / Talent Calculator)
      • Beast Mastery
        • Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
      • Marksmanship
        • Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
      • Survival
        • Survival Tactics - Feign Death removes all harmful magical effects, and reduces damage taken by 99% for 1.5 sec.
    • images.gif Mage (Forums / Skills / Talent Calculator)
      • Arcane
        • Arcane Empowerment - Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.
      • Fire
        • Flamecannon - After standing still in combat for 2 sec, your maximum health increases by 3%, damage done increases by 3%, and range of your Fire spells increase by 3 yards. This effect stacks up to 5 times and lasts for 5 sec.
      • Frost
        • Concentrated Coolness - Frozen Orb's damage is increased by 10% and is now castable at a location with a 40 yard range but no longer moves.
    • imonks.gif Monk (Forums / Skills / Talent Calculator)
      • Brewmaster
        • Hot Trub - Purifying Brew deals 30% of your purified staggered damage to all enemies within 10 yards.
      • Mistweaver
        • Way of the Crane - Increases your Physical damage by 25%, you remove and become immune to all snare and root effects and you heal up to 3 nearest allies for 150% of all damage done. Lasts 15 sec.
      • Windwalker
        • Reverse Harm - Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 2 Chi.
    • ipaladins.gif Paladin (Forums / Skills / Talent Calculator)
      • Holy
        • Divine Favor - Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.
      • Protection
        • Steed of Glory - Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.
      • Retribution
        • Unbound Freedom - Blessing of Freedom also increases movement speed by 30%.
    • ipriests.gif Priest (Forums / Skills / Talent Calculator)
      • Discipline
        • Premonition - Heals nearby targets within 20 yards for [ 75% of Spell Power ], and applies Atonement to yourself. Deals [ PS * BC1 ] Shadow damage to yourself for each Atonement you have active, and increases their duration by [ 5 + 0.1% of Spell Power ] sec.
      • Holy
        • Rapid Mending - Prayer of Mending is now instant cast, and its jump range is increased by 10 yards.
      • Shadow
    • irogues.gif Rogue (Forums / Skills / Talent Calculator)
      • Assassination
        • Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
      • Outlaw
        • Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
      • Subtlety
        • Smoke Bomb - Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.
    • ishamans.gif Shaman (Forums / Skills / Talent Calculator)
      • Elemental
        • Lightning Lasso - Grips the target in lightning, stunning the target and dealing O2% of the target's maximum health in Nature damage over 5 sec. Can move while channeling.
      • Enhancement
        • Ride the Lightning - If there are more than 2 enemies within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing [ 50% of Spell Power ] Nature damage. Otherwise, you conjure bolts of lightning to up to 2 furthest enemies within 40 yards dealing [ 50% of Spell Power ] Nature damage.
      • Restoration
        • Ancestral Gift - You become immune to Silence and Interrupt effects for 5 sec after using Spiritwalker's Grace.
    • iwarlocks.gif Warlock (Forums / Skills / Talent Calculator)
      • Affliction
        • Endless Affliction - Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec.
      • Demonology
        • Nether Ward - Surrounds the caster with a shield that lasts 3 sec, reflecting all harmful spells cast on you.
      • Destruction
        • Demon Armor - Protects the caster, increasing maximum health by 10% and increases armor by 150%.
    • iwarriors.gif Warrior (Forums / Skills / Talent Calculator)
      • Arms
        • Sharpen Blade - When activated, your next Mortal Strike will deal 15% increased damage and reduce healing taken by 50% for 6 sec.
      • Fury
        • Battle Trance - You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect.
      • Protection

    View the full article

    Patch 8.2 - Gnome and Tauren Mount Size Update

    By Curse,
    wowmini.png Azshara Raid Testing, Patch 8.2 PTR - Build 30495

    Gnome and Tauren Mount Size Update
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With today’s PTR update, you might notice mount size changes for gnome and tauren player characters. For a very long time, we’ve had issues that stem from gnomes and tauren riding on mounts that appear larger than intended. We’re adjusting their sizing down on normal* mounts.
    This allows us to correct many art and animation bugs with these specific races when mounted, and they look better. Gnomes and tauren now look more like they should, gnomes can actually reach their reins, and tauren can fit through more doorways when mounted.

    Here’s an example of how a gnome character looks when mounted-

    Before the change-


    And after the change-


    This new tech also means that it’s now possible for us to address issues where some mounts are too small on some races. We’re looking to find examples along those lines, so please keep your feedback coming.
    Thank you!
    *There are a few mounts that are not considered "normal"-sized to begin with. For example, Hyena mounts are considered "small", and we’re not sizing tauren differently on small mounts at this time.

    (Blue Tracker / Official Forums)

    View the full article

    Firewatch Publishers Introduce Inexplicably Crank-Based Gaming Handheld

    By GameInformer,

    The idea of the preloaded console is not anything new, even before the days of licensed-but-why mini-Genesis units dusting up the floor of your local Target and Nintendo putting NES Minis on store shelves at their own personal whims. Consoles with preloaded libraries of time-release games are a little more novel, however, and consoles with preloaded libraries of time-release games with a crank are actually genuinely new.

    Thus we come to the PlayDate, an all-yellow handheld from app developer Panic, whom you might know better as the publishers for Firewatch and Untitled Goose Game. Abruptly on Twitter today, the company revealed the new system, a Gameboy-like unit that comes with 12 games that release over a period of 12 weeks from developers like Katamari Damacy creator Keita Takahashi and Getting Over It with Bennett Foddy creator, uh, Bennett Foddy.

    The crank on the system doesn't actually power it in anyway, in case you had ideas in your head of being outside and running low on battery and churning it to buy another few minutes of gameplay. It is actually a control mechanism which some games will use and others will not and acts as an addition to the D-Pad and two face buttons on the front.

    Panic says they have been working on this item for four years now and plan to release it later in 2019, though they claim there are more surprises coming down the pike. Considering every game in it is a secret, I imagine surprises are this thing's raison d'etre to begin with.

    View the full article

    WoW Classic Testing Access as of May 22

    By Curse,
    WoW Classic Testing Access as of May 22
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    First off all, we want to thank all of you who have shown interest in testing WoW Classic. Having extra eyes on so many aspects of the game is a huge help as we prepare for the upcoming release.

    At this time, we’ve finished sending out all of the invites for the first stress test. This large invite wave took a number of hours to process, so please check that thread for details about it and we’ll see many of you there when the test begins later today. Also, don’t forget that we have a couple more stress tests scheduled, so keep an eye out for updates on those in the coming weeks.

    Related to this, we’ve seen a lot of questions about the general invite process and want to clarify a few things. The method in which people are invited from the opt-in pool is not on a first-come-first-served basis, but instead we look at a variety of factors such as the age of the account. That said, the amount of closed beta invites that we’re sending out is rapidly decreasing as we have met our current population needs for testing. We’ll regularly reevaluate the need for additional invites as we go through the testing process.

    Thank you for your continued interest in WoW Classic and we can’t wait to see you in Azeroth on August 27!

    View the full article

    Patch 8.2 PTR - Breath of Sindragosa Changes

    By Curse,
    wowmini.png Azshara Raid Testing, Patch 8.2 PTR - Build 30495

    Patch 8.2 PTR - Breath of Sindragosa Changes
    Originally Posted by "Blizzard (Blue Tracker / Official Forums)
    Taking a moment to give some background and thinking on the various changes to Breath of Sindragosa so far this PTR:

    We agreed with common feedback that Frost DK, overall, had too high a portion of open GCDs in a steady-state rotation. When this happens, it’s generally a problem with a spec’s resource economy, and the baseline buffs to Runic Empowerment and Frost Fever resource generation were meant to address it.

    But Breath of Sindragosa poses a further problem. A Breath that spends (for example) 300 Runic Power is, in a single button press, removing 12 Frost Strikes from the future. In other words, every 2 minutes, it creates 11 open GCDs that otherwise wouldn’t have been there, which is a huge amount. Across all classes, we try to keep an eye on variations in rotation pacing caused by talents—including cases where a talent causes a large deviation in resource economy or GCD utilization—and Breath is a big outlier. And, in all this, we’d prefer to preserve Breath’s signature resource-drain mechanic.

    The first solution, giving increased Runic Empowerment proc chance during Breath, did return resources to the rotation, and did so during Breath. While this correctly targeted the talent (Breath was draining resources, so Breath should put some back in order to mitigate the pacing problems), it was the wrong time to give back resources. Even though Breath itself sucks resources away, players shift all possible resources into Breath, because this is the clear way to optimize the use of the talent. Resources can be shifted into the Breath window using ERW, Horn, and simple pooling, with the result that adding more during Breath itself actually overfills it.

    So the goal of the current change—Breath returns Runes at the start and end—is to make the Breath talent add resources, but to do so outside the Breath window. Even the Runes at the start are effectively “outside” the Breath window, because they counteract 2 Runes’ worth of pooling that otherwise had to be done to play Breath optimally.

    As always, changes are subject to further revision, but this might give some insight into the process for making surgical changes to address specific problems.

    View the full article

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