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    New Resident Evil Village Demo Dates And Times Revealed, PlayStation Gets First Dibs

    By GameInformer,


    The first Resident Evil Village demo was a PS5 exclusive. Given that many can't get their hands on the new generation of PlayStation, players were understandably feeling left out in the cold. Luckily, a new wave of Resident Evil Village demos are on the horizon; here's what you need to know. 

    Resident Evil Village demo date and times

    In the most recent Capcom showcase, the studio confirmed that PlayStation players will get early access both in the village and in the castle. Don't worry, though; demos will come to all platforms, including both generations of PlayStation and Xbox, Steam, and Google Stadia. The demo is slated to last one hour for the multiplatform early access, 30 minutes for the castle, and 30 minutes for the village demos on PlayStation. 

    All platforms demo dates (Village + Castle access)

    North America demo dates - One hour

    • May 1 - May 2 at 5 p.m. PT

    European demo dates

    • May 2 - May 3 at 2 a.m. CEST

    Asia demo dates

    • May 2 - May 3 at 8 a.m. HKT

    PlayStation Early Access demo dates 

    North America demo dates

    • April 17 - 5 p.m. PT (Village)
    • April 24 - 5 p.m. PT (Castle)

    European demo dates

    • April 18 - 7 p.m. CEST (Village)
    • April 25 - 7 p.m. CEST (Castle)

    Asia demo dates

    • April 18  - 1 a.m. HKT (Village)
    • April 25 - 1 a.m. KKT (Castle)

    PlayStation 5 and PS4 players can also preload the demo starting today for those interested. Capcom has also given the green light to stream and share gameplay to their heart's content for those that have garnered early access to the demo. So go ham and say hi to Lady D for us. 

    Are you excited to dive all-in on the upcoming Resident Evil Village demos? After watching the earlier gameplay trailer, what are you the most excited to see when taking to the latest horror game from Capcom? Sound off with your thoughts in the comment section below! 

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    Cyberpunk 2077 DLC Quest Files Found By Dataminer In Recent Patch

    By GameInformer,


    Cyberpunk 2077’s 1.2 patch was announced at the end of last month and vowed to help fix an ample amount of bugs that either affected immersion or outright broke the game. 1.2, however, ended up going above and beyond its original goals, boasting over 100 fixes that optimized quests, reintegrated missing assets, and introduced some more technical, backend remedies. But among all of those updates, a dataminer apparently found some unreleased quest information that could foreshadow potential DLC. 

    Eurogamer spoke to a modder named romulus_is_here who used “CP77 Tools” to unearth the quest data from the archives. According to romulus_is_here, Cyberpunk 2077 quest data is categorized by prologue, part one, and epilogue (or, q000 to q204). The extra quests that haven’t appeared in the game as of yet are listed as q301, which would put them outside of the numbering range for the three default categories. These quests have a “story-ep1” tag which contains “street stories,'' with their own interesting objectives and characters. You’ll meet some mysterious figures like “Wagner” and “Anthony Anderson.” Additionally, some mission objectives will have you disrupt a hostage situation, find a hidden den of netrunners, and disarm a bomb in a swimming pool (among a lot more info) — you know, normal Night City situations. 

    The kidder thinks that these episode 1 “street stories” will likely take place in Pacifica, because they predominantly feature that district’s fixer: Mr. Hands. While there has definitely been little to no information on whether or not these quests even exist or if they’re slated to be DLC, it’s still very easy to imagine episodic content being rolled out with future patches. 

    What do you think about the quest data that romulus_is_here found? Let us know what future content you’re imagining for Cyberpunk 2077 in the comments below. You can also learn more about the game’s tumultuous launch with our game hub right here.

    [Source: Eurogamer]

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    Oddworld: Soulstorm Review – A Bad Batch Of Brew

    By GameInformer,


    Publisher: Oddworld Inhabitants
    Developer: Oddworld Inhabitants
    Release: April 6, 2021
    Rating: Rating Pending
    Reviewed on: PlayStation 5
    Also on: PlayStation 4, PC

    Playing Oddworld: Soulstorm is as arduous as Abe’s quest to liberate his Mudoken brethren from slavery. Each step is a supreme test of patience as you methodically guide your followers through challenging hazards, sweating over the fact that one slip-up could unravel all your effort. If you enjoy putting up with that old-school challenge, you might love this journey. However, if you’re a newcomer or a fan that believes this style of platformer hasn’t aged very well, turn back now. Soulstorm doesn’t do enough to modernize the series’ tedious gameplay, and a litany of severe technical hiccups spoil Abe’s attempted comeback. 

    A reimagining of Oddworld: Abe's Exoddus, Soulstorm’s gameplay remains largely the same: you recruit and guide followers through 2D platforming stages littered with dangers. As charming as the classic Oddworld games are, they can be frustratingly difficult and that hasn’t changed much in Soulstorm. Most Slig enemies and other hazards mow Abe down instantly, and I was infuriated by how little wiggle room I had to correct course when things went sideways. Abe drops so fast that it makes the health meter seem like a cruel tease. While playing Soulstorm, I often felt like I was walking on eggshells because of that high price of failure, retracing every step, re-recruiting every Mudokon, and carefully guiding them through a gauntlet of foes is soul-crushing when it all falls apart in seconds. Dying to unexpected perils, like being suddenly gunned down by off-screen enemies, feels cheap and happens way too often.

    Click here to watch embedded media

    A crafting system serves as Soulstorm’s biggest addition, but it doesn’t feel necessary. You must repeatedly gather the same ingredients every time you die (by searching lockers, trash cans, and fallen foes), which wore me down in a hurry after repeatedly replaying certain sections. The crafted tools themselves, like proximity mines, smoke screens, even a flamethrower, do add a welcomed element of flexibility and improvisation to gameplay. Dropping smoke screens to create hiding spots anywhere is nice, but I wished I didn’t have to make these items myself and grew tired of digging around the same spots over and over.  

    Even when Soulstorm’s difficulty eases up, the gameplay is bland. The action feels largely the same from previous games in the series, and that formula doesn’t evolve significantly beyond the first few hours. Even the more interesting sequences, like facing down a giant mech aboard a speeding train, are far too punishing to be fun. I’m glad that Abe controls better now (he even has a double jump), but the controls still have a mushy unresponsiveness that makes entertaining actions, like possessing Sligs, feel like a hassle. The controls also lead to additional deaths because Abe doesn’t act as swiftly as you need him to, especially during the ill-fitting, overly demanding combat arenas that pit you against waves of baddies while you try to protect fleeing Mudokens.


    Soulstorm would be a tough recommendation for anyone outside of diehard fans if it performed flawlessly, but I encountered several progress-sabotaging bugs (even after installing the big day-one patch) that should scare off even those players. When I died, Mudokens sometimes failed to respawn alongside me even though my tally indicated they were still alive and under my command. That meant I lost out on turning in followers that I’d spent ages trying to safely liberate, which negatively affected my overall quarma – a vital metric in determining which of the four endings you get. 

    Abe occasionally gets stuck in environmental geometry, forcing a restart. At one point, I fell into an infinite loop. One escape portal permanently vanished once I reached it, forcing me to abandon followers. A gun in a late-game turret sequence failed to shoot despite working fine in previous segments. After multiple restarts, I randomly discovered that clicking the right stick “fixed” the weapon for some reason, allowing it to fire. I spent over an hour trying to lead a large group of followers through a particularly challenging area, but once I opened the exit door an invisible wall prevented me from moving forward. I was forced to restart this entire, lengthy sequence twice before the exit worked properly. Soulstorm’s gameplay pushed my patience to its limits, but these bugs sent me over the edge and made me nervous every time I started a new level. “What on Earth is going to screw me over this time?” I regularly asked myself.

    Soulstorm’s faults are a shame because its narrative and presentation brought a smile to my face. Abe and his pals are goofy, delightful underdogs I couldn’t help but root for. The enjoyable story is packed with heart, and the cutscenes look great. I wanted to welcome Abe into a new generation of gaming with open arms, but Soulstorm fails to make a case for why its brand of cinematic platforming works today. In fact, Soulstorm only reaffirmed that Abe’s past adventures are best viewed with rose-colored glasses.


    Score: 5

    Summary: Soulstorm retains the series' signature charm, but it's not enough to forgive its tedious and dated design as well its litany of swear-inducing technical issues.

    Concept: Help Abe liberate his fellow Mudokons from Glukkon tyranny while unraveling the truth behind his own destiny

    Graphics: The CG cutscenes look great, and I love seeing the camera pan out while dozens of Mudokons scurry in the background

    Sound: This voice-acting remains charming and humorous, but the soundtrack is unremarkable

    Playability: The platforming feels much better when compared to New ‘n’ Tasty, but these controls are still stiff and clunky and can cost you your life against the quick-drawing enemies

    Entertainment: Soulstorm has oodles of charm, but tedious design and annoying bugs make an experience that only the most hardcore and forgiving Oddworld fans might enjoy

    Replay: Moderately Low

    Click to Purchase

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    Watch The April Resident Evil Showcase With Game Informer

    By GameInformer,

    Click to watch embedded media

    While there have been a plethora of great titles through the first few months of 2021, we've seen a wide swath of the AAA experiences get pushed to later this year and beyond. Resident Evil Village has been an outlier though, and with its May 7 release date rapidly approaching, Capcom is once again lifting the curtain on one of the biggest titles of the year.

    But what can fans expect to see from this month's brand new digital showcase? The last time we heard from Capcom, fans of the series were inundated with new gameplay, a peek at the company's plan to celebrate the 25th anniversary of the series, and so much more. But will Lady Dimitrescu and her hauntingly beautiful band of vampires make another appearance? Will we finally find out more about Chris Redfield's turn to the dark side? I think you'll have to tune in to find out.

    And what better people to watch the Resident Evil showcase with than with your friends at Game Informer. Dan "The Jacket" Tack will be joining me as we watch along with you and provide the hottest takes and best insight you come to expect from GI.

    We're kicking off the fun at 4:45 p.m. CT, so be sure to join us in the chat and react live as Capcom unveils the future of the Resident Evil franchise. If you can't get enough of our live shows, remember to subscribe on YouTubeTwitchTwitter, and Facebook to get notified when we go live each week!

    If you haven't heard yet, the Game Informer cover this month is Resident Evil Village! If you can't wait to hear more about Capcom's newest entry in its iconic horror series, be sure to check out our exclusive look at the game's upgrade systems and hunting mechanics, our cover announcement, and more!

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    Destiny 2 Guardian Games 2021 Details Revealed

    By GameInformer,


    Eyes up, Guardian, it's that time of year again. The Guardian Games are returning to Destiny 2 where the Vanguard ceases fire with the Cabal Empress Caiatle to get into the friendly competitive spirit. Friendly as that may be, we still want to crush those Titans. Kidding. Mostly. 

    Just like every year, this is a free event for all players and it kicks off next week on April 20. The games will run until May 9 with the banners for each class raised as the competition begins. 

    Last year, Titans absolutely creamed Hunters and Warlocks. Embarrassingly so, and as a Warlock main, I am personally asking to please get your act together so we can take home the W. 


    Just like last time, every week will give Guardians a chance to win gold, silver, or bronze auras that will last through the duration of the seven-day period. The class that wins at the end of the event will be recognized during the Guardian Games Closing Ceremonies taking place between May 7 - May 9. 

    But what about the rewards? The winners will earn the Heir Apparent Exotic Machine Gun (with its Catalyst), an Exotic Sparrow, Legendary class items, a pair of shaders, and two emblems.

    Click image thumbnails to view larger version




    Glowing is pretty too, so you can rep your class with more pride than you may feel with the special Guardian Games Universal ornament set, plus a new weapon ornament for Heir Apparent and new Exotic emotes. Take a look at all of the rewards with the slideshow below: 

    Click image thumbnails to view larger version




    Thoughts on the rewards for this year's Destiny 2 Guardian Games? Shout out that class pride in the comment section below. Even Titans. I'm not salty. 

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    Ubisoft Forward Event Set For Day-One Of E3

    By GameInformer,


    Ubisoft announced its next digital event, Ubisoft Forward, will kick off E3 2021 on Saturday, June 12. Although the publisher doesn’t give any details on what to expect, it’s the first step in clearing the fog in terms of who’s doing what and when during the biggest event in video games. 

    Announcing the next #UbiForward 🔥 Part of #E32021

    👉 https://t.co/wadfUzS9PM pic.twitter.com/YrE3o6NHyB

    — Ubisoft (@Ubisoft) April 15, 2021

    The show airs live at 12 p.m. PT. The previous Forward presentation took place last September, so it's been a good while since we've gotten one of these. In case you missed the other shows, Forward is basically Ubisoft’s equivalent of a Nintendo Direct or State of Play. That means it’s time to start speculating on what the company will do and, most importantly, what we as fans think they should do. 

    Far Cry 6 is arguably Ubisoft's biggest game it has waiting in the wings that we haven’t heard a peep from since it was delayed last October. The same goes for the unfortunately named Rainbow Six: Quarantine. There’s also Skull & Bones, the long-awaited multiplayer pirate that has been lost at sea for years at this point. Could that title finally pull into port? 

    We know there won’t be an Assassin’s Creed game this year since Valhalla will continue to receive expansions and updates going into 2022. Ubisoft could provide an update on Prince of Persia: The Sands of Time Remake, which was delayed indefinitely in February. Remember the raucous-looking Riders Republic? That game’s launch also got pushed back. Did we mention that Ubisoft has a lot of games that have been delayed? To be fair, it’s far from alone on that front.

    E3 takes place June 12 to June 15 and will be an entirely online event that's free of charge for fans to enjoy. Companies like Nintendo, Microsoft, Capcom, and even Konami have been confirmed to participate while Sony, for now, seems to be sitting out once again. 

    What do you hope to see pop up during Ubisoft Forward? Let us know in the comments! 

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