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Hot on the heels of a dormant, long-overdue-for-a-sequel Ubisoft video game franchise getting a Netflix series in Splinter Cell, another IP from the Ubisoft stable fans have been waiting a long time to continue playing in is making the leap to the digital-streaming service. Beyond Good & Evil, the cult classic 2003 title, is receiving a Netflix feature adaptation that reportedly blends live action with animation.
According to The Hollywood Reporter, Rob Letterman, who directed 2019's Detective Pikachu, is set to take up directorial duties on the Beyond Good & Evil adaptation, with Jason Altman and Margaret Boykin form Ubisoft Film & Television producing. According to the report, the adaptation is already in early development, and the team is searching for writers at the moment.
Fans of Beyond Good & Evil have been clamoring for a new entry in the series, and at E3 2017, Ubisoft announced Beyond Good & Evil 2 with a cinematic trailer. Unfortunately, details have been relatively scarce ever since. However, earlier this month, Ubisoft confirmed that the long-awaited game sequel is still coming along, but fans shouldn't expect to hear too much in the near future.
[Source: The Hollywood Reporter]
Despite all of the new info about Halo Infinite we got last week, some details were conspicuously absent. Namely, Microsoft and 343 Industries weren't talking about multiplayer, which is traditionally a major draw for the series.
Today, the official Halo Twitter account confirmed rumors that the upcoming game's multiplayer mode will be free-to-play, making it accessible to people regardless of whether or not they purchase Halo Infinite.
The tweet also confirms that the Xbox Series X version will support 120 frames per second – presumably compared to the Xbox One version, which likely won't.
This free-to-play move is a big one for a series that has earned just as much (if not more) acclaim for its multiplayer modes than its single-player offerings. When the 343 and Microsoft are ready to share more details, we are eager to hear what they have to say.
Sucker Punch's samurai simulator Ghost of Tsushima has been out for 10 days now, and we've spent an impressive (or alarming) amount of time wandering its gorgeous island setting, slaughtering invasive forces, and being kind to the local wildlife. Sony has released a slew of stats that highlight exactly what players have been up to, and it's pretty eye-opening.
All told, nearly 140 million enemies have collapsed in fear at the sight of hero in Sakai. You like music? You're not alone, as more than 28 million songs have been played on the in-game flute. And, most importantly, exactly 8.8 million foxes have been pet. Check out the complete stats in the gallery below.
Click image thumbnails to view larger version
Want more Ghost of Tsushima coverage? You're in luck. Whether you're just starting out, curious about its Kurosawa mode, marveling at its minute details, or setting your sights on earning a platinum trophy, we've got you covered.
Earlier this year, Square Enix announced a glut of Final Fantasy VII Remake merchandise was on the way. Joining the various memorbilla to celebrate your fanfare was two jigsaw puzzles, which come at a great time, considering our current quarantine situation and people looking for more things to do indoors. You can now pre-order these jigsaw puzzles that are releasing in October from the Square Enix Store and other retailers.
The 1,000-piece puzzle (pictured above) features Cloud posing with his Buster sword on his Hardy Daytona motorcycle. It costs $24.99, and finishes at 2 ½ feet wide. If you're looking for something more reminiscent of the original release, the 500-piece puzzle is of the cast, using the classic character illustrations by Tetsuya Nomura (pictured below). It finishes at over a square foot, and retails at $19.99.
Both puzzles are set to come out on October 28, so if you want to piece together your Final Fantasy VII favorites, get your pre-orders in to secure the opportunity.
After an initial release that failed to meet fan expectations, Anthem saw a rapid drop-off in its player base, and failed to transform into the long-tail living game that its creators had clearly hoped to craft. But BioWare has also more recently articulated its goals to dramatically rework the game to better capture its potential.
The developer has remained pretty quiet on that work, but today offered a relatively robust examination of one of the game’s biggest trouble spots – loot and equipment. In a detailed blog post from BioWare, studio director Christian Dailey explained some of the changes that the team is exploring.
Amid several important adjustments, BioWare is increasing the frequency of loot and aiming to make those drops be more meaningful and viable when they arrive. More of the loot you collect will have deterministic routes to pick-up, rather than being entirely random. And loot will have much increased options for modification, including the rerolling of inscriptions and the leveling up of items you like.
Anthem also previously struggled with a loot system that oddly locked your gear during missions, and prevented easy switching. It sounds as if that is going away, with the ability to find new equipment and put it on right away. That change goes along with a total overhaul of the equipment sheet, which can now be accessed from anywhere.
Beyond those and other changes to loot, Dailey also explained that gunplay is being reworked to be more responsive, melee items and builds are getting a close inspection, and the use of skill points to unlock new equipment and synergies is also a major focus.
Anthem offered some fun flight and combat experiences in its initial incarnation, and featured a lovely world with a rewarding and interesting fiction. But most players found the experience shallow and lacking in long-term engagement opportunities. Here’s hoping the long rework cycle that BioWare is attempting bears fruit, and the game emerges as a worthwhile adventure to rediscover.
My daughter pretends she doesn't like Star Wars as a way to annoy me, but can't hide her love of video games. At age seven, she's become an avid gamer both on PC and console, and is an expert in all things Roblox, Minecraft, and Sea of Thieves.
She's also starting to show an interest in some of the games I play, primarily platformers and JRPGs. As you may have read already, at age six, she loved Kingdom Hearts III, but was also mighty confused by it.
I won't let her sit in on the bloody games like The Last of Us Part II or Ghost of Tsushima, but I have let her watch me compete in Overwatch. Yes, it has guns and violence, but it's also colorful and competitive, and she's latched onto the latter two elements in a big way. She likes watching me compete, and thinks the world of D.Va's character design.
A few nights ago, I booted Overwatch for a few matches, and my daughter entered the room. Unprompted, she proceeded to critique every single hero in the game while scrolling through the hero select screen. In a scramble to turn on my phone's voice recording app, I missed a few of her hero reviews, but managed to get most of them. Here are some of her more amusing takes on Overwatch's personalities:
EchoDaughter: "Oh my gosh, I love her! Her face is so pretty! Wait... Is she not a girl? No, she isn't. Look at her head. It's broke. Her feet are also pencils or skates. Must be a robot with a girl face. Still she's pretty."
Daughter: "Gross! Dad, look! He's the Joker!"
Me: What? Oh. His smile. Yeah. He's kind of a goofball.
Daughter: No. He IS the Joker. Look. (she walks over to the TV and points at his face while giving me a look like I'm an idiot)
Me: Yup. I just said he has the same smile.
Daughter: His eyes, dad? Same eyes. It's him. Joker!
Me: Sure, but let's say he wasn't. What do you think of him as a hero?
Daughter: He's the Joker. I don't like him.
Daughter: Wha... WHAT? DOES SHE HAVE A KNIFE THROUGH HER HEAD?!
Me: ... No. That's for her hair. One of those hair things.
Daughter: ... Looks like a knife, dad.
Me: It isn't. She'd be in pain. She's perfectly fine.
Daughter: Okay. I like her. She looks like someone you could be friends with.
Me: How so?
Daughter: She's just nice. I can tell.
Daughter: I like his colors. He looks like he works on rockets.
Me: Why is that?
Daughter: Those glasses he wears. They are a special kind for rocket making.
Me: Makes sense.
Daughter: He may be too young to do that though. I think he's in, like, fifth grade.
Daughter: What is she? What are those things called, dad?
Me: A robot?
Daughter: No. Um... An antelope?
Me: You think she looks like an antelope?
Daughter: Yeah. That kind with the horns.
Daughter: She's kinda a pretty one too. I don't like her legs though.
Daughter: No. (Immediately moves on to another character)
Daughter: I like him, but I also do not like him. He shouldn't be in this game. He should be in the fox one we played.
Me: Super Lucky's Tale?
Daughter: Yes! He should be there.
Me: You want Wrecking Ball to relocate to Lucky's Tale?
Daughter: Yes. His ball can stay, but he doesn't fit. He's too...um...squishy.
Me: Too cute?
Daughter: He's not cute, dad! I just don't like him here!
Me: Forget I said anything.
Daughter: I think she looks good the way she is, but her boots need to change to make her look cool. She's cool, but new boots will make her cooler. She can put cool stuff at their sides like...um...some skulls.
Me: Those are cool?
Me: But you don't like Reaper's skull?
Daughter: He's okay. He should have some shoes. Like, shoes that levitate.
Me: He's already levitating.
Daughter: No no. Shoes that are cool and make him bouncy.
Me: So he bounces and no longer levitates?
Daughter: Yup. He can only bounce when the cooldown is up. You can't jump unless bouncy shoes are ready. Maybe he also has a jetpack.
Daughter: I love her! Not her belt. That could be better. I was thinking her gloves could also have a power that is stronger than anything else in the game.
Me: What do you mean by that?
Daughter: It's a scratch that only takes like 10 seconds to down you. Her gun should also have a skull on the end.
Me: What's with the skulls all of a sudden?
Daughter: I know. This one would be different. It would have eyes and a mouth that would be the bullets.
Me: I think you need to workshop that one a little.
Me: This is your favorite character. Is she perfect?
Daughter: No. I think she should be changed. You see those brown marks on the robot? Those should be gone and replaced with polka dots. Her gun should blast out cupcakes. She shoots them at faces. It would only take like 20 seconds to down someone with them.
Daughter: He shoots out the dragon, right?
Me: Yup. But he also has a dumb bow and arrow.
Daughter: He's okay, but I'm thinking the dragon could do double hits.
Me: Ugh. He should just be out of the game.
Daughter: No. I think maybe his pants could have dragons on them. That would make you like him.
Me: Even if you gave me a million dollars I wouldn't like him in the slightest.
Daughter: But he looks like you. Same face.
Me: Don't say that.
Daughter: SAME FACE! (laughs)
Me: You're breaking my heart.
Daughter: What's his name again?
Daughter: You're now daddy Hanzo!
Me: And we're done looking at heroes.