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    Square Enix Reveals New Final Fantasy XVI Art And Story Details

    By GameInformer,


    Remember waiting years for Final Fantasy XV and desperately lapping up any new information on it? After the reveal of Final Fantasy XVI last month, some fans were bracing themselves for another long road of sparse information. But today, we're already learning more about the upcoming RPG; Square Enix launched a website providing additional background. Some new key art backs up a detailed synopsis of the world, central characters, and lore.  

    The website introduces us to stoic protagonist Clive Rosfield, his affectionate younger brother Joshua, and their trusted childhood friend, Jill Warrick. The brothers Rosfield share an interesting dynamic in that Clive, the brave and dedicated knight, merely guards the Phoenix’s awesome power while Joshua, a sheepish bookworm, is the human chosen to wield it. It’ll be fun to see how the relationship between them and their sister-from-another-mother Jill plays out. 

    The crystal-laden world of Valisthea also gets some fleshing out, including lore on the individual kingdoms that feature tantalizing redactions regarding the Eikons they command. Eikons are Final Fantasy XVI's version of the classic summoned monsters, while Dominants are the blessed (or cursed) souls chosen to wield them. For a visual look at what's to come, check out the gallery below for some of the beautiful new artwork for both the characters and environments. 

    Final Fantasy XVI is slated to launch on PlayStation 5 as a console exclusive... and Square Enix is not giving any information surrounding possible releases on Xbox Series X/S or PC. There’s no launch date yet, but Producer Naoki Yoshida promises the next big reveal will come in 2021. While we endure the seemingly long wait to release, check out this video where we discuss what we’d like to see in Final Fantasy XVI

    Click image thumbnails to view larger version




    How’s Final Fantasy XVI shaping up? Share your thoughts in the comments! 

    [Source: Final Fantasy XVI]

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    Ghostrunner On Console Is The Worst Way To Play

    By GameInformer,


    Based on what I've seen of reviews and preview builds, I feel like you might have a good time playing Ghostrunner on PC. However, I've been playing the game on Xbox One. I can assure you the game I'm playing on console cannot be the same game people are loving on PC. After several hours playing the first-person platformer from One More Level, it's painfully clear this game was not made with consoles in mind, since my time has been plagued by clumsy controls and imprecise platforming. 

    Ghostrunner is built around speed and agility. Its opening CG cutscene shows the robot protagonist (aptly named "Ghostrunner") barreling through a neon-drenched cyberpunk city, chopping bad guys in half, and flying through the air. It's one of those scenes that plays before a lot of games, seemingly showing the character pulling off stylish feats that players will never actually perform in the game itself. But for the most part, Ghostrunner delivers on its opening cinematic's promise; from the minute you're given control, you too are jumping high in the air, dashing around foes, and cutting them into bloody bits. It looks cool. It feels terrible. 


    As soon as I started playing Ghostrunner, I knew something was off. Unfortunately for me, I don't have a gaming PC right now. When I was assigned to take a look at the game, I had no choice but to play on console. Almost immediately, Ghostrunner is asking for pinpoint accuracy in its jumps, wall runs, and attacks. On top of that, having a grasp on everything going on around you requires the ability to quickly spin the camera around you, taking note of what's next and judging how to handle the next second. Playing on console with a controller simply doesn't allow for either level of control. No matter what you've set your look sensitivity to, you're never going to have the freedom of movement allowed by the flick of a wrist on a mouse and keyboard. Almost instantly, Ghostrunner on console suffers because of this. The game tries to work around its own deficit with a left bumper to jump control scheme, allowing you to more quickly move the camera with your right thumb than you could if the jump was tied to the A button, but it never feels natural. There are other control schemes to try out (including one with A to jump) but none of them stuck for me either. 

    Like games such as Celeste and Hotline Miami, death in Ghostrunner is always one hit away. Respawns are instantaneous, never making you wait to be reset at a checkpoint. But still, punishment is quick. And also like in Celeste and Hotline Miami, you will be punished in Ghostrunner. A lot. But I never felt it was earned here the way I did in other super-hard-one-hit-death games. I often died because I'd over- or under-shot a jump, was fighting with the camera, or had not aimed in the exact right position for my hits to land. In these instances, death isn't punishment for not obeying a game's harsh-but-fair rules; it's punishment for trying to engage with the game but not being allowed to. 

    Exacerbating all these issues is a really unstable framerate. It is all over the place, often dropping below 30fps, and really hindering the flow of gameplay, affecting jumps and movement that require speed and precision. Browsing the game’s Reddit page, it seems this is a common issue for players on console. There are also a lot of graphical complaints, including on PS4 Pro and Xbox One X, though I can’t personally report any on my end. For what it's worth, the developer has been constantly replying to players on Twitter promising updates and fixes for the game. A patch for PS4 Pro went live yesterday morning. 


    What really disappoints me about my time playing Ghostrunner (and why this isn't an actual review) is that a lot of these issues might be remedied by simply playing on mouse and keyboard. I definitely have reservations about the game outside of console-specific frustrations – it's over-written, you're killed by someone off-screen too much, you're shot off or over platforms by your own locomotion a lot – but my core complaints all come down to my method of playing the game. I'm a bit of a victim of my own circumstance here considering my lack of a gaming PC, but I can't in good faith review the game because I don't believe I've played it the way it should be played. 

    There were moments playing Ghostrunner when it clicked. A solid run through a level where I combined my moves to get around the platforming obstacles, slowed down time to avoid incoming bullets before launching myself into an enemy, slicing them to ribbons, all before grappling myself high up into the air and onto the next level. When it worked, Ghostrunner was a blast. Unfortunately, those moments were few and far between for me. If you can play Ghostrunner on PC, I'd recommend giving it a shot. I've heard great things. At the very least, there's a demo you can try on Steam. But if you can only play on console, sit this one out. It's really not worth the frustration for a few shining moments. 

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    Castle Nathria and Shadowlands Season 1 Go Live December 8

    By Curse,
    wowmini.pngShadowlands Arrives November 23

    Castle Nathria and Shadowlands Season 1 Go Live December 8
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    In just a few weeks after the release of Shadowlands, Season 1 will begin and the gates of Castle Nathria will open as the expansion’s first raid experience.

    Castle Nathria

    Infiltrate the iron-barred walls of Castle Nathria, a 10-boss raid located in the shadowy realm of Revendreth. Face off against unfathomable horrors in a race to uncover a sinister plot and save these lands from a dark and twisted future.

    Raid Unlock Schedule (North America):

    • December 8 – Normal and Heroic difficulties
    • December 15 – Mythic Castle Nathria, Raid Finder Wing 1
    • January 5 – Raid Finder Wing 2
    • January 19 – Raid Finder Wing 3
    • February 2 – Raid Finder Wing 4

    Shadowlands Season 1

    Once the gates of Castle Nathria open on December 8, Shadowlands Season 1 will also begin which introduces a new seasonal affix in Mythic Keystone dungeons along with a new season of PvP action.

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    The Steam Halloween Sale is On Now!

    The Steam Halloween Sale is On Now!

    By Valve,

    : You can find the details for this event on the announcement page here.

    View the full article

    Xbox Games With Gold November 2020 Free Games Revealed

    By GameInformer,


    Sony revealed its PS Plus November lineup earlier this week, including Bugsnax being free for PS5 owners, and now it's Microsoft's turn to show off the Xbox Games With Gold November free games lineup. While there is no Bugsnax, it does include Full Spectrum Warrior, which is a treat in its own right. 

    Full Spectrum Warrior is a really awesome strategy game that has an interesting US military background. As a veteran myself, I was instantly drawn to this game a few years after launch. While it's not a title many would immediately go "ooh, shiny," it does offer a unique experience if you like feeling stressed out of your mind with intense gameplay. 

    Xbox Games With Gold November


    For the full lineup: 

    • Aragami: Shadow Edition ($24.99 ERP): Available November 1 to 30
    • Swimsanity! ($24.99 ERP): Available November 16 to December 15
    • Full Spectrum Warrior ($14.99 ERP): Available November 1 to 15
    • Lego Indiana Jones ($19.99 ERP): Available November 16 to 30

    Another pick to consider is LEGO Indiana Jones. It's a fun game with an appropriate amount of challenge and is a great pick for all ages. Aragami: Shadow Edition is also an intriguing pick, though it was met with mixed reception. It's a dark game, much darker than the other titles in the lineup, and allows players to take on the role of an undead Assassin. It's pretty dope; cheesy at times, but enjoyable. Best part? It's free if you've got the membership, so no harm in checking it out! 

    Just like with the PlayStation Plus lineup, an active Xbox Live membership is required to claim the latest free games. The best part? They are free, so if you don't like them simply uninstall and nothing in your world changes dramatically other than a few lost moments. No big. 

    Missed the PlayStation Plus November reveal? You can catch up on that with our previous coverage here

    Thoughts on the Xbox Games With Gold October lineup? What titles are you hoping to see become available for November? Sound off with your thoughts in the comment section below and tell us all of those Team Green desires! 

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