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    World Boss - The Soultakers, Dungeon Event, D&D Beyond Lauch, Starcraft Remastered

    Curse
    By Curse,
    wowmini.pngPatch 7.3 Music

    hearthstoneIcon.pngHearthPwn's Expansion Creation Competition - Vote For Your Phase IV Favs!

    World Boss - The Soultakers
    This week the World Boss is The Soultakers! Players have a chance to win item level 860 loot and a Storm Relic. Death Knights also can get the hidden appearance for their Frost Spec.

    soultakers.jpg

    frostDKWB.jpg
    mvbar900.jpg


    Weekly Bonus Event - Legion Dungeons
    The Legion Dungeon Event is live this week!

    • You will get one extra piece of loot from the final dungeon boss on difficulties below Mythic+.
    • Pick up Emissary of War from Archmage Timear in Dalaran to earn Cache of Fel Treasures
    • This quest requires you to clear 4 Mythic(+) dungeons and rewards Heroic Tomb of Sargeras loot.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty.

    Look for the following all week long:

    • Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
      • Quest requirement: Complete 4 Legion dungeons on Mythic difficulty.
      • Rewards: One loot box containing a piece of gear from Heroic difficulty Tomb of Sargeras.
    • Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties).

    D&D Beyond Launch
    Our friends over at D&D Beyond have launched the latest official digital toolset for Dungeons & Dragons fifth edition!

    ddbBanner.gif


    sc2.pngStarcraft Remastered Live
    Starcraft Remastered is live!



    scRM.jpg

    View the full article


    Game Freak's Directors Share Their Favorite Pokémon Spin-Offs

    GameInformer
    By GameInformer,

    pokemonfavespin_5F00_610.jpg

    During our time at Game Freak we spoke with studio co-founder, composer, producer, and director Junichi Masuda and director Shigeru Ohmori extensively about the core Pokémon RPGs, but we did sneak in one question about the Pokémon spin-offs. The franchise has found the most success as an RPG, but it has explored nearly every genre on nearly every platform. Our question for Masuda and Ohmori was simple: what's your favorite one?

    Masuda was quick to offer an unsurprising answer, especially if you've been following him on twitter lately.

    masudago_5F00_610.jpg

    "Pokémon Go!" Masuda says, "I am not sure if you can call that a spin-off title." Masuda also brought up the mobile game when we were talking to him about the development of Pokémon Ruby and Sapphire, which he acknowledges were the most difficult for him to create. During the development of those games, he could see the Pokémon brand begin to fade which caused him a great deal of stress, but when the game finally came out, he learned that the franchise was still very popular. “Pokémon Go is experiencing something similar where people are saying, ‘Eh, it’s done. The fad’s over,’ but it was way worse than that after Gold and Silver had settled down and we were working on the next game," Masuda says.

    Ohmori's answer was a little more unexpected. "I played a lot of Pokémon Snap. I got really into it," Ohmori says. "The most fun part for me – this may have been a Japan-only thing – but you could take your game to a convenience store and print out the photos you took and could use them like stickers and put them on things. I just had a lot of fun being able to take the photos in the game and print them out as things that I could use." You can check out our in-progress Super Replay of Pokémon Snap by heading here.

    We also asked which genre Pokémon hasn't explored that Masuda and Ohmori would like to see in the future. "It’s kind of an Easter Egg from X and Y, but Rhydon Racing was a thing in that world. There might be a message in there that I really want to create Rhydon racing," Masuda says.

    "I really want to try working on a real action-focused game," Ohmori says. "Of course, we’ve kind of got those already with fighting games as well so it’s hard to say what it would be. Like a 2D side-scrolling action game, maybe."

    For more on the history of Pokémon, you can check out the latest issue for a 12-page feature covering the franchise’s history, as well as online features and interviews linked below.

    View the full article


    Redesigned Xbox Wireless Adapter Delayed

    GameInformer
    By GameInformer,

    xboxadapter8.15610.jpg

    Microsoft's Xbox Wireless Adapter for Windows 10 PCs was supposed to be out already, but the company has delayed the device into 2018.

    The adapter ($24.99) lets PC gamers hook up to eight Xbox controllers wirelessly at once. There is a device that currently does this, but the new product is smaller.

    The company's web store lists a new release date of January 31, 2018, which could be placeholder. You can get it before then, however, if you live outside of the U.S. or Canada. Regions like Japan and Australia are getting it this fall.

    [Source: Microsoft via The Verge]

     

     

    Our Take 
    It's not an essential device, but the news is disappointing nevertheless. It's strange that the device is clearly being manufactured and is ready to go, but has been pulled from specific territories.

    View the full article


    Agents Of Mayhem Review – Absurd Explosive Fun

    GameInformer
    By GameInformer,

    agentsmayhem_5F00_610.jpg

    In many ways, Agents of Mayhem feels like a child smashing action figures together and making explosion sound effects. On one hand (the one holding the bad guy), the game is a shallow rumination on good versus evil. On the other hand (the one holding the hero), it’s silly in all the right ways that make it entertaining and fun to play. The imprint of developer Volition’s previous series, Saint’s Row, is impossible to ignore. Both are open-world games with over-the top characters and explosive action, but despite that heritage, Agents of Mayhem finds an identity of its own thanks to the memorable characters and structure, even if the action is familiar.

    Agents of Mayhem is an open-world game with all the familiar trappings of the genre. You can steal cars and drive them around with reckless abandon, tackle sidequests littered across the map, and shoot your way into and out of trouble on your mission to disrupt the bad guys’ plans. It sets itself apart from other open-world games in a few ways, however. Seoul is small, meaning you never have to drive far to get in trouble, and the car you can instantly call in at any time is always far superior than anything you can find in the wild. You also switch among a cast of unlockable playable characters each with distinct abilities and playstyles.

    Volition once described Agents of Mayhem as being similar to a Saturday-morning cartoon like G.I. Joe, and the comparison is apt. All major cutscenes are animated like an ‘80s cartoon, which helps. Each of the 12 playable characters, the assorted support and side characters, and all the villains are completely different. They look like they were designed to be action figures from the start, except they have no qualms with profanity and cheer when a particularly troublesome bad guy gets his head violently blown off. The characters are juvenile, and they are participating in an immature story, but they’re well-realized and I like them for different reasons – like Daisy’s drunken disdain for authority, or Rama’s mission to save her homeland from a seemingly unstoppable disease. Some characters are serious, but most are goofy weirdos, and I like spending time with all of them.

    Beyond their unique personalities, each playable character feels different and uses different weapons. I quickly gravitated toward Fortune with her fast movement and awesome jumping animations, but you can also forgo guns entirely and use a character like the melee-focused Scheherazade, or use both. You take three Agents with you to most missions, which lets you experiment while still keeping your favorites in rotation. The shooting (explosive barrels are everywhere), driving (ramps are easy to find), and jumping feel great, making each agent a super hero in their own way, but I did run into physics hiccups occasionally. Some actions feel too slow, like switching between your three characters or using a special ability, leading to the occasional unfair death.

    (Please visit the site to view this media)

    The futuristic version of Seoul which serves as the setting for all the action is bland with few memorable locations. It hampers the experience as an open-world game, but its variety of missions makes up for it. Agents of Mayhem is an underwhelming open-world game, but it’s a great action game.

    The story is stupid, but I mean that in a complimentary way. Agents of Mayhem thinks it’s funnier than it is, but its lighthearted atmosphere and goofy characters make the hundred jokes that flop forgivable when you do run into one that hits and makes you chuckle. I wasn’t so much engaged in trying to uncover everyone’s motivation and stop the bad guys as much as I was eager to see the new character interactions and perform the next bizarre task. One boss fight, for example, has you trying to hack the autotune software of an evil popstar between bouts of gunfire so his fans hear his true voice and turn on him. Even the optional side missions introducing the new playable characters are weird and fun. To unlock Daisy I had to retrace the steps of her bender from the night before to figure out how and why she drunkenly entered a robot-fighting tournament and tried to steal art from a collector.

    Every character, even the ones you aren’t using, level up at a steady clip earning new abilities you can apply any time you want – handy when you bring in a new character, but forget to upgrade them before leaving. You can also send unused agents out on missions to earn money and rewards in the background and level up broader abilities affecting everyone, like faster cooldowns and experience multipliers. The result is an excellent pace of rewards for nearly every action that make the characters stronger and offer more options to customize them to your personal playstyle.

    Agents of Mayhem is cheesy, rarely funny, and generally ridiculous, but I was eager to play for long periods of time. The action is frenetic and fun, with room for strategy using all the characters’ assorted abilities. Even if Seoul ends up being a bland backdrop, I enjoyed being in the world and causing explosions in at every opportunity.

    View the full article


    Patch 7.3 PTR - Build 24829

    Curse
    By Curse,
    Patch 7.3 PTR - Build 24829
    A new build may be on its way to the PTR.


    BIMap.jpg

    newMusic.jpg


    Achievement Changes
    Originally Posted by MMO-Champion
    Artifacts
    Class Hall



    Spell Changes
    Originally Posted by MMO-Champion
    idruids.gifDruid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Feral, Balance, Guardian
    • Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant.

    Professions
    Alchemy
    • Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25.
    • Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20.
    • Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite.
    • Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite.
    • Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite.

    Leatherworking
    • Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4.
    • Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5.
    • Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2.
    • Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5.
    • Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2.
    • Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4.

    Tailoring
    • Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8.
    • Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6.
    • Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4.

    Item Effects
    • Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown.
    • Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% of the damage dealt. Instant. 1.5 min cooldown.
    • Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 18,000 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant.
    • Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute.
    • Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute.



    Misc Changes
    Originally Posted by MMO-Champion
    Currency Types
    Legion
    • Argus Waystone - Used by the minions of Sargeras to force open portals from Argus to other Legion-controlled worlds. Max Quantity: 100. 40.
    • Veiled Argunite - This dull-colored crystal is highly valued by ethereal traders, especially Thaumaturge Vashreen aboard the Vindicaar. Max Quantity: 2000. 1500.

    Holidays
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".

    Map Areas
    Antorus, the Burning Throne
    • Antorus, the Burning Throne - Music: Raid_73_AntorusGeneralWalk.
    • Antorus, the Burning Throne > Den of the Devourers - Music: Raid_73_AntorusBattleWalk.
    • Antorus, the Burning Throne > Elunaria - Music: Raid_73_AntorusElunariaWalk.
    • Antorus, the Burning Throne > The Exhaust - Music: Raid_73_BurningThroneWalk.

    Argus
    • Antoran Wastes - Music: Zone_73_AntoranWastes_GeneralWalk.
    • Antoran Wastes > Burning Breach - Music: Zone_73_AntoranWastes_FullLegionWalk.
    • Antoran Wastes > Hope's Landing - Music: Zone_73_AntoranWastes_HoldoutWalk.
    • Antoran Wastes > Light's Purchase - Music: Zone_73_AntoranWastes_HoldoutWalk.
    • Krokuun - Music: Zone_73_Krokuun_GeneralWalk.
    • Krokuun > Annihilan Pits - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Court of the Avenger - Music: Zone_73_Krokuun_CourtoftheAvenger.
    • Krokuun > Crown of Destruction - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Darkfall Ridge - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > High Inquisitor's Lair - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Nath'raxas Hold - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Nath'raxas Spire - Music: Zone_73_Krokuun_CourtoftheAvenger.
    • Krokuun > Seat of Annihilation - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Shattered Fields - Music: Zone_73_Krokuun_XenedarLandingWalk.
    • Krokuun > The Xenedar - Music: Zone_73_Krokuun_XenedarWalk.
    • Mac'Aree - Music: Zone_73_MacAree_GeneralWalk.
    • Mac'Aree > Arinor Gardens - Music: Zone_73_MacAree_KiljaedenWalk.
    • Mac'Aree > Isolon - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Isolon Basin - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Kil'jaeden's Terrace - Music: Zone_73_MacAree_KiljaedenWalk.
    • Mac'Aree > Oronaar Collapse - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Ruins of Oronaar - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Shadowguard Incursion - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > Shadow's Concourse - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > The Umbral Locus - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > Triad's Conservatory - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > Umbra Hollows - Music: Zone_73_MacAree_VoidFullWalk.

    Invasion Points
    • Invasion Point: Aurinor - Music: Zone_73_InvasionPoints_Island_GeneralWalk.
    • Invasion Point: Bonich - Music: Zone_73_InvasionPoints_Forest_GeneralWalk.
    • Invasion Point: Cen'gar - Music: Zone_73_InvasionPoints_Fire_GeneralWalk.
    • Invasion Point: Naigtal - Music: Zone_73_InvasionPoints_Marsh_GeneralWalk.
    • Invasion Point: Sangua - Music: Zone_73_InvasionPoints_Blood_GeneralWalk.
    • Invasion Point: Val - Music: Zone_73_InvasionPoints_Ice_GeneralWalk.

    Seat of the Triumvirate
    • The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk.
    • The Seat of the Triumvirate > Shadowguard Incursion - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk.
    • The Seat of the Triumvirate > The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk.
    • The Seat of the Triumvirate > Triad's Conservatory - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk.

    Scenarios
    Invasion Point: Val
    • Step 03: Change in Leadership - Kill the Legion's commander on Sholoth. Val.

    View the full article


    Here's How To Beat Matterfall's Difficult Final Boss

    GameInformer
    By GameInformer,

    Matterfall3610.jpg

    Matterfall is a challenging game. However, it's final boss is a particularly excrutiating pain as its hard to learn the patterns necessary to defeat him thanks to how much chaos is going on during the battle at any given moment. We've recorded a successful run of taking down him down. Obviously, there are MAJOR SPOILERS here, so don't watch if you don't want Matterfall's final battle revealed to you.

    Okay, if you're still reading want to know how to take down The Weaponized Excavator here's a video. My recommendation for augmentations is this: Railgun, Shockwave Radius, and Strike Damage. As you can see in the video below, the shockwave radius is essential because it will allow you to destroy all of the excavator's fireballs as they come at you, letting you get a shot off with the railgun during the rhtyum dodging segments. The Strike Damage augmentation let's you blow through enemies without firing on them, giving you more space to work with.

    (Please visit the site to view this media)

    For more on Matterfall, you can check out our review here and more tips and tricks here.

    View the full article


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