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    BOOMSHAKALAKA! There's a new NBA Jam coming, it seems

    By GameSpot,




    There's a new NBA Jam video game in the works, it seems. The official NBA Jam Twitter page last night posted a message that plainly states: "Retweet if you're ready for a new NBA Jam!" No other details were provided.


    2010's NBA Jam is the most recent entry in the over-the-top pro basketball series from EA Sports. A follow-up, NBA Jam On Fire Edition, was released in 2011 alongside versions of the game for iOS and Android devices.


    EA Canada was responsible for 2010's NBA Jam, which we gave a 7 in our official review that year. "This rim-rocking arcade classic returns, and though it's missing modern amenities, it's still an awful lot of fun," GameSpot editor Tom McShea said.


    Source: GameSpot

    Some Just Cause 2 users have played for more than 500 hours

    By GameSpot,




    Some Just Cause 2 players have played the game for more than 500 hours, Avalanche Studios founder and creative director Christofer Sundberg has revealed in a new interview. The reason the game has stayed so popular (it has more than 500,000 users per month) years after its launch in 2010 is because there is always something new to do or try, Sundberg said.


    "It's a massive playground. It's one of those games that ... if you'd like to play a game for half an hour, you can play Just Cause. Just jump in a car and crash into a wall and grapple a helicopter and fly somewhere," Sundberg told Polygon. "Blow up a 200-meter-tall radar tower. All of a sudden you have 30 minutes of action experience and now it's time for dinner, so you shut it off. Two months later you can do the same thing. That's what I think has kept it alive. It's a game that you can come back to. You don't have to play it over a long period of time, even though people do. We have some players who've played the game for 500 hours."


    Just Cause 2 has sold "slowly" since launch, Sundberg said, and more than 6 million people have now played the game. The PC version sees around 3,000 new players per week, thanks to mods like the Avalanche-approved multiplayer mod, Sundberg said.


    Given the strong sales and critical reception for Just Cause 2, a third entry in the series seems likely. Avalanche's office in New York City is currently working on a new AAA title to be published by Square Enix (publisher of the first two installments), which is rumored to be Just Cause 3.


    "It's a huge franchise for the studio, so you shouldn't be surprised if there is a Just Cause game in the future, but right now it's nothing we can talk about," Sundberg said.


    Whereas the Just Cause series was formerly one of the only major franchises priding itself in massive, open-world gameplay, various other games have come along since, including Far Cry 3, Watch Dogs, and The Crew, among others. But Sundberg isn't worried about the competition because he feels that Avalanche's games offer a level of player agency and freedom that others do not.


    "Obviously we feel the pressure," Sundberg said. "But also, I think when I talk to publishers, and also developers, I get the sense that many of them aren't really prepared to give up that level of control that many games have over the player."


    "In Just Cause, you play for a few missions, and then you have a 32 by 32 kilometer world to go anywhere at any time using any vehicle," he added. "I mean, there's a million ways that you can break the game. You can take a plane and just fly it out somewhere. You won't hit an invisible wall or anything. It's just that there are so many ways you can take away from the experience. That's why I think... I'm not worried about [the competition]."


    Right now, Avalanche is focusing on open-world car-combat game Mad Max, which is coming to consoles and PC later this year published by Warner Bros. Sundberg said this game will be "much more mature" than Just Cause, but made clear that it still retains a certain level of "playfulness."


    Source: GameSpot

    Destiny's Shrike vehicle would be right at home in Star Wars

    By GameSpot,



    Bungie has pulled the covers off the Shrike, its latest ridable vehicle for upcoming shared-world shooter Destiny.


    The bike is described as sleek and fast by Bungie. "Guardians aboard Shrikes rocket across the frontier borne on contrails of light," added the developer on its blog. Multiple pieces of concept art were posted, showing how the Shrike could quite easily blend into any Star Wars movie.


    “The ability to summon a vehicle on demand turns you and your friends into a futuristic biker gang,” said art lead Tom Doyle. “Getting from point A to point B should be fun… not a menu option.”


    The Shrike has three paint schemes--based on the class choice of Hunter, Titan, or Warlock--and can be upgraded over time. The bike's paint job will modify over time to reflect these upgrades, too.


    Bungie will unveil more vehicles for Destiny in the coming months, ahead of the game's beta in summer.


    Destiny will be released for PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 in September.


    Source: GameSpot

    Steam introduces tagging system for games and software

    By GameSpot,



    Valve has launched the beta for a new tagging feature on its digital distribution platform Steam. The system, called Steam Tags, allows users to add text tags to individual games and software on their associated Steam Store pages.


    Users are being encouraged to tag entries with both genres and descriptive attributes. Tags can then be used to browse the Steam Store.


    Some unusual tags have surfaced since the feature's introduction, including "Like Miasmata", "Better than League", and "༼ つ ◕_◕ ༽つ". For users who do not agree with tags that have become associated with a certain title, Valve has stated the following in the FAQ section on its site:


    "Tags can be a good indicator of when there is a mismatch between how you perceive your game, and how your game is perceived by customers. Often, this is simply because there is some piece of information regarding the game that customers feel is missing from the store page."


    During the beta stage, Valve will be collecting feedback from users. It has not announced when the tagging feature will be officially launched.


    Source: GameSpot

    Candy Crush developer King gets angry open letter from rival over trademark dispute

    By GameSpot,



    Candy Crush Saga developer King had a number of trademark issues rise to a head recently when they brought action against The Banner Saga to get them to change their game's name. Of course, The Banner Saga, an indie strategy game about Vikings, bears no resemblance to King's sugary match-3 game.


    But keeping the issue front and center is Albert Ransom, the president of independent studio Runsome Apps, creator of CandySwipe. In an open letter on his website, Ransom points out the similarities between his game and Candy Crush Saga; CandySwipe was developed two years before Candy Crush Saga. Ransom also laments the fact that people confusing his game with the more popular Candy Crush has led to a slate of negative reviews.


    Now, after quietly battling this trademark opposition for a year, I have learned that you now want to cancel my CandySwipe trademark so that I don't have the right to use my own game's name.


    But the issue Ransom is currently fighting deals with a trademark dispute. Ransom writes, "When you attempted to register your trademark in 2012, I opposed it for 'likelihood of confusion' (which is within my legal right) given I filed for my registered trademark back in 2010 (two years before Candy Crush Saga existed). Now, after quietly battling this trademark opposition for a year, I have learned that you now want to cancel my CandySwipe trademark so that I don't have the right to use my own game's name."


    Ransom alleges that King purchased the rights to a game called Candy Crusher, which allows them to challenge his own trademark containing Candy. According to the US Patent office, the Candy Crusher trademark is still held by Harrier Software, but this could be referring to a separate filing. Ransom provides a link to his own trademark opposition paperwork, which have gone back and forth with King, for the past year.


    On why he's only bringing up the issue now, Ransom writes, "I have been quiet, not to exploit the situation, hoping that both sides could agree on a peaceful resolution. However, your move to buy a trademark for the sole purpose of getting away with infringing on the CandySwipe trademark and goodwill just sickens me."




    Ransom opens his letter calling out King for trouncing on his livelihood by forcing him to fight for a game that was dedicated to his mother. "I created my game CandySwipe in memory of my late mother who passed away at an early age of 62 of leukemia. I released CandySwipe in 2010 five months after she passed and I made it because she always liked these sorts of games. In fact, if you beat the full version of the android game, you will still get the message saying '...the game was made in memory of my mother, Layla...'"


    We've reached out to King and the CandySwipe developer for further comments. King's stance on the issue was summed up in their own open letter, where they stated, "Our policy is to protect our IP and to also respect the IP of others." Given their actions against Banner Saga developer Stoic and Ransom's studio, that statement seems slightly off.


    Source: GameSpot

    Outlast PS4 Video Review

    By GameSpot,

    Running through an insane asylum may very well make you go insane in this horror game.


    Source: GameSpot

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