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    Is $15 the sweet spot for Capcom's new Strider?

    GameSpot
    By GameSpot,

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    Resident Evil publisher Capcom today announced that its new Metroidvania-style Strider game will launch later this month for consoles and PC. Simply titled Strider, the game comes to PlayStation 3 and PlayStation 4 on February 18, while the Xbox 360, Xbox One, and PC versions will arrive the next day.

     

    All versions of Strider will sell for $15.

     

    Capcom also revealed two new Challenge Modes for Strider called Beacon Run and Survival. Beacon Run is a speed run-style mode that challenges you to record the fastest time while killing as many enemies as possible. Meanwhile, in Survival mode you'll face waves of increasingly difficult enemies who are outfitted with unique loadouts.

     

    Finally, Capcom said that the new Strider game will support global leaderboards for Challenge modes and the main story campaign, and you'll be able to unlock various costumes for main character Hiryu.

     

    Capcom announced the new Strider game during San Diego Comic-Con last summer. The game was developed by Double Helix, the studio also behind Xbox One free-to-play fighting game Killer Instinct.

     

    Source: GameSpot


    Square Enix: Game industry undergoing "major changes"

    GameSpot
    By GameSpot,

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    The game industry is currently undergoing "major changes" due to the proliferation of smart-devices and the "increasingly competitive" console market, Tomb Raider and Final Fantasy publisher Square Enix said today as part of its latest financial report.

     

    "The business environment surrounding [square Enix] is in the midst of major changes, where smart devices such as smartphones and tablet PCs are spreading rapidly, while the console game markets in North America and Europe are increasingly competitive and concentrative."

     

    Square Enix's comments follow those from Just Cause creator Avalanche Studios founder Christofer Sundberg, who told GameSpot this week that AAA development--in its current form--is unhealthy and unprofitable. Avalanche is currently making a AAA game for Square Enix that is believed to be Just Cause 3.

     

    In light of these "environmental changes," Square Enix said it plans to reform its business structure and organizations in an effort to reestablish revenue bases for "substantial earnings improvement."

     

    Part of this effort is releasing more mobile games. To that end, Square Enix Montreal is "fully focused" on making mobile games based on the Hitman series, Square Enix said last month. On the console front, Square Enix explained last summer that it had "walked away" too early from past games like Sleeping Dogs, and in the future it will invest in games with more persistent online worlds to keep players engaged.

     

    Overall, Square Enix posted revenue of ¥102 billion ($1 billion) for the nine-month period ended December 31 and a profit of ¥5.2 billion yen ($49 million). Sales were down just .3 percent, while profit showed major improvement, rising from a loss of $56.7 million last year.

     

    However, Square Enix's game group--Digital Entertainment--saw revenue fall 2.2 percent to ¥56.5 billion ($558 million), but many titles performed well during the period, the company said.

     

    Square Enix said console titles in North America were "strong" during the period, while Final Fantasy XIV: A Realm Reborn is currently making "favorable progress." On top of that, Square Enix said content for smart devices and PC "continued to build upon its already solid growth" during the quarter.

     

    Source: GameSpot


    Ask GameSpot - Bravely Default

    GameSpot
    By GameSpot,

    Find out what make this release so exciting and why it could be the answer to your JRPG dreams.

     

    Source: GameSpot


    BioShock Infinite: Burial at Sea Episode 2 will be up to six hours long, coming late March

    GameSpot
    By GameSpot,

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    The second chunk of the two-part BioShock Infinite: Burial at Sea DLC will be released for Xbox 360, PlayStation 3, and PC on March 25, developer Irrational Games has announced.

     

    The release date follows a tweet by Irrational Games chief Ken Levine's saying that Burial at Sea Episode 2 would be significantly longer than its predecessor.

     

    Levine said that a completionist player--someone looking to rummage through absolutely everything in BioShock Infinite's take on underwater city Rapture--would take between five and six hours.

     

    That could be enough time to play through Metal Gear Solid V: Ground Zeroes three times!

     

    A common complaint from players of Burial at Sea Episode 1 was that it was too short, with many players finishing it off in 90 minutes or less.

     

    "Burial at Sea seems a prime example of the tail wagging the dog, and the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way," said GameSpot's Kevin Van Ord in his 5/10 review of Episode 1. Can Episode 2 bring in a higher score?

     

    Irrational Games recently released a video showcasing the opening of Episode 2, which you can watch below. But be warned: it's riddled with spoilers.

     

    Source: GameSpot


    Resolutiongate strikes again? Metal Gear Solid 5: Ground Zeroes said to look better on PS4

    GameSpot
    By GameSpot,

    2400228-mgsvgz_ss_jamaisvu_001.jpg

     

    Metal Gear Solid V: Ground Zeroes will look "slightly" better on PlayStation 4, according to the March issue of Game Informer magazine and series creator Hideo Kojima.

     

    The latest issue of the US gaming magazine (via VideoGamer) praises Ground Zeroes' visuals in a hands-on preview, specifically mentioning the physics and lighting of the new Fox Engine, but the article also points out that both the author and Kojima himself think the PlayStation 4 version of the game looks "slightly better" overall.

     

    The article also points out that players can complete Ground Zeroes, a prequel for The Phantom Pain, in about two hours.

     

    Konami is yet to confirm whether there is a resolution or frame rate difference between the Xbox One and PlayStation versions of the next Metal Gear Solid chapter, so fans might have to wait until copies are out in the wild in order to find out what exactly makes the PS4 version visually preferable.

     

    The info has the potential to be another blow for Microsoft's latest console, which has repeatedly observed multiple third-party titles--such as Call of Duty: Ghosts, Tomb Raider: Definitive Edition, and Battlefield 4--perform worse on its new machine.

     

    Earlier this week, PlayStation UK MD Fergal Gara told GameSpot that the PlayStation 4 can boast better performance right now because Sony has made the machine that developers want.

     

    Metal Gear Solid 5: Ground Zeroes launches on Xbox One, PlayStation 4, PlayStation 3, and Xbox 360 on March 18.

     

    Source: GameSpot


    Why the creator of Doom left id Software for Oculus VR

    GameSpot
    By GameSpot,

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    John Carmack, creator of the Doom series and co-founder of id Software, has revealed the reason why he left the studio to work at Oculus VR.

     

    For the first time since his departure in November last year, Carmack spoke at length about his reasons for leaving id Software in a recent interview with USA Today. The father of the first-person shooter genre, Carmack played an instrumental role in the development of the Doom and Quake series during his tenure at id Software.

     

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    He cited hopes that Oculus VR and id Software's parent company ZeniMax Media would reach an agreement that allowed games he worked on to be released with support for the Oculus Rift headset.

     

    According to the interview, had the deal gone ahead, several of id Software's games could have been released with support for the Oculus Rift headset, including upcoming title Doom 4. The deal he proposed never came to fruition.

     

    Carmack first joined Oculus VR full time in August last year. Shortly afterwards, Bethesda issued a statement confirming that he would continue his role in providing technical leadership for games in development at id Software.

     

    Three months later, he left id Software to work at Oculus VR as the company's chief technical officer.

     

    "When it became clear that I wasn't going to have the opportunity to do any work on VR while at id Software, I decided to not renew my contract," Carmack said.

     

    Oculus VR demoed the latest version of its Oculus Rift headset at the Consumer Electronics Show this year, a prototype called Crystal Cove. The head-mounted display boasts improved resolution from its 1080p OLED screen, and a new real-position tracking system that utilizes an external camera.

     

    Source: GameSpot


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