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    GS News - Witcher 3 + Driveclub Delays, Will Titanfall On 360 Be Good?

    GameSpot
    By GameSpot,

    Microsoft promises you that Titanfall will be just as good on 360, and The Witcher 3 and Driveclub are delayed! But for how long?

     

    Source: GameSpot


    Xbox Live struggling and it's not Titanfall's fault [UPDATE]

    GameSpot
    By GameSpot,

    [uPDATE] Respawn Entertainment cofounder Vince Zampella tweeted about the Xbox Live outage just moments ago.

     

    2452922-vince.jpg

     

    [uPDATE 2] Titanfall and Forza 5 matchmaking on Xbox One are now back in working order, according to the Xbox Live Service Status page. However, the page points out that Xbox Live itself is still inaccessible for some users.

     

    "Are you having difficulties signing in to Xbox Live? We are currently engaged and our team is hard at work to get you back online," Microsoft said. "Thanks for your patience while we get this fixed. We'll update you again in 30 minutes."

     

    [uPDATE 3] Xbox Live director of programming Larry "Major Nelson" Hryb says the Xbox Live issues are unrelated to Titanfall.

     

    2452938-major.jpg

     

     

     

    The original story is below.

     

    The launch of Respawn Entertainment's much-anticipated multiplayer shooter Titanfall has not gone off without a hitch. The Xbox Live Service Status page currently states that Xbox Live is currently struggling to get players into matches of Titanfall as well as Forza Motorsport 5.

     

    A second issue is also preventing some Xbox Live users on Xbox One from being able to sign in altogether. Microsoft said it is aware of both issues and is "investigating" the problems right now. A status update will be provided in 30 minutes, Microsoft said.

     

    Xbox Live for Xbox 360 is currently up and running normally.

     

    In the case of Titanfall, Respawn engineer Jon Shiring said in an interview yesterday with Engadget that any server issues that occur for the new game are on Microsoft to fix. This is because the game relies so heavily upon Microsoft's Azure cloud servers.

     

    "One of the really nice things about it is that it isn't my problem, right?" Shiring said. "We just say [to Microsoft], here are our estimates, aim for more than that, plan for problems and make sure there are more than enough servers available--they'll know the whole time that they need to bring more servers online."

     

    Titanfall requires an Internet connection to play, meaning every single copy of the game in the wild today is tapping into the network. For more on Titanfall, check out GameSpot's review.

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    Skrillex debuts new music through a crazy alien video game

    GameSpot
    By GameSpot,

    2452880-skrillex.jpg

     

     

    New music from dubstep icon Skrillex is available today, but you won't find it through traditional outlets like iTunes or YouTube. Instead, Skrillex has chosen to debut tracks from his new album Recess through a crazy new free video game called Alien Ride.

     

    Available today for iOS and Android devices, Alien Ride is an Asteroids-style game that has you blasting away at space rocks. Before long though, you'll unlock tracks from Recess (I was able to unlock "All Is Fair In Love And Brostep" in under a minute).

     

    If you're not connected to Wi-Fi, be warned, as the game will automatically initiate song downloads, which might be a burden on your data usage. Songs from within the game are available to stream for a limited time, while Recess officially goes on sale March 18.

     

    Think you're good at Alien Ride? There's a high score tracker on Skrillex's website where you can track your progress. The current score to beat is 94,500.

     

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    Blizzard's PC game Hearthstone goes live, doesn't bring the world to an end

    GameSpot
    By GameSpot,

    2372625-hearthstone+announcement+art.jpg

     

     

    World of Warcraft developer Blizzard Entertainment's free-to-play collectible card game Hearthstone: Heroes of Warcraft is out of beta and is now available in full to play. In an admittedly silly press statement, Blizzard CEO Mike Morhaime said he's glad to know that the game's arrival did not bring the world to an end.

     

    "We saw some reports early on that Hearthstone might destroy the planet," Morhaime said, referencing a preview for the game that suggested it was so addictive that the world might end as a result. "We're pleased to see that the game has been released and the planet is still here...though we apologize for all the lost productivity."

     

    Hearthstone is available today to play for free on PC and Mac through the game's website. It's also coming to iPad "soon" and to later on to Android devices, as well as iPhones and Windows tablets.

     

    Hearthstone's release today comes just 11 months after its announcement in April 2013 during PAX East. As Blizzard fans know, this is no small feat, as projects from the studio are often in development for years before final release. The free-to-play card game is somewhat of a different situation, however, as it was developed by a small team at Blizzard.

     

    Blizzard today released a new update for Hearthstone that promises to fix a ton of bugs, add some new Ranked Play rewards, and make some minor adjustments to card balance, among other things. Fore more on Hearthstone, check out GameSpot's review of the game's open beta.

     

     

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    Elder Scrolls Online defends subscription fee with regular, "significant" content

    GameSpot
    By GameSpot,

    2452432-storm_atronach_13917671192.jpg

     

    Bethesda's Vice President of PR, Pete Hines, has detailed the publisher's plan to support The Elder Scrolls Online post-launch with regular content additions. Speaking to GameSpot, Hines defended the game's monthly $14.99 subscription fee by describing it as a "value proposition".

     

    "We feel pretty strongly about the support we're going to have for the game and what you're going to get for those dollars," he said when asked why The Elder Scrolls Online was not pursuing a free-to-play model. "We're also very confident in our ability to support it with content. And not content of the magnitude of, it's a new month, here's a new sword or here's a funny hat--but content that is real and significant and it feels like regular and consistent DLC releases."

     

    "... Not here's a new sword or here's a funny hat--but content that is real and significant and it feels like regular and consistent DLC releases."

     

    Hines further justified the subscription fee by explaining that, as a massively multiplayer game, The Elder Scrolls Online would require all players to have the same content installed and available to them in order to interact with one another.

     

    "So you wind up in a situation where you say, look, by and large, when you're talking about regular content, adding new features and new parts of the world, either you're all in or you're not," he continued.

     

    Hines recognized that this may limit the MMORPG's potential number of players, saying that this was not an issue for Bethesda.

     

    "We're not trying to make a game that everybody who plays games will automatically buy," he elaborated. "It is a certain kind of game. There's no shooter elements. There's no aliens. It is a massive, 'Go where you want, do what you want' game that we think offers the kind of experience that's worthy of a subscription."

     

    Hines described how this approach would have been affected had Bethesda chosen to adopt a free-to-play model, stating that the percentage of the team Bethesda could afford to assign to create future content would depend upon the The Elder Scrolls Online's base sales performance.

     

    "That just seems like a lesser game, and we're not going to make a lesser game that might be more palatable," he continued. "We want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do."

     

    The Elder Scrolls Online was rated M last month for sexual innuendo and severed heads. It's set to launch in April on PC and Mac and will come to Xbox One and PS4 in June.

     

    Daniel Hindes is the AU editor at GameSpot, and you can follow him on Twitter @dhindes

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    The Waiting Game - Alien: Isolation

    GameSpot
    By GameSpot,

    There might just be a good Xenomorph game in the works, but Alien: Isolation's not due out until the end of 2014! Here are five creepy suggestions to satisfy your fear glands until then.

     

    Source: GameSpot


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