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Posts posted by GameInformer

  1. sly02.jpg

    Ghost of Tsushima was one of the best games of last year, allowing players to explore the island of Tsushima in an open-world adventure inspired by classic samurai cinema. But it turns out that Sucker Punch's latest project did more than just entertain gamers; it raised awareness of the real-life location, and now the mayor is honoring two members of the development team by naming them tourism ambassadors for Tsushima.

    Click here to watch embedded media

    Game director Nate Fox (who we interviewed last year on the Game Informer Show) and creative director Jason Connell from Sucker Punch will be presented with the award and a letter of appreciation. 

    A statement from the mayor of Tsushima (as reported by VGC) reads: “[Fox and Connell] spread the name and history of Tsushima to the whole world in such a wonderful way,” he said. “Even a lot of Japanese people do not know the history of the Gen-ko period. When it comes to the world, the name and location of Tsushima is literally unknown, so I cannot thank them enough for telling our story with such phenomenal graphics and profound stories.”

    In addition, Sony Interactive Entertainment will work together with the island on a new tourism campaign to teach fans of the game more about its real-world counterpart. Though Ghost of Tsushima is a great game with an evocative setting, it's important to remember that it isn't necessarily historically faithful; Sucker Punch didn't recreate the era so much as pay homage to its popular depiction in movies.  That portrayal paid off; Ghost of Tsushima was a huge sales success for Sony and Sucker Punch, selling 2.4 million copies in just three days.  

    If you aren't able to actually visit Tsushima in real life, you can at least see some of the most impressive sights the game has to offer, like the hottest hot springs and bear-related mishaps.

    [via VGC]

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  2. the-witcher-season-2-1.jpg

    Netflix's The Witcher season 2 is back in production after a few delays, including an injury involving Geralt's actor, Henry Cavill. Several delays have been an unfortunate occurrence for the show's new season due to COVID-19 and Work From Home orders, but the show continues on with a brand new castmate in tow. According to recent reports, Netflix's The Witcher season 2 casts Downtown Abbey actor Kevin Doyle. 

    As reported by Redanian Intelligence, a property that has provided a number of onsite images and a plethora of insider information, the newest cast member will reportedly be playing a character by the name of Ba'Lian. Known for his portrayal of Mr. Molesley on the period series, he's also contributed his talents to other shows like The Tudors, Hawaii Five-0, and Happy Valley.

    If you're among the people that we know are asking "who," you're not alone in your confusion about who Ba'Lian is. This character does not appear in any of the novels from Andrzej Sapkowski, the source material behind the show that eventually spawned CD Projekt Red's hit The Witcher game adaptation. This will be an all-new character to meet somewhere during the season 2 narrative. 

    The upcoming season will be much darker than the previous episodes we've experienced and has taken quite a few notes following the first season's reception. To the relief of many, one critical portion of feedback that has been implemented is making the Nilfgaard armor actually resemble armor versus the weird tree testicle visage first witnessed in the debut episode. 

    Season 2 will see the return to Geralt's childhood home of Kaer Morhen, where the hope for peace is long gone for our cast of beloved characters. With Yennefer's return from her perceived death and even more characters from the series making their on-screen debuts, Netflix's The Witcher season 2 is the highly anticipated continuation of where this show can lead fans.  

    What are your thoughts on Netflix's The Witcher season 2's latest casting reveal? What are you hoping season 2 includes that the first one did not? Sound off with your thoughts in the comment section below. 

    [Source: Redanian Intelligence via r/NetflixWitcher]

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  3. eldenring2.jpg

    Since the cryptic cinematic reveal in 2019, players haven't heard or seen anything official from From Software's Elden Ring. With the dynamite success of Sekiro, Dark Souls III, and the rest of the Souls saga, expectations are high for From Software's next contribution to the subgenre they put on the map with Demon's Souls a decade ago. Recently, some blurry snippets of what's purported to be Elden Ring footage have leaked, as these things sometimes do. Bloodborne aka Project Beast was famously leaked prior to release, showing off what would be an incredible and horrific dive into the unknown.

    After Sekiro, we've all had tons of questions about Elden Ring. How will it iterate on From's dark fantasy formula? Well, if these alleged clips are something to go on, we can answer a couple of those burning inquiries. Please note that this footage was likely ancient in game development terms, never meant to be screened to the public, and any number of these elements could be changed or completely nonexistent when we finally see the game for real. There are often huge changes in development that players never know about. That said, let's look at a few elements...

    There's A Jump Button

    Souls jumping is the stuff memes are made of, with thousands of clips out there where players take blundersome tumbles off walls, ledges, cliffs, and anything else you can fall of of. A dedicated jump button was featured prominently in Sekiro, letting players embrace traversal and speed options. However, it's been absent in the Souls games, where if you want to cross a gap you basically held down sprint and prayed for everything to work out. A small snippet of gameplay shows a character executing what appears to be a standard jump, so that could be exciting for exploration possibilities.

    You Can Ride A Horse. And Fight On It!

    Mounted combat is here. Given the expected scale and scope of Elden Ring's world, getting around on a mount is probably going to be a nice way to travel when you need to. Potentially more exciting is a few frames that feature actual attacking on horseback, which could let you set up assaults on high priority targets before making an important getaway as deadlier enemies come your way. The horseback riding against vistas like snowy mountains and more looks really awesome.

    We're Going To Fight Dragons

    Shocking absolutely no one, there's a giant fire-breathing dragon in the clips. Hidetaka Mizazaki has a thing for dragons, especially dragons on bridges, so I'm guessing we'll have at least two to take on. That's a guess based on nothing except Souls game dragon math, and the fact we see a giant dragon in the leaked footage.

    There's a Lot Of Dark Souls DNA Here

    In the footage, we see a lot of Dark Souls essence. Backstabbing, swordfighting skeletons, homing soulmass spell, rolling, giant door opening, and more. The released reel looks incredibly Souls-like, so much that you could easily insert the frames into some Dark Souls 3 DLC and not even miss a beat. There's absolutely nothing wrong with that. Give us that open world Dark Souls experience we always wanted!

    There's Probably Going TO Be a Dark, Rickety Environment

    The snippets of footage give us a look at a rickety, hard to traverse area of planks and wood, which is an environmental concept we've seen since Valley of Defilement, Blighttown, and more. The torch itself plays prominently in several clips, so it's possible that lighting mechanics could be being toyed with again, an aspect that was originally going to play a much bigger role in Dark Souls 2 but was essentially pared down to being meaningless in final release.

    What do you expect to see in Elden Ring? Did you check out the leaks or are you waiting for an official reveal? Let us know in the comments below!

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  4. maxresdefault_3.jpg

    Earlier this week, Bungie removed Trials of Osiris from Destiny 2: Season of the Chosen following the revelation that that players were "win-trading" in order to get those coveted rewards. While the studio gave us some good news regarding the hilariously fun 12-player raid glitch, Bungie also confirmed that Trials of Osiris is disabled indefinitely. 

    In the most recent This Week In Bungie blog post, Cozmo offered up an update for those players curious about when Trials would return. The update was short, not so sweet, and to the point: "Last weekend, Trials of Osiris was disabled due to unexpected issues. While these issues are being investigated, Trials of Osiris will be unavailable to players. We will have more information when it becomes available." 

    While the indefinite removal is a bummer for some, the good news is that it sounds like it will be making its way back into the game at some point in the future. Bungie has a lot of change up ahead, including crossplay and transmog -- as well as a total overhaul to rewards -- so the rollout of Trials maybe a little longer than usual. Still, there are a lot of problems with the setup of this particular PvP instance, so hopefully Bungie takes the time to look at some of those less-than-desired aspects of Trials before bringing it back into the game. 

    Click here to watch embedded media

    As we mentioned in our previous coverage, Trials is an instance that is overrun cheaters, making the already brutally challenging PvP instance even more so, especially for those running on PC. Other players feel that Bungie hasn't been consistent regarding what this experience has to offer, especially in terms of what the ultimate goal is. Some feel that if the player count is low, Bungie will switch up the Trials experience to try to bring more Guardians in. Given that Trials is incredibly challenging as part of being a Pinnacle PvP activity, new players get smashed into the ground fairly quickly and with nothing but the equivalent of "I went to Trials and all I got was this lousy t-shirt." 

    It will be interesting to see how Trials of Osiris continues to evolve in Destiny 2, we hope that the latest iteration of tweaks is one that players will resonate with. 

    To check out what else is moving and shaking in the world of Destiny 2 with Season of the Chosen, you can check out our game hub here to learn more. 

    [Source: Bungie]

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  5. gilive-site.jpg

    Click to watch embedded media

    Almost a full year after the game's release, Call of Duty: Warzone remains one of the biggest titles on the planet. But as far as I know, the Game Informer team has yet to produce a win on stream in that time. Will that change today?

    Join Game Informer as we squad up and try our best to produce that coveted win (or dub as the kids call it) and have a fun fraggin' Friday stream with the GI community.

    If at first we don't succeed in Warzone, we're going to be going on a tour of some of the other modes in Call of Duty: Black Ops Cold War as well. Will we be able to survive the treacherous zombie hordes in the game's new Outbreak mode? How will Reiner, Tack, Marcus, and I fare as a squad in more tactical game types like Search and Destroy? You can only know by tuning in. 

    We're kicking off the fun at 2 p.m. CT, so be sure to join us for all the fraggin' fun and end your week on a high note! We'd also love your suggestions on what game modes you'd like to see us play, so don't be afraid to make your voice heard in chat. If you can't get enough of our live shows, remember to subscribe on YouTubeTwitchTwitter, and Facebook to get notified when we go live each week!

    Needing more reasons to be excited about Call of Duty? Be sure to check out Dan Tack's write-up on what the new Outbreak mode is all about and why it's going to be a big deal. You can also check out why you made need to buy a new hard drive if you're planning on playing Black Ops Cold War on a PlayStation 4.

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  6. marevels_avengers_game.jpg

    Marvel's Avengers has an incredible single-player story, which made it very odd that Square Enix chose to market the Crystal Dynamics game heavily as a multiplayer experience. With so much of a focus on playing with friends, the endgame component of the Marvel game left little to be desired. Many felt that the grind was not worth the effort, a problem that games like Destiny 2 have faced, and with the response to those complaints being to make the title even more of a grind, we couldn't help but wonder what the heck the studio is doing and offer up a few things we'd like to see to help them turn it around. 

    How can Square Enix and Crystal Dynamics make Marvel's Avengers good again? 

    The single-player story of Marvel's Avengers, despite initial reservations over character models, was a pretty big hit for many players. It offered a different perspective of some of our favorite heroes and it also gave the "adorkably" charming Kamala Khan a spotlight that this character deserved. The story wasn't the problem. The problem was that Square Enix shoved the story aside when marketing the title pre-launch so when it eventually did release, players were expecting this breathtaking, fully fleshed-out multiplayer endgame experience. What they got was an endless repetitious cycle that didn't feel like there was any real payoff. The grind was real. It was also Real Boring™. 

    In response to criticisms that the grind was just too much and that the endgame experience felt lacking, Crystal Dynamics announced a new set of changes. The answer? More grind! Now, the studio is making it even harder to level up and is not even offering an increase in XP until level 25. The vanilla version of the game made the grind to level 50 slow (seemingly never-ending), and without reward. The decision to make the progression even slower, even harder to get to was the exact opposite of the change this team should have implemented. 

    To further the disconnect that the studio seems to have with what players want, our own Andrew Reiner noted in his review that the endgame content didn't match up with the goal intended. He said, "It doesn’t have the competitive hooks of similarly designed games like Destiny. A steady drip of new stories and missions will be needed along with the announced heroes."

    Marvel's Avengers

    While we've seen new characters join the fight, and more on the way, it's not enough. The concurrent player count for Marvel's Avengers has dropped dramatically since launch, a problem an online game never wants to face. So what can the team do differently? Ready for a controversial statement? Here we go: Square Enix needs to take a page from the Destiny 2 playbook. 

    Destiny 2 received a mixed reaction from players surrounding its launch. Those critical of the game took issue with rewards locked behind paywalls, lackluster endgame, cheaters galore, and a disconnect between story expansions all painted a bleak picture for the future of Bungie's space franchise. Then Bungie parted ways with Activision, and we as players began to see change happen. Did the positive change happen overnight? Absolutely not. Is the game perfect now? Still nope. Between Trials of Osiris woes and Stasis' mixed reception, Bungie still has a lot of work to do. The difference is, the work Bungie has done thus far has injected fresh life into the community – a community that once more has a healthy number of active players and even more jumping in all of the time. 

    What Crystal Dynamics (and Square Enix as the publisher) needs to do is listen. The decision to make the game even more of a grind comes from the creative director mentioning that he thought that players felt that way because they were "confused." What Bungie has done, and what others have done as well such as Ubisoft with The Division 2, is listen without presumption and make plans accordingly. That's caused some missteps along the way, especially with a community like Destiny's where players seem split on what they want, but what's important is that they never stopped trying. The game available now is wildly different than the launch title. The real turning point was the Forsaken DLC, an expansion that made the risky move of killing off one of the most beloved characters in the franchise's history. What many thought would be the final nail in the coffin for Destiny 2 actually acted as a catalyst for a bright new future. Bungie has invested heavily in endgame experiences (we're ignoring Trials here, because good god is that a mess) and Square Enix/Crystal Dynamics needs to do the same. 

    Instead of making the grind even more at a snail's pace, Crystal Dynamics needs to instead focus on fixing the more glaring technical issues that are still prevalent, especially those regarding Kate Bishop. Between the delayed arrival of Hawkeye and the lack of any meaningful tweaks to endgame, Marvel's Avengers is in a dangerous position of slipping permanently into the trap that Anthem did. But it's not too late. 

    They also need to reverse plans for the slowed progression. That is not the way to go in any reality and will only further hurt any other improvements that are on the way.

    More content

    Marvel's Avengers

    Crystal Dynamics needs to adopt a more consistent content schedule. The sparsity and sporadic release of anything new makes it hard for players that are losing faith to stay focused on the game. Personally, I would love to see the studio release a new hero and a new baddie every 3-4 months or so. That will keep players interested long enough to wait out any "online boredom" felt while awaiting new arrivals. It will also keep those that do move onto other games a reason to jump back in, and a reason to keep jumping back in. 

    But new characters won't be enough, especially with the continuously dropping player count. In addition to a new good guy vs. bad guy rotation, the team should invest in multiple zone expansions on a frequent scale as well. While I understand that this might not be as doable as in the past, especially with COVID-19, any purposefully withheld content needs to be brought front and center if it's ready. 

    New skill trees to invest time in, meaningful skill trees that feel new and exciting. New zones to explore that hide rewards that players will care about, new little Easter egg voice lines for players to stumble upon and want to talk about. More comedy, more levity. People want to laugh right now. They need to laugh right now. So make them laugh, this is an all-star cast of heroes that we grew up loving and aspiring to. The MCU and comics have proven time and time again that Marvel has a unique edge when it comes to a comedic overlay, even during serious arcs, and Square Enix should encourage Crystal Dynamics to lean into this. 

    Is it worth it? 

    Should Square and Crystal continue throwing money at a game that continues to go downhill? It's technically still making a profit, so it's not in the position that BioWare found itself in with Anthem, but that doesn't mean that the same future isn't a distinct possibility. What the company needs to do now is show that they are listening. Tap into its inner Bungie and put action behind words: "We hear you, we're listening, we'll do better" and then actually do better. Players want content. The company has more content than most IPs to work with. Use it. Harness it. Deliver it and we could just see a 180 that the game needs to thrive. 

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  7. epic_games_vs_apple.jpg

    The wild ride that is Epic Games vs. Apple began back in August 2020 when Fortnite was pulled from the iOS store as a result of an ongoing battle between Epic Games and Apple. Epic Games tried to cheat the rules that Apple has in place for third-party apps by circumventing the required payout for all third-party businesses, so the tech company removed the game. Epic Games fired back saying that Apple adopts a favoritism model regarding business support, which prompted the Orwellian 1984-styled #FreeFortnite campaign. Even Valve was pulled into the mix, something that the PC giant is also fighting. Now, the UK government is looking a bit more closely at Apple over "anti-competitive behavior" concerns. 

    The UK government has declared that the Competition and Markets Authority is looking into reports regarding Apple's practices, including the 30% pay cut on all payouts to third-party companies. This investigation is tied to the ongoing battle between Apple and Epic Games, because that feud is far from over. 

    "The CMA’s investigation will consider whether Apple has a dominant position in connection with the distribution of apps on Apple devices in the UK—and, if so, whether Apple imposes unfair or anti-competitive terms on developers using the App Store, ultimately resulting in users having less choice or paying higher prices for apps and add-ons," reads the announcement (via PC Gamer).

    While the investigation is spawned by the UK government, it is not just UK properties that are being looked at. According to the announcement, the aspects of Apple that are currently being looked at includes Apple UK Limited and Apple Inc, which is the parent company that is based in the United States. 

    It's important to note that the document itself doesn't name Epic Games explicitly, but the wording of the reasonings behind the investigation paired with circumstance makes it easy to connect the two events. Even more so following the decision Epic Games has made to take the legal battle against the tech company overseas under UK jurisdiction. 

    Chief executive Andrea Coscelli of the Competition and Markets Authority says that the investigation is still in its infancy and because of that, no decision has been made at this time. That being said, the "worrying trends" have the investigation being taken seriously based on the impact of reach Apple has on the mobile and app market currently.

    She added, "Our ongoing examination into digital markets has already uncovered some worrying trends. We know that businesses, as well as consumers, may suffer real harm if anti-competitive practices by big tech go unchecked. That’s why we’re pressing on with setting up the new Digital Markets Unit and launching new investigations wherever we have grounds to do so."

    You can catch up on the legal ongoings of Apple vs. Epic Games with our previous coverage here. The case is expected to go to court later this year. 

    [Source: Gov.UK]

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  8. iqezidgm.jpeg

    Last week, we wrote a piece about the Destiny 2 12-player raid bug that completely changed the way the game felt and how much we ourselves were loving it. We waited until Bungie was aware of the bug before writing it to prolong that joy a little further, but turns out we don't have to. Guardians were shocked to see that a fix for the unintentionally hilarious and amazing glitch weren't included in this week's patch notes. That was intentional. Good news, friends! Bungie isn't quite ready to part with the Destiny 2 12-player raid bug either quite yet. 

    In the latest "This Week At Bungie" blog post, Cozmo updated fans awaiting news about the double-the-Guardian-double-the-fun glitch. According to him, the team is loving watching everybody having so much fun, he even went so far to say that if you haven't cheesed a raid, dungeon, or Presage yet to go ahead and do so now. 

    The big buzz around the community this week has been players finding out a way to cram four fireteams in activities meant for one. We’ve been watching the 12-player raid hype and are glad you’re enjoying yourselves. We aren’t rushing out a fix for this and it’s totally fine if you want to try it out and have some fun. Just keep in mind that we didn’t create these activities expecting a clown car of Guardians to roll up, so you may experience some weirdness. 

    Eventually a fix is coming, but not today. Rejoice! 

    As mentioned in our previous piece that took on more of a feature feel than a news post, we have been loving this glitch. It makes sherpaing infinitely more fun for those that really just don't seem to care about learning the more complicated mechanics, but it also gives a fun edge for those that want to take the raid grind to more enjoyable heights. Similar to the feeling of playing an Overwatch match with a team of nothing but Reinhardt's, taking to Gardens of Salvation with a group of 12 players, all having fun and the freedom to spec out they way they'd like versus the way they should was just absolutely gratifying. 

    A fix is expected, because of course it is, but my personal hope is that Bungie sees how much joy bigger fire teams gives players and that they adopt some kind of mode in the future to allow for just that. 

    What do you think about the Destiny 2 12-player bug and Bungie's delay of a fix? Sound off with your hot takes in the comment section below, Zavala would want you to. 

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  9. Hitman 3

    The final chapter in Agent 47’s international journey of political intrigue, espionage, and assassination launched to strong reviews earlier this year.  Despite the main story coming to a close, developer IO Interactive is releasing even more content for players that are looking to take on more missions. The upcoming update includes new weapons, elusive targets, escalation contracts, and —that’s right, you guessed it — Easter bunny eggs. 

    Hitman 3 March Roadmap

    Escalation Contract

    The Lesley Celebration is slated to be Hitman 3’s  next escalation contract. Players must hunt down a number of VIPs within the claustrophobic confines of a crowded Berlin nightclub.  Similar to normal contracts that you can complete, escalation contracts usually require players to neutralize an enemy while adhering to specific objectives and restrictions. These restrictions amplify the stakes and challenge of each mission (e.g., wearing a certain outfit while eliminating a target or using a specific weapon for the duration of the contract). When the deed(s) has been done, the escalation contract’s difficulty will increase which can lead to more nuanced playthroughs that can potentially include extra targets. 

    The Lesley Celebration drops on March 4.

    Additionally, on March 30, owners of the Hitman 3 Deluxe Edition will gain access to the Satu Mare Deluxe Escalation. The mission is inspired by Agent 47’s very first escape as players are tasked with breaking out of  a large prison complex. Players can unlock a “Straight Jacket” costume, the “Taunton Dart Gun,” and the “Straight Jacket Belt.”

    Featured Contracts

    Details surrounding the next featured contracts have been relatively scarce, but based on previous content they’re bound to be as exhilarating as Hitman 3’s default missions. On March 11, the Chongqing Featured Contract by Easy Allies is set to launch, and on March 25, the Mendoza Contact by Eurogamer will be available. 

    Seasonal Event

    From March 30  to April 12, The Berlin Egg Hunt will commence. You’ll need to find various eggs scattered around an expansive Berlin location. Of course, there will be guards and the like patrolling the area; nothing’s ever easy, is it? Once the season event is completed, you’ll be given the “Raver Outfit” so you can kill your other targets in style. 

    Elusive Target

    Head to the Isle of Sgàil on March 19 to initiate Hitman 3’s latest elusive target contract. What makes elusive targets so exhilarating is the fact that players are only given one opportunity to assassinate their target. If the target escapes, the mission is failed...for good. The Isle of Sgàil event  lasts for 10 days as players must scour a high society party on an island to set up the perfect kill. 

    Click here to watch embedded media

    Finally, if you finish "The Final Test" mission at the ICA Facility , you’ll unlock “The Tactical Turtleneck” outfit. This can be nabbed at any point during the month of March. If you’re still struggling with Hitman 3’s base content, read our guide on How To Find The Game's Most Useful Disguises so you can bypass security, eliminate the VIP, and escape unscathed. Hitman 3 is available for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, Stadia, and PC.

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  10. before_your_eyes_screen_1.jpg

    Before Your Eyes is a unique narrative adventure that you control by blinking your eyes. Yes, as in with your actual eyeballs. You're probably asking yourself "How the heck does that work?" Read on to find out what this eye-catching indie title has in store. 

    The game is described as a “personal tale of self-discovery” as players embark on a journey guided by The Ferryman, a feline (or canine?) boat captain who shepherds departed souls to the afterlife. The debut trailer shows off various stages in one’s life, such as playing games with loved ones, traveling to other countries, and, eventually, death. To relive these memories, players must physically blink and those movements are detected by your webcam and registered as inputs. 

    Click here to watch embedded media

    Blinking can move time forward by a few days or a few years. Certain interactions are also triggered by blinking, shown in the trailer when the Ferryman instructs players to blink over his hand or when viewing a photo album. The idea is that life is literally flashing before your eyes, and I can’t think of a more immersive and organic method of getting that point across. 

    Before Your Eyes is the debut title by GoodbyeWorld Games, and was born from a 2014 prototype called Close Your, which won an Indiecade Developer’s Choice Award. The project is the brainchild of Will Hellwarth, founder and director at GoodbyeWorld Games. He and his team have spent the last several years expanding the intriguing premise into a full-fledged title, with Skybound Games of The Walking Dead fame handling publishing duties. 

    “We’ve been working on this game since college—for the better part of a decade—so it’s really the definition of a labor of love,” said Oliver Lewin, game director and composer. 

    If you want to know what it’s like to control a game using your peepers, keep a lookout for Before Your Eyes when it launches for PC via Steam on April 8. Meanwhile, you can click here to learn about Skybound's recent partnership on upcoming horror game, The Callisto Protocol. 

    What do you think of Before Your Eyes' inventive approach to storytelling? Let us know in the comments! 

    View the full article

  11. pink_and_purple_sporty_gradient_fitness_

    Lo-fi is one of my favorite music stylings to listen to throughout the workday, so when Square Enix added some chill Final Fantasy lo-fi sounds to Spotify, my heart got really happy really quickly. The company recently just added a ton of new tunes to the music streaming service, including a "Chill Out" tracklist specifically designed to help relax and unwind. 

    "Introducing new chill-out arrangements of music from Square Enix’s popular game titles," says Square Enix about the Spotify "Chill Out" album. "This album features a selection of classic tracks, mainly taken from Squaresoft’s 1980s releases, such as Final Fantasy, Final Fantasy II, Final Fantasy Legend, Final Fantasy Legend II, Final Fantasy Legend III, and Final Fantasy Adventure."

    final_fantasy_vii_remake_soundtrack.jpg Square Enix

    The lo-fiesque tunes takes music from Squaresoft's '80s releases and arranges them in the best way possible. Games like Final Fantasy, Final Fantasy II, Final Fantasy Legend, Final Fantasy Legend II, Final Fantasy Legend III, and Final Fantasy Adventure. 

    The arrangements for this album are a product of talent from all over the world, including DJ Lord Echo from New Zealand, Oval's Shingo Suzuki and Shingo Sekiguchi from Origami Production, Kylie Minogue's director (and pianist) Chris Gulino, and more. 

    "Bundled with mellow music perfect for a relaxing time, this album will unquestionably bring a moment of peace to all game enthusiasts and relaxing music lovers alike.," Square adds. 

    You can also listen to the Final Fantasy VII Remake original soundtrack on Spotify as well below. You're welcome: 

    Click here to watch embedded media

    For those that want the physical version of this soundtrack, you can buy it here for $29.99

    I don't know about you, but the Final Fantasy lo-fi music makes me feel so completely dreamy and calm. I love it! Hopefully it helps you in your day-to-day as well, lord knows we could all use a little more chill in our lives

    [Source: Square Enix via PC Gamer]

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  12. artifact3.jpg

    Today, Valve announced that development on the Artifact reboot, previously known as Artifact 2.0, has ceased. That beta version of the game is now available alongside the original artifact for free. Since these are two different games, with Artifact 2.0 having a multitude of changes, players can elect to download and play either game at this point for free. The original can be played as Artifact Classic, while the newer version is known as Artifact Foundry. Both can be found on Steam.  Players can no longer spend money on either game (like on card packs or the classic client, for example), since they are both 100-percent free at this time. In an official blog post today, The Artifact team commented on the reboot:

    "While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time. As such, we've made the tough decision to stop development on the Artifact 2.0 Beta."

    No further game updates are planned for either version of Artifact.

    I was quite smitten when I first saw Artifact at PAX years ago, and I had a blast with Artifact 2.0 (Foundry) during its beta session as well. My review of the initial classic release was also quite positive. The online digital card game market is highly competitive, and I do wish things would have ended differently for this game especially. I believe that serious issues with the game's monetization plan and other aspects of the game including lack of updates and content rollouts put it on a path that was incredibly difficult to course correct, and it's a shame to see the game's potential languish.


    Oh well, at least I can still pop into Artifact Foundry for a draft. I think they did a bang up job on that new draft format, and played quite a few hours with both friends and randoms. Artifact captured Dota's characters (and even some new ones!) in card form and gave players another fun way to engage with that universe when they weren't trying to six-slot Anti-mage in a 50-minute melee in Dota 2. It's sad to see that the revitalization plan for the game won't see a real release, and looks instead condemned to live as a historical example for other online collectible card games to learn from.

    "We're grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry," the Artifact team posted. "The team feels this is the approach that best serves the community. We're proud of the work we've done on both games and excited about delivering them to a much larger audience of gamers."

    You can check out the entire post here. Did you ever play Artifact? Did you play the rebooted version? What did you think? Let us know in the comments below!

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  13. loophero2.png

    Loop Hero hits Steam today, a little indie gem that combines some different genre styles and mechanisms for a fairly compelling effect. While it’s a different sort of beast than many of today’s other deckbuilding roguelikes such as Slay the Spire or Monster Train, I’m guessing the same crowd is going to be rather enthralled with Loop Hero. Essentially, it combines deckbuilding, townbuilding, and… dungeon building. And idling. Yeah. You don’t control your hero at all. Instead, you make the major decisions that determine the hero’s future by creating a world around them, a loop that they’ll walk around until you either summon and defeat a boss or die. 

    Click here to watch embedded media

    Build too many obstacles and enemies to battle, and your poor champion finds themself overburdened and dead. Build too few, and you won’t be able to acquire the gear or experience needed to survive as the enemies grow stronger every loop. And throughout it all, you’re tasked with creating creative combinations by using the board space and special cards to assemble the best possible dungeon for your intrepid explorer to destroy.


    The so-called “gameplay loop” of loop hero lets you take on the encounters with a variety of classes once you get going. With a warrior, a rogue, and necromancer, there are different loop templates to tackle that come with different modifiers. Of course, you’re not going to win every time. In fact you’re often going to lose and get sent back to your encampment with some collected resources to spend on permanent and powerful settlement upgrades, making this a roguelite instead of a roguelike for those who care about such designations. While in the loop, you’re constantly faced with a value proposition each time you complete a loop around the circuit – do you cash out with the full resources you’ve collected or do you press your luck and keep going? If you do end up dying, you’re only going to get to take home thirty percent of your haul, so knowing when to call it a day and head back with a full yield is another important skill that must be learned.

    The most entertaining aspect of Loop Hero is constructing your loops for your daring adventurers to explore. There are many hidden combinations to discover that can alter the landscape. Building mountains can increase your character’s life points, but what if you stack a 3x3 grid full of them to build a towering peak? There’s a bonus for that, but it will also bring harpies to land occasionally on your loop, causing problems.

    Perhaps you enjoy building forests for an attack speed bonus. Build too many, and a village of evil wooden training dummies will spawn that you hopefully have a Oblivion spell ready to destroy before you end up getting slaughtered by a stack of persnickety planks. On the same note, perhaps you could build a lightning temple off to the side, but with forests in your path – forests burn, you know, and it might alter their effects. The constant juggling of myriad locations and their various effects on the board state create a consistently enjoyable value proposition that’s a blast to grind and grind, even if you never actually have any real control over your champion’s attacks or defenses.


    Just because you’re not controlling your character directly doesn’t mean you’re not making choices. Crushing legions of foes gives experience points that you can use to level up, selecting from three different choices each level that you can use with gear and carefully selected map effects to create potent builds. There are also “gold cards” you can unlock and pick one of to use each run which can completely change the way you approach a challenge. For instance, one gold card removes your armor HP bonus (which is significant!) but gives you more maximum hit points every time you kill a creature with a soul. You’re going to take that into account when you build your deck, because you’re not going to want to stick a bunch of soulless foes in there, and you’re going to want to try to shoot for numerous, weaker living creatures in order to take advantage of the bonus. On the surface, this may seem incredibly obvious, and it is – things get interesting when you’re making many of these macro and micro decisions, weaving them together, and watching how it all plays out.

    Loop Hero has interesting and intriguing mysteries to dive into with a strategy RPG deckbuilding roguelike experience where you craft your own perils and then overcome them. Loop Hero is available on Steam today, but I hope it comes to other platforms as well.


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  14. Click here to watch embedded media

    I'm not sure if people travel to Iowa's "Field of Dreams" to attend a baseball game played in a cornfield, or if they are there to see ghosts. It's probably a mix of both. This unique setting is a part of MLB The Show 21. Holding true to the popular line "If you build it, he will come" from the Field of Dreams movie, you'll get the chance to build your own stadium and plant your own cornfield using The Show's new stadium creator. While this destination looks like the iconic Iowa location, I doubt you'll see the spirits of legendary baseball players on the field, but we'll have to wait to see what Sony has planned.


    The stadium creator gives you a high level of freedom to make each ballpark distinct. Using 1,000 different pieces, you can pick the wall types (determining their height and distance on the fly), set where the foul poles are, and also design the stands, including props positioned inside and outside of the stadium. As the trailer above shows, you can even make the skyline look like a scene from an alien invasion movie with spacecraft floating menacingly over the city.

    Everything you create can be shared online. If you like someone else's stadium and want to make one little change to it, you can download and edit it. I'm sure there will be no shortage of people being inspired by Fenway's Green Monster, only in every other color possible. Although The Show is launching on both current- and next-gen machines, the stadium creator feature is only available on PlayStation 5 and Xbox Series X/S. All of these versions feature crossplay functionality, however, so it will be interesting to see how Sony handles the user-created stadiums in the online space, as they will be usable in both Diamond Dynasty and Franchise modes.

    If you plan on playing MLB The Show 21, and spend time in the stadium creator, I recommend two experiments: a stadium with short walls as close to the infield as possible, and another with standard distanced walls that are so tall no player could ever hit a home run. It'll be interesting to see how games play out in both of these venues.

    MLB The Show 21 hits on April 20 for PlayStation 5, PlayStation 4, Xbox Series X/S, and Xbox One. A collector's edition featuring the great Jackie Robinson will be released for all of these versions.

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  15. gishow_542.jpg

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    On this week's episode of The Game Informer Show, we discuss a handful of the games we've been digging recently, including Maquette, Outriders, Rogue Heroes: Ruins of Tasos, Aliens: Fireteam, and It Takes Two. Then we reflect on the recent Elden Ring trailer leaks as we dream about what we'd like to see from From Software's next title, and what possible contribution author George R.R. Martin (Game of Thrones) brings to the table. It's a full show, but we make time for another fantastic round of community emails. So please join Dan Tack (@dantack), Alex Stadnik (@Studnik76), Liana Ruppert (@DirtyEffinHippy), Jeff Cork, and Ben Reeves (@Benjaminreeves) for another wild and ever-entertaining episode!

    Thanks for listening! Please make sure to leave feedback below and share the episode if you enjoyed it. You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show!

    Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website.

    To jump to a particular point in the discussion, check out the time stamps below.

    00:00:00 - Introduction
    00:01:25 - It Takes Two
    00:07:24 - Aliens: Fireteam
    00:09:52 - Outriders
    00:20:35 - Destiny 2
    00:22:42 - Animal Crossing: New Horizons Mario Update
    00:25:39 - Rogue Heroes: Ruins of Tasos
    00:30:49 - Maquette
    00:34:08 - StarCraft II
    00:35:25 - What We Want From Elden Ring
    00:47:50 - Community Emails

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  16. dragon-ball-demon-breaker.jpg

    Dragon Ball Demon Breaker is a fan-driven project that aims to revitalize the Dragon Ball franchise in the gaming space and a new demo is on the way soon. From the team over at SaiyaSlash, the upcoming game is a hack 'n slash adventure that places players in the role of Trunks. A Dragon Ball Demon Breaker demo trailer has arrived ahead of the early play period dropping this March to tease fans of the anime about what's ahead. 

    Like most demos, the Dragon Ball Demon Breaker early access period will be a limited portion of the game for gamers to try out. It will allow those interested a chance to check out what it's like to become Trunks as he faces off against hordes of demons when taking on Saiyan Palace. 

    Click here to watch embedded media

    The demo trailer above (via GameRant) is just a small tease starring Future Trunks and shows off that players will be able to take to battle with his base form and his Super Saiyan form. Being able to swap between the two forms seems effortless enough, though I wish we could have seen more features in the trailer since most of this centers around things we've already known. 

    The goal of Dragon Ball Demon Breaker is to completely revamp what Saiyan combat means to gamers. With the anime currently on hiatus, creators Saiya-Slash and Atlas Studios are drawing inspiration from the Devil May Cry franchise to provide a more meaningful fighting experience unlike previous games under the anime umbrella. 

    We don't have a release date at this time, but it's kind of cool to see a fan project like this come this far. A bigger demo is expected to drop later this summer with a full launch sometime this year. Who knows, maybe Bandai Namco will feel inspired by what Demon Breaker has to offer and we'll see a whole new way to experience the Dragon Ball world. 

    To follow the progress on Dragon Ball Demon Breaker, be sure to check out the official Twitter for the free, non-profit Dragon Ball game right here

    View the full article

  17. evpgspfwqaau-p9.jpg

    The latest fighter to join the Super Smash Bros. roster is available today with Pyra and her alternate form, Mythra. Game director Masahiro Sakurai showed off what the latest arrival brings to the fighting game, including a new stage and some more sprites for players to enjoy. Also revealed, outside of the Xenoblade focus, were the new Monster Hunter-inspired Mii costumes. 

    We've had some pretty cool Mii costumes in the past, even if previous revelations led to the disappointment that the actual characters themselves weren't arriving (we're still mourning the unofficial inclusion of Undertale), and the latest additions arrive ahead of Monster Hunter Rise. 

    Click here to watch embedded media

    In the latest Super Smash Bros. Ultimate showcase (at time marker 31:56), we see the different direction that Nintendo decided to take when introducing the newest Mii costumes, pivoting away from Xenoblade to celebrate Monster Hunter. The four newest costumes include: 

    • Hunter equipment (swordfighter)
    • Rathalos equipment (swordfighter)
    • Arthur (swordfighter)
    • Felyne (hat)

    Three of the four are specifically designed for swordfighter characters, but the Felyne hat can be donned by anyone playing Super Smash Bros. Ultimate. The director mentioned that the costumes are a part of celebrating the upcoming release of the latest Monster Hunter with Rise and that the Arthur swordfighter costume was a special homage to Ghosts 'n Goblins following the success of the recently released Ghost 'n Goblins Resurrection (you can read our full review of that right here).

    Missed the full showcase? You can check out our previous coverage here to learn more about the newest fighter to join the fray later on today.

    What do you think about the new Super Smash Bros. Ultimate Monster Hunter Mii costumes? Do you agree with one of the theories that this means we won't be seeing an actual Monster Hunter character join as a full-on fighter? Sound off with your thoughts in the comment section below!  

    Click image thumbnails to view larger version




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  18. sinking_city_6.jpg

    Lovecraftian horror game The Sinking City has once again been pulled from Steam as part of the ongoing (and increasingly ugly) publishing dispute between the game's developer, Frogwares, and its publisher, Nacon. The game released in June 2019, but was pulled from Steam and several other digital storefronts for months as a result of the legal conflict. The French courts eventually allowed Nacon to sell The Sinking City again while a final decision on whether or not Frogwares is legally obligated to deliver the Steam version of the game was still pending.  

    The Sinking City appeared on Steam again in late February, and Frogwares implored players not to buy it, alleging the game had been pirated and illegally modified by Nacon and provided its own proof. Nacon denied the accusation, stating: 

    “In line with the courts’ decision, Nacon has repeatedly and unsuccessfully requested that Frogwares make the game available on Steam, failing which it would apply a clause in the contract wherein such a case, the game would be adapted by a third party. Frogwares then attempted, without the knowledge of Nacon and in violation of our rights, to make the game available on Steam without mentioning Nacon in its capacity as the publisher. This is, therefore clear proof that no technical impossibility prevents the game from being put back on Steam.”

    In response, Vice reports that Frogwares has issued a DMCA takedown of The Sinking City to have it removed from Steam. It succeeded; as of writing, searching for the game on Steam yields zero results. Valve’s VP of marketing Doug Lambardi also confirmed the company's decision to remove the game from sale following Frogwares' request.  

    Frogwares issued a formal statement on the takedown, telling Vice in part:

    “Regarding our use of a DMCA to remove the game from Steam. We believe in a very short time, we were able to collect extremely strong evidence to indicate this version of the game was pirated and contains content that Nacon has absolutely no rights to – namely The Merciful Madness DLC. A DMCA notice proved to be our most effective tool to give us time to gain further potential evidence and to also start the required and lengthy additional legal processes to prevent this from happening again…”

    Frogwares also points out that it could take months or even years for the French courts to render a final decision on the matter, so don’t expect this saga to wind down anytime soon. 

    If all of this controversy has made you curious about playing The Sinking City, you can still purchase the game on PlayStation 5, PlayStation 4, Xbox One, Switch and PC via Origin and Gamesplanet.

    [Source: Vice]

    View the full article

  19. diablo_ii.jpg

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    Earlier this week, Blizzard confirmed that there will be at least two chances for players to get their hands on Diablo II: Resurrected with alpha tests but now the company is warning players of fakes trying to capitalize on the excitement. 

    Adam Fletcher, Blizzard's community development lead, took to Twitter to warn that the company is already being made aware of a few different fake alpha invites floating around following the reveal. "Just a heads-up to everyone interested in Diablo II: Resurrected and the tech alpha," begins his warning. "Don't fall for scams. I've seen numerous places state they are running contests or giving away access. That isn't true." 

    Here is a great example:https://t.co/Czl4vixAPc

    — Adam Fletcher (@PezRadar) March 2, 2021

    He also posted an example of said scam in the follow-up tweet shared above. Further along in the thread, the community lead links to the Diablo II: Resurrected subreddit saying that it is helping to facilitate these scams and that the only way to get in on the alpha action is through the official website linked here

    Following his calling out of the subreddit, the Blizzard dev's Reddit account was banned from participating in the thread about the game he is a part of. Bizarrely enough, the same thread created another giveaway post not linked by the community dev and has locked down comments so that no one can call it out as a fake. 

    Why the mods running this thread thought banning the community development lead from the very game he is working on was a good idea is anyone's guess, but at least that makes it easier to see that it is, in fact, fake. 

    What are your thoughts on the revealed remaster with Diablo II: Resurrected and the shenanigans documented above? Sound off in the comment section below! You can also learn more about the newest Diablo tale with our exclusive coverage hub seen here for Diablo IV. 

    View the full article

  20. ur_court_1.jpeg

    When Skylanders and Disney Infinity were flying off of store shelves, Bit Fry Game Studios almost made a toys-to-life sports title. I was shown a prototype of a Wayne Gretzky figure that would be used for the game by Ben Freidlin, Bit Fry's founder and CEO. The hope was to create a game that blended athletes from all major professional sports, whether it was hockey or baseball, to compete in all sports whether they knew how to in real life or not. As development of this title ramped up, the entire toys-to-life category collapsed, and Bit Fry wisely pivoted to adapt its vision to a standard video game format.

    The result of that change was the wildly successful Apple Arcade game Ultimate Rivals: The Rink, an arcade-style hockey game that has assembled over 70 recognizable athletes. That entire roster (along with even more stars), are replacing their ice skates for sneakers in the forthcoming game Ultimate Rivals: The Court.

    Drawing heavy inspiration from the NBA Jam games of old, The Court delivers fast-paced, dunk-heavy 3-v-3 basketball action that runs at a smooth 60 frames-per-second. It launches this year on Apple Arcade, but will later be released on Steam, as well as unspecified consoles. Here's hoping it comes to PlayStation 5, Xbox Series X/S, and Switch!

    Click image thumbnails to view larger version




    In creating The Court's dynamic action, Freidlin tells me that Bit Fry looked at fighting games just as much as action-sports. "The mechanics are learnable instantly, but the theory crafting is deep," he adds. When picking a roster, players shouldn't just be picking the athletes they know and love, and instead should be thinking about how their team of three sits against their opponents'. Athletes from different sports have different skill sets. Yes, Lebron James will be a well rounded superstar, but a quarterback like Drew Brees has better accuracy at hitting a full-court shot given his ability to throw the ball downfield. Animations, shots, and deke moves are also different for various athletes and their sports.

    As you can see in the image above, the game has superhero-like qualities to it, allowing for hockey players to turn to ice and everyone to be able to soar higher than they should. As amazing feats are performed, a familiar voice from the past will amplify their excitement. Bit Fry has enlisted the voice-acting talents of Tim Kitzrow (of NBA Jam and NFL Blitz fame) to provide commentary. We doubt he'll scream "He's on fire," but we're sure he'll have some other zingers that will get stuck in our heads. If you check out the trailer below, you can hear him say the line that put him on the map.

    Click image thumbnails to view larger version




    Along with the 70-plus athletes from The Rink, Bit Fry is expanding the roster to over 140 competitors, many are NBA stars from today and yesterday, but you'll also see famed names from other sports as well. Bit Fry doesn't want to announce every player just yet, but from the NBA side, players can look forward to suiting up as Stephen Curry, Giannis Antekounmpo, Luka Doncic, Paul George, and Damian Lillard. As for other sports, the addition's include the MLB's Bryce Harper, the WNBA's Candace Parker, the NHL's Patrice Bergeron, the NFL's Lamar Jackson, and USWNT's Christen Press.

    The Court is designed with short game sessions in mind – both for online competitive play and against A.I. Along with the standard touch controls, it supports bluetooth-connected console controllers. Freidlin says plenty of depth awaits in a challenge mode called The Gauntlet, and players can also enter a training mode to figure out their perfect team chemistry and to master the moves. "The training mode is modeled after Street Fighter and Mortal Kombat," he says.

    Click here to watch embedded media

    In a world without NBA Jam games, I'm hoping Ultimate Rivals: The Court can pick up the torch and set fire to this genre again, especially since it will be expanding to other platforms later this year.

    View the full article

  21. evpfs1kxeacrtcy.jpg

    A new Super Smash Bros. Ultimate showcase has game director Masahiro Sakurai front and center once more to break down what Pyra and Mythra bring to the roster ahead of their official arrival in the fighting game. The latest episode of Mr. Sakurai Presents breaks down more about the fighting style of the newest additions as well as a first look at what the adorable Kirby Copy looks like when swallowed whole. 

    You can see the entire showcase in all of its Xenoblade x Super Smash Bros. glory in the video below: 

    Click here to watch embedded media

    Among the reveals is our first look at the Cloud Seas of Alrest stage. The game director reveals that the stage itself is set on the back of Azurda (also called Gramps) and it's during the opening scenes that players will learn that this is Rex's home. Players will be able to see other Titans appear at random in the background as the stage floats among the clouds. Also confirmed is that each Titan will have its own geography, making each one special and unique to the play experience. 

    The above showcase also shows off Kirby's adorable copy of the character while revealing that Kirby's abilities will differ depending on if he inhales Pyra or her alternate form with Mythra. 

    Super Smash Bros. Ultimate already has spirits for Tora, Rex, Nia, Poppi a, Morag, and Zeke, but the newest arrival will also bring in new spirits with Jin, Malos, Lora, Amalthus, and one more that's still a surprise. 

    The latest characters to fight their way into the Super Smash Bros. Ultimate roster arrive later today for $5.99 (if you buy by the character pack by itself), the Fighter Pass is $29.99 for six characters in total with two more fighters yet to be revealed.

    What are your thoughts so far on the Xenoblade additions? What other characters would you like to see round out the latest Fighter Pass? Sound off with your thoughts in the comment section below! 

    View the full article

  22. 73-734642_d-d-descent-into-avernus.jpg

    There is a lot happening in the world of Dungeons & Dragons currently. Following the news that actor Hugh Grant is set to play the role of the lead villain in the upcoming D&D movie, new information has arisen about yet another tabletop-inspired project in the works. As confirmed by Wizards of the Coast back in 2019, one of the "seven or eight" projects currently in development is an open-world game from Hidden Path Entertainment. 

    In a recent tweet, the studio confirmed the new game with a hiring notice. "We are in development on a AAA, third-person, open-world fantasy RPG that will be taking place inside the Dungeons & Dragons franchise," reads the tweet. 

    Hidden Path is hiring! We are in development on a AAA, third-person, open-world fantasy RPG that will be taking place inside the Dungeons & Dragons franchise.
    - Graphics Programmer
    - Lead Graphics Programmer
    - Senior Technical Artist
    - Writer
    More info:https://t.co/gs8ld6AJL3

    — Hidden Path Ent (@HiddenPathEnt) March 2, 2021

    From the jobs postings listed, it's clear that a lot of resources are going into this open-world game. We already know about Larian's take with Baldur's Gate III and the upcoming revival of Dark Alliance (both set within the Forgotten Realms), but this new project looks to be something new entirely. 

    The new game will also be using Unreal Engine 4 for some of the "best" visual effects and simulations for the upcoming title. Also confirmed is that the dialogue will be fully voiced with the writers hired on needing to be versed in "narrative branching skills" for a "strong ensemble" cast. 

    Not a lot of other information is known at this time other than the game's existence, but it does make us excited to learn that there is a lot of support going into an open-world game within the Dungeons & Dragons universe.

    What do you hope to see from the upcoming Dungeons & Dragons open-world game? Any particular storyline you're hoping for? Shout out those fandom thoughts and theories loud and proud in the comment section below. 

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  23. wp2227193_1.jpg

    Following the news that the upcoming Dungeons & Dragons movie landed its new writer with John Wick creator Derek Kolstad and the reports that Chris Pine is in the film as well, a new casting decision has been announced. Hugh Grant is slated to play the role of the lead villain in the upcoming Dungeons & Dragons movie alongside It's Sophia Lillis. 

    In a new report from Deadline, Grant is poised to play the big villain of the upcoming movie. Lillis' role is unclear at this time, though more details are expected to drop soon. As for the rest of the cast, Grant and Lillis both join an impressive roundtable of actors including the aforementioned Pine, Michelle Rodriguez, Rege-Jean Page (Bridgerton), and Justice Smith (Detective Pikachu).

    At the helm of the upcoming movie is both John Francis Daley and Jonathan Goldstein as the film's directors with Kolstad as the lead writer. Kolstad's involvement had a lot of fans excited when it was revealed back in January. Creating the epic John Wick franchise alone was enough to give D&D fans faith, but he's also had experience with gaming adaptations as well including Hulu's Hitman: Agent 47 and his work on Marvel's The Falcon and the Winter Soldier television series. 

    Much about the upcoming film is still widely kept under wraps but the boost in budge from Paramount Pictures bodes well for the freedom to go above and beyond when it comes to this beloved universe. 

    With the future still mostly unknown, it does have us interested in what fans would like to see the upcoming Dungeons & Dragons movie take on in terms of its story. Which characters would you like to see up on the big screen and who would you like to see take on those roles? Do you think Grant has what it takes to play the big bad in the upcoming movie? Sound off with your thoughts in the comment section below and tell us what you'd like to see out of the latest D&D project!

    [Source: Deadline]

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  24. nintendoswitch.jpg

    For years, we've been getting reports of a "Nintendo Switch Pro" model that would add extra power and other features meant to appeal to core gamers. While reports of a new Switch model in 2019 ended up pointing toward the handheld-only Switch Lite, the rumors have continued to swirl regarding a potential more powerful Switch console. As recently as last August, reports continued surfacing about a 4K-capable Switch set to launch in 2021.

    Today, Bloomberg reports more details on the heavily rumored model than we've ever seen before. The report states the new model will feature a larger Samsung OLED touchscreen on the device for use in handheld and tabletop mode. The screen is said to be a 7-inch OLED panel capable of 720p resolution, with production to get underway as early as June and shipments set to go out to assemblers in July. The current Switch models feature a 6.2-inch screen on the base model and a 5.5-inch screen on the Switch Lite. 

    The new Nintendo Switch model will also reportedly be capable of 4K resolution when docked and connected to a capable television. The report claims that Nintendo hopes to revitalize the Switch lineup to make it more relevant in an industry that just last year saw the release of new, more powerful consoles from both PlayStation and Xbox. According to the report, Nintendo is currently planning to reveal the upgraded Switch later this year, with a release in time for the holiday season. 

    We have reached out to Nintendo for comment on this rumor, but did not receive a response as of this writing. Bloomberg said representatives from both Nintendo and Samsung Display declined to comment on the report. If Nintendo returns our request for comment, we will update the story accordingly.

    Last year, Nintendo said the Switch was in the middle of its lifespan. A new, more powerful model can certainly extend the lifecycle of a platform to help keep it relevant, as well as provide additional incentive for people to either double dip or buy a Switch for the first time. For more improvements we'd love to see in an upgraded Switch model, check out my wishlist.

    [Source: Bloomberg]

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  25. reeves3.jpg

    Last year, actor Keanu Reeves, New York Times bestselling writer Matt Kindt, and artist Ron Garney launched a Kickstarter campaign for BRZRKR, a comic book series about an immortal warrior who is drawn to look like Reeves. The campaign was embraced by over 14,000 people who combined to pledged a whopping $1,400,000 to get this project made.

    Supporters of that Kickstarter receive the full story within three hard or softcover books. If you missed out on that campaign, and are interested in this comic, which Reeves co-writes (and kind of stars in), you can pick up the first issue today at your local comic book store. Published by Boom! Studios, BRZRKR is worth tracking down, as almost every page shows Reeves in action, being brutal and effective much like John Wick. Reeves' wavy black hair and low-key attitude are also delivered in almost every frame.

    The action takes center stage, and there's little story progression until the final pages of this first chapter, but big reveals are delivered, one of which is tied to Reeves' character, Berserker, eating a pill that is both red and blue in color. Berserker is a half-mortal, half-god with regenerative powers much like Deadpool's. He's lived and battled for centuries, yet ends up working for the U.S. government as the person who tackles assignments that are too dangerous for any ordinary human.

    If you ever wanted to read a Keanu Reeves story written by Keanu Reeves, you now have a chance to see how wild it can be. Reeves' comic book persona is reminiscent of many of his on-screen roles. It's quite cool to see how well it plays in print.

    The first issue features many covers to choose from, with the standard edition created by the great Rafael Grampá (which you can see below).


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