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GameInformer

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  1. Over the three decades of Mario's existence, he has gone from completely silent to voiced in periphery media by actors like Bob Hoskins and Captain Lou Albano to voiced in the video games by Charles Martinet. Martinet, a voice actor for things Skyrim, Resonance of Fate, and more, but by far his most famous role is the Italian plumber, and the two just got into the Guinness Book of World Records together. Charles Martinet just attained the record for voicing the same character in a video game. Martinet has played Mario one hundred times, which was given to him as of Super Smash Bros. Ultimate. View this post on Instagram I’m so honored. @guinnessworldrecords record for most video game voiceover performances as the same character – 100, as Mario… Upon the release of #supersmashbrosultimate #mamamia #woohoo !!!! Thanks @Nintendo ! A post shared by Charles Martinet (@charlesmartinetitsame) on Dec 14, 2018 at 9:40am PST Martinet didn't necessarily beat anyone for this title, the world record was created for him, but it stands to reason that no one else comes close. The only other characters that might come close are Luigi and Wario, who are also voiced by Martinet, so his legacy is probably safe. The Mario voice actor also keeps a fairly active Instagram, as seen above, where he approaches people and talks to them in the Mario voice. It is not known whether Martinet will be playing Mario in the upcoming animated movie. For now, though, he can add World Record Holder to his business cards. View the full article
  2. Watch the Game Informer crew find new ways to take down targets in this look back at one of Agent 47's earliest assignments. Game Informer gave Hitman 2: Silent Assassin an 8.5 when it released in 2002, saying it is a "thinking person's shooter." In this episode of Replay we prove this quote wrong, and show that you don't need to think to succeed. You just need to fire bullets in the general direction of enemies. While we fail miserably at stealth, we do end up making good progress into the game, and even show off one of the game's more creative levels. We spend the entire episode playing Hitman 2, and wanted to see more of it before we had to say goodbye. Let us know what you think of Hitman 2 (both the old version and the new one) in the comments section below. We'll see you again in seven days! View the full article
  3. It’s all about celebration this weekend for the Game Informer editors. We’re celebrating birthdays, upcoming holidays, endings (we’re finally wrapping up Red Dead Redemption II and our Top 10 lists), and starting something new. Many of us are getting closer to unlocking all the characters in Super Smash, while others are working on their backlogs before a new year of amazing games release. Don’t just read about our plans. Join in the conversation and let us know if you’re doing something fun in the comments below! Javy Gwaltney – I’ve snuck away earlier from the offices than my compatriots in order to spend time with family during my brother’s college graduation (congratulations Sloan!). I’m going to be getting caught up on the Western films (McCabe And Mrs. Miller) and books (The Assassination Of Jesse James By The Coward Robert Ford) I’ve taken on to fill that Red Dead Redemption II hole in my soul. There will probably be a lot of Super Smashing and Diabloing as I make my way through the holidays. Hope you all have a great holiday and see you in the new year, friends. Kyle Hilliard (@KyleMHilliard) – I’m very excited to see Spider-Man: Into the Spider-Verse. I like Spider-Man, but I love innovative animation and since the very first trailer I have been excited to see it. The fact that Phil Lord and Chris Miller are involved at writing and producing capacities make it all the more exciting. I will forever be sad that their Han Solo movie doesn’t exist. Otherwise it will be assorted Christmas shopping excursions, Smash Bros. character unlocking, and god I hope I can make it to the end of Red Dead’s main story. I am loving it, but it is taking me forever. Brian Shea (@BrianPShea) – I’m continuing my quest to fully unlock the huge Super Smash Bros. Ultimate roster. I’m coming up on 60 characters, so I bet I’ll be pretty close by the time Monday rolls around. I’d also love to finally put a bow on the Red Dead Redemption II post-game, and then start Just Cause 4. I’ll also get in a few rounds of Overwatch a day and continue doing my dailies in Pokémon Go and Marvel Strike Force. Ben Hanson (@yozetty) – This weekend I’ll be doing a little Christmas shopping and visiting family, but there’s no way I can resist the allure of playing even more Super Smash Bros. Ultimate. I overdid it last weekend and my fingers are still sore from slamming that shoulder button on the GameCube. Other than that… let’s see… I’m sure I’ll just play more Red Dead and Tetris Effect or something. Oh wait, I want to check out Gris on Steam! Have a good weekend! Jeff Cork – I wrapped up Red Dead Redemption II last week, so now I’m going back – way back – to Greece. I kind of fell off Assassin’s Creed Odyssey, even though I was having a great time with it. That ends this weekend! I’m going to dive back into it and see if it makes my top 10 games of 2018 list. And, of course, I’ll be playing mystery heroes in Overwatch, because now there’s snow on some of the levels and I imagine it’s like playing a whole new game. Or something like that. Imran Khan (@imranzomg) – It’s my birthday! Actually, yesterday was my birthday, but apparently adults can’t just drop everything because it’s their birthday, so I’ll be doing all the celebratory stuff during this weekend. I caught Into the Spider-Verse, which wasn’t the weekend but I am mentioning it because you should definitely see it if you have any affection for Spider-Man. Aside from that, this weekend I’m going to be playing more Ashen, make more progress in World of Light, and I might pick up Supergiant’s new game Hades, too. Suriel Vasquez (@SurielVazquez) – Got a weekend retreat with the Van der Linde gang. Snake and Duck Hunt are along for the ride. Andrew Reiner (@Andrew_Reiner) – I’m diving into Below and Thronebreaker: The Witcher Tales. Come Monday morning, my Top 10 list for 2018 should be locked in stone. The year was filled with awesome games. Narrowing the list to just 10 was challenge, to say the least. Jill Grodt (@Finruin) – I’ll be packing up and moseying along. I’ll finally be looking into my backlog and I can’t wait to dive into all the games I’ve picked up but haven’t finished this year. Listing them all would probably take a whole page, but the biggest time commitments are probably Red Dead Redemption II, and Assassin’s Creed Odyssey. It’s been great, and I hope everyone has fantastic weekend! View the full article
  4. After a recent announcement that Eric Barone has retained the publishing rights to his game Stardew Valley, there were still a lot of open questions about the future of the game and what Barone's one-man studio ConcernedApe will be doing next. In a new blog post, Barone revealed those plans. "As many of you know, I’ve been working on a new game for a while. I haven’t revealed anything about it, except that it takes place in the same universe as Stardew Valley," Barone wrote. "I’ve been deliberately secretive about it because I want to be able to work on it without any pressure for the time being. I also want to make sure the concept is fully realized before revealing anything, because once it’s out there, I’m going to have to fully commit to it. I’m a pretty cautious person when it comes to this sort of thing." ConcernedApe plans to bolster their development resources for the game, but because that is a future plan and requires leaving Stardew Valley behind, Barone does not want to move on to it quite yet. Since he just got the rights to self-publish Stardew Valley, that is going to remain his main priority. "In short," Barone says, "what I’m saying is that I am going to keep making new content for Stardew Valley. In fact, I’ve recently put my other game on the back-burner and have been in the process of creating a new free content update." In the post, Barone explains that he wants to work on both projects at once, but it's currently unfeasible to do so. In the meantime, he plans to work on the free update he alluded to, as well as the fixes to the current versions to make sure everything is up to par. The multiplayer update for Stardew Valley just hit Switch and is expected to land on PlayStation 4 and Xbox One next year. It has been available on PC for a few months. View the full article
  5. Pandemic is one of those rare board games that has breached out of the hobby market, and has at least a passing familiarity from a more mainstream game-playing public. And there’s good reason for that. The original Pandemic offers a tense and rewarding loop, in which players work together to halt the spread of disease around the world. Just a few weeks ago, that original game found itself on my list of best gateway games to invite new players into the fold. The formula and gameplay of Pandemic is surprisingly flexible, and that means publisher Z-Man Games has been able to transition the concept over to other themes and settings, overlaying the core gameplay loop onto new ideas that have little or nothing to do with disease outbreaks. The latest and probably most dramatic of these standalone variations is Pandemic: Fall of Rome. Here, players control the leaders of the Western Roman Empire as the barbarian hordes press in from every direction. Through combat, diplomacy, and even corrupt edicts, you and your friends must hold the line. The resulting desperate scramble to save civilization is a ton of fun. Newcomers shouldn’t be scared of giving Fall of Rome a chance, but go in with the awareness that it’s a step up in complexity from the original game upon which it is based. As a player, you adopt the role of a Consul (senate chairman), Vestalis (priestess), Mercator (merchant), or other notable figure in Roman life, working together with the other players to halt several discrete tribes of foreign invaders by any means, and thereby hold together the strained Roman state. Move between cities, build forts, and deploy Roman legions. And even as you go to war against the attackers, you must simultaneously find grounds for peace with at least some of them, opening up the possibility of converting them to the Empire’s cause. In gameplay, you move your character around a board representing Europe and its cities from hundreds of years ago, all the while gathering cards that represent those cities, which allow you to fortify each urban center. Invading armies follow migration paths as they creep toward Rome, and you must decide where to try and halt their advance A fascinating card shuffling and drawing mechanic sees the game push back at your efforts, sending out invasions and exacerbating trouble spots around the Empire as cards that have already shown up repeatedly get drawn again and again. The sensation is always one of feeling like you’re on the brink of disaster in multiple places, and it’s all you can do to keep from losing for just one more turn. In this way, more than anything else, Fall of Rome feels most aligned with its parent game. While Fall of Rome remains accessible to almost any player group, there’s no doubt that returning fans of Pandemic will find the biggest reward. Not only will many of the rule concepts feel familiar, but you’ll be amused by the ways that the disease concepts of the original have been tweaked to match the new vibe of invading barbarian hordes. No longer do cities outbreak, but they are sacked by tribes like the Huns and Visigoths. Instead of playing as the medic as they sweep clear large number of disease cubes, you have the Magister Militum, whose special abilities help to clear more barbarians from a city under siege. You can’t cure an epidemic, but perhaps you can forge a tense alliance with the Anglo-Saxons. Those comparative elements are fun, but I don’t want to leave the impression that Fall of Rome is simply a reskin of an existing game. While the DNA of Pandemic flows through any given session, there are several elements that are handled differently, most of which ratchet up the complexity a notch or two, but also result in an intriguing flow of events. The barbarian hordes all move along migration paths that represent the way different populations pushed against the borders of the Empire between the 3rd and 5th centuries. In another clever twist, many player event cards allow you to complete a standard version of an action, or a more potent but corrupt version of the same action. In doing so, you might do a better job of propping up the Empire in the short term, but you also push the broader society one step closer to decline and collapse, emulating the political mismanagement, greed, and power-grabs that historically characterized the last days of the Roman Empire. The core card drawing/shuffling of Pandemic is largely intact, but many other systems are dramatically reworked for the new theme The biggest shift away from the original Pandemic is also the aspect of the game that will be the most divisive. Battles are handled through the roll of custom dice, which dictate the outcome of events in any given city as the Roman legions face off against the invaders. That’s a big departure, since the source game had a much more deterministic path to the resolution of disease cube removal. While I appreciate that distinction, in this instance, I found the dice mechanic to be rewarding and matched well to the game’s concept. As commanders of the Roman forces, I like the idea that war is unpredictable, and that even the best laid plans can come to nothing; sometimes Constantinople’s walls are toppled, despite the Senate’s most fervent military support. I also like the way the game handles city defense and fortification. At any given time, Rome can sustain a limited number of forts across the Empire, acting as bulwarks against foreign aggression. Do you draw the line at Carthage to halt the Vandals, or keep the Anglo Saxons and Franks from pillaging Londinium, where London will one day stand? Forts ensure that large deployments of the Roman Legions will only take a partial hit when the city is struck, but even mighty armies crumble quickly without defenses, as barbarian ambushes wash over them, and entire swaths of allied forces can be lost in a single turn. Fall of Rome closes its rulebook with a page of historical notes, and it’s the first place that admits the game is not meant to be a historical simulation. Historians will be quick to point out the multitudinous avenues that brought the once-great civilization to ruin, and that foreign invasion was only part of the equation. Even so, for a straightforward cooperative game that plays in a little over an hour (in my experience), it’s an intriguing conceit, especially juxtaposed against the backdrop of real-world events. While the game never steps past its historical inspirations, the timing of its release offers some interesting avenues to conversation. Are you really playing the good guys in this story? What’s the inflection point between civilization and survival for one group, versus the safety and security of another? It’s telling that one of the only paths to victory for the player group is through locking down alliances and integration with at least some of the foreign cultures moving into their territory, reflecting some historical truisms that modern society struggles to confront. Pandemic: Fall of Rome plays 1 to 5 players, and your early games will take at least an hour to complete Those interpretations are subjective, but even stripping that layer away, Pandemic: Fall of Rome does an awful lot of things right. Balanced (but very challenging to win) gameplay keeps all the players engaged and thinking, and a simple adjustment allows for variable difficulty settings. Canny mechanical systems reinforce the theme and setting. There’s even a first-rate solo variant included in the rulebook, in which the player takes on the role of the Roman Emperor, with the ability to dip into the Treasury to command victory for Rome; I love when cooperative games offer solitaire options, which provides an ideal way for new owners to try a full game before introducing it to friends. Fall of Rome capitalizes on the successful formula Pandemic first introduced, but offers a departure that feels independent and exciting. Whether you love Pandemic’s gameplay and you just need a new perspective, or you were just never excited about the disease-centric theme of the original, Fall of Rome could be a welcome addition to your shelf. If cooperative games aren’t your thing, worry not. Click the banner below to explore the full backlog of Top of the Table recommendations, and hopefully you can find a new board game that fits the bill. When in doubt, drop me an email, and I’ll be happy to help you locate the right game for your group, or even just the right last-minute gift for the gamer in your family. View the full article
  6. Sonic the Hedgehog as a movie was always a collar-tugging proposition, but a recent movie poster teaser has gotten a lot of people scratching their heads. Even former Sonic the Hedgehog developers are having trouble understanding what is going on here. So of course, when something that strange comes about, the internet as a whole goes crazy, and that produces some of the best stuff the internet can put out. We've gathered some of the best (and, uh, hopefully safest) Sonic the Hedgehog movie...let's call it fan art and reactions. Feast your eyes on what people think Sonic will look like in his film debut and how they feel about it. Keep in mind, he's still a very naked and seemingly muscular humanoid hedgehog, so while we've tried to keep out anything too bad, don't be shocked if your boss has some words for you if you're laughing along at work. if that's the front of sonic then is this what his back looks like? pic.twitter.com/SIlAqbnQpf — corey barnes (@myanimewaifu) December 11, 2018 My interpretation. Of the new sonic poster. Discuss pic.twitter.com/b7GqVY8MEn — lesBEEan (its cass) (@ghoulpink) December 11, 2018 From the Producer of "The Fast and the Furious" comes... A Whole New Speed of Hero Coming 11.08.19 pic.twitter.com/TkEKFwYKxz — Marcos Lopez (@iammarcpi) December 14, 2018 third sonic movie poster leaked pic.twitter.com/g1BppLff1d — mother nikitorium (@zazobusha) December 13, 2018 Couldn't sleep. Kept thinking about that Sonic poster. #SonicTheHedgehog #sonicmovie pic.twitter.com/tq6Nn6eyLk — Biss. (@BissXD) December 11, 2018 What have they done to you? #SonicMovie #TrytoKeepUp pic.twitter.com/9QPr1tIwun — Curt (@CurtZeNinja) December 10, 2018 wow that #SonicMovie looks gr8 pic.twitter.com/G0kCXSJxyg — ˗ˏˋ Kaiya ˊˎ˗ (@heyhiyakaiya) December 10, 2018 welcome to the big leagues kid#SonicMovie pic.twitter.com/lV3bMQ9MeB — rachel (@rhymewithrachel) December 11, 2018 Being realistic is one of the main tenets of the Sonic franchise and I for one won't stand for anything less.#SonicMovie pic.twitter.com/OpFZ62OzNK — ABT ️ (@AdamBryceThomas) December 10, 2018 When can I preorder my tickets @ParamountPics ??? #memegod #hes #here #SonicMovie #SonicTheHedgehog pic.twitter.com/zTxZy4LUSA — GigiDutreix (@GigiDutreix) December 10, 2018 It remains to be seen what Sonic actually looks like in the movie once he steps out of the darkness and into the spotlight. After the brouhaha over what this current design looks like, however, I would not be shocked to see Paramount go back to the drawing board. There may only be so much they can do with principal photography being either complete or near-complete on the movie, but they can probably make it look more palatable to the general audience. View the full article
  7. Just the other day, Epic both announced the removal of Infinity Blade from the iOS app store and added the eponymous sword to Fortnite. Now the latter is also getting removed as Epic admits they badly misjudged the balancing, providing one final removal for a game series that has already been shuttered. Fortnite recently introduced "Mythic" weapons, which as the name implies, were supposed to be powerful and rare. They were certainly powerful, but they were not nearly rare enough, which drew ire from the fanbase. Epic announced nerfs to the sword yesterday on Reddit, but it didn't solve the fundamental problems that the sword from Epic's mobile game series, which couldn't be built against. Infinity Blades showed up once per game, but they were not random. They would always show up in the same place and, as a theoretical trade-off, took up an entire inventory's worth of space. The highs were much better than the lows, though, as Infinity Blade-wielders got buffed health and shields and could tear through any structure with a swing of the sword. In a Twitter post today, Epic announced the removal of the item based on how overpowered it could be and the lack of good counters. Heya folks, We messed up and rolled out the Infinity Blade overpowered / without good counters, especially in the end game. The Infinity Blade has been Vaulted and we are re-evaluating our approach to Mythic items. Thanks for calling us out on this! — Fortnite (@FortniteGame) December 14, 2018 Basically, a player who was good at the game could grab the sword and pretty much not lose. The entire thing has gotten Epic rethinking Mythic items in general, of which the Infinity Blade was the first. In a time where Epic is also emphasizing getting players to build intricate structures to fight in, having things to immediately demolish them seems counterproductive. View the full article
  8. Rage 2 debuted with a bombastic trailer full of neon color splashes. It was a sign Rage 2 would not look like the first Rage, which was defined by brown horizons. Avalanche aims to create a variety of visual variations across Rage 2’s world, and that process starts with art concepts. We sat down with Rage 2’s art director Jeremy Miller, who detailed the process for creating Rage 2’s world and why he thinks it has an insanity problem. “A core part of the Rage world is wasteland cyberpunk. It’s not the cyberpunk world where you go into a desert, it is a post, post-apocalyptic world with a wasteland that is sometimes lush that also has a strong cyberpunk layer. “Visual variation was core for us, and that is supported within the character factions and every part of the world. I would rather that we have a really beautiful, dynamic world rather than super high fidelity cups, for example.” “Each faction is full of terrible people. But they're also awesome. You can’t help but kind of like them.” “Rage doesn’t have a resource problem. It has an insanity problem. The world is filled with stuff. There are computers and computer parts, glass, guns, and cars. If you want to get stuff, there is plenty of it laying around and underground… People have spent years taking all this stuff and hacking it together to get it into working order. So we have this weird leveling of all technology so you’ll see people with holograms and right beside, someone has taken old smart tablet and nailed it to a wall. The world has a lot of resources, but no one knows how to use it all and people are crazy.” “When the Apophis asteroid hit there was this sense that – as far as everyone was concerned – when they came back up, the world was going to be Mars. The planet was going to be completely barren. There is an element of that sort of spacefaring colonialism worked into the costumes. You can see this subtle NASA vibe in their outfits.” “One of our key pillars is this is about fun, and that is a huge element of crazy, but if the crazy we create is just depressing and not fun, then it’s not for Rage. It always has to have the horrific quality of, ‘oh my God! This is so awful! Why would they do this? But I can’t help but kind of like them.' That’s the sweet spot for us.” For more on Rage 2, be sure to check out our cover story hub by clicking on the banner below. View the full article
  9. If you've been on a nostalgia kick for older games recently or want a miniconsole inside your TV stand for long-term gaming fun, your options are about to become quite a bit more limited. According to Nintendo of America president Reggie Fils-Aime, this holiday is your last real chance to grab either the NES or SNES Classics. In an interview with The Hollywood Reporter, Fils-Aime talked a bit about the two products and what Nintendo's future plans are further consoles in the same ilk. "We worked very hard, both for the NES Classic and the SNES Classic, to really have the best games that defined that generation," Fils-Aime told the outlet. "We’ve said that the current systems are the extent of our classic program. We’ve also been clear that, at least from an Americas perspective, these products are going to be available through the holiday season and once they sell out, they’re gone. And that’s it." The wording is pretty unambiguous, Nintendo isn't going to be producing more of their NES and SNES Classic units, so the ones remaining on store shelves are all that's left. Outside of paying likely exorbitant prices for used versions from individual sellers, this is it. From Fils-Aime's comments, it implies that Nintendo might be done with classic consoles as a whole, this is surprising as there's still materials left unmined in their back catalog. The Nintendo executive was pretty clear, though, that they plan to be putting all their old game focus on the Switch. "The way that consumers will be able to continue participating with our classic content is going to be through Nintendo Switch Online, and we just released three new games from the NES generation onto that platform. We look at that as the main way that consumers will be able to experience that legacy content," Fils-Aime said. The statement is direct, but also doesn't directly say there won't be a Nintendo 64 Classic. It also seems to imply that Nintendo is open to putting SNES games on the Switch as part of their Nintendo Switch Online program, which currently has NES games and added a few more this month. [Source: The Hollywood Reporter] View the full article
  10. When games are published on Steam, the developer gets 70% of the revenue with the other 30% going to Valve. Epic made headlines in the beginning of the month by offering developers 88% of the revenue of games published on its new Epic Games Store. Today, Discord announced that starting next year, developers will receive 90% of the revenue for games sold on its platform. Discord revealed its plans this morning in a blog post writing, "Turns out, it does not cost 30% to distribute games in 2018. After doing some research, we discovered that we can build amazing developer tools, run them, and give developers the majority of the revenue share." Discord's store opened up in beta in October and allows developers to self-publish on the platform. Discord's platform also offers verified servers. Later in the post Discord wrote, "We believe if we iterate and work with developers, we can reverse platform fragmentation in the game industry while connecting developers and players closer together." [Source: Discord] Our Take I don't think Steam needs to be too nervous – the platform isn't going anywhere, but I bet proclamations like this from Epic and Discord are prompting it to consider re-evaluating its revenue split. A lot of these details are behind-the-scenes issues that don't directly affect us consumers too much, but I'm curious to see how all of these stores pivot and change. View the full article
  11. Starting now and going until December 27, you can grab Subnautica from the Epic Games Store for free. You can head here to grab your copy of the game. In Subnautica, your ship crash lands on an alien world and it's up to you to survive by collecting resources and crafting weapons and equipment. You can read our review of Subnautica right here. [Source: Epic Games Store] Our Take The Epic Games Store is coming out of the gates strong with exclusives like Hades and a free copy of Subnautica. It will take years to assess if it is truly competitive with Steam, but these first few days are showing a lot or promise. View the full article
  12. Rockstar's latest blog post covering Red Dead Online outlines a few ambiguous changes to the game, and details how players can get free gold. You can read the blog post here. In it, Rockstar thanks players for playing the beta and says that everyone who participated will get 15 gold bars. Rockstar writes, "The awards will begin rolling out today and if you haven’t experienced the Red Dead Online Beta yet, play by Thursday, December 20th for eligibility. All gold bar gifts should be delivered by Monday, December 24th. Keep an eye out for an alert screen when entering the Red Dead Online Beta to confirm the gift." So if you haven't started playing Red Dead Online, now is a good time to start. Rockstar also wants to thank pre-order players by handing out some RDO$. If you pre-ordered any version of the game, you will get RDO$100. If you pre-ordered the special edition of the game you will get an additional RDO$100 and if you per-ordered the ultimate edition you will get an additional RDO$1,000. You can now purchase gold bars with real world money as the store is now open. Currently you can get 25 gold bars for $9.99 (there is also a special offer to get 25 for $4.99), 55 for $19.99, 150 for $49.99, 245 for $74.99, or 350 for $99.99. And finally, the game has been updated. The patch notes read, "Title Update 1.05 has been released addressing general improvements to fix game stability, save data and to address exploits." For more on Red Dead Online, head here. [Source: Rockstar] View the full article
  13. Sony announced this morning a special Kingdom Hearts-themed PlayStation 4 Pro console will be available when Kingdom Hearts III launches in January. You can check out some photos of the system below. It has all kinds of Kingdom Hearts aesthetic touches on both the system and the controller and it will include a 1 TB HDD and a copy of Kingdom Hearts III, which means it will also include access to the game's PS4-exclusive digital content. Earlier this year, it was announced Japan would be getting a Kingdom Hearts PS4, which you can see right here. The designs of the two systems are distinct, but both have been created to celebrate the release of Kingdom Hearts III. The system will be $399.99 and will be available on January 29 exclusively at GameStop. Disclaimer: Game Informer is owned by GameStop. [Source: PlayStation.Blog] View the full article
  14. It has been over ten years since the first No More Heroes game released, taking players into the strange and murderous land of Santa Destroy from the perspective of the strange and murderous Travis Touchdown. While there has been a sequel to the game, the first title in the series kind of ended an era for both Travis and developer Grasshopper Manufacture. It was the last game that saw Goichi Suda, better known by his penname of Suda51, in the director’s chair and nothing from the studio since has felt quite the same way since. A decade later, Suda is stepping back up to direct a game again in the form of Travis Strikes Again: No More Heroes and, after hands-on time with new levels, we can report that it definitely feels like Suda51’s style is back in full force again. The latest demo for Travis Strikes Again shows new levels for the first time since the game was revealed in an August 2017 Nintendo Direct. Grasshopper has indicated that they want every level in the game to feel different even though the basic framework remains the same. Unlike the previous No More Heroes games with a traditional 3D action game camera, Travis Strikes Again takes a top-down perspective for the majority of its gameplay. To that end, Grasshopper wanted to make each level still feel unique in theme, tone, and mechanics. The first new level was titled Life is Destroy, which puts Travis into a seemingly cozy suburban neighborhood. The comfortable feelings do not last long, however, as Travis is made aware that a serial killer called the Doppelganger has been active in the suburb. To win the game, Travis must solve the murders, unmask the Doppelganger, and move on to the next work. As Travis travels between houses, a giant glowing skull follows him, causing an instant kill if he touches it. If there is an explanation for the skull, I didn’t get a chance to see it, but I’m hoping it has no explanation. After investigating a murder scene, Travis is attacked by a monstrous humanoid sheep. The mid-boss charges at you repeatedly and is basically unaffected by anything you do, serving as a pretty strong tutorial for learning how to use your skills. By holding the left bumper and combining it with a face button, Travis can skills that the player has earned and put in slots. These skills are found around the game world in the form of Skill Chips and can drastically alter how well you proceed through fights. One skill was a time bomb that can be shot out to stick to enemies. By using this on the monster sheep, I could take advantage of his calmer moments to stick a bomb to him and then run away when he got more aggressive, giving me time to let the skill cooldown. Skills also become important when playing in co-op, as synergy between the two players in their skillsets mattered a great deal. Travis had a skill that called in an airstrike, but took a few seconds to fully charge and was interruptible during that time. Badman, Travis’ unwilling partner in the game world, had equipped a skill that slowed enemies to a crawl, making communication between the two important on which skills to use when. The second level was titled Golden Dragon GP, named after a VR game within the game world itself. Travis is convinced to put a VR headset on and enter a Tron-like world of wireframes, orange beams of light, and death racing. In the races, players must max out to the top speed of their current gear and then shift gears by navigating a path to the next gear. Sometimes they’ll be in a normal order, sometimes they’ll occur in random orders or be branches off in strange directions. The first few races are implausibly easy, but the first boss leaves you in his dust. Travis is then persuaded to search for better parts, which provides the next action sequence. I had been playing single-player up until this point, but adding a co-op partner is quick and easy and can be done at any time, whether you’re wandering around the game world or fighting a boss. Badman joined Travis to help him tear through a few dozen enemies as the two searched a Japanese-looking mansion for a Golden Dragon GP part. As Travis and Badman strike enemies, they lose power in their weapons, just like in the original No More Heroes games. In the Wii titles, Travis had to shake the controller up and down to recharge. That functionality is retained here, by holding in the left analog stick and shaking the controller, Travis regains beam saber functionality in pips. This can be done with any of the game’s supported controllers, like the joycons, dual-joycons, Pro controller, or handheld mode. Thankfully, aside from the single-joycon option, all other controllers let you just press in the left analog stick and then oscillate the right analog up and down to charge. It’s quite a bit more consistent, especially in the heat of battle. While I wish I could have played more about Travis Strikes Again, a lot of my initial concerns about it have fallen to the wayside. The dialogue is undeniably Suda and not the emulation of it that felt flat in previous Grasshopper games. No one would, or should, confuse Travis Strikes Again with earlier No More Heroes games, but it seems to have that feeling of abstract punk that I have been missing, even if the titular character is wearing an Unreal Engine logo on his t-shirt. You can check out video we took from this demo in a brand new New Gameplay Today right here. View the full article
  15. Welcome to the latest episode of New Gameplay Today, No More Heroes fans! You've come to the right place. On this episode, Imran Khan is showing off some gameplay for director Suda51's upcoming indie-inspired game Travis Strikes Again: No More Heroes. We also have Suda51's #1 fan Suriel Vazquez offering insight into what exactly this upcoming Nintendo Switch exclusive is all about. Check out the written impressions from this demo, too. We hope you enjoy the episode! View the full article
  16. The new update for Super Smash Bros Ultimate has gone live, indicating a number of new improvements, including updates to online as well as some character balancing. For online, the game now highly prioritizes your preferred match types when matchmaking. A common complaint about online was that you could set your parameters to 1 vs. 1 with no items and end up in a four-player free-for-all with items set to high. Now the game will work harder to match you up with your preferred style, though the patch notes warn that it may take more time to find a match now. There have also been general changes to increase the stability of synchronous connections in online. Hopefully this means improved netcode. Donkey Kong, Link, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Villager, Greninja, Pac-Man, Duck Hunt, and Isabelle also all got balance changes. The Pikachu and Eevee spirits you can get for having either Pokemon Let's Go: Eevee or Pikachu data on the Switch are now available and can be unlocked. Remember, this update changes the balance, so any non-video replays you have saved need to be recorded ASAP. Once the update applies, you can no longer view those replays. Once you're ready to patch, the Switch menu will ask you when launching the app. View the full article
  17. Heroes of the Storm, Blizzard's crossover MOBA featuring their well-known characters, by all appearances seemed to be doing well. At this past Blizzcon, the company even introduced the first original character for the title. Now, however, it seems that Blizzard is looking to slowly move on from the game, which has seemingly not been doing as well as we thought. In a new blog post, Blizzard announced that they're moving talent away from Heroes of the Storm to other projects within the company. "Over the past several years, the work of evaluating our development processes and making hard decisions has led to new games and other products that we’re proud of," write CEO J. Allen Brack and chief development officer Ray Gresko. "We now have more live games and unannounced projects than at any point in the company’s history. We’re also at a point where we need to take some of our talented developers and bring their skills to other projects. As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects. This isn’t the first time we’ve had to make tough choices like this. Games like Diablo II, World of Warcraft, StarCraft II, Overwatch, and more would not exist had we not made similar decisions in the past." While the post takes great pains to explain that further content will continue for Heroes of the Storm, and the developer diaspora will ultimately benefit all of Blizzard's games, it does certainly paint a bleak picture for this game's future. Blizzard also takes this opportunity to note that two of the biggest Heroes of the Storm esports events, Heroes Global Championship and Heroes of the Dorm, will not be held this year. The reasoning, Blizzard says, is that they do not believe they could meet fan expectations and standards this year. Still, there is optimism to be found within the news. Going by Blizzard's own words, they expect this to be better for Heroes of the Storm. "We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change," the blog post reads. "Ultimately, we’re setting up the game for long-term sustainability." Regardless, it does not seem like Heroes of the Storm will be going anywhere anytime soon. There is no reason to think Blizzard has any intention to stop supporting the title, even if the resources are better spent elsewhere. With the success of things like the Overwatch League, however, the dreams of Heroes of the Storm taking the world, well, by storm may be long gone. View the full article
  18. Zombie survival game DayZ has finally left Early Access, the pre-release state where the game is on sale but has yet to hit its 1.0 version. It has been nearly five years to the day when the game first appeared on Steam's Early Access program, originally launching on December 16, 2013. Check out the 1.0 launch trailer below. To celebrate, developers Bohemia Interactive is making the game's multiplayer free until December 17, which is also when the pricing will leave Early Access and go up 15 percent. So you can try the game before you commit and then buy it for cheaper than it will be as of next week. The game started off as a mod for war sim ARMA 2 in 2009 and eventually split off into its own product. Since coming to Steam, the game has sold over three million copies. Bohemia Interactive has stated an interest in releasing the games on Xbox One and PlayStation 4 and plans to target those platforms for 2019 releases. View the full article
  19. If you are big into Minecraft, at some point you've heard the name Hypixel. The developers are behind one of the world's biggest Minecraft servers and some of the most famous Minecraft maps. No one outside of Mojang knows Minecraft quite like they do and it seems Hypixel is ready to bear that out with the help of Riot Games. Hypixel has split off to create Hypixel Studios which has itself unveiled Hytale, a Minecraft-like that has both a creation mode and an adventure mode. Check out the trailer below. The adventure mode is a full narrative with designed dungeons and bosses to fight and complete, promising a single-player campaign for those who felt it was missing from other games in the genre. The creation mode, however, really seems to flip the script. At first blush, it looks like the standard Minecraft-like, but goes a step further. The game has a set of tools to code in new items, areas, characters, and even create entire cutscenes. Riot has seemingly gotten behind the game in a big way, acting as its publisher and providing resources to help Hypixel make the game they want to make. The game is scheduled for release in 2019 on PC, but it wouldn't be surprising to see Hytale get a console release down the line, as well. View the full article
  20. Square Enix has unveiled the first of three planned trailers before Kingdom Hearts III’s launch next month. The video showcased an exhilarating and action-packed, though exceedingly brief, overview of the major characters and their journeys in the series so far. The trailer was more of a stylish refresher than a useful lore guide, and the montage didn’t illuminate the characters’ stories for those not already in the know – which is why we decided to help. At its core, Kingdom Hearts is a series of games about the champions of light fighting the forces of darkness with magical key-shaped weapons, and how that clash tests even the strongest bonds of friendship. Though its story has an intimidating reputation for being complicated – aided by the fact that several vital games in the series were released on various consoles – newcomers, or those who didn’t play all the games, shouldn’t worry about jumping into Kingdom Heart III. To catch everyone up, we created a guide to help untangle the intricate web of lore surrounding the heroes and their journeys. Ventus, Terra, and Aqua Who They Are Ventus, Terra, and Aqua debuted in Birth by Sleep, a prequel to the events of the first Kingdom Hearts. The story centers on the three keyblade masters-in-training whose friendship is tested when Xehanort – the main antagonist in the Kingdom Hearts universe – sets a plan in motion to gain power. Character Traits Terra is the oldest of the bunch. He is driven, self-sufficient, and has single-mindedly worked towards becoming Keyblade Master his entire life. Aqua, though a compassionate and devoted friend, can best either of her fellow keyblade hopefuls in battle and has unwavering faith in her path. Both characters are quickly approaching their Mark of Mastery exam to see if they are worthy to be Keyblade Masters. Ventus – rash, passionate, and loyal – is younger than the other two, and so is not partaking in this rite of passage, but its outcome changes the course of his future too. Friendships Tested During their Mark of Mastery exam, Xehanort – a visiting Keyblade Master who secretly believes in the power of darkness – corrupts the proceedings. This causes Terra to fail, shattering his lifelong dream; his mood only worsens when Aqua passes successfully. Her newfound duty, however, is what causes a rift between Aqua and her closest friends. As a Keyblade Master, Aqua must uphold the light, which now means keeping an eye on Terra, who shows disturbing signs of turning to the darkness, and trying to ensure Ventus stays hidden and safe. Thinking that Terra is in eminent danger, Ventus recklessly follows him, but soon struggles with evidence of Terra’s descent Where Are They Now In the final showdown between dark and light, Xehanort reveals he wants to cast the world in darkness, and the trio realize they have to come together to defend against the threat. Though evil doesn’t triumph, it isn’t exactly defeated either; Xehanort forcibly takes controls of Terra’s body, Aqua falls into the realm of darkness attempting to save Terra, and by sacrificing himself to spoil Xehanort’s plan, Ventus falls into a comatose state. Sora, Riku, and Kairi Who Are They Starring in the first Kingdom Hearts game Sora, Kari, and Riku are childhood friends who know in their hearts there is more out there and feel trapped on their tiny island. Convinced they are being kept from something greater and determined to find it, the three friends build a raft to escape. The night before they planned on making their journey, a monstrous storm filled with dark creatures tears them and their homeland apart. Unlike their Birth By Sleep counterparts, they stumble into the struggle between light and dark completely unprepared. Character Traits Sora and Riku are both stubborn and aspire to be better than the other, which pits them against each other a lot. This isn’t such a big deal when it’s only playing around with wooden swords to gain the attention of Kairi, but it becomes a world-threatening issue when they gain the power of the keyblade. Sora is a little goofier and more naïve than his cool and serious rival, but they both care deeply about their friends. Kairi is much wiser than her male cohorts and treats both with understanding and kindness. Friendships Tested Riku, always having been curious about the other worlds, embraces the darkness as his ticket out of his small-town life. Sora doesn’t yet understand what is happening and tries desperately to reach Riku, but his heart is too full of Light to follow. They get separated and Sora emerges from the dark cloud holding a keyblade. With little time wonder why the magical blade appeared, Sora goes looking for Kairi but when he thinks he has found her, Kairi is blasted toward him by a force of dark energy and disappears after passing through him like a ghost. As it turns out, Kairi, knowing she was the key to opening a door to darkness, gifts her heart to Sora in that moment for safekeeping. Because of this, she remains lifeless when the characters discover her later. Riku blames Sora for Kairi’s unresponsive state and believes that Sora – because he refuses to use darkness – is not doing everything in his power to help her. Sora, on the other hand, has seen the devastation Riku caused when thoughtlessly using the darkness and hates seeing the villain his friend has become. The difficulties between the two protagonists continue even after Kairi is revived and safely returned to their now restored island. Sora’s enemies plague him with a Riku look-alike that tries to convince Sora he didn’t truly care about Riku. The real Riku, is haunted by his own inner demons realizing the pain he has caused. Kairi, now revealed as a Princess of Heart who is also able to wield a keyblade, recognizes Riku despite a disguise and reunites him with Sora. Together, they temporarily defeat the forces of darkness and all three briefly return to their home island before the two boys are summoned to undergo the Mark of Mastery exam. If there was a situation that could test their new-found unity and bring back out their childish rivalry, this would be it. However, when Riku is the only one to pass, Sora sincerely congratulates his friend without envy, though he is still set on becoming a Keyblade Master. Where Are They Now Riku is now tasked with rescuing Aqua from the Dark realm, while Sora will be seeking out other fellow Keyblade wielders for the final showdown. One of the keyblade wielders will be Kairi. Mickey, Donald, and Goofy Who Are They Mickey rules over Disney Castle in the Kingdom Hearts universe, with Donald and Goofy as his faithful knights. Mickey became a Keyblade Master under the tutelage of Yen Sid, a powerful wizard renowned for his wisdom. Mickey originally believes that the darkness should be destroyed but grows to realize that light and dark maintain an important balance. He is often gallivanting off to help the guardians of light when they need it most. In Birth By Sleep, he arrives in the nick of time to help Aqua protect a very young Kairi from the forces of darkness. Luckily, Aqua returns the favor and saves Mickey when he is later kidnapped and left stranded in space. Mickey has been a saving grace throughout the series. Once again he saves the day when he charges in at the last minute to help Sora, Riku, and Kairi face down the darkness. Mickey, along with Riku, sacrifices himself to close the door to the darkness. Throughout the series, Donald and Goofy are searching for him in order to help in his quest. Character Traits Mickey is brave, powerful, and a crucial ally to anyone who wants to defend the light. Donald and Goofy are lovable, but bumbling, companions that nonetheless want to help. Though Donald and Goofy are mainly concerned with finding their King, when they bump into Sora in the first Kingdom Hearts, the trio quickly team up, building a strong bond. Friendships Tested Though these three often get separated, Donald and Goofy never waver in their loyalty to Mickey, and Mickey never doubts their devotion. So, unlike the other heroes in Kingdom Hearts, their journeys don’t throw them into serious conflict with each other, even if Donald delights in grumpily nagging the slow-witted Goofy. Where Are They Now Mickey, safely reunited with Donald and Goofy, helped to oversee Riku and Sora’s Mark of Mastery exam alongside his master Yen Sid. The group has concluded that Xehanort will return and they need to collect other keyblade wielders to face him. Mickey is accompanying Riku on his quest to save Aqua, while Donald and Goofy will support Sora in finding other keyblade wielders. Roxas, Axel/Lea, and Xion Who Are They This is the odd trio out because they begin their story aligned with the darkness in 358/2 Days which takes place before the first Kingdom Hearts but after Birth By Sleep. The friends are a group of Nobodies, which are created when someone strong loses their heart. They were recruited by Organization XIII with the promise that they would become real humans again. Roxas is the Nobody that Sora created when he sacrificed himself to give Kairi her heart back in the first Kingdom Hearts. Character Traits Roxas is good-spirited, but questions his place in the world when he falls in with Organization XIII. He soon becomes friends with his quick-witted, caviler superior Axel and the shy new-girl on the block Xion. The three companions gather together after their Organization missions to relax and they become strongly attached to each other despite being Nobodies who aren’t supposed to have feelings. Friendships Tested Unfortunately for the black-clad three musketeers, their days of eating sea-salt ice-cream together comes to an end when Roxas and Xion start asking questions about who they are and what the Organization really wants. As a higher-ranking member of the Organization, Axel is forced to move against his friends. Xion soon finds that she is not a Nobody, but an imperfect copy of Roxas, meant to replace him if he doesn’t help the Organization. Roxas and Xion battle each other when they realize only one of them can survive. Xion is content to lose the fight to allow Roxas to take down the Organization. Axel and Roxas come to blows after the Organization tells Axel to either capture Roxas or be killed himself. Axel can’t bring himself to harm his friend and is upset when Roxas chooses to remerge with Sora. Distraught, Axel attempts to kidnap Kairi to force Sora to recreate Roxas, but ends up sorry for what he has done. Despite their history, Axel saves Sora from danger with an attack so powerful that he obliterates himself. However, that sacrifice allows Axel to regain his true human form – Lea. Where Are They Now Xion and Roxas have both willingly disappeared from existence to join with the other keyblade wielders. Axel now in his real human form, saves Sora from Organization XIII and joins in the fight against darkness. While you can fall further down the rabbit hole with Kingdom Hearts, this should set you in a good place to begin Kingdom Hearts III. If you are interested in learning more about the story, our overview of the series’ plot is a good place to start. We also have trailers, hands-on impressions, and a deep-dive with game director Tetsuya Nomura. Kingdom Hearts III is launching on PlayStation 4 and Xbox One on January 29. View the full article
  21. GameInformer

    Getting Old Schooled

    Big-budget, triple-A experiences have never been better, but modern games have no shortage of long cutscenes and hand-holding tutorial sequences. In contrast, Dusk is a nostalgia trip that strips away modern expectations and delivers distilled FPS thrills. Dusk doesn't mess around with leveling mechanics or a sprawling narrative; it hands you a shotgun and lets you loose on a demon army. This simplicity is Dusk’s greatest strength, because this no-frills shooter is an excellent crash course in basic game design. Dusk doesn't hide its homage to '90s corridor shooters like Doom and Quake. These straightforward, boxy levels are relatively short and filled with colored keycards and hidden monster closets. But, given its graphical constraints, Dusk’s environments are incredibly well-realized. Animated scarecrows stumble out of cornfields while rundown barns teem with hooded cultists and demonic goats. Each level features its own twist on folk horror, seemingly inspired by films like The Wicker Man and Texas Chainsaw Massacre. With sparing detail, Dusk establishes an ominous tone that completely sucked me in from level one. One of the biggest reasons to explore every nook and cranny of Dusk’s short levels is to gain access to powerful weapons. Early on, I fell in love with dual-wielding shotguns, but another favorite go-to became the rivet gun, which fires off super-heated construction rivets that explode like miniature missiles. Unlike many classic FPS games, I constantly rotated through Dusk’s arsenal thanks to each weapon’s specialization. For example, the hunting rifle is a long-range tool that packs an incredible punch, while the crossbow fires magical green arrows that rip through multiple enemies and even fire through walls. Each weapon is incredibly satisfying, and thanks to an ample supply of ammo scattered on the ground, my magazines rarely ran dry. Mastering Dusk’s arsenal is important, because the action is frantic. Every firefight feels like a dance as you rotate through insanely powerful weapons and strafe dozens of incoming foes. Most enemies do little more than stand and shoot or run straight at you, but given the sheer number of foes and the fact that different projectiles move at varying speeds, I was constantly on my toes. Dusk is a shooter with no reloading, no cover, and no nonsense, so every skirmish is an absolute thrill ride. Dusk’s intensity also pairs well with its oppressive atmosphere. You rarely have time to think about the horrors you’ve witnessed because the game is continually tossing enemies at you and letting you burn off that nervous energy in combat. Dusk is at once nerve-racking and cathartic. After you finish the extensive single-player campaign, you can jump online for 16-player multiplayer mayhem. While the online action remains fast-paced, deathmatch is the only multiplayer mode, and it only has a handful of interesting maps. I had no trouble jumping into online matches, but I did have trouble getting a full 16-player match going. An in-game link to a community Discord channel helps coordinate play sessions, but this feels like papering over a problem rather than providing reliable and robust matchmaking. Given online multiplayer's lack of options and intentional lack of progression, this mode feels more like a novelty. Fortunately, the single-player campaign is more than worth the price of admission. The first-person shooter has evolved a great deal since Doom popularized the genre in 1993, but, in spite 25 years of innovations, Dusk proves that many of the old tricks still work incredibly well. Dusk might look and feel like a Quake mod, but it's so polished it feels modern. Anyone with even a hint of nostalgia in their bones for classic shooters should dive headfirst into Dusk. View the full article
  22. Team Ninja and Koei Tecmo have revealed two more returning characters to Dead or Alive 6, veterans Brad and Eliot. Brad is mostly unchanged from his previous incarnations, utilizing his drunken master style once again. Eliot also seems to be the same as the previous game, but has a jazzy new outfit. You can check out the character trailer for both below. The pair are fighting on a new stage titled Unforgettable, which pieces together parts from a number of old DOA stages on a film set. You can see the stairs from Helena's stage, outside the casino, the war zone, and more. It seems to be a greatest hits of DOA stages past. Dead or Alive 6 releases on PlayStation 4, Xbox One, and PC on February 15. View the full article
  23. With Super Smash Bros. Ultimate’s base roster cemented, players can now set their sights on the all-important question: Who’s being made available via DLC? Primary among the many completely justified complaints is the glaring omission of Waluigi and a surprising lack of Toad. Persona’s Joker was recently added to the list opening the floodgates for all sorts of third-party characters, so we must ask, why is Ronald McDonald still not on the roster? D.Va In Smash Bros. we all play to win. So does D.Va. The former gamer-turned-mech pilot would make a great addition to the brawler with her high-powered Tokki robo-suit. In fact, with her already-equipped booster ability, matrix shield (block), and self-destruct (which could be a final smash) the South Korean megastar is primed and ready to enter the fray. Fortnite Dude/Gal With a handy pickaxe, arsenal of guns, and umbrella, Fortnite characters already have much of what a Smash character needs in a recover move, ranged attack, and close-quarters combo. For an ultimate smash, what about a dance emote that sends players soaring off the map from its sheer brilliance? No? Moving on… Ronald McDonald (or at least the Hamburglar) Who says product placement in gaming is a bad thing? When we heard rumors that fast food’s clown prince was going to be playable, visions of him kicking Fox off the screen with his oversized red shoes danced through our heads like hamburgers on a hungry night. Speaking of hamburgers, why not throw in the Hamburglar for good measure as an assist trophy? He could run around stealing hamburgers from people… or something. RoboCop Let’s just say what we’re all thinking: Smash Bros. is way too PG. Kids these days want dark and edgy. With RoboCop’s automatic pistol and monotone one-liners, we think he could be just what this franchise needs to go from snoresville to goresville. Doom Guy Speaking of badasses, what about Doom Guy? His no-nonsense attitude and savage glory kills could bring more maturity to Nintendo’s seminal brawler. And that retractable blade? Pikachu wouldn’t stand a chance. Leon Kennedy For our unironic choice, why not throw a bit of love to Resident Evil? With the Resident Evil 2 remaster just a few months away, series favorite Leon Kennedy would make a great addition to the roster. With his expansive arsenal of zombie-vaporizing hardware, the Raccoon City police officer could easily stand with some of the more realistic characters in the lineup. Eevee The age of Pikachu representing Pokémon has come to an end, and that end is called Eevee. The adorable normal-type is owed a spot on the roster, especially after the release of Pokémon: Let’s Go. With its myriad evolutions, maybe for a final smash, it could harness the power of all forms to fire off a hyper beam. Either way, Eevee could definitely put the yellow rat’s thunder to shame. Kratos Gore, loads and loads more gore is clearly a running theme here. That’s how you put butts in seats, after all. And who better than Sony poster-child Kratos to paint the roster of Nintendo peons in torrents of blood? Kratos is the man… er, god, for the job. Who do you think is criminally absent from Nintendo’s star-studded brawler? Let us know about it in the comments section below and be sure to check out our Super Smash Bros. Ultimate review to see how the game stacks up to its giant predecessors. Also, for some picks that maybe aren't as big of longshots to get in, check out our wishlist from before it was even called Super Smash Bros. Ultimate. View the full article
  24. Welcome back to The Game Informer Show! On this week's episode, we have Javy Gwaltney, Ben Reeves, and Leo Vader regaling us with details from their trip to Sweden to learn all about Avalanche's Rage 2 for our new cover story. Then Brian Shea and Jeff Cork join the show as we attempt to run down the highlights from The Game Awards, especially Far Cry New Dawn and Obsidian's The Outer Worlds. Dan Tack and Matt Miller are also eager to talk about Hades, the surprising new game from Supergiant Games. After some great community emails, we're joined by former Game Informer editor Meagan Marie to talk about her new book Women in Gaming: 100 Professionals of Play. We hope you enjoy the show! You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, listen to episode 428 on SoundCloud, or download the MP3 by clicking here. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show. Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website. To jump to a particular point in the discussion, check out the time stamps below... 2:45 - Rage 2 cover story impressions 23:00 - Recap of The Game Awards 40:30 - Far Cry New Dawn 48:00 - The Outer Worlds 56:05 - Hades from Supergiant Games 1:09:20 - Community emails 1:46:45 - Meagan Marie interview on Women in Gaming: 100 Professionals of Play View the full article
  25. Fortnite's Creative mode, the new third pillar of Fortnite focused on letting players create what they want with their own islands, is now available to everyone. When the mode was announced, it went up early for Battle Pass users on December 6, but can now be played by anyone with a Fortnite account (i.e. everyone). In Creative mode, you create your island, invite friends over to check it out, and set it up for battle arenas. The actual creation part lets you fly around and copy and paste as you see fit, so you're not just relying on regular Fortnite gameplay to build your ideal island. During The Game Awards last week, Epic revealed The Block, a space within Fortnite Battle Royale where the designers and community members choose the best Creative Mode island to place in the game. Your island could end up being played by millions of people if it's chosen for placement. Creative mode is now live on all platforms you can play Fortnite on. View the full article

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