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GameInformer

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Everything posted by GameInformer

  1. At E3 this year, Square Enix finally broke their silence on the lack of a Final Fantasy VIII remaster, long thought to be the result of a music licensing issue for the game's main theme or a complete loss of the game's source code, by announcing Final Fantasy VIII Remastered. While not an overhaul on the level of Final Fantasy VII Remake, it is a markedly improved facelift for one of the most divisive Final Fantasy mainline titles. We now know that we won't have to wait long for the game to release, as it will be hitting September 3. You can check out the release date trailer below. Click here to watch embedded media The remaster boasts overhauled character models and, at least going by the trailer, seems to have all its original music still intact. Final Fantasy VIII Remastered releases on PlayStation 4, Xbox One, Switch, and PC on September 3. View the full article
  2. At Gamescom, we got a sneak peek into what is sure to be one of the PlayStation 4's big holiday titles. Kojima got a stranding ovation when he took the stage to show off several new characters, and these characters help explain the role of babies in the game. The first character we got a look at was Mama, who is played by Margaret Qualley. This characters seems to be some kind of mechanic who has an invisible baby. What else do you need to know? Her baby was born on the "other side," but they are still connected through an umbilical cord. In the world of Death Stranding, babies seem to be linked to the afterlife and are capable of creating a link between the two realities. The second character we saw was Bridge Baby (shortened as BB). This is the baby that Sam (Norman Reedus) carries around with him. Sadly, BB's mom died when he was born, which means that the baby is connected to the world of the dead. This is how Sam is able sense other creatures on the "other side." I'm sure we don't have to explain the finer points of how this works, considering its pretty obvious. Death Stranding hits the PS4 on November 8, but we should see a lot more next month at TGS. View the full article
  3. We all know that Death Stranding is part of the strand genre, but there are still a few mysteries surrounding Hideo Kojima's next title. During the Gamescom 2019 opening presentation, we got another look at Death Stranding in action. The game is visual stunning, and the gameplay seems to involve a lot of walking through an open world where you will deliver goods and reconnect the people who live in a fractured America. Players can scan the environment and use a variety of tools to explore/traverse an unforgiving terrain. If you fall down you might agitate the baby you carry, which would be bad. When this happens, players must cuddle and bounce the baby to make him feel better. Players will rock the baby by physically moving the PS4 controllers, using its motion controls. However, if you shake too hard the baby will get angry. And angry babies are bad! We also got a look at another odd mechanic, which lets players pee. I'm sorry, did we say odd? We meant incredible. We don't know much about this mechanic, but it might be tied to the game's survival systems, and Kojima said that players would be able to use this pee as a weapon somehow. Additionally, if people continue to pee on the same spot in the world, "Something good will happen." We don't know what that means, but during the demo, Sam's pee made a mushroom grow. Also, game industry journalist Geoff Keighley is an NPC in the game. Death Stranding hits the PS4 on November 8, but we should see a lot more next month at TGS. View the full article
  4. Publisher: CD Projekt Red Developer: Saber Interactive, CD Projekt Red Release: October 15, 2019 Rating: Mature Platform: Switch A little while ago, the developers at CD Projekt Red gave me the opportunity to try out The Witcher 3 on Switch, one of Nintendo's biggest announcements at E3 this year. While the game came out a few years ago, it was well known for struggling even on the PlayStation 4 and Xbox One, so the idea of a Switch version was a fundamentally confusing proposition. I wanted to check out the game for, if nothing else, to satiate my own curiosity. I was more than a little surprised by what I played. To get it out of the way in one sentence: The Witcher 3 on Switch is perfectly alright. It is everything that The Witcher 3 was, in terms of content, on the PS4, Xbox One, and PC. The game plays exactly the same, whether you're fighting a Leshen, riding Roach over the hills of the countryside, or bumming around Novigrad looking for Dandelion. The Witcher 3 on Switch is a perfectly playable version of the game, which is decidedly shocking when you consider just how crammed the game felt on more powerful hardware. I played the game from the tutorial, which means from Geralt's time in the bathtub, through a bit into the first town, and then further saves darting around the world and the story, all in handheld mode. In the cutscenes, it is absolutely inarguable that The Witcher 3 is the best looking game on the Switch. Overall resolution aside, the character models are fairly difficult to discern from the more graphically powerful consoles. With the Switch, Nintendo made a lot of conscious decisions to use modern technology to create a portable console rather than a graphical powerhouse, but the first few seconds looking at a cutscene of character models talking in The Witcher 3 and you begin to wonder if there were really that many compromises overall. This isn't to say it's all perfect. The models are great, but it doesn't take long to see where the comparatively lower-powered Switch shows its seams. The textures around the character models look noticeably worse, and then the ancillary environmental textures like ceilings or walls in the background, bear much lower-resolution textures. Obviously some things had to be crammed into a smaller box, and this is not the worst idea to make it fit, but it is noticeable. The framerate is consistent, but certainly doesn't feel like 30 frames a second. It's lower, though it does not appear to fluctuate through battles or conversations. I am not sure if the framerate is any better while docked, but I would guess it's somewhere around 25 frames per second in handheld mode, just from eyeballing it. In a later save, I wanted to poke around Novigrad a bit to see if the framerate holds up, which it does, and if the draw distance could keep up. There were no draw distance issues to speak of that I noticed, nor issues with texture pop-in, which in itself is surprising. That said, there are issues where shadows will pop in occasionally. As much as I ran around The Witcher 3's biggest city, it was roughly similar to how I remembered it when I played the game on PC. I also just rode Roach, the generic name for any horse Geralt claims ownership of, around the open world. There were no issues of loading or worse performance in the open world. The texture resolution on some environments was worse, but the game's strong lighting tech did a lot of heavy lifting in making it really hard to notice. I'll say again: The Witcher 3, for all its faults, absolutely looks like it could lay claim to being the best-looking game on Switch. CDPR told me that the game runs in 540p in handheld mode and 720p when docked. In handheld mode, they estimated the battery will last around 2-3 hours, but this was on the old Switch model, so it is hard to say how that number will change on the Switch Lite or updated Switch model. Loading is still noticeable, but felt a little shorter than I remembered from the PC version, usually being about one minute after a death on Switch. Also, the entire game, including all the DLC and expansions, will be on the 32GB cart and part of the eShop download. There will be no additional download for content on the game, like Doom or Wolfenstein have done in the past. I don't know that, based on what I played, that I would necessarily recommend this version of The Witcher 3 to players with plenty of options and no strong preferences, but it is a lot more of an option than I expected. It is a portable version of one of the best games of 2015 in a way that shouldn't be technically possible, so it is a feat worth noting even if it isn't a feast for the eyes. The Witcher 3, developed by Saber Interactive and overseen by CDPR, releases on Switch on October 15. Click here to watch embedded media View the full article
  5. If you want to give Call of Duty: Modern Warfare's 2v2 experience Gunfight a try, you're in luck if you're on PlayStation. This weekend, players can dive in to an alpha experience that begins Friday, August 23. Players have five maps to explore in the bite-size Call of Duty battles that Gunfight brings to the table. This alpha does not require a preorder or any other caveat - just that you have to be on PlayStation. Check out the trailer below! Click here to watch embedded media View the full article
  6. A sequel to Remothered: Tormented Fathers is on the way. This new entry is called Remothered: Broken Porcelain, and it'll release in the summer of 2020. According to its Steam page, it features some similar gameplay to the first game, such as a plot with psychological horror, investigative puzzles, and stealth. Remothered: Broken Porcelain tells the tale of the mysterious Ashmann Inn, a place where there is a "looming threat of the stalkers, powerful hunters trapped in time and the confines of its walls." Check out the trailer below. Click here to watch embedded media Remothered: Broken Porcelain will release on Switch, PS4, Xbox One, and PC. View the full article
  7. Click here to watch embedded media IllFonic previously worked on Friday the 13th: The Game, and while that title didn't entirely come together, it was full of good ideas. We hope that Predator: Hunting Grounds perfects the formula when it comes out next year. You can play as part of a group of soldiers or as a solo Predator. If nothing else, we'll laugh gleefully while hunting down fools as the Predator. View the full article
  8. Erica, a live-action adventure title centered around a young woman dealing with the death of her father and other mysterious circumstances is out now. Developer Flavourworks made the surprise announcement at Gamescom, and the title is available today for $9.99 on PS4. The game presents dialog and situational choices for Erica that lead off into myriad different possibilities and outcomes. View the full article
  9. Rather abruptly today, Sony announced that they have acquired Insomniac Games, developers behind games like Ratchet & Clank, Sunset Overdrive, and most recently Spider-Man. The announcement came over Twitter, where the PlayStation account revealed the acquisition. https://twitter.com/PlayStation/status/1163526820265750529 Insomniac had long worked with Sony on a number of exclusive franchises, but stretched their legs with other games and publishers this generation and earlier with games like Sunset Overdrive, Song of the Deep, and Oculus exclusives like The Unspoken and the upcoming Stormlands. Their most praised games tend to be on PlayStation consoles, however, which is likely part of the reasoning behind this acquisition. In their press release, Sony emphasizes that Insomniac will be developing games exclusively for PlayStation hardware in the future. I wonder if this means we will be getting more Ratchet & Clank and Resistance games eventually. View the full article
  10. Though it's been teased recently, we finally got our first look at Disintegration, the sci-fi oriented action game from Halo co-creator, Marcus Lehto. The trailer debuted during Gamescom's opening night show and showcased a world filled with robots (big, small, mecha-sized) seemingly going on a quest to "reboot humanity." You can watch the full trailer here: Click here to watch embedded media The game will be released in 2020. View the full article
  11. At the Gamescom opening night press conference, Borderlands 3 creative director Paul Sage got on stage to talk a little about Borderlands 3's endgame content. There will be a few things for players to do after they finish the game's main story, such as a horde mode and optional Eridian missions. The game's horde mode, titled Circle of Slaughter, is returning from Borderlands 2. It functions like other horde modes you're aware of, wherein you and a group of friends do your best to stand against waves and waves of enemies. There's also Proving Grounds, missions which come about from examining Eridian writing and going on missions with optional objections. Doing those optional objectives nets you better loot, so you can get some of the best loot in the game by acing missions. Borderlands 3 releases PlayStation 4, Xbox One, and PC on September 13, with a Stadia version also announced. View the full article
  12. Amplitude Studios is well known for PC 4X strategy titles, like the Endless Space and Endless Legend franchises. Now, they're trying their hand at a strategy experience rooted in reality, as players come from small nomadic tribes to form societies on the world stage. One of the unique elements in the game is culture selection through the ages - as you progress, your cultural choices carry over to create one unique nation from many possibilities. You can mix and match cultures like Roman, Egyptian, Viking, German, and many more, with 60 choices to pick from. You can create an economic powerhouse, take over the world with military might, or chase the fame monster to become a legend in your own time. Check out the trailer below! Click here to watch embedded media Amplitude Studios is targeting a 2020 release for Humankind on PC. View the full article
  13. A sequel to the critically acclaimed platformer Little Nightmares is coming next year. The announcement was made during Gamescom's opening night livestream with host Geoff Keighley. Little Nightmares 2 looks to star the yellow raincoat-wearing girl Six once again, but this time she's accompanied by another young character who wears a paper bag over their head. This time, you will explore outdoor environments like a dilapidated city and a forest. We also saw glimpses of a school where a puppet-like woman stands behind a desk with a ruler in hand, in front of a group of children. Click here to watch embedded media Little Nightmares 2 is releasing on Switch, PS4, Xbox One, and PC in 2020. No specific release date has been given yet. View the full article
  14. It seems strange that for as long as we've known about Gears 5, details about its campaign have been surprisingly sparse. Tonight that changed with the first game as part of Gamescom Opening Night being a detailed look at 5's campaign. You can watch the trailer right here and find out what Kait, JD, and the crew are getting up to: Click here to watch embedded media For more on Gears 5, check out our breakdown of the game's multiplayer suite. View the full article
  15. Announced at Geoff Keighley's Gamescom press conference, 2K and Private Division have revealed a new Kerbal Space Program game. Titled Kerbal Space Program 2, the CG trailer does not give a lot of details about how the sequel will differ from the original, though new vehicles and space stations and plenty of other ways to accidentally kill Kerbals are seen. The first game was developed by Mexican developer Squad, who sold the IP to 2K Interactive in 2017. The new title appears to be developed by Star Theory, who does not appear to have a notable development history, under 2K's Private Division label. Kerbal Space Program 2 is coming to PlayStation 4, Xbox One, and PC next year. View the full article
  16. Click here to watch embedded media Publisher: Electronic Arts Developer: Ghost Games Release: November 8, 2019 Rating: Rating Pending Platform: PlayStation 4, Xbox One, PC After a few disappointing releases in the series, Ghost Games is hoping Need for Speed Heat brings the franchise back to its core: cops and customization. The new gameplay trailer for the title unveiled at Gamescom 2019 delves a little deeper into these aspects. The cops are always a presence in the game's fictional Palm City, but the extent of their behavior depends on if it's night or day. By day they'll still chase you and pull you over if you've been breaking the law, but at night things get more aggressive as they coordinate efforts to take you down and possibly steal your earnings (from street races and other challenges) if they get to you before you can get to the safety of your garage. In the garage the game gives you a slew of customization options for almost every car in the game. You can also see the cars of your crew members in the garage as well. The video above gives you a taste of some of the customizable parts for your car and even your avatar, which you can outfit with Adidas shoes, and more. If the game's customization gets you excited you can get a head start in advance of the game's November 8 release via the Heat Studio app (iOS/Android) available almost everywhere right now. Your creations can then be imported into the game when it launches. View the full article
  17. Click here to watch embedded media Back in the '90s, NovaLogic published Comanche, a series of military simulations where players got to fly a RAH-66 Comanche attack helicopter. At Gamescom, THQ announced a return to this series, which is now a team-based online shooter. Comanche is a squad-based, objective shooter where you can team up with friends to go on missions and shoot down other helicopters. You can also control drones, which are kind of like baby helicopters if you think about it. Comanche will be out in early access sometime next year. View the full article
  18. Publisher: Flight School Studio Developer: Flight School Studio Release: September 6, 2019 Platform: Xbox One, Switch, PC When Creature in the Well was introduced earlier this year at GDC, the weird combination of top-down action gameplay and pinball mechanics surprised us, especially by the idea that no one had really ever thought of it before. Now, as the game's release date looms in the next few weeks, I was given the opportunity to go hands-on with the game in an extended demo. The game takes place across several dungeons that operate on power costs. Rather than, say, finding small keys in treasure chests, players absorb power by bouncing pinballs off of things and use that electricity to open up long-derelict doors. They do this at the express displeasure of the Creature residing in the well, a somewhat larger-than-life figure that controls the nearby town through fear and intimidating. As the creature has a difficult time stopping your protagonist, a somewhat revive-happy automaton, it has also committed to ensuring that the village around the dungeons does not want to work with you. It feels reductive to say that Creature in the Well's mechanics are just a combination of pinball and action, but it's definitely not insulting to be that reductive. The game plays with those mechanics in interesting and often novel ways, in a way that feels like how level creators in Super Mario Maker create fascinating new ideas within a limited toolset. Puzzles in the game take the pinball concept about as far as it can go, using switches and levers and timing to balance both solving skills and execution. In one example, two turrets were firing balls at asynchronous rates. The player has to wait for them to get close to matching up, flip a switch to put the balls inside of two brackets to bounce between and eventually eliminate, while also firing on a third wall repeatedly in the middle while not moving from the position that depresses the button keeping the walls up. If it sounds easy, then that's a failure of description, as you soon realize that catching the balls back in the middle yourself can push you back off the button, making a triumph of timing into a long sigh and a loop back to the beginning. That's also where different equipment comes in, as well. Different weapons have different properties, so some swords power up balls faster, while another crucially does not knock you back when when you intercept the momentum-based balls. The game's art also bears special mention, which is inspired by Hellboy creator Mike Mignola, and is probably Creature in the Well's biggest star. The sandy, desert regions remind you of Journey and the game's soundtrack matches the mood surprisingly well. Creature in the Well is coming to Xbox One, Switch, and PC on September 6. View the full article
  19. Today at the Gamescom Opening Night Press conference, Rockfish Games announced Everspace 2, a shooter set in space. A story-centric single-player title, players can find all kinds of loot and customize the experience with a smattering of RPG elements. Early access for the game is scheduled for mid 2020, with the game coming to Xbox One, PS4, and Steam. A Kickstarter campaign for Everspace 2 is planned to launch in September. Check out the trailer below! Click here to watch embedded media View the full article
  20. Click here to watch embedded media This year Suriel Vazquez and I attended the Pokémon World Championships for the first time and were really impressed by the event. Watch the video above to learn what it's like to be surrounded by heartwarming families as they sweat about an opponent's Groudon. Also, because we were in Washington DC, Suriel and I had to do a little bit of exploring. It's what the games trained us to do! To see more from the event, click here to check out our photo gallery and get ready for a larger video feature arriving later this week! View the full article
  21. Click to watch embedded media Google Stadia arrives this November, and it looks like it's going to launch with a sizable lineup of games. During today's Gamescom Stadia Connect livestream, Google announced two of these games are the highly anticipated Borderlands 3, as well as the long-running MMO, The Elder Scrolls Online. Other additions to the line up are Darksiders Genesis, Destroy All Humans 3, Mortal Kombat 11, Super Hot, Farming Simulator 19, Samurai Shodown, Grid, Doom Eternal, Attack on Titan 2, Windjammers 2, and Kine. Latency in twitch-based games like Mortal Kombat 11 and Doom Eternal continue to be a point of concern for this streaming device, but Google and publishers appear to be all in on the technology. Google also announced Stadia support for 2020 games Cyberpunk 2077 and Watch Dogs Legion. Click here to watch embedded media View the full article
  22. Over the weekend, developers at Voidpoint who made the recent throwback 3D shooter Ion Fury found themselves at the center of a firestorm of controversy. Like most indie developers, Voidpoint had a Discord for Ion Fury's development wherein developers of the game would have conversations with fans. Screenshots emerged on Friday wherein developers of the game would joke about subjects like gender identity and transsexual people, suggesting that the latter are mentally ill for it. After these screenshots hit social media and video game message board ResetEra, Ion Fury took a defensive tact by saying that the full context of the screenshots were missing. Upon investigating the Discord, which had not deleted anything as of Friday evening, it was not clear what context the Voidpoint developers were referring to. The developer's Twitter, which showed a number of public Favorites of similar viewpoints, reiterated that context was missing and stated that they did not understand how Twitter works. Players then discovered that the game itself would feature some off-color jokes, like lotion that says "Ogay," likely wordplay on "Olay," and a developer message in an out-of-bounds area that uses a homosexual slur. The message stated "Heere's SECRET F**bag LAAWRAAH Unholy Fanfare." We asked Voidpoint and 3D Realms, the game's publisher, for comment on Friday evening, but had not heard back until today. "Members of Voidpoint’s Ion Fury team have made sexist and transphobic comments, and included homophobic language in Ion Fury," the statement sent to Game Informer reads. "We recognize these statements are insensitive, unacceptable, and counterproductive to causes of equality. We unequivocally apologize both for these comments and language as well as for any pain they have caused the gaming community, particularly women and members of the LGBTQ community. We take full responsibility for any damage that has been done to the relationships we've worked so hard to build. "Moving forward, Voidpoint will institute a zero-tolerance policy for this type of language and all employees and contractors will undergo mandatory sensitivity training. As part of our efforts to contribute to the work that must be done to further support these communities, we are donating $10,000 from Ion Fury's release day proceeds to The Trevor Project. We are also patching Ion Fury ASAP to remove all unacceptable language." Ion Fury is available on PlayStation 4, Xbox One, Switch, and PC. View the full article
  23. Click here to watch embedded media Intellivision's new family-friendly console seems like a bit of an oddball in today's market, but it hopes to offer some good, clean fun and possibly fill a hidden niche in the market. We can't argue with that premise. During Gamescom, Intellivision dropped a new trailer for the system that offered an incredilby brief look at some of the games headed to the system – nothing as big as Earthword Jim yet – but many of these exclusives look like updates to arcade classics that will never go out of fashion. View the full article
  24. Today Google announced that CD Projekt Red's much-anticipated title Cyberpunk 2077 will appear on the Stadia cloud gaming service. The Stadia presentation during Gamescom didn't give an exact date for the title's arrival on the streaming platform, only saying "coming soon." Cyberpunk 2077 has been dated for April 16, 2020 for PS4, Xbox One, and PC. View the full article
  25. Robot Entertainment is bringing the Orcs Must Die franchise to Stadia as an exclusive for Google's streaming platform. After a rather tepid response to the studio's Orcs Must Die Unchained, it looks like the company is headed back to the tower-defendy roots that made the first two titles in the series fan favorites. Get a look at what to expect in this new trailer from the Gamescom Stadia presentation. Design director Jerome Jones said "We get a lot of letters. Will you guys just just make OMD 3 already? Just give us what we want. So we're doing it." Click here to watch embedded media View the full article

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