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Everything posted by GameInformer

  1. September 22 marks the day that Xbox Series X preorders went live. It also marks the day that Xbox One X sales saw a dramatic increase. Coincidence? Maybe, or it could all be a hilariously unfortunate misunderstanding. A post from Andrew Alerts has gone viral on Twitter, an industry insider with a specialty tracking seller trends and founder of Nintendeal. In his tweet, he cited a drastic spike in Amazon Xbox One X system sales with the associated tagline asking "how many people bought an Xbox One X instead of an Xbox Series X." Microsoft got themselves in a weird spot with the Xbox naming situation Xbox Xbox 360 Xbox One Xbox One X Then what do you do? You can't go Xbox 2/Two because Sony has PlayStation 5 and 2 is less than 5. That matters a lot when non-gamer parents are buying consoles for kids. — Andrew Alerts (@AndrewAlerts) September 22, 2020 The system names are undeniably similar and there are a few possible reasons for why this sales spike happened. The first reason could be a simple error in the two names. A lot of parents were attempting to buy these consoles for their kids, a lot of frantic quick-buys also happened to beat that taunting "sold out" message, or it could simply be that a lot of people want the next best thing before next gen arrives. We don't know know for certain what the reason behind the recent sales increase is, but a 747 percent markup doesn't seem like a simple coincidence being on the same day as next gen preorders. Still, if people mistakingly purchased the Xbox One X over the Series X due the similar names, there are going to be quite a few upset people over the next week or so. One thing we do know is that the theory that people purchased the One X thinking it was the Series X is the biggest social media take right now, speculation that has produced some pretty hilarious reactions over in the Twittersphere: People buying xbox one X right now. pic.twitter.com/G61epVQf7e — Agustorm (@Agustorm2) September 22, 2020 PlayStation, PS 2, 3, 4, 5. Boring as hell, but it works. Xbox and Xbox 360, ok, but now they are confusing as hell... they need to go full Nintendo and start giving the Xbox real names. Xbox Gamebox, Xbox Ultimate, Xbox Infinite, Xbox 4000, Xbox Meat, Xbox Rig, Xbox Tower, etc. — Abba (@Adam_B888) September 22, 2020 You made me double check. pic.twitter.com/BrWu1VtCOb — Berdo (@BerdoRules) September 22, 2020 Another possibility too revolves around bots. Bots purchasing up hot demand items are frustratingly common and often used by those that intend to resale supply at a much higher price. It's possible that bots may have gotten the code confused, a point that was made in response to journalist Patrick Klepek's recent tweet about the sales increase. It's important to keep in mind that next gen arrivals always boost current gen sales, oftentimes because of heavy discounts or simply the desire to 'get in on the hype' at a lower price point. Whether the spike is sales is a happy coincidence or a mistake remains to be seen, but we wouldn't be surprised to see if a large chunk of that number ended up being due to the latter. What do you think, Game Informer readers? A Bob Ross style "happy mistake" or massive coindence that the internet is blowing out of proportion? Sound off in the comment section below and hit us with those hot takes! View the full article
  2. A massive report began circulating yesterday regarding an alleged Call of Duty hack that left over 500,000 Activision accounts exposed. Activision responded initially saying how people can protect their account if they are worried, but they are saying the initial reports were "not accurate." Activision took to Twitter to address player concerns over account vulnerabilities. "Reports suggesting Activision Call of Duty accounts have been compromised are not accurate," reads the publicly posted statement. "We investigate all privacy concerns. As always, we recommend that players take precautions to protect their Activision accounts, as well as any online accounts, at all times." It continued saying that any changes or updates made to accounts would be reflected in a confirming email. For anyone that may have received an email of change with no changes actually made, it is recommended to make the appropriate changes to established account information, including a change of password. We here at Game Informer saw the reports yesterday and did not receive word back from Activision before the company's statement went live. It was because of that, and the missing trail of proof, that we opted not to cover this story when it first went viral. Now with official acknowledgment from Activision, players can make the appropriate steps needed moving forward. If you found that your account has been tampered with, please feel free to drop a comment in the section below and don't forget to change your information ASAP if you haven't already. [Source: Twitter] View the full article
  3. As reported by GameSpot, Arkane Studios is looking for new personnel to work on an unannounced game. The list of the various roles range from tools programmer to graphics engineer. The acclaimed developers behind Prey, Dishonored, and Deathloop were recently acquired by Microsoft in a massive business move that could potentially provide Xbox's next-gen gamers with a plethora of rpg experiences. While we all wait for more news about this mysterious AAA project, be sure to check out our Answers To Deathloop's Biggest Questions. [Source: GameSpot] View the full article
  4. Click to watch embedded media A new Destiny 2 trailer is here ahead of the Beyond Light expansion dropping this November. The latest look at the Bungie shooter gives us new insight into Europa while also reminding us how much of a little punk Variks is. For those that didn't play the first Destiny, Variks is a Fallen Vandal that was the sole survivor of the House of Judgement. He's got an interesting history, but his loyalty to Queen Mara Sov was unshakable. That being said, he was responsible for the prison break in Destiny 2: Forsaken, which ended up getting my homie Cayde-6 killed so to say I have a lot of salt over him is a massive understatement. The now leader of the House of Judgement acts as one of the narrators for the latest video, seen at the top of the article. The video also puts Exo Stranger back front and center, a returning favorite from the first game that was confirmed with the reveal trailer for the upcoming expansion. Between the new Stasis power and a new area to explore, Beyond Light is going to continue Destiny 2's winning streak in terms of DLC, a streak that really hit its stride with Forsaken and Shadowkeep. We'll be able to check out everything Destiny 2: Beyond Light has to offer when it drops on November 10th. View the full article
  5. Click here to watch embedded media Eric Barone (a.k.a. ConcernedApe), the creator of Stardew Valley, can be seen playing the theme of the Moonlight Jelly festival in a YouTube video that he uploaded earlier today. It's interesting to hear the song on an acoustic guitar, especially since the in-game version combines the ambient sounds of a number of instruments (including what sounds like a piano or xylophone?). Earlier this month, we talked to Barone about his approach to Stardew Valley's numerous free updates and how they keep the game alive. Read all about it here. View the full article
  6. Next weekend, the Fortnite battle bus will be added as the final reward in Rocket League's first event since its free-to-play update – Llama-Rama. If you're looking to get that new car body and hot-drop into the soccer arena, you'll have to check off a list of challenges first. The challenges, however, appear to be relatively easy to complete: most of them require players to don certain decals while winning a number of matches. For more clarity, you can find all of these challenges on the Epic Games site here. Check out the trailer for the Llama-Rama event below, then make sure to play next weekend play claim your rewards. Click here to watch embedded media View the full article
  7. In earlier eras of gaming, a video game was much like other products — a physical item purchased with a purpose. You buy some shoes, you own the shoes. You buy a hammer, a shirt, a chair, a hat. Today, we see gaming taking its inspirations from an amalgamation of both the traditional entertainment industry and technology, a unique intersection where we're rapidly shifting to a service model while retaining the rock-star fun and freewheeling edge. In many ways, the shift to service over physical products seems inevitable in some Ozymandias from Watchmen "I already did it" way, as developments over the last few years indicate that we're already there. The future comes with some powerful advantages, and certainly a good share of concerns as well. Join me on a journey toward one possible future. "Netflix for games" is probably happening. More than one player will likely emerge. Consolidation With A Cost You're all set to go forward with your new "Netflix of Games" reality, where you'll pay a set fee for access to a ton of different games across all genres. The most obvious concern is that you won't own any of them, but I think that's a battle even the most entrenched gamers have been conditioned to accept over the last decade. It's the less-obvious concerns, under the guise of consumer benefit, that become rife with dangerous and murky potential. Let's assume for the purposes of discussion that in this gaming future, the vast majority of games are housed under a few gigantic Netflix-style service houses. Assuming you can let go of your physical products, ownership of everything, and we figure out how to navigate data caps, this works out incredibly well, right? Even if you were to pay say, $20-60 dollars a month for a service like this, the library of hundreds to thousands of titles would be well worth it. Obviously, those prices are a bit high — these services won't dare ratchet things up to those levels while they grow. But conceptually, this would be an incredible boon and make game more accessible, friendly, and fun for everyone right? The value appears enormous to the consumer on a monetary level and will open up gaming to even more people, with a host of options for every kind of player. Gaming The Gamer Now let's think about data. When all your gameplay activity is under one roof, things begin to come together to create a character profile. Forget completely offline play, all your single-player titles will still need to communicate with the service system. Heatmaps track your controller movements and mouse clicks on every game. A suite of tools tracks how long you hover over games, what descriptions you read, who you play with, how long you play, what days you're more likely to purchase additional content for your existing games, and what factors go into those decisions. Algorithmic learning processes, being fed from numerous sources, map out your behavior. On one hand, this toolset ensures that you're going to get served up amazing game suggestions even as the library blossoms to thousands of titles. The system will know you like intricate turn-based RPG fare, or that you prefer games with interesting systems over interesting stories. It's not magic; the service just sees you skipping over dialogue, spending time with other games of the same type, and forms judgments based on your actions and the actions of millions and millions of other players. No matter how eclectic your tastes are, the system should be able to find the perfect choice for you anytime you're looking for a new game. These data-driven systems know you — better than you do. Kind of like this, but with a lot more data coming in from every aspect of your life. That's an advantage of doing all your gaming under one service, one roof, one house. Other possibilities are not so positive. When your games are all under one subscription, other services like battle passes or microtransactions will likely to be used to "enhance the experience." We already deal with these systems today, but when all of your actions are in one ecosystem, your player profile can be used in new ways. Things like day of the week, time of day, or even other deeper situations can theoretically be used to serve you up special sales or ads — such techniques already exist on many mobile games. However, the potential here in the future goes far beyond, as you will be linked with your gaming buddies on a social level inside these new ecosystems. Now, you can make the case that this already exists within systems like Xbox Live and PS Plus, but new levels of social invasion are an aftermath of the service future, starting with existing social media and moving toward their own ecosystems once dominance is achieved. You Haven't Played Blood Arena In A While, New Event Begins Today! Your Friend Jane Needs Your Help Now! Getting alerts that your buddy Bob has purchased a fancy new costume in a game you both play is an old hat, but what if you were offered new perks by hooking up your Facebook, Twitter, Instagram, and other services to your profile? Yes, you can already do that, but get ready for the next generation of profiling as your social life entwines with your gaming. This will happen on several fronts, as service companion apps will be normalized as we move to these large houses. The goal of these apps is to continue to give you notifications and alerts to keep you engaged with your gaming ecosystem under the ostensible facade of offering mild bonuses or conveniences. Prepare to be pinged the moment your engagement falls off or your battle pass wanes, be prepared to know when Jimmy and Jen beat a boss, and be prepared to be alerted to a shiny new emote becoming available right when you get paid. You might think you're way above these techniques, that you can see them coming and easily ignore them. Maybe so. But these systems learn via your behavior, and if you instantly slide off the "New magic unicorn available," it's going to try something else. It's going to try different times, different prices, different friend engagement, different game achievements to show you, different video slices or streamers to show you. I mean, it's going to know when you go out, who you go out with, and if they are also friends with you on the network. It's going to make moves based on that. For both of you! This but way, way more powerful. And silently intrusive. It's important to know that within the giant ecosystems that will form from everything being dialed down to just a few big services, there's not even any need for these external social connections and links — they will likely be directly inside the systems themselves, without the need for Facebook or TikTok. And we'll very willingly put the apps and other tools on our phones for some minor perks and safety via two-factor authentication. That way, these services will be with us everywhere we go, constantly learning and tailoring the next offering. It's almost impossible to comprehend right now given that we don't have anything near the size, scope, and scale of these in gaming right now, but these megaservices will know that you did a bunch of searches on Google for ducks, know that you spoke to your friend inside a game about ducks, and slowly shift several purchase options your way that involve ducks. This is perhaps the most mundane example and relatable to today's experience, but imagine that scenario with literally thousands upon thousands of data points being fed into the system every time you play a game. The service will likely know better than you will when Mom calls you away for dinner or the likelihood of your playgroup showing up on any given night. And this is all data we'll be all too eager to provide, probably for a little puppy companion or something that glows inside the social system inside the new service ecosystem. To The Moon There are many more implications for gaming in the future as we move closed to connecting ocular and neural links as part of our daily reality, but those topics are a bit more far out. The dangers inherent with those devices and augmentations in regards to gaming are numerous, even though they will rolled out with powerful boons in almost every facet of human life, from healthcare to retail. But that's a future to discuss... in the future. View the full article
  8. Every September 26 for the past seven years, The Last of Us fans joined Naughty Dog in celebrating an incredible PlayStation experience. This year, however, a key change is being made to the name of this annual celebration in light of COVID-19. Previously, this date was secured as Outbreak Day given the nature of infection within the game universe itself. With the number of deaths due to COVID-19 on a global scale with many areas still far from the point of containment, the team over at Naughty Dog wanted to make a change out of respect. No longer called Outbreak Day, every September 26 from here on out will be called The Last of Us Day. Short, sweet, to the point. No confusion on the game being celebrated, no correlation to real-life events that are still currently in progress. Naughty Dog took to Twitter to relay the change, saying that due to the nature of this year's events and the ongoing issues surrounding COVID-19, that they "didn't feel right continuing on under the Outbreak Day banner." The company added, "While the name and the date are rooted in the fiction of the game, September 26 means so much more than lore. It's about showing our appreciation to our fans." Previous years celebrating the Last of Us franchise included sales on merch, game discounts, fan tributes, and so much more. This year, Naughty Dog is celebrating the launch of The Last of Us Part II and teases "a lot of exciting things planned and we can't wait to share them with you in just a few days." New DLC? We can dream, Harold. The Last of Us Part II is available now on PlayStation 4. Thoughts on the name change and their reasoning behind it? Thoughts on the Naughty Dog sequel? Shout them out loud and proud in the comment section below! [Source: Twitter] View the full article
  9. The next season of Call of Duty is slated to arrive on September 29. That's next Tuesday! Details on activities, modes, changes and the like are still under wraps, but we do know that both Nikolai and Farah are becoming Operators via the Season 6 Battle Pass. As has become the standard, seasonal changes will happen both in traditional multiplayer and Call of Duty: Warzone. Get a taste of the upcoming action below in a new trailer showcasing the upcoming characters! Click here to watch embedded media View the full article
  10. The upcoming generation of hardware provides an opportunity for Microsoft and Sony to set themselves apart, and Xbox is capitalizing on that chance. By building its first-party library, emphasizing cross-generation convenience, and continuing to focus on Game Pass, Microsoft's Xbox Series X/S is an attractive gaming destination for many reasons. Of course, the main reason anyone buys a new console is to play games. If the Xbox Series X/S is how you're doing that this year, this list covers the games designed to show off the power of your brand-new hardware. Also, if you plan to get a PS5 instead of (or in addition to) an Xbox, be sure to check out list of PlayStation 5 games coming in 2020. 12 Minutes Assassin's Creed Valhalla – November 10, 2020 Borderlands 3 Bridge Constructor: The Walking Dead Bright Memory – November 10, 2020 Call of Duty: Black Ops Cold War – November 13, 2020 CrossfireX Destiny 2 – November 10, 2020 Destiny 2: Beyond Light – November 10, 2020 Devil May Cry 5: Special Edition – November 10, 2020 Dirt 5 – November 10, 2020 Exo One Fortnite – November 10, 2020 Forza Horizon 4 – November 10, 2020 Gears 5 – November 10, 2020 Gears Tactics – November 10, 2020 Hyper Scape Immortals Fenyx Rising – December 3, 2020 Madden NFL 21 – November 10, 2020 Marvel's Avengers – November 10, 2020 NBA 2K21 – November 10, 2020 Observer: System Redux – November 10, 2020 Ori And The Will Of The Wisps Outriders Overcooked: All You Can Eat Paradise Lost Planet Coaster Console Edition Puyo Puyo Tetris 2 – December 8, 2020 Rainbow Six Quarantine Scorn Tetris Effect: Connected – November 10, 2020 The Ascent The Falconeer – November 10, 2020 The Medium Warhammer Chaosbane Watch Dogs: Legion – November 10, 2020 Yakuza: Like A Dragon – November 10, 2020 View the full article
  11. With Microsoft acquiring ZeniMax, the legendary RPG teams at Bethesda are among the newest additions to the Xbox the family. As a result, the Xbox brand has just secured some solid RPG experiences for the generation ahead (regardless of whether Bethesda's game are ultimately exclusives). But even beyond the likes of Fallout and Elder Scrolls, know that other exciting RPGs are in the works for the Xbox Series X/S. But when laying it all out, it's easy for a fan of the RPG genre to get excited about the future. When Obsidian Entertainment (another studio previously acquired by Microsoft) revealed Avowed earlier this year, immediately fans likened it to Skyrim due to the combat mechanics and the story's presentation. The reveal had many considering this title to be a major competition for Bethesda's Elder Scrolls series, a fact that is a little interesting considering Obsidian and Bethesda's prior history surrounding Fallout: New Vegas, as well as the comparisons between Obsidian's recent title The Outer Worlds and Bethesda's Fallout series. But there's room enough in the gaming landscape for multiple open-world fantasy RPGs. Now that Microsoft also owns Bethesda, it's a warm family reunion with Avowed now being released alongside the Elder Scrolls franchise, no longer in competition with each other as they are both now under the same overseeing umbrella. This acquisition also means that The Elder Scrolls VI could potentially be an Xbox/PC exclusive, though Microsoft may instead want to take advantage of the massive playerbase for both The Elder Scrolls and Fallout by adding multiplatform availability, albeit with a possible timed exclusivity. Ten years ago, I would have scoffed at such a notion, but going multiplatform for a franchise that has a long history would coincide with Xbox's revamped marketing strategy regarding games as a service over hardware ties. Pair that with the fact that Microsoft didn't outright say it was going to horde exclusives, instead choosing to review games on a "case by case basis," and it looks like PlayStation players might not necessarily have to miss out. If Microsoft decided to be more inclusive with its platform availability, it wouldn't be the first time Microsoft has allowed its properties to succeed on other consoles: Minecraft had its own very worried discourse when the company acquired developer Mojang. Starfield is another RPG from Bethesda that Microsoft just gained ownership of, though this is of the space variety; a far cry from that of the Elder Scrolls. Unfortunately for RPG fans looking forward to both The Elder Scrolls VI and Starfield, both titles are still likely years away from release. And you can't talk about RPGs without talking about the epic return of Fable. Long-rumored since the fall of the original studio behind the Fable franchise, Microsoft is bringing it back with its acquisition of Playground Games. This will be the first Fable game in almost a decade and will breathe fresh life into a series beloved by many. There are a few other unannounced RPGs in the works, including a big-budget RPG from inXile Enterainment. With games like Wasteland, The Bard's Trilogy, and Hunted: The Demon's Forge under its belt, whatever this team has in store has massive potential. Other previously confirmed RPG experiences coming to Xbox Series X including Yakuza: Like a Dragon, which is another surprising get for the company when announced. Vampire: The Masquerade Bloodlines 2 is another title I'm personally really excited for, though that has been known for quite some time. Though not owned, Microsoft also has a special relationship with other studios like BioWare, which is working on games like Dragon Age 4. This partnership has since solidified through the years, with the most recent move being EA Play now bundled into the Xbox Game Pass Ultimate. Mass Effect, Dragon Age, Star Wars, Neverwinter, and more are all included in EA's library, all of which have incredible stories to get lost in. With PlayStation 4 and Xbox One, Sony's platform was the go-to for those looking to play single-player games and RPGs, though those types of games were not limited to that console. It's nice to see Xbox's expansion of vision and return to its roots with a focus on gaming first. Microsoft is certainly carving out its RPG space for the next generation with head of Xbox Phil Spencer previously making comments about offering more JRPG experiences as well. With the purchase of Undead Labs, Double Fine, Rare, Playground Games, Obsidian, Ninja Theory, and more, the future of Xbox gaming is about to get a major overhaul in what its library will have to offer. If you could create your dream RPG to be under the Microsoft umbrella, what would it be? Sound off with those creative dreams in the comment section below, let's hear 'em! View the full article
  12. Gamers have often done some pretty incredible things in order to raise money for charity and the latest endeavor features a "super rare" white AVICII Invector Nintendo Switch Lite! The latest gaming-driven initiative is aiming to support mental health, an aspect of human life that is critical; even more so during these trying times. Safe In Our World is a charity organization that aims to help raise mental health awareness within the games industry and the world outside of it. This agency has consistently been a strong voice in advocacy for mental health and now it is offering an exclusively designed Nintendo Switch Lite for sale with 100 percent of the proceeds going to supporting their cause. The Switch system above not only supports mental health awareness, but also celebrates the launch of AVICII Invector on the hybid platform. AVICII Invector is a fast-paced rhythm-action game that allows players to harness their inner musical god. AVICII Invector has been met with outstanding reviews over on Steam, and now it is taking the Nintendo charts by storm as well. All proceeds from the sale of this Switch will go towards mental health charities. With only five systems available world-wide, this is a limited time-only deal to nab something special while also doing a little good out there in the real world. With 3,000 tickets available for a chance to win the above system, each raffle ticket coming in just under $6, it's not too late to jump at this chance! To be able to win this exclusive Switch, you can head on over to Tiltify right here to place your bid. For more about Safe In Our World: "Back in 2017, a bunch of video game industry people started a conversation about fund-raising for mental health charities. Like every project in the gaming industry, this grew and expanded (plus took forever), but in 2019 the charity Safe in Our World was born. Our mission is to foster positive mental health wellbeing and deliver support not only for players but also developers, publishers, retailers and the other incredible folk and teams who make up the video games industry. Our goal is for the industry to come together and start a conversation that can change lives. We are committed to making a difference. It will take a year to get fully operational and get as much of the global industry as possible on board, but it will happen, and the fact you’re here reading this — not to mention the incredible people we have on board, listed below — is truly incredible. It’s our hope that Safe In Our World will grow into a default destination for gamers and developers grappling with mental health issues to ask for help, access information, and read about real people in the gaming space who have had their own struggles — and how they have dealt with them. You’re never alone, and it’s ok to not be ok all the time!" View the full article
  13. When the Halo: The Master Chief Collection made the jump over onto Steam, PC players were ecstatic to have another reason to dive into the Halo universe. Releasing the entire franchise through the Master Chief Collection has been a slow process, but it has been a process well worth it! For those that are fans of Halo 3: ODST, now is your time to shine because that is the latest addition to make its way over onto the Valve platform. Even better than Halo 3: ODST's arrival is the other updates that come from Season 3 of the Master Chief Collection. Season 3 offers over 80 unlocks for the 50 tiers in addition to new weapon and visor skins for Halo 3, characters for ODST, and new nameplates. A new Challenge deck is also arriving for new weekly challenges as well as more tweaks to matchmaking with the following modes: Recon Slayer (you’ll spawn with the Silenced SMG and the Automag, weapons on the map are replaced with their ODST counterpart where applicable) ODST Heroic Firefight ODST Firefight Arcade Click here to watch embedded media With Halo 3: ODST's arrival also comes with a few updates for this particular experience as well, including: Matchmaking updates and support for dedicated servers The ability to customize and save your own Firefight game variants The Halo 3 Battle Rifle and ODST’s Assault Rifle being available for use Oh, and the Hornet and Anti-Air Wraith are available in Firefight too! It's time to drop in and do some damage, because Halo 3: ODST is now available on Steam. It is also available on the Microsoft Store and as part of the Xbox Game Pass on PC. Happy hunting! [Source: Halo Waypoint] View the full article
  14. By now, you've likely heard that Microsoft has acquired Bethesda alongside other ZeniMax properties. Moreso, Microsoft has confirmed that they will honor exclusivity deals with PlayStation for games like Deathloop and Ghostwire. That being said, it looks like Sony was in talks with Bethsesda for exclusive rights to their upcoming IP Starfield before the acquisition was finalized, at least according to recent reports. The latest report about one of the alternate timelines for Starfield comes from esteemed journalist and industry insider Imran Khan. According to a recent Twitter post from Khan, "The timing on this announcement is absolutely fascinating. The week after Sony solidifies their existing exclusivity with some Bethesda games but the day before Xbox opens up preorders." The timing was genius, there is no denying that, but apparently the 7.5 billion dollar deal has an even greater impact than we originally thought. Khan followed up to his initial tweet saying that Sony was reportedly looking into a special deal with Bethesda's sci-fi new IP. "Sony had been negotiating timed exclusivity on Starfield as recently as a few months ago," he said. "Going to guess either those talks are done or the price suddenly went way, way up." In our previous coverage we talked about how Xboss Phil Spencer talked about honoring the previous Sony deals for two of Bethesda's games, Ghostwire and Deathloop, and that all remaining games from that point on would be on a "case by case basis." As a personal speculation note, I would imagine that Microsoft would look to capitalize on the massive fanbase that's attached to the PlayStation brand who happen to also be huge Fallout and Skyrim fans as well. Instead of going full-on Xbox/PC exclusive for those mainstay franchise, it's possible that Microsoft will allow those particular series to be multiplatform with timed-exclusivity at most. New IPs like Starfield, however, are new communities, and could withstand an exclusive move. We'll be learning more about what this acquisition means for Bethesda games both new and old, but for now you can catch up on the latest announcement right here. [Source: Twitter] View the full article
  15. Microsoft dropped a pretty penny to acquire Zenimax Media and its various subsidiary studios, including Bethesda, the developer and publisher behind industry-defining franchises like The Elder Scrolls and Fallout. There are plenty of questions circulating about this massive business move, but it’s safe to speculate that the next generation of Xbox gaming will include a bevy of long-awaited titles, as well as unexpected surprises. Here are some prospective games – announced and unannounced – that we’re excited to see: Fallout New Vegas 2 Bethesda and Obsidian Entertainment Maybe you already saw this one coming. A lot of people loved Fallout New Vegas when it was first released a decade ago – published by Bethesda and developed by Obsidian Entertainment. Obsidian has been busy with their own RPG experiences ever since. The Pillars of Eternity series was a blast from the past and a spiritual successor to Baldur’s Gate. The Outer Worlds took home plenty of “Best RPG” awards last year, and Avowed looks to be an intense smorgasbord of medieval-era story beats and sword-swinging combat. Now that Obsidian and Bethesda are together under Microsoft’s extensive umbrella, Fallout New Vegas 2’s announcement and development might not be such a stretch anymore. Prey 2 Arkane Studios Depending on your final choices as Morgan Yu at the end of Prey, there might not be much of a story left to tell ... but we still want to return to this universe. Prey 2 could possibly focus on the aftermath of a potential Typhon outbreak, and it would be interesting to fight and survive in the denser, outdoor locations of Earth as opposed to the cramped, claustrophobic passageways of derelict space stations. There’s also the chance that Prey 2 could have its own standalone story with a new protagonist and new enemies. Only time will tell what the team has in store for its Prey playerbase. The Evil Within 2 Tango Gameworks Tango Gameworks’ Ghostwire Tokyo looks to be a terrifying action-thriller set in a night-shrouded Tokyo. However, much of its psychedelic visuals are reminiscent of The Evil Within’s various monsters and ghouls. By the end of The Evil Within 2’s narrative, we find out that all is not as it seems. In many ways, The Evil Within 3 can explore numerous storylines stemming from the previous game’s finale. I’d be excited to delve into a different timeline as a new, original character where Mobius’ evil schemes are finally realized and the world is under their psychological control. Halo-Doom Crossover 343 Industries & id Software Okay, yes, this entry is as ridiculous as it sounds, but hear me out. Doom and Halo, when melted down to their basic components, are quite similar: They both feature a one-man-army protagonist shotgunning hordes of strange-looking creatures in the face to some pretty kick-ass soundtracks. Doomguy and Master Chief are both iconic heroes, it would be awesome to play as the two of them and pummel some weird mixture of the Covenant and demons in a cooperative mode. With id Software and 343 Industries under the same corporate banner, it’s not impossible. Starfield & The Elder Scrolls VI Bethesda Game Studios We know that both of these games have been officially announced, but how could we not include them on the list? During Bethesda’s E3 2018 press conference, Todd Howard revealed both Starfield and The Elder Scrolls VI with short teaser trailers. Not much is known about Starfield or The Elder Scrolls VI other than the fact that they will definitely be next-gen experiences. If the success of Fallout and previous Elder Scrolls entries were any indication of the detailed storytelling and sheer scope of Bethesda’s sandboxes, then these upcoming titles will likely be just as immersive and unforgettable. Skyrim is one of the most available and popular AAA titles out there. But is it safe to assume that Starfield or The Elder Scrolls VI won’t follow suit? Microsoft’s Phil Spencer stated that Xbox-exclusivity for future releases will operate on a case-by-case basis so it stands to reason that both IPs could very well be multi-platform games. Microsoft’s acquisition of Zenimax Media has sent shockwaves through the industry. I’ve limited the list to a few wishlist games, but are there any other titles developed by Zenimax Media’s roster of developers that you’re looking forward to playing? View the full article
  16. Blizzard has announced their dates for the all digital BlizzCon experience set for February 2021. With this year's celebration cancelled due to the continued presence of COVID-19, the Blizzard-specific convention had to make a stark pivot with many others like it. According to a recent BlizzCon update, the BlizzConline experience will take place from February 19-20, 2021. This online showcase is meant to replace the 2020 celebration that has been cancelled. So why such a stark difference from the usual timing for BlizzCon? According to Blizzard, "We still have a lot of planning to do, and it'll be some time before we're ready to share more details – but we wanted to provide a heads-up on how you can be a part of the online fun." Just like its real-life counterpart, BlizzConline will feature a community showcase that will allow fans to show off their talent and love for the many Blizzard franchises out there. March of the Murlocs also returns digitally where fans can don those Murloc onesies once more and send in a video to Blizzard to participate. The cosplay exhibition and contests will also be returning with an entry deadline of January 4, 2021. Again, this is all online, but this allows fans to share their amazing cosplays (even for pets!) with Blizzard and the world. All original submissions will be showcased during the online show. You can learn more on how to participate, and how to enter the cosplay contest as well, right here before it's too late! The art and digital storytelling contests will also be returning for BlizzConline with the same entry deadline for January 4. Blizzard is working hard to ensure that much of the original BlizzCon experience can be felt despite the massive change in how the show operates. One thing that makes BlizzCon so special is the community. There is unabashed love through stories and cosplay, all for the various adventures Blizzard has to offer with World of Warcraft, Diablo, Overwatch, and so much more. So save the date, because BlizzConline arrives on February 19, 2021. [Source: Blizzard] View the full article
  17. The Demon's Souls remake launches in less than two months. Players will soon be traveling back in time to the first incarnation of the modern "Souls-like," playing the game that would go on to create an entire subgenre of challenging dark fantasy titles. This time, it's Bluepoint Games' take on From Software's classic – an entry many Souls enthusiasts haven't even played since it is only available on PlayStation 3. In many ways, Demon's Souls was the evolution of concepts and ideas that had been present in From Software's King's Field series for many years. Now, the entire experience is back, exclusively on PlayStation 5. Despite its release being incredibly soon as a PlayStation 5 launch title, there are many questions surrounding the game. Let's take a look at some of the misshaps and mysteries that could be interesting as we inch ever closer to stepping into the Boletarian Palace again. What is Fractured Mode and why did they hide it? During the initial remake reveal, Sony included messaging about a "Fractured Mode" in the text description of the trailer. This messaging was swiftly removed. Does that mean Fractured Mode doesn't exist? Are we to believe this was some ethereal thing meant for some other game? If it's real, what is it and why haven't we heard about it yet? Was it a concept that was going to be in the game and pulled so it could make the PlayStation 5 launch window? If it is in fact a real thing, I'm guessing that Bluepoint has tapped into the Dark Souls PC community hivemind over the last five years and that the mode is similar in fashion to a mod that randomizes encounters, enemy placements, item placements, and more. That would certainly be a fresh way to experience things even for the most seasoned of Demon's Souls veterans, again and again. Maybe it's just a boss rush mode. Maybe it doesn't exist at all anymore. We shall see. Is Demon's Souls actually coming to PC? Well, Sony says no. Of course, that misplaced card stuck at the end of the new trailer says fairly explicitly that it's coming to PC, with the Demon's Souls logo clearly in plain sight [Read more about this here]. Perhaps it was absolutely human error that included the card, but why did the card exist? Is this, in fact, some misplaced templating mistake that simply was overlooked? It's possible. Anything's possible. My own current theory states that these trailers are the subject of such unbelievable scrutiny that such an oversight is generally impossible, except for the fact that work-from-home procedures may have resulted in an errant upload. Perhaps "Demon's Souls Trailer54" instead of "Demon's Souls Trailer55" was uploaded to some FTP server and the wrong one was grabbed and uploaded. Here's the point of this speculation: I believe that this new version of Demon's Souls is, in fact, going to come to PC somewhere down the line — but if Sony reveals that now, it risks losing sales on the PlayStation 5 version as some fans wait for the PC iteration. Will we finally get to traverse the sixth Archstone? Probably not. But some fans say that there's a hint of those vast frozen northern lands in the original reveal trailer, stating that there's no snow in the base game. It's more likely (to me) that the vision of those winterscapes were eventually repurposed and revisioned to give us The Painted World of Ariamis, Frozen Eleum Loyce, Irithyll of the Boreal Valley, and even Cainhurst Castle. Yes this is Bloodborne read the accompanying text :D From Software does love snow, and they should, because you can almost feel the biting cold beauty in every one of those levels. There's speculation that perhaps Bluepoint could be giving players these "lost levels" from the original game, and as much as I think that would be incredible, I also think it's incredibly unlikely. Let's hope I'm wrong. All that said, let's get hype! We haven't seen anything from Elden Ring for ages, so anything Souls is ready for a warm welcome. Let's hope the Bluepoint incarnation of the From Software classic is as amazing as the legacy the original created. View the full article
  18. Now that the news is official that Microsoft has acquired Bethesda, we figured this would be the perfect topic to discuss for our latest mods recommendation list! With our previous recommendation list talking about how to bring Dragon Age into Skyrim, we're now going to share some of our most hilarious picks for mods that make us chuckle in Fallout! When in doubt, go Taylor Swift I don't think that's an actual saying, but it's the perfect prelude to this mod that honestly does nothing important but I love it anyway. I'm not even a Taylor Swift fan, but the idea of roaming the Wastleland with a Barbie pink Pipboy with a giant Taylor Swift face on it just brings me an uncomfortable amount of joy. This mod is for Fallout 4 on PC. As far as I know, it's not available on console but I have played with it on PC and it is glorious. You're welcome, and you can get it here. Here (Nicholas Cage) he comes to wreck the day Another celebrity mod but instead of stealing the declaration of independence, 'ol Nicky Cage is here to steal our hearts instead. That's right, Nicholas Cage is invading the world of Fallout 4 and in the best (and most useless) way possible. Click here to watch embedded media This mod has video, so enjoy and I'm also a little sorry for any nightmares this might give you tonight. We love you. Snag this bad boy right here. A world of wacky This mod is for Fallout: New Vegas and if you couldn't tell already, it's not meant to be taken seriously. Become one with the memes or just barf weird fire, this mod is pretty much just making your time in New Vegas feel as nonsensical as possible. With the world ending, why not go out as a meme? From adding epic robots to throwing poo for some god awful reason, you can snag this mod right here for all your playtime pleasure. Think Todd Howard, but then make him Jesus There are tons of Todd Howard mods out there for Fallout but my personal favorite is the retextured Pipboy that basically turns Howard into Jesus to bless your journey. Another settlement needs your help? Kill those mutants with kindness and then a butt-ton of bullets, because you've got the power of God and Todd Howard on your side. Blessed be his Todd, you can get this Fallout 4 mod right here. A new experience This mod is less overtly funny and more just really awesome content that happens to have hilarious moments. The "A Little Mutunt Problem" mod is for Fallout 3 and adds 7 new quests to the game, new characters, weird creatures, new weapons, and some pretty hilarious dialogue. If you're looking for an excuse to dive back into Fallout 3, this mod right here is a good reason to do just that. If you liked it, you don't have to put a ring on it, but you can comment in the section below to tell us how you are liking Mod Corner so far! Any games you'd like to see some recommendations for? Drop those suckers in the comment section below! View the full article
  19. With the next generation of consoles right around the corner, Xbox has announced its lineup of Xbox Series X/S accessories. While Xbox has touted far-reaching compatibility with both your existing games and accessories, the company is hopeful it is giving players reason to upgrade as the next-gen hardware nears. It all starts with new controllers. The new Xbox Wireless Controller might look similar to the one you've been using with your Xbox One or PC for years now, but with a new hybrid d-pad and textured grips, as well as a button that allows you to capture screenshots and video clips with a quick press (or hold), it's not completely identical. The controller was previously revealed in black alongside the Series X, and white alongside the Series S, but Xbox today revealed a striking new Shock Blue color. If you're hoping to use the new Xbox Wireless Controller with your PC, Xbox also announced bundles to help you get going at your desk. You can choose between a bundle featuring the new controller and a Windows 10 wireless adapter or a bundle with the new controller and a USB-C cable. For those who are sick of swapping out batteries, Xbox has announced a new Xbox Rechargeable Battery + USB-C Cable bundle. The rechargeable battery gives you a full charge in four hours, or lets you charge while plugged in. The Xbox Wireless Controllers cost $60, while the Xbox Rechargeable Battery + USB-C Cable is priced at $25. All of these accessories are available on November 10, alongside the new consoles themselves. [Source: Xbox Wire] View the full article
  20. Big news today on the Bethesda front with the Microsoft acquisition now revealed, but it looks like that wasn't the only thing the studio had to share with fans this fine Monday. Todd Howard got a little mushy when talking about the move to Microsoft while also teasing a completely overhauled new engine. A new engine has been teased for years now and many fans have started to lose hope that it would ever happen. While many of the games under Bethesda's umbrella are beyond stellar, the overall look of many of them leaves little to be desired. That's not to say that graphics are the end-all-be-all of an experience, but a more modernized touch couldn't hurt. In a recent blog post over on the Bethesda website, Howard talked just a little bit about the cyclic console nature, the growth over this gen, and teased the "largest engine overhaul since Oblivion" for the new generation ahead: With each new console cycle, we evolved together. From bringing mods to consoles with Fallout 4, now over a billion downloads, to the latest technologies fueling Xbox Series X/S. These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI. Industry insider @Shinobi602 also shared an image of "Skyrim Grandma" Shirley Curry alongside the most recent blog post, with a look at skin shading that honestly is making us drool: Bethesda In addition to the excited look ahead from Todd Howard's perspective, the Bethesda Director also shared a wholesome story about why this acquisition means so much to him on a personal level. In the blog post, he mentioned one particular award moment in his career that truly stuck out for a special reason. "When I received the Lifetime Achievement Award at GDC, I joked in my acceptance 'I wonder how many achievement points this one is worth.' At the end of the ceremony, some good friends from Microsoft congratulated me and said they'd find out." He added, "A few months later I was given a code to a game they had created, named after me and locked to my account. When ran, it unlocks a single achievement - Lifetime - 1000pts. It still sits in my list when I check, and I smile every time." With all of the news revealed, it's easy to get lost in speculations and the "would've, could'ves" of a move as big as this, but that little added note is a fun reminder that these people aren't just some nameless suit. They care, they're passionate, and apparently want to release Skyrim a billion and one times. That last part was a playful jest, please don't look too much into it. To catch up on the news about the Microsoft acquisition of Bethesda, you can learn more with our previous coverage here. [Source: Bethesda] View the full article
  21. Click here to watch embedded media Now that the alpha is over and done with, it's time for gamers on all platforms to have a chance to dive into Call of Duty: Black Ops Cold War. For those that are looking to get some hands-on time early, here is what you need to know about Cold War beta dates for PS4, Xbox One, and PC. The Call of Duty: Black Ops Cold War beta will be divided between two specific weekends with the first stint being solely for PlayStation players. For your platform of choice, here are the beta dates for Cold War so you don't miss out: PlayStation exclusive beta PS4 Early Access (pre-orders): October 8-9 PS4 Open Beta: October 10-12 Crossplay beta Xbox + PC Early Access + PS4 Open Beta: October 15-16 All Platforms: October 17-19 For those that played the alpha, the beta will offer a few more additional features not yet played. In addition to the VIP Escort Mode, beta players will also be able to check out a new mode called Fireteam Dirty Bomb. For those that haven't checked out the alpha, the upcoming beta period is a good chance to jump into the highly divisive (Skill-based Match-making) SBMM conversation and thoughts on where the Black Ops franchise is going next. Call of Duty: Black Ops Cold War makes its PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and PC debut on November 13. View the full article
  22. Today, Lucasfilm and Disney announced Mando Mondays, an event that debuts upcoming products inspired by The Mandalorian. The event kicks off on October 26. In line with the announcement, Hasbro has revealed some new figurines for its Black Series Credit Collection. Fans can pre-order popular characters from The Mandalorian show, like Cara Dune and the illustrious bounty hunter himself, right now through various online retailers. There are five 6-inch figurines in total. The Heavy Infantry solider is priced at $34.99 USD, while Cara Dune, The Mandalorian, IG-11, and the Imperial Death Trooper are all $24.99 USD (see images below). The figurines are slated for an eventual fall 2020 release. Click image thumbnails to view larger version View the full article
  23. With Marvel's Spider-Man: Miles Morales on the horizon, PlayStation fans planning on diving in on the PS5 are excited to see how the game runs on Sony's most upgraded technology. With more of a focus on digital than any generation prior, the news that the Marvel's Spider-Man: Remastered game won't have a physical release on PlayStation 5 isn't a huge loss, but something to be aware of regardless. With the PS5 launch of Miles Morales, the base game is getting a PS5 upgrade as well. With new improvements made to the title's performance and visuals, paired with Miles being front and center thanks to the continuing story, it's an exciting time to be a Marvel fan. That being said, for those that like physical releases or were planning to purchase as a gift, Insomniac Games has confirmed that a Marvel's Spider-Man: Remastered won't see a disc version and it won't offer save transfers. no plans to release physically — Insomniac Games (@insomniacgames) September 20, 2020 In the above Twitter thread, the official Insomniac Games account confirmed no physical releases. When one person inquired about picking up where they left on with the PlayStation 4 version, the account replied: "Saves won't transfer from the original game to the Remaster." This is regarding the Marvel's Spider-Man Remastered edition, which is important to keep in mind. The Miles Morales continuation is technically a standalone, despite previous mixed messaging. The standalone Miles Morales SKU will see a phsyical launch, with cover art previously revealed. Marvel's Spider-Man: Remastered and Miles Morales are both poised for a November release for PlayStation 5. [Source: Twitter] View the full article
  24. Following the news that Bethesda is being acquired by Microsoft, VP Pete Hines weighed in on why this move was the right one for them to make. Hines also took the opportunity to assuage any fan concerns over Bethesda changing to fit into its new home. Hines has been with Bethesda for just over 20 years. Since he joined the studio, Bethesda has undergone many changes, including evolutions of in-house leadership, new IPs, and shifting visions. He has also witnessed mind-numbing growth from Bethesda's humble beginnings. The news of the acquisition has been wholly seen as a positive within the gaming community, though there have been concerns about Bethesda's future with PlayStation. While a multiplatform release for Bethesda's biggest games are still a real possibility, as seen here with Phil Spencer's recent commentary, some have voiced concern over Bethesda changing too much. "The world, our industry, and our company has changed a lot in the 34 years since Bethesda Softworks was first founded," said Hines in a recent blog post. "Today, it changed again. And I know that brings up questions. "But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us." According to Hines, the change coming out of this acquisition is something that was the right move for them to make, "because it allows us to make even better games going forward. Microsoft is an incredible partner and offers access to resources that will make us a better publisher and developer. We believe that means better games for you to play. Simply put - we believe that change is an important part of getting better. We believe in pushing ourselves to be better. To innovate. To grow." Bethesda also has a long working history with Microsoft and the two companies, according to the VP, share many of the same core values. As Bethesda shifted from a PC-only developer to working with consoles through the years, this acquisition will give the studio even more resources, a bigger team, and more support for continuing on our favorite stories while creating new ones at the same time. More details about this acquisition are coming in the next few months, but with Xbox being primarily focused on services for next gen rather than hardware sales, this could be a really good thing for all. The new deal is set to close in the second fiscal year for 2021. [Source: Bethesda] View the full article
  25. Earlier today, we reported the breaking news that Microsoft has acquired Bethesda and its parent company, ZeniMax. The news is an exciting grab for the company going into the new generation with the Xbox Series X, but many PlayStation fans are wondering what this means for their platform of choice going forward. According to a report from Bloomberg, Bethesda had been working closely with Sony pre-acquisition with games like Deathloop and Ghostwire: Tokyo. Given that both of those games were marketed as limited-time console exclusives, the acquisition of the company by Microsoft could change things. Bloomberg's Dina Bass says that Microsoft's Phil Spencer told her that the company will honor the PlayStation timed-exclusivity but after that, other console launches outside of PC and Xbox will be reviewed on a "case-by-case basis." Bethesda is behind some of the most beloved franchises in gaming, including The Elder Scrolls franchise and Doom. Given that many of those series, including the single-player focused Fallout games, have a wide fanbase of millions, it's unlikely that the company would pull access from Sony completely. We are still awaiting confirmation as we've reached out for comment, but it's likely that Sony fans will still see The Elder Scrolls 6 on PlayStation 5 systems, but brand-new IPs like Starfield might remain an Xbox/PC-only deal. As we've previously reported, the deal is set to close in the second half of fiscal year 2021. The deal is worth $7.5 billion. [Source: Bloomberg via Twitter] View the full article

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