Jump to content

AD BLOCKER DETECTED! Parts of site failed to load... Please disable your ad-blocker or white-list our website. It blocks more than ads and causes parts of the site to not work. Thank you!


GameInformer

Sponsors
  • Content Count

    13,105
  • Joined

  • Last visited

Community Reputation

0 Neutral

About GameInformer

  • Rank
    Well-Known Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Bandai Namco has released the intro for God Eater 3 as its own separate trailer, so if three God Eater games down the line you still don't have a good sense of the series tone, this intro trailer will likely dispel all doubt for you. The intro was animated by animation studio Ufotable, which did the actual God Eater TV series. It's set to a track titled Stereo Future by idol group BiSH. Check it out below. God Eater 3 is the first title in the series to be made entirely for console graphical standards, where previous games also included Vita versions, as well. The title is also the first game in the series to be developed by Marvelous, as the God Eater team from the previous games is currently working on Souls-like action game Code Vein, which has been delayed into 2018. God Eater 3 releases on PlayStation 4 and PC on February 6. View the full article
  2. Samwise Didier was working in a movie theater when he answered an ad in a paper to make video games. The first two games Didier worked on at Blizzard (then Silicon & Synapse) were Rock n' Roll Racing and The Lost Vikings for the SNES. Didier's exaggerated physiques and vibrant color palette ultimately shaped the style of Warcraft III and eventually World of Warcraft. During our trip to Blizzard last month, the artist shared some background on this Warcraft III concept art, which was drawn by himself and Chris Metzen. Before Warcraft III, Blizzard worked on a game called Warcraft Adventures: Lord of the Clans, an unreleased point-and-click adventure starring a young orc named Thrall who was on a quest to reunite his race after their defeat by the human Alliance. Even though the project was canned, Blizzard was able to repurpose many of these concepts for Warcraft III. “I remember, we made a couple of trips to Russia to work with an animation house,” Didier says. “It was cool, but one of the reasons we pulled back on doing it was because I don’t think we really found the fun. At that time, other games were coming out that were already doing that and then some. By the time we would be set to come out, it would have just seemed dated.” Early in development, Blizzard experimented wildly with Warcraft III. Some early designs involved having a dragon race that featured only a single unit. Before the game was even called Warcraft III, Blizzard even experimented with moving the camera closer to the ground – creating a third-person perspective behind the player’s heroes. “We wanted to sell the world a bit more,” says Didier. “We wanted to have more RPG elements. We wanted to make something showing off a 3D engine. But, like with new tech, people tend to go overboard on that, so we kept slowly nudging the camera back up.” “The first thing everyone wanted to do was make Warcraft III more realistic,” says Didier. “So everything was smaller. Then we saw it in game, and we were like ‘Everything looks dumb.’ So we started making the colors simpler, decreasing the shading, adding flat colors. We scaled the characters back up and made them bigger and bulkier so they read from that top-down camera. That’s one of the reasons we started doing that style, because it read better, but also because everything felt huge. Everything felt heroic and mightier.” Warcraft III was the first game where Blizzard experimented with 3D, which forced the team to change its approach to art. “We were used to texturing things a certain way,” says Didier. “In 3D, you weren’t able to touch up each individual pixel like you were before. You had to make it look good on the 3D model, so we had to keep simplifying our style.” “One of the great things about Warcraft III is that this is where everything comes from,” says Didier. “Jaina was born in Warcraft III, and Arthas, Uther, and Illidan. All these characters. There weren’t even Night Elves or Taurens before Warcraft III. We brought every character and race that we had sort of roughly talked about in the other games and fleshed them out.” Over the years, Blizzard has taken a lot of risks, but the company spends time itterating on those ideas and rarely settles for second best. Warcraft III was technically the thrid game in the series, but it was a pivitol entry for the franchise and for Blizzard. The upcoming Reforged remaster will give fans – both new and old – a chance to experience what made Warcraft III so special. Click on our banner below to enter our constantly updating hub of exclusive features on Warcraft III: Reforged. View the full article
  3. It would be difficult to set out to make a game like Contra and not have it look exactly like Contra, so why not just lean into it instead? That's pretty much what Blazing Chrome is setting out to do and it was obvious when we first took note of it at PAX East earlier this year, but every new trailer completely reinforces it. The developer has announced that you'll be running and gunning in early 2019 and have officially announced a Switch version will come in tow. Check out the new environments trailer below. Developer JoyMasher has announced that the game will be releasing in early 2019, just missing its 2018 target date. However, this does give time for the newly-announced Switch release to launch alongside the other versions, so you can take it on the go from day one. Blazing Chrome releases on PlayStation 4, Switch, and PC early next year. View the full article
  4. Last month, EA announced an intention to bring Command & Conquer back in the form of remasters, rather than the mobile endeavor the company showed off at E3 earlier this year. Far quicker than anyone thought, EA is seemingly ready to announce exactly what it has been cooking up, today announcing remasters for Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert, with all the expansions in tow. Tiberian Dawn is the working title for what was simply released as Command & Conquer, the original 1995 PC game from Westwood Studios. It makes a lot of sense for the first game in the series to be chosen, but EA have also heard from the community that Red Alert is a more well-loved game, so that is also getting the remaster treatment. "We have decided to remaster Command & Conquer: Tiberian Dawn," creative director Jim Vessella writes in a blog post for the announcement. "And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert™. But what about the classic expansion packs you may ask - Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection - without microtransactions." Additionally, EA is contracting Nevada developer Petroglyph Games for the remaster, a studio made up of former Westwood staff that got together when EA shut Westwood down in 2003 to assimilate into EA Lost Angeles, which is now called DICE Los Angeles. Basically what this means is that the two remastered games will be made by many of the developers who worked on the titles originally. "Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All three members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years. And don’t think we haven’t noticed the #1 request from the community in all the comments from the past month... You want Frank Klepacki. So as a cherry on top for the fans, we are thrilled to announce that Frank will be re-joining Petroglyph Games to be our Composer and Audio Director for the remaster collection!" EA notes that the Command & Conquer Remastered Collection has yet to even start development, so it might be some time before we see anything from this, but they do seem to be handling it appropriately for a company that was once stringently against remasters of any kind. View the full article
  5. Tyler Barriss has pleaded guilty in a case related to calling in false claims to police, which led to a SWAT team being dispatched, and the accidental killing of an innocent man who lived at the designated address. The fatal situation initially arose because of a paltry $1.50 bet between two men in Call of Duty: World War II, Shane Gaskill and Casey Viner. Gaskill dared Viner to send the SWAT team to his house because of a disagreement over the bet. Viner then convinced Barriss to make the call. Gaskill had given a previous address, and the SWAT team instead descended on the current home of Andrew Finch, who had no connection to the disagreement, and who was killed in the ensuing incident. This was clearly not the only time that Barriss has been involved in these sort of false claims. He has also pled guilty to dozens of other false reports and bomb threats. Barriss has not yet faced sentencing. Viner and Gaskill are also facing charges, but have not yet faced trial. [Source: GamesIndustry.biz] Our Take The unfolding legal cases around this event offer ample evidence of the real-world consequences of false crime reporting, and swatting in particular. Everything about the initial event is infuriating. View the full article
  6. Get ready to throw down, friends. Super Smash Bros. Ultimate has gone gold. According to Siliconera, ever-belabored producer Masahiro Sakurai revealed the news to Famitsu earlier this week. The game will be available for purchase on December 7. For more on Super Smash Bros. Ultimate, check out our rundown on all the little details in the last Smash Bros-focused Direct. [Source: Siliconera] View the full article
  7. Pokémon Go developers Niantic have released a few more details about their next AR title, Harry Potter: Wizards Unite, which it has announced is coming some time in 2019. Today's tweet and clip doesn't reveal a lot, but the basic premise is that players must join the newly formed Statute of Secrecy Task Force which is charged from protecting the wizarding world from Muggle eyes. Traces of magic are appearing in the Muggle world, something the Ministry of Magic is dubbing "The Calamity," and it's up to you and your fellow witches and wizards to tame this "magical disorder." Niantic hasn't outlined the title's gameplay just yet, but the official website mentions the "advanced casting of multiple spells." It's not hard to imagine how this could easily combine with the format we're already familiar with in Pokémon Go's. It’s up to you to protect the wizarding world. Enlist immediately for the Statute of Secrecy Task Force: https://t.co/b9UtoUA3gS #WizardsUnite pic.twitter.com/2NSlOpgj3W — Harry Potter: Wizards Unite (@HPWizardsUnite) November 14, 2018 [Source: Ninantic (1), (2)] View the full article
  8. Alita: Battle Angel, the upcoming movie based on Yukito Kishiro's 1990 manga of the same name, has been stirring up feelings since its first reveal months ago. The Robert Rodriguez and James Cameron movie wears its anime influences on its sleeve, and its face, and the new trailer reinforces that well. The trailer shows what's at stake for Alita, as well as the various dangers she's going to be facing. You probably trade away a lot of your cyborg advantages when your opponents have blade arms and are also mechanical, but we'll see how it works out in the actual movie. Alita: Battle Angel releases in theaters on February 14, 2019. View the full article
  9. If you discovered a bug that just showed you game keys for games you don't own, what would you do? Would you give in to darker impulses and hoard it for yourself? Or go further and sell the information to the highest bidder? Or tell the company in charge that they have a massive vulnerability? In Artem Moskowsky's case, he chose the last option, and was pretty handsomely rewarded for it. When testing a web application on Steam's developer site, Moskowsky discovered that a bug surfaced over 30,000 Portal 2 keys, a game with which he had zero involvement. It makes sense for a developer to be able to generate their own keys on Steam, but despite not being Valve, Moskowsky was able to see a number of keys for Valve's last big single-player game. Upon closer inspection, he discovered that the codes being shown to him weren't new, but were already pre-generated codes. Somebody may have used any given code or they might not have, but it was definitely information he was not supposed to have and the bug was seemingly reproducible. Moskowsky reported the bug to Valve and explained exactly how he did it. "Using the /partnercdkeys/assignkeys/ endpoint on partner.steamgames.com with specific parameters, an authenticated user could download previously-generated CD keys for a game which they would not normally have access," he wrote using Valve's official vulnerability report tools. A few days later, Valve got in contact with Moskowsky and awarded him a $20,000 prize for finding the vulnerability. Valve utilizes cash bounties through a HackerOne initiative to encourage people who find cracks in the seal to report it to them instead of disseminating the information in less scrupulous parts of the internet. Moskowsky knew this quite well – he had received $25,000 through the same initiative just a month before. [Source: The Register via Eurogamer] View the full article
  10. Battle Princess Madelyn, a retro indie platformer that was Kickstarted in March 2017, has been eagerly anticipated by classic platforming fans that feel unheard by Capcom ignoring the Ghouls 'n' Ghosts series for so many years. The title doesn't hide its inspirations, though it does one-up Arthur by giving the titular main character a stronger motivation: her dog died and she's going to get some revenge. There's also some stuff about saving her family and her kingdom, but her dog seems to be more important. You can check out the release date trailer below. The title is developed by Casual Bit Games, who is best known for Insanity's Blade. Creative designer Christopher Obritsch's daughter, named Madelyn, enjoyed watching him play Capcom's classic platformer, but wished it was her in the game fighting the "Green Head" enemy, the Shielder. This inspired Obristch to actually feature his daughter in a game in pink armor she wanted to wear. Battle Princess Madelyn is releasing on PS4, Xbox One, Switch, and PC on December 6. Rather remarkably, Vita and Wii U ports will follow sometime in 2019. View the full article
  11. Fans of ocean exploration games, which number higher than you would think but fewer than you might hope, definitely took note of Abzû when it released two years ago. Developer Giant Squid games created a fairly stunning and altogether calming ocean full of flora and fauna for players to peruse at their leisure. Now the game is coming to Switch, so you can take the experience with you on the go. The news comes from a tweet from Giant Squid, which not only announces the game, but gives fairly firm date of November 29 for release. That's roughly two weeks away, meaning you won't have to wait too long to go on that diving trip. A lot of ABZÛ fans have told us they think the game would be great on the Nintendo Switch. We heard you, and we agree- it’s a perfect fit! ABZÛ on Nintendo Switch will be out REALLY SOON! Nov. 29! — Giant Squid (@GiantSquidology) November 13, 2018 You can find our original review from 2016 for Abzû right here, when it originally launched on the PlayStation 4. Now if only we could also get Endless Ocean on modern systems, too. View the full article
  12. There was a time where Tetris was such a cultural foundation that people often tried to keep Game Boys in their briefcases and purses just to play the Russian puzzle game. It is arguable that portable gaming as a whole was launched off the back of Tetris and would not have moved nearly as far or as fast without it. Thus, it makes sense that no matter how many Tetris games have been released, some people have a firm nostalgia for the dot-matrix handheld version above all else. It makes sense, then, that Tetris Effect brings you back in time thirty years to those classic days. As part of the game's weekly live events, or weekly rituals as Tetris Effect calls it, a goal is set for the community to collectively try to accomplish. Doing so this past weekend resulted in a skin being unlocked called 1989, which channels the aesthetic and music of Tetris on the Game Boy in a modern way. You can check out footage of it being played below from YouTube user tetrimaruzou. The skin was available to play during the weekend ritual for anyone, but you have to be level 50 to access it now. That shouldn't be too difficult, but it will take a little bit of time if you're not that used to Tetris. You can read more about Tetris Effect through our review right here, which also contains the game's quite frankly mesmerizing launch trailer. Tetris Effect is currently available on PlayStation 4 and is compatible with PlayStation VR. View the full article
  13. Path of Exile, the free-to-play action RPG that has been steadily building a huge fanbase of players through its expansions and live content, is getting yet another expansion. Titled Betrayal, the expansion focuses on an investigation into a mysterious organization called the Immortal Syndicate and tasks players with dismantling the syndicate's four divisions. "There are eighteen Syndicate members, each with their own personalities, friendships and rivalries that change as you manipulate the organization," Grinding Gear Games says about the new expansion. "You will need to bargain, execute, interrogate and even induce them to betray each other in order to further the investigation." You can check out the trailer for Betrayal below. Betrayal will release in December 7, with an exact counter to release displayed on the game's website. Also releasing in December is the PlayStation 4 port of the game, which joins the PC and Xbox One versions already released. The expansion will launch simultaneously on all three platforms, so you can start playing on any of them when it launches. View the full article
  14. It feels like only yesterday that Ashe, the silver-haired gunslingin' hero from the southwest, was announced for Overwatch. It was in fact several yesterdays, as Ashe has now been moved from the playable test realm servers to now being available for everyone, so you don't need to wait long to start using her. Ashe was announced at Blizzcon earlier this month as part of McCree's animated short, hinting at a past between the two old westerners. You can check out her overview trailer below, showing off her various moves and her ultimate, summoning a robot cohort named Bob. Alongside Ashe also comes the newest Overwatch patch, where a few changes roll out for other heroes. Mercy, Symmetra, Reaper, and Roadhog all earn themselves buffs in this update, which should be good news for beleaguered Mercy fans who have been watching her get systematically nerfed after an overcompensation rework last year. You can take this new patch, and the new character within it, for a spin right now on PlayStation 4, Xbox One, and PC. View the full article
  15. Arizona couple Jacob Matthias and Cristian Matthias have been ordered to pay over $12 million to Nintendo for running the pirated ROM sites, LoveROMS.com and LoveRetro.co. The couple admitted to copyright and trademark infringement, and allegedly settled on the lofty judgement rather than risk losing more in a suit Nintendo brought forth in July. Many have speculated that the high figure is meant to deter other sites from offering pirated ROMs, and indeed many other sites have shutdown following Nintendo's legal action. Loveroms once offered pirated ROMs of games like Pokémon Yellow, Donkey Kong Country, and Mario Kart 64. The site has since shutdown and now only offers a simple message titled, “Apology to Nintendo.” The ruling is a major coup for Nintendo who will take ownership of the sites, and receive all Nintendo games and hardware still in the couple's possession. The ruling also included a permanent injunction ensuring that the couple will not infringe on Nintendo's copyrighted material ever again. [Source: TorrentFreak] Our Take This lawsuit and subsequent ruling shows Nintendo means business when it comes to its copyrighted material. We wouldn't be surprised to see other pirated ROM sites shutting down as a result. View the full article

About Us

Centric Legends is an online video gaming community devoted to giving the best gaming experience for gamers all around the world. Video game news, industry analysis, impressions, reviews, and discussions of everything in the industry; covering all platforms, genres, and territories.

KEEP THE WEBSITE ALIVE!

Site staff work very hard to make sure the website and servers are is running at peak performance, latest updates and all the other bells and whistles. Without your support the site cannot survive. We'd really appreciate it!

Support Us

If you enjoy playing on our servers, think about supporting them by donating a few bucks. Get VIP perks in return!

×