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About GameInformer

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  1. With Call of Duty: WWII's upcoming public beta, players will get to experience new multiplayer maps like Gibraltar. But, before you dive in, you might be able to learn a thing or two from this new gameplay footage where a pro shows off the new map. While visiting Sledgehammer Games for our new cover story on Call of Duty: WWII, we were able to capture gameplay footage from one of the best Call of Duty: WWII players in the world that now works within the studio on the multiplayer design team. We'd love to tell you this hero's identity, but Activision isn't ready to reveal the hire yet. Watch the video below to see new gameplay footage from Gibraltar, Pointe du Hoc, Ardennes Forest, and the War mode with Operation Breakout. (Please visit the site to view this media) We'll have more exclusive reveals, videos, and information on Call of Duty: WWII throughout the month, so be sure to check out the coverage hub. View the full article
  2. We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse. We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different. In episode 12 we change things up a little bit by playing a single game: Ken Follett's The Pillars of the Earth. (Please visit the site to view this media) Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6 Episode 7 | Episode 8 | Episode 9 | Episode 10 | Episode 11 | Episode 12 View the full article
  3. The premiere episode of Minecraft: Story Mode's new season faced pacing issues, but it effectively set up the rest of the season with an interesting antagonist that rivaled the Wither Storm from the first season. With that in mind, I looked ahead with curiosity on where the next entry would take Jesse and friends, and this episode delivers on the promise of a threatening big bad, and the improved pacing makes Minecraft: Story Mode's aging formula as enjoyable as it's ever been. By now, veteran players of Telltale's episodic adventures know what to expect; each episode presents you with a series of scenes that have you complete quick-time events, choose dialogue, and solve exploration-based puzzles. Along the way, your choices loosely influence the way the story plays out. Minecraft: Story Mode is no different. Giant Consequences is light on combat, but it makes up for it with lots of quick-time events to capitalize on big set-pieces and a fun shooting-gallery mini-game. Early on, you face off against a massive creature controlled by the Admin, a seemingly omnipotent creature who is said to have built the world that Jesse inhabits. The scale of this encounter is reminiscent of the climax of season one, and the banter between Jesse and the Admin is entertaining. Hearing the Admin recite parts of Jesse's adventures from the first season is a sobering reminder of just how powerful he is. (Please visit the site to view this media) Though I was unsure of Jesse's new party of adventurers for season two, I warmed up to most of them throughout this episode. The delusional wannabe-rival character Stella still irks me, but she's supposed to. Characters like the gruff Jack and the underdog Radar grew on me as their arcs matured and their charm shined through. I liked watching the constantly doubted Radar overcome his fears to try and prove the naysayers wrong. And while I don't want to spoil anything, I enjoyed a couple of the characters deliver some fun reveals near the end of this episode. The first episode of this season introduced improved combat that added new elements like dodge-rolls and a stamina bar, as well as a new way to craft entire structures using the resources in your inventory on a grid-based platform. I was delighted not only to see the structure I built in the first episode reappear in Giant Consequences, but also the opportunity to build a new structure that I hope will make an appearance in a future episode. By allowing players to flex their creativity in new ways, Telltale is giving its Minecraft series more of what made the masses fall in love with that property in the first place, and helping to further differentiate it from its plethora of other licensed series. With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point. View the full article
  4. We Happy Few, the procedurally generated paranoid adventure developed by Compulsion Games, is now being published by Gearbox and releasing on April 13, 2018. The game now boasts a full single player campaign with three different characters. The newly announced PlayStation 4 version comes day and date with the Xbox One and PC versions shown in 2015. While a collector's edition will be available, it does not contain a physical version of the game. Check out the trailer below to see We Happy Few's strange, off-putting world. (Please visit the site to view this media) View the full article
  5. WB Interactive and NetherRealm Studios have announced that the next Injustice 2 Fighter Pack will be revealed at Gamescom. The first Fighter Pack, containing Red Hood, Starfire, and Mortal Kombat's Sub-Zero, was announced in May of this year and just finished with the release of Starfire. The new pack is likely to contain a similar number of characters, with some mixture of DC Comics and guest characters. Check out our Injustice 2 review here, where we praised the game for its tight fighting system and variety of fighters. Who is on your wishlist for DLC characters for Injustice 2? View the full article
  6. With our recent trip to Game Freak's studio in Tokyo, we spoke to the team about their earliest projects and the origins of the Pokémon series. But why just tell when you can show? We were honored and delighted that Pokémon series producer, director, and composer Junichi Masuda and the director of Pokémon Sun and Moon Shigeru Ohmori dug up their oldest documents and sketches from the development of the entire Pokémon series to help explain the team's process of bringing the handheld series to life. Watch the video below for never-before-seen insight into the full design process behind Game Freak's Pokémon series. (Please visit the site to view this media) For more on the history of Pokémon, you can check out the latest issue for a 12-page feature covering the franchise’s history, as well as online features and interviews linked below. Pokémon’s Developers Talk About Their Console RPG Debut On Switch Game Freak’s Origins And Its Pre-Pokémon Games Here's How Game Freak Designs Pokemon Creatures Game Freak On Player Freedom Vs. Story In Pokémon Discussing Our In-Depth Tour Of Game Freak Everything We Know About Pokémon On The Nintendo Switch Why Ruby And Sapphire Were The Most Challenging Pokémon To Make Game Freak's Director Share Their Favorite Pokémon Spin-Offs View the full article
  7. Prey Gets A Free PC Trial

    Arkane Studios' Prey is available in trial form on PC beginning today, so if you've been waiting for a chance to try it out before diving in, now's probably a good opportunity. In addition to the PC trial, the demo available on console will also be changing to to a trial, which will allow you to keep trophies, achievements, and progress, should you decide to get the full game. Check out the new trailer below, and check out our review of Prey here. (Please visit the site to view this media) View the full article
  8. THQ Nordic announced today that it's bringing back the Black Mirror adventure-game franchise with an all-new entry. The game, developed by King Art Games, is set for a late November release. While it shares a name with Charlie Brooker's BBC techno-horror TV series, the Black Mirror games debuted in 2004, seven years before the show. The new entry shifts away from the original games' point-and-click roots, offering direct control of the characters. In addition, players will be able to interact with horrific "vision-like apparitions," according to THQ Nordic. The trailer below offers a glimpse of the tone that the developers are shooting for, even if it doesn't offer much in the way of context or a shred of gameplay. (Please visit the site to view this media) We'll learn more about the game next week, when THQ Nordic shows off a playable build at Gamescom in Cologne, Germany. Stay tuned. Black Mirror is set for a November 28 release on PlayStation 4, Xbox One, and PC. View the full article
  9. Developer Creative Assembly has revealed the fourth playable race for Total War: Warhammer II – the Skaven, a rat-like species that brings considerable numbers to the battlefield. The trailer below was shot in-engine, so the final product should look pretty sweet. Creative Assembly isn't saying a lot about The Skaven, although a prophecy drives them upon the world. Total War: Warhammer II comes out on PC on September 28. (Please visit the site to view this media) View the full article
  10. The Evil Within had you delving into a twisted mind to sift through the wreckage of a broken life. The Evil Within 2 follows a similar thread, but throws in a few twists to keep things interesting. Enter Stefano Valentini, a deranged murderer Sebastian Castellanos will have contend with. The latest trailer highlights Stefano's photography, revealing how his focus very quickly became a twisted obsession, and how he fits into the game's larger plot. (Please visit the site to view this media) View the full article
  11. Youtube channel Game Fiction has done a video about the cheat codes from the Nintendo 64 video game, Star Wars: Rogue Squadron. Some of them are cool little things, like making the game easier or making the game harder with certain cheat codes, but it also the famous Naboo Starfighter code. The Venn Diagram and Star Wars fans and gamers in the late 90s comes together in people who remember how the Episode I ship was unlocked in the game six months after release, despite being on the cart since launch. Check out the video below to see how Factor 5 pulled off this, uh, phantom trick. (Please visit the site to view this media) View the full article
  12. When it released in 2001, Rock of Ages was a unique and very strange game. When it releases at the end of August, Rock of Ages 2 is trying its best to out-weird its predecessor. The tower defense and bowling genre mix up had a bit of Monty Python in its blood originally, but the sequel takes that styling to its zenith, to the point where you might expect a foot to crash on things out of nowhere. Rock of Ages 2: Bigger And Boulder has new maps, new modes, and different art styles for each region and time period. Atlus USA is publishing the game on PlayStation 4, Xbox One, and PC on August 28 worldwide. Check out the trailer developer ACE Team released for the game today right below. (Please visit the site to view this media) View the full article
  13. Undertale creator Toby Fox does not like the idea of achievements in the game. He did not believe they were beneficial when the game launched on Steam, but Sony requires trophies for games on PlayStation 4 and Vita, so the console port of Undertale had to add some. Now that the game is out, a full list of trophies accompanies it. A viral tweet presents an example of how much the trophy stance has changed. A lot of the other trophies are based on progression, except for the newly added dog shrine. That part is a veritable time waster. You can find the full trophy list here. Other games have recently made points about trophies, like Nier: Automata, which let players use in-game currency to just buy trophies if they wanted to pay for it. Let us know in the comments what you think about mandatory trophies and achievements in games when the developer isn't interested. View the full article
  14. I was expecting today's big science-fiction release to be Agents of Mayhem, but all eyes should instead be on Observer, a cyberpunk horror game from Bloober Team. While Agents of Mayhem sounds like it delivers silly fun in a similar vein to the Saints Row series, Observer is a legitimately interesting science-fiction experience with a hell of a payoff, both for people looking for deep cyberpunk lore, and those in the market for a terrifying descent into the mind. Observer takes place in the year 2084, and follows a neural detective (or Observer) named Daniel Lazarski. He is tasked to hack into and invade a subject's mind. As he searches for answers, he's forced to become a part of the subject's darkest fears and thoughts, which is where the horror angle comes into play. Game Informer's Javy Gwaltney reviewed Observer for us, giving the game a glowing 9 out of 10 score. He nailed the experience in his critique: "Observer makes the most of its fusion of cyberpunk sci-fi and terror. Where stories like Blade Runner, Snatcher, and Shadowrun usually have the urban sprawl of a futuristic city to work with, Observer trades that in for the narrow, cluttered halls of a broken-down apartment complex filled with tenants cowering in fear of a totalitarian regime (and something else that lurks in the basement). This creates an experience where the most interesting aspects of the genre – terrifying and cruel corporations, the messy politics of body augmentation, the impact technology has on one’s psyche – are all funneled into a concise and terrifying experience. Make no mistake: Observer is about as pure horror as you can get, despite its grimy sci-fi wrapper. Along with a high number of effective jump scares, there’s a constant sense of dread that hangs over this five-hour odyssey thanks to how it uses its Cyberpunk elements, like its particularly twisted take on hacking. Lazarski is one of the eponymous Observers, which are special police units, half-human and half-machine, who can jack into the mental implants of individuals and explore their minds to recreate crimes and obtain secrets stored far away in the subject’s memories." You can get a taste of Observer in action in this hour-long playthrough of the introductory moments: (Please visit the site to view this media) If September 1 isn't circled on your calendar yet, grab a marker and make that day stand out from the rest. Why? Because it's Force Friday – one of the most significant (and expensive) merchandising days of the year. Along with a slew of new collectibles, shirts, and remote-control ships, Lucasfilm is releasing books that lead into Star Wars: The Last Jedi. The most interesting novel is penned Delilah S. Dawson, and at long last gives us an idea of the person beneath the glistening stormtrooper armor. Dawson's Phasma is follows an adversary who is determined to find out who Captain Phasma is. What secrets does this mysterious and intimidating figure hold? We'll need to read the book to find out. Here's the official synopsis: "Deep inside the Battlecruiser Absolution, a captured Resistance spy endures brutal interrogation at the hands of a crimson-armored stormtrooper – Cardinal. But the information he desires has nothing to do with the Resistance or its covert operations against the First Order. What the mysterious stormtrooper wants is Phasma’s past – and with it whatever long-buried scandal, treachery, or private demons he can wield against the hated rival who threatens his own power and privilege in the ranks of the First Order. His prisoner has what Cardinal so desperately seeks, but she won’t surrender it easily. As she wages a painstaking war of wills with her captor, bargaining for her life in exchange for every precious revelation, the spellbinding chronicle of the inscrutable Phasma unfolds. But this knowledge may prove more than just dangerous once Cardinal possesses it – and once his adversary unleashes the full measure of her fury." We'll learn more about Phasma a week later in a four-issue comic-book series called Star Wars: Captain Phasma, which reveals how she escaped the trash compactor before Starkiller Base was destroyed. The comic series is written by Kelly Thompson (Hawkeye), with art by Marco Checchetto (The Punisher, Gamora). Stores are beginning to receive shipments of the merchandise for September 1. While the boxes clearly state the product shouldn't be stocked until that date, some stores are putting them out anyway. One of the biggest items contains one of the biggest spoilers: our first legitimate look at a full-bodied Supreme Leader Snoke. We knew he was horribly scarred and adorned in gold, but we had no idea he was so tall. He must stand in at nine- or ten-feet in height. The box also gives us a look at a battle that will supposedly occur in the film, showing Rey, Rose, BB-8, and Poe aboard Snoke's Star Destroyer. The red figures around him are his personal Praetorian Guards. Yes, there are plenty of spoilers in this image, but this is something that will be on store shelves everywhere in just a couple of weeks, or may be there now. William Gibson's 1984 novel, Neuromancer, is destined for the silver screen, thanks to Deadpool director Tim Miller. Neuromancer is one of the fathers of the cyberpunk genre, bringing a hacker named Henry Dorsett Case into a virtual dataspace called the Matrix. The book has been tapped for a movie script before, and almost starred Mark Wahlberg as Case, but ended up falling apart. Miller seems like a fine choice for this beloved first book in Gibson's trilogy. Let's keep the topic on 1984, the year The Terminator released in theaters. James Cameron is somehow going to make new movies for this series, even though he has four Avatar sequels in the works. He recently talked to IGN about the future of the franchise, which he thinks is partly unfolding in our world today. Here are his thoughts on returning to this series: "Well look, I got out of the Terminator business after Terminator 2 because I didn't control the underlining IP. I had sold it off very early on when I was a nobody – not a director, nothing – and I was just thrilled to be working on a movie. When I became aware of the fact that I could get back into a control position on the rights then I started to ask myself 'artistically, is there anything there, is there anything to be said that I haven't already said and that would even be relevant in the 2020's, when these hypothetical films would come out?' I thought 'Well, let's look at that.' I mean of the things that were science fiction in The Terminator are now around us, from Predator Drones and actual discussions on the ethics of having a robot have its own kill decision possibilities; things like that. I mean it's actually happening, so okay maybe there is room for a film that examines these themes. It just has to be retooled for an audience's expectations." When The Terminator released in 1984, it was 100-percent science fiction. The only aspect that is still far-fetched is time travel. We have the drones. We have the robots. We have advanced A.I. (that thankfully doesn't want to kill us yet). It'll be interesting to see what Cameron does with this property from the science-fiction perspective, especially with the time-travel element. I would not be surprised if that aspect of the story is completely reworked to accommodate scientific breakthroughs that may come to pass in the near future. View the full article
  15. Welcome to the Console House. We’ve selected four major video game characters with the most polarizing personalities to live in a Sims 3 house together. Their aesthetics and personalities have been faithfully reconstructed before they were placed into the “Celebrity Mansion” (mod by pancake101). We also provided them $218,000 and gave them the highest free will setting possible before leaving them entirely to their own devices. See unexpected relationships form, horrendous tragedies unfold, and mediocre waffles made in the week’s highlights below. The four new roommates are Wario, Kratos, Bayonetta, and Gordon Freeman. Gordon Is the Cure to Incontinency Bayonetta’s bladder struggles began the first day and continued all too frequently throughout the week. Although she seemed predisposed to having a low-volume bladder, she managed to maintain a modicum of modesty, only relieving herself in private. Private does not denote the privacy of a bathroom as one would imagine, but rather, she simply waited until no one is around. Her blossoming relationship with Gordon proved worthy of decency however, and she kept her issues in check when he was around. We all make sacrifices for our relationships, and hers just so happened to be holding her bladder at least until Gordon is out of sight. Gordon, Bayonetta, and Kratos Ride The Love Tricycle Gordon and Bayonetta’s relationship flourished as if they were two middle schoolers whose parents were away for the weekend. They shared meals, chatted occasional, and sometimes slept in the same bed together in a completely platonic manner. As their idyllic romance became increasingly evident to the other members of the house, jealousy reared its ugly head. Kratos made it his sole purpose to sprint around the house, sabotaging Gordon and Bayonetta’s relationship at every turn, despite her utter lack of interest in him and his propensity to literally bore her to sleep. The couple would be sharing an intimate moment in the bedroom, when Kratos would burst in with an inquiry about a bookstore, comic book, or even some waffle-related trivia – each thinly veiled attempt to obstruct their love more desperate than the last. The Grand Opening of Waffle House Kratos successfully disrupted the relationship exactly one time, when he piqued Bayonetta’s passion for breakfast with his waffle trivia. Enthralled by his syrupy gossip, Bayonetta felt the inclination to cook waffles in the guest house, forgoing the larger kitchen in the main house. This began an inexplicable trend among the residents. The first sim to wake up would head to the guest house and make waffles. The others would follow suit, either making their own waffles, or in Wario’s case, selfishly partaking in the fruits of everyone else’s labors. The guest house, now known as Waffle House, continued to mirror its real-life analogue, with every resident avoiding its connected bathroom like it was the plague. Finally, on day 5, Kratos was forced to use it to avoid pulling a Bayonetta. Upon Kratos’s emergence from the bathroom, I noticed the floor was completely covered in water. He sprinted away before I could see what happened. This behavior is customary when using Waffle House bathrooms, and just as with actual Waffle House bathrooms, I can assure you that no one cleaned it up. The Ghost of Sparta vs. Fat, Yellow Mario Kratos quickly became domesticated by the suburban lifestyle, despite his violent history. Wario took note of Kratos’s tamed personality, using every opportunity to get under his skin. Each day, their encounters devolved more and more until, on day 6, tensions reached a boiling point. Wario scared Kratos, leading to physical retribution in the form of a slap. The next day, a conversation between the pair about movies went awry. Spurred on by cinematic differences, the two engaged in a tizzied brawl. Wario walked away as the victor – apparently Kratos’s god-slaying past didn’t translate well to Nintendo-style fisticuffs. Kratos declared Wario his mortal enemy in an attempt to regain some of his dignity, but it just came off as pathetic. To add insult to injury, Wario completely ignored the dramatic declaration and went to watch TV, like usual. Playing with Fire The sims made it to the end of the week. During the course of the week they managed to accumulate five skill points, two unpaid bills, and zero jobs between the four of them. That’s 1.25 skill points, 0.5 unpaid bills, and 0.0 jobs each. They spent hundreds of dollars of my hard-earned money on waffles, and at some point, during the week they broke a bathtub which had been spewing water continuously for over 48 hours. I was ready to let the freeloaders rot in their save file for eternity, but instead I decided to conduct an experiment. I purchased two of the most expensive cars in the game and placed them in the house, along with several stoves. Their funds dwindled to exactly one dollar as I momentarily took control and strategically ordered them to cook before canceling their actions and relinquishing my control. Then, I just watched. Two fires immediately sprang up inside the house. The sims rushed into one of the bedrooms, watching in horror as the flames enveloped their beloved electronics. Kratos valiantly extinguished the flames, and he, Bayonetta, and Gordon moved to the next fire to resume their dance of dismay. Wario stayed behind to continue panicking at the now-extinguished stove. The second bedroom was brimming with fire when the residents came racing in. The flames expanded with every passing second, licking at the feet of Gordon, Bayonetta, and Kratos. For whatever reason, they refused to leave the room, their own stupidity trapping them inside. Sadly, Gordon succumbed to the inferno. You’d think with his two logic points, Gordon would’ve known not to stand in the fire, but it must take three points before sims learn basic fire safety. Teamwork Makes the Dream Work Bayonetta shared a final touching moment with Gordon’s ghost before he left the house forever. As Gordon’s ghost was claimed by Death, he uttered his final, departing words: “I’m getting a bit sleepy. I should head home.” Damn. Seeing the sims set aside their differences to come together and grieve Gordon’s passing had me regretting the experiment. But before I could rectify the situation, another fire erupted downstairs. The three remaining roommates rushed down and were confronted with a fire that put the previous one to shame. Wario immediately caught fire, but was bravely extinguished by Kratos. This act of kinship between the mortal enemies made me think that I should stop the fire before it got out of control... Welp... View the full article

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