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GameInformer

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  1. Warner Bros. Animation via The Hollywood Reporter A live-action film is set to debut in 2021, but fans won't have to wait long to enjoy a cinematic adventure set in the brutal universe of Mortal Kombat. Warner Bros. Animation has announced Mortal Kombat Legends: Scorpion's Revenge, an animated film following many of the series' most iconic characters. Scorpion's Revenge features a seasoned cast of voice actors and television stars, headlined by Community's Joel McHale as Johnny Cage and Dexter's Jennifer Carpenter as Sonya Blade. Light as a Feather's Jordan Rodrigues will reportedly step into the role of Liu Kang, while Patrick Seitz and Steve Blum reprise their roles as Scorpion and Sub-Zero respectively. Darin De Paul, who played J. Jonah Jameson in Insomniac's Spider-Man, as well as Reinhardt in Overwatch, takes over the role of Quan Chi. Other actors include Robert Atkin Downes as Kano, David B. Mitchell as Raiden, Ike Amadi as Jax, and Grey Griffin as Kitana. Additionally, Kevin Michael Richardson, who provided the booming voice of Goro in the 1995 live-action film, will return to that role for Scorpion's Revenge. Mortal Kombat co-creator Ed Boon is also working with the team as a creative consultant. Mortal Kombat Legends: Scorpion's Revenge is scheduled to release in the first half of this year. [Source: The Hollywood Reporter, Revenge of the Fans] View the full article
  2. Click to watch embedded media For years, fans have been clamoring for new single-player DLC to come to Grand Theft Auto V, unfortunately to no avail. Even though this may not be exactly the remedy the GTA fan base needs, allow us to soothe some of your pain by taking you back to a time when Rockstar was releasing some of the finest DLC on the market. Join Andrew Reiner, Ben Reeves, and I as we take up the mantle of Johnny Klebitz of The Lost Motor Club and cause some chaos in Grand Theft Auto IV: The Lost & Damned. If you liked this week's show, be sure to tune in each Friday at 2 p.m. CT for a new episode of Replay. Be sure to also subscribe on YouTube, Twitch, Mixer, Twitter, or Facebook to get notified when we go live each week! Thanks and enjoy the show! View the full article
  3. It's clearly delay season. Following Square Enix dropping the news of delays of its two biggest titles on the immediate horizon in Final Fantasy VII Remake and Avengers earlier this week, CD Projekt Red yesterday announced the delay of perhaps the most anticipated game of the year with Cyberpunk 2077. Now, developer Camouflaj has announced it is delaying Iron Man VR, the PlayStation VR-exclusive title that puts you in the heroic armor of Tony Stark. In a tweet from the official Camouflaj Twitter account, the studio says the delay from February 28 to May 15 will allow the team to, "deliver on [its] vision and meet the high expectations of [its] amazing community." You can see the full tweet below. https://twitter.com/Camouflaj/status/1218171126875951106 Iron Man VR now releases on May 15, the date previously occupied by the now-delayed Avengers title from Crystal Dynamics and Eidos Montreal. To learn more about Iron Man VR, check out our hands-on with the title here. [Source: Camouflaj on Twitter] View the full article
  4. Click here to watch embedded media On this week's episode of The Game Informer Show podcast, I am joined by Dan Tack and Brian Shea to discuss a wide variety of topics, including game delays, Xbox Series X plans, Temtem, the Pokémon Sword & Shield expansion pass, and the new Visions of N'Goth content update for World of Warcraft: Battle for Azeroth. Alex Stadnik is this week's super producer. This week we have a special guest for our community email segment. Nolan Filter donated to our Extra Life stream this year to appear on the show. He fits right in as we chat about a lot of game stuff and find out that he is also a game developer. So here is a plug for his studio Up At Night Games. Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @therealandymc to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show. Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website. To jump to a particular point in the discussion, check out the time stamps below. Delayed Games: 1:35 Xbox Exclusives: 4:37 PlayStation Back Button: 21:59 TemTem: 26:26 Pokémon Expansions: 33:12 World of Warcraft: Visions of N'Goth: 42:09 Sony's E3 Plans: 1:32:43 View the full article
  5. Overwatch is ringing in the new year with new face-changing technology. Kicking off today and running until February 6, players can earn new skins that are themed to the Lunar New Year, which just happens to be the Year of the Rat. The skin players will likely want the most is Face-Changing Sombra, which is based on "bian lian," an art form from traditional Chinese opera. "Bian lian" translates to "change face." That's exactly what Sombra can do. Using what a Blizzard calls a "digital Sombra glitch," her mask will switch between six different styles, meaning she can wear six different masks in a match. The rub: You may not be able to see the masks since you are playing from first person, but the team you are going against will get a good look at their beauty. Sombra's legendary skin can be found in loot crates or can be purchased if you have credits handy. You'll also have the chance to find or buy three other legendary skins: Opera Brigitte, Mask Dancer Moira (which is awesome and you can see below), and Samul Nori Lucio. If you put in the effort to win nine games in each of the events three weeks, you can unlock these epic skins: Monk Doomfist (week 1), Ancient Chinese Bronze Winston (week 2), Paper-Cutting Wrecking Ball (week 3). For Arcade players, Blizzard is introducing a modified version of Capture the Flap called Brawl Blitz that has flags set at the closer overtime range. Given how fast flags can be captured, you'll need to grab six (instead of three) to win. Good luck getting the skins you want this year, Overwatch players. You can see them all below: View the full article
  6. At E3 last year, CD Projekt Red revealed Cyberpunk 2077 would launch on April 16, 2020. However, the team today announced the hotly anticipated title is not making that release window. Instead, the game now hits in September. In a note from CD Projekt Red co-founder Marcin Iwiński and studio head Adam Badowski, the game is complete and playable, but not quite to the point the team would like. The note says the extra time will be used for playtesting, fixing, and polishing. You can see the full note from CD Projekt Red below. We have important news regarding Cyberpunk 2077’s release date we’d like to share with you today. pic.twitter.com/aWdtR0grYV — CD PROJEKT RED (@CDPROJEKTRED) January 16, 2020 Cyberpunk 2077 is now scheduled to launch on September 17. For more on Cyberpunk 2077, check out everything we learned about the game at E3 2019. [Source: CD Projekt Red on Twitter] View the full article
  7. Click here to watch embedded media Publisher: Warner Bros. Interactive Developer: NetherRealm Studios Release: April 23, 2019 Rating: Mature Platform: PlayStation 4, Xbox One, Switch, Stadia, PC The Joker is the next new fighter in Mortal Kombat 11's Kombat Pack DLC (early access on January 28 and full release on February 4), and per usual he's got a number of deadly tricks up his sleeve. New gameplay footage shows The Joker eviscerating DC-Elseworlds-skinned opponents with deadly surprises such as swinging bodies, gun puppets, and spring-loaded boxing gloves to the groin. The trailer also shows off The Joker's offer of Friendship-turned-Fatality, in a nod to the past. View the full article
  8. Following the announcement of Byleth, the fifth and final character as a part of the Fighters Pass, Super Smash Bros. Ultimate director Masahiro Sakurai announced that even more downloadable content is on the way. As such, Sakurai announced Fighters Pass Vol. 2. No additional details were available about the contents of the newly announced second Fighters Pass, but Sakurai said all the characters have already been decided. Those who purchase Fighters Pass Vol. 2 will also get The Ancient Soldier costume for Mii Swordfighter from Legend of Zelda: Breath of the Wild. More details will emerge in the future. View the full article
  9. During today's special "Mr. Sakurai Presents" livestream, creator of the Super Smash Bros. series and director of Super Smash Bros. Ultimate revealed that Byleth from Fire Emblem: Three Houses is joining the enormous roster. Available in both male and female forms, Byleth is the seventh character from the Fire Emblem series to join the roster. Byleth isn't great at throws or mobility, but they have great distance and varied attacks thanks to a changing Heroes' Relic depending on the direction of your attack. Byleth joins Smash Ultimate on January 28 as a part of Challenger Pack 5 for $5.99 or included with the Fighter Pass. For more on Super Smash Bros. Ultimate, check out how it serves as the culmination of 20 years of work on the series, or check out our interview with Sakurai from the lead up to Super Smash Bros. Ultimate. Developing . . . View the full article
  10. Click here to watch embedded media Our month of exclusive Magic: Legends coverage continues with the latest Game Informer rapid-fire interview! This time, Cryptic Studios executive producer Stephen Ricossa joins us for 75 quick questions about Magic: Legends, Magic: The Gathering, and the Orlando Magic. Enjoy the video above and be sure to click the banner below to check out exclusive gameplay and impressions of Magic: Legends, or click here to watch more Game Informer rapid-fire interviews. View the full article
  11. Publisher: X.D. Network Developer: Freebird Games Release: January 16, 2020 Rating: Everyone Reviewed on: Switch Also on: PC On an isolated stretch of road near a lonely lighthouse, two doctors march toward a cliffside mansion. They have been hired to rewrite the memories of an old man named Johnny Wyles in order to fulfill his dying wish of going to the moon. This isn’t a simple process, and as the doctors dive into Johnny’s mind and revisit several of his most important memories, they effectively relive his life in reverse. To the Moon may be light on gameplay, but it is a storytelling powerhouse that explores the themes of love and regret, and by the end, I felt encouraged to reflect on some of the most important relationships in my own life. In 2011, designer Kan Gao released To the Moon onto PC. For Gao, its development was a way to work through several existential questions he'd encountered when he learned about a life-threatening condition facing his grandfather. That original 2011 release used the RPG Maker XP toolkit, which gave To the Moon an old-school charm, but Gao’s heartbreaking story was the real reason To the Moon stood out in a pack of pixelated indie darlings. Almost a decade later, To the Moon is on Switch, and the entire game has been rebuilt in Unity. The visual overhaul is slight, but it retains the old school charm of the original release. Click here to watch embedded media Fortunately, the narrative has been completely untouched, because it remains incredibly powerful even a decade after release. As players explore Johnny’s sometimes mundane and often heartbreaking life, they encounter several strange mysteries. For example, why is his house full of origami rabbits? Why does his wife seem obsessed with lighthouses? And why does Johnny’s mother call him Joey? The revelations to these miniature mysteries are often as surprising as they are heartbreaking. You spend most of the game reading and clicking through text boxes, but the dialogue feels natural, and I was genuinely interested to see how Johnny’s big life events would play out. Overall, To the Moon’s narrative is well-paced and kept me glued to my Switch’s screen until I rolled credits. While this experience is largely a narrative-based, it has a few gameplay moments. As you jump from one memory to the next, you collect a series of mementos of Johnny’s life. You do this by inspecting significant objects within the environment of each memory. These mementos aren’t hard to find, but collecting them sometimes feels like a chore since the process is so simple. Once you collect all five mementos in a given space, you complete a simple puzzle before jumping to the next memory. During these picture puzzles, you flip columns or rows of tiles until all the tiles are flipped over and you complete a picture. I got hung up on one of these puzzles, but for the most part, they are shallow experiences that don’t add much to the overall package. Click image thumbnails to view larger version Fortunately, To the Moon’s narrative is so heartfelt and touching that its superficial puzzles didn’t diminish the adventure. To the Moon forced me to think about my own life and my own regrets and asked me what I would change if I could. I may not have a machine that can rewrite my memories, but if I did, I wouldn’t want to forget this game. Score: 8.25 Summary: To the Moon may be light on gameplay, but it is a storytelling powerhouse that explores the themes of love and regret. Concept: Two doctors attempt to fulfill a dying man’s last wish by reconfiguring his memories Graphics: Inspired by 16-bit RPGs, To the Moon looks like an old SNES game Sound: The soundtrack is a bit repetitive, but the main piano-driven theme is moving Playability: You spend most of the game reading dialogue boxes, but a few simple puzzles interrupt the narrative Entertainment: To the Moon is incredibly story-focused. Fortunately, that tale is powerful and heartfelt Replay: Moderately low Click to Purchase View the full article
  12. Star Wars Jedi: Fallen Order's pre-order bonuses were pretty fun. Case in point: the Bee-D-1 skin. Not only is it a silly pun, but you get to dress BD-1 up like an adorable insect. Okay, he's just a yellow droid, but are you going to tell us that he isn't adorable? Star Wars Jedi: Fallen Order's other pre-order bonuses are also available for everyone now, and these include: Orange Lightsaber Blade Color Mygeeto Campaign Lightsaber Hilt Umbaran Campaign Lightsaber Hilt Bee-D-1 Skin Gold Squadron Stinger Mantis Skin If you still haven't finished one of last year's best games, now is the perfect time to jump back in. [Source: Gamesradar] View the full article
  13. Click to watch embedded media Last time on Dragon Ball Z: Kakarot... Andrew Reiner and Alex Stadnik began their perilous journey, fighting the evil Saiyan Radditz and his quest to annihilate Earth. With the livestream chat on their side, the two gamers vanquished their formidable foes and continued their quest through CyberConnect2's newest RPG. Due to overwhelming support, the gamers decided to come back for another stream, answering every question they could while showing off more of the game. Did Reiner master his combos? Will Alex be more active in the chat? Find out these answers and more on this episode of New Gameplay Today Live! We'll be going live tomorrow at 10 a.m. CT, so be sure to join us in the chat to have even more of your questions answered! Wanting more Dragon Ball Z: Kakarot goodness? Be sure to check out our original livestream where we played the first three hours of the game. If you like today's show, you can subscribe over on YouTube, Twitch, Mixer, Twitter, or Facebook to get notified when we go live in the future! Thanks for watching! View the full article
  14. Publisher: Perfect World Developer: Cryptic Studios Release: 2020 Platform: PlayStation 4, Xbox One, PC Cryptic Studios is making a free-to-play action/RPG in the vein of Diablo based on Wizards of the Coast’s massive hit card game Magic: The Gathering. For our recent cover story, we were fortunate enough to get the first details and extensive hands-on time with Magic: Legends. From the strategy behind building decks to engaging in non-stop action via spells and summons, we saw a lot of promise. Here are the biggest highlights of our experience. Cool And Satisfying Spells This is a game about magic, after all. What would it be if you didn’t have interesting spells? Magic: The Gathering has a glut of impressive spells, but bringing them to life in an action/RPG is a whole different ball game. A card has some gorgeous art and straightforward text to convey function, but that needs to be reimagined for a flashier, action-packed adventure, so a lot of care went into bringing Magic to this new format. You should feel powerful when doling out your spells (and they should look cool, too). Thankfully, Magic: Legends fulfills that fantasy. Cast Fire Vortex and watch enemies get sucked into a merry-go-round of fire. Need to push them back? Use the spell Tidal Wave to envelop enemies in a flood of water, washing them away from your character and leaving a pool of water in its wake that applies a snare to foes for over five seconds. Want to be crafty and confuse foes? Summon an illusory ally to take some of the heat off yourself, or select Telecast to teleport to a new location – disorienting the baddies you leave behind, while also dealing big damage to the ones surrounding your new location. While each class has three permanent abilities, the spells you cast are up to you, depending on which you pick for your 12-card deck. At any time you have a random hand of four spells to cast. These come in three different types: sorcery (instantaneous or short duration effects), creature (summoned pets), and enchantment (long duration, sets a “rule” to build around). As we played, we all quickly chose our preferences, focusing on getting the most out of these spells and using them at opportune moments. Having one spell take out a swarm of enemies never gets old, and being able to upgrade your favorites to see more devastating outcomes makes you feel powerful. Big Summons For Big Damage A significant part of this game is summoning when you’re not casting direct-damage spells, and they are your best chance at surviving against the large waves of enemies. Your summons depend on what you put in your deck, but watching them multiply really drives home you’re building your own awesome army of majestic creatures from the MTG universe. Putting buffs on your summons will also cause them to grow to epic proportions, which is a sight to behold on screen. During our hands-on time, we summoned a variety of creatures, such as baloths, griffins, angels, flametongue kavus, and earth elementals. You definitely want these powerful beings on your side, and it was a treat when we had tons of them following us around on-screen, ready to brawl at a moment’s notice. The Joy Of Mixing And Matching Decks One area where you have a lot of freedom to customize is in building your deck. Just like in the card game, this requires thought and care, but you can decide how much you want to get into the weeds of it - Cryptic said it’s considering some sort of sample versions for players who don’t like to tinker. For those that do, you want something that suits your playstyle, but also, if you’re playing with others, complements their decks. For instance, we had someone focus on buffs to ensure our summons would stand the test of time and dole out ridiculous damage, and all of us focused on healing, which meant we weren’t going down easily. The cards you can choose from all represent the five colors of magic, and you don’t have to stay tied to just one, regardless of class. The Geomancer class may be all about playing aggressive and in-your-face like most red cards, but that doesn’t mean you couldn’t pair it with some white to give you access to angel summons and healing spells. However, unlike the card game, you can only use two different colors for your decks. The developers said they plan to have leaderboards of the top decks so people can see different creative ways to approach the game’s challenges and follow their lead if they wish, just like how people look for decks in the card game. This gives you something to aspire to, as maybe you need to rank up a certain spell to get the most out of that type or deck. Cryptic said it doesn’t want one deck to reign supreme. It won’t be banning cards like MTG does, but the team is working to ensure the game is balanced and there’s no runaway option for success. Building our decks became far and away the aspect we had the most fun with, and it’s cool to have something that’s slower, more thought-intensive to complement the non-stop action once you’re on the battlefield. Intense Action Rising With Our Mastery Magic: Legends is about loot and epic battles. To ensure everyone is getting a challenge that excites them, Cryptic spent a great deal of time developing “The Director.” The Director A.I. measures the intensity of battles and adapts the situation to how you’re performing. This is separate from game difficulty, but in case you’re wondering, the game does have the standard modes. The Director is more about the moment-to-moment action and providing some variety and unpredictability. If you’re really mowing down the competition, it might spawn a miniboss you didn’t experience when you previously played the quest. Or if it ups the amount of enemies attacking you and you start to get overwhelmed, it will tone down the action so you can regroup. Taking on these tougher challenges rewards you with better loot drops. In our ventures, there were points where we were tearing our opponents to shreds, and The Director stepped in, spawning a horde of enemies that filled the screen. But we got the last laugh with more shards to upgrade our cards after the level. The Harmony Of Working With Others You can certainly play Magic: Legends solo, and we all did our first few missions alone. It’s still fun playing that way and helps in getting acclimated to things, but playing with two other players is really the best way to go. The fights are more thrilling as you see all your different spells and summons come together. It gives you more freedom in how to approach things, as well. Some missions have time limits to get specific things done, so you can get a jump ahead by splitting up. And there’s something to be said about seeing your different decks come together. When we played, we all made our decks by what we each liked best and just went in. What ended up happening is we had a great deal of summons, buffs, and healing. When we got to our main boss of that area, Josu Vess, we were able to really see the power of these combinations, especially because he was weak to summons. Playing with others also just makes the battlefield more chaotic and interesting. Imagine a bunch of spells going off at once, or seeing the combination of all three players’ summons roaming around the battlefield together. It’s as great as it sounds. If you want to see some of what we experienced in action, check out the New Gameplay Todays we did on the Geomancer class and Mind Mage class. And keep watching the site for coverage all month long on Magic: Legends. View the full article
  15. Click to watch embedded media In Dragon Ball Z: Kakarot, CyberConnect2 has taken the long-running franchise and turned it into a bonafide RPG. With the game's Friday release just around the corner, we'll be streaming the newest entry in the series and answering your questions in the chat. Is this the best entry in the Dragon Ball Z video game series? Will Krillin ever not get in the way? Find out on today's episode of Dragon Ball...I mean...New Gameplay Today Live! We'll be going live at 9 AM Central time, so be sure to come by and hang out in the chat! If you like today's show, you can subscribe over on YouTube, Twitch, Mixer, Twitter, or Facebook to get notified when we go live! Thanks for watching! View the full article

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