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  1. Fae Tactics is out on Steam now, and it has a spiffy new launch trailer that zooms through many of the game's features. Fae Tactics is a "Final Fantasy Tactics-like" which is sort of a subgenre of the greater strategy RPG landscape. While not a strict adherent like Fell Seal: Arbiters Mark, there's a lot of the same DNA coursing through its fae anatomy. Defeat creatures in the world you can then summon to use as your own, cook up cake buffs while you camp between matches, and beef up your bike to travel to more exotic destinations as you search for your mother while fighting the forces of darkness. You can even party up with a boxing chicken. Check out the launch trailer below! Click here to watch embedded media View the full article
  2. Hot on the heels of a dormant, long-overdue-for-a-sequel Ubisoft video game franchise getting a Netflix series in Splinter Cell, another IP from the Ubisoft stable fans have been waiting a long time to continue playing in is making the leap to the digital-streaming service. Beyond Good & Evil, the cult classic 2003 title, is receiving a Netflix feature adaptation that reportedly blends live action with animation. According to The Hollywood Reporter, Rob Letterman, who directed 2019's Detective Pikachu, is set to take up directorial duties on the Beyond Good & Evil adaptation, with Jason Altman and Margaret Boykin form Ubisoft Film & Television producing. According to the report, the adaptation is already in early development, and the team is searching for writers at the moment. Fans of Beyond Good & Evil have been clamoring for a new entry in the series, and at E3 2017, Ubisoft announced Beyond Good & Evil 2 with a cinematic trailer. Unfortunately, details have been relatively scarce ever since. However, earlier this month, Ubisoft confirmed that the long-awaited game sequel is still coming along, but fans shouldn't expect to hear too much in the near future. [Source: The Hollywood Reporter] View the full article
  3. Despite all of the new info about Halo Infinite we got last week, some details were conspicuously absent. Namely, Microsoft and 343 Industries weren't talking about multiplayer, which is traditionally a major draw for the series. Today, the official Halo Twitter account confirmed rumors that the upcoming game's multiplayer mode will be free-to-play, making it accessible to people regardless of whether or not they purchase Halo Infinite. Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later! pic.twitter.com/9bIrppFiON — Halo (@Halo) July 31, 2020 The tweet also confirms that the Xbox Series X version will support 120 frames per second – presumably compared to the Xbox One version, which likely won't. This free-to-play move is a big one for a series that has earned just as much (if not more) acclaim for its multiplayer modes than its single-player offerings. When the 343 and Microsoft are ready to share more details, we are eager to hear what they have to say. View the full article
  4. Sucker Punch's samurai simulator Ghost of Tsushima has been out for 10 days now, and we've spent an impressive (or alarming) amount of time wandering its gorgeous island setting, slaughtering invasive forces, and being kind to the local wildlife. Sony has released a slew of stats that highlight exactly what players have been up to, and it's pretty eye-opening. All told, nearly 140 million enemies have collapsed in fear at the sight of hero in Sakai. You like music? You're not alone, as more than 28 million songs have been played on the in-game flute. And, most importantly, exactly 8.8 million foxes have been pet. Check out the complete stats in the gallery below. Click image thumbnails to view larger version Want more Ghost of Tsushima coverage? You're in luck. Whether you're just starting out, curious about its Kurosawa mode, marveling at its minute details, or setting your sights on earning a platinum trophy, we've got you covered. View the full article
  5. Earlier this year, Square Enix announced a glut of Final Fantasy VII Remake merchandise was on the way. Joining the various memorbilla to celebrate your fanfare was two jigsaw puzzles, which come at a great time, considering our current quarantine situation and people looking for more things to do indoors. You can now pre-order these jigsaw puzzles that are releasing in October from the Square Enix Store and other retailers. The 1,000-piece puzzle (pictured above) features Cloud posing with his Buster sword on his Hardy Daytona motorcycle. It costs $24.99, and finishes at 2 ½ feet wide. If you're looking for something more reminiscent of the original release, the 500-piece puzzle is of the cast, using the classic character illustrations by Tetsuya Nomura (pictured below). It finishes at over a square foot, and retails at $19.99. Both puzzles are set to come out on October 28, so if you want to piece together your Final Fantasy VII favorites, get your pre-orders in to secure the opportunity. View the full article
  6. After an initial release that failed to meet fan expectations, Anthem saw a rapid drop-off in its player base, and failed to transform into the long-tail living game that its creators had clearly hoped to craft. But BioWare has also more recently articulated its goals to dramatically rework the game to better capture its potential. The developer has remained pretty quiet on that work, but today offered a relatively robust examination of one of the game’s biggest trouble spots – loot and equipment. In a detailed blog post from BioWare, studio director Christian Dailey explained some of the changes that the team is exploring. Amid several important adjustments, BioWare is increasing the frequency of loot and aiming to make those drops be more meaningful and viable when they arrive. More of the loot you collect will have deterministic routes to pick-up, rather than being entirely random. And loot will have much increased options for modification, including the rerolling of inscriptions and the leveling up of items you like. Anthem also previously struggled with a loot system that oddly locked your gear during missions, and prevented easy switching. It sounds as if that is going away, with the ability to find new equipment and put it on right away. That change goes along with a total overhaul of the equipment sheet, which can now be accessed from anywhere. Beyond those and other changes to loot, Dailey also explained that gunplay is being reworked to be more responsive, melee items and builds are getting a close inspection, and the use of skill points to unlock new equipment and synergies is also a major focus. Anthem offered some fun flight and combat experiences in its initial incarnation, and featured a lovely world with a rewarding and interesting fiction. But most players found the experience shallow and lacking in long-term engagement opportunities. Here’s hoping the long rework cycle that BioWare is attempting bears fruit, and the game emerges as a worthwhile adventure to rediscover. Source: BioWare View the full article
  7. My daughter pretends she doesn't like Star Wars as a way to annoy me, but can't hide her love of video games. At age seven, she's become an avid gamer both on PC and console, and is an expert in all things Roblox, Minecraft, and Sea of Thieves. She's also starting to show an interest in some of the games I play, primarily platformers and JRPGs. As you may have read already, at age six, she loved Kingdom Hearts III, but was also mighty confused by it. I won't let her sit in on the bloody games like The Last of Us Part II or Ghost of Tsushima, but I have let her watch me compete in Overwatch. Yes, it has guns and violence, but it's also colorful and competitive, and she's latched onto the latter two elements in a big way. She likes watching me compete, and thinks the world of D.Va's character design. A few nights ago, I booted Overwatch for a few matches, and my daughter entered the room. Unprompted, she proceeded to critique every single hero in the game while scrolling through the hero select screen. In a scramble to turn on my phone's voice recording app, I missed a few of her hero reviews, but managed to get most of them. Here are some of her more amusing takes on Overwatch's personalities: Echo Daughter: "Oh my gosh, I love her! Her face is so pretty! Wait... Is she not a girl? No, she isn't. Look at her head. It's broke. Her feet are also pencils or skates. Must be a robot with a girl face. Still she's pretty." Junkrat Daughter: "Gross! Dad, look! He's the Joker!" Me: What? Oh. His smile. Yeah. He's kind of a goofball. Daughter: No. He IS the Joker. Look. (she walks over to the TV and points at his face while giving me a look like I'm an idiot) Me: Yup. I just said he has the same smile. Daughter: And... Me: And? Daughter: His eyes, dad? Same eyes. It's him. Joker! Me: Sure, but let's say he wasn't. What do you think of him as a hero? Daughter: He's the Joker. I don't like him. Mei Daughter: Wha... WHAT? DOES SHE HAVE A KNIFE THROUGH HER HEAD?! Me: ... No. That's for her hair. One of those hair things. Daughter: ... Looks like a knife, dad. Me: It isn't. She'd be in pain. She's perfectly fine. Daughter: Okay. I like her. She looks like someone you could be friends with. Me: How so? Daughter: She's just nice. I can tell. Lucio Daughter: I like his colors. He looks like he works on rockets. Me: Why is that? Daughter: Those glasses he wears. They are a special kind for rocket making. Me: Makes sense. Daughter: He may be too young to do that though. I think he's in, like, fifth grade. Orisa Daughter: What is she? What are those things called, dad? Me: A robot? Daughter: No. Um... An antelope? Me: You think she looks like an antelope? Daughter: Yeah. That kind with the horns. Me: Sure. Daughter: She's kinda a pretty one too. I don't like her legs though. Reaper Daughter: No. (Immediately moves on to another character) Wrecking Ball Daughter: I like him, but I also do not like him. He shouldn't be in this game. He should be in the fox one we played. Me: Super Lucky's Tale? Daughter: Yes! He should be there. Me: You want Wrecking Ball to relocate to Lucky's Tale? Daughter: Yes. His ball can stay, but he doesn't fit. He's too...um...squishy. Me: Too cute? Daughter: He's not cute, dad! I just don't like him here! Me: Forget I said anything. Sombra Daughter: I think she looks good the way she is, but her boots need to change to make her look cool. She's cool, but new boots will make her cooler. She can put cool stuff at their sides like...um...some skulls. Me: Skulls? Daughter: Mmmhmmm. Me: Those are cool? Daughter: Yup. Me: But you don't like Reaper's skull? Daughter: No. Sigma Daughter: He's okay. He should have some shoes. Like, shoes that levitate. Me: He's already levitating. Daughter: No no. Shoes that are cool and make him bouncy. Me: So he bounces and no longer levitates? Daughter: Yup. He can only bounce when the cooldown is up. You can't jump unless bouncy shoes are ready. Maybe he also has a jetpack. Widowmaker Daughter: I love her! Not her belt. That could be better. I was thinking her gloves could also have a power that is stronger than anything else in the game. Me: What do you mean by that? Daughter: It's a scratch that only takes like 10 seconds to down you. Her gun should also have a skull on the end. Me: What's with the skulls all of a sudden? Daughter: I know. This one would be different. It would have eyes and a mouth that would be the bullets. Me: I think you need to workshop that one a little. Daughter: What? D.Va Me: This is your favorite character. Is she perfect? Daughter: No. I think she should be changed. You see those brown marks on the robot? Those should be gone and replaced with polka dots. Her gun should blast out cupcakes. She shoots them at faces. It would only take like 20 seconds to down someone with them. Hanzo Daughter: He shoots out the dragon, right? Me: Yup. But he also has a dumb bow and arrow. Daughter: He's okay, but I'm thinking the dragon could do double hits. Me: Ugh. He should just be out of the game. Daughter: No. I think maybe his pants could have dragons on them. That would make you like him. Me: Even if you gave me a million dollars I wouldn't like him in the slightest. Daughter: But he looks like you. Same face. Me: Don't say that. Daughter: SAME FACE! (laughs) Me: You're breaking my heart. Daughter: What's his name again? Me: Hanzo. Daughter: You're now daddy Hanzo! Me: And we're done looking at heroes. View the full article
  8. After the success of The Sims franchise, many wondered what the illustrious Will Wright would work on next. The answer became clear in 2005 when the legendary developer announced Spore, an ambitious creature creator/god game that saw players make new alien lifeforms and have them become the top dog on the planet and beyond. Join Andrew Reiner, Joe Juba, Ben Reeves, and me as we create our monstrosities and send them to the stars, live for your viewing pleasure. We'll be kicking the show off at 2 p.m. CT so be sure to join us in the chat and end your week on a high note. If you can't get enough of our live shows, remember to subscribe on YouTube, Twitch, Mixer, Twitter, and Facebook to get notified when we go live each week! View the full article
  9. A revival of the classic Battletoads franchise had been rumored for years before the game's official announcement at E3 2018. It was originally scheduled to release in 2019, but got delayed to uncertain point in the future. Except that point isn't uncertain anymore, because today Xbox revealed the new release date: August 20. Click here to watch embedded media The latest trailer emphasizes Battletoads' mash-up of various genres, including elements of brawlers, platformers, and top-down shooters. The game has three-player couch co-op, and will be releasing on Xbox One and PC, and it will also be available on Game Pass on both platforms. We weren't completely sold when we played the game last year, but with the extra development time, hopefully developer Dlala Studios has made the experience more enjoyable. Click image thumbnails to view larger version View the full article
  10. Click to watch embedded media Fall Guys: Ultimate Knockout is the new battle royale that has Twitch stardom written all over it. Participants take part in a 60-player competition that finds them battling one another in nonsensical mini-games to become the last person standing and achieve victory. Think if you took the character from Human Fall Flat, dressed them in a pink allegator outfit and put him in a match of ABC's game show Wipeout and you've got the idea. Join Kim Wallace, Dan Tack, Ben Reeves, and I as we see what all the fuss is about and try to get that number one spot for your viewing enjoyment. We'll be going live at 11:15 a.m. CT so be sure to join us in the chat and enjoy our whacky shenanigans. If you can't get enough of our live shows, remember to subscribe on YouTube, Twitch, Mixer, Twitter, and Facebook to get notified when we go live each week! View the full article
  11. Since the esoteric Demon’s Souls flew in the face of gaming trends, From Software has become the gold standard to emulate in the world of action/RPGS, providing desolate backdrops where unyielding challenges give way to unprecedented victories. So, how do all the games stack up against one another? Everyone has their tastes and preferences when it comes to Souls titles, and they all have plenty of reasons. Hell, you can go on YouTube and watch literally hours of discourse and analysis on minutia of each game. The Souls games are about challenge, and they are about triumph. They are about defeating that which cannot be beaten. They are about testing yourself against the impossible and somehow still managing to come out on top. The first, second, third, and tenth time you get smashed under a giant's maul is crushing; but when you eke out that victory against all odds, drop your controller and shout, "Not today, [expletive]," you've maybe found a piece of yourself there under the ash. That's pretty deep for a series about slaying monsters, and a big part of what made me fall in love with it. The list below is my current ranking of everything Souls. And yes, we’re going to include Bloodborne (which is pretty much a Souls game) and Sekiro (which isn’t, but we're ranking stuff so we may as well get it in there). 6. Sekiro: Shadows Die Twice It’s not really fair to rank Sekiro in the Souls echelon as it’s a significant departure in many ways, but still contains many of the same structural skeletal pieces From Software has refined to a science. You’re a fragile guy who takes on impossible enemies. Sound familiar? There are enough similarities to the philosophy of the Souls titles for me to include this game, even if it’s a broad comparison. I can only state that so many times, but Sekiro fans are sure to come after me anyway. News flash: Last place on a From Software game list is still light years beyond most games in my book. Anyway, I love Sekiro dearly but I feel that it lacks many of the options and variety of other Souls games. No matter how you want to play, it comes down to mastering the sword. This is awesome, because after so many games where From Software kept putting cool parry stuff in that people were loath to master, it made a game where you had to perfect parrying to survive. The combat system is masterful, and there are some incredible boss battles to be had – including the best surprise of 2019. However, some environments and assets were overused, and the lack of RPG elements and choice bring our favorite wolf down to rank 6. Before I get piled on by the entire internet (and I will), I still gave this game a 9. It was really freaking good. Read our Sekiro: Shadows Die Twice review here. 5. Demon’s Souls I know a lot of Souls acolytes love this one, but it’s really a raw proof of concept for the other ideas that would eventually be mastered within the franchise. Tower of Latria and its bizarre, terrifying trappings is one of the moments where you get to see the atmospheric brilliance of the series shine. Not merely a string of gruesome bosses, encounters like Maiden Astraea will tug at your heartstrings as you deliver the killing blow. Demon’s Souls is great, but a lot of it is unpolished rock that was refined in later entries. Don’t leave home without max grass. All this said, I am definitely looking forward to the upcoming remake – maybe they'll even add the sixth archstone. Here's our review of Demon's Souls. 4. Dark Souls 3 Dark Souls 3 is perhaps the most polished of the games, and certainly the best onboarding title. While still challenging, the ramp up to harder and harder encounters is more of a straight line, and concepts are laid out with a little more clarity than previous entries. Dark Souls 3 has beautiful locations, great bosses, epic secrets, and my favorite boss in the entire series: Sister Friede. However, Dark Souls 3 veers a little too far into nostalgia land for it to achieve all-star ranking, playing incredibly close to the original Dark Souls for some of its inspirations. It also includes a largely forgettable chunk of DLC. Despite containing some truly epic boss fights, there’s also a lot of boring snow and annoying territory to traverse. Still, I highly recommend Dark Souls 3, and it’s my personal pick for getting players into the series. If you can get past Iudex Gundyr (and you can, trust me), you’re on your way to finding your way into a magical world. Check out our review of Dark Souls 3 here. 3. Dark Souls The uncut gem: Dark Souls is an amazing experience. A game I once bounced off of at release, after having wandered into the graveyard initially and dashed myself against the skeletons multiple times, is now one of my all-time favorites. The lack of handholding and mystery that surrounds everything you do transitions from bewilderment to intrigue as you make your way across the desolate land. As you learn the game’s secrets, you start diving into more esoteric fare like wandering around in Ash Lake for fun or taking on the DLC against the legendary Artorias and Manus. While those bosses are not incredibly difficult compared to some of the titans that came after them, Artorias remains an absolutely incredible encounter today. Like the other games, the DLC is not to be missed. The game definitely struggles in the “third act” with horrible encounters like Bed of Chaos and cobbled-together zones like Lost Izalith, but the experience as a whole is a journey that should be taken. Just don’t stay any longer in Blighttown than necessary. Check out our Dark Souls review here. 2. Dark Souls 2 Dark Souls 2 has an army of detractors despite its greatness. Whether they’re upset at the lighting changes that took place from development to release (you used to need torches to see in multiple areas), the fact that a fire castle is positioned on top of a poison-swamp windmill-base, or that the game was created by the “B-Team,” there’s always a gripe about Dark Souls 2. Turns out, Dark Souls 2 does have one thing worth griping about, and that’s agility. Players must invest some stat points into this area to get the game to “feel” like Dark Souls in terms of responsiveness and roll-invincibility frames. Other than that, Dark Souls 2 is a sublime exercise, from the forgotten shores of Majula to the rain-splattered rooftop battle with the Looking-Glass Knight. Features like bonfire ascetics to challenge zones (not to mention bosses) were frankly ahead of their time. While the DLC for all of these games is often an essential addition, the Dark Souls 2 kit is among the very best, featuring epic clashes against the likes of Sir Alonne, Fume Knight, and the frozen, windswept bastion of Eleum Loyce. Read the Dark Souls 2 review here. 1. Bloodborne Bloodborne is a compelling perfection between gameplay, atmosphere, and everything in between. With story and world flowing seamlessly into the mechanics, Bloodborne oozes flavor from the first slash to the final blow. While it may have one of the most bizarre beginnings, with front-loaded difficulty that may deter newcomers, as always, perseverance pays off with dividends. From Software has always excelled at creating terrifying entities, and the playground of horror that Bloodborne becomes lets them play a full hand. Things begin as a traditional creature feature, a plague-ridden land beset by werewolves, ghouls, and other night gaunts, and the journey rapidly gets weirder and weirder until the player is completely immersed in cosmic horror. Every character and every encounter belong here, instead of playing like levels with foes placed at X, Y, and Z. It feels like there’s no developer pulling the strings and placing power-ups behind rocks or creating puzzles to solve, instead you play out a true existence in this grim and ghastly world. From piercing the veil after the jarring battle with Rom to witnessing eldritch aberrations for the first time where they always were before, becoming a hunter in Bloodborne is the ultimate cohesion between all aspects of game design. While it includes many of the aspects that make Souls great, Bloodborne also eschews defensive play styles and forces the player out of their comfort zone, with battle often consisting of intense aggression that ratchets up the tension to new stakes. In other words, you must face your fears even while every bone in your body screams to run in the other direction from the slithering, quivering mass of flesh in your face. The standard playthrough is a thing of awe, but the DLC is a must. With chilling environments and deadly enemies to navigate, The Old Hunters features memorable boss encounters ranging from epic fanservice to one of the most difficult fights in the From playbook. Bloodborne isn’t a game, it’s an experience, and one that begs to be explored. Check out our Bloodborne review here. View the full article
  12. Call of Duty: Modern Warfare begins Season 5 content on August 5, with the rollout of a new band of mercenaries - The Shadow Company. How this will effect anything other than the obvious potential cosmetics is unknown, but it leaves the field wide open for some potential new game modes involving three teams. Maybe it's just new skins, but there will probably be a lot more to it than that. We won't know for sure until the season begins! Check out the Shadow Company reveal trailer below! Click here to watch embedded media View the full article
  13. Stardew Valley launched in 2016 as a digital PC game. Since then, it has released on other platforms, and it even had a retail release. But today developer Eric Barone (aka ConcernedApe) revealed a new physical edition coming to Switch and PC in partnership with Fangamer. I'm really pleased to announce a physical version of Stardew Valley for Switch & PC! This is in collaboration with @Fangamer and there is both a standard edition and a collector's edition w/ bonus goodies. Pre-orders are now available: https://t.co/u0Cp2PAyms pic.twitter.com/VbqK7Koylh — ConcernedApe (@ConcernedApe) July 30, 2020 In addition to a standard version, Fangamer is offering an exclusive collector's edition that has all kinds of additional treasures including a six-piece wooden standee scene, a comic, a unique box, and farm deed suitable for framing. The special edition costs almost $70, but the standard version is only about $35. They are both available for pre-order now on Fangamer's site. View the full article
  14. Derek Kolstad is best know for his work writing the John Wick series, but his newest project should interest stealth game fans. According to Variety, Netflix and Ubisoft have joined forces to produce a Splinter Cell animated series. Kolstad will serve as the writer and executive producer for the show, which may have already received an order for 16 episode across two-season. This is crazy news, and hopefully it means that Ubisoft is also prepping that Splinter Cell game we've been begging for for years. [Source: Variety] View the full article
  15. Click here to watch embedded media On this week's episode of The Game Informer Show, we share our early impressions on the recent Avengers war table, Grounded's early access, and Superhot expansion Mind Control Delete. Then we try a new segment call Game Informer's Meaningless Character Rankings. As the name implies, it's meaningless, but it's going to catch on. Finally, we close out the show with a round of community emails. So please join Jeff Cork, Brian Shea, Alex Stadnik, and myself for another wild and ever-entertaining episode! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @benjaminreeves to let me know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show. Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can hear more of their music at their website. To jump to a particular point in the discussion, check out the time stamps below. 00:00:00: Intro 00:01:33: SUPERHOT: MIND CONTROL DELETE 00:08:29: Marvel's Avengers War Table 00:19:43: Grounded Early Access 00:24:22: Ghost of Tsushima 00:28:51: Huntdown 00:30:17: Creaks 00:32:48: Psychonauts 00:36:02: Halo Series 00:37:50: New Segment: Video Game Character Rankings 01:19:06: Community Emails View the full article

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