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  1. Dev Watercooler: Inside the World of Warcraft Classic BlizzCon Demo Originally Posted by Blizzard (Blue Tracker / Official Forums) Hello World of Warcraft community! With BlizzCon 2018 getting closer every day, we wanted to give you an update on what you’ll be experiencing at BlizzCon around WoW Classic. We’ve been hard at work on bringing the original Azeroth back to life, and we’re excited that you’ll be able to get your hands on the demo we’re creating for the show—both at BlizzCon and at home with the Virtual Ticket. What to Expect From the beginning of this project, the team’s mission has been to be as faithful as possible to World of Warcraft as it existed back in 2005 and 2006, before Cataclysm altered the world as we knew it—and we wanted to make sure the demo we built for the show was a clear reflection of that. The focus of the demo is on outdoor questing, and we’ve selected two iconic zones that most original WoW players will no doubt be familiar with—Barrens for the Horde and Westfall for the Alliance—so you can step back in time and experience these zones as they were originally designed. You’ll be able to search for Mankrik’s wife, curse at Ornery Plainstriders for not having beaks, and make a group to kill Defias Pillagers in Moonbrook. You might even get to improvise a new rotation against the Harvest Golems in Farmer Saldean’s farm, since in this era, mechanical creatures may be immune to some of your abilities. We brought all of that back, and we’re as excited about it as you are. Because it’s a demo, there’ll will be some limitations on the content: the Deadmines and Wailing Caverns dungeons won’t be available, the only PvP will be dueling, and you won’t be able to visit zones other than Westfall and the Barrens. We also typically limit the time our BlizzCon attendees can play a demo, and that will be the case for BlizzCon WoW Classic Demo players at home. In order to maximize the number of people who can try out the demo, initially you’ll be logged off after playing for a certain amount of time to give somebody else a turn. We haven’t determined exactly how long this time limit will be yet, but we’re also planning some flexibility, so if we’re able to relax the restriction and still give everyone who wants to play a great experience, then we’ll do that. If you do find your session has ended before you’ve done everything you wanted to, don’t worry—your character will be there when you get back in for your next session, and all your progress will be saved. You’ll start the demo at level 15. While we know that starting at level 1 holds a lot of nostalgia, you’re also limited in what you can do when you’re first starting out. Given the time constraints of a BlizzCon demo, we wanted to give players some freedom to explore and experiment with core systems like talents or professions, which are unavailable at level 1. We also wanted you to be able to get a good sense of the original class played. At Level 15, warriors have Defensive Stance, priests have Psychic Scream, hunters have their pet, and so on—so at this level you really start to feel like your class has some of the key tools that make the class distinct. Additionally, all characters will be capped at Level 19. But you can create multiple characters, so you can try out as many different classes and races as you’d like! What’s “New” As we mentioned in our original Dev Watercooler blog we posted in June, we’re building WoW Classic on the foundation of our modern code base. That means you’ll be able to download the demo through the Blizzard Battle.net desktop app and use Battle.net chat integration in-game to ask your friend to come check out the Barrens with you. You’ll also find there’s improved support for widescreen monitors—so instead of the world looking stretched and distorted in widescreen, it’ll look like it did on your old 4:3 monitor. Only bigger! All of the current game’s tools that help ensure World of Warcraft is a welcoming and fair environment, such as right-click player reporting, will also be in the BlizzCon WoW Classic Demo. Cheats, bots, and other exploitive behavior will also not be allowed, and the modern engine no longer permits some behaviors that could be used to get out of bounds. Support for 32-bit clients has also been removed. One of our core values is “Play nice; play fair,” and we want to do everything we can to ensure a few bad apples don’t ruin the experience for others. You’ll also find that post-launch accessibility options such as colorblind mode are in the demo—though as we were working on it, we realized some words and images used in the current Accessibility panel come from the modern game. So we replaced the modern icons with some classic icons, and removed the term “Heirloom” since it doesn’t appear anywhere else in WoW Classic. It’s important to us that in situations like this we blend the old and the new in such a way that it still looks and feels like the game you remember. See You in November! We’re really excited about the BlizzCon WoW Classic Demo, and hope you are too! But we definitely don’t want to send the message that we’re done, because we’re not. There’s still lots of work left do, and the BlizzCon demo is an important step in the process of bringing the original WoW back to life as authentically as we can. This is a great chance for you to see the direction we’re heading and give us some early feedback, so be sure to leave your thoughts in the Classic section of the WoW forums. Thanks for playing, and we’ll see you in Azeroth! View the full article
  2. Brian Holinka Returns to the World of Warcraft Team Holinka left the World of Warcraft team a little over a year ago to work on an unannounced project, but now is back as the Lead Combat Designer. He is heading up the team responsible for all combat related systems for World of Warcraft including class design and player versus player content. View the full article
  3. Blizzcon - Swap Pins and Badges at the Darkmoon Faire Originally Posted by Blizzard (Blue Tracker) Ignore the eyes that blink and stare Trade pins and badges at the Darkmoon Faire! The mysterious Darkmoon Faire returns to BlizzCon this year (North Hall, Level 2), and in addition to all the wondrous sights to behold, you’ll discover a host of new trading opportunities for Blizzard Collectible Pins and Badges. GET STARTED AT THE GEAR STORE Blizzard Collectible Pins The Series 5 pin packs will feature one of 10 new character designs: D.Va, Reaper, McCree, Zarya, Jaina Proudmoore, Saurfang, Mecha Tyrael, Ghost Kerrigan, Crusader, and Ava. Each character has a sculpted gold variant, meaning there’s a total of 20 new pins to collect. No time for trading? We’re introducing the complete Blizzard Series 5 Pin Set. This limited-edition box set features one of every standard Series 5 pin (sculpted gold pins not included), along with a Prime Evil Diablo Merchy pin exclusive to the Pin Set. There’s also a new pin collector lanyard to display your collection, which includes a bonus pin. You can add to your growing Blizzard Esports collection with the following new pin designs: Four Collector’s Edition pins will be available exclusively at the Darkmoon Faire Pin Purchase booth this year, including the Hearthstone Rainbow Card Back Pin, the World of Warcraft Heart of Azeroth Pin, the Overwatch Doomfist Gauntlet Pin, and the Overwatch Wrecking Ball Pin: Blizzard Badges Did you visit us at BlizzCon last year? You may want to save some luggage space for your BlizzCon backpack, because the official Blizzard badges are back! You’ll find the following new designs in the Series 2 Badge Packs. This year, the Capsule Toy Machines in the Darkmoon Faire are becoming Capsule Badge Machines! Same machines; same prizes; new badges to collect. What if you don’t have the backpack from last year? Don’t worry, we’ve got you covered. BlizzCon Badge Starter Kits and a new Blizzard Badge Snapback Hat will be available for new and returning collectors. Also, if you make a purchase at the Darkmoon Faire and you’ll receive this exclusive new badge. Trading Time You’ve got pins. You’ve got badges. It’s time to trade! We’ve expanded the open trading area in the Darkmoon Faire into a Blizzard Bazaar of tables, barrels, and helpful “blue shirts” to assist attendees in trading any Blizzard collectibles. Pin and Badge Trading Booth Last year’s Pin Trading Booth is doing double duty this year. On one side of the booth, you can queue for pin trading, with badge trading being featured on the other side. Rules for the Pin and Badge Trading Booth: Collectors can trade up to two different badges/pins at a time. Trades are one badge/pin for one badge/pin, respectively. A gold pin can only be traded for another gold pin. The pin board will accept any Series 5 pins. The badge board will accept Series 2 Badge Pack badges and Capsule Toy Badges. A Trip Through the Timeways The Timewalkers’ Trading Post returns to the Darkmoon Faire, and its enigmatic proprietors have procured a brand-new item: the Timewalkers’ Treasure Chest, a mystery box full of items from BlizzCons past and present. Good luck, have fun, and we’ll see you at BlizzCon! GET STARTED AT THE GEAR STORE View the full article
  4. Mythic+ Azerite Armor Improvements Originally Posted by Blizzard Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance: First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces. To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium. We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players. Overall, we believe that this change will improve things in a lot of different ways: Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole. View the full article
  5. Hallows End 2018 Now Live Hallow's End is now live again from October 18th to November 1st. There were a few changes this year: Headless Horseman's Hearthstone - New toy purchased for 150 Tricky Treat. Headless Horseman rings are now 335 item level. Characters who have completed the Battle for Lordaeron event will need to speak with Zidormi in Tirisfal Glades to pass through the mists of time and visit Undercity as it was before. Further Clarification on Chain Heal changes in the PTR Originally Posted by Blizzard (Blue Tracker / Official Forums) Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging). Blue Posts Originally Posted by Blizzard Entertainment What do Community Managers do? Just curious. 9 to 5. What does their day look like? I would encourage everyone here to read Bashiok's original "A Day In The Life" as its still very relevant to some of the things I do. The Office Spade reference he makes to describe CMing is too real that its painful. My day to day differs a little bit since this was a few years back so it might be a refreshing thing to do a new one of these. (Blue Tracker / Official Forums) But it turns out Blizzard literally has a dedicated timeslot for people to play video games. This differs from team to team, so some do it and some don't. It's mainly done as team building exercises. Wouldn't you rather play games with your coworkers and bond that way? It's also only when we have the time to play, my team for example has ours scheduled on Fridays after our last team meeting for the week for the last 2 hours of our typical "workday". This often gets cancelled though as we might have projects that we're working on. We haven't had ours for a few weeks so we've been playing on the weekends or after work. (Blue Tracker / Official Forums) Anyway, I am fascinated by some of the responses here. You have a job description, an anecdotal account by Bashiok, and further clarification from Ythisens and many of you persist in acting like they get paid to do nothing. Unbelievable. In their defense its understandable since most of what we do is behind the scenes. When you see a drop off in blue posts and all you know us from is that then you can be left wondering "Wait I thought you do this? Why are you not doing this?". I think that's fair but I'd rather establish why that might be the case for that moment as the activity of blue posts comes in waves based on what we have to communicate as well as our extra time to do it. Right now for example a lot of my week has been taken up by BlizzCon tasks and projects versus not anything I have at the moment to communicate, so I delay the posting to take care of those things. That also means that by writing this post now I'm procrastinating that a little >.> We obviously have things in the pipe communication wise to get to you but just not ready to be fired out to you guys yet. (Blue Tracker / Official Forums) Rudeism's Dancecraft 3 @Rudeism will be streaming leveling from 110 to 120 on DDR mats, no hands allowed on Sunday 1PM NZT / Saturday 5PM PST! Dancecraft 3: Battle for Azeroth Edition. Levelling from 110 to 120 on DDR mats - no hands allowed! The battle begins Sunday 1PM NZT / Saturday 5PM PST! pic.twitter.com/0KxPz3RiNL — Rudeism (@rudeism) October 18, 2018 View the full article
  6. Patch 8.1.0 PTR - VO, Diablo at BlizzCon 2018 Blood Elf Heritage Armor and Heritage of the Sin'dorei Quest Chain Patch 8.1.0 PTR - Build 28151 Patch 8.1 - Marksmanship PTR Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here’s some context on those changes. One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance. Bursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now. Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot. Rapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can. Aimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so: Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health. Trueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid Fire and Aimed Shot abilities to recharge significantly faster while Trueshot is active. The new version of Trueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed Shots and Rapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes. Patch 8.1 - Chain Heal PTR Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) The changes to Resto Shaman in the PTR is CHAIN HEAL CENTRIC. Chain Heal Heals the friendly target for [ 105% [ 140% of Spell Power ], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals 3 total targets then jumps to 2 most injured nearby allies. Healing is reduced by 30% with each jump. Shaman - Restoration Spec. Shaman - Restoration Spec. 25% of Base Mana. 40 yd range. 2.5 sec cast.High Tide Chain Heal bounces to 1 additional targets, and its falloff with each bounce is reduced by half Every 0 mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump. Restoration Shaman - Level 100 Talent. Restoration Shaman - Level 100 Talent.1% of Base Mana. Just to avoid any confusion that may be occurring due to tooltips on PTR: Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide). High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error. Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals. Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned. Blue Posts Originally Posted by Blizzard Entertainment BlizzCon Q&A I havent watched the wow panel the last year because I was not playing much wow and didn't originally plan to come back (but the free weekend in June roped me in) Anyway, usually they open to questions from the audience, do you think they will legit answer questions or beat around the bush more and give no real solid reply? I don't play the classes or specs that are having issues but its so noticable the issues that marks hunters have and shadow priests. I know balancing so many classes has to be hard but come on now. It's questions that attendees and submit via a box on Day 1, along with a post that we will put up on the forums where you guys can ask questions. Same as last year. As for the curation, yes we obviously have to dig through and filter questions because we do have a limited time and we want to get to some relevant questions based on what we're talking about and the things that we know are up and coming. If you're watching that Q&A and expecting a mechanical deep dive of questions then you're going to be disappointed as those are just not easily answered on the spot like that in a live Q&A. I would recommend looking up a video of it from previous years in case you're curious. I hope the duck guy finally returns and we find out the fishing lure wasn't good enough for him. (Blue Tracker / Official Forums) FinalBossTV #170 - State of Mythic+ in Battle for Azeroth Bay sits down w/Sjeletyven, Cirra & Revofevi to talk about all the positives and negatives of Mythic+ Dungeons in the Battle for Azeroth. View the full article
  7. Blood Elf Heritage Armor and Heritage of the Sin'dorei Quest Chain Patch 8.1.0 PTR - Build 28151 Patch 8.1.0 PTR - VO The latest build added a little more VO. Diablo at BlizzCon 2018 Originally Posted by Blizzard (Blue Tracker) BlizzCon 2018 is almost here and we’ve seen a lot of rumors flying around about our plans for Diablo at the show. These are very exciting times—we currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them . . . when the time is right. We know what many of you are hoping for and we can only say that “good things come to those who wait,” but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror. While we won’t be ready to announce all of our projects, we do intend to share some Diablo-related news with you at the show. November 2 will be an especially diabolical date—not only is it the first day of BlizzCon, it’s also when Diablo III arrives on the Nintendo Switch. If you’re planning to pick up the game (the digital download will be available starting at midnight on launch day) and are joining us in Anaheim, be sure to bring your console. We’d love to slay some demons with you on the show floor. Again, we want to thank you for your patience and support. We are eternally grateful to you and the millions of other Diablo fans around the world whose passion for this franchise inspires us and keeps our fires burning. We’ll see you in hell . . . and at BlizzCon! View the full article
  8. Patch 8.1.0 PTR - Build 28151 Blood Elf Heritage Armor The Blood Elf Heritage armor was added in the latest build! Heritage of the Sin'dorei Quest Chain The quest chain to unlock the Blood Elf Heritage Armor is now available for testing on the 8.1 PTR. You need to be a level 120 Blood Elf and exalted with Silvermoon City in order to initiate the quest. The Pride of the Sin'dorei - The quest starts in front of the Orgrimmar Embassy and has you go talk to Lor'themar in Silvermoon City. Walk Among Ghosts - Lor'themar meets with you in the Ghostlands to start a journey of remembrance for the events of Arthas's March on Quel'danas. Writing on the Wall and The First Fall - You and Lor'themar go to Northern Ghostlands where he recounts the when the gate fell. Lament of the Highborne and The Day Hope Died - Lor'themar has you visit Windrunner Spire and then witness the fall of Sylvanas. Defense of Quel'danas, A People Shattered, and The Setting Sun - You then meet Lady Liadrin on the Isle of Quel'danas and travel to the south side of the island to witness Anastarian fall to Arthas. The Fall of the Sunwell - The finale involves a scenario inside the Sunwell where you escort Prince Kael'thas to the Sunwell and defend him from an undead monstrosity. View the full article
  9. Patch 8.1.0 PTR - Build 28151 A new build is on the way! View the full article
  10. Diablo Hopes, Rumors, and Predictions for BlizzCon 2018 Hallow's End Has Begun! Paladin Hero Bundle, Dual Class Arena, New Brawls Raid Testing Schedule - October 18th-22nd Originally Posted by Blizzard (Blue Tracker / Official Forums) On Thursday, October 18th and Friday, October 19th we will be conducting raid tests of the Battle of Dazar'alor. Once Heroic raid testing has concluded on Friday, we will open a portion of the zone for Normal raid testing over the weekend. Due to the faction specific setup of Battle of Dazar'alor, Thursday's raid test will be HORDE ONLY and Friday's Heroic raid test will be ALLIANCE ONLY. Copying a character to PTR will apply a faction transfer that can be used at your discretion. Please ensure that your character is setup for the appropriate faction prior to the test. Thursday, October 18th HORDE ONLY: Flamefist and the Illuminated - Heroic Battle of Dazar'alor 13:00 PDT (16:00 EDT, 22:00 CEST) Stormwall Blockade - Heroic Battle of Dazar'alor 14:00 PDT (17:00 EDT, 23:00 CEST) Friday, October 19th ALLIANCE ONLY: Treasure Guardian - Heroic Battle of Dazar'alor 13:00 PDT (16:00 EDT, 22:00 CEST) Conclave of the Chosen - Heroic Battle of Dazar'alor 14:00 PDT (17:00 EDT, 23:00 CEST) BOTH FACTIONS: Normal Battle of Dazar'alor 15:00 PDT (18:00 EDT, 24:00 CEST) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees. What boss is Conclave of the Chosen? Is that the one flagged Loa Council in current build? or a new boss not yet in journal? Conclave of the Chosen is the proper name for the Loa Council fight. WoW Reddit Class Feedback Threads The WoW Reddit will be posting community feedback megathreads on class spec/design this week. The schedule is as follows: Monday - Death Knight, Druid, and Demon Hunter. Wednesday - Paladin, Shaman, Monk, and Priest. Friday - Warrior, Hunter, Rogue, Mage, and Warlock. Here are the links to the classes that were posted on Monday. Death Knight Megathread Demon Hunter Megathread Druid Megathread Starcraft Blizzcon Virtual Ticket In Game Items Blizzard revealed the rewards for Starcraft II and Starcraft Remastered yesterday. Starcraft Remastered players receive a special Console Skin inspired by a mission in Starcraft II. Starcraft II players receive Brood War Skins for Terran, Protoss and Zerg workers. Stormwind in Minecraft @Vale_Yard recreated Stormwind in Minecraft yeserday. View the full article
  11. Blizzard Cosplay Book, Upcoming Death Knight Changes, Stormwind in Minecraft Fall of King's Crest Ending, Blue Posts, Weekly Hero Rotation & Sales Warbringer Yenajz - Stormsong Valley Battle for Azeroth World Boss Warbringer Yenajz is up in Stormsong Valley. Level Type Slot Name Model Viewer 355 Finger Finger Band of Intense Gravitation 355 Trinket Trinket Prism of Dark Intensity 355 Cloth Shoulders Amice of the Rending Abyss Modelviewer 355 Cloth Wrists Wristwraps of Warped Reality Modelviewer 355 Leather Legs Leggings of the Endless Void Modelviewer 355 Leather Hands Shadow-Wreathed Gloves Modelviewer 355 Mail Shoulders Spaulders of the Enveloping Maw Modelviewer 355 Mail Feet Yenajz's Chitinous Stompers Modelviewer 355 Plate Hands Existence-Shattering Gauntlets Modelviewer Mists of Pandaria Timewalking Mists of Pandaria timewalking is back! It offers rewards such as Yu'lei, Daughter of Jade. Your Adventure Guide offers A Shrouded Path Through Time which rewards a Cache of Uldir Treasures. Visit Mistweaver Xia to purchase timewalking rewards while the event is live Yu'lei, Daughter of Jade costs 5000 x Timewarped Badge Paradox Spirit and Infinite Hatchling cost 2200 x Timewarped Badge Reputation tokens (50 x Timewarped Badge) for the Mists of Pandaria factions are also for sale, including friendship items for the Valley of the Four Winds. Portable Yak Wash costs 500 x Timewarped Badge Adopted Puppy Crate (1000 x Timewarped Badge) and Chilled Satchel of Vegetables (25 x Timewarped Badge) are also for sale Island Expedition Maps for Week of 10/16 Island Expedition maps for this week are Molten Cay, Whispering Reef, and Un'gol Ruins. Brawl - Tarren Mill vs. Southshore Originally Posted by Blizzard Entertainment Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens back to the early days of WoW PvP, with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team and deplete your foes’ resources to claim victory. Call to Arms: Tiragarde Sound This week's Call to Arms is Call to Arms: Tiragarde Sound or Call to Arms: Tiragarde Sound. Head to Tiragarde Sound with warmode enabled to kill 10 players of the opposing faction. This will reward you with conquest and 75 reputation for either 7th Legion or The Honorbound. If you capped conquest last week you can now cap it this week for an item level 355 belt.View the full article
  12. BlizzCon Floor Map, Nintendo Switch Bundle, and Legendary Hunt Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana Blizzard Cosplay Book - Tips, Tricks and Hints Blizzard Cosplay: Tips, Tricks and Hints is now available for order on Amazon. It features Blizzard costuming tips, tricks, and photos from the best cosplayers across the globe. Patch 8.1 - Upcoming Death Knight Changes Originally Posted by Blizzard (Blue Tracker) After being told changes were coming to lock and dk 3 weeks ago, there have been nothing but further nerfs on the ptr. Its an actual joke at this point. Changes on the PTR for Death Knights in regards to PVP is not yet complete. More changes for Unholy and Frost are on the way and we hope to share those with you guys soon. One of those incoming changes for example is that we're reducing the runic power cost for Death Strike in 8.1 and increasing its healing for Unholy and Frost. Blue Posts Originally Posted by Blizzard Entertainment BlizzCon Floor Map That's a big building. How many people can it accommodate? A lot. The Anaheim Convention Center is one of the biggest in the world I think. 25,000-27,000 based on past blizzcon and other events in the anaheim convention center It can definitely hold more than that. Last year we said we had what 35k? Also we're only like 18 days away. I feel like if BlizzCon was a class it would definitely be a rogue, cause it sure does feel like it sneaks up on you. (Official Forums) World of Warcraft Student Art Contest 2018 Originally Posted by Blizzard (Blue Tracker / Official Forums) Blizzard Entertainment’s university relations and World of Warcraft development teams are proud to present the eighth annual World of Warcraft Student Art Contest! We’re calling on college and university students to submit original artwork or animations that would be a great fit for World of Warcraft. Share with us your creative vision of something we’ve never seen before that still fits within the World of Warcraft universe. You can view previous winning submissions here. Online submission forms are available on our contests page as of October 15th and entries will be received up to 11:59 PM PST January 31, 2019. Prizes Four Grand prize winners from each category will be chosen by the World of Warcraft art team, and will receive the following epic prizes*: A Tour of Blizzard Entertainment’s headquarters in Irvine, California. A 2-hour face to face mentorship session with a senior Blizzard artist. A one-year subscription to World of Warcraft A Blizzard Entertainment notebook (featuring an original sketch by a Blizzard Artist A Blizzard T-shirt *Blizzard reserves the right to substitute a prize of equal or greater value for any prize. Please note that only current US and Canadian college and university students are eligible to win. Residents of North Dakota, Vermont, Connecticut, Maryland, and Quebec are not eligible to participate. Learn more information on student programs at Blizzard, visit the careers page. Good luck to all entrants! Categories Environment Character FX Animation Environment Visual Development/Concept Art Contest Environment Art Contest Using your creativity and ability to work within the World of Warcraft art style, create a small environment diorama that would fit well in the game world. Your quest: Concept, model, and texture an environment piece that you could imagine stumbling upon during your travels across Kalimdor, the Eastern Kingdoms, Outland, Northrend, Pandaria, the Broken Isles, or Argus. Required elements are trees, rocks, grass, and props, plus a small structure (such as a shrine). Your final piece should have a structure similar to the example provided below. We're looking for lower poly-count models (e.g.: around 1,500 polys for a mature sized tree), so keep that in mind when creating your environment. The final submission should be a high-resolution JPEG file no larger than 5MB. “Yang’s Moving Bar” by Zhuoyang Liu Academy of Art University- 2017 Winner Read the complete contest rules then submit your entry here. Character Art Contest Using your creativity and ability to work within the World of Warcraft art style, concept, model, and texture a non-player character (NPC) or creature that you could imagine roaming the plains of Durotar, exploring the depths of Deepholm, or just sitting in the Pig and Whistle Tavern knocking back a mug o’ Thistle Tea. Required elements are the character or creature, along with some sort of clothing or armor. Feel free to go further by adding weapons or other accessories. The final piece should have a structure similar to the example provided below. Stay within a budget of 6,000 polys with one 1024x1024 texture for the finished character. The final submission should be a high-resolution JPEG file no larger than 5MB. “Frostwhisker Otter Mount” by Natacha Nielsen Laguna College of Art & Design- 2017 Winner Read the complete contest rules then submit your entry here. FX Contest Using your creativity and ability to work within the World of Warcraft art style, create a player ability that could be added to the kit of one of our existing classes. You could conjure up anything from the power of the void for a massive flying ball of death, call upon the elements of nature to ensnare an entire mob, or wield the power of the Light to rip a giant fissure through the ground. Required Elements Buildup of the ability, impact of the ability, and the aftermath. Feel free to go further by adding characters, creatures, props, or other 3d assets if needed. No frame length required. Submit a movie file (format can vary) as your final submission. “Shadow Priest Void Dome” by Jason Chisolm Ringling College of Art and Design- 2017 Winner Read the complete contest rules then submit your entry here. Animation Using your creativity and ability to work within the World of Warcraft art style, create a unique combat animation from one of the three choices listed. Imagine entering a dungeon and battling against the Lich King and his undead army or traveling deep beneath the Firelands to take down Ragnaros. Required elements: Weapon (rig) of your choice, can be a character or creature. Feel free to go further by adding weapons, additional characters/creatures, or other accessories. Provide video(s) from 3 different angles: side view, back view (player view), 3 quarter view. Must be animated at 30 fps and set to meters. No frame length required. No motion blur or camera movement. Submit a movie file (format can vary) as your final submission. Animation Choices: Please choose one Two hit (combo) attack Must start and finish in the same pose. Model can end away from starting area if need be. Weapon spell attack Must start and finish in the same pose. Should include a charge up/precast and release/spell cast. Model can end away from starting area if need be. Summon and transition Example: Emerging from the ground or entering a room. Should transition into a passive or combat stance. Should have lots of personality. “Skeleton Rises” by Marlowe Lexvold Savannah College of Art and Design- 2017 Winner Read the complete contest rules then submit your entry here. *New Category!* Environment Visual Development/Concept Art Contest Using your creativity and ability to work within the World of Warcraft art style, create a new zone or area for a new culture in the Warcraft universe. What would the natural environment elements (mountains, tree, flowers, etc.) look like in this area? How would this culture create their architecture? What sort of story elements and motifs would they use on their everyday object and props? Required elements are a full color painting. Focus on selling the story, mood, and atmosphere of this area in the Warcraft universe. How would you showcase your vision for this environment to art leads? Include call out sketches (does not have to be full color) for at least 1 natural element (tree, foliage, rocks, etc.), 1 piece of architecture, and at least 1 prop object. Think of the callouts as something that would be handed off to a 3D Artist to build the in-game version of. The final submission should be complied into 2 high-resolution JPEG files no larger than 5MB (1 full color painting and 1 compiled sheet of call-outs). Read the complete contest rules then submit your entry here Arena World Championship at BlizzCon: A Viewers’ Guide Originally Posted by Blizzard (Blue Tracker / Official Forums) In its 11th year, the Arena World Championship (AWC) has once again arrived on the biggest World of Warcraft esports stage of the year—BlizzCon 2018. The top-tier competition in the AWC has been dynamic since the launch of Battle for Azeroth, and the collision of regions and metas in Anaheim is sure to result in an explosive tournament. What You Need To Know Format: Each match will be a best of five until the grand finals, which will be a best of seven. Map Pool: All 10 current Arena maps will be playable, including the new maps introduced in BfA—Mugambala and Hook Point. Schedule: Monday, October 29 from 11 a.m. PDT (7 p.m. CEST) The first day of competition will take place during BlizzCon Opening Week in front of a live audience at Blizzard Arena Los Angeles. Tickets are still available, so if you’re in the area or traveling early to BlizzCon, we’d love for you to join us! Friday, November 2 from 12:15 p.m. PDT (8:15 p.m. CEST) Saturday, November 3 from 2:15 p.m PDT (10:15 p.m. CEST) Live from BlizzCon 2018 in Anaheim, California, the tournament will continue with round one of the lower bracket immediately following opening ceremonies. Visit the BlizzCon schedule page for more information. Streams: English French German Russian Spanish (EU) Italian 12 teams hailing from around the globe—Asia-Pacific, China, Europe, Latin America, and North America—have proved themselves in their regions, and now will be fighting for the title of AWC 2018 champions. The AWC Top 12 Cohesion Dream (China) Shen “Beethovenx” Wei Dai “Yiyang” Yuhan Wang “Straybloopers” Yux Jiang “Alastorlol” Zhen The Gosu Crew (North America) Carlos “Absterge” Correa Jason “Pikaboo” Smith Connor “Wizk” Torrence Vincent “Jellybeans” Tran Making A Movie (Europe) Youi “Ratapai” Van de Wtering Vasili “Akrololz” Artemev Maro-Simon “Maro” Franke Artur “Vilaye” Riabtchenko Mad Dogs (Asia-Pacific) Nicholas “Fresh” Berton Mitchell “Oxygen” Pritchard Jia Xing “Yoske” Foong Jordan “Featherfeet” Thompson Method Black (Europe) Oscar “Whaazz” Wulff Josef “Chas” Stoianov Rene “Swapxy” Pinkera Shaun “Raiku” Meaney Method Orange (North America) Ryan “Trill” Costello Michael “Samiyam” Hlubek Richard “Mes” Simpson Charles “Cdew” Dewland Pen and Paper (China) Fu “Sagiy” Dongjian Cui "Danisinner” Jinbo Yan “Ppcat” Pan Zhao “Dou” Guangyu Reformed (Europe) Marcus “Disyo” Jonsson Miles “Relzah” Bennett-Davies Thomas “Flappers” Gercs Calum “Gelubaba” Fraser Skill Capped (Europe) Magnus “Wallirikz” Clausen Martin “Loony” Moazzez Emil “Zeepeye” Ek Maro “Blizo” Molcan * Formerly XRB To The Moon Super Frogs (North America) Adam “Chanimal” Chan Marcel “Wealthyman” Rodriguez Cameron “Kubzy” MacDonald Xavier “Chunli” Alan Tempo Storm (Europe) Alexander “Alec” Sheldrick Simon “Boetar” Heinks Niki “Niksi” Hietala James “Jaime” McKeever Unitas (Latin America) Francisco “Hozitojones” Toriello Jaime “Aiden” Martinez Rodrigo “Pride” Yanez Felipe “Shdwx” Gueicha /Inspect the Pros on Twitch Those of you who tuned into the later part of the AWC Fall Season Cups for North America and Europe would have seen our new Twitch extension, /Inspect. This allows you to inspect your favorite Arena players in real time, just like you would in-game. So if you’re spending time in the Arena as you fight for your faction in BfA, you now have more reasons than ever to tune in and find out just how the pros dominate their foes. Caster Team Elliott “Venruki” Venczel Adrian “Healingstat” Archer-Lock Mohamed “Ziqo” Bashir Rich Campbell Sid “Supatease” Compston Jared “Vhell” Coulston Joe Fernandes Remember, it all begins during BlizzCon Opening Week on October 29, rolling into BlizzCon 2018 over November 2–3. For access to the World of Warcraft Classic demo, panels and in-game rewards, get your hands on a BlizzCon Virtual Ticket, and make sure you follow us on Twitter and Twitch to stay up to date with all things World of Warcraft. Stormwind Keep in Minecraft Tomorrow at 2:00 PM PT @Vale_Yard will be recreating Stormwind Keep in Minecraft! From one "craft" to another: it's #Warcraft in @Minecraft tomorrow as @Vale_Yard recreates Stormwind Keep in Minecraft. ������ 2:00 PM PT ������ https://t.co/t7KMd7CMhH pic.twitter.com/iZ46ilZwiH — World of Warcraft (@Warcraft) October 15, 2018 View the full article
  13. Patch 8.1.0 PTR - Build 28048 Updates: New Azerite Traits, DLC #651 BlizzCon 2018 Floor Map The BlizzCon 2018 floor map has been revealed! View the full article
  14. This Week We're Creating Cards Which Have The Power Of Treants A Message From Alan Dabiri - Heroes Game Director Moving On Patch 8.1.0 PTR - Build 28048 Updates The new Azerite traits and other changes from the latest build are now in the database. Azerite Traits Originally Posted by MMO-Champion Ancients' Bulwark (New) Standing still grants you Deep Roots, increasing your Versatility by 243. Moving instead grants you Uprooted, healing you for 285 every 1 sec. Apothecary's Concoctions (New) Your damaging abilities have a chance to deal 234 Plague damage over 6 sec, and your healing abilities have a chance to restore 450 health over 6 sec. These effects are increased by up to 100% based on the target's missing health. Death Denied (New) Leap of Faith absorbs the next 1,994 damage to the target within 10 sec. While the shield holds, Leap of Faith cools down 200% faster. Empyreal Ward (New) Lay on Hands grants the target 285 armor for 60 sec. Endless Hunger (New) Your Versatility is increased by 243. Moving near an enemy's corpse consumes their essence, restoring 1,994 health. Shadow of Elune (New) Your spells and abilities have a chance to increase your Haste by 0 for 15 sec. At night, you also gain 10% movement speed for the duration. Switch Hitter (New) An ability from your chosen Affinity grants an additional bonus for 10 sec: Starsurge: 389 Leech Ferocious Bite: 389 Speed Frenzied Regeneration: 389 Avoidance Swiftmend: Absorb 7,775 damage. Terror of the Mind (New) You steal 143 health every 1 sec from targets affected by your Fear spell. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Frostwhelp's Indignation (New) Pillar of Frost summons a Frostwhelp who breathes on all enemies within 20 yards in front of you for 950 Frost damage. Each unique enemy hit by Frostwhelp's Indignation grants you 47 Mastery for 6 sec, up to 235. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Arcanic Pulsar (New) Starsurge's damage is increased by 80. Every 9 Starsurges, gain Celestial Alignment for 6 sec. Early Harvest (New) When Wild Growth expires, it heals the target for 54 if they are injured, or it reduces the cooldown of Innervate by 1 sec if they are not. Autumn Leaves If Rejuvenation Rejuvenation's duration is increased by 1 sec, and it heals for an additional 15 when it is your only heal over time effect on the target, increase the healing of Rejuvenation by 20. on the target. Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Sharpshooter (New) Rapid Fire damage is increased by up to 53 per shot fired, this damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Secret Infusion (New) After using Thunder Focus Tea, your next spell gives 0 of a stat for 10 sec: Enveloping Mist: Critical strike Renewing Mist: Haste Vivify: Mastery Rising Sun Kick: Versatility Burst of Life Life Cocoon's cooldown is reduced by 20 sec. When Life Cocoon expires, it releases a burst of mist that restores 2,010 health split among the target and nearby allies. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Glimmer of Light (New) Holy Shock leaves a Glimmer of Light on the target for 30 sec. When you Holy Shock, all targets with Glimmer of Light are damaged for 78 or healed for 136. Grace of the Justicar Judging a foe heals all up to 10 allies within 8 yards of that enemy for 65. Divine Revelations Healing an ally with Holy Light while empowered by Infusion of Light refunds 0 mana. Flash Heal heals for an additional 855, and Holy Light refunds 433 mana. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Promise of Deliverance (New) For 10 sec after you cast Holy Word: Serenity, Heal and Flash Heal heal for an additional 88, and reduce the cooldown of Holy Word: Serenity by an additional 1 sec. Sudden Revelation (New) Power Word: Radiance has a 50% chance to cause your next Holy Nova to deal 399 additional damage and reduce the cooldown of Power Word: Radiance by 5 sec. Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Echoing Blades (New) Fan of Knives damage is increased by [ 20 * (1 + 27 / 100.2 * (1 + 0.2).2) ]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing [ 48 * (1 + 27 / 100.2 * (1 + 0.2).2) ] damage to enemies within 8 yards. Snake Eyes For each combo point spent on Slice and Dice, it causes your next 5 Sinister Strikes to deal 30 additional damage. 10 Sinister Strikes to deal 15 additional damage. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Ancient Ankh Talisman (New) While Reincarnation is off cooldown, your maximum health is increased by 481. While you are at full health, Reincarnation cools down 50% faster. Thunderaan's Fury (New) Stormstrike deals 51 additional damage, and has a 13% chance to summon Thunderaan's Fury Totem, increasing the chance to activate Windfury Weapon by 100% for 12 sec. Turn of the Tide (New) Both bonuses of Tidal Waves are increased 5%, and spells affected by it heal for an additional 160. Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Chaos Shards (New) Incinerate damage is increased by 37, and when you fill up a Soul Shard, you have a 5.0% chance to generate an additional full Soul Shard over 2 sec. Inevitable Demise Damaging an enemy with Corruption Agony increases the damage of your next Drain Life by 9 11. This effect stacks up to 100 times. 50 times. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Bastion of Might (New) Avatar increases your Mastery by 259 for 20 sec, and instantly grants you Ignore Pain. Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Quests Upright Citizens Recruit additional citizens during the quest "Not Too Sober Citizens Brigade". 5 points. Item Reward: Citizens Brigade Whistle. 5 points. New Items For the full list of new items, see the WoWDB PTR site. Level Type Slot Name Model Viewer 110 Other Voldunai Supplies 110 Other Expedition Supplies 120 Other Citizens Brigade Whistle 110 Other Zandalari Empire Supplies 110 Other Storm's Wake Supplies 110 Other Proudmoore Admiralty Supplies 110 Other Order of Embers Supplies 110 Other Champions of Azeroth Supplies 110 Other Honorbound Supplies 120 Other 7th Legion Supplies 120 Other For da Blood God! 120 Leatherworking Pattern Recipe: Coarse Leather Barding 120 Leatherworking Pattern Recipe: Coarse Leather Barding 120 Engineering Schematic Schematic: Unstable Temporal Time Shifter 120 Engineering Schematic Schematic: Unstable Temporal Time Shifter 120 Blacksmithing Plans Recipe: Monel-Hardened Hoofplates 120 Cooking Recipe Recipe: Sanguinated Feast 120 Cooking Recipe Recipe: Sanguinated Feast 120 Alchemy Recipe Recipe: Potion of the Unveiling Eye 120 Alchemy Recipe Recipe: Potion of the Unveiling Eye 120 Inscription Technique Recipe: Contract: 7th Legion 120 Inscription Technique Recipe: Contract: 7th Legion 120 Inscription Technique Recipe: Contract: The Honorbournd 120 Inscription Technique Recipe: Contract: The Honorbound 120 Other Potion of the Unveiling Eye Spell Changes Originally Posted by MMO-Champion Companions Child of Pa'ku Right Click to summon and dismiss this companion a Child of Pa'ku. Battle Pet. Battle Pet. Instant. Feathers Right Click to summon and dismiss this companion Feathers. Battle Pet. Battle Pet. Instant. Thunder Lizard Runt Right Click to summon and dismiss this companion the Thunder Lizard Runt. Battle Pet. Battle Pet. Instant. Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Blood Murderous Intent Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires DeathKnight. Requires level 57+. Frost Dead of Winter (New) After your Remorseless Winter deals damage 5 times to a target, they are Stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yards. PvP Talent. PvP Talent. Requires DeathKnight. Requires level 57+. Lichborne Draw upon unholy and frost energies to become Undead for 10 sec. While undead all damage is reduced by 30% and you are nearly unstoppable becoming immune to Stun, Snare, Fear and Root effects. However, during Lichborne you can only move at walking speed and you attack 30% slower. PvP Talent. PvP Talent. Instant. 60 sec cooldown. Requires DeathKnight. Requires level 57+. Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Vengeance Tormentor Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires DemonHunter. Requires level 101+. Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Tranquility Heals all allies within 40 yards for [ 205% [ 185% of Spell Power ] over 8 sec. Each heal heals the target for another [ 8% [ 4.8% of Spell Power ] over 8 sec, stacking. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant. Guardian Alpha Challenge Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. Requires Bear Form. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Druid. Requires level 40+. Restoration Tranquility Heals all allies within 40 yards for [ 205% [ 185% of Spell Power ] over 8 sec. Each heal heals the target for another [ 8% [ 4.8% of Spell Power ] over 8 sec, stacking. Healing increased by 100% when not in a raid. Can't be cast in Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown. Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 63% [ 69.3% of Spell Power ] over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects an additional 2 targets. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. Druid - Restoration Spec. 30% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown. Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Brewmaster Admonishment Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Monk. Requires level 40+. Mistweaver & Windwalker Grapple Weapon You fire off a rope spear, grappling the target's weapons and shield, returning them to you for 6 sec. PvP Talent. PvP Talent. 30 yd range. Instant. 60 45 sec cooldown. 1 sec global cooldown. Requires Monk. Requires level 40+. Windwalker Alpha Tiger (New) Attacking new challengers with Tiger Palm fills you with the spirit of Xuen, granting you 30% haste for 8 sec. This effect cannot occur more than once every 90 sec per target. PvP Talent. PvP Talent. Requires Monk. Requires level 40+. Pressure Points (New) Touch of Death also applies Fatal Wounds to the target, and if the target dies from Touch of Death's damage or with Touch of Death active, the cooldown is reset. Fatal Wounds Healing effects received reduced by 50% for 4 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+. Reverse Harm (New) Heals a friendly target for 8% of their maximum health, and causes 100% of the amount healed to instantly be dealt to the nearest enemy as Nature damage within 5 yards. Generates 1 Chi. PvP Talent. PvP Talent. 40 Energy. 10 yd range. Instant. 1 sec global cooldown. Requires Monk. Requires level 40+. Ride the Wind Flying Serpent Kick clears all snares from you when used and forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects. Increases the cooldown of Flying Serpent Kick by 10 sec. PvP Talent. PvP Talent. Requires Monk. Requires level 40+. Turbo Fists (New) Fists of Fury now deals full damage to all targets hit, reduces all targets movement speed by 90%, and you Parry all attacks while channelling Fists of Fury. PvP Talent. PvP Talent. Requires Monk. Requires level 40+. Wind Waker (New) When you or allies with your Windwalking are snared, the snare is instantly removed and they become immune to snares for 4 sec. This effect cannot occur more than once every 30 sec per target. PvP Talent. PvP Talent. Requires Monk. Requires level 40+. Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Protection Inquisition Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Paladin. Requires level 40+. Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Discipline Discipline Priest Discipline Priest core passive Increases damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Increases periodic damage/healing by 40%: Contrition, Divine Star, Flash Heal, Halo, Holy Nova, Penance, Power Word: Radiance, Prayer of Mending, Premonition, Shadow Covenant, Shadow Mend Decreases damage/healing by 9% 16%: Shadow Word: Pain and Smite Decreases periodic damage/healing by 9% 16%: Shadow Word: Pain Priest - Discipline Spec. Priest - Discipline Spec. Power Word: Solace Strikes an enemy with heavenly power, dealing [ 100% [ 92% of Spell Power ] Holy damage and restoring 1% of your maximum mana. Priest - Level 45 Talent. Priest - Level 45 Talent. 40 yd range. Instant. 12 sec cooldown. Purge the Wicked Cleanses the target with fire, causing [ 30% [ 28.5% of Spell Power ] Fire damage and an additional [ 165% [ 157% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Can't be cast in Shadowform. Discipline Priest - Level 90 Talent. Discipline Priest - Level 90 Talent. 1.8% of Base Mana. 40 yd range. Instant. Schism Attack the enemy's soul with a surge of Shadow energy, dealing [ 140% [ 129% of Spell Power ] Shadow damage and increasing damage that you deal to the target by 40% for 9 sec. Discipline Priest - Level 15 Talent. Discipline Priest - Level 15 Talent. 0.5% of Base Mana. 40 yd range. 1.5 sec cast. 24 sec cooldown. Discipline & Shadow Power Word: Shield 2.5% 2.65% of Base Mana. Holy Binding Heal Heals you, your target, and another friendly target within 20 yards for [ 75% of Spell Power ]. Reduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. Holy Priest - Level 75 Talent. 2.4% 2.9% of Base Mana. 40 yd range. 1.5 sec cast. Holy Priest Holy Priest core passive Increases damage/healing by 36% 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases periodic damage/healing by 36% 40%: Binding Heal, Circle of Healing, Cosmic Ripple, Divine Hymn, Divine Star, Flash Heal, Halo, Heal, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Penance, Perseverance, Prayer of Healing, Prayer of Mending, Renew Increases damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Increases periodic damage/healing by 25%: Divine Star, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Penance, Smite Priest - Holy Spec. Priest - Holy Spec. Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Surge of Power Earth Shock also enhances your next spell cast within 15 sec: Flame Shock: The next cast also applies Flame Shock to another target within 8 yards 1 additional target within 8 yards of the target. Lightning Bolt: Your next 3 casts will cause an additional Elemental Overload. Lava Burst: Reduces the cooldown of your Storm Elemental by 6.0 sec. Frost Shock: Freezes the target in place for 6 sec. Elemental Shaman - Level 90 Talent. Elemental Shaman - Level 90 Talent. 100 yd range. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Protection Oppressor Intimidates the You focus the assault on this target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated Focused Assault. PvP Talent. PvP Talent. 10 yd range. Instant. 20 sec cooldown. Requires Warrior. Requires level 40+. Item Effects Azerite Grenade Deals 6 to 6 Arcane damage to all enemies within 5 yards of impact. 8-30 yd range 30 yd range (40 for friends. 1.5 sec cast. Reagents: Unstable Azerite Grenade. Azerite Vacuumizer (New) Use the Azerite Vacuumizer to drain Azerite from Azerite mucks. 50 yd range. 3 sec cast (Channeled). 1 sec cooldown. Blazefury Medallion Adds Mainhand Weapon Speed Adds [ 400% of Mainhand Weapon Speed Fire damage to your autoattacks. Butcher Cut Your melee attacks have a chance to Strike your enemy with a powerful blow, dealing 296 504 Physical damage over 12 sec. Approximately 1.69 procs per minute. Citizens Brigade Whistle Name changed from "Citizen's Brigade Whistle" to "Citizens Brigade Whistle". Emerald Shadowfang Your melee attacks have a chance to blast the enemy with acid for 416 352 Nature damage. Approximately 1.69 procs per minute. Empyrean Demolisher Your melee attacks have a chance to increase your Haste by 343 429 for 10 sec. Approximately 1.5 procs per minute. Enveloping Protection (New) 40 yd range. Instant. Enveloping Protection (New) Grant your target a shield for 20 sec, absorbing 7,975 damage. 50 yd range. Instant. 5 sec cooldown. 5 sec global cooldown. Eskhandar's Rake Your melee attacks have a chance to rake the enemy, slowing their movement by 30%, and causing them to bleed for 750 920 physical damage over 30 sec. Approximately 1.1 procs per minute. Fight or Flight (New) When you damage an enemy who is below 35% health, or fall below 35% health yourself, gain 370 primary stat and 10% movement speed for 8 sec. Can only occur once every 30 sec. For da Blood God! (New) Trade your blood to the blood god, and be disguised as a blood troll for 15 min. Instant. Gladiator's Badge Name changed from "Dig Deep" to "Gladiator's Badge". Gladiator's Emblem Name changed from "Toughen Up" to "Gladiator's Emblem". Gladiator's Insignia Name changed from "Taste of Victory" to "Gladiator's Insignia". Gladiator's Maledict Name changed from "Defensive Trinket 7" to "Gladiator's Maledict". Heal your target for 130 Launch a slow-moving missile at the target, dealing 921 Shadow damage and absorbing up to 2,763 healing for 4 sec. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown. Gladiator's Maledict Name changed from "Defensive Trinket 8" to "Gladiator's Maledict". Heal your target for 650 over 10 Launch a slow-moving missile at the target, dealing 921 Shadow damage and absorbing up to 2,763 healing for 4 sec. 50 yd range. Instant. 2 min cooldown. 30 sec global cooldown. Gladiator's Medallion Name changed from "Rapid Adaptation" to "Gladiator's Medallion". Gladiator's Safeguard Name changed from "Defensive Trinket 6" to "Gladiator's Safeguard". Falling below 25% health shields you for 10 sec, absorbing 130 3,453 damage. This effect may occur once every two minutes. Mana Crystal Collected (New) Melee range. Instant. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Opening (New) Open the container. Instant. 1.5 sec cooldown. Potion of the Unveiling Eye (New) Slightly increases your stealth detection for 10 min. Instant. Professions Alchemy Potion of the Unveiling Eye (New) Reduce the materials required to create a Potion of the Unveiling Eye. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Sea Stalk x 3, Crystal Vial. Potion of the Unveiling Eye (New) Create a Potion of the Unveiling Eye. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 5, Sea Stalk x 5, Crystal Vial. Potion of the Unveiling Eye (New) Chance to create multiple potions. Alchemy. Alchemy. 2 sec cast. Reagents: Star Moss x 3, Sea Stalk x 3, Crystal Vial. Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Alchemy. Alchemy. 2 sec cast. Reagents: Hydrocore. Vial of Obfuscation (New) Create a Vial of Obfuscation. Alchemy. Alchemy. 2 sec cast. Reagents: Winter's Kiss x 100, Anchor Weed x 15, Expulsom x 15, Hydrocore. Blacksmithing Monel-Hardened Hoofplates Reduce the materials required to create a set of Monel-Hardened Hoofplates. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 20, Durable Flux x 2. Monel-Hardened Hoofplates Greatly reduce the materials required to create a set of Monel-Hardened Hoofplates. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Monelite Ore x 15, Durable Flux x 2. Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Hydrocore. Enchanting Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Enchanting. Enchanting. 2 sec cast. Reagents: Hydrocore. Engineering Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Engineering. Engineering. 2 sec cast. Reagents: Hydrocore. Inscription Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Inscription. Inscription. 2 sec cast. Reagents: Hydrocore. Jewelcrafting Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Hydrocore. Leatherworking Coarse Leather Barding Reduce the materials required to craft a Coarse Leather Barding. Leatherworking. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 20. Coarse Leather Barding Greatly reduce the materials required to craft a Coarse Leather Barding. Leatherworking. Leatherworking. 2 sec cast. Reagents: Coarse Leather x 15. Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Leatherworking. Leatherworking. 2 sec cast. Reagents: Hydrocore. Tailoring Battle Flag: Phalanx Defense Greatly reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15 8, Embroidered Deep Sea Satin x 5, Nylon Thread x 16. Battle Flag: Phalanx Defense Craft a Battle Flag: Phalanx Defense. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25 15, Embroidered Deep Sea Satin x 10, Nylon Thread x 20. Battle Flag: Phalanx Defense Reduces the materials required to craft a Battle Flag: Phalanx Defense. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 12, Embroidered Deep Sea Satin x 8, Nylon Thread x 18. Battle Flag: Rallying Swiftness Greatly reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15 8, Embroidered Deep Sea Satin x 5, Nylon Thread x 16. Battle Flag: Rallying Swiftness Reduces the materials required to craft a Battle Flag: Rallying Swiftness. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 12, Embroidered Deep Sea Satin x 8, Nylon Thread x 18. Battle Flag: Rallying Swiftness Craft a Battle Flag: Rallying Swiftness. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25 15, Embroidered Deep Sea Satin x 10, Nylon Thread x 20. Battle Flag: Spirit of Freedom Greatly reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 15 8, Embroidered Deep Sea Satin x 5, Nylon Thread x 16. Battle Flag: Spirit of Freedom Reduces the materials required to craft a Battle Flag: Spirit of Freedom. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 20 12, Embroidered Deep Sea Satin x 8, Nylon Thread x 18. Battle Flag: Spirit of Freedom Craft a Battle Flag: Spirit of Freedom. Tailoring. Tailoring. 2 sec cast. Reagents: Tidespray Linen x 25 15, Embroidered Deep Sea Satin x 10, Nylon Thread x 20. Tidalcore to Hydrocore (New) Convert one Tidalcore into one Hydrocore. Tailoring. Tailoring. 2 sec cast. Reagents: Hydrocore. Raid & Dungeon Abilities Blizzard (New) Ice shards pelt the area, inflicting 15 Frost damage every 1.5 sec. Players hit with Blizzard become Chilled, reducing their movement speed by 70% for 5 sec. Instant. Consecration spelldesc283,579 Summons a patch of holy ground under the caster, inflicting 4 Holy damage to all players standing in it. Additionally, Consecration reduces damage taken by the caster by 50% Instant. Deathly Withering Death eminates from Bwonsamdi, applying Deathly Withering every 3 sec to all enemies within 30 0. Deathly Withering inflicts 1 Shadow damage every 3 sec. Instant. Freezing Tidepool Creates a pool of freezing waters, inflicting 3 30 Frost damage every 1 sec to all players standing in it. Instant. Grasp of Frost (New) Roots random enemies inflicting 12 Frost damage every 1 sec and applies stacks of Chilling Touch for 8 sec. Limited to 2 targets. 100 yd range. 2 sec cast. 3 sec cooldown. Heart of Frost (New) The caster places a shard of ice in the target causing them to burst with icy energy inflicting 18 Frost damage to all nearby allies. Instant. Ice Lance (New) Jaina continually hurls ice at her current target's location every 1 sec for 5 sec inflicting 727 Frost damage to enemies within 0 yards of impact and knocking them back. 100 yd range. Instant. Mental Anguish Mental anguish strikes all players within 7 yds, inflicting 90 Shadow damage divided evenly among targets. Instant. inflicting up to 40 Shadow damage. This damage is reduced the further away players are from the blast. Instant. Oblivion Tear Tears open a rupture to the void. Players coming into contact with this tear suffer 35 Shadow damage and are knocked back. A fragment of their essence is drawn to the caster, healing it for 0% 1% of its maximum health. Instant. Pulse-quickening Toxin Inflicts 15 Nature damage, increasing each time damage is dealt Inflicts increasing Nature damage. If the victim is below 50% health when Pulse-quickening Toxin deals damage, they will gain Quickening Pulse. Instant. Ring of Frost (New) Unleashes a ring of frost that inflicts 75 Frost damage to enemies within 0 yards and freezes them for 30 sec. Also, inflicts 12 Frost damage every 1 sec and roots everyone greater than 0 yards from the boss for 10 sec. Enemies rooted also receive stacks of Chilling Touch. 35 yd range. Instant. Searing Pitch (New) The kul tiran corsairs bombard the deck of the zandalari vessel, inflicting 54 Fire damage to all nearby enemies. Additionaly, this ability leaves behind pools of Searing Pitch that continually inflict 15 Fire damage every 1 sec as long as an enemy stands within them. 300 yd range. Instant. Thief's Bane (New) Stealing one of the Zandalari Crown Jewels applies the Thief's Bane, inflicting 300 Shadow damage after 30 sec. Unlimited range. Instant. Volatile Charge (New) Unlimited range. Instant. Misc Changes Originally Posted by MMO-Champion Battle Masters All Arenas - Level: 15-120. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena, Blade's Edge Arena, Dalaran Sewers, Hook Point, Mugambala, Nagrand Arena, Ruins of Lordaeron, Shado-Pan Showdown, The Tiger's Peak, Tol'Viron Arena. Currency Types Hidden BFA Season 1 Rated Participation Currency - Max Quantity: 2400. 2500. Iron - Gathered by workers and miners when a mine is captured Gathered throughout the warfront. Used to construct buildings and recruit or upgrade troops. Max Quantity: 200. increase the power of yourself and allies. Max Quantity: 200. Wood - Gathered by harvesting trees and piles of wood Gathered throughout the warfront. Used to construct buildings and upgrade troops. Max Quantity: 100. increase the power of yourself and allies. Max Quantity: 100. Factions Battle for Azeroth 7th Legion (Paragon) (New) - A elite special force delegation of the Alliance army, currently focused on disrupting Horde operations in Zandalar. Champions of Azeroth (Paragon) (New) - Enlisted by Magni Bronzebeard, the Champions of Azeroth seek to heal the wounds caused by Sargeras' burning blade and save a dying world. Order of Embers (Paragon) (New) - An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades. The Honorbound (Paragon) (New) - A special delegation of the Horde army, focused on disrupting Alliance operations in Kul Tiras. Tortollan Seekers (Paragon) (New) - Traversing the world, the Tortollan Seekers wield their immense wealth to catalogue and preserve forbidden knowledge. Voldunai (Paragon) (New) - Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die. Holidays World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction. World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction. World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction. World Quest Bonus Event - While this event is active, completing Broken Isles World Quests awards bonus reputation with the appropriate faction. Map Areas Kul Tiras Drustvar > Emma's Retreat (New) Siege of Zuldazar Siege of Zuldazar - Name changed from "The Burning of Zuldazar" to "Siege of Zuldazar". Warfronts Darkshore - Alliance Darkshore > The Veiled Sea (New) Zandalar Zuldazar > Predator Pass (New) - Music: ZONE_80_Zuldazar_Naga. Map Difficulties 8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used] - Name changed from "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01" to "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used]". DO NOT USE (PH Island 7, Accidental Copy) - 38 - Name changed from "Jorundall (Islands 7) - 38" to "DO NOT USE (PH Island 7, Accidental Copy) - 38". DO NOT USE (PH Island 7, Accidental Copy) - 39 - Name changed from "Jorundall (Islands 7) - 39" to "DO NOT USE (PH Island 7, Accidental Copy) - 39". DO NOT USE (PH Island 7, Accidental Copy) - 40 - Name changed from "Jorundall (Islands 7) - 40" to "DO NOT USE (PH Island 7, Accidental Copy) - 40". DO NOT USE (PH Island 7, Accidental Copy) - 45 - Name changed from "Jorundall (Islands 7) - 45" to "DO NOT USE (PH Island 7, Accidental Copy) - 45". Icecrown Citadel (8.1) (New) - Max players: 5. Siege of Zuldazar - Heroic Raid - Name changed from "Zuldazar Raid - Heroic Raid" to "Siege of Zuldazar - Heroic Raid". Siege of Zuldazar - Looking For Raid - Name changed from "Zuldazar Raid - Looking For Raid" to "Siege of Zuldazar - Looking For Raid". Siege of Zuldazar - Mythic Raid - Name changed from "Zuldazar Raid - Mythic Raid" to "Siege of Zuldazar - Mythic Raid". Siege of Zuldazar - Normal Raid - Name changed from "Zuldazar Raid - Normal Raid" to "Siege of Zuldazar - Normal Raid". Maps Battle for Azeroth 8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used] - Name changed from "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01" to "8.0 Islands - Cave - 8KUL_CaveMicro_freehold01 [Dev/Not Used]". DO NOT USE (PH Island 7, Accidental Copy) - Name changed from "Jorundall (Islands 7)" to "DO NOT USE (PH Island 7, Accidental Copy)". Icecrown Citadel (8.1) (New) - Directory: 2147. Type: Normal. Siege of Zuldazar - Name changed from "Zuldazar Raid" to "Siege of Zuldazar". Scenarios Escape from Tol Dagor 01: Speak to Warden Amical - Name changed from "01: Speak to Warden" to "01: Speak to Warden Amical". Speak to Warden Amical. Delivering such a valuable prisoner will open many doors. The Battle for Darkshore 08: Sinking Our Roots (New) - Expand your base at Bashal'Aran. 09: Advancing the Effort - Name changed from "08: Advancing the Effort" to "09: Advancing the Effort". 10: The Northern Shore (New) - Remove the remaining Horde threat at Lor'danel Landing. 11: The Fallen Moon - Name changed from "09: The Fallen Moon" to "11: The Fallen Moon". World Safe Locations Kul Tiras 8.1 Incursions - Drustvar - Horde Finale (JDA) (New) 8.1 Incursions - Mess From Above - Safe Loc - (MDE) (New) 8.1 War Campaign - Chapter 03 - Rowboat Safe Point (msc) (New) Ulduar 8.1 Dwarf Heritage - Ulduar - GY Location - RRB (New) Zandalar 8.1 Incursions - Blood Coast - Water Ele - DC Safe Loc - GJC (New) 8.1 Incursions - Crawler Mine Abandon (Nazmir) (MDE) (New) Dark Legacy Comics #651 DLC #651 has been released. View the full article
  15. Island Expeditions Schedule Originally Posted by Blizzard (Blue Tracker / Official Forums) As some players have noticed, we’ve been adding invasion-style events featuring new types of creatures to Island Expeditions every week. Aside from adding a little variety, these also give you a chance to earn different cosmetic rewards. Here's a schedule for the remaining events which will be added each week over the next couple of months: Week of October 9 (this week): Water Elementals Week of October 16: Air Elementals Week of October 23: Black Dragons Week of October 30: Tol’vir Week of November 6: Twilight Dragons Week of November 13: Old Gods Blue Posts Originally Posted by Blizzard Entertainment Ion being contradictory about World First? So apparently today Ion said the team loves watching the World First race. But yesterday in the Q&A, Ion said that the dev team doesn't care about the World First race, so if the Battle of Dazar'alor ends up with different final bosses for each faction, it doesn't matter, and it'll be up to players to decide what "World First" actually matters. (And yes, I'm also aware he said that they may end up making it so all the bosses will end up the same order regardless of faction, but they aren't sure yet) I don't even care about World First, but isn't that like, seriously contradictory? You either care or you don't care about World First, but apparently Ion both cares and doesn't care about it in a 12 hour time frame of one another??? We love that the community rallies around World Firsts as this is a community created thing that became so popular, but when he says that we don't care about it he's just saying that we don't design with it in mind. It's a very niche thing as well as a niche type of player. We're talking about a less than .1% of players that even set foot inside the current raid tier at Mythic level that would even be competing for these World Firsts. Like Ion said in the Q&A we design encounters in the way that we feel would be the best experience. We might be wrong sometimes but that's the goal and we try to hit that. (Blue Tracker / Official Forums) WoW Subscribers Is it just me or have there been far, far more threads claiming to not continue their sub/cancel completely compared to all throughout Legion? Like, it's getting to a point where I'm wondering if Blizzard is worried or not. I don't want to go through another WoD debacle but I'm just personally noticing the increase in people who seemingly are done with my favorite game of all time. This is troubling, no? Blizzard do you even care? Then before that it was Legendaries in Legion, etc. The list goes on for each expansion. I remember seeing people on the forums claiming that the 1.6 patch was going to kill the game because it allowed players to queue for BGs at the Battlemasters in capital cities and thus they were unsubbing, this was 13 years ago. I don't want to diminish or invalidate anyone's criticism with this post but yes, GD has always been like this and always will. (Blue Tracker / Official Forums) im actually kind of sad to see this reply as it just feels inline with everything going on lately. shrug of the shoulders and oh well, btw we are making azurite more complicated, have a nice day!!. in this answer all I see is more of the same our way or the highway attitude from blizz. its disappointing. Just gotta say, despite saying you don't want to diminish or invalidate criticism, you do just that. Sorry if that was the feeling at all as like I said I don't aim to do that by any means. Even though we all know how GD can get, we by no means use that to dismiss any present feelings or overall concerns. We recognize everyone is coming from a good place when they raise a concern and every forum post does have a point. Sometimes the point is a little silly or we disagree with it, but that doesn't make it any less valid from that perspective of that player (even if they use McNuggets to explain it). Internally though we share a lot of the concerns you guys have, and conversations happen daily around them as well. We discuss what actually causes this problem and how to solve it. That includes fixing something if we feel it does need to be fixed. (Blue Tracker / Official Forums) View the full article

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