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  1. Season 18 Begins August 23! Season 18: The Season of the Triune begins August 23rd, and brings with it patch 2.6.6! Additionally, the final patch notes with added developer comments have been released! You can read about it in the official blog post below, but be sure to let us know in the comments what you think of the start date and changes! Originally Posted by Blizzard Entertainment (Official Post) Season 18 begins August 23, alongside the latest Diablo III patch. Read on to learn more about the all-new Season of the Triune buff, the heap of brand-new Legendary powers, and handful of crafted item reworks in store for Patch 2.6.6! Table of Contents Season 18 Theme Season 18 Cosmetic Rewards Season Journey Rewards Seasonal Conquests Haedrig’s Gift Patch Notes FAQ New Season Theme Season 18 introduced the Season of the Triune, a call-back to an ancient cult forged over three millennia ago by the Prime Evils of the Burning Hells. Masquerading as three benevolent deities dedicated to Determination, Creation, and Love, the Prime Evils sought to infiltrate the hearts of men in a bid to tilt the odds in their favor in the ongoing Eternal Conflict. Ultimately defeated by Uldyssian during the Sin War, the remnants of the Cult of the Triune still operate today as the more well-known Coven, whom continue the work of Adria and Magdha even after their deaths. For the duration of Season 18, all players will benefit from the Power of the Triune buff, which will periodically summon circles around the battlefield that provide one of three random buffs: Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly We wanted to try something different this Season, and especially wanted to provide a change to your gameplay from the very first moment you begin your journey. This buff alters gameplay from level 1 to level 70 and beyond, providing an enticing reason to move around the battlefield to leverage these powerful boosts. We’re looking forward to seeing how players utilize these ancient powers from their first level to their final Greater Rift push! Season 18 Cosmetic Rewards Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 18, this means awards that were originally available from Season 6 are returning to the Season Journey. In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy. Season Journey Rewards If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely acc rued a few extra stash tabs. You’ll earn one additional tab each Season by finising the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes Gem of My Life: Level three Legendary Gems to level 55 All I Do IS Win: Complete two Conquests this Season Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty Money Ain’t A Thang: Slay Greed on Torment XIII difficulty Take U There: Reach Greater Rift level 60 Solo Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests Want to prepare your Conquest plan for Season 18? Here are the challenges you’ll face! Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes: The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Haedrig’s Gift Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 18: Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Reach Necromancer – Pestilence Master’s Shroud Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus Patch Notes Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6. Changes from the PTR have been highlighted in RED. PATCH 2.6.6 Table of Contents: General Seasons Items Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. General A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged Spoils of War Edition (PC Only) Seasons The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Triune of Love (Power): Players in the circle receive a 100% damage bonus while active Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures! Developer Comment: In addition, we received feedback from players during the PTR about colorblind accessibility. We've changed one of the blue-tinted circles to a darker, green earth tone that should stand out a lot more for affected players. We greatly appreciate your feedback! Items Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot! Updated Item Notes: There are a number of notes below clarifying the intention of certain item functionalities. In a couple cases, such as with Flavor of Time, the item wasn't behaving properly during PTR per our intentions (which has been fixed). For others, we just wanted to provide more clarity about exactly how these items behave. Flavor of Time New Legendary Power: Pylon effects last twice as long. Note: Only wearers of this item gain this effect. This is intended. The Executioner New Legendary Power: Attacks will slay enemies with less than (5-10%) health. Note: This item's power does not work on followers. This is intended. Stone Gauntlets New Legendary Power: Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times) PTR Update: This item now displays a buff icon and has a clearer in-game description. Thank you for the feedback! Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended. Echoing Fury New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times) PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Squirt's Necklace New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%. PTR Update: This item now displays a buff icon. Thank you for the feedback! Messerschmidt's Reaver New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. PTR Update: This item's power now works on kill assists and pet kills. Thank you for the feedback! Mortick's Brace New Legendary Item: Wrath of the Berserker gains the effect of every rune. Developer's Note: If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Developer's Note: We're not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by 10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes PTR-Specific Bug Fixes Squirt's Necklace Fixed an issue where the damage taken increase was not reaching the 50% cap Captain Crimson's Trimmings Fixed an issue where the bonus provided by this class set was subject to snapshotting FAQ Q: When does Season 18 start? A: Season 18 begins Friday, August 23 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site. Q: When do Seasons go live for players on Xbox One, PlayStation 4, and Nintendo Switch? A: Seasons go live for all console players globally Friday, August 23 at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One, PlayStation 4, and Nintendo Switch are still separate by hardware platform. Q: When will Season 18 end? A: We are no longer providing anticipated end dates for Seasons. However, we are committed to keeping Seasons roughly three months in length (give or take a few weeks based on development needs) and will continue to provide a minimum of two weeks advance notice for when the Season will be ending. Q: When are the non-Seasonal Leaderboards being wiped? A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began January 8. For more information on Eras, please see this post. Q: What will happen to older Seasonal and Era records? A: Starting with Season 10, we removed old personal bests from Season 1. When Season 18 arrives, we will remove old personal bests from Season 9, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live. Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website. Themed Seasons are continuing to evolve as we venture into the future, and we’re quite excited to see where this one leads. Are you looking forward to the Season of the Triune? How do you think you’ll utilize the powers the Triune will bestow upon you? Share your thoughts below and we’ll see you in Season 18!View the full article
  2. Diablo III And Ongoing Support Blizzard has posted an official blog detailing the future of Diablo III and the ongoing support it will receive! Be sure to let us know in the comments what you think! Originally Posted by Blizzard Entertainment (Official Post) Whether your personal journey with Diablo III began today or nearly seven years ago upon our launch, we want to give you an update on our ongoing development efforts with the game. Here’s what you can expect going forward from Seasons and patches. Ongoing Content & Seasons Beginning with Season 14, we introduced Themed Seasons. The goal was simple: change the expected gameplay loop and create unique experiences from Season to Season. Whether mixing up where the most rewarding gameplay lives or altering the source of your character’s most potent legendary powers, we want to continue to explore new and exciting ways to change how you play Diablo III. Since the addition of themed Seasons, Season 16 was one of the most popular Seasons overall, with Season 17 showing similar participation. On PC alone, we saw nearly as many people return for Season 16 as Season 12, the first Season in which the Necromancer was available. We've heard your feedback about wanting new ways to play and to change up your gameplay experience. Based on your positive feedback and increased participation in Themed Seasons, we think we are moving in the right direction. Continue to let us know how we can make your adventures even better! Our crew is hard at work crafting additional Themed Seasons, a new set for each class, dozens of Legendary powers, and some class balance changes. Quality of life and the occasional gameplay system updates are also within scope, as we evaluate how we can keep bringing new magic to the world of Sanctuary. These updates won’t arrive all at once, so if you don’t see something for your class right away, don’t worry; there’s something coming for everyone. PTR and Feedback For Season 16, we tried a new approach to launching and executing a PTR. With only one week of public testing, patch notes were provided in advance and a follow-up preview into the final changes was posted before the patch went live. This approach was highly successful. In the past, we would lose a lot of development potential to deploying additional PTR builds for incremental changes and, consequently, increase the amount of time it would take to deploy on our various supported platforms. PTR participation drops extremely rapidly after the first week, as does the amount of data and feedback, so we plan to continue to use this condensed PTR format going forward. We also want to better highlight the changes made as a direct result of feedback. Not all changes happen because of PTR testing. Occasionally it’s from an amazing forum thread we read mid-season and have worked on (and tested internally) for several weeks in advance. Sometimes that “simple” quality of life request winds up being more complex than anticipated and gets punted to a future patch or cannot be implemented at all without unforeseen consequences. Other times someone swung by a designer’s desk at work and a brainstorm happened while they swapped tales about their Season Journey. While one source isn’t always the reason behind a change we’ve made, we’re going to do our best to call out great feedback when it’s given, as well as further emphasize design intent and inspiration (when applicable) to changes in future patch notes. One thing is certain: we greatly appreciate the feedback and ask that you keep it coming, because inspiration comes from all places. Being Clear, Being Communicative One thing we’ve been asked for is to clarify what our plans are, what (exactly) we’re working on, and where the future will take us. This blog is one of our first steps. More frequent presence and interaction from our community team on our new forums, especially around patches and PTR cycles, is another. We want to be able to talk and interact with members of our community around the world on a regular basis about the thing we love that brings us together: Diablo. We hope we’ve provided you a better idea of where we’re at with Diablo III. In the meantime, we want Sanctuary to feel like home to all heroes, so you can return whenever you have the itch to slay monsters, don powerful Legendaries, and always find something a little new.View the full article
  3. The Season 18 PTR has come and gone, but there is still plenty of discussion to be had! Because of the shorter PTR, not everything was tested to its fullest; however, we have a lead on some of the bigger changes coming in the Season of the Triune. Flavor of Time Without a doubt, the single biggest game changer is the newly updated Flavor of Time amulet. The new and improved amulet doubles the duration of all pylons, which greatly improves the capabilities of high end group play that are very dependent on pylon placements and timing. More casual players could also see great mileage out of this item as its power for even a solo player makes it an excellent choice for any build that doesn't have a mandatory amulet slot. Captain Crimson's Trimmings The newly buffed Captain Crimson's crafted set offers more optimized stats to a multitude of support builds. With the doubled cooldown reduction and new damage reduction mechanic that scales with Resource Cost Reduction (that the set already provides, or from something like a double duration Channeling Pylon), support builds will have even more of the stats that they want. There are also some combinations that can be made with other class sets; although nothing looked meta breaking, it will be interesting to see where the full potential of this set lands once more testing is available when Patch 2.6.6 launches. Necromancers While there were no class balance changes on the PTR, Necromancers still came out with new build potentials and farming options. The Sage's Journey set was given a new belt piece which will allow Necromancers to use both the Sage's set and a 6-piece class set for the first time. Neromancers traditionally were not able to make great use out of Legacy of Nightmare builds due to how dependent they were on their ring slots, but with the new legendary gem they'll finally make full use of 'LoN' builds after Season 17 ends. Legacy of Dreams This is the first new legendary gem in years. The Legacy of Dreams allows players to unlock the same potential as the current Legacy of Nightmares set without taking up ring slots. Season 17 has proven to be one of the most popular Seasons in a long time, and people have been calling for Blizzard to implement the LoN buff permanently and apparently Blizzard listened. This new gem scales with any legendary item equipped instead of just ancient items, and will give players the wide swath of choices and playstyles they've been used to for the last couple of months. The bonus of the gem perfectly matches the 'LoN' set once it's fully leveled up to Rank 99. Honorable Mention - Triune's Will The new buff for Season 18 is a great step forward for the potential of future Themed Seasons. This new buff grants the following ability: The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Power: Players in the circle receive a 100% damage bonus while active Resource Reduction: Players in the circle receive a 50% discount on resources spent while active Cooldown Reduction: While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly This buff is the first time we've had a wholly unique buff given for the season instead of using a preexisting set/item bonus or community buff. While the Triune's Will itself is an amazing buff (the buff along with some of the new items allowed a fresh seasonal group on the PTR to clear a GR150 within the short testing time), the fact that Blizzard is still taking the time to create whole new effects for the game means that Diablo 3 isn't quite done yet and there may be more surprises coming our way in future seasons. What's the change you're most excited about? Do you feel we overvalued any of the changes? Let us know in the forums, our discord, or the comments below. View the full article
  4. The Art of Diablo Book: Updates Earlier this year, Blizzard announced a new art book "The Art of Diablo" that will be releasing later this year. While there hasn't been any official updates from Blizzard since then, the Amazon listing for the book has undergone a couple of changes. Previously the release date for the book had been listed as October 31st, but now it has been moved back to Nov. 3rd. While this new date is far from final, it does ensure the book won't be out until after BlizzCon. It should be noted that this book encompasses the art of the entire Diablo series and not just Diablo III, even though all currently shown art is from Diablo III. While I doubt that it will contain art from any of the unannounced Diablo titles, it could have some interesting insights into the current art direction Blizzard is setting for the future of the franchise. This past week we've also had a collection of new preview images from the book added to the listing: View the full article
  5. Season 17 Ends On August 18th It was announced on the official forums that Season 17 will end on August 18th at 5:00pm in each region. The start date for Season 18 has not yet been announced, but will be revealed in the Season 18 preview blog before the end of Season 17. Originally Posted by Nevalistis (Official Post) Greetings, nephalem! With the end of the 2.6.6 PTR, we’re working on preparing for patch launch and the subsequent rollover from Season 17 to Season 18! Season 17 will be ending on August 18 at the following times: North America: 5:00 PM PDT Europe: 5:00 PM CEST Asia: 5:00 PM KST We will be announcing the Season 18 start dates with the Season 18 preview blog, which will be available before Season 17 ends. Thank you for your participation in the 2.6.6 PTR and we look forward to seeing you in Season 18! This is your last chance to finish your seasonal journey for Season 17! If you need help completing your seasonal journey, be sure to join our Discord Server and use the Looking For Group channel to find other players looking to do the same! View the full article
  6. Patch 2.6.6 PTR Creator Spotlights As we work on updating our build tool to support the new item chances coming in patch 2.6.6, content creators took to the PTR to test a variety of new builds! Below, you will find a handful of amazing videos showcasing these builds, and links to the builds themselves on DiabloFans! Be sure to discuss these builds in the comments! Jade Harvester Crimson Fury Witch Doctor From BigDaddyDen76 Utilizing the new Captain Crimson set with the Jade Harvester set on a Witch Doctor allowed BigDaddyDen to do some insane damage! S18 Jade Crimson Fury! GR Solo 2.6.6 by bigdaddyden Haunt Poisoned Spirit Piranhas Piranhado Locust Swarm Cloud of Insects Soul Harvest Swallow Your Soul Spirit Walk Severance Horrify Frightening Aspect Confidence Ritual Creeping Death Grave Injustice Spirit Vessel Crimson Rainment Generator Monk From Wolfcryer The Generator Monk is a favorite for many Monk players, and Wolfcryer has added in the new Captain Crimson set to make it even better! Season 18 Crimson Raiment Generator Monk by OSW_Zenkiki Crippling Wave Mangle Breath of Heaven Infused with Light Epiphany Desert Shroud Dashing Strike Blinding Speed Cyclone Strike Implosion Mantra of Salvation Agility Harmony Seize the Initiative Alacrity Beacon of Ytar Patch 2.6.6 Build Preview From Bluddshed Bluddshed takes a look at a wide range of new builds on the PTR which include a Strafe Demon Hunter, Shield Bash Crusader, Uliana Monk, Explosive Blast Wizard, Jade Witch Doctor Speed Build, and a Sweep Crusader! 2.6.6 Natty Strafe Speed Build by Bluddshed Companion Bat Companion Strafe Demolition Smoke Screen Displacement Vengeance Seethe Preparation Focused Mind Rain of Vengeance Anathema Cull the Weak Tactical Advantage Grenadier Ambush 2.6.6 Shield Bash Speed Build by Bluddshed Shield Glare Divine Verdict Shield Bash Pound Steed Charge Endurance Iron Skin Steel Skin Laws of Valor Unstoppable Force Akarat's Champion Prophet Heavenly Strength Finery Hold Your Ground Towering Shield 2.6.6 Uliana Speed Build by Bluddshed Blinding Flash Faith in the Light Dashing Strike Blinding Speed Exploding Palm Impending Doom Mantra of Conviction Annihilation Epiphany Desert Shroud Seven-Sided Strike Sustained Attack Beacon of Ytar Momentum Determination Relentless Assault 2.6.6 EB SPEED T16/SPEEDS by Bluddshed Shock Pulse Piercing Orb Teleport Calamity Explosive Blast Chain Reaction Frost Nova Frozen Mist Diamond Skin Sleek Shell Magic Weapon Conduit Evocation Audacity Unstable Anomaly Illusionist 2.6.6 Jade Speed Build by Bluddshed Piranhas Piranhado Haunt Resentful Spirits Spirit Walk Jaunt Soul Harvest Languish Hex Angry Chicken Locust Swarm Pestilence Bad Medicine Creeping Death Jungle Fortitude Swampland Attunement 2.6.6 Roland Sweep Push Build by Bluddshed Condemn Vacuum Sweep Attack Blazing Sweep Steed Charge Draw and Quarter Iron Skin Flash Laws of Valor Unstoppable Force Akarat's Champion Prophet Indestructible Finery Wrathful Heavenly Strength Unhallowed Essence Multishot Captain Crimson Fire Demon From Leviathan Leviathan brings us a new take on the Unhallowed Essence speed farming build which utilizes the new Captain Crimson set to power up this build! UE Fire Multishot Captain Crimson DH by OSW_Zenkiki Evasive Fire Focus Multishot Arsenal Vault Tumble Preparation Invigoration Companion Wolf Companion Vengeance Seethe Tactical Advantage Hot Pursuit Ambush Ballistics Blood & Essence Necromancer Speed Farm Build From Lord Fluffy Lord Fluffy has created a Necromancer speed farm build using a combination of the Pestilence set and the new Captain Crimson set. The result is permanent uptime on Land of the Dead! Blood & Essence Necro by LordFluffy Corpse Lance Brittle Touch Frailty Early Grave Blood Rush Metabolism Land of the Dead Frozen Lands Devour Cannibalize Command Skeletons Enforcer Blood is Power Final Service Rathma's Shield Spreading Malediction Challenge Rift - Week 110 Challenge Rift Week 110 is live! This week the Challenge Rift features a wide variety of Monk builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post! Challenge Rift 110 - NA by OSW_Zenkiki Wave of Light Explosive Light Dashing Strike Blinding Speed Sweeping Wind Fire Storm Epiphany Desert Shroud Mystic Ally Air Ally Mantra of Salvation Perseverance Exalted Soul Seize the Initiative The Guardian's Path Harmony Challenge Rift 110 - EU by OSW_Zenkiki Crippling Wave Mangle Wave of Light Explosive Light Dashing Strike Way of the Falling Star Seven-Sided Strike Fulminating Onslaught Epiphany Inner Fire Mantra of Conviction Annihilation Fleet Footed Seize the Initiative Determination Challenge Rift 110 - Asia by OSW_Zenkiki Way of the Hundred Fists Hands of Lightning Wave of Light Explosive Light Sweeping Wind Inner Storm Epiphany Insight Dashing Strike Way of the Falling Star Mantra of Salvation Agility Chant of Resonance Exalted Soul Harmony Near Death Experience View the full article
  7. Patch 2.6.6 PTR Now Available The PTR has been updated with Patch 2.6.6 and the Season 18 theme has been revealed! The Season of Triune will give all players a chance on hitting an enemy to spawn a circle which gives one of three different powers. Patch 2.6.6 also adds several new legendary powers to items that did not previously have one! Let us know what you think of the changes in the comments or come join the conversation in our Discord Server! Originally Posted by Nevalistis (Official Post) With Patch 2.6.4, we started a new process for testing content both internally and externally that worked well for our production schedule and helped ensure that we received focused, actionable player feedback. We’re going to continue using this process for Patch 2.6.6, with a one-week PTR to test the full extent of Season 18. We’ve acted on your feedback and we’re introducing new powers across a number of existing Legendaries that previously had none. A brand new, unique Season buff for the Season of the Triune aims to change your moment-to-moment game play right from level one, so what are you waiting for? Jump in and get a taste of what Season 18 has to offer! Table of Contents PTR Details PTR Goals PTR Tips Patch Notes General Seasons Items Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change. PTR Details We’ll be conducting the Patch 2.6.6 PTR over the course of one week, starting Thursday, July 25. During the course of the PTR, there may be periodic maintenances, outages, hotfixes, or minor patches. There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. This should allow everyone to acquire any new items (or supplemental items) that they might need for testing! Feedback should be provided in the PTR Feedback forum, while bug reports should be provided in the PTR Bug Report forum. Clearly separating these tracks allows our designers and quality assurance testers to home in on the information they need most. PTR Goals With another new game-impacting Seasonal buff and several beefy boosts to Legendary items, we know it’ll be very tempting to get your hands on as much as you can! To help guide your focus, here are our priorities in terms of what we’d most like to see tested. Players pushing Greater Rifts as high as possible with the new item changes listed below Experimentation with the Triune’s Will Seasonal buff, with emphasis on finding bugs PTR Tips As with our previous PTRs, this testing period will have a short duration. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started. Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome, but identifying the issues themselves is most important. Patch Notes Last updated July 25 @ 10:00 a.m. PST. Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.6. PATCH 2.6.6 Table of Contents: General Seasons Items Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. General A pet has been added that will be available for players who pre-purchase Warcraft III: Reforged (PC Only) Seasons The buff for Season 18, the Season of the Triune, has been added Triune's Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time. Power: Players in the circle receive a 100% damage bonus while active Resource Reduction: Players in the circle receive a 50% discount on resources spent while active Cooldown Reduction: While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune's Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we're looking forward to seeing how players leverage this ever-changing boost throughout their adventures! Items Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai's Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70's or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can't wait to see what the community does with this new loot! Flavor of Time New Legendary Power: Pylon effects last twice as long. The Executioner New Legendary Power: Attacks will slay enemies with less than (5-10%) health. Stone Gauntlets New Legendary Power: Getting attacked will slowly turn you to stone... (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times) Echoing Fury New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times) Squirt's Necklace New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%. Messerschmidt's Reaver New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy. Mortick's Brace New Legendary Item: Wrath of the Berserker gains the effect of every rune. Developer's Note: If you played during the Patch 2.2.0 PTR, you'll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick's Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we're comfortable with bringing it back. Spite Note: This item can be crafted from the Blacksmith and is not a normal loot drop New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune. Legacy of Dreams New Legendary Gem: While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99) Rank 25: This bonus is doubled for Ancient items. Developer's Note: The end game opened up significantly with Season 17's Legacy of Nightmare's buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing. Crafted Sets Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors. Sage's Journey A Belt has been added to this set. Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12. Captain Crimson's Trimmings (2) Set Bonus Regenerates 6000 Life per Second Reduces cooldown of all skills by 10% 20%. Now also reduces Resource Costs by 20% (3) Set Bonus Set bonuses have been replaced Damage dealt is increased by your total percentage of Cooldown Reduction Damage taken is reduced by your total percentage of Resource Cost Reduction Aughild's Authority (2) Set Bonus Set bonuses have been replaced Reduces damage taken by 15% Increases damage dealt by 30% (3) Set Bonus Reduces damage from elites by 15% 30% Increases damage against elites by 15% 30% Cain's Destiny (2) Set Bonus Attack Speed increased by 8% +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus) (3) Set Bonus When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop. Bug Fixes Fixed an error that occurred when reporting a player via a friend request Fixed an error that occurred when saving an existing Friend Note without making changes How to Participate To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so. Step 1: Restart the Battle.net desktop app. Step 2: Navigate to the Diablo III tab on the left-hand menu. Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding. Step 4: Click Install to begin the installation process. Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here. PTR Character Copy The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost. Step 1: Log into the live game and then log out. Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen. Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.) Step 4: Select your region. Step 5: Click "Copy." This will copy all characters on your account from the selected region. Step 6: You will be disconnected from the PTR client. Step 7: Log back in. Your copied characters will be available for play. Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!View the full article
  8. Frank Pearce Has Left Blizzard Entertainment Frank Pearce has left Blizzard Entertainment. Frank was one of the original 3 founders that started Silicon & Synapse (the company that would later become Blizzard) along side Allen Adham and Mike Morhaime. Allen Adham had left the company before World of Warcraft originally launched, but rejoined Blizzard after a twelve year absence back in 2016. Allen is now the sole remaining founder still at Blizzard. What are your thoughts on this new development within Blizzard? Let us know in the comments! Originally Posted by Blizzard (Official Post) From Frank Pearce The time has come for me to step away from Blizzard and pass the torch to the next generation of leaders. My journey as part of the Blizzard community began over 28 years ago. Allen offered me an opportunity to join him and Mike in their adventure and dream to make video games. Video games were a passion that we shared, and I had only a fleeting hope that I would have the opportunity to make games one day. The decision was easy for me - I did not have the benefit of internet searches to help start me down the path. Allen’s offer letter was the best and only chance I thought I might ever have. Looking back, I know how incredibly fortunate I was to have been a part of what Blizzard has become. Our efforts were always guided by well-intentioned purpose. We made games that we wanted to play, believing that like-minded people would also want to play those games. Today we characterize it more specifically with the ambitious vision of bringing the world together through epic entertainment. I am so proud to have had the chance to positively impact the lives of so many people through the experiences we have created. My time at Blizzard encompasses the entirety of both my professional career and my adult life. I have countless fond memories. Working with the best developers in the world on the best franchises in the world definitively stands out. Even more prominent are my memories of our first BlizzCon where I realized the special importance of the people and communities that had become part of the experience for our players. Words cannot express the gratitude I feel to have been involved with Blizzard, our games, our employees, and most importantly our community. Before Blizzard I struggled to find a place in which I felt I belonged. Now I know I will always have a place, as will many other people. Thank you to all of you for providing me the sense of inclusion I require as a person. I have been lucky enough to work with J and Ray for many years, and now it is their responsibility to define how the adventure continues. They are game development leaders that are incredibly talented, experienced, and truly understand what is foundationally most important for Blizzard and our community. I know that the future of Blizzard will be amazing under their guidance. There are many exciting initiatives in the works, and I can’t wait to see the end results. Everything I have done at Blizzard has been driven by my passion. I have worked very hard and very passionately for a very long time. Now it is time for me to reflect and be thoughtful about what comes next. I plan to spend more time active in the outdoors. I’d like to learn to play an instrument. I hope to devote more time to aspects of my life that may not have gotten as much attention in the past. One thing is for certain – I will continue to be a part of the Blizzard family. My request and hope for all of you is that you continue living the Blizzard values and that you be kind and respectful to one another as you experience what Blizzard creates in the future. Blizzard is a special place and a special community, and everyone with whom you interact is important to the Blizzard journey as it continues forward. Thanks to everyone for the wonderful past I have enjoyed, and thank you in advance for the great future I expect we will share. Play nice, play fair, Frank From J. Allen Brack The time has come to say goodbye to one of my heroes, one of our founders, as well as one of our friends. When I moved into my new position last year, Frank stepped into an advisory role to help with the transition, specifically working with Ray Gresko and me on our games, culture, and the future of Blizzard. His support has been invaluable to us and to say we’re going to miss him is an understatement. The first time I met Frank was during a lunch interview to join Blizzard. I was nervous not only because I was excited about the opportunity to join a company I loved, but because I was sitting face-to-face with one of the founders of Blizzard. Frank can be intimidating, and sometimes comes across as a bit gruff. Underneath is a person of deep feeling, and of deep love for both the family of Blizzard, and the unique and caring community that has grown around Blizzard games. Frank is also a person I’m proud to call a close friend. Frank was one of the people who got me into running, and we’ve run dozens of races together over the years. Like many of us, Frank is an introvert. Thus many of you haven’t seen a lot of him publicly, nor seen the deep impact he’s had on Blizzard, and on the culture specifically. But Frank has been here from the beginning, building and expanding the foundation and championing the values behind everything Blizzard does. Blizzard is better because of Frank Pearce. A few BlizzCons ago, Frank talked about the value of human connection through video games, feeling a sense of belonging within the community, and that comes from a very personal place for Frank. Frank might be hanging up his armor now, but because of the influence he’s had in helping to build Blizzard and the connections he’s made with so many of us, veterans and new recruits alike who are all carrying the same torch forward, he’ll always be here with us. We love you Frank. JABView the full article
  9. Creator Spotlight Looking to complete additional conquests in Season 17? If so, Leviathan is showcasing his completion of the Sprinter / Speed Racer conquest as a Solo Demon Hunter! This conquest is notorious for causing completion anxiety in new players; however, Leviathan shows you how it's done without having to rely on other players. Leviathan's Solo Demon Hunter Sprinter/Speed Runner Conquest Build by OSW_Zenkiki Companion Bat Companion Impale Ricochet Vault Action Shot Shadow Power Blood Moon Smoke Screen Displacement Vengeance Seethe Tactical Advantage Hot Pursuit Ambush Perfectionist Official Forums We previously covered news that the Official Diablo Forums will be migrating to the same forum software used on other Blizzard franchises. The migration is now complete, and players can access the new forums here. Barbarian Feedback Barbarian players within the Diablo community have compiled a comprehensive list of proposed changes for the Barbarian class, which received no changes in the last major patch. Barbarian players have been feeling overlooked in comparison to other classes and want to create a conversation regarding the balance of their favorite class. In addition to the Barbarian Buff Proposals Website, you can also view their proposed changes on the new Official Forums! Challenge Rift - Week 107 Challenge Rift Week 107 is live! This week the Challenge Rift features a variety of Necromancer Thorns builds utilizing the Legacy of Nightmares seasonal buff! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post! Challenge Rift 107 - NA by OSW_Zenkiki Grim Scythe Cursed Scythe Leech Cursed Ground Bone Armor Thy Flesh Sustained Decrepify Wither Command Skeletons Dark Mending Command Golem Blood Golem Spreading Malediction Draw Life Eternal Torment Aberrant Animator Challenge Rift 107 - EU by OSW_Zenkiki Bone Spikes Sudden Impact Skeletal Mage Singularity Devour Devouring Aura Frailty Scent of Blood Blood Rush Potency Command Skeletons Frenzy Fueled by Death Overwhelming Essence Extended Servitude Aberrant Animator View the full article
  10. Although DiabloFans was closed for a few months, the Diablo news didn't come to a halt. Further information has recently come to light that the Diablo Netflix series is continuing to move forward. While we've reported on this in the past, here's a quick recap to catch everyone up on what we know: In August 2018, the movie and nerd review site Revenge of the Fans originally reported they had come across a credible rumor that Blizzard was talking with Netflix to produce an animated TV series based on the Diablo franchise, with Andrew Cosby tapped to write the show. This rumor was later substantiated by Cosby himself on twitter. I guess I can confirm I am indeed in final talks to write and show-run the new DIABLO animated series for Activision and Netflix. It's very exciting and I hope to the High Heavens it all works out. — Andy Cosby (@andycosby) September 20, 2018 However, that tweet was quickly deleted, but not before being picked up and passed around the internet. While the tweet itself did make it clear that the deal had not yet been reached, it's evidence enough that it is indeed a project actively being pursued by Blizzard. We also learned from this that Cosby would not only be writing for the series but acting as showrunner as well. For those not familiar with the term, a showrunner is the person with creative control for a TV program, sometimes credited as executive producer. Cosby has worked on and created a variety of TV and film projects ranging from writing the recent Hellboy reboot to being co-creator of the TV show Eureka. Cosby is also the co-founder of BOOM! Studios, a comic book publisher that has worked on the comic book adaptions for a number of popular series such as Toy Story, Warhammer 40k, and numerous other film tie-ins. Cosby has the background for writing mature content as well as experience in working with adaptations of preexisting properties, which adds a lot of credibility behind the rumors that he was selected to head up the Diablo Netflix project. It appears that those behind the scenes talks did eventually go somewhere, because on March 8th Blizzard filed a new trademark for Diablo in regards to a film or movie for a video-on-demand service. Adding even more fuel to the rumors, Cosby himself tweeted a rather cryptic hint that he's working on something big: It's killing me that I can't talk openly about my new super secret project, because my new super secret project is just so frikkin' cool! Soon... very soon... — Andy Cosby (@andycosby) March 14, 2019 Netflix has contributed further to the speculation around the possible Diablo series by acquiring and producing a growing number of video game adaptations, including shows for The Witcher, The Division, Resident Evil, Devil May Cry, and an all-new season for its hit Castlevania series. Diablo fits right in with these other series, building a collection of mature, adult-themed shows to add to Netflix's catalog of content. With the annual San Diego Comic Con coming next week, do you think a formal announcement of the series could be at our doorstep? Or are you not yet convinced that Blizzard will actually go through with the series? We've had our own thoughts on what a Diablo TV show could look like, but let us know your thoughts in the comments below or stop by our forums to share your ideas of the shape a Diablo TV series could take. View the full article
  11. Secret Fish Discovered, Mike Morhaime Interviews, DLC #685 Creator Spotlight Our featured build guide this week is from content creator Bluddshed! His off-meta LoN Holy Shotgun Crusader utilizing the Season 17 buff is a refreshing and relaxing way to play a powerful Crusader build without having to use the current meta builds! Be sure to check out his guide in the video below! LON Lazy Shotgun Patch 2.6.5 by Bluddshed Punish Rebirth Heaven's Fury Blessed Ground Judgment Deliberation Iron Skin Steel Skin Laws of Justice Decaying Strength Akarat's Champion Prophet Heavenly Strength Renewal Holy Cause Hold Your Ground Challenge Rift - Week 106 Challenge Rift Week 106 is live! This week the Challenge Rift features a variety of Demon Hunter builds from Marauder's to an interesting Legacy of Nightmares build! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post! Challenge Rift 106 - NA by Neinball Evasive Fire Hardened Cluster Arrow Cluster Bombs Sentry Polar Station Vengeance Seethe Vault Tumble Companion Wolf Companion Steady Aim Cull the Weak Grenadier Custom Engineering Challenge Rift 106 - EU by Neinball Evasive Fire Surge Rapid Fire High Velocity Shadow Power Shadow Glide Strafe Rocket Storm Vault Action Shot Vengeance Side Cannons Tactical Advantage Perfectionist Ballistics Single Out Challenge Rift 106 - Asia by Neinball Impale Overpenetration Shadow Power Well of Darkness Preparation Punishment Fan of Knives Bladed Armor Vengeance Seethe Companion Bat Companion Night Stalker Cull the Weak Leech Awareness View the full article
  12. The last week in June always brings a couple of very important days to long time fans of Diablo. June 26th was the 18th anniversary of Diablo II's expansion, Lord of Destruction, and today, June 29th, marks 19 years since the release of Diablo II. It's been almost 20 years since we got our hands on these titles and the ARPG genre has never been the same since. If you're looking to celebrate the classics, now is the perfect time. Ladder Season 24 just started on June 14th and the Diablo II player base is still very active for a title of its age. Don't forget to stop by our Diablo II Legacy Forum, and you can also find other players to slay demons with in our official Discord Server! View the full article
  13. Yesterday, Mike Morhaime was given the Gamelab Honor Award during the Gamelab Conference held in Barcelona. During the conference Morhaime also took part in a roundtable discussion hosted by GamesBeat's Dean Takahashi and covered by Tom Phillips of Eurogamer that centered around his career at Blizzard. While the talk featured topics spanning from Blizzard's beginnings to what Morhaime's future plans are, he did spend some time talking about the history of Diablo and many of the challenges Blizzard has faced with the franchise. The Dreaded Real Money Auction House As Diablo players, we know there were a lot of hardships involved with the launch of Diablo III. One of the most divisive features being the inclusion of the Real Money Auction House (RMAH) and it was this feature that gave Blizzard some of the biggest design hurdles. The RMAH affected gameplay and player behavior in ways they didn't expect. "People are going to do this anyway - why don't we provide them a safe and secure way to trade items?" Morhaime said. "But the problem was that we didn't design the loot model with that in mind. We designed it without an auction house initially, and when you have an auction house in a game that's dropping tonnes and tons of loot, it's way cheaper and easier to get second-hand items from the auction house." This created a very skewed structure of play where players acquired their gear primarily from the RMAH instead from within the game and the item reward loop that is the core of most ARPGs was "completely destroyed". Morhaime would go to to approach the team and ask "If you could do what you wanted and snap your fingers to make it happen, would you remove the auction house?" "They said yes, that's what we'd do." There was no obvious way of justifying this to management on paper, Morhaime said, but it proved the right call. Reaper of Souls brought in the cancellation of the RMAH and it was met with a far more positive reaction from the fanbase than the original launch of Diablo III. The coined 'Loot 2.0' that put more emphasis on self found gear helped to put the reward loop back in line, but at the cost of the almost complete removal of trading. Diablo Immortal and Managing Expectations Morhaime also talked about Diablo Immortal's announcement at BlizzCon 2018 and the backblash Blizzard received from the fans. "It's sort of like when you have a group that's really passionate about a franchise like Diablo, really excited about a project that hasn't been announced - Blizzard tried to manage expectations that they weren't going to announce Diablo 4 at Blizzcon, but I'm not sure that got through," Morhaime recalled. Morhaime also added, "Most of the audience did not get that memo. Maybe there should have been more discussion around: Blizzard is not abandoning the PC." This mirrors Blizzard's current president J. Allen Brack's comments back in May where he responded to a question about what Blizzard learned from the fans reaction to the Immortal announcement. Brack said "A huge number of lessons. I think that one of the things that we failed to do was to really help articulate that we are a PC gaming company and that we’re going to continue to be a PC gaming company." View the full article
  14. Patch 8.2 - Rise of Azshara Live This Week! 10 New Classic Cards, Vanish & Mind Blast to Hall of Fame Creator Spotlight Our featured build guide this week is from content creator BigDaddyDen, who is sharing his Legacy of Nightmares Gold Farming Necromancer build! This build utilizes the Season 17 Legacy of Nightmares buff with lots of gold find gear to generate a massive amount of gold. Be sure to check out his build page and video for an explanation on gearing and how to play this build. LoN Golden Singularity S17 2.6.5 by bigdaddyden Bone Armor Harvest of Anguish Skeletal Mage Singularity Land of the Dead Frozen Lands Simulacrum Reservoir Blood Rush Potency Devour Devouring Aura Blood is Power Overwhelming Essence Life from Death Fueled by Death Challenge Rift - Week 105 Challenge Rift Week 105 is live! This week the Challenge Rift features several Blessed Shield Crusader builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post! Challenge Rift 105 - NA by OSW_Zenkiki Blessed Shield Combust Steed Charge Endurance Provoke Hit Me Laws of Valor Critical Iron Skin Steel Skin Akarat's Champion Prophet Indestructible Towering Shield Fervor Finery Challenge Rift 105 - EU by OSW_Zenkiki Blessed Shield Combust Condemn Vacuum Iron Skin Steel Skin Akarat's Champion Prophet Laws of Valor Critical Steed Charge Endurance Indestructible Fervor Finery Towering Shield Challenge Rift 105 - Asia by OSW_Zenkiki Justice Holy Bolt Blessed Shield Shattering Throw Iron Skin Flash Phalanx Bodyguard Laws of Hope Promise of Faith Akarat's Champion Embodiment of Power Fervor Holy Cause Finery Towering Shield View the full article
  15. Diablo 4 Development Ramping Up Over the past month we've been seeing an increase in rumors surrounding the much anticipated Diablo 4. Earlier in June, we saw Kotaku post another bombshell of an article stating that a previously unknown Starcraft FPS game had been cancelled and that the team developing that game had been split to help with Diablo 4 and Overwatch 2. While it shouldn't come as any surprise that Blizzard is working on the next Diablo, it is telling if they're starting to move more and more developers to the project. When games are early in production, they only require a small group of senior developers to tackle the big 'pillars' of design. Things like the game engine, lighting, concept art, etc. are usually figured out first and then mid-level and associate-level developers are brought in later to help take the game from concepts to functioning. As a game gets closer and closer to alpha/beta testing the development team can swell. Blizzard has been known to do this in the past and has temporarily funneled developers from different teams in order to get games ready for release. This may be what's happening now. According to Kotaku, the Starcraft FPS game was specifically cancelled so that Blizzard could increase the team sizes for Diablo 4 and Overwatch 2. These types of rumors make a major announcement at BlizzCon 2019 seem more likely. In addition to this announcement of internal team movements, there was recently another article from the French news site Le Monde that stated that an early version of Diablo 4 had been shown to staff at the Versailles branch of Blizzard. This is an indicator that Blizzard is happy with the current iteration of Diablo 4 and has begun showing it internally across the globe to give employees an idea of what the future title will look like. Compare this to the rumors that last year Blizzard was showing Diablo 4 internal, but only to staff at Irvine, it is building the case that this year's BlizzCon will finally deliver the announcement Diablo fans have been waiting for since the launch of Reaper of Souls. View the full article

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