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  1. Diablo PTR Patch 2.6.1.47710 Patch Notes Originally Posted by Blizzard (Official Blog) Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail. PTR PATCH 2.6.1 - v2.6.1.47710 To provide feedback on patch 2.6.1, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the PTR Bug Report forum. Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post. In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled. Table of Contents: Classes Items Adventure Mode Challenge Rifts Monsters CLASSES Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Ground Stomp Jarring Slam Added a maximum threshold on the number of health globes that can spawn in a given time. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Monk Skills Tempest Rush Flurry Reduced the maximum number of stacks from 500 to 100 Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed Can now be cast while moving Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Life from Death Added a maximum threshold on the number of health globes that can spawn in a given time. Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest. Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to <s>14400</s> <s>16800</s> 19800 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills Arcane Orb Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold Increased projectile travel distance from 30 to <s>45</s> 40 Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type Return to Top ITEMS General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Band of Might After casting Furious Charge, Ground Stomp, or Leap, take <s>50–60%</s> 60-80% reduced damage for 8 seconds Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% <s>300-400%</s> 400-500% increased damage Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by <s>400-500%</s> 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. <s>Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch</s> Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% <s>400-500%</s> 300-400% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by <s>350-450%</s> 600-800%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by <s>150-200%</s> 375-500% Frostburn No longer smart drops for Crusader. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by <s>450-600%</s> 600-800%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Golden Flense No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix. Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by <s>400-500%</s> 275-350%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by <s>300-400%</s> 225-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by <s>125-150%</s> 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by <s>60-80%</s> <s>225-300%</s> 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Lord Greenstone’s Fan Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by <s>125-150%</s> 150-200%. Wraps of Clarity Your Hatred Generators reduce your damage taken by <s>30–35%</s> 40-50% for 5 seconds. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Cesar's Memento Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit Spirit Guards Your Spirit Generators reduce your damage taken by <s>30–40%</s> 45-60% for 3 seconds. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by <s>150-200%</s> 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. <s>Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch</s> Wizard Deathwish While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by <s>30–35%</s> 250-325%. Etched Sigil <s>Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.</s> While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second. Halo of Karini You take <s>45–60%</s> 60-80% less damage for <s>3</s> <s>4</s> 5 seconds after your Storm Armor electrocutes an enemy more than <s>30</s> 15 yards away Nilfur's Boast Increase the damage of Meteor by <s>200%</s> 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by <s>275–350% </s>675-900% Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. The Grand Vizier No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix. Reduces the Arcane Power cost of Meteor by 50% and increases its damage by <s>30%</s> <s>375-500%</s> 300-400% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% <s>750%</s> 1500% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% <s>3000%</s> 5600%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% <s>500%</s> 1000% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% <s>1500%</s> 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (4) Set During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage. (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by <s>800%</s> <s>1700%</s> <s>3400%</s> 3000%. Bul-Kathos' Oath (2) Set Increases Fury Generation by <s>10</s> 15 During Whirlwind you gain <s>30%</s> 45% increased attack speed and movement speed Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% <s>900%</s> <s>1000%</s> <s>1300%</s> 1500% increased damage and take 15% 20% 50% less damage. Roland's Legacymonke (4) Set Increase the damage of Shield Bash and Sweep Attack by <s>2500%</s> 3300%. Seeker of the Light (6) Set Increase the damage of Blessed Hammer by <s>1250%</s> <s>1500%</s> 2000% and Falling Sword by <s>500%</s> 1000%. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% <s>70%</s> 140% for 2 seconds. <s>Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch</s> (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% <s>2700%</s> 5400% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (4) Set Sentries deal <s>400%</s> <s>100%</s> 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% <s>2100%</s> <s>2400%</s> <s>2500%</s> 3000% increased damage for every active Sentry Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% <s>2500%</s> 3500% increased damage and take 60% reduced damage for 10 seconds The Shadow's Mantle (6) Set Impale deals an additional <s>40000%</s> 50000% weapon damage to the first enemy hit. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% <s>70%</s> 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by <s>125%</s> 150% for each Mystic Ally you have out. Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by <s>600%</s> 1000% for each stack of Sweeping Wind you have. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to <s>12500%</s> 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by <s>1250%</s> 1300% for 6 seconds. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% <s>1800%</s> 2100% and your Seven-Sided Strike detonates your Exploding Palm Shenlong's Spirit The damage of your Spirit Generators is increased by <s>1.5%</s> 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by <s>150%</s> 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by <s>625%</s> 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for <s>750%</s> 1000% weapon damage and increasing the damage they take from the Necromancer by <s>2750%</s> 3750%. Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by <s>3000%</s> <s>4000%</s> 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by <s>1500%</s> <s>2000%</s> 1650%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% <s>1700%</s> <s>5100%</s> <s>3700%</s> 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. <s>Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.</s> Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 <s>480</s> 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 <s>1200</s> <s>1400</s> 1650 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by <s>2400%</s> <s>4500%</s> <s>3900%</s> 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take <s>2500%</s> 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take <s>3500%</s> <s>4100%</s> 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 120% 200% <s>150%</s> <s>250%</s> 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to <s>18%</s> <s>25%</s> 50% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% <s>600%</s> 1000% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. Return to Top ADVENTURE MODE Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset Increased the amount of experience and Rift progress granted by the Hematic Disciple Increased the amount of experience and Rift progress granted by Blazing Guardians Increased the amount of experience and Rift progress granted by Smoldering Constructs Reduced the fog effect in the Shrouded Moors tilesets in Rifts The <s>Shrouded Moors tileset and the</s> large Temple of the Firstborn tileset can no longer be selected for Greater Rifts The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased Shield Pylons no longer reflects damage back to attackers Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top CHALLENGE RIFTS Increased the amount of materials that the Challenge Rift Cache drops The Challenge Rift Cache now always drops 10 Death’s Breath Return to Top MONSTERS Bug Fixes Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs: Fallen Conjurer Fallen Peon Fallen Cur Fallen Grunt Fallen Overlord Fallen Slavelord Return to Top PTR ONLY D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top <style type="text/css">#blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom </style> <style type="text/css">#blog h3 { font:normal 22px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h1 { font:normal 18px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog h4 { font:normal 26px "Palatino Linotype", "Times", serif; color:#F3E6D0; } #blog .divider-down { width:100%; height:72px; background:url('http://us.media3.battle.net/cms/gallery/KKZW0YDVPDT91334191716743.png?v=2') center center no-repeat; } #blog .divider-up { width:100%; height:72px; background:url('http://us.media1.battle.net/cms/gallery/MO010OF9ESV11334191716770.png?v=2') center center no-repeat; }#blog .detail #center { width: 590px; margin: 0px auto; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom: 0px; } /* SixStoneDivider */ #blog .detail hr.sixstonehr { width:100%; height: 50px; background:url('https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/XVZ5EJCXP7FB1372898195077.png') center center no-repeat; border: none; margin-top: 0px; margin-bottom </style> View the full article
  2. First Look: Patch 2.6.1

    First Look: Patch 2.6.1 Blizzard has created a new blog post featuring upcoming patch 2.6.1. Originally Posted by Blizzard (Official Blog) The latest patch for Diablo III is on its way! Read on to learn more about incoming class set updates, skill changes, and balance passes coming in Patch 2.6.1. Class Set Revisions Following the release of the Necromancer, the theme of this patch is (appropriately) balance. We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible. Targeting the most popular or requested builds, we started with Class sets, and you can expect buffs coming your way no matter which hero is your favorite. While some sets, like Legacy of Raekor or Uliana’s Strategem, have simply received numerical tweaks in power, others have had minor functionality tweaks that make a big difference. For example, if you’re a big fan of spinning to win, you should revisit the Wrath of the Wastes set. In addition to getting a boost in damage, the damage reduction provided by the 4-piece set bonus now lasts an additional 3 seconds, making plenty of room to toss out a Rend without feeling too vulnerable. The Necromancer isn’t left out either; if you enjoy the bloody gameplay of Trag’Oul’s Avatar, the double-life cost from the 6-piece set bonus has been removed. Hardcore players may now feel a bit more comfortable experimenting with this set, enabling oodles of gore-tastic gameplay. Skill Changes While most of the incoming changes are focused on items, there were some skills that needed tweaks to improve their overall performance. Skills are the stage upon which balance is built, so we identified a number of them that would benefit from more careful tuning and improved in-game performance. For example, Crusaders with a hankering for hammers will find that the Blessed Hammer (Limitless) rune has been redesigned. The additional projectiles were causing performance issues in high density areas, so we’ve compensated by increasing both the rune’s base damage as well as its area of effect. Other changes were more straightforward. We noticed, for example, that Arcane Orb (Frozen Orb) could not benefit from either the Power Hungry or Audacity passives due to its ideal explosion range. We’ve increased its range to 40 yards to make the intent of this skill’s synergies clearer. Item Revisions Like the changes made to class set items, we’ve targeted many Legendary items to help with tuning. The large majority of these are number tweaks, but keep an eye out for a few exceptions with broader updates! Patch 2.6.1 is well on its way and will make game play options more diverse than ever! What classic build are you looking forward to revisiting? Is there a play style you’ve always wanted to try that you plan on giving a whirl? Let us know in the comments below, or ask your questions about the upcoming patch. We’ll see you in Sanctuary! View the full article
  3. From Heaven to Hell the Diablo series has taken us to many fantastic places across the world of Sanctuary, but in a setting as deep as Diablo we've barely scratched the surface. We've scoured through dusty maps and tomes of forgotten lore to find some of the most interesting locales we've yet to visit in game. 5. Kingsport Whereas Westmarch fills the role of the pinnacle of a civilized medieval city, Kingsport is it's shady counterpart. Located south of Westmarch and Khanduras, Kingsport is a city full of merchant and thieves guilds and can be a very dangerous place for those not privileged enough to escape it's slums. Kingsport was the home to both Adria and Lyndon. The Nephalem would briefly visit Kingsport during the events of the Reaper of Souls in a failed attempt to save the life of Lyndon's brother, Edlin. Edlin had been murdered by his own wife, Rea, who left a taunting note daring Lyndon to come back and find her if he wanted revenge. What adventurer wouldn't love the chance to visit Kingsport proper? Heroes have visited tiny villages, ruined fortresses, and majestic cities in Diablo, but never have we had the chance to dig into the slums of a crime infested urban sprawl. In Kingsport, adventurers would have plenty to see and do; find redemption (or revenge) for Lyndon, dig deeper into Adria's past before she fell to the dark powers, and maybe even bust up a crime syndicate or two. 4. Gea Kul Gea Kul was a quiet fishing village on the coast of Kehjistan near Kurast. We visit there briefly during the events of the novel Legacy of Blood, but we come to know the true nature of the city in the The Order. In times past, Gea Kul was the site of another city, Al Cut, and was the center of a massive battle during the Mage Clan Wars where many powerful mages died and were entombed, along with the entire city, beneath the earth. The area would later be resettled as Gea Kul and it's history forgotten in all but a few ancient tomes kept by the Horadrim. After the fall of Kurast, Gea Kul would suffer a similar fate to Tristam and be taken over by a powerful sorcerer, Garreth Rau, who was in service to Belial. The Lord of Lies wanted to resurrect the magi of the dead city as an unstoppable army of over a thousand undead mages. Gea Kul was purged and most of the inhabitants were corrupted and turned into undead or demonically possessed servants of Garreth in his quest to raise the souls buried in Al Cut. Garreth and Belial's plans were foiled by Deckard Cain and a newly reformed Horadric Order who collapsed the cave containing Al Cut and flooded it with the sea before the events of Diablo III. But was all of Al Cut truly destroyed? Who knows what could still be lurking in the hidden depths below the remains of Gea Kul? 3. Ureh Ureh was a grand and refined city in the mountains that bordered to the east (always to the east) of what is present day Kehjistan. It was one of, if not the, most righteous bastions of order on Sanctuary and earned the ire of Diablo during the Sin War. The leader of the city, Juris Khan, was tricked by the Lord of Terror and enacted a ritual that was meant to shift the city into the realm of Heaven, but while in actuality the ritual would send the city to Hell and open a permanent gateway that the forces of evil could use to assault Sanctuary. Archmage Gregus Mazi had discovered Diablo's secret, but was unable to convince the now corrupted rulers to stop the ritual. Gregus was able to alter the ritual and the inhabitants of the city were sent into a limbo between Heaven and Hell and the once great city of Ureh became nothing more than a hollow ruin. Accounts of the time frame differ, but once every eon the souls of the lost city return to Sanctuary and Ureh comes alive once more, but in a dark, twisted parody of itself. Having been corrupted by the forces of Hell, the inhabitants of Ureh were turned into near mindless undead bound to the will of Juris Khan. Diablo's plan was finally put to rest when the mercenary Kentril and the Necromancer Zayl destroyed the Keys of Light and Shadow that would permanently open the gate to Hell. Even with the Keys destroyed the shade of Ureh could still make it's way back to the mortal realm. Could there be secrets there of the machinations of the Prime Evils? Lost treasures? Or just another corrupted locale of Sanctuary needing to be cleansed? 2. Viz-jun Of the sites of ancient battles of the Mage Clan Wars, none were as violent or as bloody as Viz-jun. Viz-jun was once the capital of the Mage Clans' empire in the southern jungles of what is now Kehjistan and one of the most powerful cities to ever exist in Sanctuary. During the Clan Wars, the Vizjerei were on the brink of defeat from the combined might of the other clans, but in a last bid for survival the beleaguered clan broke all taboos and summoned an army of demons to aid them. The Vizjerei turned the tables on their foes and pushed the rival clans all the way back to the gates of Viz-jun, but it was here they were betrayed by Bartuc, who had been completely corrupted by demonic influences. The Vizjerei forces turned on one another in a civil war while the rest of the city could do nothing more than watch on in horror. The only person that could challenge Bartuc was his brother, Horazon. While Horazon would emerge the victor, the cost was great. So terrible were the forces unleashed by the brothers that tens of thousands died and it left the once might city of Viz-jun nothing more than a smoldering ruin. Since the events of the Mage Clan Wars, Viz-jun has been abandoned and the area is infested by the lingering demonic essence of the countless legions of Hell that were summoned and the souls of the thousands of mages and civilians that died there. What treasures of the ancient Mage Clans might still lay hidden in the ruins of the once great city? And what horrors may still guard them? 1. Skovos Skovos is the island home to the Amazons, the martial order of the Askari people. In the southern part of the Twin Seas on the border of the Great Ocean, the Skovos Isles are secluded from the rest of the world and have developed their own unique culture and traditions. As befitting of there island nation, Skovos controls a vast fleet of merchant vessels that travel the globes and tales of the battle acumen of the Amazon warriors that guard these ships are known in every corner of the world. Despite their prominence in the trade markets of Sanctuary, the nation of Skovos itself is secluded and the Askari are very secretive of their home. While the nation has many port towns, little know of the jungle cities of the islands. The jungles of Skovos are so dense that the Askari have constructed arboreal cities above the ground in the trees. It is said to be a true wonder to behold the streets and buildings that rest upon the thick boughs of the jungle trees. The jungle floors of Skovos are shrouded in complete darkness and are full of dangerous beasts. Even the flora of Skovos is deadly, with toxic plants ready to lure the unprepared to their deaths. Skovos is a land of untamed wilderness and is very different from many of the other places of intrigue in Sanctuary. There are few tales of demonic influence in the Isles, but maybe that is just because even demons are hesitant to step foot into the wilds of Skovos. Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary. View the full article
  4. Patch 2.6.1 is shaping up to be one of the most highly anticipated updates to the game due to the sheer number of builds that will soon become viable again. Players that enjoyed some of the first top-notch builds when class sets were in their earlier stages of development will certainly be reliving those glory days again. Don Vu, Game Designer, made this intention of the development team clear in the latest Developer Chronicles and it would seem that the masses deem the efforts successful. Continue onward for just a few of our favorite class set highlights that we've experienced on the PTR so far. 1. The Return of Multishot Demon Hunters have much to celebrate upon the release of Patch 2.6.1. One of their most beloved setups, Unhallowed Essence Multishot, should be making a furious comeback as the de facto speedfarm build for both Torment 13 rifts as well mid-tier Greater Rifts. Players should also be able to transition it into a high Greater Rift clearing setup due to the sheer power output granted by the multipliers given to Yang's Recurve's Legendary power (now boosts Multishot by 150-200%), Deadman's Legacy's Legendary power (also boosts Multishot by 150-200%), and the improvement to Unhallowed Essence's 6-piece set bonus (Your generators, Multishot, and Vengeance now deal 100% increased damage - up from the 40% on the live servers - for every point of Discipline you have). You also have improved defense with the Wraps of Clarity boosting your damage reduction by up to 50%. 2. Barbarians Become Immortal Kings While Whirlwind and Wrath of the Wastes seem to be the hottest topics for Barbarians over the last couple of seasons and in recent times, one of the other highly anticipated Barb changes resides in the return of Hammer of the Ancients. Coming into prominence during Season 4 after the first redesign of the Gavel of Judgment, HOTA Barbs utilized the Immortal King's set to dish out their punishment. In Patch 2.6.1, the Gavel of Judgment has been updated yet again to gain a multiplier for Hammer of the Ancients (600-800%) and the Bracers of the First Men also received an update to their support of this playstyle with a 400-500% multiplier to Hammer of the Ancients. Not to be forgotten, the IK set has had its 6-piece set bonus increased to 1500% bonus damage, so all of these in combination should have HOTA Barbs going quite high into the Greater Rift upper echelon. You'll likely also see the Gavel of Judgment cubed in favor of equipping The Slanderer and Little Rogue weapon set for their increased attack speed, damage, and defense bonuses. 3. Non-Archon Wizard Options Wizards have been begging for builds that don't use Archon since the rework to Manald Heal made the Lightning Wizard one of the strongest builds in the game period. Well, Wizards, your prayers have been answered in Patch 2.6.1 as both Delsere's Magnum Opus-based builds as well as channeling-based builds have both seen major buffs. Much excitement was shown when the PTR first launched as Delsere's received multiple updates by way of its ancillary items: Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 8-10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times. Unstable Scepter The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 300-400% for 6 seconds, stacking up to 3 times. With an increase to the 6-piece set damage bonus for DMO moving up to 3800% and the Frozen Orb rune of Arcane Orb receiving generous love to the tune of 950% weapon damage, look forward to this build doing major work for Wizards at high-tier Greater Rifts. 4. Witch Doctors No Longer Jaded Another fan-favorite, Witch Doctors have been longing for a way to play their Jade Harvester setups without feeling like a swift wind will remove all of their hit points instantly. The developers listened and in 2.6.1, Jade delivers devastating destruction while still being able to live long enough to tell the tale. A cavalcade of changes makes this build sturdier and deadlier than ever: a.) Soul Harvest will now refresh all of its stacks even when you're only Soul Harvesting one target; b.) Creeping Death was boosted to 16,800 seconds; c.) the 2-piece set bonus of Jade Harvester was buffed to 560 seconds worth of Haunt damage; and d.) the 6-piece set bonus of Jade Harvester was given a 50% damage reduction for 12 seconds after casting Soul Harvest along with a boost to your damage over time skills instantly dealing 1400 seconds worth of remaining damage. Even though it looks like Firebats builds will also be a popular way to play Witch Doctor next patch, both out of the Helltooth and Arachyr sets, it does seem like we'll be saying goodbye to Legacy of Nightmares Spirit Barrage and witnessing a healthy competition for top-tier Witch Doctor Greater Rift builds, along with a change up to the trash killing meta in 4-player groups. 5. Akkhan? I Can! Blessed Be The Shield Ever since the Developer Chronicle blog on the Akkhan set, Crusaders have been wondering when some of their most classic builds would be viable again. While Akkhan received small attention over the last few patches - the addition of the Talisman of Akkhan and a small damage reduction added to the 6-piece set bonus - this PTR provided great improvements to the set, giving the 6-piece bonus a real damage reduction of 50% and also boosting the damage bonus up to 1300%. With such a strong base to work from, any multipliers adding into the mix from there would only further bolster the builds of old such as Condemn and Blessed Shield. Those multipliers were provided in spades with the Blade of Prophecy (max of 800% multiplier for Condemn), Frydehr's Wrath (max of 800% multiplier for Condemn), Gyrfalcon's Foote (max of 350% multiplier to Blessed Shield), and Jekangbord (max of 300% multiplier for Blessed Shield). As such, Crusaders will now have a veritable powerhouse when it comes to Torment 13 speedfarming in Akkhan Condemn, which can also be combined with the Sage's Journey set for additional Death's Breaths, as well as new entries for high-level Greater Rift pushing. Blessed Shield should be the sturdier of the two in that realm with the opportunity to cube the Aquila Cuirass, making a big difference in its safety versus the squishier Condemn setup. There are plenty of other changes for both the classes I covered and the classes I didn't even get to mention here, so leave a comment and let us know what you're most excited for. Patch 2.6.1 should be here relatively soon! Leviathan (@LeviathanD3) is a content creator for Diablo Fans and a Hardcore Crusader for life. You can likely catch him streaming high Leaderboard/Conquest rank attempts unless he's out taking photographs or discovering new music. View the full article
  5. Season 11 Ending and Season 12 Starting November 9th. Originally Posted by Blizzard (Official Forums) You can sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts! Season 11 will be ending on the following dates and times: North America: Friday, October 20 @ 5:00 p.m. PDT Europe: Friday, October 20 @ 5:00 p.m. CEST Asia: Friday, October 20 @ 5:00 p.m. KST Season 12 will begin about three weeks afterward on the dates below: North America: Thursday, November 9 @ 5:00 p.m. PDT Europe: Thursday, November 9 @ 5:00 p.m. CEST Asia: Thursday, November 9 @ 5:00 p.m. KST Note: Season 12 will begin on a Thursday to ensure there is adequate time to respond to potential issues with Seasons before the weekend begins. For time zone assistance, check out this handy guide. We look forward to seeing you in Season 12! View the full article
  6. Open Position: Diablo Fans Community Manager Diablo Fans is looking for a Community Manager to assist with creating news content, monitoring the site’s forums, and engaging with the Diablo Fans community. This is a remote, contract position. Pay commensurate with responsibilities and experience. This position is great for someone already working or studying from home, as you’ll often be counted on to cover surprise Diablo news or PTR patches. You’ll be working directly with the Diablo Fans content team. If you love being immersed in the Diablo community and you’re excited about a role in the gaming industry, this is a great opportunity for you! Job Responsibilities Assist with creating content for the Diablo Fans front page Post patch notes in a timely manner when a new patch hits the PTR Monitor the Diablo Fans forums Post content on the Diablo Fans social media channels Requirements Open availability (necessary to cover patches) Ability to cover BlizzCon news and events remotely Active Diablo player Strong familiarity with the Diablo franchise Superb grammar/punctuation Basic understanding of HTML/CSS Must be 18 years of age or older Must be a US resident Bonus Skills Adobe Photoshop or image editing experience Social media management experience How to Apply Apply here: https://cursemedia.typeform.com/to/EubReh Qualified applicants will be contacted for a phone interview View the full article
  7. Official Notes Blizzard has posted the updated patch notes for the 2.6.1 PTR Originally Posted by Blizzard (Official Forums) Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail. PTR PATCH 2.6.1 - v2.6.1.47517 To provide feedback on patch 2.6.1, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the PTR Bug Report forum. Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post. In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled. Table of Contents: Classes Items Adventure Mode Challenge Rifts Monsters CLASSES Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Ground Stomp Jarring Slam Added a maximum threshold on the number of health globes that can spawn in a given time. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Monk Skills Tempest Rush Flurry Reduced the maximum number of stacks from 500 to 100 Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed Can now be cast while moving Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Life from Death Added a maximum threshold on the number of health globes that can spawn in a given time. Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest. Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to <s>14400</s> 16800 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills Arcane Orb Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold Increased projectile travel distance from 30 to <s>45</s> 40 Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff Return to Top ITEMS General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Band of Might After casting Furious Charge, Ground Stomp, or Leap, take <s>50–60%</s> 60-80% reduced damage for 8 seconds Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% <s>300-400%</s> 400-500% increased damage Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by <s>400-500%</s> 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. <s>Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch</s> Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% <s>400-500%</s> 300-400% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by <s>350-450%</s> 600-800%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by <s>150-200%</s> 375-500% Frostburn No longer smart drops for Crusader. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by <s>450-600%</s> 600-800%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Golden Flense No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix. Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by <s>400-500%</s> 275-350%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by <s>300-400%</s> 225-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by <s>125-150%</s> 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by <s>60-80%</s> 225-300% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Lord Greenstone’s Fan Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by <s>125-150%</s> 150-200%. Wraps of Clarity Your Hatred Generators reduce your damage taken by <s>30–35%</s> 40-50% for 5 seconds. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Cesar's Memento Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit Spirit Guards Your Spirit Generators reduce your damage taken by <s>30–40%</s> 45-60% for 3 seconds. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. <s>Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch</s> Wizard Deathwish While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by <s>30–35%</s> 250-325%. Etched Sigil <s>Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.</s> While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second. Halo of Karini You take <s>45–60%</s> 60-80% less damage for <s>3</s> <s>4</s> 5 seconds after your Storm Armor electrocutes an enemy more than <s>30</s> 15 yards away Nilfur's Boast Increase the damage of Meteor by <s>200%</s> 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by <s>275–350% </s>675-900% Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. The Grand Vizier No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix. Reduces the Arcane Power cost of Meteor by 50% and increases its damage by <s>30%</s> <s>375-500%</s> 300-400% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% <s>750%</s> 1500% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% <s>3000%</s> 5600%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% <s>500%</s> 1000% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% <s>1500%</s> 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (4) Set During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage. (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by <s>800%</s> <s>1700%</s> <s>3400%</s> 3000%. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% <s>900%</s> <s>1000%</s> 1300% increased damage and take 15% 20% 50% less damage. Roland's Legacymonke (4) Set Increase the damage of Shield Bash and Sweep Attack by <s>2500%</s> 3300%. Seeker of the Light (6) Set Increase the damage of Blessed Hammer by <s>1250%</s> 1500% and Falling Sword by 500%. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% <s>70%</s> 140% for 2 seconds. <s>Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch</s> (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% <s>2700%</s> 5400% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (4) Set Sentries deal <s>400%</s> <s>100%</s> 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% <s>2100%</s> <s>2400%</s> 2500% increased damage for every active Sentry Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds The Shadow's Mantle (6) Set Impale deals an additional <s>40000%</s> 50000% weapon damage to the first enemy hit. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% <s>70%</s> 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by <s>125%</s> 150% for each Mystic Ally you have out. Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by <s>600%</s> 1000% for each stack of Sweeping Wind you have. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to <s>12500%</s> 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by <s>1250%</s> 1300% for 6 seconds. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% <s>1800%</s> 2100% and your Seven-Sided Strike detonates your Exploding Palm Shenlong's Spirit The damage of your Spirit Generators is increased by <s>1.5%</s> 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by <s>150%</s> 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by <s>625%</s> 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for <s>750%</s> 1000% weapon damage and increasing the damage they take from the Necromancer by <s>2750%</s> 3750%. Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by <s>3000%</s> 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by <s>1500%</s> 2000%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% <s>1700%</s> <s>5100%</s> 3700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. <s>Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.</s> Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 <s>480</s> 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 <s>1200</s> 1400 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by <s>2400%</s> <s>4500%</s> 3900%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take <s>2500%</s> 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take <s>3500%</s> <s>4100%</s> 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 120% 200% <s>150%</s> <s>250%</s> 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to <s>18%</s> <s>25%</s> 50% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% <s>600%</s> 1000% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. 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  8. Rhykker's PTR Update Rhykker shares his thoughts on the latest (and last?) round of updates for the 2.6.1 PTR. Korean Rise of the Necromancer Commercial If you wanted to see the new D3 commercial Rhykker mentioned, check it out below. Trag'Oul's Avatar by RHagmann This awesome piece of fan art was made by RHagmann and submitted to the BlizzCon 2017 Art Contest. You can find more of his work on his Deviant Art page. Curse Is Hiring Want to work with other fans of Diablo? Curse has several open position for talented, passionate gamers. Employees receive catered lunches, an annual gaming budget, a generous vacation policy, and awesome healthcare. Plus, we all play Diablo as much as you. Our current open positions include: Front End Developer - In this role, you will be flexing your CSS and JavaScript skills to build beautiful user experiences that will be used by millions of users. Software Development Manager - Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You'll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices. Marketing Director - Curse is seeking an experienced Development Team Manager to lead and grow our Engineering team. You'll be responsible for supporting business growth, user engagement, and security through effective development team management and engineering practices. Sales Director, East Coast - Curse seeks an East Coast Sales Director to drive territory revenue in the non-endemic games marketplace. The Sales Director will have ownership of the East Coast sales territory and will be entirely dedicated to driving long term success. Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary. View the full article
  9. What is a Prime Evil? The Curse video team is taking a look at Prime Evil in their latest video creation. View the full article
  10. Developer Chronicles: Patch 2.6.1 Balance Goal Originally Posted by Blizzard (Official Blog) Hey everyone—Don Vu here, Game Designer on the Diablo III team. We’ve really appreciated your honest, detailed, and consistent feedback through the Patch 2.6.1 PTR. Many of you have been asking great questions, and one of the biggest and most frequent was, “What are the goals of this PTR/patch?” We felt this question deserved a detailed response, so let’s get into it! Main Goals There were two main goals for this patch. First, we wanted each class to have multiple builds with different styles that can play in similar difficulties. We agree it’s important that there is a lot of variety in the end-game experience and, because we have so many difficulties, we want as many players as possible to reach similar goals regardless of their preferred class set or play style. While we might not get every build, we’re making sure there is a lot of variation among competitive options. Secondly, we want to smooth out the overall endgame experience. This means making sure each build plays well in high density situations and group play. While this has always been an ongoing effort for our team, some of the changes we’ve made in this patch specifically targeted this goal. Steps to the Goal With those goals in mind, what have we done so far? Some changes should be more immediately apparent than others. A lot of older fan favorites, like Whirlwind, Frozen Orb, or Exploding Palm were ideal candidates for changes. These were long-requested builds that felt like obvious targets for buffs. While we may not have raised every build in the game to the top bar, we think that’s okay; some builds can just be fun and own their place in lower difficulties as stepping stones or for farming. Those types of builds are important too, and not all builds can fulfill every role. We’ve also been keeping our ear close to the ground, visiting different class forums, watching videos and streams, analyzing our own internal data, and running playtests to identify places where further tweaks make sense. This is an ongoing process. Between our efforts and the feedback received from players or through our community team, there’s always something new for us to look at, discuss, and try out if we feel it’s a healthy direction for the game. Lastly, we iterate and repeat. Game development requires trial and error, experimentation, and reworks. Sometimes, these experiments don’t make it to the PTR because we’ve identified a problematic issue that makes a change non-viable. Incorporating Player Feedback There have been incredible contributions from players during this PTR, and we wanted to take a moment not only to thank you for them, but to call out just a fewways we’re reflecting the community’s feedback. Barbarians, we’ve been eying your class sets and the iconic Whirlwind build for a while. From previous changes to game performance to the defensive tweaks on the 4-piece Waste’s bonus and Band of Might, we heard your call for survivability loud and clear. We’ll be spinning to win beside you in the name of Bul-Kathos! Wizards, Halo of Karini is an effective piece of equipment, though awkward to use. We’ve added some leniency to its buff so there’s a bigger window and less downtime between applications. We’re also buffing up other gameplay styles available to the Wizard so that Archon doesn’t have to feel like the end-all, be-all class skill. Thank you for your dedication, honored Vizjerei! Necromancers, Dayntee’s Binding has been a hit, but its curse viability felt too narrow. Opening this item’s affix to all curses should allow a lot more gameplay variety, especially in multi-Necromancer groups. It’s been great to see so many of you enjoying our newest class; thank you for keeping the Balance in check! Witch Doctors, Jade Harvester is a DoT-filled fantasy we all dream to live. Its fragility has been a long-standing concern, and we’re excited to see more masters of poison with the added defense bonuses to the Jade set. Thanks for making your voodoo desires heard! Demon Hunters, Monks, and Crusaders have plenty of changes coming too! We expect to see a lot more Multishot, Exploding Palm, and Blessed Shield, for example, and we’re just as excited to return to these powerful gameplay fantasies as you are! Lastly, across most patch changes we’ve taken the broad approach of bringing other sets up to the latest height of progress rather than nerfing overperforming things back down. Many iconic playstyles were behind a few elite builds, and we want those memorable styles to continue feeling legendary. Boosting them up made the most sense, and we appreciate all our nephalem heroes for echoing that sentiment. What’s Next for the 2.6.1 PTR? We’re locking down on changes now to smooth out bugs and performance issues, as well as other fine-tuning steps before patch launch. That process can take a while, so there’s a point at which we must stop making new changes. We’ve now reached that point on the PTR, so don’t expect too many more sweeping changes for Patch 2.6.1 (barring anything game breaking we need to address post-patch or via a hotfix). We most need your help in stress testing, bug-crunching, and experimenting as much as possible to catch any crazy issues before we finalize our build. Once again, we can’t thank you enough for your patience and participation during the Patch 2.6.1 PTR. We’ve always been reading and incorporating your feedback, and we hope that’s evident now more than ever. PTR Patch Notes 2.6.1 - v2.6.1.47251 The following changes were made in the latest PTR patch. Originally Posted by Blizzard (Official Blog) Last updated September 13 @ 4:00 p.m. PDT. Below you'll find the preliminary PTR patch notes for patch 2.6.1. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail. PTR PATCH 2.6.1 - v2.6.1.47251 To provide feedback on patch 2.6.1, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the PTR Bug Report forum. Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post. In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled. Table of Contents: Classes Items Adventure Mode Challenge Rifts Monsters CLASSES Barbarian Skills Battle Rage Bloodshed Has been redesigned: Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Ground Stomp Jarring Slam Added a maximum threshold on the number of health globes that can spawn in a given time. Crusader Skills Blessed Hammer Limitless Has been redesigned: Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Monk Skills Tempest Rush Flurry Reduced the maximum number of stacks from 500 to 100 Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed Can now be cast while moving Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Life from Death Added a maximum threshold on the number of health globes that can spawn in a given time. Witch Doctor Skills Soul Harvest Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest. Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to <s>14400</s> 16800 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills Arcane Orb Frozen Orb Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold Increased projectile travel distance from 30 to <s>45</s> 40 Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff Return to Top ITEMS General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Band of Might After casting Furious Charge, Ground Stomp, or Leap, take <s>50–60%</s> 60-80% reduced damage for 8 seconds Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200% <s>300-400%</s> 400-500% increased damage Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by <s>400-500%</s> 600-800% and it returns 25 Fury if it hits 3 or fewer enemies Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. <s>Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch</s> Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy No longer rolls a bonus to Condemn damage as an inherent affix. Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by <s>350-450%</s> 600-800%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by <s>150-200%</s> 375-500% Frostburn No longer smart drops for Crusader. Frydehr’s Wrath No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix. Condemn has no cooldown and has its damage increased by <s>450-600%</s> 600-800%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Golden Flense No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix. Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by <s>400-500%</s> 275-350%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by <s>300-400%</s> 225-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by <s>125-150%</s> 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled. Lord Greenstone’s Fan Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by <s>125-150%</s> 150-200%. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Cesar's Memento Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards.. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix. Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. <s>Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch</s> Wizard Deathwish While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by <s>30–35%</s> 250-325%. Etched Sigil Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second. Halo of Karini You take <s>45–60%</s> 60-80% less damage for <s>3</s> <s>4</s> 5 seconds after your Storm Armor electrocutes an enemy more than <s>30</s> 15 yards away Nilfur's Boast Increase the damage of Meteor by <s>200%</s> 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by <s>275–350% </s>675-900% Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. The Grand Vizier No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix. Reduces the Arcane Power cost of Meteor by 50% and increases its damage by <s>600-800%</s> 375-500% Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time.. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% <s>750%</s> 1500% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% <s>3000%</s> 5600%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% <s>500%</s> 1000% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% <s>1500%</s> 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Wrath of the Wastes (4) Set During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage. (6) Set Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by <s>800%</s> <s>1700%</s> 3400%. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% <s>900%</s> 1000% increased damage and take 15% 20% 50% less damage. Roland's Legacy (4) Set Increase the damage of Shield Bash and Sweep Attack by <s>2500%</s> 3300%. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% <s>70%</s> 140% for 2 seconds. <s>Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch</s> (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% <s>2700%</s> 5400% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (4) Set Sentries deal <s>400%</s> <s>100%</s> 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% <s>2100%</s> <s>2400%</s> 2500% increased damage for every active Sentry Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% <s>70%</s> 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by <s>125%</s> 150% for each Mystic Ally you have out. Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to <s>12500%</s> 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by <s>1250%</s> 1300% for 6 seconds. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% <s>1800%</s> 2100% and your Seven-Sided Strike detonates your Exploding Palm Shenlong's Spirit The damage of your Spirit Generators is increased by <s>1.5%</s> 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by <s>150%</s> 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by <s>625%</s> 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for <s>750%</s> 1000% weapon damage and increasing the damage they take from the Necromancer by <s>2750%</s> 3750%. Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by <s>3000%</s> 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by <s>1500%</s> 2000%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% <s>1700%</s> 5100% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. <s>Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.</s> Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 <s>480</s> 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 <s>1200</s> 1400 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by <s>2400%</s> 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take <s>2500%</s> 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take <s>3500%</s> 4100% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 120% 200% <s>150%</s> 250% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to <s>18%</s> 25% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% <s>600%</s> 1000% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. Return to Top CHALLENGE RIFTS Increased the amount of materials that the Challenge Rift Cache drops The Challenge Rift Cache now always drops 10 Death’s Breath MONSTERS Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs: Fallen Conjurer Fallen Peon Fallen Cur Fallen Grunt Fallen Overlord Fallen Slavelord View the full article
  11. Challenge Rifts Poll Reddit user Khorsus is asking fellow community members how often they play challenge rifts. Share your thoughts by voting in the poll below. Loading poll... Diablo Tattoo Instagram user optikboy shared an image of a Diablo tattoo by Mafakazz. You can view the original post on Instagram here. Blizzard Hiring Blizzard is searching for a Senior Producer with a passion for Diablo for their Classic Games team. You can view the job posting here. View the full article
  12. PTR PATCH 2.6.1 - v2.6.1.47041 The following changes were made in the latest PTR patch. Originally Posted by Blizzard (Official Blog) CLASSES Witch Doctor Passives Creeping Death Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 seconds Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch Wizard Skills Frozen Orb Increased projectile travel distance from 30 to 45 Bug Fixes (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose ITEMS Legendary Items Barbarian Band of Might After casting Furious Charge, Ground Stomp, or Leap, take <s>50–60%</s> 60-80% reduced damage for 8 seconds Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200%<s>300-400%</s> 400-500% increased damage Gavel of Judgement Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by <s>400-500%</s> 600-800% and it returns 25 Fury if it hits 3 or fewer enemies <s>Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch</s> Crusader Fate of the Fell Heaven's Fury gains two additional rays and has its damage increased by <s>150-200%</s> 375-500% Golden Flense Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300% Witch Doctor The Short Man’s Finger <s>Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch</s> Wizard Halo of Karini You take <s>45–60%</s> 60-80% less damage for <s>3</s> 4 seconds after your Storm Armor electrocutes an enemy more than <s>30</s> 15 yards away Set Items Crusader Thorns of the Invoker (2) Set <s>Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch</s> Demon Hunter Embodiment of the Marauder (4) Set Sentries deal <s>400%</s> 100% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% <s>2100%</s> 2400% increased damage for every active Sentry Monk Shenlong's Spirit The damage of your Spirit Generators is increased by <s>1.5%</s>2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by <s>150%</s> 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. Witch Doctor Helltooth Harness (6) Set <s>Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.</s> Raiment of the Jade Harvester (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard Vyr’s Amazing Arcana (6) Set You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to <s>18%</s>25% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% <s>600%</s> 1000% weapon damage to enemies within 30 yards Bug Fixes (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum ADVENTURE MODE Rifts Increased the amount of experience and Rift progress granted by Blazing Constructs Increased the amount of experience and Rift progress granted by Smoldering Constructs View the full article
  13. Challenge Rift Weekly - Bones of Rathma Necromancer In this weekly column, we'll be taking a deep dive into the Challenge Rift for the Americas. We'll compare this Challenge Rift to previous ones for the class (as well as previous Challenge Rifts in general) while providing you with tips on how to beat the original time and tactics to help you climb the Leaderboard. Let's get started! Build Breakdown Gear This week's Challenge Rift is brought to you by a Bones of Rathma Necromancer, which means we're all about those Skeletal Mages and anything that helps support pet play. The gear chosen by the original player is mostly spot on for what you would typically want. They have the full 6-piece set of course, with rolls that help support the Skeletal Mages do better damage (Attack Speed and Area Damage, for example). There are also several instances where they made the intelligent choice of rolling Armor on their gear, since Intelligence classes will want to diversify their defense due to having an abundance of All Resistance from their main stat. The level of Greater Rift here is a 45 (which is the same as last week's Challenge Rift and maybe represents the new standard Blizzard is aiming for), so the choice of the Endless Walk set doesn't get to fully shine since you kill everything a little too quickly to want to stand still all that often. The Reaper's Wraps, however, are a clutch inclusion, as you really want to pour as many points of Essence into your Singularity Skeletal Mages (more on that in the Skills section) and being able to convert all the Health Globes that you'll be generating into Essence feeds nicely into that gameplay. Our other ring is a Krysbin's Sentence, which is crucial for any Necromancer that wants to do appreciable damage. The more peculiar gearing choices include a Krelm's Buff Belt, which usually doesn't see much play except for speedruns when you're doing the Conquest to clear Acts I-V in under an hour, but it's likely that the original player was still on the hunt for better pieces of gear. This become more apparent when we look at the weapon, the Funerary Pick, which has zero synergy with the build. It's just an Ancient stat stick in this case. We also have a Lidless Wall, which actually is kind of nice for boosting the Physical elemental damage, but I'd guess that these last two choices are just placeholders until this player finds their Jesseth set items. Skills The skills all make sense. The Rathma set requires you to use Skeletal Mages to build up your 6-piece set bonus damage, and one of the strongest runes by far is Singularity, so I approve of this player building around that. Bone Spikes with Sudden Impact will help generate Essence and proc stuns to trigger Krysbin's Senetence, while Blood Rush with Metabolism helps us move through the Greater Rift faster, especially on the first floor with all of the walls that we can pass through. Command Skeletons with Freezing Grasp is another source of activation for Krysbin's Sentence, and it also benefits from the 6-piece set bonus, making them great ancillary damage dealers. A nice combo is introduced with Land of the Dead - Frozen Lands and Devour - Devouring Aura. Due to unreliable cooldown reduction in the build, you won't have a lot of uptime on Land of the Dead, but when you do activate it, not only will all enemies be frozen and eligible for your Krysbin's Sentence bonus damage, but the Essence will also pour in due to the constant corpse consumptions. This allows you to keep very beefed up Singularity Skeletal Mages raining down on your enemies. Crunching all the corpses will also generate plenty of Health Globes due to the Life from Death passive, which in turn gives you more Essence thanks to Reaper's Wraps. Such synergy! The other passives are all great choices as Final Service gives you another chance at life (at the cost of your Command Skeletons though), Overwhelming Essence increases your maximum Essence that you can pour into the Skeletal Mages, and Extended Servitude keeps those Skeletal Mages around longer. Kanai's Cube & Legendary Gems Let's analyze the Legendary gem choices and the Kanai's Cube powers. The gems are all above the Rank 25 threshold, which is nice to see. We have: Rank 35 Enforcer, which makes perfect sense when you're playing with pets; Rank 35 Esoteric Alteration, which will provide some extra defense to the squishy Necromancer; and Rank 25 Bane of the Powerful, which improves your damage throughout the Greater Rift and assists with hunting the Elites down faster. In the Cube, we have the following: Reilena's Shadowhook, which will provide us with increased damage in relation to our Maximum Essence. If you recall, our Maximum Essence is being boosted by the Overwhelming Essence passive, but this player also took it further by maxing out Paragon points in Maximum Essence. They also have a Maximum Essence roll on their Lidless Wall (but not on the Funerary Pick). Additionally, there is a little more synergy with the increased Essence generation that we'll get from using Bone Spikes as well. Steuart's Greaves will provide us with a speed boost for a couple of seconds after we Blood Rush. This is a nice utility item for speedfarming, but ideally, a pet build would want to see Tasker and Theo here. It's likely the original player hadn't come across those gloves just yet. Circle of Nailuj's Evol, which is a necessary inclusion when you're playing Rathma's set. This will help you produce an additional Skeletal Mage per activation of the skill, which is pretty insane when you're using all of your Essence to make one. This ring power also gives your Skeletal Mages extended duration, so that they'll hang out with you longer. Playing The Challenge Rift The original time for the owner of this Challenge Rift is 6:01. That's not too bad and seems to be a little on the quicker side of what Blizzard has been aiming for in past Challenge Rifts. There is PLENTY of room for improvement in this Challenge Rift though, so don't worry. Beating the time will not be hard. The best recommendation is to make sure that you're Blood Rushing in clever ways. If there's a wall between you and a good chunk of density, don't take the long way around. Blood Rush right on over. There are two pylons on the first floor - a Power to the north of your starting location and a Speed to the right of the Power. I would use a route that leads you that way and kill whatever you meet along the way. You'll run into several Elites on this path, and as long as you're constantly making good-sized-in-Essence Skeletal Mages, you should be ripping through the trash and only needing a few hits on the Elites. I would suggest only making Skeletal Mages when you have about 3/4 to a full bulb of Essence, although you can make some lesser powerful ones along the way, too, if you just want to keep your numbers up. The second floor has really nice trash mobs as far as progression goes and a Conduit pylon. It's also a relatively straight shot, so if you explore it all, you'll find everything you need and you should be able to spawn the Rift Guardian on this floor. If not, there is an Elite shortly after the door that brings you to the third floor, and surely by then you'll have enough to spawn the Rift Guardian. If you have a decent amount of Skeletal Mages out by the time the Guardian pops up, it should only live for a couple of seconds, as the single-target damage here is great. Make sure to pick up any Health Globes you see on your path, but without wasting too much time, to help you keep the Essence coming in. Use Land of the Dead when you think you'll be able to get it activated on two Elite packs. I like to personally use it right at the start just to get things going and then at some point on the second floor. That's really all there is to it! Here is a video of sVr_90 running what is currently the fourth best time for this week's Challenge Rift: Let's Compare So, how does this week's Challenge Rift stack up to previous efforts? I feel this is yet another solid selection. I personally am not a huge Necromancer fan/player currently, but Bones of Rathma is a pretty straightforward set and playstyle, so this makes for a Challenge Rift that is easy to play. The Greater Rift in particular here is a bit interesting because the first floor is so labyrinthine that it provides you with many different routes that could be faster or slower. That's potentially both good and bad, depending on which side of the coin you're on. The second Challenge Rift that we had in the Americas was an Inarius Corpse Explosion Necromancer. That build made sense for the most part, but the Greater Rift itself had a lot of technical aspects to it that made it tough to bring out the fastest times. Comparing this week's to that one, that previous one was more challenging. It boils down to which you prefer either as a competitive player or someone that's simply just trying to get their Challenge Rift cache and get back to whatever they were doing previously. Both were fun to play, but I personally preferred Week 2. Comparing this Challenge Rift to the others that we've had in the Americas, I feel it's probably in the Top 3 or 5. Again, it helps that the build makes a lot of sense and that the Greater Rift isn't too difficult to navigate. Players will likely enjoy this Challenge Rift, and that goes a long way to catapulting it over some of the previous entries. My most basic criteria for judging successful Challenge Rift entries are seeing if the build is easy to operate for your average player and if there is still complexity left for players that want to min-max every bit of utility to achieve the fastest times. This Challenge Rift definitely nails the former and does a decent job with the latter, so I'd give it a B+! Check out our previous coverage of other Challenge Rifts: Challenge Rift 8 - Unhallowed Essence Multishot Demon Hunter Have you tried this week's Challenge Rift? Were you able to earn your Challenge Rift cache right away, or did it take you a few attempts? Have any other tips that I missed? Feel free to sound off in the comments and let us know what you think! Leviathan (@LeviathanD3) is a content creator for Diablo Fans and a Hardcore Crusader for life. You can likely catch him streaming high Leaderboard/Conquest rank attempts unless he's out taking photographs or discovering new music. View the full article
  14. Community Highlights 8/18

    Westmarch Workshop This week's episode of the Westmarch Workshop covers the new patch notes and what other features we could see in this PTR. Watch live video from BlizzPro on www.twitch.tv Diablo Development Theories Rhykker talks about the recent new hires for the Diablo development team, and what this could mean for the future. Watch live video from Rhykker on www.twitch.tv Zhanji's 4-Man Clear Zhanji made a push for the top 4-man spot this past week, and the speed of the Boss Kill is a real testament to the power of the Necromancer. While this clear has already been beaten, the top clear (123 as of the time of writing) is only a few levels below the top GR128 clear of Season 10 — and only a month into Season 11. We've seen incremental GR pushes over the last few Seasons, but the Necromancer is really bringing a big shake-up for higher level teams. Awesome Necromancer Cosplay Astro Kerrie showed off a quick cosplay she put together of the Necromancer. You can find more of her Diablo-themed cosplays and more on her DeviantArt and Facebook pages. Why aren't Challenge Rifts More Competitive? Leviathan has been trying to stir up conversation on what could be done to increase community interest in Challenge Rifts and make them more engaging. Neinball (@NeinballGamer) is a content creator for Diablo Fans and a horadrim in training. Whether he's relaxing on Zegema Beach, fighting servants of the Corpse-God in the 41st millennium, or quelling Rebellions in the Outer Rim, his passion always brings him back to slaying Demons in Sanctuary. View the full article
  15. Greetings, nephalem! Leviathan here! In this weekly column, we'll be taking a deep dive into the Challenge Rift for the Americas. We'll compare this Challenge Rift to previous ones for the class (as well as previous Challenge Rifts in general) while providing you with tips on how to beat the original time, and tactics to help you climb the Leaderboard. Let's get started! Build Breakdown This week's Challenge Rift sports a Demon Hunter rocking the classic Unhallowed Essence setup with standard Multishot accessories. All of the old standbys are present; the full Unhallowed Essence set, the Yang's Recurve bow, and the Deadman's Legacy quiver. However, the gear choices do start to deviate from the norm in the other ancillary slots and jewelry selections. There is no Focus & Restraint, a generic amulet, and Ancient Parthan Defenders, despite no reliable way to benefit from their Legendary power. The belt is also pretty puzzling, as Grenades is certainly great with Unhallowed Essence, but is not featured here, and therefore makes the Hellcat Waistguard a simple stat stick rather than anything transformative or build-defining. The skills are all traditional for the Multishot setup as well, with every selection feeling right except for the Archery passive. One might swap that for a more synergistic damage passive like Thrill of the Hunt or — in the case of this build, in particular — maybe even something more defensive, since the setup has a rather "glass cannon" feel to it. One thing to note is that without the Focus and Restraint combination, the generator loses much of its utility, as many of the choices in this build make Hatred regeneration a non-issue, and Discipline is recoverable through judicious Vault usage and smart Preparation presses. Let's analyze the Legendary gem choices and the Kanai's Cube powers. The gems are all underleveled, save for the Bane of the Powerful. As a result, you don't gain any benefit from Bane of the Trapped with no source of Slow effects in the build, and the Bane of the Stricken, while useful in high-level Greater Rifts, gets no opportunity to shine in this Greater Rift 45. Thus, your only concern, gem-wise, should be cleaning up minions against any Rare Elites to make sure you're maintaining the buff from your Bane of the Powerful. In Kanai's Cube, we see the classic Dawn, which vastly reduces the cooldown timer on Vengeance, Cindercoat, which allows for massive spamming of Multishot with little to no impact on our Hatred, and Obsidian Ring of the Zodiac, which brings back any skill that's on cooldown much quicker and can be utilized with this build to provide 100% uptime on Vengeance and nearly the same for your Companion - Wolf activations. Playing The Challenge Rift The original time for the owner of this Challenge Rift is 5:20, which is actually the quickest time to beat we've seen since the inception of Challenge Rifts. However, that shouldn't be too intimidating as the Greater Rift itself is favorable to fast completions. As long as you are Vaulting regularly, taking advantage of Tactical Advantage for the movement speed bonus, and keeping good uptime on Vengeance and Companion, you should smoke this GR and likely land a time in the 3-4 minute range. Optimizing from there requires precise movement and key utilization of the Power and Conduit pylons located on the second floor. As previously mentioned, this version of the build is particularly glass cannon, so make sure to keep moving so that you don't get hit by any stray projectiles, especially on the first floor. Your damage output with all buffs active should be more than enough to kill non-elites in two or three Multishots, critical hits pending, so most threats should be dead before they get to you. This is classic Multishot tactics. The Shield pylon on floor one also affords you some leeway to stand still for a bit and get more Multishots out. If you're unfamiliar with Unhallowed Essence, do keep in mind that the 6-piece set bonus that makes your Discipline feed into your damage output relies upon your CURRENT Discipline. This means that if you just spent the last 10 seconds Vaulting and nearly depleted your Discipline, you'll do next to no damage, despite still having the same maximum Discipline. This is different, for instance, from other mechanics you might be familiar with. like the Legendary power on Reilena's Shadowhook for Necromancers, which is only concerned with your Maximum Essence. As such, use Preparation to keep your active Discipline high for the best damage output possible. Here is a clip of Garfm showcasing one of his early attempts at the Challenge Rift for a look at what a faster clear entails: Watch live video from Garfm on www.twitch.tv Let's Compare So, how does this week's Challenge Rift stack up to ones gone by? In my personal opinion, this selection continues to move in the right direction: builds that are fun to play, while still being a little off the beaten path. Yes, you may argue that the build is essentially a copy of the standard Unhallowed Essence Multishot, but the Kanai's Cube choices and lack of staples like Focus and Restraint certainly make for a bit of a different approach to get the most out of the setup. In the debut week of Challenge Rifts, the Americas had a Shadows Impale Demon Hunter that was quite close to the standard, cookie-cutter version. However, the major difference then was that one of the key components of the build — its mobility — was ripped from the Challenge Rift offering when the original player failed to utilize a Chain of Shadows belt. It made those of us with months of Shadows Impale experience scratch our heads a bit as we figured out ways to conserve Discipline throughout the Greater Rift. With that in mind, I'd rate this Demon Hunter Challenge Rift a peg above that one. Comparing this Challenge Rift to the other entries for the Americas more broadly, I'd say it's obviously much better than that Monk atrocity (which we still haven't quite recovered from) and about on par with the Crusader Seeker of the Light Challenge Rift from last week — the latter of which I'd argue was the best Challenge Rift offering until this week's appeared. I think Challenge Rift entries are at their best when they have a friendly ease of operation that your average player will be able to contend with, while still supporting a bit of complexity in terms of min-maxing every bit of utility to achieve the fastest times. This Challenge Rift seems to meet that criteria nearly spot on, so I give it an A, and we'll see where we go from here! Have you tried this week's Challenge Rift? Were you able to earn your Challenge Rift cache right away, or did it take you a few attempts? Have any other tips that I missed? Feel free to sound off in the comments and let us know what you think! Leviathan (@LeviathanD3) is a content creator for Diablo Fans and a Hardcore Crusader for life. You can likely catch him streaming high Leaderboard/Conquest rank attempts unless he's out taking photographs or discovering new music. View the full article

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