Steam Client Update – November 16th
A new Steam client has been released and will be automatically downloaded.
This update has been re-released with the following fix
- Fixed video freeze when streaming games with launchers when using NVIDIA hardware encoding
- Fixed setting the correct AppID in Source SDK mod manager.
- Visual tweaks to Steam Deck, Big Picture Mode and SteamVR: Many small changes throughout to make the user interface a more visually-rich experience in Home, Library and other areas.
- Nicer layout for Soundtracks pages. These pages are now easier to navigate in Big Picture Mode and feature larger artwork on Desktop.
- Fixed some layout and interaction bugs in the Media viewer.
- Move the controller support information in the desktop client from the play bar to a widget in the right column
- Add HDR badge to app details for games that are marked as having HDR output.
- Fix bug preventing you from launching a game that had temporarily disabled auto-updates if new workshop content was available
- Additional information about controller support has been added to the client:
- Game details pages in the library will now show information about specific controller and VR support in the right-hand column when devices are connected
- PlayStation controllers have a new default mode in Steam Input where Steam will route controllers to the game’s built-in support if available and to Steam Input when they would be unsupported. These controllers can still be globally opted-in or out of Steam Input in the controller tab of the Steam settings page
- The landing page of the controller configurator now has controller support information, and it has been made easier to quickly opt in or out of Steam Input for a particular game
- In the Big Picture library there is now Xbox/DualShock/DualSense support tabs similar to the “Great on Deck” tab that are populated based on your connected devices
- DualShock, DualSense, and Steam Input API support have been added to the available filters in the library
- Games that require controllers (no mouse/keyboard support), require a VR Headset, or support both VR and standard game modes will now show that information in the client, similar to how it displayed in the store.
- Footer icons for DualSense controllers in Big Picture have been updated to use the black and white style on the device
- Fixed hidden mouse cursor when streaming to Android TV
- Fixed stream lockup when using Intel iGPU hardware encoding
- Improve look of configurator when there are no controllers connected
- In games that support SteamInput API Actions we no longer hide the Flick Stick as Mouse option if a FlickStick action is defined – this is so that Gyro To Mouse can be properly complemented if you wish.
- Fixed the ROG Pugio II mouse showing up as a controller
- Fix: Gyro Joystick mode: Core gyro quaternion is updated even when the app requesting it is not focused.
- Fixes to both Gyro as Joystick Modes: Min/Max remapping was not allowing values to become zero when gyro values were less than minimum required joystick output values.
- Gyro to Joystick (Deflection) mode uses sensor fusion controller accelerometer rather than quaternion for more consistent behavior. This should address issues where the X output would become canted in the legacy modes. Note: it may feel subtly different. Feedback welcome.
- Disable the VR-only warning for the time being due to it sometimes showing up when it shouldn’t.