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GameInformer

Studio Head Jade Raymond Leaves EA

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EA announced some big organizational changes today. Jade Raymond, the head of EA Motive, the studio focused on Star War properties, is leaving her position. During Raymond’s time, Battlefront II was released, but we knew the studio was also working on a Star Wars action game and a new IP. Raymond joined back in 2015 to head a multi-purpose studio, which would create its own IP and provide support other EA projects. 

Samantha Ryan will be taking Raymond’s place. Ryan has an impressive resume, previously working as president of Monolith and as SVP of product and development at Warner Bros. Ryan has been helping lead other EA studios.

EA issued the following statement to Game Informer: 
EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem. With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.
 

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