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Devil May Cry Creator Hideki Kamiya Pontificates On Series Future On Twitter

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Hideki Kamiya, vice president of Platinum Games and director of games like Resident Evil 2 and Bayonetta, is a prolific tweeter. Many of his 170,000 tweets are replies to every single person who tags him, though, if only to block them. Last night, however, Kamiya got a little speculative about what a sequel to Devil May Cry, a series he first created, could look like.

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"I'm just throwing some ideas out there," Kamiya wrote on Twitter, "but I think it's about time DMC got a game design revision. Looking at current global trends and the amazing graphics in recent Capcom games, the next DMC game could do with a full model change, like the new God of War.

Instead of being an anime-style hack 'n' slash, maybe Capcom will turn DMC5 into a realistic, cinematic action game...?"

Kamiya was quickly met with disagreement from his Twitter followers and explained that this is not necessarily what he thinks his former employer Capcom should do. He clarified that he saw it as a possible path for the series, but that there are lots of valid paths for it. Something similar to God of War is just one.

Kamiya has famously never worked on a sequel to one of his own games as a lack of opportunity more than desire. By his own admission, Capcom proceeded to Devil May Cry 2 without his knowledge, he was working on Okami during the development of Viewtiful Joe 2, and was working on Wonderful 101 and then later Scalebound during the development of Bayonetta 2. Seeing the director openly talk about series sequels is, in itself, fairly rare.

Capcom has not announced a new Devil May Cry, though current series head Hideaki Itsuno has been teasing a new project for a number of months. Platinum has announced a collection of both Bayonetta games for the Switch scheduled to release on February 16, as well as a third game in the series with an unknown date.

[Source: Hideki Kamiya Twitter]

 

Our Take
It is interesting to see Kamiya's thoughts about where the DMC series, and even the genre itself, is going. I wonder if it signals anything about his own games at Platinum and if he's interested in pushing the production envelope more.

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