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  1. Today
  2. When backwards compatibility was first announced during the Xbox One launch, the reception was less than impressive. Since then, this feature has expanded to include an incredible amount of games from the original Xbox, the 360, and, now with new gen on the horizon, Xbox One. Microsoft has confirmed that most backwards compatible games, with the exception of a few Kinect-reliant titles, are ready to rock and roll on Xbox Series X/S. Xbox's Jason Ronald confirmed the news on Twitter after over 500,000 hours of playtesting adventures across all generations. The only exception to this are those games tied specifically to Kinect functionality, a technology that was abandoned halfway through this current gen cycle. After 500K+ hours of testing, we’re are excited to share that all Xbox, Xbox 360 and Xbox One games playable on Xbox One today, except for the handful that require Kinect, will be available – and look and play better – on Xbox Series X|S at launch. — Jason Ronald (@jronald) October 28, 2020 To be clear, this is referencing games already on the backwards compatibility list, a list that continues to grow and will do so post-launch. For those titles on the backwards compatibility list, which is in the hundreds, those will be accessible on Xbox Series X and S at launch, with the exception of those reliant on the Kinect. While Microsoft halted the addition of new games on the Xbox One back in 2019 to focus on the new generation ahead, that disruption could be temporary once the Xbox Series X/S is launched and development falls back into a more normalized rhythm. For now, we at least have a closer look at the process behind making these past generations of games accessible moving forward. What do you think about how Microsoft handled backwards compatibility for Xbox One? What other games would you like to see added to that list? Sound off with your thoughts in the comment section below and tell us what you think! View the full article
  3. Click to watch embedded media Every month, Sony offers two free games for those that have an active PlayStation Plus membership. As October comes to a close, the free PS Plus November 2020 games lineup has been revealed and includes a pretty stellar lineup. PS Plus November 2020 Games The upcoming month of free games offers a special treat for PlayStation 5 owners with the new console dropping next month. For PS5 players, Bugsnax will be free when the console launches on November 12. PlayStation 4 players will include Middle-Earth: Shadow of War and Hollow Knight: Voidheart Edition. Shadow of War was a phenomenal Lord of the Rings adventure that offered combat mechanics that Assassin's Creed and Batman fans fell in love with instantly. Hollow Knight is also a treasure, one that is absolutely worth scooping up, especially for those that have a penchant for indie titles that hold a ton of charm! As for Bugsnax, Sony says "The very first PS5 game to join PlayStation Plus is Young Horses’ ultra-charming, whimsical first-person adventure Bugsnax! Play an investigative journalist who has set out to explore Snaktooth Island, home to legendary half-bug half-snack creatures, Bugsnax. Discover, hunt and capture all 100 critters while also tracking down and reuniting the island’s inhabitants." It's not too late to also scoop up October's games with Vampyr and Need for Speed: Payback, though it is important to note that an active PS Plus membership is required for all of the aforementioned titles. The membership for Sony's online services includes free games each month, exclusive sales on select titles, and unlimited access to game online with friends! The free games remain yours until the membership runs out. Thoughts on the free PS Plus November 2020 games lineup? How do you feel about PS Plus in general? Sound off with your thoughts in the comment section below! View the full article
  4. Hitman 3, the conclusion of IO Interactive's recent World of Assissnation trilogy, will be coming to the Nintendo Switch via cloud streaming, Nintendo announced this morning during its Nintendo Direct Mini: Partner Showcase. While the game is currently expected to be released on January 20, 2021 for the PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, and PC, no release date was given for the Switch port of the game. It's the first Hitman game to come to a Nintendo console since Hitman 2: Silent Assassin was released for the Gamecube in 2003. During this morning's Direct Mini, Nintendo also announced that Remedy Entertainment's Control (Game Informer's 2019 Game of the Year, by the way) is available now for the Switch through its cloud streaming technology. This marks the first time Nintendo has released a cloud-based game here in the United States, a technology its been using in Japan, where internet is typically much faster than in the States, for sometime now for games like Assassin's Creed Odyssey and Resident Evil 7. Of course, playing any game via cloud streaming will require a "persistent high-speed internet connection," as Nintendo put it in its reveal trailer. Hitman 3 is the first game IO Interactive is developing and publishing itself, after being put up for sale by its previous owner Square Enix, which bought the company in 2009 from Eidos. The company was able to negotiate a management buyout with Square in 2017, transitioning to an independent studio and retaining the rights to the Hitman IP. Since 2016, after the financial shortcomings of 2012's Hitman: Absolution, IO began its current World of Assassination trilogy with the release of Hitman, released episodically throughout the year. A sequel, Hitman 2, was released in 2018, though IO abandoned the episodic formula of the first game. For more on the first two games in the World of Assassination trilogy, you can read our review of Hitman: Season 1, where we felt the overall package came up a bit short, and Hitman 2, which we liked a bit more. View the full article
  5. Now you can play Remedy's Control on the Nintendo Switch ... as long as you have a solid internet connection. During this morning's mini Nintendo Direct, the company confirmed that a cloud version of Control: Ultimate Edition is available today on its hybrid console. Cloud-based games on the Switch are nothing new, but it is still new for players on the west. In order to get Control on that Switch system, players will need to have a Nintendo Account to be able to access the Cloud service. More than that, the internet connection must be strong in order to play the game well, performance-wise. Shoddy internet? The game could drop completely, it needs a solid connection in order to perform. In order to test the connection, which is required to buy the game, there will be an additional launcher used to make sure that the internet is stable. This also means that interested players will need to buy an Access Pass, which comes in at $39.99. The spiritual successor to Alan Wake, Control is a supernatural adventure that was launched to incredibly positive reception from the community. Jesse, the game's protagonist, was a huge hit with fans, and with even more content on the way for the sci-fi journey, the Cloud Nintendo Switch version is yet another way interested players can join in on the fun. "Despite a few drawn-out battles near the end, Control is a complete rush. With the power at Jesse’s fingertips, I walked into every room ready for an amazing fight," reads our full review of Control by Ben Reeves. "When I walked out, it often looked like a tornado had torn through the building. The Federal Bureau of Control is a fascinating place to explore, and I loved every bizarre encounter inside its creaking hallways." Interested? Control is available now on Xbox One, PlayStation 4, and PC with a Cloud-version on Nintendo Switch arriving later today. What do you think about Remedy's Control dropping in on the Nintendo Switch library? What other titles would you like to see make a similar leap? Sound off with your thoughts in the comment section below! View the full article
  6. MGM has announced that they have delayed the Tomb Raider movie sequel indefinitely following its initial March 19 launch date. The reasoning behind the decision is weighted heavily on the continued impact of COVID-19 and what the pandemic has meant for the movie industry as a whole regarding theaters. While not the only film to be impacted by the continued spread of the virus, the Tomb Raider reboot is the latest in the list of films to have an uncertain future. Starring Alicia Vikander as she reprises her role of a younger Lara Croft, the movie itself also has Ben Wheatley as the director and Amy Jump on the script. Graham King is also the producer for the sequel alongside Elizabeth Cantillon under the GK Films name. Due to the indefinite nature of the delay, we won't have a new release date until further notice, but that doesn't mean that all hope is lost regarding the upcoming film. As for the first film that took on the rebooted games, Vikander became Lara Croft in the 2018 Tomb Raider movie. Follwoing Croft's father's disappearance, our heroine then made a name for herself as a bike courier. When she was arrested following an altercation with the police, her father's business partner offered Croft a string of hope to follow the trail to find out what happened regarding his disappearance. As her journey takes her away from everything she has known and into Hong Kong in search of the island Yamatai, the adventure truly begins when she's forced to survive by any means necessary. The movie itself is an origin tale of how Croft came to be the badass adventurer we all know and love. The movie didn't get the greatest reception, but it did better than that monstrosity the Blood Rayne films did. That's something. No new release date information is available at this time for the Tomb Raider movie sequel following its delay. What are your thoughts on the uncertainty of the movie's release? Bummed, don't care, still figuring out when the first film came out? Sound off with your thoughts in the comment section below! [Source: Deadline] View the full article
  7. Click here to watch embedded media We are officially less than two weeks away from the beginning of a new console generation as the Xbox Series X and Xbox Series S rapidly approach their November 10 launch date. Join us as we crack open the two boxes and check out all you can expect to find when you open up your own next-gen Xbox in a couple of weeks. We get up close with the the consoles themselves, but also get good looks at the new Xbox Series X and Xbox Series S wireless controllers, plus the cables included in the boxes and more. While this video is focused specifically on what's in the boxes of Xbox Series X and Xbox Series S, you can get pretty in-depth impressions of the Xbox Series X here, or watch a New Gameplay Today episode focused on the Xbox Series X. You can also see us unbox the PlayStation 5 here. View the full article
  8. Publisher: Ubisoft Developer: Ubisoft Toronto Release: October 29, 2020 (PlayStation 4, Xbox One, PC, Stadia), November 10, 2020 (Xbox Series X/S), November 12, 2020 (PlayStation 5) Reviewed on: Xbox One Also on: PlayStation 5, Xbox Series X/S, PlayStation 4, Stadia, PC In near-future London, Dedsec is no more. Framed for a terrorist attack, the hacktivist group from previous Watch Dogs games has been purged, and the city has morphed into an authoritarian state policed by Albion, an evil mercenary company. However, the subjugated citizens carry the spark of resistance; it’s up to you to fan it into a wildfire of rebellion. Instead of putting you in control of a single protagonist, Watch Dogs: Legion gives you thousands of disgruntled Londoners, providing the freedom and flexibility to fight like never before. Despite a few bad apples, they don’t spoil what’s ultimately an entertaining fight for freedom. Your objective is to retake London from its enemy kingpins. You explore and reclaim boroughs through a variety of activities, including sabotage, evidence gathering, and promoting your own propaganda. Where Watch Dogs: Legion sets itself apart from many open-world games is its city full of potential heroes. Amassing your army of agents is a fulfilling and strategic (though occasionally flawed) endeavor. Anyone can be recruited, and I felt like a kid in a candy store scanning Londoners thanks to the cool combinations of skills each can bring. For example, one of my favorite members was a futuristic beekeeper who commanded swarms of robotic hornets. Techies hack devices faster, investors rake in more money, protesters can rally bystanders to fight, and spies bring gadgets and combat expertise. It’s delightfully silly to command a group resembling a tech-savvy Village People, and the game doesn’t take itself too seriously, making it fun to revel in the absurdity. Click here to watch embedded media I grew to cherish certain team members for their skillsets and zaniness (especially because I played with the optional permadeath turned on). Teams fill up quicker than you think, and I missed out on awesome prospects because I lacked the space for them. Because I wasn’t allowed to ditch recruits, I had to start throwing any dead weight off skyscrapers or into speeding buses. While this murderous take on spring cleaning is hilarious, being able to simply fire someone would be even better – especially since optimizing your team is such a central part of Watch Dogs: Legion’s appeal. Most of the side content consists of satisfying the needs of potential recruits. They’re decently fun tasks, but start repeating themselves too soon. Borough uprisings offer better diversions thanks to their variety and the exciting final missions each neighborhood presents. Lesser activities like package deliveries and graffiti tagging provide lighter thrills, but they at least give an excuse to tour Legion’s beautiful, high-tech take on London. The main story missions are much more gratifying. Four genuinely despicable villains provide plenty of motivation to free London of their tyranny, and your tasks focused on taking them down regularly surprised me with their creativity. One of the best involves a surprisingly heartbreaking trek through the disturbing home of a scientist obsessed with digitizing human mind. Smart level design forces players to consider the right person for the job while also allowing multiple approaches. Strutting into an Albion stronghold disguised as an employee is just as viable as sending combat drones to mow down threats ahead of time. I always had fun surveying a situation and deciding which combination of tools to employ. To that end, the game makes excellent use of its gadgets, like drones, cameras, and turrets. I especially like the spiderbots – arachnid-like drones that provide a satisfying way to circumvent heavily guarded areas. Plus, I also enjoyed the stealthy platforming segments dedicated to them. Commanding various robots is also fun in combat and for puzzle-solving. Riding atop large cargo drones like Spider-Man’s Green Goblin is particularly awesome. Not only can soaring overhead bypass a lot of obstacles, but raining hell from above is supremely entertaining. I love how Legion allows players to combine their tools for creative improvisation. I got a kick from attaching spider turrets atop cars or cargo drones to create mobile murder machines. Enemy A.I. can be boneheaded at times, but the gameplay is a blast that gets better with every upgrade and ability unlocked. While Watch Dogs: Legion mostly sells the fantasy of a wholly unique populous, hearing the same handful of voice samples or viewing similar character portraits with slight variations sullies that vision a bit. Another small but regular annoyance comes in the load time while switching agents (at least on current-gen hardware). While not egregiously long, it’s just enough of a delay to break your stride. Legion feels like the realization of the hacker fantasy the first Watch Dogs tried to capture. Between the fun team-building, fantastic mission design, strong narrative, and a gorgeous world, everything comes together in a largely entertaining and cohesive package. Whether you’re controlling a trained super spy or a gassy grandmother, Watch Dogs: Legion is a ton of fun. Score: 9 Summary: Whether you're controlling a trained super spy or a gassy grandmother, Watch Dogs: Legion is a ton of fun. Concept: Take down an oppressive regime by recruiting an army of hackers across near-future London Graphics: Holographic propaganda, omnipresent drones, and neon lights sell the city’s beauty and oppressive atmosphere Sound: Hearing your crew spout the same voice samples gets old, but strong main character performances carry the slack. The licensed soundtrack rocks, too Playability: Gameplay promotes flexibility and creativity while also rewarding the use of ideal agent types. More robust team-management options would be helpful, though Entertainment: Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before Replay: Moderate Click to Purchase View the full article
  9. No Man's Sky is getting upgrades for both the PlayStation 5 and Xbox Series X/S, developer Hello Games announced today. The upgrades will be free for players already on the PlayStation 4 and Xbox One, and will be available at the launch of both next generation consoles, November 12 for PlayStation 5, and November 10 for Xbox Series X/S. Announcing the No Man’s Sky: Next Generation update, Hello Games founder Sean Murray took to both the PlayStation Blog and Xbox Wire to detail the game's next generation content. According to Murray, on the PlayStation 5, No Man's Sky will take advantage of Sony's haptic controls and 3D AudioTech sound. Additionally, the game will be available for PlayStation VR via backwards compatibility on the PlayStation 5. Both updates will feature 4K resolution at 60 frames per second, 32 player multiplayer, faster load times, new base building, and will have cross-play with players still on the last generation of consoles and PC, an addition added back in June of this year. Both upgrades will also allow players to transfer their saves from the previous generation. Full update details can be found at the links for the PlayStation Blog and Xbox Wire. Just last month, Hello Games announced another massive update for No Man's Sky, adding "millions" of new planets, new landscapes, and customizable UI options with new colors and styles. You can see the trailer for last month's update right here. Additionally, Hello Games recently added No Man's Sky to Xbox Game Pass, put mechs in the game, and added the horror-based update Desolation. As Murray points out in his blog posts for PlayStation and Xbox, Next Generation is the sixth update Hello Games has put out for No Man's Sky this year alone. It feels like a different lifetime that No Man's Sky came out back in 2016 and was met with mixed reactions from fans and critics. However, in the four years the game has been out, Hello Games has proved to be committed to consistently upgrading and updating the game, as evident by the aforementioned wealth of new content that's come to it in 2020. View the full article
  10. Yesterday
  11. Click here to watch embedded media Marvel's Spider-Man: Miles Morales hosts a bevy of new combat options, including Venom Powers and stealth abilities, which offer unique gameplay encounters when compared to Peter Parker's tool-set. In this exclusive interview, the Game Informer staff sits down with Cameron Christian, Game Director on Spider-Man, to discuss all of these distinctive changes coming to Miles Morales when it launches on PlayStation 5. Not only do we see a glimpse of Miles' customization options and his various approaches to fighting, but this interview also covers how Insomniac Games is utilizing PlayStation 5 technology to drastically improve 2018's Spider-Man experience, how the game studio positions certain boss fights as moments of teaching, and finally, how the home console's DualSense controller is bringing new levels of responsiveness as players web-sling throughout Harlem. If you enjoyed this look at Marvel's Spider-Man: Miles Morales, be sure to check out all of our content from this month's cover story, including a look at how Insomniac has crafted fulfilling relationship's within the game's narrative, a first look at J. Jonah Jameson, and footage of the friendly neighborhood hero's new feline friend! View the full article
  12. If you’ve been playing NHL 21’s Be A Pro mode, you might have heard a new voice commenting on your rookie season. Newcomer Carrlyn Bathe joins core broadcasters Ray Ferraro and James Cybulski in giving updates on your progress and discussing important milestones. She’s no stranger to hockey: LA Kings fans should recognize her as she’s been covering the team for Fox Sports West, but Bathe also has hockey in her blood: Her father, Frank, played for the Philadelphia Flyers and Detroit Red Wings, and she also grew up playing the sport. Bathe’s role in NHL 21 marks her as the first female broadcasting voice in the franchise’s history. We recently sat down with Bathe to discuss her role, and found out she’s also taken a shine to gaming and streaming. Photo credit: Gus Jaimes The New Be A Pro This year, EA Vancouver gave its Be A Pro mode, where you chart your path from inexperienced rookie to NHL star, a huge upgrade, adding a new conversation system, likeability meters, and presentation updates. The latter included involving the broadcasting team in presenting an authentic look at being in the spotlight as a highly touted up-and-comer. In the mode, the main commentator, James Cybulski, has his own radio show, where he comments on your efforts each game and how your season is going. He also brings along Ray Ferraro for an additional perspective. To round out this effort, Carrlyn Bathe was brought in to be another voice on your talent. “I'm almost like what I am in real life – a ringside reporter giving updates on what's known as 'the rookie' throughout the game,” Bathe explains. “I give social-media updates, what I spoke with the coach in the morning about, and maybe how the teammates are feeling about the rookie. It's literally all based around however the player is playing, and then my updates will come in throughout the game, kind of stating, ‘Oh, was that a good choice?’ ‘Was that a bad choice?’ Here's how it reflected on the ice.” via @CarrlynBathe Landing The Gig A key connection brought Bathe to the role. Her husband, Mike Hammer, founder of enforcer-themed hockey-style brand Violent Gentlemen, is a big fan of the series, and one of his friends happens to be NHL 21 producer Sean “Rammer” Ramjagsingh. “Rammer and my husband go way back, and a female voice is something they wanted to add to the game, “ Bathe says. “Rammer thought of me, thinking, ‘Okay, well, this is something she does in real life.’ And after speaking with him, I let him know, not only do I report for the Kings, I took four years of improv and comedy training at the Groundlings school in California; like, that was something I always tied to my hosting resume. And I always thought that that helped me on camera and whatnot. Little did I know down the road, it would help me in a video game as well. So having that knowledge and having me in mind, I was one of the people that he submitted before his team.” Bathe had to submit samples, so the team could be certain she was the right fit for the role. “I think it was one of my actual hits that I did during a game because I keep a big notebook or lots of notebooks, actually, little black notebooks, that I buy and keep them at my house, and I had leftover hits from one of my games and just recorded that.” Bathe got the seal of approval from the team, and quickly found out how different things are when it comes to providing her voice for a video game as opposed to the live action on the ice. “It was a crazy process, because they start planning for these games in what feels like a year in advance,” Bathe says laughing. “So it's crazy to think about like, ‘Wow, I've been talking about this since last December. And the game is coming out in October. It's so crazy. And having to keep it a secret the whole time was just really difficult, but I did it!” Photo credit: Katlyn Gambill Getting In The Virtual Booth Of course, when EA Vancouver and Bathe were in the planning stages last December, there’s one thing they couldn’t anticipate: COVID-19. The team had planned to fly Bathe into Vancouver to record her lines in the studio and were working with her to line it up with her schedule. Unfortunately, her free time to do so was in March, which was when everything had come to a head, forcing everyone to quarantine and the NHL to shut down. “I was just at home, and we had to figure out how to make it work,” Bathe recalls. “And luckily, they had experience recording remotely with James Cybulski and probably Ray [Ferraro] as well.” Bathe ended up recording her lines over the summer in her home office; it took around five to six hours. “I had to have like James [Cybulski] on one call, and me playing off of what he was saying,” she explains. “Each line of mine had to be teed up by him, so he would create the toss. And it's created off of a bullet point on a Google Doc, so the creativity that James has in those moments is what fuels me to say the thing that I'm saying that everyone's hearing in the game. We've got a rough idea of like, ‘You're the rookie, you just bought a new house, everybody on the team thinks he's gonna play well, let's see how that plays out.' James gives an awesome toss, and then I go off of that and try and give my good one-liner.” Bathe confirmed that Cybulski loves a good pun, and some of her favorite moments in the studio were when she got clever with one on the spot. There’s a fruit pun she’s especially proud of that she can’t wait for others to hear in the game. “She had great chemistry with our existing team, namely James Cybulski, who she interacts with during each segment,” says NHL 21 presentation lead David Pritchett. “It’s a testament to her skill as a broadcaster that she was able to fit into our already established group with very little lead time. She felt like part of the team from the first minute in the recording studio.” “It took me about 15 minutes to get in the groove,” Bathe adds. Because it's not just reporting, it's voice acting. So you have the producer saying, ‘Okay, now pretend you're in an arena and raise your voice a little bit.’ So, I think I'm yelling my line. He then says, ‘All right, now do that and turn it up 5 to 10 notches.’ I'm like, ‘Okay, so I'm gonna be screaming.’ It feels like I'm literally yelling, and then you hear it in the game and you're like, ‘That sounds totally normal behind crowd noise!” via @CarrlynBathe Taking on Brady Tkachuk In NHL 21 Carrlyn Bathe has played the previous EA NHL games, but she’s not as acquainted with them as her husband. Still, that didn’t stop her from competing in EA Sports’ First Look Tournament for NHL 21, where she went head-to-head with Ottawa Senators forward Brady Tkachuk. Bathe had only played the regular versus mode up until that point, but for the tournament, she was forced to play Threes, a fast-paced, over-the-top arcade mode with pucks that can add to your goal total or subtract from your opponent’s. Bathe didn’t entirely know what she was in for. Here’s her complete (and hilarious) take on how this experience played out and why she’s happy she did it: “Yeah, Brady Tkachuk beat the crap out of me,” Bathe says laughing. “So I had not been familiar with [Threes], and I was just getting destroyed. He scored a goal, and all of a sudden, three goes on the board. And I'm like, ‘What the hell? What do you mean, I have to catch up that much?”’ So then I feel like it drives even more competition out of you. So I'm just digging into this game, really trying, and I'm terrible. You have no idea. Like I'm so terrible. It was embarrassing, but in the most fun way, because I felt like at least I was showing people, ‘Hey, if you're at my level, this game is still fun.’ You can have fun getting your butt kicked. So I literally tried my hardest. I scored a goal. I go up on the board. And then little do I know that goal can get taken away in all this hard work. I was celebrating so hard. I'm so freakin pumped. And I don't know the rules, thinking, ‘Yeah, this one's got to stick!” Sure enough, I lost seven to nothing. I'm like, ‘Where's my effort?’ Brady's really good. He was really focused, and he loves playing the game. I know that much, and it definitely showed the hours that he puts in at least.” The Start Of Something Being the first professional voice in the game is an honor Bathe holds dearly and a role she hopes grows in the future. “It feels incredible,” she says. “And it also feels like the start of something bigger and feels like I will be the first of many. There have been a lot of male voices in this game, and it wasn't lost on me that you know, ‘Hey, a girl in here would be kind of cool.’ I am so grateful that they chose me. I'm so happy that I am able to have this platform and speak about this game and get people excited about video games as well. Because this to me, it literally is a tool that brings people into loving hockey.” Bathe also knows the importance of being a visual female voice and what impact that can have on other women. She recalls how even though she grew up surrounded by hockey, doing her current job never occurred to her until she was 19 and saw television sports reporter Heidi Androl covering the Kings.” I thought, ‘I want that job and I will do everything in my journey to work toward it,’ she says. “And so I hope there's some girl that's just growing up right now that gets her hands on this game and goes, ‘Wow, I can do that one day.’” Right now, Bathe only appears in Be A Pro mode, but both she and EA Vancouver seem keen on continuing to work together and potentially expand that role in the future. Her energy is infectious, and she adds a fresh dynamic, speaking to the fans’ perspective, so here’s hoping EA works to have her show up more in the series. via Twitch When Bathe isn’t reporting what’s happening in the league and on the ice come game time, she’s focusing on her new hobby: streaming video games. Bathe started streaming in May, playing games like Animal Crossing: New Horizons and Call of Duty: Modern Warfare. The pandemic actually caused her to discover her love for gaming, and she couldn’t be happier to share it with fans. In fact, she’s been playing NHL 21’s Be A Pro mode on her stream, as she wanted to share the special moment with her fans. “I'm in my 30s,” she says. “It almost feels like, “Well, if I didn't get in on [gaming] when I was in my teens, did I miss the boat? If I didn't get on it in my 20s, is it too late now?’ During this time in our lives, I feel like it is absolutely not too late to pick up a controller, and it's crazy how it can bring friends together. I can keep in touch with family members through a headset and my controller and bond and have this time with them, even if we're that far apart. So it's serving as this vessel of a little bit of happiness, a little bit of escape, and creating connections with people that are however many thousands of miles away or a connection with yourself that you lost when you were a kid.” You can watch Carrlyn stream on her Twitch channel and follow her for updates on Twitter here. View the full article
  13. Publisher: Timberline Studio Developer: Timberline Studio Release: October 22, 2020 Reviewed on: Switch Also on: Xbox One, PC Picture inviting snow-packed mountains, a continuously evolving Alaskan skyline, and the best canine companions a person could ever hope for. That's exactly what Timberline Studio's The Red Lantern has to offer with its immersive, story-driven, roguelite survival game. Even if survival games don’t typically draw you in, The Red Lantern offers a magic that supersedes the genre. The art style and narrative flow in a way that isn’t constrained necessarily by its mechanics or the usual bindings that survival games typically come with. In this dogsledding adventure, you play as a woman who has abandoned city life to chase her dogsledding dreams into the Alaskan mountaintops. Through the beginning parts of the story, she visits several dogs, each with different personalities and unique skills that help later on. As a dog lover, going through each area to meet the different canine companions is too pure for this world, especially when learning the personality of each pup. Whether you're looking for a hunter to track down squirrels or just want a cuddle-bug that knows how to navigate the wilderness, each animal is created to feel real, which helps to form a bond between you and each dog for the adventure ahead. The Red Lantern is a survival game, but you have less autonomy than you may expect. You have some agency in your dialogue choices and actions – choosing when to rest, when to feed your animals – but the game plays itself in a lot of ways. While you take to the slopes for sledding runs, you don't have direct control over your movement outside of base directional queues. Instead of feeling frustrating, this surrender of control makes the game feel therapeutic in a way that I find incredibly enjoyable. It allows you the freedom to enjoy the experience while taking in the beauty of the world at large without panicking or worrying about running your sled (and dogs) into a massive ditch somewhere. From the color palette changes to the subtle shifts in the passing scenery, this journey is aesthetically appealing right from the start, and the ability to sit back and enjoy it makes the limited movement worth it. Click here to watch embedded media The survival aspect comes from natural progression and resource management. Dogsledding is hard work, and each trail marker passed means less energy for your canine pals leading the charge. You can rest in established campsites to recoup energy and playfully interact with each dog, leaning into their personalities. Barkley, for instance, is an extremely loyal and protective animal, which means extra pets should always go to that little cutie when given a chance. Keeping an eye out on how many bullets are left is key for hunting and protection against wildlife, while med kits are crucial for any unforeseen injuries that may occur. A run may present you with opportunities to claim a supply drop or hunt an animal, but engaging in those off-trail actions expends more energy. The more energy depleted, the higher the danger is for both you and your animal companions, so keep an eye on those gauges in the corner of your screen. The gauges for survival are easily accessible, and a constant reminder of your in-game mortality. While this new adventure into the Alaskan wilderness is beautiful, it’s far from safe, and not all of those dangers are external. The problem with this, however, is that sometimes it is easy to assume you have more time than you actually do, and that’s where the randomly generated content can either help or hurt the gameplay experience. A lot of the interactions you see on the trail come down to luck, which adds another layer of thrill to survival. Food is a valuable resource and supplies are scarce, so your success can hinge on when you are given the opportunity to stock up again. My first failed run following that initial kick in the teeth was due to the fact that I tend to procrastinate. Much like I do in the real world with "I'll go to the next gas station to fill up my car," I often made this same choice in-game. That choice will sometimes pay off, but not always. And when it doesn't, that's another mission to flush down the drain. This aspect of The Red Lantern doesn't dominate the experience, but it does cause a lot of frustration, and the reliance on luck staunches the replayability potential. Item management becomes easier as time goes on, but one piece of advice: Don't be afraid to fail. The first time taking to a trail with your gathered pups will, more than likely, end in failure due to the low number of supplies allocated at the start. Don't worry, this is a deliberate attempt to show off just how important management is in the game, so think of that first run as a tutorial and less as a reflection of your skill. Click image thumbnails to view larger version Another aspect of survival that is important to keep an eye on is the temperature. It's possible for you and the dogs to starve or even freeze to death. This makes awareness of any depletion absolutely vital for successful runs. At first, that thought overwhelmed me, and I found myself tracking each gauge obsessively in an effort to avoid any accidental deaths. Luckily, The Red Lantern does offer a feature in the main menu option that allows for the choice to make sure the dogs stay alive no matter what. This is a great addition from the studio for those like me that get a little squeamish with animal violence in games. Overall, The Red Lantern is a stunning game that offers a juxtaposition of being both a calming experience and one that can inspire a level of anxiety due to the more randomized nature of the mechanics. Watching that meter drop and feeling hope drop down with it can sometimes feel like a punch to the gut, but eventually a rhythm is found and relaxing around a campfire with a full belly, a warm fire, and adorable furry friends more than makes up for those dips in euphoria. Score: 8 Summary: Abandon city life and immerse yourself in the wilds of Alaska with a team of dogs that become family and your key to survival. Concept: A woman abandons city life to venture into the Alaskan wilderness to pursue her dog sledding dreams Graphics: The art style and colors provide an escapists-like quality without breaking the immersion of survival and exploration Sound: Moving through the wilderness has a muted quality that is both peaceful and unnerving when expecting danger Playability: Due to RNG mechanics, much of this game's success relies on luck, which can be frustrating at times Entertainment: The Red Lantern isn't for thrill seekers, but it is a phenomenal handheld experience that is easy to get lost in Replay: Moderately low Click to Purchase View the full article
  14. Dying Light is bringing back that Left 4 Dead 2 crossover goodness for Halloween again with Bill and Chompski showing Virals who is boss. The crossover event was met with praise when it debuted last year, which means now is the perfect time for Techland to bring it back. The Left 4 Dead 2 crossover event in Dying Light is short, it starts today on October 27 and will run until October 29. In this event, players will see a massive increase in Virals as they battle it out through hordes of foes with each wave getting harder and harder as they come. Click here to watch embedded media In the revival of the event, Techland offers a new playable character with William "Bill" Overbeck, a known Valve favorite, alongside the handy dandy Gnome Chompski weapon meant to shred the undead to pieces. "Face hordes of enraged zombies in this extremely challenging game mode, and try to survive," says Techland about the game's returning crossover. "To make it a bit easier, and a lot more fun, you’ll be able to use a new type of shotgun ammo that gives the infected a taste of fire and brimstone. And remember – whenever you get tired of fighting off endless zombie hordes, you can turn the Viral Rush event off in the options menu." The crossover event is free and is available for PC players. The DLC including the Valve nods will be available on console, though not the event itself, in a few weeks. An exact console date hasn't been revealed at this time. Ready to rip and tear (wrong franchise) in Dying Light with the Left 4 Dead 2 crossover event? Sound off with that undead-killin' love in the comment section below! View the full article
  15. Chris Metzen, former senior vice president of story and franchise at Blizzard Entertainment, is back in the game development ring. Warchief Gaming was a tabletop gaming club in Orange County, CA, but now it's going to be a development studio as well. Metzen is joined by Mike Gilmartin, former vice president of quality assurance at Blizzard, in this new adventure pursuing the development of tabletop games. Chris Metzen This might be one of the worst times in recent history to be pushing tabletop products given the COVID-19 crisis, but hopefully things are way better on that front by the time Metzen's new adventure bears fruit. Mike Gilmartin Warchief Gaming was originally a gaming club founded in 2018, but now it's going to be making games too. The original club intends to remain open and continue operations even as the development studio begins in earnest. Check out the Warchief Gaming announcement video below! Click here to watch embedded media View the full article
  16. Madden NFL 21 and Fifa 21 are headed to Xbox Series X/S and PlayStation 5 on December 4, and using the EA dual entitlement system you can upgrade your game for free from current gen consoles. How does it work? Well, there's a big FAQ and assorted rules to read over on the official dual entitlement EA page, but the essence is that you can upgrade your game to the next gen version for free. Buy Now. Get Next Gen Madden NFL 21 Free. Upgrade to PS5 or Xbox Series X/S for FREE*. And carry your MUT, Franchise modes, and Yard progress across generations. https://t.co/uWw4N6O0jN *Conditions apply. pic.twitter.com/YTuWjjg0Lq — Madden NFL 21 (@EAMaddenNFL) October 27, 2020 Certain types of progress are also slated to carry over in Fifa 21, including content in Fifa 21 Ultimate Team and VOLTA FOOTBALL. In Madden NFL 21, content from Madden NFL Ultimate Team, binder content, Madden Points, avatars, gear, and Madden Rank through The Yard all carry over. The offer is good for a limited time, and the respective offers expire when Madden NFL 22 and Fifa 22 come out. For more details and information about dual entitlement, check out the official EA page. View the full article
  17. Chris Metzen Starts Tabletop Gaming Company Warchief Gaming Chris Metzen has come out of retirement to start a new tabletop gaming company called Warchief Gaming. He is starting this endeavor with Mike Gilmartin, former Blizzard vice president of quality assurance. Learn more about it by watching the video below, and check out his interview on Venturebeat. Dave Kosak Leaves Blizzard for New Studio Deviation Games Hearthstone's Dave "Fargo" Kosak, formerly Lead Narrative Designer for WoW, has left Blizzard after 12 years. He is taking on a very important role for a new studio called Deviation Games. His tweet says that they are currently making something that will make you say "woah." We wish him all the best in his new endeavor! View the full article
  18. It's that time of week again, Spidey fans! A new Daily Bugle has arrived for Marvel's Spider-Man: Miles Morales and this time? We're digging deep into what it takes to become a new hero of New York City. While the last issue touched on a rising threat, the latest Daily Bugle goes into the city bustle. In Marvel's Spider-Man: Miles Morales, our new Spidey will be swinging from skyscraper to skyscraper looking to fight crime and make the city a safer place for all. That doesn't mean that swinging comes easy though, but our new hero must learn the ropes ... fast ... to keep the streets clear of crime in the aftermath of Kingpin's reign. Miles is very much his own man, he's not a carbon copy of Peter Parker. That's a good thing, but it also means a new hero to master when swinging around a city filled with life and movement. Don't expect a graceful superhero with him, Miles' excitement shines through in every action he takes, including his Spidey moves. While he's still learning what it means to be Spider-Man, his heart and mind are in the right place to become the ultimate hero New York needs. With our November magazine cover with Miles himself in the spotlight and tons of details now available, the latest Daily Bugle comes at a fantastic time! Both the physical and digital issues of the magazine have been sent out, which is great for Marvel fans itching for this game's launch! Marvel's Spider-Man: Miles Morales officially makes its debut as a PlayStation 5 launch title on November 12. It will also be available for PlayStation 4 for those not quite ready to dive all in with the next generation. What do you think about the latest Daily Bugle and learning the ropes as Miles in Marvel's Spider-Man? Shout out those Miles Morales thoughts in the comment section below, loud and proud! View the full article
  19. WoW Patch 9.0.1 Hotfixes - October 27, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Ny’alotha, the Waking City Dark Inquisitor Xanesh Fixed an issue that prevented the encounter from starting after defeating the enemies in the Ritual Chamber on all difficulties. Wailing Caverns Lady Anacondra Thorns now deals appropriate damage. View the full article
  20. It's that time of year when things get creepy and crawly in Dauntless, so arm yourselves and get out there for some Dark Harvest action. The action has already begun in earnest, but the real action with special hunts begins on Thursday, October 29. Until then, you can earn special rewards from Shrowd effigies, find mysterious portals, and scoop up limited-time cosmetics via currency earned during the event. ] As always, you can take on the various creatures in Dauntless by yourself, with friends, or with random players. Events continuously challenge you and force you to upgrade your arsenal. Master a weapon? Grab a new one and check out a new skillset, from repeating pistols to flashy fists. The main hub town of Ramsgate has recently received a renovation that makes finding what you need and diving into progression tracks much easier. Some of the event costumes definitely appear inspired by another game that features hunts and hunters, so if you find yourself craving some insight you can get yourself a spiffy new outfit. Halloween events are happening in a ton of games right now, check out our big list here! Click here to watch embedded media View the full article
  21. Shadowlands Beta - Upcoming Paladin Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Stopping in for two quick notes: – Legendary “Shadowbreaker, Dawn of the Sun” redesigned in the next build. The new design will work with both Light of Dawn and Word of Glory—we wanted to avoid a situation where two Holy-specific legendaries only buffed Light of Dawn. – Shining Light (Protection) duration extended. In general, “your next [ability]” buffs should be long enough that the time pressure to consume the buff isn’t too stressful. View the full article
  22. Despite going Gold, Cyberpunk 2077 has been delayed once more though this time only by a month. The latest delay pushes the game back one month, despite it being labeled as complete, and the studio over at CD Projekt RED issued a statement alongside the news. With the confirmation that the Cyberpunk 2077 launch has been pushed back until December 10, the team added that they know this is going to upset many and offer their "humble apologies." The statement reads: The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time,w which requires us to prepare and test nine versions of it while working from home. Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We're aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do. Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or "going gold," means the game is ready, can be completed, and has all content in it. But it doesn't mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated. We have important news to share with you pic.twitter.com/qZUaD6IwmM — Cyberpunk 2077 (@CyberpunkGame) October 27, 2020 While disappointing, the reasoning is sound. A good example of where this kind of decision-making would have been nice is Dragon Age Inquisition. The game itself came out multi-gen but the then-current gen of the 360 and PlayStation 3 underperformed in more ways than just visual. The mechanics were broken, the glitches were far higher in number, and the subsequent DLC was not accessible. If CDPR is taking the time to ensure that doesn't happen here, it is a good move for players not looking to upgrade to the next generation any time soon. At this time, the new release date for Cyberpunk 2077 is December 10. Thoughts on the Cyberpunk 2077 delay news? Are you excited for the title, or looking to play something else? Sound off in the comment section below and tell us what you think! View the full article
  23. After several teases this month, Bungie has released its extensive Destiny 2: Beyond Light vidoc that dives deep into the past, present, and future of the space shooter. With the latest expansion coming up soon with Beyond Light and several more confirmed post-that, there is a lot on the way for fans of this franchise and we've got our first look thanks to the newly revealed roadmap and the latest video. With Beyond Light comes Season of the Hunt, which kicks off on November 10. Claim your artifact, rank up, and enjoy the new stories and powers that come with it. There is also a new Season story mission in addition to a new Wrathborn Hunts activity, which is set to go live on November 17. Click here to watch embedded media The above video is a deep dive with the devs diving into the future of Destiny 2. That being said, this is talking about what is on the way, which means there are some spoilers in the doc. Nothing super major, but that is something to mind while watching what Bungie has to say. For the most part, the above video dives into what has already been revealed but in greater detail, like the Exotics and more on Stasis and Europa. Additionally, we've got a closer look at some of the locations previously shown, including new enemies and more on the new subclass. We've also got a full roadmap revealed as well, as seen below: The above roadmap reveals what will be included with Beyond Light and what will be free for all players, especially with Destiny 2 now being on Xbox Game Pass. With new additions also comes confirmations of returning features like The Dawning, Trials, and Iron Banner. Season of the Hunt (Spoilers) With Season of the Hunt, we're off to help Osiris once more in the Cosmodrome in order to uncover something odd afoot. While that's all exciting, a quick look shows the return of Uldren, which confirms a big fan theory (a theory very well supported by the events of the game) that the killer of Cayde-6 will be back and as a Guardian. This is something that has been heavily talked about since the Forsaken DLC dropped and it looks like those theories were correct. The Awoke Prince is the latest Guardian to be pulled into Osiris' network of help while kicking Hive butt and taking names. Bungie also revealed a brand new activity called Empire Hunts with Wraithborn Hunts taking place in the Cosmodrome. Beyond the upcoming expansion, there are at least two more story expansions confirmed over the next several years in lieu of a Destiny 3. It will be interesting to see where this game goes, especially since it is so different from what the sequel was like at launch. So what do you think, Guardians? Are you excited for the future of Destiny 2 with Beyond Light? Sound off with your thoughts, excitement, and theories in the comment section below! View the full article
  24. Click to watch embedded media Netflix is on a roll with video game adaptations. With the success of both Castlevania and The Witcher, and the newly announced Assassin's Creed live-action series, it looks like that gaming fun is just getting started. While we've known about the upcoming Resident Evil series for awhile now from the folks over at Netflix, including a full synopsis leak, the company just shared a new look at what fans of the iconic horror franchise can expect. "When biohazards run wild, only a pair of veteran zombie slayers can get the job done," reads the social media caption alongside the still reveal. Netflix also states that this will be set within the canon of Capcom's universe and that it will be arriving sometime next year. When biohazards run wild, only a pair of veteran zombie slayers can get the job done. Resident Evil: Infinite Darkness is a new original series set in the canon of @CapcomUSA_’s classic survival horror franchise @RE_Games, coming next year. pic.twitter.com/nuBKVgXuzp — NX (@NXOnNetflix) October 27, 2020 According to the show's official synopsis: The town of Clearfield, MD has long stood in the shadow of three seemingly unrelated behemoths – the Umbrella Corporation, the decommissioned Greenwood Asylum, and Washington, D.C. Today, 26 years after the discovery of the T-Virus, secrets held by the three will start to be revealed at the first signs of outbreak. Netflix revealed our first official look at the new animated Resident Evil show earlier this month with a trailer that can be seen at the top of the article. While enticing, the trailer didn't really give out a lot of info, which makes sense given that it is a teaser. Still, the "horror series with a sci-fi twist" looks appealing. Animated also seems to be the way to go with an adaptation such as this, but only time will tell how this show fares when paired up against Netflix's many other projects. What do you think about Resident Evil: Infinite Darkness and its reveal? Are you excited to see Claire and Leon back once more, or do you think it's time for a new narrative? Sound off with your thoughts in the comment section below! View the full article
  25. Just ahead of the launch of Valhalla, Netflix announced a new Assassin's Creed live-action series is making its way over onto the streaming platform. The Ubisoft adaptation just received a brief teaser with the iconic AC symbol, and while we don't know much quite yet, we've got our first taste of what's to come. The upcoming live-action adaptation will be helmed by Jason Altman and Danielle Kreinik as executive producers. "For more than 10 years, millions of fans around the world have helped shape the Assassin’s Creed brand into an iconic franchise," said Jason Altman, Head of Ubisoft Film & Television, in a recent press statement. "We’re thrilled to create an Assassin’s Creed series with Netflix and we look forward to developing the next saga in the Assassin’s Creed universe." Netflix + Assassin's Creed pic.twitter.com/yI2sItnMgi — NX (@NXOnNetflix) October 27, 2020 "We’re excited to partner with Ubisoft and bring to life the rich, multilayered storytelling that Assassin’s Creed is beloved for," continued Peter Friedlander, Vice President, Original Series, "From its breathtaking historical worlds and massive global appeal as one of the best selling video game franchises of all time, we are committed to carefully crafting epic and thrilling entertainment based on this distinct IP and provide a deeper dive for fans and our members around the world to enjoy." It will be interesting to see the creative direction that Netflix takes the Assassin's Creed series, especially given the poor reception the live-action film received back in 2016, a film that starred Michael Fassbender in a very loose adaptation. We don't have any release date information at this time, but we do at least have Assassin's Creed Valhalla to look forward to in the meantime, because the latest game in the franchises launches on November 10. What do you think about a live-action Assassin's Creed series from Netflix? What do you hope they do with the show narrative? Sound off with your thoughts in the comment section below! View the full article
  26. Click here to watch embedded media The future of gaming draws near as we're less than a month away from the November 12 launch of the PlayStation 5. To celebrate, we got a chance to find out what's inside the box and show off what comes with Sony's next generation console. Join us as we take a look at the new DualSense controller, the versitle console stand, and more in this special unboxing video! If you enjoyed this look at the PlayStation 5, be sure to check out our episode of New Gameplay Today where we give players a look at Astro's Playroom, one of the first launch titles for the PS5! View the full article
  27. Click here to watch embedded media While some may be focusing their prelaunch hype on titles such as Marvel's Spider-Man: Miles Morales or Demon's Souls when the PlayStation 5 releases on November 12, players lucky enough to get a preorder shouldn't sleep on Astro's Playroom. This adorable platformer makes a strong first impression with its creative worlds, fun platforming, and absolute adoration for everything PlayStation. Join Jeff Cork, Joe Juba, and me as we not only take you on a wholesome ride through this PlayStation 5 launch title but give you our first impressions on how Astro's Playroom utilizes the new DualSense controller! Thanks for watching! If you enjoyed this first look at some sweet PlayStation 5 gameplay, be sure to check out our PS5 unboxing video and Jeff's thoughts on the upcoming LittleBigPlanet spinoff Sackboy: A Big Adventure! View the full article
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