Jump to content

AD BLOCKER DETECTED! Parts of site failed to load... Please disable your ad-blocker or white-list our website. It blocks more than ads and causes parts of the site to not work. Thank you!


All Activity

This stream auto-updates     

  1. Today
  2. WoW Classic and Honor system - A Message from the Dev Team Originally Posted by Blizzard (Blue Tracker / Official Forums) Message from Pazorax: " I know the honor system can be frustrating, and even more so if it feels like you’re not getting credit for your efforts, so I wanted to post and let you know we are looking at people’s honor for the week, and so far all the checks we’ve done indicate that honor was calculated correctly this week . As we mentioned before, our data repair job on Monday caused the “This week” totals to display an inflated value for the rest of the day, and that appears to explain a lot of the confusion we’ve seen so far. We also know that some players confuse “estimated honor” with actual honor (estimates don’t account for diminishing returns), or confuse honor with rank (honor is earned from kills, rank is based on your relative standing within your faction). The honor system is slow to progress you through the ranks, even in the best case, so many of these reports aren’t a case of the honor going “missing” as much as they’re a case of an unforgiving system giving you less progress toward a rank than you were expecting. In addition to being based on your relative standing within your faction, your progress to the next rank also slows down as you reach higher ranks. Achieving the same standing each week won’t award the same amount of progress toward each rank, it awards a fixed percentage of the delta between your current rank, and your current standing. It is actually impossible to achieve rank 14 in less than 12 weeks, and that assumes that you’re the top player on your faction for every one of those 12 weeks. Those are all intentional behaviors, and are not bugs, but they can all contribute to a feeling of difficulty progressing through the ranks. We also see reports of missing kills when you’re playing during the daily reset job, and we’ve checked that too. In fact, I just checked right now, on some of the people who reported errors in this thread, and last night’s job did calculate their honor correctly. Those kills are still there, its just a display issue, and they’ll show up on the next day’s daily report now that the underlying issue is fixed. We are continuing to investigate, but at this time we don’t see any problems in the week 3 data. Once we conclude this investigation we can move on to investigating the problems that occurred during week 1 and 2, and we’re beginning to do that now. Thank you again for your patience as we work through these issues." View the full article
  3. WoW Classic NA - Free Character Moves Close at 11:00 a.m. on Dec. 5 Originally Posted by Blizzard (Blue Tracker / Official Forums) On December 5 at 11:00 a.m. PST (2:00 p.m. EST), we will close the Free Character Move service for all realms in this region. We suggest that any player who has not yet taken a planned Free Character Move please do so as soon as possible. Thank you very much! WoW Classic EU - Free Character Moves Close at 1:00 a.m. on 6 December Originally Posted by Blizzard (Blue Tracker / Official Forums) On 6 December at 1:00 a.m. CET, we will close the Free Character Move service for all realms in this region. We suggest that any player who has not yet taken a planned Free Character Move please do so as soon as possible. Thank you very much! Patch 8.3 PTR - New Pet Battle Dungeon: Blackrock Depths Originally Posted by blizzard (Blue Tracker / Official Forums) It’s time to marshal your menagerie and put your best battle pets forward in the volcanic labyrinth of Blackrock Depths, a new Pet Battle Dungeon with Normal and Challenge difficulties available with the release of Visions of N’Zoth. At long last, we’ve discovered the secret headquarters of the sinister group that has been conducting vile experiments on critters across Azeroth. Soon, Pet Battle Dungeon challengers will be able to embark on the final fight to stop their machinations and reveal the truth behind this shadowy organization. To get started on your journey, you’ll need to have completed the four previous Pet Battle Dungeon quests: “Wailing Critters,” “The Deadmines Strike Back,” “Gnomeregan’s New Guardians,” and “Tiny Terrors of Stratholme.” Once all four quest lines have been completed at Normal or Challenge difficulty, you’ll be able to accept a new quest from Tizzy Gearjolt in Boralus or Radek Fuselock in Dazar’alor and begin your Blackrock Depths pet battle journey. Pets from just about every family will stand against you in Blackrock Depths, so you’ll need to come prepared with a variety of your own to succeed. You’ll be able to heal and revive your pets between each of the 9 stages in Normal difficulty, but not in Challenge difficulty. Defeating the dungeon on Normal difficulty will earn players an Ultimate Battle-Training Stone and unlock Challenge difficulty. You’ll also be able to avail yourself of Manapoof’s aid to teleport directly to Blackrock Depths’ dungeon entrance as a part of the quest reward. Those who prove themselves to be the very best on Challenge difficulty will earn the achievement Pet Battle Challenge: Blackrock Depths along with Shadowy Disguise, a toy that disguises you as a shadowy figure for 15 seconds. Completing Challenge difficulty will count toward a weekly quest that rewards Shadowy Gems, an account-bound currency that you redeem for an Unopened Blackrock Supply Crate filled with pet supplies, or for three new pets—Wailing Lasher, Experiment 13, and Tinyclaw. Speak with Burt Macklyn at the entrance of the dungeon to add one of these powerful fiends to your ranks. Completing all five Pet Battle Dungeons (Wailing Caverns, The Deadmines, Gnomeregan, Stratholme, and Blackrock Depths) on Challenge difficulty will reward you with The Shadows Revealed achievement and the Mayhem Mind Melder toy which lets you take control of your companion pet for 30 seconds. Whether you’re new to pet battle dungeons or a companion-combat veteran, you’ll want to get in on the ongoing story as it unfolds. Who are the shadowy figures that keep appearing in each pet battle dungeon? What exactly have they been building with all of the parts they’ve collected from Pet Battle Dungeons over the years? Discover what awaits your critter pals next in Blackrock Depths! View the full article
  4. Nintendo has announced the next wave of classic titles coming to its Nintendo Switch Online service. From mainstay titles to more obscure releases, this wave of classic games looks to have something for most players. In addition to beloved classics like Super Punch-Out!! and Kirby Super Star, the library is also adding the long-anticipated, rarely played Star Fox 2. The game, which was finished and originally planned for release in 1995 on SNES, finally officially debuted on the SNES Classic Edition mini-console in 2017. However, there hasn't been any other official release of the title since, so unless you were able to grab an SNES Classic, you've been out of luck. Nintendo is also releasing Breath of Fire II to its SNES library, and two games, Crystalis and Journey to Silius, to its NES library. With these additions, the Switch's SNES catalog grows to 24 games, while the number of NES games balloons to 50. The library, which continues to grow and already features a large number of the best games across both platforms, is available at no additional charge to anyone who is an active paid subscriber to Nintendo's online service for the Switch. These new additions arrive on December 12. View the full article
  5. Yesterday
  6. Set during the Cold War, The Outlast Trials breaks new ground for the series as it introduces cooperative play. The game is in active development at Red Barrel, and, aside from its existence, details are mostly scarce. What we know, according to Polygon, is that the game is not a sequel and its’ co-op is for up to four players. We also know, from Red Barrel’s official statement, that the story involves an experiment. Whether or not the game revolves around experiencing said experiment, escaping from it, or both, has yet to be revealed. For more on Outlast series check out our reviews of the original and its sequel where we praise their psychological horror elements. [Source: Facebook, Polygon] View the full article
  7. Click here to watch embedded media Warner Bros. Interactive Entertainment and IO Interactive have released a new trailer that details numerous free updates coming to Hitman 2 this December. The seasonal events, Holiday Hoarders and Snow Festival, are permanently returning. Both events allow players to unlock fan-favorite items. Holiday Hoarders provides access to the Santa 47 Suit, while Snow Festival comes with the Snow Festival Suit and Ice Pick. Listed below are the nine new free contracts that will become available this month. The Truman Convention Escalation Contract in Santa Fortuna (Colombia) – Available Dec. 5 The Raaz Algorithm Escalation Contract in Mumbai (India) – Available Dec. 5 The Chef Legacy Elusive Target in Paris (France) – Available Dec. 6-16 12 Days of Contracts Community Curated Contracts – Available Dec. 12 The Han Encasement Escalation Contract in Mumbai (India) – Available Dec. 12 Holiday Hoarders Seasonal Event in Paris (France) – Available Dec. 17 Snow Festival Seasonal Event in Hokkaido (Japan) – Available Dec. 17 The Rafael Misadventure Escalation Contract in Isle of Sgàil (North Atlantic) – Available Dec. 17 The Kotti Paradigm Legacy Escalation Contract in Paris (France) – Available Dec. 17 IO Interactive’s Monthly HITMAN 2 Livestream on Twitch – Dec. 17 The Stowaway Legacy Elusive Target in Isle of Sgàil (North Atlantic) – Available Dec. 20 through Jan. 6 If you're excited about all this new content, check out our review of the base game where we called it, "A worthy investment for expert executioners." View the full article
  8. With Pokémon Sword & Shield ushering in the new generation of Game Freak's beloved creatures on Nintendo Switch, it was only a matter of time before the Trading Card Game began embracing the new set of characters. While the first main expansion of the Sword & Shield era isn't scheduled to hit until February, the TCG has released Galar Collection Boxes featuring the three starters from the new games. We were sent all three Galar Collection Boxes. Each is themed after Grookey, Scorbunny, or Sobble and comes with a foil card for each of the new starters. Since you get all three starters in each box, it doesn't matter which box you choose, aside from the included pin. However, each starter has two distinct cards, but thankfully, if you're trying to collect them all, you can see which Galar cards are included in each box. The boxes also come with a giant-sized card of Zacian or Zamazenta, as well as four booster packs from previous expansions. You can see every new Sword & Shield card available in the Galar Collection Boxes below. Click image thumbnails to view larger version For more on the Pokémon Trading Card Game, check out our big galleries for many of the most recent expansions. Sun and Moon – Hidden Fates and Unified Minds Sun and Moon – Unbroken Bonds Sun and Moon – Team Up Sun and Moon – Lost Thunder Sun and Moon – Celestial Storm Sun and Moon – Forbidden Light Sun and Moon – Ultra Prism Sun and Moon – Shining Legends Sun and Moon – Burning Shadows Sun and Moon – Guardians Rising Sun and Moon XY Generations/XY Evolutions Premium Trainer's XY Collection For our review of Pokémon Sword & Shield, head here. To read our full cover story of Pokémon Sword & Shield, which chronicles the making of the game, head here. View the full article
  9. Publisher: THQ Nordic Developer: Airship Syndicate Release: December 5, 2019 (Stadia, PC), February 14, 2020 (PlayStation 4, Xbox One, Switch) Reviewed on: PC Also on: PlayStation 4, Xbox One, Switch, Stadia Darksiders is a shape-shifting franchise. The original game offered a fun mix of combat and puzzle dungeons, like a fusion of God of War and The Legend of Zelda. Darksiders II added Diablo-inspired loot into that equation. When Darksiders III released in 2018, it incorporated elements of From Software's Souls games. Darksiders' experimentation continues with Genesis, a co-op friendly, top-down action game. For this prequel, Developer Airship Syndicate repackages many of Darksiders' signature aspects into a new container just in time for the holidays, but this delivery is filled with more packing peanuts than presents. From the start, Genesis allows up to two players to control Strife and War (solo players can freely switch between the two). Each character feels impressively unique in combat. War is a slow-moving, close-quarters tank, with many sword combos reminiscent of his abilities from the original Darksiders. In contrast, Strife darts around the battlefield and rains fire from the barrels of his twin pistols. I enjoy the mix of abilities that both horsemen provide, and Genesis generally succeeds at emulating Darksiders' fast-paced action from a new camera perspective. Click image thumbnails to view larger version The joys of combat quickly turn to anguish as the difficulty escalates. War and Strife level up by equipping creature cores, which boost your horsemens’ strength and health pools. Cores also offer other added bonuses, such as giving your attacks a chance to restore your health. Unfortunately, these enemy cores drop randomly, which means you can fight entire enemy hordes without a guaranteed reward. The problems with this system are exacerbated when you need to grind for cores – and you will need to grind. Each level has a recommended power rank, and those requirements quickly outpaced my horsemens' abilities. This forced me to return to old levels (or a repeatable combat area) to tear through endless fodder in the hopes of finding more cores – an incredibly soul-sucking process. Genesis offers some respite with a handful of environmental puzzles. In co-op, these puzzles ask War and Strife to work together to throw a series of switches, or use their unique skills to send electrical orbs across the room to power ancient artifacts. In single-player, these puzzles require a little more legwork, since you have to use bombs to trigger multiple timed switches or make use of other environmental tricks to navigate a space. Whether solo or with a friend, Genesis’ puzzles are never mentally taxing, but I was usually thankful for a break in the action. The biggest shift for Darksiders Genesis is its fixed overhead camera. The view makes it easier for friends to play together, but it also means the action feels distant and less intense. More importantly, large environment objects (like trees and cliffs walls) can come between you and the camera, obscuring your view of the action. The environment itself is also a pain to navigate, since few onscreen markers point you forward, and the map doesn’t display your exact position. At times, I was confused about where to go, and when I turned to the map to gain my bearings, I only felt more lost. Click here to watch embedded media Genesis’ narrative also left me disoriented. Most of the events of the Darksiders series have revolved around the war between the kingdoms of heaven and hell, which ultimately lay waste to the planet Earth. However, Genesis is set before the events of the previous games and deals primarily with the political affairs between the horsemen and a few demonic figures, which ultimately adds little to the Darksiders universe. This lackluster story feels like a missed opportunity, especially since it’s the first chance fans have had to control the horseman Strife. Unfortunately, Strife’s constantly jokey demeanor is off-putting, and the dialogue between him and the stoic War feels forced. Overall, Darksiders Genesis fails to take advantage of the series' strengths. Since Darksiders’ inception, fans have imagined what it might be like to team up as the different horsemen. Darksiders Genesis finally offers a co-op experience, but its offbeat design and forgettable story don't deliver on the fantasy. Score: 6.5 Summary: Darksiders Genesis repackages many of the series' signature aspects into a new container, but this delivery is filled with more packing peanuts than presents. Concept: A top-down, co-op friendly take on the post-apocalyptic action series Graphics: Darksider’s stylized anime-inspired characters and environments still look great Sound: The score is stirring and dark, but the voice performances are cheesy Playability: Combat is energetic, but the environment sometimes gets in the way of the action Entertainment: Playing with a friend is more fun than solo, but odd design brings down both experiences Replay: Moderate Click to Purchase View the full article
  10. Patch 8.3 PTR - Vulpera Bag of Tricks Racial The latest update to the PTR made some changes to how the Vulpera Bag of Tricks racial functions. Now, when you cast Rummage Your Bag, a small sack will appear in front of you and allow you to customize your Bag of Tricks spell. Based on the flavor text provided upon clicking it, it is clear that this racial will have options to discover to customize the spell further in a manner similar to how the Dark Iron Dwarf Mole Machine racial was able to discover more locations to travel. Upon creating a Vulpera, they have two different options for Rummage Your Bag to choose from: Corrosive Vial - Splash your enemy with corrosive fluid, dealing [ Greater of {180% of Spell Power} or {180% of Attack Power * pctD * (1 + 0)} ] Nature damage. A good reason not to drop your bag!Healing Vial - Heals a friend for [ Greater of {270% of Spell Power} or {270% of Attack Power * pctD * (1 + 0)} ] Nature. Share the wealth! Patch 8.3 PTR - Updated/Additional Corruption Level Debuffs The latest update to the PTR made some changes to the corruption debuff spells, changing and altering some completely. 1+ Total Corruption - Grasping Tendrils - Taking damage has a chance to slow your movement speed for 0 sec. The magnitude of the slow increases with further corruption.20+ Total Corruption - Eye of Corruption (Replaces Corrupted Zone) - Your spells and abilities have a chance to summon an Eye of Corruption for 8 sec. The Eye inflicts increasing Shadow damage to you every 2 sec while you remain in range. Range and damage increase with further Corruption.40+ Total Corruption - Grand Delusions - Taking damage has a chance to summon a Thing From Beyond, which pursues you for 8 (was 10) seconds. Its speed increases with further corruption.60+ Total Corruption - Cascading Disaster - If you are struck by the Thing From Beyond, you will be immediately afflicted by Grasping Tendrils and Eye of Corruption (was Corrupted Zone).80+ Total Corruption - Creeping Death - All damage taken is magnified significantly, increasing with further corruption. Patch 8.3 PTR - Bolvar Icecrown and Zone Music Lots of new music was added in the latest build! View the full article
  11. Last week
  12. Patch 8.3 PTR - Build 32712 A new build is on the way to the PTR! Battle for Azeroth Keystone Master: Season Four and Battle for Azeroth Keystone Conqueror: Season Four are now account wide. Achievement Changes Originally Posted by MMO-Champion Battle for Azeroth Quests All Consuming Name changed from "Get In My Belly!" to "All Consuming". Complete every unique Consuming Maw objective in Uldum and Vale of Eternal Blossoms during the Black Empire Assaults. 5 points. Battle Raid Dungeons & Raids It's Not A Cult Name changed from "Peer Pressure" to "It's Not A Cult". Defeat N'Zoth, the Corruptor in Ny'alotha, the Waking City while after all players have accepted the Gift of N'Zoth on Normal difficulty or higher 10 points. Character 8.3 Patch Quest Launch (New) Deepwind Gorge Player vs. Player Deepwind ...hic! (New) Drink the Stormstout Brew found in Deepwind Gorge and get 1000 honorable kills while under its affects. 20 points.Market Dominance (New) Complete 100 victories in Deepwind Gorge while controlling the Market base. 20 points.Well Gorged (New) Eat cooked food or feasts to become Well Fed before the Deepwind Gorge battle begins in 50 matches. 20 points. Dungeons Feats of Strength Battle for Azeroth Keystone Conqueror: Season Four Complete all Battle for Azeroth Season Four dungeons at Mythic Level 10 or higher, within the time limit. Title Reward: The Awakened.Account Wide.Battle for Azeroth Keystone Master: Season Four Complete all Battle for Azeroth Season Four dungeons at Mythic Level 15 or higher, within the time limit. Mount Reward: Awakened Mindborer.Account Wide. Pet Battles Joined Shadowy Figures (New) Account Wide. Visions of N'Zoth Expansion Features Memento Mori Name changed from "Momento Mori" to "Memento Mori". Spell Changes Originally Posted by MMO-Champion Mounts Shadowbarb Drone Name changed from "Obedient Drone" to "Shadowbarb Drone". Companions Shadowbarb Hatchling (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant. Item Set Bonuses Titanic Empowerment While in Ny'alotha, your spells and abilities have a chance to draw an orb of Vita and Void towards you. Collecting the orb grants you 5,663 primary stat increases your pri by 5,663 for 15 sec. Approximately 1 proc per minute. Item Effects [DNT] Credit - Bug Meat (New) Instant.[DNT] Credit - Chunk of Meat (New) Instant.[DNT] Credit - Void Meat (New) Instant.Aqir Egg Cluster (New) Throws an Aqir Egg Cluster at the target, swarming them with aqir. 10 yd range. Instant. 60 sec cooldown.Avoidant Your Avoidance is increased by an amount equal to 3% of your Haste. 5% of your Haste.Avoidant Your Avoidance is increased by an amount equal to 6% of your Haste. 8% of your Haste.Coifcurl's Close Shave Kit Place Coifcurl's Close Shave Kit on the ground at your feet for you and other's others to peruse. WARNING shave kit may be under dark influence, satisfaction is not guaranteed! 3 yd range. Instant. 60 min cooldown.Deadly Momentum (New) Your critical hits have a chance to increase your Critical Strike by 30 for 15 sec, stacking up to 5 times.Deadly Momentum (New) Your critical hits have a chance to increase your Critical Strike by 35 for 15 sec, stacking up to 5 times.Deadly Momentum (New) Your critical hits have a chance to increase your Critical Strike by 55 for 15 sec, stacking up to 5 times.Devour Vitality (New) Your autoattacks have a 25% chance to bite into the target's soul, dealing 2% of your health in damage and healing you for that amount.Draconic Empowerment Your Your spells and abilities have a chance to increase your pri by 622 for 8 sec. Instant. Approximately 1.5 procs per minute. 15 sec. Approximately 1.25 procs per minute.Dragon's Flight - Cover Your attacks and abilities have a chance to grant you ephemeral dragon wings, granting you 260 Haste and 116 Speed increasing your Haste by 260 and your Speed by 116 for 15 sec. Approximately 3 procs per minute.Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 1% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 3% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.Echoing Void (New) Your damaging abilities build the Echoing Void. Each time it builds, Echoing Void has a chance to collapse, dealing 2% of your Health as Shadow damage to all nearby enemies every 1 sec until no stacks remain.Expedient Increases the amount of Haste you gain from all sources by 4%. 6%.Expedient Increases the amount of Haste you gain from all sources by 3%. 5%.Expedient Increases the amount of Haste you gain from all sources by 2%. 3%.Flash of Insight (New) Your mind's true potential is unlocked, causing your spells to grant you flashes of insight. Gain between 1% and 8% Intellect at all times.Glimpse of Clarity (New) Your spells and abilities have a chance to grant you a Glimpse of Clarity, reducing the cooldown of your next 1 spell cast by 3 sec.Glimpse of Clarity Name changed from "Flash of Clarity" to "Glimpse of Clarity". Your spells and abilities have a chance to grant you a Flash Glimpse of Clarity, reducing the cooldown of your next 3 spells cast by 2 sec 1 spell cast by 3 sec. Instant. Approximately 1 proc per minute.Gushing Wound (New) Your damaging spells and abilities have a chance to cause your target to ooze blood, dealing [ 70% of Attack Power or 70% of Spell Power ] damage over 7 sec.Honed Mind (New) Your spells and abilities have a chance to increase your Mastery by 240 for 10 sec.Honed Mind (New) Your spells and abilities have a chance to increase your Mastery by 280 for 10 sec.Honed Mind (New) Your spells and abilities have a chance to increase your Mastery by 450 for 10 sec.Ineffable Truth (New) Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 50% for 10 sec.Ineffable Truth (New) Your Spells and Abilities have a chance to show you the Ineffable Truth, increasing the rate your cooldowns recover by 30% for 10 sec.Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 80% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 60%, stacking up to 10 times.Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 100% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 60%, stacking up to 10 times.Infinite Stars (New) Your spells and abilities have a chance to strike a nearby enemy with an Infinite Star, dealing [ 60% of Spell Power ] Arcane damage and increasing their damage taken from your Infinite Stars by 25%, stacking up to 10 times.Manifesto of Madness Based on your cloak level, the area is increased by 1 yard during The radius of the second half of the Manifesto.is increased by 1 yard based on the power of your Ashjra'kamas, Shroud of Resolve.Manifesto of Madness: Chapter One Increase your Critical Strike by 0 for 10 sec, which is decreased up to 0, reduced by 0 for each ally within 8 yards of you. After this effect ends, increase your Versatility by 0 for 10 sec for every Lasts 10 sec. When this effect ends, your Versatility is increased by 0 for each ally within 5 yards of you, up to a max of 0. Instant. 1.5 min cooldown. Lasts 10 sec. Instant. 1.5 min cooldown.Masterful Increases the amount of Mastery you gain from all sources by 2%. 3%.Masterful Increases the amount of Mastery you gain from all sources by 4%. 6%.Masterful Increases the amount of Mastery you gain from all sources by 3%. 5%.Obsidian Claw Drain the life from the target, inflicting 0 Shadow damage over 18 sec. Restores 0 mana each time damage is dealt target's life force, inflicting 0 Shadow damage to the enemy and restoring 0 mana to yourself over 18 sec. 50 yd range. Instant. 2 min cooldown.Oozing Coagulum Your healing spells have a chance to create a Sanguine Pool conjure a sanguine pool near your location containing 0 healing. While standing within the pool, your heals are increased by 0 until it healing spells restore 0 additional health, until the pool is depleted. Approximately 1.5 procs per minute.Psyche Shredder Your spells and abilities have a chance to rip a part of your current enemy's psyche from their mind apart the enemy's psyche, dealing 0 Shadow damage to them. For 10 sec, your spells and abilities cause an additional 0 Shadow damage to the target and causing them to suffer 0 additional Shadow damage from your spells and abilities for 10 sec. Approximately 3 procs per minute.Psychic Shell Reduce the damage you take by 80% for 10 sec until you've your Psychic Shell has taken 3,616 total damage. Instant. 1.1 min cooldown. 60 sec cooldown.Racing Pulse (New) Your spells and abilities have a chance to increase your Haste by 450 for 6 sec.Racing Pulse (New) Your spells and abilities have a chance to increase your Haste by 280 for 6 sec.Racing Pulse (New) Your spells and abilities have a chance to increase your Haste by 240 for 6 sec.Recruit Veteran Melee Troop (New) Recruit a squad of veteran melee troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.Recruit Veteran Mounted Troop (New) Recruit a squad of veteran melee troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.Recruit Veteran Rajani Sparkcallers Recruit a squad of ranged veteran Rajani Sparkcallers to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.Recruit Veteran Ramkahen Lancers Recruit a squad of mounted veteran Ramkahen Lancers to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.Recruit Veteran Ranged Troop (New) Recruit a squad of veteran melee troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.Recruit Veteran Waterborne Troop (New) Recruit a squad of veteran waterborne troops to accompany your operatives on missions. Only one veteran contract can be active at a time. Instant.R'frshmnt Restores 220,028 health and 110,012 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed. While eating, and up to 10 min afterwards, you do not lose Sanity and are not affected by Madness well fed, you assume the form of a K'thir, reducing the range that enemies will attack you while in a Vision of N'Zoth. Instant. for 10 min. Instant.Searing Flames (New) Your damaging abilities build stacks of Searing Flames. When you exceed 30 stacks, exhale a Searing Breath, dealing damage equal to 5% of your health to all targets in front of you.Severe Increases the amount of Critical Strike you gain from all sources by 2%. 3%.Shadowbarb Hatchling (New) Summons your Shadowbarb Hatchling for 10 minutes. Instant. Reagents: H'partho's Whistle.Shadowbarb Hatchling (New) Summons your Shadowbarb Hatchling for 10 minutes. Instant.Shroud of Resolve Reduce Sanity loss from all sources by 60%. 65%.Shroud of Resolve Reduce Sanity loss from all sources by 25%. 35%.Shroud of Resolve Reduce Sanity loss from all sources by 50%. 60%.Shroud of Resolve Reduce Sanity loss from all sources by 60%. 65%.Shroud of Resolve Reduce Sanity loss from all sources by 50%. 60%.Shroud of Resolve Reduce Sanity loss from all sources by 35%. 40%.Spine Eruption Summon a Spine Eruption, striking enemies near you with teeth of the maw Cause an eruption of abhorrent spines, striking all nearby enemies for 0 Physical damage. Instant. 1.3 min cooldown.Steadfast Resolve (New) Dispel any effects of N'Zoth's Corruption, and become immune to any further Corruption effects for 6 sec. Instant. 3 min cooldown.Strikethrough Increases the damage and healing you deal with Critical Strikes by 4%.Strikethrough Increases the damage and healing you deal with Critical Strikes by 3%.Strikethrough Increases the damage and healing you deal with Critical Strikes by 2%.Surging Vitality (New) Taking damage has a chance to increase your Versatility by 450 for 15 sec.Surging Vitality (New) Taking damage has a chance to increase your Versatility by 280 for 15 sec.Surging Vitality (New) Taking damage has a chance to increase your Versatility by 240 for until cancelled.Torment in a Jar Your attacks unleash a psychic remnant of Azshara's agony, dealing ramping have a chance to unleash a remnant of Azshara's torment, dealing 0 shadow damage to all nearby enemies. Upon reaching 12 stacks, release all stored agony, dealing 0 and granting you Unleashed Agony, increasing the damage of this effect by 100%. Upon reaching 12 stacks of Unleashed Agony, they are consumed to deal 0 Shadow damage to all nearby enemies. Approximately 12 procs per minute.Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 5% of your health to all enemies in front of you.Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 4% of your health to all enemies in front of you.Twilight Devastation (New) Your attacks have a chance to trigger a beam of Twilight Devastation, dealing damage equal to 3% of your health to all enemies in front of you.Twisted Appendage (New) Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 Shadow damage every second for 10 sec.Twisted Appendage (New) Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 Shadow damage every second for 10 sec.Twisted Appendage (New) Your attacks have a chance to spawn a tentacle which Mind Flays your target for 0 Shadow damage every second for 10 sec.Versatile Increases the amount of Versatility you gain from all sources by 2%. 3%.Versatile Increases the amount of Versatility you gain from all sources by 4%. 6%.Versatile Increases the amount of Versatility you gain from all sources by 3%. 5%.Vita Charged Your spells and abilities have a chance to infuse you with Vita for 15 sec, increasing your Haste by 963 and your party members' Haste by 172. Lasts 15 sec. Approximately 1 proc per minute.Void Charged Your spells and abilities have a chance to shroud you in void, absorbing the next 34,524 damage over 15 sec. You are granted 619 Critical Strike 34,524 damage for 15 sec. Your Critical Strike is increased by 619 while the shroud persists. Approximately 1 proc per minute.Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 7 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 13 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.Void Ritual (New) Gain Void Ritual, giving your spells and abilities a chance to increase all secondary stats by 10 every sec for 20 sec. This chance is increased if at least 2 nearby allies also have Void Ritual.Void-Touched Skull Throw the skull to a friendly target to begin the game. Don't get caught with it when it releases it's its void energy or you lose. 40 yd range. Instant.30 min cooldown.Void-Touched Skull (New) Throw the skull to a friendly target to begin the game. Don't get caught with it when it releases its void energy or you lose! 40 yd range. Instant. 1 sec cooldown.Void-Touched Souvenir Totem Place the totem at your feet. WARNING! Keep away from small critters, unless you want them big and angry. 15 yd range. Instant.30 min cooldown. Strings Changes Originally Posted by MMO-Champion ABILITY_INFO_MECHAGNOME1 (New) - - Summon duplicates to confuse your foes.ABILITY_INFO_MECHAGNOME2 (New) - - Increase in strength as you fight an enemy.ABILITY_INFO_MECHAGNOME3 (New) - - Pick locks.ABILITY_INFO_MECHAGNOME4 (New) - - Act as a personal set of crafting tools.ABILITY_INFO_MECHAGNOME5 (New) - - Automatically heal when you are badly damaged.ABILITY_INFO_VULPERA1 (New) - - Hurl a trick at a friend or foe to help or harm them.ABILITY_INFO_VULPERA2 (New) - - Eight slot larger backpack.ABILITY_INFO_VULPERA3 (New) - - Choose a place in the world and make it your camp.ABILITY_INFO_VULPERA4 (New) - - Take less damage the first time you are hit.ABILITY_INFO_VULPERA5 (New) - - Resistant to Fire damage.AUCTION_HOUSE_BID_AMOUNT_IS_TOO_LOW - Bid amount must be higher than the current bid.AUCTION_HOUSE_SELL_FRAME_ERROR_BUYOUT - Buyout price must be greater than or equal to the starting price. the starting priceAUCTION_HOUSE_SELL_FRAME_ERROR_DEPOSIT - You don't have enough money for the deposit.AUCTION_HOUSE_SELL_FRAME_ERROR_ITEM - No item selected.AUCTION_HOUSE_SELL_FRAME_ERROR_PRICE - Price must be greater than zero.AUCTION_HOUSE_SELL_FRAME_ERROR_QUANTITY - Quantity must be greater than zero.AUCTION_HOUSE_TOOLTIP_TITLE_NONE_AVAILABLE (New) - No auctions availableAUCTION_HOUSE_TOOLTIP_TITLE_OWN_AUCTION - You cannot buy your own auction You can't buy your own auctionCLUB_FINDER_CANCELED - Canceled CancelledCORRUPTION_DESCRIPTION - Higher Corruption increases the number of side effects and their strengths Items touched by N'Zoth's influence grant great power, but expose bearers to dangers of increasing severity.CORRUPTION_TOOLTIP_LINE - Base Corruption:CORRUPTION_TOOLTIP_TITLE - You are Corrupted! Corrupted ItemsERR_AUCTION_ITEM_HAS_QUOTE - This auction can't be cancelled because a transaction is pending.ERR_AUCTION_REMOVED - Auction canceled cancelledERR_RAID_GROUP_LOWLEVEL - You are too low level to enter this instance. location.ERR_RAID_GROUP_ONLY - You must be in a raid group to enter this instance. location.ERR_RAID_GROUP_REQUIREMENTS_UNMATCH - You do not meet the requirements to enter this instance. location.QUEST_SESSION_CHECK_CONVERT_TO_RAID_BODY - Your replay quests will be canceled cancelled and remaining party members will have their quests re-synced. Are you sure?QUEST_SESSION_CHECK_LEAVE_PARTY_BODY - Your replay quests will be canceled cancelled and remaining party members will have their quests re-synced. Are you sure?QUEST_SESSION_CHECK_STOP_SESSION_BODY - Replay quests will be canceled cancelled and your quest log will be restored. Are you sure?QUEST_SESSION_LOGOUT_WARNING - Are you sure you want to logout while in Party Sync? All of your replay quests will be canceled. cancelled.QUEST_SESSION_QUIT_WARNING - Are you sure you want to quit while in Party Sync? All of your replay quests will be canceled. cancelled.QUEST_SESSION_TOOLTIP_STOP_SESSION - Restore party's quest logs and levels. Replay quests will be canceled. cancelled.SPELL_FAILED_CUSTOM_ERROR_446 (New) - That player is already holding a void-touched skull.SPELL_FAILED_CUSTOM_ERROR_447 (New) - Target's inventory is full.SPELL_FAILED_CUSTOM_ERROR_448 (New) - Your target's mind is protected by a neural silencer.SPELL_FAILED_CUSTOM_ERROR_449 (New) - All of your targets' minds are protected by neural silencers.SPELL_FAILED_CUSTOM_ERROR_450 (New) - You must find a more powerful core to progress your cloak ranks further.TRANSMOGRIFY_INVALID_SLOT_FOR_RACE (New) - Transmogrification incompatible with superior engineeringWORLD_MAP_THREATS - N'Zoth AssaultsWORLD_MAP_THREATS_TOOLTIP - Click to view zones under assault. areas under attack by N'Zoth's forces. View the full article
  13. In a statement to Polygon, Jake Rodkin, co-founder of Campo Santo, said that “In the Valley of Gods development is on hold.” While the game is not canceled its future is uncertain as the Campo Santo staff are now working on a variety of projects for Valve, including Dota Underlords and the recently announced Half-Life: Alyx. In the Valley of Gods future seems even shakier with Rodkin giving an ambiguous statement on whether the team will ever return to the project: “In the Valley of Gods' development is on hold — but it certainly feels like a project people can and may return to.” This is certainly a blow to fans who have been eagerly awaiting this title since its announcement at the Game Awards two years ago. [Source: Polygon] View the full article
  14. Click here to watch embedded media Today marks the arrival of Halo: Reach on both PC and Xbox One. The title boasts new 4K visuals, completes the Master Chief Collection on Xbox One, and begins the steady release of The Master Chief Collection on PC. PC gamers will get the rest of The Master Chief Collection in early 2020, but for the time being, they can enjoy one of the series best titles. To celebrate the release of this all-time classic, check out our extensive cover story and glowing review, where it scored a 9.5, and we called it "The Spartans' finest hour." View the full article
  15. We've changed hosting environments which gives us a bunch of new backend improvements. Happy holidays and see you in 2020. Change Log: Migrated to a new cloud hosting environment! We now use a NGNIX + Apache2 hybrid configuration. Redis cache is now enabled. Double CDN configuration with Cloudflare and BunnyCDN. IPB updated to latest (4.4.9) Lazy-loading has been enabled. Theme updated to latest. New backgrounds. Addons and plugins updated to latest. Various security improvements.
  16. Official Blog: System Design In Diablo IV (Part II) David Kim has returned with Part II of the Diablo IV System Design blog! There are several changes to itemization in Diablo IV since we last saw it at BlizzCon, including the addition of Angelic, Demonic, and Ancestral Power as additional affixes on items. Originally Posted by David Kim (Official Post) In Part I, we addressed many of the open questions from the community about the Diablo IV game designs we revealed at BlizzCon. I recommend checking that out if you haven’t already. Itemization is a huge core part of any Action RPG. We’re focusing specifically on itemization in this blog because it’s a complex and nuanced topic. Let’s start with two key principles that guide us as the Diablo IV development team. First, we agree that adding depth and customization to your character through itemization is incredibly valuable and important to the game. This has been the most-discussed topic since we revealed Diablo IV. To be clear—we believe Diablo IV itemization should be deep and rewarding and that’s one of our highest priorities. Another important philosophy across the whole game for our team is the concept “Easy to learn, difficult to master.” This core philosophy helped many of us become the hardcore gamers we are today, and one we want to embrace throughout the Diablo IV development process. Second, we agree with the feedback that Diablo IV shouldn’t just mimic the itemization in our previous Diablo games. Our plan is to take the best parts of previous games and improve upon them while introducing new elements to make Diablo IV unique. We don’t want to create an exact copy of Diablo II or Diablo III. It’s worth calling out that, on this subject, there was a lot of mixed feedback and differing opinions, and we acknowledge that means there’s no single approach that everyone in the community will agree on. That said, thanks to your feedback, we have some potential changes we’re actively discussing internally regarding itemization that we’d like to share with you today. Again, we feel it’s important to stress that this is very early design, and we’re sharing this with the community far sooner than we ever have before. There will be problems with these ideas we’ll have to iterate through, and what’s presented below is almost certainly not final. The reason we’re sharing this so early is because we want to involve the community in our process and learn as much as we can from your feedback, as soon as possible. Let’s get to it! Affixes in Diablo IV We went through so much great community discussion, including a fair amount of conflicting feedback, and we’ve had dozens of hours of discussion on this topic. We were left with two major takeaways. First, item affixes should be a meaningful part of character power. Second, they should create interesting choices when deciding which items to equip. Our previous focus was on making each affix geared toward specific builds, so that the “perfect item” would vary depending on the build you were pursuing. We still like this overall direction, but we understand it can also feel like your choices are limited because you end up chasing a list of “best-in-slot” items. Here are the changes we’re considering: We’re increasing the total number of affixes on items, including Magic (Blue), Rare (Yellow), and Legendary (Orange). This should raise the overall importance of non-Legendary affixes on your character’s overall level of power. We are also introducing three new stats: Angelic Power, which increases the duration of all beneficial effects (like self-buffs or healing) Demonic Power, which increases the duration of all negative effects (like debuffs or damage over time) Ancestral Power, which increases the chance of on-hit effects (aka increased proc chance) These new stats can appear as affixes, such as +15 Angelic Power. In addition to providing the above-stated benefit, we want these new stats to also act as pre-requisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power. Here are a couple of work-in-progress examples to better illustrate what these affixes do (again, none of this is final and could change considerably): Each of the three Powers will have a list of affixes that are attuned to it, so depending on which stats you care about, you might want to focus on Angelic, Demonic, or Ancestral Power. In the examples above, you would need 50 Demonic Power to get an additional rank in the Devastation skill, 55 Demonic Power for 25% Fire Resistance, or 60 Demonic power for an additional 2 ranks in the Char to Ash skill. If you wanted to build around Crushing Blow, you’d need to stack at least 55 Ancestral Power instead, while 40 Angelic Power would be required to gain 25% Cold Resistance. We think these changes will address those two main takeaways pretty well. Legendary powers should no longer completely dwarf the strength of your affixes, and the affixes themselves provide more interesting choices because their strength depends on how much of the relevant Powers you’ve accumulated on the rest of your gear. You might find an amulet with the perfect stats for your build, but some of its Affixes may require Demonic Power when you’ve previously focused on Ancestral. Maybe your current amulet is the primary source of your Ancestral Power, so equipping a new amulet would mean potentially making sacrifices elsewhere. With this system, it will be easy to identify items with good stats, but it will take some thought and planning to decide whether the item is good for your build. The best items for your character will really depend on what you currently have and how you’ve built that character, making it more difficult to just look up the right answer online. At the same time, we think this system keeps items approachable, even if you make suboptimal itemization decisions. You may be weaker, but doing so won’t completely break your character. We can also introduce this mechanic gradually and naturally as you level, rather than making it a requirement to understand at the beginning. Attack/Defense Changes Based on your feedback, we’ve changed Attack to only be found on weapons, Defense to being only on armor, and we’ve removed both Attack and Defense from jewelry entirely. The goal here is to better embrace the fantasy of each type of item. We like the Attack and Defense stats as a way to convey power progression on items. A core part of any ARPG is the quest for more power. Just as we have skill ranks, talent trees, character levels, and so forth, Attack and Defense allows us to reflect your power growth in items as well. To be clear, Attack/Defense is not the end of the story of an item’s power, but it does fulfill the “easy to learn, difficult to master” design philosophy by giving players a broad sense of whether the item is an upgrade. Players who are optimizing their character will still need to take the additional affixes on an item into account, as their benefit to your build can outweigh the raw Attack or Defense of an item. Solely picking your items based on Attack and Defense will almost never be the optimal way to play, but it does provide a good starting point for newer players. It’s important to reiterate here that items are just one part of a character’s overall power. Our goal is to spread out power across different sources, including skill ranks, your character’s level, talent trees, items, and the endgame character progression system (which, like everything else, is still in development). Ancient Legendary Replacement In our last post, we mentioned that we were looking at some potential changes to Ancient items based on your feedback. We are going to remove Ancient Legendaries from the game in their current form entirely. Our newest proposal hits a couple different feedback points: addressing the usefulness of Rare (Yellow) items as well as increasing the depth and complexity of player gear choices in the endgame. We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing monsters, just like other items. It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item. This means a few things: We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes This adds a way to introduce new methods of play without adding even more power to endgame items Rare items with the best affixes on them are always useful and retain value More Feedback We want to remind you one last time for good measure that none of this is final—we haven’t even tried most of this in a working build yet! We’d love to get some constructive feedback on these approaches, as well as the general direction we’re headed for itemization. We’ve never shared this level of detail this early before, but we look forward to reading what you have to say. Thanks, David Kim Lead Systems Designer View the full article
  17. The path from the PlayStation 1 to the upcoming PlayStation 5 lines up neatly, but only if you’re looking at it numerically. In actuality, for more than 25 years the PlayStation team has had to navigate some of the industry’s most difficult terrain. During that time, a dedicated team of visionaries, engineers, and software developers established a brand from scratch, propelled it to unprecedented heights, struggled to maintain dominance, and eventually returned to what initially made them so successful. In the following story, we’ll hear some of the stories behind PlayStation from the people who were there when it all happened. It started as a collaboration. Nintendo and Sony were initially going to be partners on a Super Nintendo project that would take the gaming console – still in development at that time – into the exciting new age of CD-ROM. The technology was still a relative novelty in 1988 when the partnership between the tech giants was formalized. Games could be bigger, featuring full-motion video and actual CD-quality music. The TurboGrafx-16 supported optical discs at the end of the year in Japan, but that console lacked the library of games and large user base that Nintendo enjoyed. Sony was a pioneering force in the development of the CD-ROM standard, and the company was going to develop a special Super Disc format for Nintendo, as well as a version of the console with the add-on built in. That hybrid system would be called “PlayStation.” Under Ken Kutaragi’s leadership, Sony’s engineers continued to work on the project while the company also dabbled in games publishing through its Sony Imagesoft imprint. Things seemed to be on track until they weren’t. At the Consumer Electronics Show in June 1991, Sony revealed its PlayStation plans to the public. It was particularly exciting in North America, since the Super Nintendo hadn’t been released at that time. Not only was the successor to the wildly popular NES coming in a few months, but it was also going to support CD gaming. Hours later, Nintendo announced what was seen by many as a surprising betrayal: The company had entered into a partnership with Sony rival Philips. Read more... View the full article
  18. Click here to watch embedded media That’s Right! None other than Sir Patrick Stewart is narrating the feature filled, holiday update for Plants Vs Zombies: Battle for Neighborville. The new update brings not only the beloved thespian to the scene, in a delightfully Dr. Seuss-esque role, but also a bevy of new modes and maps. First, players get to look forward to a new map, Oozevoir. This Splatoon-like map is filled with bouncy ink bringing some light aerial combat to Plants Vs Zombies. Second, players get access to cooperative free-roam maps: Weirding Woods and Olde Town Hunt-A-Gnome. The former is a combat-oriented jolt through whimsical woods replete with talking enemy trees, while the latter offers puzzles to solve and treasures to find. Third, this feature-filled update adds new two new festivals, Feastivus and Snowday, along with three new activities in Giddy Park: Treasure hunt, Bounty, and Coin Capture. Finally, the update offers numerous small patches, listed below (text from EA). Updates Giddy Park’s loading screen to a winter-themed version Adds new Grandmaster Ranks to the game so character levels now go up to 50 (current top rank is 20) Update the Social Tab to show the Grandmaster Ranks of all players in Giddy Park Update the Player Rank plates to make them easier to read Moves completed Free-Roam Region Medals to the bottom of the screen Updates the last Weekly Challenges so they now give Rainbow Stars instead of coins Adds a Vanquish/Vanquished Ratio to the end-of-round scoreboard for multiplayer games Adds new UI icons for Character Perks, including attack, defend, speed, and character-specific perks Patches to Turf War include decreased capture time for certain objectives and easier to hit targets on the final objective in Goopy Gully The last player standing in Battle Arena will now get a spotting and 10% speed increase buff to help them fight the enemy team Changes to Rux’s Emporium includes the ability for players to now purchase Costumes, Gestures, Emotes, and much more. Also, adds the ability for players to purchase Rainbow Stars. Fixes the Scoreboard so that it can now be viewed when the player is vanquished Adjusts mouse sensitivity options to have a wider range, allowing the user to adjust them to a much finer extent Fixes the heal beam so that it’s no longer canceled when its target sprints Fixes the issue where players could get a completed challenge after re-rolling Increases max aim acceleration Reduces scale factor (ramp up) for aim acceleration Adjusts assist settings when set to low Adjusts acceleration thresholds Reduces multiplier when facing aim assist targets Reduces aim assist when pushing sticks to extremes Reduces base aim assist area when aiming at a target Extends our max value for controller sensitivity Extends our max value for controller aiming sensitivity Extends our max value for controller aim acceleration Adjusts ranges and step values for mouse sensitivity Adjusts min mouse sensitivity value Increases disarm time in Gnome Bomb Reduces max time to be revived in Team Vanquish Be sure to check out our review of the base game and sound off in the comments. Are you excited for Patrick Stewart's inclusion?!? [Source: YouTube, EA] View the full article
  19. Adopt Dottie and Support Make-A-Wish® and WE! Originally Posted by Blizzard (Blue Tracker / Official Forums) Meet Dottie, the adorable baby alpaca. When you adopt her in-game or in plushie form, you’ll be helping Make-A-Wish® and WE charities aid children in need. When you purchase the in-game pet by December 31, 2019* in the Blizzard Shop or the in-game shop, we’ll donate 100% of the purchase price** to be shared equally with Make-A-Wish® and WE. Dottie is ready to leave Vol’dun and bound happily alongside you, exploring new frontiers. You may find yourself humming songs about her before long! You can also purchase Dottie in a loveable plushie form on the Blizzard Gear Store, and every purchase made by December 31, 2019 will also help support Make-A-Wish and WE. About Make-A-Wish Make-A-Wish® creates life-changing wishes for critically ill children in the U.S. and around the world. For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org. About WE WE is a family of organizations that makes doing good, doable. WE was founded with a mission to fight child labor and has since grown and evolved to address the root cause of child labor - extreme poverty. In the past 24 years, WE’s programs have empowered over 1 million people with clean water, built 1,500 schools overseas, and empowered more than 200,000 children with access to education. Visit WE.org to learn more. *Pet not available in World of Warcraft® Classic. Dottie will remain available for adoption in the Blizzard Shop or from the in-game shop after the charitable donation period ends on December 31, 2019. **Donation amount for in-game pet excludes chargebacks, refunds, and value added taxes (VAT) or other similar taxes paid with a maximum donation amount of USD $3 million from all sales of the Dottie in-game pet and plushie for charity. Raid Testing Schedule - December 6th - December 9th Originally Posted by Blizzard (Blue Tracker / Official Forums) On Friday, December 6th, we will be continuing our raid tests in Ny’alotha, the Waking City. Following the scheduled mythic testing on Friday, the first wing of Looking for Raid will be available for testing. Friday, December 6th Dark Inquisitor - Mythic Ny’alotha, the Waking City 13:00 PST (16:00 EST, 22:00 CET) Ra-den - Mythic Ny’alotha, the Waking City 14:00 PST (17:00 EST, 23:00 CET) Vision of Destiny - Looking for Raid Ny’alotha, the Waking City 15:00 PST (18:00 EST, 00:00 CET) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees. View the full article
  20. Following the success of Resident Evil 2 remake, a leak shows Capcom may have the next entry nearing release. Two new art pieces for Resident Evil 3 (called Biohazard in Japan) appeared on PlayStation's Japanese digital store for a brief period, which was collected by gamestat, a website that tracks Sony's software and applications. One of the listings is clearly for the core Resident Evil 3 game, but the other is called "Z Version" – likely a deluxe edition of some variety. There is a chance Capcom could just release the classic version again with some changes, but the smart money is on another remake, which could debut next week during The Game Awards. Gamestat's data also shows box art for the previously announced Resident Evil co-op survival game codenamed Project Resistance. According to the leak, Project Resistance will now be called Resident Evil Resistance. We may find out the answers to all of this during the Game Awards, but given the leak is out there, we wouldn't be surprised if Capcom makes it official before that. View the full article
  21. Click here to watch embedded media Year after year, our Extra Life streams are something we look forward to here at the GI office. But with the return of old friends, new segments, and the support of our amazing community, this year's live show was one for the books. Join us as we highlight both the debauchery and most touching moments of Extra Life 2019. If you're looking for a more complete version of the stream, be sure to head over to our YouTube page to experience the depravity in its full form. Thank you to all who donated and supported us this year. View the full article
  22. December 3, 1994, marks a big milestone in gaming history. On that day, the PlayStation launched in Japan. We all take the brand for granted now, but there was a time when some thought Sony’s desire to enter the gaming space was folly – including plenty of people within the company. It’s an incredibly interesting part of our shared history, which is why we’re proud to reveal that Game Informer magazine’s next cover story is a massive chronicle of the PlayStation’s origins and history. We talked with more than a dozen of the men and women who were present during PlayStation’s most pivotal moments, and they share their stories in a 24-page blowout. Our story covers PlayStation’s prehistory, from the days when Nintendo and Sony were planning a CD-ROM add-on for the SNES, to the present. We spoke with some of the biggest names in the company’s history, including Ken Kutaragi, Shuhei Yoshida, Andrew House, Mark Cerny, and many more. In addition, we shed light on some of the lesser-known people behind important elements such as the PlayStation’s memorable startup sounds, its iconic controller design, and other aspects that have withstood the test of time. Here’s a complete rundown of everyone we interviewed for the oral history, just to give you a sense of what you can look forward to reading: Mark Cerny, lead system architect for PlayStation 5 Brian Fleming, co-founder and producer at Sucker Punch Productions Takafumi Fujisawa, former Sound Group producer at Sony Teiyu Goto, former member of Sony’s Merchandising Strategy New Business Group Ben Heckendorn, engineer and YouTuber Andrew House, former president and CEO of Sony Interactive Entertainment Hermen Hulst, head of Sony Worldwide Studios Masayasu Ito, executive vice president of Hardware Engineering and Operation at Sony Interactive Entertainment Ken Kutaragi, former honorary chairman at Sony Computer Entertainment Inc. Eric Lempel, senior vice president and head of Global Marketing at Sony Interactive Entertainment Ted Price, founder and CEO at Insomniac Games Siobhan Reddy, studio director at Media Molecule Jim Ryan, president and CEO at Sony Interactive Entertainment Manabu Sakamoto, former senior graphic designer, senior producer, director and senior art director at Sony Angie Smets, studio director and executive producer at Guerrilla Games Michiel van der Leeuw, studio director and tech director at Guerrilla Games Evan Wells, president at Naughty Dog Kazunori Yamauchi, representative director and president of Polyphony Digital Shuhei Yoshida, head of Sony’s Independent Creators Initiative You won’t have to wait long to read this story. Due to its timeliness, we’re posting the article – in its entirety – in a few hours. Be sure to check back at 1 p.m. Central, after setting aside some time to check it out. The cover story takes up a big chunk of the issue, but it’s far from the only thing that’s in there. We’ve got a ton of great features, including a conversation with the showrunner of the upcoming Netflix adaptation of The Witcher, a look into the future of Xbox, and an extensive new preview of Crystal Dynamics’ new Avengers game. We also have post-mortem features on Call of Duty: Modern Warfare and The Outer Worlds, in addition to a roundup of some great board games that you can play with your family this holiday season. Print subscribers can expect their issues to begin arriving in the coming weeks. The digital edition of this issue launches Thursday for PC/Mac, iOS, and Google Play. You can also get the latest issue through third-party apps on Nook and Kindle later this week. To switch your print subscription to digital, click here, or to create a new subscription, click here. The cover art was created by Sam Spratt (who long-time readers of GI know we have worked with many times in the past). Large posters and fine art prints of the cover art will be up for sale through his website on December 5. For more on Sam’s work and updates follow his Instagram here. View the full article
  23. Click here to watch embedded media Persona 5 Royal, an expanded re-release of the original game, is coming in just a few months. The highly anticipated refresh contains a plethora of new content, spanning from brand-new characters to the addition of a new school term that picks up where the original left off, in addition to plenty of gameplay improvements and enhancements. Up until this point, Atlus only revealed a spring release window, but today it confirmed an official release date of March 31 for the PS4-exclusive. Whether you're a first-timer or big fan, this is your chance to experience an already great game in its best form, so mark your calendars. And get ready to fight some injustices and "take your heart." To get started, you can now pre-order the game physically or digitally. The Phantoms Thieves edition (pictured below) looks like the cream of the crop. For $89.99, it contains an official Joker mask, collector's box, artbook, soundtrack, limited edition steelbook case, and dynamic theme. View the full article
  24. Riot Games has agreed to a pay out a minimum of $10 million in a settlement of a gender discrimination class-action lawsuit, according to the LA Times. The settlement still has to be approved by the court. Those in the class-action lawsuit will get an amount of money based on "their tenure, length and status," as an employee. The plaintiffs' lawyer, Ryan Saba, said that the settlement's overall amount was partly determined by the existing gulf in salary between women and men at Riot, according to Kotaku. The lawsuit arose out of allegations last year (from an exposé by Kotaku) of sexist treatment of female employees and a toxic, misogynistic workplace culture. This led to lawsuits, which sparked an attempt by Riot to change the company's workplace culture. However, this wasn't without controversy, as employees walked out when it was discovered that Riot was trying to change its sexual harassment and assault policies to force disputes into private arbitration instead of the court system. Riot later amended the policy so that only new employees could take the company to court. Despite the settlement and Riot's reaction to these events, changing the company remains a work in progress. One current employee told Kotaku that Riot's "rhetoric about 'healing and moving on' leaves something to be desired," since the company continues to employ senior male employees named in the lawsuit in the first place. [Sources: LA Times, Kotaku (1), (2)] View the full article
  25. Click to watch embedded media Set after the events of Captain America: Civil War, theatergoers will get see Natasha Romanoff in action perhaps for the last time. Black Widow opens on May 1, 2020, and is the first of the Marvel Cinematic Universe's "Phase Four." Scarlett Johansson reprises her role and is joined by a few familiar faces in this trailer. There's a chance this story will give us a hint of what is coming next to the MCU, but it will most likely bring us deeper into the backstory of one of the core Avengers, and also give us a full picture of her Black Widow program, which could be something that moves forward. We also get our first look at David Harbour (Stranger Things) as the Red Guardian, which is well worth watching the trailer for. View the full article
  26. WoW Classic - Honor Issue Update Originally Posted by Blizzard (Blue Tracker) So what do you think? is this fix happening or not? It sure is! We’re running a repair job for this week right now. One thing to note about this repair job is that it will zero-out the kill count display for today, but that is just a display issue. In order to get this out as soon as possible, we’re leveraging the existing daily summary code, and one of the things it does is reset the daily kill-count display. The kills are all still there and will be tracked in the daily summary code tomorrow morning, just before it runs the weekly summary code. So to summarize, if you see your daily kills get set to 0, that’s okay, and those kills will still be counted. While you are around! Does this fix effect anything for players missing honor Weeks #1 and #2? Any response would be awesome! Thank you No, this job will not affect any of the results in previous weeks. The steps to fully resolve an issue like this are: Identify the source of the problem Stop it from getting worse Determine the scope of the damage done Repair the damage if possible. While we’re at step 4 for this week’s data, we’re really at step 2 for the problem at large (repairing this week’s summaries keep the problem at large from getting worse). While we’ve seen anecdotal reports of lost honor, it’s only now that we know the source of the problem that we can identify how widespread the damage from it was, and that investigation is still ongoing. I want to thank everybody that provided constructive feedback, and detailed information that helped us identify the issue here. Well that really stinks losing about a 1/4th of my total honor gains for the first two weeks all while being told the kills were still “accounted for”. But thanks for the reply. Just to be clear, we do have the kills logged (for previous weeks as well). What I said is that this action doesn’t affect previous weeks’ results, and we’re still investigating the scope of the damage, now that the cause has been identified. Just relogged again and gained another 35,000 honor. While I appreciate the reports, panic is unwarranted. The incorrect honor values in “this week” are another display bug. The repair job runs one day at a time, and one realm at a time, so that’s why logging out and back in was displaying more honor. You caught it between days on the first login, and had additional days processed before the next login. After this repair job completes the running weekly total displayed for “this week” will be a total of: the incorrect honor you had before the repair the correct honor you have as a result of the repair That will not be the value used for the weekly rank adjustments. The weekly rank adjustment will correctly use the results of the repair. Tomorrow, after the weekly reset runs, you should see the correct value in the “Last Week” display, which was actually used to calculate your rank adjustment for the week. We’re working as fast as we can to have this repaired before the weekly job runs, so our focus has been on the data that actually feeds into the weekly honor calculations, not on the display, which actually pulls the data from a different source, that’s optimized for in-game display, rather than for calculation by these jobs. I hope that explains what everybody is seeing, but if you see something inconsistent with what I just explained, please say so. After all, that’s how we found this issue in the first place! :slight_smile: TLDR: “This week” honor currently has a bugged display (shows too much honor). “Today kills” currently has a bugged display (DKs too, shows too few kills). All the kills are still logged, none have been lost. Everything for this week should be correct after weekly restarts We’ll take a look at previous weeks as soon as this week’s issues are fully resolved. I hope that gives everybody some peace of mind. Dark Legacy Comics #705 DLC #705 has been released! View the full article
  27. Nintendo has announced its big Ver. 2.0.0 update for Super Mario Maker 2. While many expected a new stage theme to create within, Nintendo instead surprised players with new elements, a new speedrun-focused mode, and an unexpected new playable character from one of Nintendo's other flagship franchises. The biggest addition with the new update is the Master Sword power-up, which adds Link from the Legend of Zelda series as a playable character. Instead of simply a cosmetic transformation as was the case with the first Super Mario Maker's Mystery Mushroom power-up, the Master Sword actually changes Mario and friends into Link, complete with his arsenal of weapons. Link can attack enemies with his sword, blow up obstacles with a bomb, aim and fire with his bow, and even deflect objects with his shield. Unfortunately, much like the Mystery Mushroom costumes in the first game, Link is exclusive to the Super Mario Bros. 1 theme. For more traditional Super Mario Maker experiences, Ver. 2.0.0 also adds several stage elements to the stage-creation suite. The update adds frozen coins that can be thawed with various fire elements and a P-Block which can be made invisible or visible by hitting the P-Switch. Spike, the spike-ball throwing enemy, and Pokey, the walking cactus, also join the library of baddies to add to stages. Finally, those creating in the Super Mario 3D World theme will be able to use new Dash Blocks to give players a sudden speed boost. The final addition in this update is Ninji Speedruns, which give players timed challenge courses online. These stages are created by Nintendo and show other players' runs alongside your playthrough in the form of Ninji Ghosts. The ambition of the mode is that players will see how other players approach stages and will learn from their ghosts and improve their own performance. By clearing these courses, you earn stamps, which can be redeemed for in-game Mii costumes. Each Ninji Speedrun event runs for about a week, with new courses being introduced as the mode lives on. Even after a course is retired from the event, players can still replay them alongside the Ninji Ghosts. While Ninji made their series debut in Super Mario Bros. 2, there are no other hints of anything else from that beloved game coming into Super Mario Maker 2. You can see all of these new elements and features in action through the official trailer below. Click here to watch embedded media The Ver. 2.0.0 update is available free to all players beginning December 5. View the full article
  28. The 2019 Steam Autumn Sale ends in 24 hours.* Don't miss out on the great deals across the Steam catalog. Open nominations for the 2019 Steam Awards end soon. Make sure to nominate, and help determine the finalists in all eight categories. In December, you can vote on the winners for each category during the Steam Winter Sale. Learn more about the Steam Awards here. *Offers end Tuesday, December 3rd at 10am Pacific. If you enjoyed the front page art for this year's Steam Autumn Sale and would like a desktop wallpaper version of it, you can download them below, along with category artwork for the 2019 Steam Awards. Download the Steam Autumn Sale & Steam Awards 2019 WallpapersView the full article
  1. Load more activity

About Us

Centric Legends is an online video gaming community devoted to giving the best gaming experience for gamers all around the world. Video game news, industry analysis, impressions, reviews, and discussions of everything in the industry; covering all platforms, genres, and territories.

KEEP THE WEBSITE ALIVE!

Site staff work very hard to make sure the website and servers are is running at peak performance, latest updates and all the other bells and whistles. Without your support the site cannot survive. We'd really appreciate it!

Support Us

If you enjoy playing on our servers, think about supporting them by donating a few bucks. Get VIP perks in return!

×