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  1. Yesterday
  2. BlizzCon Virtual Ticket Giveaway! With BlizzCon 2019 on the horizon, we are giving away 10 BlizzCon Virtual Tickets to the DiabloFans community, courtesy of Blizzard! With a Virtual Ticket, fans will be able to watch in-depth live coverage of BlizzCon alongside fellow members of the Blizzard community on November 1 and 2, including two days of the All-Access Channel, the Community Night contests on Friday, and bonus panel content that takes fans further inside the games they love. Additionally, fans can get into the BlizzCon spirit with their friends and allies in-game with a cache of commemorative digital extras--including a pair of exclusive wings for Diablo III! How To Enter: The giveaway is hosted through our GiveawayBot on Discord, so be sure to join our server by clicking on the banner below! All you need to do to enter is to click the reaction underneath the post in the #announcements channel of our Discord server! Eligibility: Your Discord account needs to have been created on or before October 15th, 2019 Participants must not be affiliated with DiabloFans or Magic Find Void where prohibited Prize And Winner Selection Method: DiabloFans will award ONE (1) "BlizzCon Virtual Ticket" to TEN (10) automatic and randomly selected participants. Odds of winning depend on the number of eligible entries received Prize may not be redeemed as cash and will be delivered as a code to winners through a Discord direct message. Winners must respond within 48 hours of being selected to claim their price. Winners who do not claim their prize within 48 hours will have their prize revoked, and a new winner may be chosen at random. Challenge Rift - Week 121 Challenge Rift Week 121 is live! This week the Challenge Rift features two Legacy of Dreams Necromancer builds, and one Captain Crimson's & Pestilence build! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post! Challenge Rift 121 - NA by OSW_Zenkiki Bone Spikes Sudden Impact Land of the Dead Frozen Lands Devour Cannibalize Command Skeletons Freezing Grasp Skeletal Mage Gift of Death Bone Armor Dislocation Life from Death Overwhelming Essence Extended Servitude Grisly Tribute Challenge Rift 121 - EU by OSW_Zenkiki Corpse Lance Brittle Touch Command Golem Flesh Golem Devour Cannibalize Land of the Dead Frozen Lands Blood Rush Molting Bone Armor Dislocation Stand Alone Overwhelming Essence Fueled by Death Rathma's Shield Challenge Rift 121 - Asia by OSW_Zenkiki Decrepify Wither Bone Spirit Astral Projection Corpse Explosion Close Quarters Grim Scythe Cursed Scythe Blood Rush Hemostasis Leech Sanguine End Swift Harvesting Stand Alone Serration Dark Reaping View the full article
  3. Patch 8.2.5 Hotfixes - October 16th, 2019 Originally Posted by Blizzard (Blue Tracker) Items Increased the chances for someone who does not have a Rank 4 Condensed Life-Force (Essence) to loot it from Queen Azshara (Mythic difficulty). Pet Battles Fixed an issue that allowed some battle pets to become invincible after being resurrected in battle by Finduin or Gillvanas. Player versus Player Fixed an issue that caused Fire Mages’ Conflagration (Talent) to interfere with PvP diminishing returns on enemy targets.Resolved an issue that prevented characters that have not yet obtained their 9th weekly Conquest’s Reward from gaining the Spoils of War buff (50% bonus Conquest) during Rated Arenas and Rated Battlegrounds. Quests The weekly Island Expeditions quests, “Azerite for the Horde” and “Azerite for the Alliance” now reward 2,000 gold for players with a maximum-level Heart of Azeroth (level 70). World Quests Naga Incursions now award gold or war resources to players who can no longer progress their Heart of Azeroth (level 70). WoW Classic The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack. View the full article
  4. Publisher: Team17 Developer: Playtonic Games Release: October 8, 2019 Rating: Everyone Reviewed on: PlayStation 4 Also on: Xbox One, Switch, PC Playtonic Games debut title, Yooka-Laylee, paid loving homage to formula of 3D platformers of the ‘90s. That makes sense, considering several team members originally worked on Banjo-Kazooie – but sequel takes a much more surprising approach. Yooka-Laylee and the Impossible Lair flips the script, abandoning 3D to deliver a focused, well-paced side-scrolling platformer that feels like a successor to Donkey Kong Country (another game members of Playtonic worked on). However, rather than relying too heavily on trappings of the past, Yooka-Laylee and the Impossible Lair modernizes the 2D platforming formula in all the right ways to deliver a fun and novel experience. Yooka-Laylee and the Impossible Lair starts with a bang. After completing a brisk tutorial, the game dumps you into the eponymous Impossible Lair, a sprawling, extremely difficult level riddled with dastardly obstacles and challenging boss fights with no checkpoints. You may start the game on the final level, but unless you’re unimaginably talented at 2D platformers, you’re going to fail out before you even know what’s happening. While this experience does little to instill confidence in what’s to come, it effectively throws down the gauntlet to give you something to aspire to. That experience sticks with you; the final stage looms over you the whole time you play, just waiting for you to challenge it again – which you can try at any point. But how can you conquer the hellscape of obstacles the Impossible Lair presents? By completing stages in the main game, you give yourself a fighting chance. Click here to watch embedded media Yooka-Laylee and the Impossible Lair delivers well-paced 2D platforming action across more than 20 unique stages, and every one you complete gives you an extra hit point when you attempt the Impossible Lair. I love how this unique approach lets you decide when you’re ready for the final onslaught; you don’t need to complete every stage to finish the Impossible Lair, but some of the are so clever and fun that you may want to keep playing anyway. From a level that has you dodging deadly buzzsaws to one that tasks you with swinging from different ropes while rolling and jumping off enemies, the diversity in the stages is impressive. While every obstacle course is exciting, my favorite was a nonlinear level that had me going to five distinct areas to complete quick challenges to retrieve five gems. Yooka and Laylee may control as one character, but their partnership isn’t just for looks. Similar to Mario and Yoshi, the two work together in important ways. When you start a stage, you have both characters, and access to your full arsenal of abilities. But if you get hit, Laylee panics and flies away, leaving you without movies like your twirl jump and butt stomp. You can get them back by chasing Laylee down (or calling her back at a bell), and this adds a thrilling risk to many stages. Every time Laylee flew away, I had to calculate whether the benefit of her abilities was worth the danger of pursuing her. Laylee’s abilities aren’t required to complete the stages, but they can be necessary for reaching collectibles like quills and coins. Quills are used as a currency in multiple situations, including purchasing game-modifying tonics, opening chests in the overworld, and buying hints from signposts. Meanwhile, coins are used to further open the map to allow you to access the next set of stages. I don’t mind collectibles in a game, but it’s annoying to have to replay levels if you didn’t get enough coins to access the next area in the world. However, the required coin thresholds are low, and I only had to go back to mine for coins once in the my playthrough. Click image thumbnails to view larger version Tonics are fun in-game cheat codes that modify the game in ways that can make the levels easier, harder, or different. For instance, one tonic makes enemies take an extra hit to destroy, while another makes it so Yooka doesn’t slip on ice. Based on how these tonics affect the difficulty, you earn a multiplier on the quills you collect in that stage. My preferred loadout was to gain 50 percent more quills by using the tonic that gives enemies an extra hit-point, while using another that makes every defeated enemy explode like a piñata with extra quills to collect. Between stages, you explore a 3D overworld with an isometric camera. This is a gratifying experience, as simple exploration and minor environmental puzzles yield worthwhile rewards like extra quills, tonics, and even alternate versions of the stages. The overworld also lets you tackle single-screen challenges where you must get creative to defeat a set number of enemies. I always looked forward to these creative puzzles to solve, like one with a movement-mimicking enemy that you need to manipulate to make it dive into a buzzsaw. The stage variants you unlock offer additional coins (and hit points for the Impossible Lair), but things are drastically different from the first time you tackled the level. One alternate version floods everything, turning it into a water stage. Another spills a sticky substance everywhere, making it more difficult to traverse – but also granting the ability to climb up the sticky walls and reach areas you couldn’t before. While you’re still technically playing the same levels, these versions feel as fresh as all-new stages, and I loved the surprises they threw at me. With rock-solid controls and imaginative level design, I couldn’t wait to see what awaited the chameleon/bat duo each time I entered a new area. Yooka-Laylee and the Impossible Lair is a superb 2D platformer with plenty to love for fans of the genre both new and old. Score: 8.5 Summary: This great 2D platformer delivers a crowd-pleasing adventure regardless of when you started enjoying the genre. Concept: A strong platformer that pays loving homage to the 2D games of yesteryear Graphics: With such vibrant and beautiful backgrounds, stage hazards sometimes blend in and get lost in the action Sound: A delightful score composed by the iconic duo of David Wise and Grant Kirkhope perfectly suits the action Playability: Tight controls and well-designed stages are a blast to platform through. Even the water levels are fun! Entertainment: The Impossible Lair may receive top billing, but the entire journey leading to that titular final challenge is rewarding Replay: Moderately high Click to Purchase View the full article
  5. Analogue, the company behind the Super Nt and the Mega Sg premium retro consoles, has announced the Analogue Pocket. This new handheld device follows in the footsteps of the Super Nt and Mega Sg systems in that it allows you to play retro games you already own natively, with no emulation required, but it also adds several new features to help make this a more unique product. The Analogue Pocket works out of the box with nearly 3,000 cartridges from the libraries of Game Boy, Game Boy Color, and Game Boy Advance. Additionally, you can purchase cartridge adapters to allow it to work with games from other handheld system libraries like Game Gear, Neo Geo Pocket, and Atari Lynx. The Analogue Pocket features a 3.5-inch, 615 ppi LCD screen with 10 times the resolution of the original Game Boy. The team behind it claims it to be the most advanced screen to ever appear on a video game system. On top of that, all buttons on the system are mappable and the sound comes through stereo speakers or a 3.5mm set of headphones. The system also has a microSD slot, an original-style link plug, and a rechargeable battery that uses USB-C. If you'd rather play your games up on the big screen, Analogue will also be releasing the Analogue Dock, which lets you output directly to a monitor via HDMI. You can use the dock to sync directly with wireless Bluetooth controllers or connect up to two controllers directly via USB cable. While the Analogue Pocket's core functionality is playing retro games from various handheld devices of the past, the system has something for creative types as well. The Analogue Pocket is designed for FPGA development, with a second dedicated FPGA included specifically for developers to create and port using Analogue's proprietary hardware and scalers. The system also features a built-in digital audio workstation called Nanoloop, which includes a synthesizer and sequencer. This is designed for music creation and live performance, so you can even try your hand at composing and playing live using the Analogue Pocket. Click image thumbnails to view larger version The Analogue Pocket is set to hit sometime in 2020 and will cost $200. The price and release information for the dock has not yet been announced. View the full article
  6. In celebration of League of Legends' 10-year anniversary, developer Riot Games has revealed a huge slate of new games set in the League of Legends universe. In addition, a new animated series and documentary are on the way, and the popular autobattler Teamfight Tactics is coming to mobile. Click here to watch embedded media The first all-new game announced by Riot is Legends of Runeterra. This free-to-play strategy card game features cards based on the characters of League of Legends. Each character has their own style and strategic advantage. Legends of Runeterra features alternating combat that forces players to use creativity and cunning to emerge victorious. Players will have multiple options to acquire cards including "robust free-to-play options," as well as the ability to use real money or earned currency to purchase any card. Legends of Runeterra, which you can learn more about in the trailer above, is set to launch on PC and mobile in 2020. You can pre-register for the game here. Click here to watch embedded media Riot Games also unveiled an new MOBA for consoles and mobile called League of Legends: Wild Rift. This 5v5 MOBA features similar gameplay as the PC MOBA that took the world by storm over the last decade, but adapted for new platforms. While the genre is the same as the original League of Legends, Riot says this is built from the ground up. Wild Rift uses a twin-stick control scheme and mechanics redesigned for matches to last between 15 and 18 minutes. League of Legends: Wild Rift hits mobile in 2020, with console seemingly to come later. You can pre-register for Wild Rift here. Following those two 2020 titles, Riot Games revealed early-development details for three as-of-yet unnamed projects. The first one, codenamed Project A, is a competitive, character-based shooter for PC. Set in the near-future Earth, Project A has a diverse cast of characters with unique abilities. While we don't have a release date for this game, Riot says more details will be revealed in 2020. For years now, a fighting game has been rumored to be in development at Riot Games. The studio has finally pulled back the curtain on the project... kind of. Currently known as Project L, no additional details are available right now, but Riot has confirmed it's a fighting game set in the League of Legends universe. Nothing is known about Project F at this time other than it's a game very early in development that "explores the possibilities of traversing the world of Runeterra with your friends." No timetable is given for release or additional details. The final game Riot announced tonight is League of Legends Esports Manager, which tasks you with running your very own esports team, signing players to contracts and managing the day-to-day operations. The game features real esports competitors from the League of Legends Pro League, but hopes to expand into other regional leagues in the future. Money generated from League of Legends Esports Manager will be shared with the teams featured in the game. Click here to watch embedded media For fans of the MOBA, Riot also announced a new champion named Senna. A fan favorite since her introduction in Lucian's story, Senna is the newest support to join the roster. She is set to hit the Public Beta Environment on October 29 and the live servers on November 10. View the full article
  7. Last week
  8. Each year, Overwatch fans look forward to the bounty of treats Jeff Kaplan and his team will bestow upon them during the Halloween season, and this year is no different. And with the dawn of a new spooky season, fans will be able to collect eight new skins for their favorite mains, including Ana, Ashe, Baptiste, Lucio, Junkrat, Orisa, Tracer, and Widowmaker, along with the rest of the classic Halloween costumes. Take a look at all the new looks your character can sport below: Click image thumbnails to view larger version Fans of all things spooky will be able to take part in the Halloween Terror 2019 event from now to November 4 and will actually be able to unlock skins for Baptiste, Junkrat, and Sombra by winning multiplayer matches. Along with the new skins, fans can also unlock new icons, sprays and play the returning PvE game mode Junkenstein's Revenge. For more Overwatch, check out our latest installment of New Gameplay Today, where we check out how the game holds up on the Nintendo Switch. View the full article
  9. It's that magical time of year where we're preparing for our 25-hour stream to raise money for Gillette Children's Specialty Healthcare in St. Paul, Minnesota! On November 2, starting at 8 a.m. Central, we'll be streaming games, auctioning off rare items, and throwing pies to raise some money and help some kids. You can follow along and donate on GameInformer.com, YouTube, and Twitch. We'll be updating this story in the near future with a full rundown of the schedule and list of the items up for auction. You can get started by joining Team Game Informer on Extra Life to help raise money towards the goal, or please leave comments below with what you would like to see from the stream this year. If you need a reminder of what these streams are like, you can watch the archive of 2018's Extra Life charity stream below. And, yes, this year we're planning to bring back some of Game Informer's former employees to help. Click here to watch embedded media View the full article
  10. Patch 8.3.0 PTR - Build 32203 A little bit of an upcoming patch was pushed today with an update to Retail WoW. Some of the assets that it included are below, including a portal that looks like it may go to Icecrown Citadel. Icons Portals View the full article
  11. Publisher: Sony Computer Entertainment Developer: Other Ocean Interactive Release: October 25, 2019 Platform: PlayStation 4 It’s been twenty-one years since the original MediEvil spooked players. Developer Other Ocean Emeryville is hoping to once again ensnare players’ imaginations. But, has the game stood the test of time? We recently talked with Mike Mika, chief creative officer, and Jeff Nachbaur, producer, about their upcoming game. If their passion is any indication, gamers have a treat in store this Halloween. The MediEvil Remake is not content with igniting mere nostalgia. Instead, Developer Other Ocean Emeryville has set out to create the fiendish vision the original was always intended to be, but couldn’t because of hardware limitation. Here are the reasons they might just succeed: The Realization of MediEvil’s Original Dark, and Humorous, Vision From the beginning, Other Ocean was determined to make the game the original creators always wanted. So, they began by bringing back original creators Chris Sorrell (original creative director) and Jason Wilson (Original lead artist and programmer). They directed and provided feedback on multiple aspects of the game, including art and gameplay, while offering insight into a vision that was previously impossible. “Looking at original source material, like concept art, reveals a richer world than the original PlayStation could handle,” Nachbaur explains. The original, with its polygonal limitations, relied upon the audience’s “imagination to fill in the gap.” https://www.youtube.com/watch?v=oTAhqVecfVY MediEvil always had a dark tone but some of its edgier elements were blunted by weak hardware. With the power of the PS4, Other Ocean “brings dark elements to the forefront,” allowing the macabre humor to shine. This is evident just in the game’s opening. Depicting a town of innocents transforming into murderous husks, the cutscene is a traumatizing event. However, on the PSOne, the towns-folk look like voodoo dolls. There’s certainly a charm, and the art team did wonders for the time, but it does not capture the intensity of what occurs. Fast forward twenty years and the presence of knife-wielding children is not just implied; it’s boldly depicted – capturing shocking horror and ridiculous hilarity simultaneously. The MediEvil remake also pays appropriate justice to the original’s classic score, with composers Paul Arnold and Andrew Barnabas returning to oversee the game’s sound design. They re-recorded the original music with a full orchestra and reviewed the entire game once finished to fine tune the sound effects. Mature Inspirations and Sophisticated Storytelling The biggest hurdle for Other Ocean came in modernizing MediEvil’s camera, and not for the reasons you’d expect. As Mika carefully explained, the fixed camera of the original, a bane of many early PlayStation games, had purpose: It was “used to deliver humor and pace the game.” If Other Ocean provided players with a modern, free-roaming camera the “auteur experience would go away.” When Sorrell and Wilson came on board, they emphasized the significance of the camera to the point that they gave the Other Ocean team books and films to study. “The original camera angles evoke German Expressionism,” Nachbaur declared. Knowing the significance of the camera put Other Ocean in a bind: Despite the beautiful effects, it often causes player frustration during gameplay. Other Ocean sought a compromise. They decided to design a camera that automates to certain angles while allowing players to adjust as needed. In so doing, they capture the authored feel of the original, eliciting the surrealism of German Expressionism at one moment and the comic horror of Evil Dead the next, while still letting player’s feel in control. We will not know until the final product is released how the camera holds up, but for now we know, at the very least, the inspirations are sophisticated and mature. Quality of Life Changes Mika said, the project began by “bringing in as many of the original elements as possible then asking, how does this feel against a modern perspective?” They aimed only to remove frustrations. The result is … well … MediEvil with some modern enhancements. Boss design is one of the main changes. The original “had unfinished elements, especially with the bosses.” Mika went into some detail about one particularly broken encounter. “The pumpkin king is an example of one we knew we had to work on because it was definitely unfinished. The player could just crouch down and spam the attack button to defeat him.” The remake retains the boss’s charm while providing the challenge the player, and character, deserve. The other major update came in improving the weapons. The remake adds the sequel’s dual weapon system and gives each weapon a secondary attack function, including a surprise one for the chicken leg! The remake also improves some previously impotent weapons. The longbow is now “useful.” On the smaller side of things, the team made a variety of tiny tweaks to make the game more balanced and appropriately challenging. From map accessibility to enemy placement, several changes make the game more fun and eliminate cheap deaths due to frustrating design. Mika asserted, “We took out all the little pain points!” Expanded World and Lore MediEvil’s kingdom of Gallowmere is haunting and mysterious; so, the team decided to build on it. They wrote a bestiary; one fully edited by Chris Sorrell. The tome draws inspiration from legions of fans. According to Mika the team looked to fan fiction to see “what fans were fixated on.” For instance, the Jabberwocky, a strange creature found only in a single cutscene, has perplexed fans for over twenty years. The monster is from a cut level in the original, so the team considered omitting it entirely. However, they decided against that, instead giving fans what they wanted. The bestiary delves deep into lore – expanding the world’s scope and providing rich detail on all the game’s baddies, including the Jabberwocky. It’s legit cannon. An Incomparable Sense of Character During our interview, Mika and Nachbaur were emphatic about the game’s continued relevance, especially concerning protagonist Sir Daniel Fortesque. As player’s discover in the game’s opening, Daniel has an embarrassing past despite his heroic legacy. Hundreds of years prior to the game’s story there was a great battle against evil sorcerer Zarok. Daniel died during the assault but was lionized – believed to be the savior who killed Zarok. In truth, the legend is a misunderstanding. Daniel was the first to die in the battle. Mika and Nachbaur see this situation as wonderfully unique, as players get to guide “Dan during his second chance at being a hero.” It offers a redemption arc. Not a moral redemption, like we get from anti-heroes such as Arthur Morgan and Kratos, but redemption for an ignominious death. Daniel is a brave “buffoon.” He may have been the first to die but he led the charge. Mike and Jeff also championed the game as a gestalt experience. In one of the interview’s more whimsical moments, they reminisced about playing through the entire game: “Once we assembled the game, playing through levels together, we realized it is more than the sum of its parts: Playing from the beginning is an ethereal, dream like experience.” They claim each level is a singular situation: Every area contains “distinct enemies” and “unique one-off moments.” The areas formulate a sense of purpose and consequence. There are no “prototype villains with repeating variations.” The characters, like the world, individually stand out. Final Thoughts Other Ocean Emeryville’s dedication to MediEvil’s original intent is commendable and their passion is infectious. I cannot say if their bold statements are true, but the game’s recent demo does bolster their claims. The colorful, yet disturbingly distorted, world evokes surreal art and the gameplay is charming. The combat feels simplistic, and a tad unwieldy, but I quickly found it enduring. The frantic sword swinging captures Dan’s buffoonery and carries tremendous weight. Taken all together, MediEvil seems poised to offer an indelible experience. MediEvil launches on October 25. For more on MediEvil be sure to check out our hands-on">https://www.gameinformer.com/preview/2019/08/21/a-ghoulish-gas">hands-on impressions from Gamescom. View the full article
  12. Google announced today that its bold entry into console-less gaming will arrive on November 19. With servers launching at 12 p.m. Eastern/9 a.m. Pacific, fans will either have to preorder the Founder's Edition or subscribe to the Stadia Pro plan. At $9.99 a month, The Pro subscription gives players access to 4K resolution, better sound, and access to a growing library of free titles, starting with Destiny 2: The Collection. The Founder's Edition of Stadia comes with a three-month subscription of the Pro plan, a Chromecast Ultra, an exclusive controller, a buddy pass to share with a friend, and first crack at a unique username for the service, for $129. Fans wanting to test out the service without paying for the Founder's Edition or Pro subscription will have to wait a bit longer, though. Google has stated that Stadia's base plan won't be available until next year and won't have access to perks such as 4K gaming or the free games the company will provide with the service. Over the last year, Google has garnered support from major developers such as CD Projekt Red, Gearbox, and Bungie, but time will tell if it can overcome the technical limitations of today's digital landscape. [Source: Google] View the full article
  13. In a new trailer, Sega has announced that the revitalization of the Super Monkey Ball series, an HD remake of Banana Blitz, will feature a hidden character for players to unlock. That character is none other than Sega's own Sonic the Hedgehog. While details are scarce at the moment, Sonic appears to play similar to how the monkey cast of the series has traditionally played, so you probably shouldn't expect any wild reinventions of the formula thanks to the Blue Blur's inclusion. However, if you'd like to see Sonic in action in Super Monkey Ball: Banana Blitz HD, you can do so through the trailer below. Click here to watch embedded media Super Monkey Ball: Banana Blitz HD comes to PS4, Xbox One, and Switch on October 29. View the full article
  14. Click here to watch embedded media All month long we've been rolling out exclusive features covering Pokémon Sword and Shield. To wrap up our exclusive content, we wanted to focus on the trip to visit Game Freak itself. In the video above, watch Brian Shea and I tour Tokyo while also showing off some unaired rapid-fire clips, a tour of a new town in Pokémon Sword and Shield, and the full creation of a league card. Click on the banner below to enter our hub of exclusive content. View the full article
  15. With just one month to go before the launch of Pokémon Sword and Shield, Game Freak is readying another reveal for the highly anticipated Gen VIII debut. While we don't know what will come of the tease, the official Pokémon Twitter account says there will be an announcement tomorrow morning. The reveal is set to happen at 9 a.m. Eastern/6 a.m. Pacific. https://twitter.com/pokemon/status/1184093563908440064 For more on Pokémon Sword and Shield, be sure to visit our ongoing exclusive coverage hub by clicking the banner below. Pokémon Sword and Shield launch on Switch November 15. View the full article
  16. WoW Classic US - Dire Maul Releases at 10:00am PDT Originally Posted by Blizzard (Blue Tracker / Official Forums) Following up on our announcement from last week, Dire Maul will become available today, October 15, at 10:00am PDT. WoW Classic EU - Dire Maul Releases at 7:00PM CEST Originally Posted by Blizzard (Blue Tracker / Official Forums) Following up on our announcement from last week, Dire Maul will become available today, October 15, at 7:00PM CEST. Patch 8.3 PTR - Raid Testing Schedule - October 17th & 18th Originally Posted by Blizzard (Blue Tracker / Official Forums) On Thursday, October 17th and Friday, October 18th, we will be continuing our raid tests in Ny’alotha, the Waking City. Thursday, October 17th Wrathion, the Black Emperor - Heroic Ny’alotha, the Waking City 13:00 PDT (16:00 EDT, 22:00 CEST) Maut - Heroic Ny’alotha, the Waking City 14:00 PDT (17:00 EDT, 23:00 CEST) Friday, October 18th The Prophet Skitra - Heroic Ny’alotha, the Waking City 13:00 PDT (16:00 EDT, 22:00 CEST) Ra-den the Despoiled - Heroic Ny’alotha, the Waking City 14:00 PDT (17:00 EDT, 23:00 CEST) As always, this testing schedule is very fluid and subject to the realities of a test environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback. Q: How do I get into the raid zone? A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Q: What character should I use to test the raid? A: Whichever you prefer. We will be scaling players’ effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. Q: How long does testing last? A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we’re satisfied that we’ve received that information for a given boss, we’ll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees. View the full article
  17. Fewer than 48 hours after Fortnite's map blew up and the game was sucked into a black hole and taken offline over the weekend, the battle-royale phenomenon is back. Billed as Fortnite Chapter 2, the new update brings an all-new island to duke it out on, but it doesn't stop there. In addition to 13 new locations to drop in, explore, and fight over, Chapter 2 adds new water-based gameplay, including swimming, fishing, motorboats, and more. You can also heal your team with the Bandage Bazooka or carry your teammates to safety. You can also hide in haystacks, blow up environmental explosives, and upgrade a streamlined arsenal of weapons. On top of that, Epic Games has implemented an all-new XP system including medals you earn in matches. You can get a taste of some of the new locales below. Click here to watch embedded media Fortnite Chapter 2 is available now on PS4, Xbox One, Switch, PC, Mac, iOS, and Android. View the full article
  18. Publisher: NIS America Developer: Nihon Falcom Release: October 22, 2019 Reviewed on: PlayStation 4 The Trails of Cold Steel franchise continues to impress me. Whether it’s in the depth added to its fantastic turn-based battle system or the intriguing revelations tucked into its sprawling storyline, Nihon Falcom keeps taking the series in exciting directions. The way the developer has built up a massive world and its political tensions is fascinating, referencing events that happened way back in the Trails in the Sky arc. Seeing how all this history and lore unfolds has been an exciting part of the journey. Fans are constantly treated to callbacks and character reunions that feel like rewards for the long investment. While the narrative is certainly a big draw, Trails of Cold Steel III is also a solid RPG through and through, especially if you yearn for something with a classic feel and modern sensibilities. As the third entry in this four-game arc, Trails of Cold Steel III sets the stage for the grand finale. Instead of narrowing the focus or dialing back, Nihon Falcom goes all-out, adding tons of new characters and retaining familiar faces. The story picks up about a year and a half since the last entry’s civil war fiasco. Protagonist Rean has since graduated and become a professor at a new branch of Thors Academy, one reserved for the outcasts and misfits. After growing exceptionally close to the cast of the past games (don’t worry you’ll see them plenty), I was worried about how I’d take to a new class, but the fresh faces bring a lot of interesting dimensions to the plot. For instance, gunner Juna formerly worked at the Crossbell police academy, providing a more personal perspective on how political events affected that area. I grew to love most of the new students, but not all are great. Musse is just awful; her main shtick is constantly hitting on Rean, which is overplayed and gets grating fast. The coolest scenes in the story are the reunions with familiar characters from past games. Everyone reenters Rean’s life in an interesting or surprising fashion, making these moments feel super satisfying if you’ve been following the expansive plot through multiple games. If you haven’t, there is a backstory glossary that catches you up on everything from key characters to detailed summaries that break down each game. You can certainly get by using this, but this story is best experienced having played the previous two entries. Click image thumbnails to view larger version Trails of Cold Steel is content to keep its school-year structure, allowing you to guide the new Class VII on field assignments and socialize with them in your off time. The social elements remain a highlight, and this entry provides several opportunities to hang out with your new students or former classmates. You even have a camp where you can catch up, unearthing extra details or opening new side quests. But sometimes you have too much downtime, and the school aspects feel drawn out, creating busywork before you get to the good stuff. Just like previous entries, this installment is massive and slow-burning. I like how this builds up the relationships and world, but bloated dialogue segments and chore-like fetch quests test my patience. The turn-based battle system remains one of my favorites in recent years due to its many options. You’re forced to use your head instead of spamming attacks and specials. While the system is still focused on enemy weaknesses, character placement, and timing, Nihon Falcom introduced some new elements to keep you on your toes. A break gauge causes enemies to cease all actions for a turn with lowered defenses. I loved saving all my specials for this moment so they’d pack an even greater punch, as watching the high damage add up is extremely satisfying. Another new addition is Brave Order, which allows you to activate tide-changing perks, such as reflecting damage or taking half-damage. Implementing them into my strategy quickly became a new wrinkle to conquer boss battles. You can also now perform a “Burst” with two linked characters, which multiples break damage by 10. All of these new mechanics play off each other wonderfully, and combining them at the right times is a recipe for devastation. They make you feel powerful, and the gratification from crafting smart strategies is hard to top. While I enjoy the combat, the dungeons stand to be improved. For a good portion of the game, you revisit and run through trials in a bland practice dungeon. Outside of battles, you find switches and crawl through ducts to reach different places, with the latter being especially overdone, alongside the commentary about being able to see up the girls’ skirts every time you enter one. The dungeon design is simply uninspired; all the floors have a sterile feel, with only differing color schemes giving them any defining features. You also fight in other places such as forests, caves, and ruins, but they are pretty generic. Trails of Cold Steel III’s strengths outweigh its weaknesses. While the story takes its sweet time to unfold, it offers a lot of shocking outcomes. I won’t spoil anything, but I will say that things just keep heating up and I can’t wait to see what’s ahead. There’s something special about following characters for so long across various games – that attachment makes these journeys matter so much more. I just hope the next entry addresses the more glaring flaws, because there’s too much good here for it to be bogged down by a few problem areas. Score: 8 Summary: With great combat, an engrossing narrative, and a charming cast, Cold Steel III has all the makings of a great RPG. Concept: Put lead character Rean in the role of professor and introduce fresh threats to an all-new Class VII Graphics: The visuals certainly have a dated look, especially the environments. However, the new designs for the returning characters look great Sound: Repetitive music loses its appeal fast, and the quality of voice acting is inconsistent Playability: Occasional framerate stutters and graphical hiccups aside, the controls are smooth and all the mechanics are well-explained Entertainment: Trails of Cold Steel III marks another school year full of adrenaline-pumping battles, interesting new faces, and unexpected hardships amidst political turmoil Replay: Moderate Click to Purchase View the full article
  19. In a surprising turn, the PTR for Patch 2.6.7 will be deploying this week! This patch contains new class sets for Crusaders and Monks that were previously promised as well as many balance adjustments for Barbarians. What's so suprising about the PTR being out this early is that it means there's one less thing for Blizzard to discuss at BlizzCon lending even more credibility to the rumors that Blizzard will finally be announcing Diablo IV this year. Are you happy with the Barbarian changes? Interested in the new Crusader or Monk sets? Stop by our Discord or sound off in the comments or forums and let us know! Originally Posted by Blizzard Entertainment (Official Post) The one-week PTR testing period for 2.6.7 begins October 17 and we need your help to make Season 19 better than ever! We’ve begun introducing brand new class sets to Diablo III as outlined in our Ongoing Support blog, heavily revised several Barbarian Legendaries at the direct request of the community and continued to iterate on our approach to Seasonal buffs and how they can change up the overall gameplay experience. Take a look at the preliminary patch notes below and start theorycrafting; Patch 2.6.7 will be arriving before the end of the year! Table of Contents PTR Details PTR Goals PTR Tips Patch Notes General Seasons Items Monsters Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change. PTR Details We’ll be conducting the Patch 2.6.7 PTR over the course of one week, starting Thursday, October 17. During the course of PTR, there may be periodic maintenances, outages, hotfixes, or minor patches. There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. You can also buy customized gear we’re focused on testing from the special PTR vendor, D’jank Miem, who will exchange Blood Shards for class-specific bags full of Legendary items that need your testing! Feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum. Clearly separating these discussions allows your designers and quality assurance testers to home in on the information they need most. PTR Goals With another new game-impacting Seasonal buff and entirely new class sets to experiment with, we know it’ll be very tempting to get your hands on as much as you can! To help guide your focus, here are our priorities in terms of what we’d most like to see tested. Monk and Crusaders heavily testing their new class sets and item changes Barbarian testing for the revised Barbarian legendary item changes for Experimentation with the Pandemonium buff, with emphasis on finding bugs and testing functionality PTR Tips As with our previous PTRs, this testing period will have a short duration. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started. As with our previous PTRs, this testing period will have a short duration. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started. Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Patch Notes Last updated October 14 @ 10:00 a.m. PST. Below you will find the patch notes for the most recent update for Diablo III, Patch 2.6.7. PATCH 2.6.7 Table of Contents: General Seasons Items Monsters Bug Fixes Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users. General Greater Rift Keystones are now subject to vacuum pick-up A note regarding the California Consumer Privacy Act (CCPA) has been added, clearly stating we do not sell account information. For more information regarding the CCPA, please see here. (Console Only) Seasons Developer Note: One of the biggest pieces of feedback from Season 18's buff was that the Triune bonus didn't stick with your character while you adventured. With Season 19, we've altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we're looking forward to seeing what players think of and do with them! The buff for Season 19, the Season of Eternal Conflict, has been added Pandemonium For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds Each stack gives 0.05% movement speed and 0.1% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks) In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level: 15 Kills: Five massive energy twisters are unleashed 30 Kills: Dark Geysers form beneath enemies 50 Kills: Exploding Chickens seek and destroy 100 Kills: Corpses rain from the sky 150 Kills: A wide Frost Nova freezes enemies 200 Kills: Treasure chests fall from the sky 300 Kills: A ring of fire engulfs everything 400 Kills: Meteors hail from above 500 Kills: Angels descend upon the battlefield to fight for your cause 1000 Kills: ??? Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group Items Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Eternal Conflict, we're focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You'll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you're as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn't represented this time around, fret not—they're coming in a future patch! You'll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It's very helpful, and we greatly appreciate the thought and effort that went into making your voices heard! New Crusader Set: Aegis of Valor 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens 4-Piece Bonus: Hitting with Fist of the Heavens reduces damage taken by 1% for 5 seconds. Stacks up to 50 times 6-Piece Bonus: Increase the damage of Fist of the Heavens by 10,000% New Monk Set: Patterns of Justice 2-Piece Bonus: Sweeping Wind gains the effect of every rune 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. 6-Piece Bonus: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% Darklight Fist of the Heavens has a [45-60%] 100% chance to be cast twice. Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%]. Eye of the Storm New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%. Vengeful Wind Increases the maximum stack count of Sweeping Wind by [6-7] 10 Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] Chantodo's Resolve The scaled attack speed damage bonus to Wave of Destruction has been reduced Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we're reigning it in. Wrath of the Wastes 6-Piece Bonus: The damage bonus now also applies to Rend Lamentation Additional Legendary Power: Increases the damage of Rend by [150-200%] Ambo's Pride New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second Remorseless Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage. Fjord Cutter You are surrounded by a Chilling Aura when attacking. New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies Bracers of Destruction Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits. Fury of the Ancients Call of the Ancients gains the effect of the Ancients' Fury rune and your Ancients attack 100% faster Bone Ringer Now has a cap of 60 stacks. Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It's not an engaging style of gameplay, and we don't want that experience to be the best way to play the Necromancer. Legacy of Dreams This gem is now more likely to drop from a Greater Rift Guardian Monsters Blighter Blighter's Poison Tentacles' Area of Effect now hits less frequently, but at higher damage, when attacking players Bug Fixes Spite Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged Squirt's Necklace Fixed an issue where some ground effects were causing the Squirt's Necklace buff to fall off despite being shielded View the full article
  20. Click here to watch embedded media While visiting Game Freak for our latest cover story on Pokémon Sword And Shield, we spoke with the new game's art director James Turner about the history of the Galar region and how his experience in the U.K. influenced the design. Thankfully, we also had time for Turner to show and explain his process for drawing Pokémon. Watch the video above to see Turner draw Vanillite and talk about his unexpected journey to working at Game Freak. Also, thanks to his generous donation, we'll be auctioning off James' drawing for charity during this year's Extra Life stream on November 2. Tune in! Looking for more awesome Pokémon content? Click on the banner below to get your exclusive look at the game before it launches on Switch November 15. View the full article
  21. Epic Games is no stranger to using viral events to promote the next season of its popular game Fortnite, but the newest way of hinting at what's next puts the strange purple cube from last year to shame. This morning, rockets flew through the map, then converged with a meteor to destroy the game's world. The event sent every player skyward, then a black hole appeared, consuming the entire game. Now, when you attempt to play Fortnite, you cannot access Save the World or Creative, but when you select Battle Royale from the menu, it tells you a technical error has occurred before the menu is sucked into the same black hole that consumed players earlier today. You can check out what happened just before the emergence of the black hole through a clip from popular streamer Dr. Lupo. Click here to watch embedded media Once at the black hole screen, you have one option: exit. However, many players have opted to watch the black hole for clues. Every once in a while, the lighting of the screen changes to reveal numbers, but not much else is happening. If you get bored while watching, you can enter the Konami code to unlock an elementary top-down space shooter arcade minigame. In addition to taking the game offline for now, the Fortnite Twitter account has also deleted all of its tweets aside from its most recent, which is just a livestream of the current game state. As of this writing, the official Fortnite account has over 100,000 viewers as the community attempts to find out what's next. Additionally, throughout the day, Fortnite has been a top trending topic on Twitter. You can monitor the current state of Fortnite by checking out its Twitch account below. Click here to watch embedded media View the full article
  22. Leak Suggests Imminent Diablo: Immortal Release There was a recent post from our friends over at Battlechat regarding a leak found on the Chinese website d.163.com. According to the leaked image below, Diablo: Immortal may be releasing on October 25th--one week from the start of BlizzCon. All leaks like this should be taken with a grain of salt, but if Immortal were to release on the 25th of October, then it would certainly mean something much bigger is planned for BlizzCon itself. What do you think of this leak? If Immortal released before BlizzCon, would you download and play it? Let us know in the comments! Challenge Rift - Week 120 Challenge Rift Week 120 is live! This week the Challenge Rift features a variety of Demon Hunter builds, but there is an awesome Rapid Fire available in the Asia region utilizing Natalay's, Captain Crimson's, and Aughild's sets! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post! Challenge Rift 120 - NA by OSW_Zenkiki Companion Bat Companion Shadow Power Blood Moon Vengeance Seethe Grenade Cluster Grenades Rapid Fire Withering Fire Rain of Vengeance Shade Sharpshooter Ambush Grenadier Single Out Challenge Rift 120 - EU by OSW_Zenkiki Vengeance Seethe Impale Ricochet Vault Rattling Roll Companion Bat Companion Preparation Invigoration Shadow Power Gloom Sharpshooter Tactical Advantage Custom Engineering Awareness Challenge Rift 120 - Asia by OSW_Zenkiki Hungering Arrow Spray of Teeth Vault Tumble Rapid Fire Fire Support Rain of Vengeance Dark Cloud Vengeance Seethe Shadow Power Gloom Blood Vengeance Hot Pursuit Archery Perfectionist View the full article
  23. Regarding Last Weekend’s Hearthstone Grandmasters Tournament At the Hearthstone Grandmasters Asia-Pacific last weekend, Grandmaster Blitzchung made a comment in a post game interview about the political situation in Hong Kong. Blizzard took back his prize money and banned him from Hearthstone eSports for a year. You can see Blizzard's initial response on Hearthpwn, as well as the community reaction. Brian Kibler and other casters have now decided to stop working the Grandmasters Tournaments. Originally Posted by J. Allen Brack (Blue Tracker) Hello Blizzard Community . . . I want to take a few minutes to talk to all of you about the Hearthstone Grandmasters tournament this past weekend. On Monday, we made the decision to take action against a player named blitzchung and two shoutcasters after the player shared his views on what’s happening in Hong Kong on our official broadcast channel. At Blizzard, our vision is “to bring the world together through epic entertainment.” And we have core values that apply here: Think Globally; Lead Responsibly; and importantly, Every Voice Matters, encouraging everybody to share their point of view. The actions that we took over the weekend are causing people to question if we are still committed to these values. We absolutely are and I will explain. Our esports programs are an expression of our vision and our values. Esports exist to create opportunities for players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for gaming. It is extremely important to us to protect these channels and the purpose they serve: to bring the world together through epic entertainment, celebrate our players, and build diverse and inclusive communities. As to how those values apply in this case: First, our official esports tournament broadcast was used as a platform for a winner of this event to share his views with the world. We interview competitors who are at the top of their craft to share how they feel. We want to experience that moment with them. Hearing their excitement is a powerful way to bring us together. Over the weekend, blitzchung used his segment to make a statement about the situation in Hong Kong—in violation of rules he acknowledged and understood, and this is why we took action. Every Voice Matters, and we strongly encourage everyone in our community to share their viewpoints in the many places available to express themselves. However, the official broadcast needs to be about the tournament and to be a place where all are welcome. In support of that, we want to keep the official channels focused on the game. Second, what is the role of shoutcasters for these broadcasts? We hire shoutcasters to amplify the excitement of the game. They elevate the watchability and help the esports viewing experience stay focused on the tournament and our amazing players. Third, were our actions based on the content of the message? Part of Thinking Globally, Leading Responsibly, and Every Voice Matters is recognizing that we have players and fans in almost every country in the world. Our goal is to help players connect in areas of commonality, like their passion for our games, and create a sense of shared community. The specific views expressed by blitzchung were NOT a factor in the decision we made. I want to be clear: our relationships in China had no influence on our decision. We have these rules to keep the focus on the game and on the tournament to the benefit of a global audience, and that was the only consideration in the actions we took. If this had been the opposing viewpoint delivered in the same divisive and deliberate way, we would have felt and acted the same. OK, what could Blizzard have done better, and where do we go from here? Over the past few days, many players, casters, esports fans, and employees have expressed concerns about how we determined the penalties. We’ve had a chance to pause, to listen to our community, and to reflect on what we could have done better. In hindsight, our process wasn’t adequate, and we reacted too quickly. We want to ensure that we maintain a safe and inclusive environment for all our players, and that our rules and processes are clear. All of this is in service of another important Blizzard value—Play Nice; Play Fair. In the tournament itself blitzchung *played* fair. We now believe he should receive his prizing. We understand that for some this is not about the prize, and perhaps for others it is disrespectful to even discuss it. That is not our intention. But playing fair also includes appropriate pre-and post-match conduct, especially when a player accepts recognition for winning in a broadcast. When we think about the suspension, six months for blitzchung is more appropriate, after which time he can compete in the Hearthstone pro circuit again if he so chooses. There is a consequence for taking the conversation away from the purpose of the event and disrupting or derailing the broadcast. With regard to the casters, remember their purpose is to keep the event focused on the tournament. That didn’t happen here, and we are setting their suspension to six months as well. Moving forward, we will continue to apply tournament rules to ensure our official broadcasts remain focused on the game and are not a platform for divisive social or political views. One of our goals at Blizzard is to make sure that every player, everywhere in the world, regardless of political views, religious beliefs, race, gender, or any other consideration always feels safe and welcome both competing in and playing our games. At Blizzard, we are always listening and finding ways to improve—it is part of our culture. Thank you for your patience with us as we continue to learn. Sincerely, J. Allen Brack President of Blizzard Entertainment View the full article
  24. Click here to watch embedded media Blizzard is bringing Overwatch over to the Switch, which leads to an obvious question: How the heck does it look and play on Nintendo's portable console? Reiner and Leo played the port recently, and you can judge for yourself how well it fares. Since Leo is a freaking professional, he tested out several of the game's different control schemes, including the the detached Joy-Con pointing-at-the-screen method. Let's just say he didn't love that one. Fortunately, the episode starts off with some of Reiner's Pro-controller gameplay before you see Leo's jittery experiment. Overwatch is heading to Switch on October 15, which is just in time for the upcoming Halloween event. View the full article
  25. Patch 8.3 PTR - Ny'alotha, the Waking City Raid Testing Shad’har the Insatiable - Heroic Ny’alotha, the Waking City testing started at 13:00 PDT (16:00 EDT, 22:00 CEST). Click to load chat Originally Posted by MMO-Champion Ny'alotha, the Waking City Ny'alotha, the sleeping city, has awakened. For the first time in millennia, N'Zoth sits on his throne within the Black Empire. His armies flood from their dark halls, once again wreaking havoc on Azeroth. As the world shudders from these invasions, a desperate plan is hatched. Champions from the Horde and Alliance are gathered to face this ancient enemy within his own realm for one final confrontation that will decide the fate of the universe. Shad'har the Insatiable One of N'Zoth's more abberrant creations, Shad'har the Insatiable devours anything he can. Fed by slurry secreted from the walls of its domain, this ravenous beast is wracked in constant torment as the very thing that sustains him also causes radical mutations. Overview - Shad'har the Insatiable's Slurry Breath changes its damage type and secondary effect based on the slurry present in the room. Tanks - Make sure that neither tank has both Crush and Dissolve at the same time, taunting when necessary.Avoid Slurry Breath.Use your cooldowns to reduce damage taken when Shad'har the Insatiable casts Frenzy. Healers - Debilitating Spit initially deals high single target damage, then changes to AOE healing.Avoid Slurry Breath.Tanks will be taking high damage after Shad'har the Insatiable casts Frenzy. Damage Dealers - Use personal cooldowns to reduce the damage taken from Debilitating Spit.Avoid Slurry Breath.Move away from other players if targeted by a Living Chow. Hungry - Shad'har the Insatiable becomes hungrier as the fight progresses. At 10 applications, Shad'har the Insatiable gains Uncontrollably Ravenous, increasing damage done by 250%. Uncontrollably Ravenous - Shad'har the Insatiable goes mad with hunger, increasing damage done by 250%. Slurry - When the fight starts, the room fills with a toxic slurry, which inflicts periodic damage to all players. This slurry is absorbed by Shad'har the Insatiable, and his Slurry Breath changes based on the slurry present in the room. Volatile Slurry - A fiery mixture fills the room, inflicting 2 Fire damage to all players every 1 sec. Volatile Eruption - Every few seconds, the Volatile Slurry erupts under each player, inflicting 25 Fire damage and additioanl 5 Fire damage every 1 sec for 6 sec to all players within 4 yards of the impact. This effect stacks. The frequency of these eruptions increases as the fight progresses. Bubbling Slurry - A caustic sludge fills the room, inflicting 15 Nature damage to all players every 3 sec. Bubbling Overflow - Bubbling Overflow bubbles over, growing outwards, increasing damage taken from Bubbling Slurry by 2,000%. Entropic Slurry - A dark energy fills the room, inflicting 1 Shadow damage to all players every 0.5 sec. Entropic Buildup - The Entropic Slurry builds up into shadowy orbs around the room, which explode after 15 sec, inflicting 10 damage to all players. Standing in Entropic Buildup causes players to suffer 3 Shadow damage every 1 sec, but reduces the size of Entropic Buildup, lowering the damage of the final explosion. Crush - Crushes the targets armor, inflicting 125 Physical damage and increasing damage taken from Dissolve by 400%. Dissolve - Bites the target with acidic jaws, inflicting 10 Nature damage and additional 25 Nature damage every 1 sec for 20 sec. Slurry Breath - At 100 Energy, Void hound casts a breath, inflicting damage in a cone and causing additional. The type of breath cast is dependant on the type of slurry present in the room. Volatile Breath - Expels a fiery breath, inflicting 50 Fire damage to all enemies in a cone in front of the caster. Volatile Breath - Expels a fiery breath, inflicting 50 Fire damage and disorienting all enemies for 10 sec in a cone in front of the caster. Bubbling Breath - Expels a toxic breath, inflicting 50 Nature damage to all enemies in a cone in front of the caster. Bubbling Breath - Expels a toxic breath, inflicting 50 Nature damage and an additional 10 Nature damage every 1 sec for 10 sec to all enemies in a cone in front of the caster. Entropic Breath - Expels a shadowy breath, inflicting 50 Shadow damage to all enemies in a cone in front of the caster. Entropic Breath - Expels a shadowy breath, inflicting 50 Shadow damage and reducing healing received by 50% for 30 sec to all enemies in a cone in front of the caster. Debilitating Spit - Covers the target in a vile spit, inflicting 5 Nature damage every 1 sec for 5 sec and initially applying 4 applications. Upon expiration, Debilitating Spit jumps to new targets, giving each new target half the previous target's total amount of stacks. Living Chow - The slurry in the room coalesces into Living Chows, which fixate on random targets. When they reach their target, they cast Slurry Outburst. Slurry Outburst - The caster explodes, inflicting 75 Shadow damage to all players within 20 yards. Slurry Outburst - The caster explodes, inflicting 60 Shadow damage to all players. Being farther from the caster reduces the damage taken. Tasty Morsel - When a Living Chow explodes, it leaves behind multiple Tasty Morsels. Feeding Shad'har the Insatiable a Tasty Morsel reduces how Hungry it is, but inflicts Slimy Residue upon you. Slimy Residue - Tasty Morsel leaves residue on your hand, inflicting 4 Nature damage every 2 sec and restricts the ability to pick up further Tasty Morsels for 3 min. Frenzy - At 25% Health, the caster frenzies, increasing damage dealt by 25%. View the full article
  26. Click to watch embedded media It's Friday, so it's time for another live episode of Replay. We're going live at 2 PM Central with Pariah, a story-driven shooter for the original Xbox. Reviews of the title were mixed, securing a nice 69 on Metacritic. The stream starts at 2 PM Central, so follow us over on YouTube, Twitch, Mixer, Twitter, or Facebook to be notified when we go live! View the full article
  27. Click here to watch embedded media With our exclusive coverage of Pokémon Sword and Shield, we've covered everything from Grookey, Sobble and Scorbunny to asking developers the hard questions such as what's really under Tangela's vines? And while we know a bit about what's going to inhabit the region, we don't know much about the world itself. During our trip to Tokyo, Japan, we took a peak behind the curtain, as art director James Turner discusses how his experience growing up in the U.K. influenced Game Freak's loving creation of the new Galar region. Looking for more awesome Pokémon content? Click on the banner below to get your exclusive look at the game before it launches on Switch November 15. View the full article
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