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  1. Today
  2. Shadowlands Cinematic - No More Lies In the dark depths of the Maw, Sylvanas Windrunner offers Anduin Wrynn a dark deal. View the full article
  3. Shadowlands Expansion Overview Shadowlands Hotfixes - November 23, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Druid General Fixed an issue where characters would occasionally be shifted out of Travel Form when logging in after being disconnected or force quitting the game.Balance Fixed an issue where Adaptive Swarm (Necrolord Ability) would not increase the damage of damage over time effects.Feral Each Ferocious Bite from Convoke the Spirits (Night Fae Ability), with Sabertooth (Talent) selected, should now extend Rip by 5 seconds.Priest Shadow Shadowform is now learned at level 10 (was level 12).Devouring Plague is now learned at level 12 (was level 10).Mage Frost Resolved an issue where Ray of Frost (Talent) would sometimes not grant 2 charges of Fingers of Frost after the channeled icy beam has completed. Creatures and NPCs Fixed an issue that could cause Mothbane the Mighty to despawn immediately when engaged in combat. Dungeons and Raids Halls of Atonement Halkias The damage from Refracted Sinlight should now properly align with the beam’s visual effect.Black Rook Hold Reduced the damage from being hit by boulders in the boulder gauntlet. Items and Rewards The Draught of Ten Lands is now capped at level 49 (was level 50).The maximum level on Lightning-Forged Augment Rune has been increased to 59 (was level 50).Ashjra’kamas, Shroud of Resolve will no longer grant Draconic Empowerment for characters above level 50. Heart of Azeroth Fixed an issue that could cause some characters who had previously used Laser Matrix (Azerite Trait) to enter combat with creatures even after the trait was unequipped. Quests The Death Gate to the Maw should now be available when ready to turn in the Alliance quest, “The Path to Salvation”.Fixed an issue where groups doing the Bastion quest “The Work of One’s Hands” could get into a state where the heat bar would fail to progress.The House of Rituals has sent reinforcements to Bastion, resulting in more available targets for the quest “Double Tap”.Fixed an issue where groups could have difficulties completing the Bastion quest “Step Back From That Ledge, My Friend”.Fixed an issue where interacting with Vulnerable Aspirants would dismount you during the Bastion quest “On the Edge of a Revelation”.Necrotic Droplets in the Temple of Courage are no longer level 60 and are very sorry for being so aggressive.Fixed an issue where Gerdus would not always be available to turn in the Bastion quest, “WANTED: Gorgebeak”.Fixed an issue that caused the name of The Jailer to be missing from the subtitles in the Maw cinematic. World Events Death Rising vendor, Crusader Adevald Ironbeard, has found his way to the Argent Tournament grounds and has stationed himself alongside the tournament reward vendors. View the full article
  4. Yesterday
  5. Shadowlands Expansion Overview Shadowlands Cinematic - The Arbiter The first cinematic has been unlocked, revealing a little bit more about the problem in Shadowlands. View the full article
  6. Click to watch embedded media The Winter update for Animal Crossing: New Horizons is here and gives players a chance to increase that needed house storage. For those with Big Time Plans for those islands, here is how you can increase your house storage in New Horizons. How to increase your house storage in Animal Crossing: New Horizons Look, I'm not here to judge. The house storage in Animal Crossing: New Horizons is a lot, but if you went to your limit already? It's OK, boo, we're here to help. With so many events happening back-to-back with new DIY recipes, new characters to impress, and creativity expanding, it's pretty easy to reach max capacity. Luckily, you can increase that house storage if needed. The previous limit for storage was set for 1600 items, but the new Winter update has upgraded that to 2400. So how do you get that 2400 total space when looking to let that creative flag fly? It's not terribly difficult, but there are a few necessary prerequisites. First things first, you're going to need to make sure that your house is fully upgraded with the three rooms outside of the walk-in area. This will also include an upstairs room and a basement (but not the creepy kind, unless you want it to be the creepy kind). Next up, you'll want to make sure that your house loan to Nook is completely paid off. If that's not done, no dice on the upgrade. If the above prerequisites are met, the next step is super easy. Simply find Tom Nook in Resident Services and talk to him about upgrading. Just make sure you have the cash to back up the request, because purchasing the additional space will set you back 500,000 Bells. (We know) And that's it! That's how you can increase your house storage space in Animal Crossing: New Horizons. To learn more about the Winter update, you can check out our previous coverage here. Happy building! View the full article
  7. CD Projekt RED has been sharing a lot about Cyberpunk 2077, especially since the game has seen several notable delays. From the open world of Night City to the dangerous outlands seen outside of those neon borders, CDPR's newest game looks to be massive. While we don't know how much time it will take to complete Cyberpunk 2077, we do have a better idea of its scope because one dev has tanked in over 175 hours and still hasn't run the credits. Łukasz Babiel is a QA lead on Cyberpunk 2077 and he took to Twitter to provide his own take on the "how it started vs. how it's going" meme that continues to trend: How it started How it's going pic.twitter.com/b4JL6bIVBf — Łukasz Babiel (@pjpkowski) November 21, 2020 He also confirmed that this isn't even a full playthrough trying to 100% the game. In our most recent hands-on time with the game, it took about four hours to get to the beginning credits of the adventure. Four hours. Some are even saying it took them up to six, and that's just the starting point for this game. The Witcher franchise, another game that this studio helmed, was also massive with the DLC for The Witcher III outscaling that of Witcher 2 as a whole. The team has also stated numerous times that there is "so much more" than what has been shared, with undisclosed new locations, main characters, and branching narratives. Pair that with the fact that Cyberpunk 2077 has so much replayability potential, we're going to go ahead and go out on a limb and say that for those that vibe with CDPR's latest title, they're going to be investing some serious time in the venture. Games of this scale are always a hit or miss with gamers. Some love a ride that seemingly never ends, while others feel that this scope can be overwhelming. What do you think? Are games of this size too much of a good thing, or do you wish this was more common with the $60 price tag? Sound off with your thoughts in the comment section below! View the full article
  8. One modder did the tried-and-true method of modding Doom onto something it's not supposed to be on. And just like every other time, it's awesome. One Doom fan decided to try taking to the hellish experience in a different way by playing it on the very compact Game & Watch handheld. The Game & Watch 'system' fits into a singular palm, that's how small it is. The hand-sized platform is a fun way to relive classic Nintendo titles, but one gamer decided that it needed some Doomification, so that's what they did. They played Doom on the Game & Watch's tiny little screen because why not? It's 2020, things are weird...don't let your dreams be dreams: Click here to watch embedded media So how do you make this work? Officially, we don't recommend it. Any time you mess with a system and tinker with it beyond its original programming, you run the risk of destroying it. That being said, the video above does talk about the process for those that throw care to the wind in the name of Doom. According to the modder, they duped the firmware of the main processor before prepping the new software. There's some talk about pins, creating custom codes, and basically an entire walkthrough of the process that we're skimming over because of legal reasons. Others have been reportedly doing similar Game & Watch ports with similar titles, as well as meme-fying with old Vine videos and even a Rick Roll mentioned in the video. We thought it was pretty nifty but we really love our Game & Watch, so we're playing on the safe side, no matter how unhip that makes us look. Hey, cool kids and whatnot. If you could port over any game to the small Game & Watch, what would you pick? Sound off with your thoughts in the comment section below! View the full article
  9. With the Game Awards nomination list live and players able to vote, we can see Animal Crossing: New Horizons facing off against the beauty that is Hades. Hades was a surprise success that took over the community, with many already declaring it their GOTY already. With two very incredible experiences up for the win, this fan art combining the two franchises is not only perfect, it's also adorable as all heck. @Denebolart on Twitter is someone I stumbled upon when I was doing the dreaded 2 AM Twitter Doom Scroll and her art style immediately charmed me, there is almost a Tank Girl influence seen in her linework. If I wasn't so broke, I'd commission the crap out of her, but I can share this adorable little Hades x Animal Crossing: New Horizons crossover in the meantime: I actually suck at fishing in both games! #HadesGame #ACNH pic.twitter.com/UZx6yeAFTq — Mei - commissions open (@denebolart) November 19, 2020 Fan art is something that I've written about quite a bit, that and cosplay. I love sharing the passion the gaming community has for our favorite titles. There is so much toxicity online, a battle of the fandoms that often goes too far. To combat that, I like to share the inspiring posts by the community; the creative side, the passionate side, the side that wants to share that love with the world. Personally, Hades is my Game of the Year pick as well, tied with Yakuza: Like a Dragon. It was a game that I didn't expect to like, but the art style and the characters were incredibly lovable. An interesting take on Greek mythology, it's a title that took 2020 by storm and I honestly can't wait to see how it stacks up with the Game Awards later this year. What did you think of the above Hades x Animal Crossing: New Horizons mashup? What two games would you blend together if you could? Sound off with your thoughts in the comment section below! View the full article
  10. Meet Rell, the latest Champion to make her way into League of Legends from Riot Games. One thing is for sure is that she's no dainty princess. Rell, also known as the Iron Maiden, has a horrific backstory that proves her resistance. According to Riot Games, she is "the product of brutal experimentation at the hands of the Black Rose. Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeaking procedures to perfect and weaponize her magical control over metal until she staged a violent escape, killing many of her captors in the process. "Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old "academy," defending the meek while delivering violent death to her former overseers." But who is Rell in terms of League of Legends? She's a new Support character with connections to LeBlanc and Samira. Hailing from Noxus, the powers behind her capture have labeled her as a dangerous criminal. Even the Trifarion Legion is worried about her should she come after them. Did we mention that she's also only 16 years old? A story bred for vengeance and justice, Rell is an incredibly interesting addition to the growing Champion roster, but what does she bring to the table play-wise? While a Support character, Rell is incredibly powerful (which is nothing new for Support) and she is built to lead. Check out her abilities set below to catch a glimpse at how she plays: Click image thumbnails to view larger version Passive - Break the Mold Rell attacks very slowly but temporarily steals a portion of her target’s Armor and Magic Resist dealing bonus damage based on the amount stolen. Additionally, Rell can siphon resistances from multiple different foes to grow extremely tanky. Q - Shattering Strike Rell stabs forward with her lance, breaking any shields and damaging all enemies hit (damage decreases after the first target). If Rell has an ally bound with E - Attract and Repel, she and that ally recover health for each champion hit by this ability. W1 - Ferromancy: Crash Down (Can only cast while mounted) Rell leaps into the sky and transforms her mount into heavy armor, gaining a huge shield that lasts until destroyed or remounting. Upon landing, she knocks up all enemies around her. Rell can cast E - Attract and Repel and R - Magnet Storm during the transformation. Rell has increased durability, low movement speed, and a movement speed cap while in armored form. After the transformation, this ability changes to Ferromancy: Mount Up. W2 - Ferromancy: Mount Up (Can only cast while in armored form) Rell rushes forward and transforms her armor into a mount, gaining a burst of movement speed. During her next attack, she charges her target to deal bonus damage and flip them over her shoulder. Rell has increased movement speed while mounted. After the transformation, this ability changes to Ferromancy: Crash Down. E - Attract and Repel Rell magnetically binds a piece of her armor to a target allied champion, granting them bonus Armor and Magic Resist while nearby. Rell can recast this spell to break the bind and stun all enemies around and between her and her bound ally. R - Magnet Storm Rell erupts in magnetic fury, yanking nearby enemies toward her. She then creates a gravitational field around her, pulling nearby enemies in for a few seconds. The field doesn't interrupt her enemies’ other actions. "We really loved the idea of creating a tanky support. It’d been a long time since we’d made one—Braum was actually the last,” says senior concept artist Justin “Riot Earp” Albers. “But unlike Braum, we wanted her to have a darker past and personality. I explored a few different options, but everyone was really attached to the metal bending concept. After we landed on that, we just had to decide where Rell came from." “The Black Rose, who run Noxus’ clandestine operations, are interested in some horrible things to further the empire’s expansion and power,” explains narrative lead Jared “Carnival Knights” Rosen. “Demon calling, Void magic, resurrecting and controlling dead gods... A little of this, a little of that. And one of the things this group of crappy 1000-year-old aristocrats have discovered is sigil magic, which has the ability to rip the magic out of living things and then forcibly put it into someone else.” With each foe taken down, she grows stronger. Rell is the "ultimate weapon," something that the devs had a lot of fun with. “The magic from the other kids is placed into Rell with the sigil magic, which empowers her own latent powers,” explains Riot Earp. “But the process is incredibly painful, for both Rell and the other students. I focused a lot on adding the sigils to her arms—especially the one that holds her lance—to make sure it’s clear when playing her. I wanted the pain that she underwent to be clear to players, so they understood her past.” “I wanted to make Rell the tankiest tank the world has ever seen. I had this idea of a heavily armored character who sunders the ground she walks on, making the earth beneath her collapse from her might,” says game designer Stash “Riot Stashu” Chelluck. “Unfortunately that’s hard to display in League, and I still needed to make sure she thematically felt like she was manipulating metal. I was looking for neat ways to map her ferromantic powers into her gameplay, to really make her feel powerful and hard hitting without feeling like a mage.” With such a twisted backstory, the reason behind her mount is actually a little more light-hearted. The first thing I thought of when I heard Rell was a teenager and had a mount was a coin-operated horse ride—like the ones outside of grocery stores,” recalls davehelsby. “I’ve seen teenagers ride them a lot. And it’s so interesting because you see a person on the cusp of being an adult, but there’s still a bit of kid in them. I just feel like that made sense for Rell. She has a lot of adult responsibilities on her shoulders, but she’s still a kid, and she deserves a little fun.” Rell will be joining the League of Legends roster as the newest Champion with patch 10.25. View the full article
  11. Click here to watch embedded media Square Enix dropped a new trailer today revealing Neo: The World Ends With You, a sequel to the original 2007 Nintendo DS hit. In the trailer above, you can see a new cast of characters fighting monsters in and exploring the residential and financial districts of a full 3D city. The original game followed Neku Sakuraba, a reserved and cold hero. Alongside a colorful group of characters, Neku was tasked with surviving the Reaper's game - a competition for the recently deceased that could potentially return its competitors to life or erase their existence completely. Neo: The World Ends With You stars Rindo who, like Neku, must overcome the trials of the Reaper's game. Click here to watch embedded media Additionally, Square Enix announced that The World Ends With You's anime adaptation is dropping in April 2021. While the anime was originally announced back in June, you can see some new trailer footage above. Neo: The World Ends With You launches for PlayStation 4 and Switch during Summer 2021. View the full article
  12. The latest raid for Destiny 2: Beyond Light dropped this weekend as part of Season of the Hunt, and Guardians all over the world gathered to see who could be the first to beat it. Going in completely blind, there were tears, frustration, laughs, and elation as many raced to be the first to cross the finish line. While my squad sadly didn't make it, one winner has been declared after the run was verified to be clean! Congrats to Team Luminous for being the first to clear Deep Stone Crypt! Bungie took to the game's Twitter account to share the good news with Aoterra, Claw, Flux, Schendzie, SiegeDancers, and Sotosolice taking the crown: After verification we're proud to congratulate our Deep Stone Crypt World First winners of clan Luminous! Aoterra Claw Flux Schendzie SiegeDancers Sotosolice pic.twitter.com/3a6GJPi7oK — Bungie (@Bungie) November 22, 2020 Every time a World First event happens to celebrate a new race, there are rewards on the line and a sense of accomplishment as well. Luminous is celebrating an incredible victory, but not everyone is happy about it. Many in the comment section attempted to contest the declared winners, citing that Luminous is renowned for "going out of bounds regularly" as a speed-running group. Those comments allege that the team cheated to get that number one spot, though it is important to note that any runs in the contest are verified thoroughly by dev judges to determine if the win is clean or if there was any kind of cheating involved. Regardless of the mixed reception this news had, there were so many incredible teams out there that attempted to be the very first. While we at my clan didn't take the W (s/o to The Asian Federation), the sense of pride of doing something cool with the community at large was incredibly fulfilling. This also might be my favorite raid yet in terms of aesthetics, story, and mechanics; even if it did kick my butt when trying to go in. Congrats again to Luminous on their win. Think you have what it takes, Guardian? Check out the latest raid now in Destiny 2: Beyond Light! View the full article
  13. While CD Projekt RED itself has been sharing an abundant amount of content regarding Cyberpunk 2077 following several notable delays, the team has tried to keep cohesive story details broken up to give fans something to look forward to. That being said, the street date for Cyberpunk 2077 appears to be broken for at least one person, so be careful online with spoilers because they weren't shy about streaming it. The current release date is set for December 10, but Christmas came early as one PS4 player took to streaming the new game. The player chose the Nomad path, bypassing the intro character creation, and chose to share the prologue of the game itself and the beginnings of the story. We’re almost there boys. I actually had the game in my hands. from r/cyberpunkgame There are a few more reported incidents of the street date being broken, but only one, seen above, showing off proof of the game in-hand. We're not going to link the stream but if you're worried about missing anything particularly cool, the stream was pretty uninteresting. The pair gaming seemed pretty out of it and spoke over most of the in-game sound. We're not your mom, we're not here to tell you what to do, but if you're not absolutely crawling out of your skin to see more Cyberpunk 2077, we'd recommend just steering clear and wait for a solid video or just to play it for yourself. As for the game itself, we here at Game Informer have had a lot to share about Night City with our previous Cyberpunk 2077 cover story that detailed more about the lifepaths, how those decisions matter, and more about the general feel of this new world itself. You can learn more about CDPR's latest adventure with our previous coverage here. You can also read our latest interview with the composers here. Cyberpunk 2077 releases on December 10th for PlayStation 5 and Xbox Series X, PlayStation 4, Xbox One, Google Stadia, and PC. View the full article
  14. Dragon Age's Mike Laidlaw joins Thomas Giroux, Jeff Skalski, and Frederic St. Laurent B. in helming a new independent studio called Yellow Brick Games. The creative minds behind Yellow Brick Games have an incredible history making amazing adventures for gamers to enjoy. From Ubisoft's Assassin's Creed and Watch Dogs to BioWare's Mass Effect and Dragon Age, the team behind Yellow Brick Games knows a thing or two about crafting an excellent experience. “We have learned a lot from working on world-class, multi-year projects with thousands of colleagues and we want to take a different approach,” said Skalski, the studio’s Executive Producer and Chief Operating Officer. “Leveraging a smaller talented team where people come first, we will create amazing worlds and experiences for all others to enjoy. The market is moving fast, and we have no desire to play catchup and chase it when we can influence where it goes. These goals drove us to found Yellow Brick Games.” Mike Laidlaw will be assuming the role of Chief Creative Officer with Jeff Skalski as the studio's Executive Producer and Chief Operating Officer, Thomas Giroux as Chief Executive Producer, and Frederic St.Laurent B. as Game Director. “The market for independently produced games is growing rapidly and the technology is keeping pace,” said Laidlaw. “Small, diverse teams can now create high-quality experiences. For veterans of big-studio productions like myself and much of our team, this is the perfect time to get back to a small, agile, and highly motivated group. We want our games here at Yellow Brick to take potentially millions of players on wondrous journeys, and we want every member of our team to have a direct impact on the new worlds we’re creating.” With fifteen employees total at this current time, the team is already hard at work on their first original game that will harness the power of this generation with the PlayStation 5 and Xbox Series X. With a creative vision in mind, the team at Yellow Brick Games will continue to grow in the coming months, though the "craftmanship approach" will be always at the core of the studio's vision as it expands. “We want to emphasize a “back-to-basics approach”, centered on the pleasure of crafting new game experiences, in a flexible and more personable environment that an independent studio can provide,” said Giroux. “We have all the resources at our disposal to achieve our goals." As a massive fan of the franchises these devs have been a part of, I'm personally excited to see what the team can come up with when locked in a shared vision. You can learn more about the latest studio with its official website right here. View the full article
  15. Shadowlands Expansion Live Today! Shadowlands goes live globally today, releasing at the same time for everyone! The level cap has been raised to 60!Official Patch Notes - Check out the official patch notes for the expansion.Patch 9.0.1 Recap - The prepatch introduced a lot of new things to go with the expansion.Class Guides - Learn more about your class abilities going into the expansion.The Shadowlands Zones - Learn about the new leveling zones this expansion.Covenants - Learn more about the new covenants feature.Torghast - Learn about the new rogue-inspired Torghast repeatable dungeon!Legendaries - Learn more about crafting and acquiring your legendaries in Shadowlands.Shadowlands Dungeons - Preview our dungeon guides for Shadowlands!PvP Vendor - Learn about the return of PvP vendors in Shadowlands.World Boss Guides - Learn about the new world bosses in Shadowlands.Reputation Guides - Learn how to reach exalted as quickly as possible with all of the new reputations in Shadowlands!World Quests and Callings - There have been a few changes for World Quests in Shadowlands.Mounts - Shadowlands adds a bunch of new mounts to obtain. What is Not Coming This Week? Blizzard has broken down the release of certain content post expansion launch! The Castle Nathria Raid Normal and Heroic difficulties - December 8thMythic Castle Nathria, Raid Finder Wing 1 - December 15thRaid Finder Wing 2 - January 5thRaid Finder Wing 3 - January 19thRaid Finder Wing 4 - February 2nd Mythic Plus Season 1 - December 8thShadowlands PvP Season 1 - December 8thTorghast Layers 4 to 6 - December 8thLayers 7 to 8 - December 15th Leveling Tips DesMephisto shared his leveling guide for Shadowlands, which allowed him to reach 60 very quickly! Be sure to check out all of the tabs for helpful addons and tips. Official Patch Notes Check out the official 9.0.2 patch notes! Patch 9.0.1 Recap If you are just coming back, be sure to take a look at the Patch 8.0.1 recap for all of the system changes made to the game. Class Guides Originally Posted by MMO-Champion Death Knight Blood Death Knight Shadowlands GuideFrost Death Knight Shadowlands GuideUnholy Death Knight Shadowlands Guide Demon Hunter Havoc Demon Hunter Shadowlands GuideVengeance Demon Hunter Shadowlands Guide Druid Balance Druid Shadowlands GuideFeral Druid Shadowlands GuideGuardian Druid Shadowlands GuideRestoration Druid Shadowlands Guide Hunter Beast Mastery Hunter Shadowlands GuideMarksmanship Hunter Shadowlands GuideSurvival Hunter Shadowlands Guide Mage Arcane Mage Shadowlands GuideFire Mage Shadowlands GuideFrost Mage Shadowlands Guide Monk Brewmaster Monk Shadowlands GuideMistweaver Monk Shadowlands GuideWindwalker Monk Shadowlands Guide Paladin Holy Paladin Shadowlands GuideProtection Paladin Shadowlands GuideRetribution Paladin Shadowlands Guide Priest Discipline Priest Shadowlands GuideHoly Priest Shadowlands GuideShadow Priest Shadowlands Guide Rogue Assassination Rogue Shadowlands GuideOutlaw Rogue Shadowlands GuideSubtlety Rogue Shadowlands Guide Shaman Elemental Shaman Shadowlands GuideEnhancement Shaman Shadowlands GuideRestoration Shaman Shadowlands Guide Warlock Affliction Warlock Shadowlands GuideDemonology Warlock Shadowlands GuideDestruction Warlock Shadowlands Guide Warrior Arms Warrior Shadowlands GuideFury Warrior Shadowlands GuideProtection Warrior Shadowlands Guide New Zones Check out our previews of the 4 new leveling zones and 1 max level zone in Shadowlands! Covenant Guides Learn more about the 4 major covenants in Shadowlands and what you can expect if you choose them. Torghast Preview One of the main new features added in Shadowlands is Torghast, Tower of the Damned. This repeatable dungeon is inspired by roguelikes and is where you will go to collect resources to craft your new legendaries! Check it out! Legendary Crafting Preview Shadowlands introduces a new system to craft your own legendaries with materials from professions and Torghast! Check out the preview! Shadowlands Dungeons Shadowlands adds 8 new dungeons to the game. Check out our previews below for boss abilities and more! PvP Vendor PvP vendors have returned in Shadowlands. Click the banner below to see what's changed. Reputation Guides Shadowlands introduces 4 new reputation factions! Check out out guides for rewards and tips to reach exalted! World Quest Changes World quests are still very similar to how they have been in the past. The only thing that has changed is that there are only a few up per zone at at a time. Furthermore, they sometimes are a little more involved than what you would expect because of how few there are. World quests reward 125 reputation with the faction of the zone they are in.World quest rewards include" Extra reputationGoldAnimaGearConduits Covenant Callings Callings replace emissaries and function similarly to them in that three are available at a time and they last 3 days. Callings are available in your Covenant Sanctum. They appear as daily quests from NPCs and can be seen in your quest log and Covenant menu once you pick them up.You can preview the available Callings and rewards from your Sanctum Report window from anywhere in-game.Callings don't always ask you to do the same things. You could be asked to do world quests in specific zones, collect anima, collect items from Torghast, or several other options.Callings reward caches with chances at gear, anima, and more. Shadowlands World Bosses Shadowlands has 4 new world bosses that cycle much like in BfA and Legion. One boss will be active per week and they all drop item level 207 gear as well as many different conduits and legendary recipes. They will likely go active on December 8th when Castle Nathria launches. Shadowlands Mounts A ton of new mounts are coming with this expansion! Check out our preview below! View the full article
  16. FEEDBACK: Hunter Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) There is a meaningful change that should be highlighted here, among the other adjustments from late last week. As you know, the Necrolord ability Death Chakram had its damage increased by 10% and the Night Fae ability Wild Spirits had its damage increased by 10%. At the same time, The Venthyr ability Flayed Shot had its chance to generate a free Kill Shot increased. We saw a lot of feedback that Resonating Arrow’s ability to stack with and amplify other class cooldowns made it feel too much more attractive than the other Convenants, and this should somewhat address that. Originally Posted by Blizzard (Blue Tracker / Official Forums) Please note that we’re fixing a bug with the Night Fae ability Wild Spirits. It is not intended to deal area damage for each target hit by Explosive Shot. After this bugfix (very soon), it will deal area damage once per Explosive Shot cast. FEEDBACK: Death Knight Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Hello. I’d like to highlight some recent changes that should be testable in the Shadowlands Beta, and will be in place for the live game later today. We’ve updated Abomination Limb to address the gameplay of having to move out of melee if there are no ranged enemies, to gain 3 Bone Shield charges, Rime, or Runic Corruption. Abomination Limb now grants the buff on cast and again every 6 seconds for a total of 3 buffs (was 1).Given the increase to the consistency and amount of the effect, Abomination Limb damage is reduced by 8%. The Venthyr ability Swarming Mist has also been updated. Swarming Mist deals reduced damage when damaging more than 5 targets. Having Swarming Mist deal reduced damage beyond 5 targets should bring its power more inline with the other Death Knight Covenant abilities. FEEDBACK: Warlock Class Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) Some tuning adjustments are in flight for Warlocks in Shadowlands. These should be hitting the Beta soon (and of course the live game that will mirror the Beta in 6 hours). Scouring Tithe damage reduced by 10% (Kyrian ability).Impending Catastrophe damage increased by 15% (Venthyr ability).Decimating Bolt damage increased by 15% (Necrolord ability). It cannot be said enough – thank you all for your testing and your thoughtful feedback. View the full article
  17. Shadowlands Mounts Guide Covenant Mounts All Covenants Dauntless Duskrunner - Covenant FeatureGruesome Flayedwing - Covenant FeaturePale Acidmaw - Covenant FeatureSilvertip Dredwing - Covenant Feature Kyrian Covenant Phalynx of Courage - Reward from the quest Building the Base.Eternal Phalynx of Courage - Reward from the quest A New Age.Phalynx of Purity - Renown Level 20.Eternal Phalynx of Purity - Renown Level 40.Phalynx of Loyalty - Purchased from Binkiros.Eternal Phalynx of Loyalty - Purchased from Binkiros.Phalynx of HumilityEternal Phalynx of Humility Necrolord Covenant War-Bred Tauralus - Reward from the quest Enemy at the Door.Armored War-Bred Tauralus - Reward from the quest The Third Fall of Kel'Thuzad.Bonesewn Fleshroc - Profession: Abominable Stitching.Plaguerot Tauralus - Renown Level 20.Armored Plaguerot Tauralus - Renown Level 40.Bonehoof Tauralus - Drops from TahontaArmored Bonehoof Tauralus - Drops from Sabreil the BonecleaverChosen Tauralus - Reward from earning the achievement The Gang's All Here.Armored Chosen Tauralus - Reward from earning the achievement Things To Do When You're Dead. Night Fae Covenant Dreamlight Runestag - Reward from the quest What's My Motivation?Enchanted Dreamlight Runestag - Reward from the quest Drust and Ashes.Shadeleaf Runestag - Renown Level 20.Enchanted Shadeleaf Runestag - Renown Level 40.Silky Shimmermoth - Purchased from Master Clerk Salorn after completing the achievement Ardenweald's a Stage.Vibrant Flutterwing - Vendor: Cortinarius. Requires revered reputation with Marasmius.Umbral Scythehorn - Vendor: Spindlenose. Requires neutral reputation with Court of Night.Winterborn Runestag - Vendor: Spindlenose. Requires neutral reputation with Court of Night.Enchanted Winterborn Runestag - Vendor: Cortinarius. Requires revered reputation with Marasmius.Wakener's Runestag - Drops from Queen's Conservatory Cache.Enchanted Wakener's Runestag - Drops from Queen's Conservatory Cache. Venthyr Covenant Crypt Gargon - Reward from the quest Mirror, Mirror...Battle Gargon Vrednic - Reward from the quest The Medallion of Dominion.Sinfall Gargon - Renown Level 20.Gravestone Battle Armor - Renown Level 40.Desire's Battle Gargon - Drops from the Forgotten Chest found inside the Forgotten Chamber. Once you have unlocked Tier 3 for the Blood Mirror Network, you can use a Handcrafted Mirror Repair Kit to repair a Broken Mirror and enter a Forgotten Chamber.Silessa's Battle Harness Dungeon and Raid Mounts Corridor Creeper - Reward from earning the achievement Twisting Corridors: Layer 8.Marrowfang's Reins - Drops from Nalthor the Rimebinder in The Necrotic Wake.Rampart Screecher - Reward from earning the achievement Glory of the Nathria Raider.Sintouched Deathwalker - Reward from earning the achievement Shadowlands Keystone Master: Season One.Voracious Gorger - Reward from earning the achievement Glory of the Shadowlands Hero. Reputation Mounts Gilded Prowler - Sold by Adjutant Nikos. Requires exalted reputation with The Ascended.Lurid Bloodtusk - Sold by Nalcorn Talsen. Requires exalted reputation with The Undying Army.Reins of the Colossal Slaughterclaw - Drops from Supplies of the Undying Army.Duskflutter Ardenmoth - Sold by Aithlyn. Requires exalted reputation with The Wild Hunt.Amber Ardenmoth - Drops from Wild Hunt Supplies.Court Sinrunner - Sold by Mistress Mihaela. Requires exalted reputation with Court of Harvesters.Inquisition Gargon - Sold by Archivist Janeera. Requires exalted reputation with The Avowed. Adventure Mounts Chittering AnimiteDarkwarren HardshellHighwind DarkmaneWarstitched Darkhound PvP Mounts Deathbringer's Flayedwing - Reward from earning the achievement Deathbringer.Sinful Gladiator's Soul Eater - Shadowlands Season 1 Gladiator Mount Reward.Vicious War Spider - Shadowlands Season 1 Alliance Rated PvP Reward.Vicious War Spider - Shadowlands Season 1 Horde Rated PvP Reward. Zone Mounts Tip: You can use the addon HandyNotes: Shadowlands to add all the npc locations to your map. Hover over the blue skulls to see how to summon the npcs and get the mounts. Arboreal Gulper - Drop: Humon'gozzBlisterback Bloodtusk - Drop: Warbringer Mal'korakBonecleaver's Skullboar - Drop: Sabreil the BonecleaverEndmire Flyer Tether - Drop: Famu the InfiniteGorespine - Drop: Nerissa HeartlessHopecrusher Gargon - Drop: HopecrusherHorrid Dredwing - Drop: Harika the HorridMawsworn Soulhunter - Drop: Gorged ShadehoundPredatory Plagueroc - Drop: GiegerSlime-Covered Reins of the Hulking Deathroc - Drop: Violet MistakeSpinemaw Gladechewer - Drop: Gormtamer TizoSundancer - Drop: SundancerSwift Gloomhoof - Drop: Night MareWild Glimmerfur Prowler - Drop: Valfir the UnrelentingChewed Reins of the Callow FlayedwingGnawed Reins of the Battle-Bound Warhound Quest and Treasure Mounts Ascended Skymane - Drops from Cache of the Ascended, the reward for defeating the Ascended Council in Bastion. The Ascended Council spawns after players ring all five temple vespers within 5 minutes. /way 39.1 56.1 Transport Pad to Vesper of Courage /way 33.4 59.8 Vesper of Courage /way 69.3 40.3 Transport Pad to Vesper of Humility /way 71.9 38.9 Vesper of Humility /way 39.1 56.1 Transport Pad to Vesper of Purity /way 64.3 69.8 Vesper of Purity /way 41.6 23.4 Transport Pad to Vesper of Wisdom /way 39.1 20.4 Vesper of Wisdom /way 32.1 17.8 Vesper of Loyalty /way 53.5 88.4 The Ascended Council Blanchy's Reins - Obtained by offering different items to Dead Blanchy for 6 days. Youtube Guide.Loyal Gorger - Obtained after completing a hidden chain quest ending with A New Pack. Youtube Guide.Shimmermist Runner - Obtained by successfully navigating the Mistveil Tangle Maze, defeating Shizgher and then interacting with the Shimmermist Runner. Youtube Guide.Silverwind Larion - Obtained by looting the Gift of the Silver Wind in Bastion. Collect 50 Anima Shards scattered throughout Bastion. You can use the addon HandyNotes: Shadowlands to find them.Speak with with Forgelite Hephaesius to forge the Crystal Mallet of Heralds.Ring the Vesper of the Silver Wind and a Silver Larion will fly down and bring the Gift of the Silver Wind. /way 59.3 31.4 Forgelite Hephaesius /way 36.1 26.6 Vesper of the Silver Wind Wildseed Cradle - Obtained by creating Twinklestar's Gardening Toolkit, speaking with Twinklestar and then looting the Cache of the Moon. To craft Twinklestar's Gardening Toolkit you have to collect the following items: /way 39.0 57.0 Diary of the Night /way 38.5 58.1 Gardener's Flute /way 39.7 54.5 Gardener's Hammer /way 40.3 52.6 Gardener's Basket /way 38.8 60.1 Gardener's Wand /way 63.9 37.5 Twinklestar View the full article
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  19. Sam Vostok Interview with Steve Danuser Sam Vostok interviewed Steve Danuser on Shadowlands! The anima in Shadowlands is different from the type used by the mogu. The anima that fuels the realms of death comes only from mortal souls.Souls that die in the Shadowlands are lost forever. Our characters enter the Shadowlands alive, and so they have a tether to Azeroth that nudges them back to life when they die.We will learn more about the effect that Frostmourne had on Uther's soul as the story unfolds.The emotions at play, on the part of both Uther and Arthas, combined with the cosmic forces of Light and Death that each of them represented, can have a profound effect upon the mortal soul.The In-Between is a miasma of energies that separates the realms of the Shadowlands. Beings exist within it. Rumors speak of a few that have learned to navigate it.New afterlives manifest to meet the needs of the Shadowlands. The creations of such realms is a subject that will be explored in content updates to the Shadowlands expansion.The force of Order has influenced life on Azeroth, which is why living mortals perceive it the way they do. Without their tether to the mortal plane, the soul no longer has the same perception of time.Undead souls are not damned to the Maw. Being raised can be seen as "damned," but the Arbiter judges undead souls by their entirety.The exact time that the Arbiter stopped judging souls and clues as to why will be revealed in an in-game cinematic that you can view in Oribos when the expansion launches.When Ursoc was slain in the Emerald Nightmare, souls were still being judged by the Arbiter.The presence of death was on Azeroth long before Ner'zhul became the Lich King. Perhaps one day we will learn more about what inspired the nerubians architecture.Demons and other creatures not native to the Shadowlands can be seen in the Maldraxxus Theater of Pain. These are prisoners of the Necrolords as well as fodder provided by the brokers.Maldraxxus exists to defend the Shadowlands from all threats. Sometimes this takes a more proactive approach, such as with the reveal of Draka on the demonic world in the Maldraxxus Afterlives video.You will find clues to the Jailer's point of view on the Lich King during your playthrough.Mortal souls that cross over and are brought back do not appear to retain defined memories of what they experienced in the Shadowlands.The Light that we find in Revendreth is the same Light we encounter in Azeroth.Helya's Realm touches upon the Shadowlands without being contained inside of it.Anima is drawn from souls only after their mortal lives have ended. Wowhead Interview with Ion Hazzikostas Wowhead interviewed Ion Hazzikostas on Shadowlands. Keystones will be reset in Shadowlands Season 1. You will obtain one by completing a mythic 0 on week 1 and have to raise it.The team plans to conservatively tune covenant abilities and legendaries at launch. Any outliers will be dealt with, but they will try not to change the rankings of things.Major changes to covenants would happen on patches. The team can reset Covenant switching cooldowns or reset the history of leaving a covenant to address these issues if needed.Consumables that took the place of class buffs have been lessened to emphasize class utility and push away from class stacking. You will catch up on renown faster the more you fall behind.You will be viable within a few days of switching to a new covenant, and after a couple of weeks you should catch up.Unlocking Transportation level 3 in your Covenant Sanctum will add a portal to Oribos to your sanctum.There are no current plans for catch up for Soul Ash from Torghast.Legendary patterns are not always 100% drop rates and depend on how repeatable the content is.You cannot receive conduits from the great vault.Conduit ranks are essentially just item level.PvP rating will influence the item level of the conduits you receive from PvP.3 pieces of loot drop per boss in Mythic Castle Nathria.It is believed that the raiding section of the great vault has a chance to offer weapon tokens from Nathria.You will only receive loot options from the last two bosses of a raid in the raiding section of the great vault if you have killed the bosses at least once on that difficulty.There are still no plans to bring back Master Loot.Bolstering and Necrotic are not being changed. Mobs that are troublesome can just not apply the affix.The Maw is in a much better place than it was a few months back.There is a chance we will see Nathanos again in Shadowlands.A week in the life of a player in Shadowlands will be 2 renown quests, covenant campaign chapters, and Torghast runs.Daily you can do callings and typical content like PvP, raiding, and dungeons.There are also a lot of option goals associated with your covenant. VG24/7 Interview with Johnny Cash and Ely Cannon VG24/7 interviewed WoW’s Assistant Lead Quest Designer Johnny Cash and Art Director Ely Cannon about how the team has been spending its extra month on the game. Most of the delay spent a considerable amount of time making sure that they added additional polish that people expect from a WoW expansion, but one specific thing to touch on was the Covenant systems.There was a lot of feedback both externally and internally about the balance of certain Covenant abilities and Soulbind traits and so more tuning was needed before launch.Just a few weeks ago, major changes were made to the Soulbind trees to put abilities closer to the top so that your choice gave you something that made you feel powerful right away.Covid wasn't necessarily the reason for the delay. The team just wanted more time to get it right.The team tried to make sure the story was accessible to new players, but also give extra context to players who know the greater lore of WoW.The team plans to continue to add new customization options in the future because the response has been so positive.Humans were just the starting point to give better representation. If they got humans right, they knew they could extend it to other races.The WoW community is very diverse, and Shadowlands has strived to introduce characters that are diverse as well, such as Pelagos being the Shadowlands version of a trans character.The team has tried hard to make Covenant choice have distinct advantages and multiple opportunities to shine. An example is Night Fae providing Death Knights with a mobility cooldown, but this is not necessarily a benefit on fights that don't require high mobility. The Kyrian vial could provide more utility on fights that don't require movement.The moment a system has to persist forever, it becomes much more limited in the amount of power they can offer players, and the amount of utility they can offer.The team has tried to make sure that Covenant choice rewards, such as cosmetics extend, way beyond Shadowlands as to not make it entirely feel like an expansion only feature. WindowsCentral Interview with Ion Hazzikostas WindowsCentral interviewed game director Ion Hazzikostas on Shadowlands! Sylvanas's arc has already strayed much from Garrosh's and will only differ more as the story progresses. As Shadowlands continues to unfold, talk of parallels between these two characters and their narratives will diminish steadily over time.One of the things that the team consciously loved about the storytelling is the integration of cinematic storytelling and gameplay storytelling in BfA.There should be a whole bunch of really cool cutscenes and cinematics that the world will be seeing in the next two to three weeks. Ion thinks it's some of the cinematic team's coolest work yet.Shadowlands gets back towards larger epic narratives that are focused on existential threats, the efforts of heroes, villains, and ourselves operating alongside them to try to overcome those.Shadowlands will tell a cohesive story with intertwining covenant narratives.Much of the story will function like Draenor, where we mostly stayed in a different area. However, certain areas will use the old world as necessary, such as the Night Fae campaign sending you to Drustvar to learn more about the history of the Drust.Vol'jin's inclusion in the story wasn't necessarily a response to player feedback, but just the team knowing that his arc still had room to expand.Ion would like to formally repudiate the philosophy of "bring the player not the class." He thinks that was something that was articulated a dozen years ago in a very different time. The game itself has moved very far from the problems that statement was trying to address.The team has tried to emphasize that your class should matter. Having a well-rounded group is healthier.Trying to make players more social and less optimized is something no one has been able to crack in modern day. However, if you spend hours getting declined from groups because of your spec then you are completely justified in blaming Blizzard.The team has tried to shift the answer of what is best to "it depends'” as much as possible by making certain specs or classes excel in something more than others.Torghast will be limited to 3 layers at launch until Season 1 starts. Layers 4-6 will open with the raid and 7-8 will come with the mythic difficulty on week 2 of season 1.The team is not trying to move away from raid skips. Nathria has one.The goal of Shadowlands is only to build on the systems available at launch and not add new systems over the expansion.There is no Flight Master's Whistle in Shadowlands. This feature was added in Legion as a response to emissaries such as the Kirin Tor one sending you to multiple locations. Callings in Shadowlands focus on one zone and area.The team has also moved away from reputation being required to unlock flying. They want to have flying earned, likely in the next major content patch after launch, by completing the covenant campaign.The delay was worth it. The team was able to address weaknesses in the end game progression loop and the Maw, as well as polish and balance. Eurogamer Interview with John Hight and Morgan Day Eurogamer interviewed John Hight and Morgan Day on Shadowlands and Fixing Endgame. The team realized from feedback that the Azerite armor system was flawed, and essences were created as a new axis of progression. They knew at that point what they had gotten themselves into, and had to add systems to fix it.The team realized that players need a sense of achievement with end-game systems and loops. Infinite progressions systems don't scratch that itch. So they decided to move away from it in Shadowlands.Soulbinds are much more defined, but not limiting. You will see clearly where you are going and the powers you will unlock with an end in sight.The main delay for the expansion was to address balance issues caused by Covenant systems with having so many specs.The team received feedback that Soulbinds didn't seem impactful enough when chosen, and this is why they recently switched the final abilities of many to be the first thing you unlock. SAGamer Interview with Frank Kowalkowski and Steve Danuser SAGamer interviewed lead narrative designer Steve Danuser and technical director Frank Kowalkowski about Shadowlands. Some areas of the team were ready for the October launch and so they used the extra time to give additional polish to their sections of the game, including working in a few little easter eggs.Shadowlands introduces zones that are essentially all separate yet connected which creates a sense of scale to this plane of existence.Sharding technology will hopefully address bottlenecks of so many players going through the same areas all at the same time. The game can recognize how many people are in an area and spin up a new shard for the zone.The Horde leadership questline being removed in 9.0.1 was a bug and should be back with 9.0.2The level squish and Chromie time had a lot of different teams working on it and has been an effort spanning several expansions.WoW is an evolving game. Things such as ray tracing are added over time to keep it looking modern, and for this reason it is essentially a new game released with every expansion over time.Torghast will continue to be expanded and evolved over the course of the expansion.The goal of the story is to leave you with anticipation of what is to come with an exciting cliffhanger that evolves over time. They want you to look back at the end of the expansion and kind of see it as the different acts of a play that had their rising tensions and their climaxes and the denouement that comes at the end of it.The sword in Azeroth is a big deal and something that is gonna have long-term implications. Gamespot Interview with Johnny Cash Gamespot interviewed assistant lead quest designer Johnny Cash on new customization in Shadowlands. The focus of the new diverse customization options is available for human characters, but Blizzard is hoping to expand this to the game's other races down the road.In regards to Pelagos, Cash said the developers wanted to create a character who was a World of Warcraft expression of trans, and the team went to great lengths to ensure this was done appropriately.At the end of the day they truly earnestly believe that Azeroth is a place for everyone and so there is a lot of effort in Shadowlands to make that more true than it's ever been. GamesIndustry Interview with John Hight and Morgan Day Gamesindustry.biz interviewed executive producer John Hight and lead game designer Morgan Day on how the World of Warcraft team is still building on its MMORPG 16 years after launch. As you can imagine, changing everyone's level and touching, essentially, every creature and spell that was ever made in World of Warcraft is what was required to make the level squish work, and it was a tremendous undertaking by the team.They have seen an increase in the number of brand new players coming to the game since the pre-patch launched.To Blizzard, each expansion is equivalent to a major game release and the team isn't afraid to scrap features from previous expansions to keep the game from having far too much weight and complexity.The team sometimes sets something in older zones and realizes that they are showing their age. Perhaps the whole game will be completely refreshed someday.Hight says that while Classic was far more popular than anyone at Blizzard expected, they also have found that one version of World of Warcraft is not cannibalizing the other -- rather, there's not much of overlap at all between people swapping between the two, and both communities are healthy enough he feels comfortable releasing major content updates (such as upcoming raids) in both games around the same time.The delay of Shadowlands, while not to be taken lightly, was something that Activision-Blizzard leadership ultimately had their back on.View the full article
  20. WoW Patch 9.0.2 Hotfixes - November 20, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Classes Hunter Marksmanship The cooldown of Survival of the Fittest (Lone Wolf Ability) will now reset when a raid boss encounter ends. Monk Brewmaster The cooldown of Fortifying Brew is now correctly 6 minutes. Rogue Outlaw Acrobatic Strikes (Talent) now correctly increases the range of Dreadblades (Talent). Creatures and NPCs Resolved an issue where characters boosted with the Shadowlands boost were unable to see Magni Bronzebeard in the Chamber of the Heart after receiving the Heart of Azeroth. Dungeons and Raids Atal’Dazar Yazma Resolved an issue that caused the Shadowy Remains pools left behind by Echoes of Shadra to become nearly invisible. Vault of the Wardens Glazer The Lens should now reflect Glazer’s Focusing Beam properly. Items and Rewards After Shadowlands launches, there will not be a new set of Battle for Azeroth weekly chests that correspond with the current week of activities (November 17-23). Loot your final Battle for Azeroth weekly chests now! Resolved an issue that caused some helms to hide Draenei female horns. Player versus Player Corrected an issue that caused Arena and Rated Battleground matches played during the Battle for Azeroth post-season to count towards some Shadowlands Seasonal achievements. Quests Killing the Frightened Provincial Minuteman during "Ace in the Hole" will once again summon a val'kyr to raise them as Forsaken. View the full article
  21. Click here to watch embedded media Sony has just released the PS5 and many players might be curious about how to set up certain system tools or find the best settings for their new console. In this video, we detail the best PlayStation 5 features to learn first when you unbox Sony's next-gen console. If you enjoyed this video, be sure to check out the 8 best Xbox Series X features, or watch Game Informer's PlayStation 5 review. View the full article
  22. Publisher: 2K Games Developer: Visual Concepts Release: November 10, 2020 (Xbox Series X/S), November 12, 2020 (PlayStation 5) Rating: Everyone Reviewed on: Xbox Series X/S Also on: PlayStation 5 Any athlete will attest that you can do all the right things in the off-season and still come up short. Visual Concepts clearly worked to up its game with NBA 2K21 and deliver better results. However, this wasn’t a typical off-season for Visual Concepts; the team wasn’t just trying to take NBA 2K to the next level, it was trying to take it to the next generation, being the first sports game to go all-in on the new console power of the PS5 and Xbox Series X. The result is a valiant effort, full of great new features and impressive visual leaps, but it’s clear there’s still some seasoning and adjustments to the playbook that need to be done. Visual Concepts released a version of NBA 2K21 back in early September (for PS4, Xbox One, PC, and Stadia), but this next-gen edition was built from the ground up to harness the power of the new hardware. Some things from the earlier release carry over, like the bulk of Junior’s MyCareer story, but it also has new modes, as well as important tweaks such as smoother movement and more realistic contact. Most importantly, the long load times that have plagued the series are a thing of the past. Games load in seconds, getting you right into the action. The only hiccups I noticed were when my player went to the bench for a substitution and between periods; sometimes your player just stands stoically for a few moments during this transition. It breaks the immersion since everything else functions just like you’re at an actual arena, including a lively crowd and staff performing various tasks. Minor issues aside, Visual Concepts continues to deliver stellar gameplay that looks and feels straight out of the NBA. The new-gen tech has only added more authenticity and variety to the on-court action. Being able to change up the speed of your dribble and size-up moves makes ball-handling feel great and gives you tons of options. I loved being able to use hesitations, escapes, stepbacks, and crosses to throw off defenders, and this new dribbling quickly became my favorite upgrade. Passes also look more realistic, especially alley-oops off the glass to teammates. A new lead-pass mechanic, alongside the addition of bounce-touch passes, makes it so you always have varied ways situations can play out. As with past entries, certain players have signature moves, and Visual Concepts has only added to the realism with new skills like LeBron James’ suspended dribble. It’s cool that players move or play differently depending on who they are, their position, and how they’re built. I was constantly wowed by the level of detail in every player model, from their likeness to their real-world counterparts right down to their facial expressions and dripping sweat in intense moments. NBA 2K21 is easily one of the best-looking games on the new consoles. Another high point is the addition of The W, which allows you to can create your own WNBA MyPlayer for the first time and build your own path to stardom by playing for one of the league’s 12 teams. The level of detail in this mode is great, as I loved learning more about the league and its players from the announcers and games feel different from the NBA with a more technical and team-centric style. The W doesn’t have a cinematic experience like the main MyPlayer mode, but you do get to build up your popularity, wealth, team chemistry, and progression by choosing between different things to do on your day off, like volunteering for a youth program or streaming NBA 2K21. You have to fill in the blanks to your own story through these small choices, interacting with other players via text messages, and your social-media feed, but the crux is focused on being a visible role model and bringing other young girls into the sport, which I think is fantastic. I just wish it had its own self-contained storyline, and I’m disappointed that your female MyPlayer cannot be brought into the main multiplayer space: The City. You can play with other players in The W Online, but playing in a small gym isn’t the same experience as having tons of shops and courts at your disposal. Click image thumbnails to view larger version The City is an evolution from The Neighborhood, where players come together in a multiplayer space with their created MyPlayers to play pick-up games and shop. The City is a big attraction, and exclusive for this next-gen version of the game. It’s clear Visual Concepts has some big ideas for it, as you get assigned an alliance and help build up its reputation by participating in events. I enjoy walking through this massive metropolis, stumbling upon special vendors selling unique apparel, and unlocking special challenges like teaming up with cover star Damian Lillard to take on legends Clyde Drexler and Terry Porter. You even get to spin a wheel for a daily log-in bonus that gives you cool freebies. Most recently, I scored a free tattoo, which made me happy because spending VC (which you can earn in-game or spend real money to acquire) isn’t my thing, especially for cosmetic items. Unfortunately, if you’re like me, you’re most likely going to be grinding to get anything cool or hoping your luck serves you well when you spin the wheel – though I have yet to get a high-tier item that way. Good items are very expensive, and grinding for them requires an unreasonable amount of patience; it feels like a blatant effort to drive players toward microtransactions, which feels gross. The City is a cool idea, but it is also where the biggest problems surface. To enter The City, you must first get your rank up by grinding out wins in Rookieville. This is miserable, as you’re in a sequestered area where you can’t access any part of The City and must just wait for games and play with others. Losses don’t do much for your rank, so every game feels like you’re fighting for entry to the show. I encountered many players who had clearly bought VC to boost their character’s stats and put themselves at the best advantage – which makes it even harder to win if you don’t pay real money yourself. As I walked around Rookieville, I rarely came across a player who wasn’t rated 86 or higher. Badges only further complicate this, because badges can let you make unrealistic shots or avoid easy steals. This has made me hate online play, because the games don’t unfold fairly or realistically. They’re just not fun. Visual Concepts needs to figure out a better way to reward teamwork, because players don’t want to pass the ball and just shoot all day long with these modifiers. It’s becoming more of a problem, especially as online play continues to be a focus. Outside of these frustrations, you can still expect the other basic modes and some tweaks. My NBA is now an all-encompassing franchise mode, combining MyGM, MyLeague, and MyLeague Online. It gives you more customization options than ever before, from toggling certain league rules to bypassing some of the annoying role-playing elements. MyGM is still in need of a complete overhaul, even if I do appreciate the revamped boom/bust system and more variation in player potentials. I also enjoyed that there are some little variations from the old-gen version, such as a new path in Junior’s MyPlayer story, where you can join the G-League and brush shoulders with some familiar players from the series’ fiction. NBA 2K21’s full-team on-court action plays the best it ever has, and the graphical leap is impressive to boot, but it still comes up short in some key areas. Visual Concepts still hasn’t figured out a great way to elevate its online play, and microtransactions continue to destroy what should be a fun part of the experience. I love creating specular plays and the thrill of sinking a buzzer-beating three, but the moment I walk into the online space, that feeling evaporates. It becomes about the money, not about the love of the game. Score: 8 Summary: The full-team on-court action plays the best it ever has, and the graphical leap is impressive to boot, but it still comes up short in some key areas. Concept: Built from the ground up to leverage the new consoles’ power, this edition brings faster load times, better physics, and new features alongside gameplay improvements Graphics: This is the best the series has ever looked, from the ultra-realistic player models and their on-court moves to the expanded crowd and their reactions to plays. Even with occasional graphical hiccups, the overall tech is at a new, impressive level Sound: Excellent commentary not only responds appropriately to the play at hand but also educates you on the league and its history. New songs join the already-stellar soundtrack to give you great background beats Playability: The mechanics are easy to learn, but putting it all together on the court takes time, patience, and high basketball IQ. Online features, like The City, are not newcomer-friendly Entertainment: NBA 2K21 takes some great steps to bring the series into a new generation and impress on the court, but some parts of its game still need work Replay: Moderately High Click to Purchase View the full article
  23. Shadowlands Lo-Fi Tracks Shadowlands PvP Rewards Originally Posted by Blizzard (Blue Tracker / Official Forums) Since we implemented an updated design for Shadowlands PvP gearing into the Beta this week, we’ve seen several requests for a more-detailed explanation of the intentions behind the system. Previously in the Shadowlands Beta, we tested a design where Conquest served as both the currency for the Great Vault and the currency for purchasing PvP gear from the vendors, with a weekly cap. From the outset, two of our main goals with PvP gearing in Shadowlands were: Give players more direct control over their gearing by spending earned Conquest at PvP vendors, with an accessible cap and catch-up system.Allow the Great Vault to supplement PvP gearing for Rated players, with a rewards track that is closely aligned to other organized endgame activities (Mythic Keystone dungeons, Raiding). However, in Beta testing, we found that because by definition Conquest can’t be earned after hitting the weekly cap, using the same currency for both systems made capping Conquest and earning Conquest gear take much more effort than had been the case in past expansions’ iterations of the Conquest system. In the live game, we recently updated Honor to be a currency that is rewarded by all PvP activities, including Rated ones. So in this design, we’ve shifted the Great Vault to require Honor from Rated activities only. Earning Honor through Rated PvP each week will result in a valuable reward from the Great Vault, and that allows us to detach Conquest from the Great Vault and place the Conquest cap much lower. This means that players who do Rated PvP will earn their purchases from the PvP vendor much faster, and since Honor from Rated activities is uncapped, those who are really into PvP can continue to progress towards unlocking the second and third Great Vault options after capping Conquest for the week. As the Beta winds down, please know that we greatly appreciate all of the testing and player feedback we’ve received since focused PvP testing began in the Shadowlands Beta. Thank you for all of your forum posts and tweets and bug reports and Youtube videos. We’re really looking forward to the PvP scene in this expansion. View the full article
  24. The Deadpool movie legacy continues as Marvel Studios and Ryan Reynolds taps the Molyneaux sisters from Bob's Burgers fame for Deadpool 3. Ryan Reynolds is set to reprise his role as the sarcastic anti-hero with Wendy and Lizzie Molyneaux (who served as writers and executive producers for Bob's Burgers) onset to write the latest movie. As reported by Deadline, meetings with the team have been ongoing all month with Reynolds listening to pitches from writers of all visions. According to the site, Reynolds immediately fell in love with what the Molyneaux sisters brought to Deadpool's story, and the match made in Marvel heaven is officially a "go" to move onto the next step. Deadpool 3 is currently in early development but hiring the writing team, especially of this caliber, is the biggest first step when prepping for onsite production. What's also worth noting is that this marks the first movie that will have both Ryan Reynolds and his team working side-by-side with Marvel Studios, including the beloved Kevin Feige. According to the site, Deadpool 3 is looking to continue on the legacy of being R-rated with a new director at the helm with David Leitch. According to the report, Leitch's involvement isn't confirmed, but the interest is there and negotiations have started. We don't know anything about the premise of Deadpool 3 at this time, but given the success of the first two films and the revamped team? It looks like the third movie could carry on that hilarity in the best way possible for Marvel fans. Are you excited to see that Deadpool 3 is moving forward despite Fox/Disney merger concerns? What are you hoping the production team does next for the Deadpool franchise as a whole? Sound off with your thoughts in the comment section below! [Source: Deadline] View the full article
  25. Rick and Morty are no strangers to video games. They play the life simulator Roy in an episode of the show on Adult Swim, and they have even starred in their own VR experience (though I didn't love it). But the dimension-hopping duo's latest contribution to the gaming industry is a new ad for the PlayStation 5. Rick and Morty bring their signature brand of humor to the spot, making it clear multiple times that they are only saying what they've been paid to say. Even so, it's still an entertaining little bit for fans of the show to enjoy. Plus, the irreverent tone is a fun change from other PS5 commercials we've seen so far. See the ad in the tweet below: https://twitter.com/RickandMorty/status/1329855060302565376 Of course, the saddest part about seeing a commercial for PlayStation 5 is knowing that it will add more people to the growing throngs hoping to buy the system – which means that they could remain difficult to snag. With preorder scares combined with the PS5's online-only launch, obtaining Sony's next-gen console is not as simple as walking into a store or ordering it from any retailer. PlayStation 5 isn't alone on that front, either; Microsoft's Xbox Series X/S systems have also been hard to secure. This console launch has been the biggest in Xbox history, with many would-be Xbox owners putting their hopes in various giveaways to get their hands on the systems. But if the persuasive powers of Rick and Morty have swayed you to the PS5 side of the fence (or if you already own one), we have plenty of ways to help you get the most out of your new system. You can read our exhaustive PlayStation 5 review, our impressions of the new DualSense controller, and our review of Astro's Playroom – the cute little platformer that comes pre-installed on every PS5. Still unsure if PS5 is right for you? We can also help you decide which next-gen console you should get – assuming you have some sort of multi-dimensional portal gun that can take you to an alternate universe in which PlayStation 5 and Xbox Series X/S are always in stock. View the full article
  26. So you think you like Super Mario Bros. 3, eh? Do you like it for $156,000, because this collector sure does. A super-rare Super Mario Bros. 3 variant copy of the Nintendo game just broke the world record for the most expensive title, selling for just over the aforementioned amount. The sale by Heritage Auction house marks the second time this year that this world record has been beaten regarding a bidding-style sell. Earlier this year, another copy of the first Super Mario Bros. game auctioned off for $114,000, but the third game's variant was seen as more valuable by the community. “We couldn't be more pleased about breaking the world record for the second time in the same year,” says Valarie McLeckie, Heritage Auctions’ Director of Video Games. “That said, it's no surprise that another Mario game, which so many of us grew up with, would set the new bar.” Heritage Auction The bid for this rare sealed copy started out at $62,500 and the price quickly skyrocketed from there. It's not just the sealed condition of this game that made it such a hot item, it's the fact that it's a variant that is incredibly rare with the Bros. formatting seen on the left, overlapping Mario's right hand. According to Heritage, this variant of the Super Mario Bros. 3 art is highly coveted among collectors, which was evident by the bidding nature of the most recent auction. There are apparently only three versions of this particular variant in existence, which only added to that appeal. As a huge collector myself, it's always wild to me to see the lengths that this community goes to in order to nab that coveted item. Passion is passion, but phew. I would love to have that much money in my back pocket to spend... What do you think about the latest record to be broken regarding a video game sale with this Super Mario Bros. variant? Too much or do you regret you couldn't beat 'em to the punch? Sound off with your thoughts in the comment section below! View the full article
  27. Shadowlands Lo-Fi Tracks Blizzard worked with producers to release four new Lo-Fi tracks for Shadowlands today: Maldraxxus by CasiioRevendreth by Josh CarterArdenweald by EeveeBastion by Bishop Nehru View the full article
  28. Katamari Damacy Reroll is out today on PlayStation 4 and Xbox One, giving those console owners a chance to play a remaster that came out on the Switch and PC a couple years ago. It gives the existing game a coat of HD polish, and, well, that’s about it. And because I’m a tremendous sucker for Katamari Damacy, I immediately downloaded it this morning. Yes, I am part of the problem. I’ve played the first few levels on my PlayStation 5 via backward compatibility, and it’s exactly what I thought it was going to be: Katamari Damacy. The cutscenes are sharp-looking and it now fills a 16:9 screen, but other than that it’s the same game I fell in love with 16 years ago. Would it have killed Bandai Namco to do more than the absolute minimum effort here? Probably not. Do I wish this were part of a bigger collection of Katamari games? Absolutely! Ultimately, that disappointment melted away the moment I jumped into the first level and started rolling a bunch of stuff into a ball. Like I said, it’s Katamari Damacy. The visuals maintain the original release’s blocky aesthetic, which remains a large part of its charm. The objects that you collect are often just abstractions of their real-world counterparts, particularly the animals and people who inhabit these debris-scattered landscapes. Animations, when they’re even present, are as simple as can be. That’s not the point, however. I remember the spectacle of seeing so many objects displayed on my screen, like someone dumped a tub of Lego pieces on my floor. Of course, instead of just blocks and wheels, the “pieces” in Katamari Damacy start out as small as thumbtacks and cherries to bowling pins, bikes, and eventually entire continents. As the Prince rolls his ever-growing Katamari ball, the people begin screaming in terror as it approaches. Who can blame them? What started as a tiny collection of trash quickly scales to a very real threat. It still makes me laugh, but those moments are far from the most impactful moments on the audio front. Katamari Damacy’s soundtrack is the only game soundtrack I’ve actively sought out; I’ve listened to it countless times over the years, and it never fails to put a smile on my face. In my opinion, it’s about as close to perfection as it gets; even though I still have no idea of what any of the songs are about, they’re at times inspiring, sentimental, and silly. And, above all else, they’re undeniably catchy. If you’ve never played the first game before, this is a great way to start. I’m not in love with the $30 price point, especially considering the lack of any new content, but it is what it is. More than anything, I’ve been consistently happy with how well it holds up. Nostalgia is a powerful force, but the joy that I’m getting from rolling around and picking stuff up isn’t reliant on the feelings of the past. It was a blast then, and it’s still a great deal of fun now. And now that you can easily download it on current consoles, you have no excuse if you missed the ball the first time around. View the full article
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