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  1. Today
  2. Battle for Azeroth Beta - Build 26707 Battle for Azeroth - Upcoming Fury Warrior Changes Originally Posted by Blizzard (Blue Tracker / Official Forums) This week's beta build caught the Fury Warrior changes mid-flight, and is an incomplete picture of the overall changes. Work is still underway – the spec is currently being iterated on. To give some more information on the overall direction of the spec, here are some points we are looking to address: More tightly adjust/control Enrage uptime and Rage income (both of which heavily impact pacing, flow, and the feel of the spec) throughout the expansion, rather than letting both scale up dramatically as gearing happens. Reduce the amount of stacking damage bonuses on the spec that are available simultaneously, which reduces the desire/need to stack multiple at once, which now feels much worse to do now that virtually all of them are on the global cooldown. Figure out Furious Slash’s place on the spec. Enrage Getting mad and being better and stronger is definitely still the fantasy of Fury, and Enrage is staying as the spec’s core base mechanic and Mastery. However, Enrage is changing a bit into 25% Haste (still being adjusted) and 10% Movement speed. It’s currently 100% melee attack speed on live, and was 50% melee attack speed previously on Beta. Haste is something that’s much more felt in terms of pacing (button presses, cooldowns compressing) compared to auto attack speed, which mostly gets covered up by ability animations anyways. The 20% increased damage taken during Enrage is being removed. Along with this, the 15% passive increased maximum health the spec had is also going away – this was largely added to counteract the increased damage drawback that Enrage had. Now, Fury will simply have the bonus of ~8% more health than other non-tanks in the same gear level, due to being able to dual-wield a pair of 2-handed weapons. In terms of Enrage uptime, our current thought is we’d like to try targeting Enrage uptime to around ~60%, and not growing wildly throughout the expansion as gear improves. I think there exists a sweet spot for Enrage uptime where it’s not up so often that it’s taken for granted and you don’t have to think at all about playing around it, but also not so rare that it feels bad. Because Enrage uptime is a function of Enrage duration and Rage generation (which is directly proportional to the time in between Rampages), Enrage duration going up means uptime can get too high, which means time in between Rampages can get too high, which then feels bad. Currently, Enrage duration is back to 4 sec, but Rage generation has increased significantly since this round of Fury changes, so the spec should feel much faster now and the uptime on Enrage shouldn’t feel low. Raging Blow Raging Blow now Generates 12 Rage, has 2 charges, 7.5 sec recharge (reduced by Haste), has a 20% chance to instantly reset its own cooldown, and no longer requires being Enraged to be usable. It’s more similar to the Inner Rage version than the live baseline version, where it has no cooldown but requires Enrage to be usable. Raging Blow is doing a lot of things for the spec here: Raging Blow was changed to fit together into Rampage and Bloodthirst, both of which we thought were good and didn’t need any notable changes. Being usable only while Enraged, meant you very frequently pushed it multiple times in a row for 5 Rage each time, which didn’t feel super engaging. Having 2 charges baseline felt better, as a version with either a 6 or 7.5 sec cooldown but no charges meant it collided with Bloodthirst’s cooldown very frequently, which did not feel good. Additionally, charges on Raging Blow is sort of the only actual resource you manage on the spec, since Rage is technically a resource but only spent on Rampage and nothing else. Having a 20% chance to reset itself is the random proc on the baseline spec that adds an amount of unpredictability to the rotation. Furious Slash Furious Slash didn’t really found its place on the spec. it’s a no-cooldown free filler that didn’t feel great to press, largely as a direct result of being the lowest priority/impact ability by design. The version of Furious Slash you’re seeing this week is a first iteration, where we tried giving it more tie-ins to your core rotation/mechanics: Generates 3 Rage, has 10% chance to trigger Enrage. Playing this version some more internally, we thought the button felt better, but still didn’t feel great to press. Additionally, it overlaps some with Whirlwind, which is also a baseline no-cooldown free filler. So we’re going to try removing Furious Slash baseline and making Whirlwind the baseline filler in single-target. Whirlwind has the benefit of having better audio/visual feedback, and generally feeling better to press. It also just fits the fantasy of a whirling blademaster/berserker pretty well. It will generate 3 Rage + 1 additional per target hit, up to a maximum of 8 Rage (this is intended to also speed up the AOE rotation). Furious Slash is being merged together with Frenzy (talent) and becoming a talent in that slot, without the new experimental 10% chance to trigger Enrage mechanic. Whirlwind's Meat Cleaver effect Whirlwind will now cause your next 2 single-target attacks to gain the effect of striking up to 4 additional targets for 40% damage. With the changes to Raging Blow, it made sense to add Raging Blow to this effect, but at that point the only thing not included was Execute and Furious Slash, so we've added them too. Execute Execute being a Rage spender caused it replace Rampage entirely during execute range (against enemies below 20% health). We are trying a version of Execute where it has a short 6-sec cooldown, and generates 20 Rage instead of spending it, so that it adds to your rotation and helps fuel your Rampages, rather than replacing one of your core buttons. In the current design of the spec, it feels more correct for Rampage to remain the almighty and only Rage spender, and Execute to be a more support role (rather than the spammed Rage spender), even if it deals similar damage to Rampage on paper (because Execute is available less frequently and Rampage Enrages you). Recklessness With Enrage no longer coming from Bloodthirst critical strikes and instead coming from Bloodthirst at a consistent 30% rate, the spec no longer has a core critical strike mechanic, and it made less sense to have 100% critical strike chance as Fury’s baseline cooldown. Thinking about it more, 100% critical strike chance would make more sense as Arm’s cooldown, because that spec is slower-paced and more about setting up for fewer, larger hits. Fury is currently much more about flurries of many smaller hits, speed/haste, and Rage generation. To that end, Fury’s cooldown turning into double Rage generation from all sources (and some critical strike chance for flavor) made more sense, both in terms of feel, theme, and gameplay. As a side note, one of the upsides of Fury’s resource model is that it can support a huge amount of burst/temporarily increased resource income in a way that feels great (something many other specs can’t do as well), because Rampage spends 85% of the Rage bar – we’re consciously leaning into this more with the Recklessness mechanics changes. As always, thanks for all of the feedback. Battle for Azeroth - Discipline Priest Update Originally Posted by Blizzard (Blue Tracker / Official Forums) Quick clarifications (all still subject to ongoing change), since this build was in a slightly intermediate state. --Sins isn't correctly working in this build. The buff appears, but isn't increasing damage or Atonement. --Tuning is pretty preliminary, but for context on the 75 row, Contrition is likely too strong, because it skews the choice between the modes of Penance too much. Contrition's heal should be weaker than a Penance Atonement, so that it's still a choice about doing more group healing vs. focusing on one target. --Also on the 75 row--we're currently planning to replace Orison with Shadow Covenant. --Luminous Barrier is still intended to replace PW:Barrier, as before. --Current plan is to buff Shadow Mend a bit, as mentioned yesterday. Less sure about PW:S after reviewing more. Shadow Mend was more strongly propped up by Grace. We're seeing all the feedback on relative balance of talents within a row, but I don't want to make any claims or promises on which talents might eventually land higher/lower. We just rearranged a lot, and whatever I say will probably be proven wrong once we give a more thorough look and heavier testing happens on beta. Pet Battle Updates in Beta Originally Posted by Blizzard (Blue Tracker / Official Forums) You'll notice in today's new Beta update that battle pet currency has changed. Here are the main changes: Pet Charms will be named Shiny Pet Charms. Shiny Pet Charms continue to be acquired by doing pre-BFA battle pet content. A new currency has been added -- Polished Pet Charms. These are acquired by doing BFA content, such as Pet Battle World Quests. Vendors that sell battle pet items that are always useful have had their wares changed to require new Polished Pet Charms as currency. For example, the vendor Serr’ah in Dalaran now wants the new Polished Pet Charms. Similar vendors who sell such items have had their costs adjusted as well. Vendors that sell things like unique pets or toys that have always required Shiny Pet Charms will still require Shiny Pet Charms. For example, Giada Goldleash in Dalaran will still sell all of her pets and toys for Shiny Pet Charms. The Pocket Pet Portal item, which was an achievement reward for completing 30 of the Pet Battle World Quests on the Broken Isles, will be added to a vendor with a Polished Pet Charm cost. This is to avoid players feeling obligated to farm previous expansion’s world quests. You can do current content to catch yourself up. This is coming in a future Beta build. Ultimate Battle-Training Stone are going to have their cost increased from 45 to 60 Pet Charms. There will not be a conversion, nor will you lose them. View the full article
  3. Death Stranding actor Mads Mikkelsen has confirmed that Death Stranding, Hideo Kojima's new sci-fi game that continues to baffle at every turn, will require collaboration from players around the world. While doing the press circuit for his newest movie Arctic, Total Film sat the Rogue One actor down and asked him a little bit about the experience of mocapping a performance and working with Hideo Kojima. After expressing how in awe, and confusion, Mikkelsen was of the project, he let slip a detail about the game. "The whole concept of playing the game, as I understand," Mikkelsen told Total Film, "needs collaboration from different people from different parts of the world, which is also another level of fantastic-ness." The game was last shown in a trailer airing at last year's The Game Awards in December and again the following weekend at PSX. It was named as one of the four games Sony is planning to heavily focus on at their E3 press conference this year, which will take place on Monday June 12 at 6:00 PM PT. [Source: Total Film via GamesRadar] Our Take It sounds like this is a little more similar to something like Dark Souls messaging, or a realization of what Kojima wanted from P.T., than anything like A Way Out or some sort of forced multiplayer segment. View the full article
  4. Disney has a writer and director for a standalone Boba Fett movie and is pursuing creatives for an Obi-Wan movie. The Hollywood Reporter that James Mangold, director of movies like 3:10 to Yuma and Logan, has been tapped to write and direct a standalone Boba Fett movie. Presumably this is because Disney is looking forward to a successful release of Solo: A Star Wars Story, the first movie since the Star Wars acquisition to focus on an existing character's past. Furthermore, The Hollywood Reporter says that Disney is in negotiations with Stephen Daldry to direct the Obi-Wan movie, though there's currently no script or writers to make one. A Boba Fett movie would likely explore the bounty hunter's adventures after his childhood appearance in the Star Wars prequels. [Source: The Hollywood Reporter] View the full article
  5. Valve has reported that the Steam Link app, which was announced only two weeks ago, has been rejected by Apple and has effectively ended the chances of getting the app on iOS devices The app was designed to make a mobile device function in the same way as a Steam link, allowing users to stream games over the same WiFi network from their PC running Steam. Valve has stated that the app had already been approved by Apple, but has been retroactively blocked and the appeal denied. "On Monday, May 7, Apple approved the Steam Link app for release. On Wednesday, May 9, Valve released news of the app," Valve has said in a press release. "The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realized by the original review team." Valve appealed based to Apple on the basis that many similar streaming programs exists on the App store, but were denied. "Ultimately, that appeal was denied leaving the Steam Link app for iOS blocked from release," Valve continued. "The team here spent many hours on this project and the approval process, so we're clearly disappointed. But we hope Apple will reconsider in the future." Apple has reversed decisions about apps before, generally under public pressure, such as reversing decisions on apps denied due to controversial political subject matter. We have reached out to Apple for comment, but did not receive a reply by the time of writing. The Steam Link app is currently available on Android in beta form. Our Take I'm really curious what the reasoning is for blocking the app, unless Apple just sees it as competition for buying games on their own store, which would explain the "business conflicts" response. If that's the case, that feels like Apple exerting way more oversight than is necessary or wanted by the user base. View the full article
  6. John Bain, an internet personality who has gone by the monikers TotalBiscuit, The Cynical Brit, and TotalHalibut, has passed away according to a message from his wife. Bain's wife, Genna Bain, posted the news today on Twitter, writing "Rest in Peace my Dearest Love, John @Totalbiscuit Bain, July 8, 1984 - May 24, 2018" alongside an image of the Spanish poem Love Constant Beyond Death by Francisco de Quevedo translated into English. John Bain was a prominent gaming critic and consumer advocate, known primarily as a fierce opponent of unethical behavior in the gaming industry. The candid commentator had over two million subscribers on YouTube for his videos that covered a variety of subjects from lootboxes, to early looks at indie games, to broadcasts of games like Starcraft 2 and Planetside 2. The "WTF Is...?" series, first looks at new video games, is often credited by indie developers for helping to jumpstart interest in their games that were otherwise not covered by other YouTubers or outlets. In his role as consumer advocate, Bain broke the news that Middle-Earth: Shadow of Mordor was being given to YouTube vloggers for more positive reactions before it was given to traditional gaming media. He made videos pointing out that this flew in the face of Federal Trade Commission rules that required paid promotional deals to be declared and disclosed. Bain was also key to exposing a promotional deal between Gearbox and online retailer G2A, bringing up the store's spotty consumer reputation as a reason Gearbox should reconsider its deal. Bain was the recipient of the fan-voted Trending Game of the Year Award at The Game Awards 2014. Earlier that year, Bain became involved with the Gamergate controversy, declaring himself a member of the movement and speaking about Feminist Frequency video essayist Anita Sarkeesian. He had initially stated that death threats against Sarkeesian weren't credible because she had not been killed, which he later said he regretted. That same year, Bain was diagnosed with precancerous masses in his bowel. By 2018, the cancer had advanced to a terminal stage, forcing him into retirement as a critic as he rested at home with his family. His retirement announcement came just over a month ago. Our deepest condolences go to John Bain's friends and family. View the full article
  7. Yesterday
  8. Welcome back to The Game Informer Show! On today's episode, we're joined by a very special guest to celebrate the podcast's 400th episode and we also have a lot of great games to talk about. First up, Kimberley Wallace and Joe Juba talk about their time playing and enjoying Detroit: Become Human on the PlayStation 4. Oh, and Kim has played Kingdom Hearts III. Then Dan Tack and Suriel Vazquez join the show to talk about playing Call of Duty: Black Ops 4 and Dark Souls Remastered. After some great community emails (with only one major video technical snafu), we break down what we know and hope for in Sony, Nintendo, and Microsoft's press conferences for E3 2018. You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 400 on SoundCloud. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show! (Please visit the site to view this media) Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website. To jump to a particular point in the discussion, check out the time stamps below... 4:30 - Detroit: Become Human 19:20 - Kingdom Hearts III 28:45 - Call of Duty: Black Ops 4 47:20 - Dark Souls Remastered 51:20 - Community emails 1:30:40 - Predicting the Sony, Microsoft, and Nintendo press conferences at E3 2018 View the full article
  9. Dark Souls Remastered released slightly early on Steam last night, letting preorders or new buyers go ahead and start playing the newly updated and remastered version of FROM Software's action-adventure game. Just as quickly, however, cheaters entered the game to troll other users and this time there may not be as many options to protect yourself. Once a player escapes from the Undead Asylum and ventures into Lordran, they can start using humanity to call other players for help, with the trade off of allowing human invaders to enter your game. In a normal game, losing an invasion to a human opponent meant a loss of progress or, at worst, a loss of souls. With users like infamous Dark Souls hacker Malcolm Reynolds, however, players have much more to lose. Reynolds, who is purportedly going by a pseudonym named after the Firefly protagonist, is likely well known to anyone in the Souls community or watches Souls streams. He claimed that, through modifying code, he could invade players in Dark Souls III and hit them with a weapon that would get them banned from the game's PVP content. As soon as Dark Souls Remastered went live, so did Reynolds on his Twitch channel. Using the code modifications he boasts about, Reynolds made it so he can invade early game players and inflict status ailments like Curse and Egghead. In Dark Souls, Curse kills your character and then halves your HP until you can get it healed from a NPC in New Londo, which most new players won't know anything about. Egghead implants a parasitic egg into the player's head, which prevents the player from wearing helmets and has a tapeworm-like quality of stealing half the player's souls. Both ailments can massively harm a player's early game and aren't really meant to be introduced or cured until later in the game. Reynolds would joke during his stream that players were better off starting over, effectively making his attacks progression blockers. This isn't new to Dark Souls Remastered specifically, but the community has tried to find ways to work around it. In Demon's Souls, a weapon called the Scraping Spear would destroy armor and was a favorite of trollish invaders, so the community developed strategies to avoid it, the most popular being just killing yourself in the game and hoping it did not ruin your world tendency too bad. For the original PC version of Dark Souls, a mod called PVP Watchdog that would warn players if they were playing against a hacking player, giving people the opportunity to just hurl themselves off a ledge and not deal with it. Unfortunately, PVP Watchdog does not work on Dark Souls Remastered and the creators have no intention of updating it to work. In a post on reddit, the program's creator eur0pa explained why Watchdog won't be returning to the Remastered game. "It's been 6 years since Dark Souls came out, there have been 4 games on different engines, all of them sharing the same flaws, plagued with the same amount of cheaters and script kiddies, and all of them pulling off the same destructive actions: it's time FromSoft fixed their own games without relying on the efforts of the community," eur0pa explained. "Besides, the presence of their in-house 'anti-tampering' solution has proven, over the years, how any third-party approach only nets innocent players softbans and troubles. Any tool I could come up with would only get you flagged." That means players who have something designed to tell them if someone is cheating get picked as cheaters by the game's ambling but heavy-handed anti-cheating process. It does also pick up actual cheaters, but like Reynolds, most can either work around it or don't care. Our Take It's a shame that this is already happening, but eur0pa isn't wrong that FROM Software has been making these online portions for a decade now and still haven't found a solution to cheating. On the plus side, Dark Souls really doesn't have a reason to go human unless you need to summon help, but it really sucks for those that do. View the full article
  10. Dauntless is now in open beta, which means that you can check out the free-to-play monster-hunting game at this very moment! If you're not sure you're ready to commit the hard-drive space to Phoenix Labs' game, don't worry! Dan Tack walks Leo and I through the game's basics, and you can make up your own mind from there. Tack doesn't swat me out of my chair for saying it looks a lot like World of Warcraft meets Monster Hunter, so I might be onto something there. Basically, you and a small group of players meet up, kill some monsters, and craft new gear from their corpses. Unlike Capcom's series, this one's a free download – though you can spend your brains out on cosmetic microtransactions. Check it out, okay?! (Please visit the site to view this media) View the full article
  11. Battle for Azeroth Beta - Build 26707 A new build is on the way! New Loading Screens New Icons Achievement Changes Originally Posted by MMO-Champion Battle Pet Battles Battle on Zandalar and Kul Tiras Complete 20 Pet Battle World Quests on Zandalar and Kul Tiras. 10 points. Account Wide. with a full team of level 25 pets. Reward: Laser Pointer. 10 points. Account Wide. Battle Dungeon Dungeons & Raids Battle for Azeroth Keymaster (New) Complete the following Battle for Azeroth dungeons using a Mythic Keystone: 10 points. How to Keep a Mummy Free Miimii the Mummy in Kings' Rest on Mythic difficulty. 10 points. Reward: Miimii. 10 points. Losing My Profession Find and kill all of the enemies in Waycrest Manor and Siege of Boralus listed below on Mythic difficulty. 10 points. Stand by Me Never let Dread Captain Lockwood use Bounding Retreat leap away while she has the evasive aura before defeating her in the Siege of Boralus on Mythic difficulty. 10 points. Battle for Azeroth Exploration A Loa of a Tale Find and read the following volumes of Tales of de Loa in Zandalar. 5 points. "Tales of de Loa" in Zandalar. 5 points. Better, Faster, Stronger (New) Have all four Witch's Boon effects on you as well as Witch's Curse: Newt on you at the same time Drust the Facts, Ma'am (New) Find and read all of the following Drust Stele in Drustvar. 5 points. Everything Old Is New Again (New) Find and return the following Order of Embers relics. Sausage Sampler (New) Eat the following sausages from Drustvar. Shanty Raid Find the Forbidden Sea Shanties of Tiragarde Sound.1 points. Three Sheets to the Wind (New) Sample all of these Kul Tiran drinks. 5 points. Quests War Campaign Auto-Launch - Chapter 02 (New) War Campaign Auto-Launch - Chapter 03 (New) War Campaign Auto-Launch - Chapter 04 (New) War Campaign Auto-Launch - Chapter 05 (New) War Campaign Auto-Launch - Foothold 2 (New) War Campaign Auto-Launch - Foothold 3 (New) War Campaign Auto-Launch - Islands (New) War Campaign Auto-Launch - Warfronts (New) War Campaign Auto-Launch - World Quests (New) Adept Sandfisher Collect each of the Sandworm Scales listed below. 10 points. from Sandfishing in Vol'dun. 10 points. Hidden Tracking - 110 Class Trial Quest End (New) Hungry, Hungry Ranishu Complete "Charging the Batteries" Feed your Voracious Ranishu in under 45 seconds. 5 points. It's Really Getting Out of Hand Become the Hand of Fate and complete the Nazmir world quest "Getting out of hand" in 30 seconds. 5 points. 20 seconds. 5 points. Let's Bee Friends (New) Feed Bumbles the Mildenhall Growth Formula. Pet Reward: Bumbles. 5 points. Revenge is Best Served Speedily Ride the frog loa and complete the Nazmir world quest "Revenge of Krag'wa" in 30 seconds. 5 points. 45 seconds. 5 points. Sabertron Assemble Destroy each color of Sabertron.5 points. Reputation Champion of the 7th Legion Name changed from "7th Legion" to "Champion of the 7th Legion". Champion of the Honorbound Name changed from "The Honorbound" to "Champion of the Honorbound". Earn Exalted Status with the Honorbound.5 points. Character Epic Equip an item of at least Epic quality, with a minimum item level of 315 340, in every slot. 10 points. Superior Equip an item of at least Superior quality, with a minimum item level of 285 310, in every slot. 10 points. Collect Pet Battles Battle Safari Catch every battle pet on Zandalar and Kul Tiras Pet Reward: Rescued Fawn. 5 points. Account Wide. Dreadtick Leecher. 5 points. Account Wide. Draenor Garrison Expansion Features Item Level Army - Account Wide Raise 10 followers' item power level to 650. Account Wide. Item Level Army Raise 10 followers' item power level to 650. 5 points. Item Level Force Raise 20 followers' item power level to 650. 5 points. My Item Level Is Higher than Yours Raise a follower's item power level to 625. 5 points. My Item Level Is Way Higher than Yours Raise a follower's item power level to 650. 5 points. Dungeons Feats of Strength Battle for Azeroth Keystone Conqueror: Season One (New) Complete all Battle for Azeroth Mythic dungeons at Level 10 or higher within the time limit, before the end of the first Mythic Keystone season. Battle for Azeroth Keystone Master: Season One (New) Complete all Battle for Azeroth Mythic dungeons at Level 15 or higher within the time limit, before the end of the first Mythic Keystone season. Dungeons & Raids Guild Keystone Master Guild Run (New) Complete a Level 15 or higher Mythic dungeon within the time limit while in a guild group. 10 points. Expansion Features Legacy A Challenging Look Complete an artifact challenge quest line and unlock a new appearance for your artifact weapon. 10 points. Artifact or Artifiction Reach Artifact Knowledge level 10 through the researchers in your Class Hall. 10 points. Fighting with Style: Challenging Unlock all of your challenging artifact appearances. 10 points. Part of History Learn everything there is to know about an artifact weapon through the researchers in your Class Hall. 10 points. Power Ascended Unlock every Artifact Trait for a single artifact weapon after empowering it. 10 points. Power Unbound Unlock a new set of traits for one of your Artifacts. 10 points. Power Unleashed Unlock the new set of traits for all of your Artifacts. 10 points. Exploration Universal Explorer Explore Eastern Kingdoms, Kalimdor, Outland, Northrend, the areas revealed by the Cataclysm, Pandaria, Draenor, and the Broken Isles the Broken Isles, Kul Tiras, and Zandalar. Title Reward: The Explorer. 50 points. Account Wide. Feats of Strength Allied Races: Dark Iron Dwarf Unlock Requirements (New) Account Wide. Allied Races: Mag'har Orc Unlock Requirements (New) Account Wide. Realm First! Battle for Azeroth Keystone Master (New) Participated in the realm-first completion of a Level 15 or higher Battle for Azeroth Mythic dungeon within the time limit. Realm First! Legion Keystone Master Name changed from "Realm First! Keystone Master" to "Realm First! Legion Keystone Master". Participated in the realm-first completion of a Level 15 or higher Legion Mythic dungeon within the time limit. Legion Class Hall Expansion Features Champions of Power Raise 8 Class Hall Champions to item level 850. 5 points. power level 850. 5 points. Legion Dungeon Dungeons & Raids Legion Keymaster Name changed from "Broken Isles Keymaster" to "Legion Keymaster". Player vs. Player Legacy Crest of Carnage Reach Prestige level 10 and earn a Crest of Carnage. 10 points. Crest of Carnage Reach Prestige level 10 and earn a Crest of Carnage. 10 points. Crest of Devastation Reach Prestige level 14 and earn a Crest of Devastation 10 points. Crest of Devastation Reach Prestige level 14 and earn a Crest of Devastation 10 points. Crest of Heroism Reach Prestige level 6 and earn a Crest of Heroism. 10 points. Crest of Heroism Reach Prestige level 6 and earn a Crest of Heroism. 10 points. Reputation Allied Races: Dark Iron Dwarf Complete the Dark Iron dwarf unlock quest line Earn the allegiance of the Dark Iron dwarves and welcome them into the Alliance. Reward: Dark Iron Dwarf Race Unlocked. Account Wide. 10 points. Account Wide. Allied Races: Highmountain Tauren Complete the Highmountain tauren unlock quest line Earn the allegiance of the Highmountain tauren and welcome them into the Horde. Reward: Highmountain Tauren Race Unlocked. Account Wide. 10 points. Account Wide. Allied Races: Lightforged Draenei Complete the Lightforged draenei unlock quest line Earn the allegiance of the Lightforged draenei and welcome them into the Alliance. Reward: Lightforged Draenei Race Unlocked. Account Wide. 10 points. Account Wide. Allied Races: Mag'har Orc Complete the Mag'har orc unlock quest line Earn the allegiance of the Mag'har orcs and welcome them into the Horde. Reward: Mag'har Orc Race Unlocked. Account Wide. 10 points. Account Wide. Allied Races: Nightborne Complete the nightborne unlock quest line. Reward: Nightborne Race Unlocked. Account Wide. Earn the allegiance of the Nightborne elves and welcome them into the Horde. Reward: Nightborne Race Unlocked. 10 points. Account Wide. Allied Races: Void Elf Complete the void elf unlock quest line Earn the allegiance of the void elves and welcome them into the Alliance. Reward: Void Elf Race Unlocked. Account Wide. 10 points. Account Wide. Heritage of Highmountain Earn level 110 on a newly created Highmountain Tauren character. Reward: Highmountain Tauren Heritage Armor. Account Wide. 10 points. Account Wide. Heritage of the Dark Iron (New) Earn level 110 on a newly created Dark Iron dwarf character. Reward: Dark Iron Dwarf Heritage Armor. 10 points. Account Wide. Heritage of the Lightforged Earn level 110 on a newly created Lightforged Draenei character. Reward: Lightforged Draenei Heritage Armor. Account Wide. 10 points. Account Wide. Heritage of the Mag'har (New) Earn level 110 on a newly created Mar'har Orc character. Reward: Mag'har Orc Heritage Armor. 10 points. Account Wide. Heritage of the Nightborne Earn level 110 on a newly created Nightborne character. Reward: Nightborne Heritage Armor. Account Wide. 10 points. Account Wide. Heritage of the Void Earn level 110 on a newly created Void Elf character. Reward: Void Elf Heritage Armor. Account Wide. 10 points. Account Wide. War Effort Expansion Features Tour of War Name changed from "Tour of Duty" to "Tour of War". Tour of War Name changed from "Tour of Duty" to "Tour of War". New Strings Originally Posted by MMO-Champion AZERITE_CLICK_TO_SELECT (New) - Click to activate. AZERITE_RESPEC_BUTTON (New) - Reforge AZERITE_RESPEC_TITLE (New) - Azerite Reforger BN_TOAST_NEW_CLUB_INVITATION (New) - You've been invited to|n%s BRIGHTNESS_FORMAT (New) - %d CHAR_FACTION_CHANGE_STILL_IN_COMMUNITY (New) - You may not change faction while still a member of a community. CHAT_COMMUNITIES_CHANNEL_BN_GET (New) - %s:\32 CHAT_CONFIG_CHANNEL_SETTINGS_TITLE_WITH_DRAG_INSTRUCTIONS (New) - Channels |cff808080(Drag to Reorder)|r COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS (New) - A shorter version of the group name COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS_CHARACTER (New) - A shorter version of the community name COMMUNITIES_CREATE_DIALOG_SHORT_NAME_INSTRUCTIONS_TOOLTIP (New) - This is used to keep the length of channel names shorter in chat windows. COMMUNITIES_CREATE_DIALOG_SHORT_NAME_LABEL (New) - Short Name COMMUNITIES_MEMBER_LIST_PENDING_INVITE_HEADER (New) - Pending Invites (%d) COMMUNITIES_SETTINGS_SHORT_NAME_LABEL (New) - Short Name COMMUNITY_MEMBER_CANCEL_INVITATION_TOOLTIP (New) - Click to cancel invitation COMMUNITY_MEMBER_ROLE_NAME_INVITED (New) - Invited CONFIRM_AZERITE_EMPOWERED_ITEM_RESPEC (New) - Are you sure you wish to reforge %s for the following amount? CONFIRM_DESTROY_COMMUNITY_STREAM_LABEL (New) - Are you sure you want to delete the channel %s? CONTRAST_FORMAT (New) - %d CR_BLOCK_TOOLTIP - Block of %s reduces the damage you take by %d%%. Blocking adds %s armor against an attack, increasing Physical damage reduction to %d%%.\n|cff888888(Against an evenly matched enemy)|r CR_VERSATILITY_TOOLTIP - Increases damage and healing done by %.2f%% and decreases damage taken by %.2f%%.\n\nVersatility %s [%.2f%%/%.2f%%] CURRENTLY_SELECTED_AZERITE_POWERS - Selected Active Azerite Powers (%d/%d): ERR_CLAIMED_PVP_REWARD (New) - You have already claimed your Conqueror's Spoils for the week. ERR_NO_PVP_REWARD (New) - Earn Conquest points through Rated PvP and return next week to claim your reward. ERROR_CLUB_MUST_BE_BNET_FRIEND (New) - Must be a Battle.net friend. GAMMA_FORMAT (New) - %2.1f GLOBAL_CHANNELS - Global Channels INVITE_COMMUNITY_MEMBER_POPUP_INVITE_SUB_TEXT_BNET_FRIEND (New) - Enter a Battle.net friend LOCK_CURSOR_TEXT (New) - Lock Cursor to Window NO_LONGER_AVAILABLE (New) - No Longer Available OPTION_CONTRAST (New) - Contrast OPTION_TOOLTIP_BRIGHTNESS (New) - Controls the Brightness of the game. OPTION_TOOLTIP_CONTRAST (New) - Controls the Contrast of the game. OPTION_TOOLTIP_GAMMA - Controls the brightness of the game. Increase brightness until you can clearly see all 21 levels of gray bars below. Gamma of the game. OPTION_TOOLTIP_LOCK_CURSOR (New) - Prevent the cursor from leaving the game window OPTION_TOOLTIP_SHOW_HD_MODELS - Check this to show new higher definition character models.|n(64-bit OS recommended) use higher definition character models. PARTY_POSE_DEFEAT (New) - Defeat PARTY_POSE_VICTORY (New) - Victory PVP_PRESTIGE_RANK_UP_NEXT_MAX_LEVEL_REWARD - Next Honor Level %d Reward Next Reward at Honor Level %d RACE_INFO_DARKIRONDWARF - Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde. RACE_INFO_DARKIRONDWARF_FEMALE - Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde. RACE_INFO_MAGHARORC (New) - For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har--the orcish word for "uncorrupted"--refused the dark bargain and banded together to drive out the Burning Legion. RACE_INFO_MAGHARORC_FEMALE (New) - For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har--the orcish word for "uncorrupted"--refused the dark bargain and banded together to drive out the Burning Legion. REQUIRES_AZERITE_LEVEL_TOOLTIP (New) - Requires Heart of Azeroth level %d. SELECT_AZERITE_POWER_TOOLTIP (New) - Click a power to activate it. SHOW_HD_MODELS_TEXT - Show New Character Models Show HD Character Models SLASH_PVP1 (New) - /pvp SLASH_PVP2 (New) - /pvp WARFRONTS_LEAVE (New) - Leave Warfront View the full article
  12. RSI

    Around the Verse

    Sean Tracy and Steve Bender, together again for the first time, serve up a feature on legacy armor and a new installment of Loremaker’s Guide to the Galaxy. View the full article
  13. If you're like me, you've probably watched a million home-improvement television shows over the years – and if you're REALLY like me, it's not because you wanted to. My wife is the one with the fetish for watching neurotic people fix up houses – I merely serve as a captive witness, because it beats using that time to do real-life improvements to our own home. As such, I'm depressingly familiar with all of the big shows: Clone Creeps, Lady and the Dork, Two F'ing Flops, These Guys Should Star In A Saw Movie Together, and Holmes On Homes, which is the only improvement show I respect because Mike Holmes is the BAMF of house repair. Anyway, as my obsession with Stardew Valley proved, my disdain for a real-life activity doesn't preclude me from mindlessly performing the same act in a video game for hours on end. That's why I was both excited and scared when I received a press release for House Flipper, a game about cleaning up and repairing homes for profit. Could this finally be a gateway into my wife's weird obsession with watching other people do housework? Could it reverse my bias against home improvement that Tim Allen instilled in me so many years ago? Would I leave the game with the knowledge necessary to transform our real-life home into our own personal palace? There was only one way to find out! Act I: From Humble Beginnings Despite what the name House Flipper led me to believe, I'm not actually able to dive right into flipping homes when I start the game. Instead, I'm told I have to get my business off the ground, which I'm apparently running out of a shack that I've claimed via squatter's rights. I know this because the front door is barricaded by a giant pile of trash – classic squatter tactics. My new home/office/room-sized toilet is a real pit, so I waste no time cleaning up the mess. Most of the cleaning is instantly performed by pressing a button when the game gives you a "dispose" prompt. Stains are cleaned by vaguely waving a mop – which looks suspiciously like a broom – in their general vicinity. Even I have enough real-world experience to know that's totally not how you mop, but it gets the job done, so whatever! After swabbing everything that looks dirty, I gain enough experience to upgrade my cleaning skills! This game is already better than real life! As tempting as "see some dirt in minimap" is as far as skills go (this should be an option in ALL games that have minimaps), I go with "good mop" instead – only to find that my totally-a-broom mop has been replaced by a totally-a-push-broom mop. I try it out by cleaning my disgusting toilet. Yeah...that definitely isn't right. Regardless, I push ahead, throwing away all the old boxes and cans and tidying up as best I can. However, my attempts to create a respectable living space are stymied by a chainsaw (?!) that's sitting in the corner, which I can't get rid of. After trying to hide it in a few spaces I decide to embrace it instead and make it a focal point of the room. That really pulls the room together...in a loner serial killer kind of way. I decide that the less time I spend in my creepy kill room the better – time to get working! Act II: Odd Jobs, Odd Behavior Actual house flipping remains elusive in my first few jobs. Instead, I play the role of a glorified housemaid, picking up other people's crap while silently judging how pathetic their lives are. One woman tasks me with cleaning up her house and replacing her radiator – which her boyfriend stole. Seriously, what kind of nutjob steals a radiator?! There was even a flat-screen television right next to it! Whoever this boyfriend was, he was obviously up to no good. She's better off without him. Replacing the stolen appliance is as easy as opening up my handy tablet and ordering a new one, then screwing it into place via a few simple prompts. I also unlock a new squeegee ability, and clean the woman's windows so that she can longingly stare out at her less pathetic neighbors when she gets home. After getting paid and returning to my chainsaw shack, an email alerts me to a new job. A housewife wants me to clean out her husband's garage, but says that I shouldn't touch his tools because he'll get upset if he can't find them. Despite sounding like the setup to a porno film, I take the job – anything to get me out of my own creepy house. Seeing as how the job is to clean the garage, I naturally storm in the front door and snoop around the entire house first. This family is way better off than sad radiator lady – they even have a fun children's room with pictures and toys! I head back to the garage, which is full of empty cardboard boxes and tires. Why was this guy hoarding so many damn tires? After begrudgingly cleaning up all the husband's crap, I take all of his tools and stash them in the children's room, along with some of the tires I was supposed to get rid of – that'll teach you to hire some random dude off the Internet and give him total access to your house while you're not at home! As soon as I return home, I'm alerted to another new skill – I can take photos from my gallery and turn them into pictures that I can hang on the wall. I try it out on the photo I took in the children's room, and hang it above the chainsaw on the nightstand. I then solemnly reflect on what I've done – I guess I'm now the kind of guy who breaks into people's homes, takes pictures in their children's bedrooms, then hangs them up in my own home as some kind of demented souvenir. What have I become? Act III: A Monster Emerges My next job comes from a soon-to-be father, begging me to not only clean his entire house, but also whip up a nursery, because he and his wife "have no spare time to clean and renovate the house." Sounds like they're going to be great parents! Maybe I can just raise their damn baby for them while I'm at it! I take the job anyway, but regret it as soon as I open the front door... This is way worse than I thought! These people aren't qualified to be parents! Can you preemptively call child protection services before a baby is even born? Either way, I figure it's my duty to chronicle their disgusting, child-endangering environment for the inevitable custody trial, so I once again tromp through the entire house taking pictures. Look at their damn living room! Who lives like this? Even the guy who steals radiators wouldn't step foot in here – as evidenced by the still-functional radiator on the back wall. And finally, here's the nursery. I'm sure that black mold on the walls is going to be real good for developing baby lungs! Clearly, the best option would be to just burn the whole damn house down and collect the insurance money, but since that's not an option, I get to work. This job introduces a new painting mechanic, which requires you to first buy a bucket of paint, then dip your roller in it before you start laying down strips on the walls. It's not as fun as the free-form squeegee mechanic, but it is more efficient than my real-life, paint-wherever-the-roller-guides-you technique. Anyway, the couple chose pastel pink for the nursery walls, because not only are they slobs, they're also slaves to gender stereotypes. Way to go, monsters! After finishing the paint job, I'm required to buy and install several pieces of furniture. These include a crib, a changing table, and two beanbag chairs, which I mash up against the radiator – I'll burn this place to the ground one way or another. Once the job is completed, I decided to spend some of my own money to put a final flourish on the room: A custom painting for the newborn baby. There we go – the perfect nursery! Sweet dreams, baby! I take another picture in their room and hang it up when I get home, further cementing my in-game persona. There's no way this end well. Act IV: The Final Job Wary of where my life of not-actual house flipping is leading me, I decide to bet everything on one last job – and it's a doozy. Apparently, Antony Grey has some kind of weird, Single White Female obsession with copying his neighbors, and wants me to both knock down his walls and paint whichever ones are left standing an ugly blue. He also seems to be under the impression that I am both cheap and professional – so obviously he hasn't talked to any of my former clients. Either way, I aim to please – especially when it involves a sledgehammer. Antony has the nicest house of any of my employers so far – so naturally I waste no time in busting it up as much as I can. House Flipper uses physics to render the chunks of wall that you break down, though they disappear after a few seconds – finally, one thing I don't have to clean up myself! Unfortunately, I get a little too sledge happy, and break down a wall straight into Antony's bathroom. He probably wanted to keep that one, huh? Oh well, can't stop now! I'm sure a guy like Antony will be cool taking dumps in his new, extra-large kitchen, right? If not, I'll just tell him all his neighbors are doing it – that's sure to get him on board. There, this is way more open! You can really feel the breeze flow through the entire house now! Antony's neighbors are going to be SO jealous. At first I was upset that I couldn't get rid of the floating doorways, but they've kind of grown on me. Realizing that I was totally going to fail my job and probably be thrown in jail for destroying Antony's house, I decide to once again make the most of being left unsupervised in a stranger's home. A new tool in my inventory wheel lets me price and sell items! I'm guessing Antony isn't going to pay me for my handiwork, so the only thing left to do is sell all of his worldly possessions. It's shocking how quickly I too became a radiator thief – it really shows that you shouldn't judge people. Unfortunately, the game wouldn't let me go through with my latest scheme. Dammit, House Flipper! How dare you impose your own moral code on my house-flipping fantasies! That said, while I may not be the kind of guy who would sell all of Antony's furniture... ...I am the kind of guy who would jam it all into his kitchen for no damn reason. Granted, there's not a lot of room to maneuver around the stove, but you could run a relay race through the rest of the house! Just when I thought I did Antony a solid, I realized I was still on the verge of failing the job – I didn't have enough walls left to paint in order to finish my second objective! The only solution? Build more superfluous brick walls to paint, sealing up sections of his house like "The Cask of Amontillado." Come into your new cellar, Antony, and taste a fine vintage! However, every wall I built decreased my first objective for breaking down walls, trapping me in a deranged catch-22. Obviously this calls for thinking outside the box... There we go! Clowns make everything better! Somehow I managed to meet the bare minimum requirement to complete the project, which meant Antony was going to pay me after all. Suddenly I felt a pang of remorse for moving all his furniture into the kitchen like a jerk. I decided to once again spend my own money on another a custom installation: a giant, blood-red wall right inside his front door with more one-of-a-kind art. It really makes a bold first impression, don't you think? Seeing as how the blood wall left me with almost an entire bucket of red paint, I decided to give Antony another bonus – I painted his whole damn house for him! If that's not the kind of low-cost and professional service he was looking for, I don't know what is. Just wait until the neighbors get a look at this! They'll be the ones copying Antony for a change! Or calling an emergency neighborhood meeting. One of the two. I finally return home – despite getting paid, I think I still lost money on the job, thanks to all the pointless walls I had to build and the massive clown pictures I selflessly paid for. But you know what? Giving Antony his dream home was worth it, and I got another souvenir for above my nightstand. Some things in life truly are worth more than money. House Flipper is available now on Steam, and can presumably be played in a non-psychotic way. For more laughs, click the banner below to visit Funny To A Point's fancy-pants hub. View the full article
  14. If you're in need of a Switch but only as a handheld without the frivolities of a dock, HDMI cable, or, uh, a charging cable, then Nintendo has you covered in Japan. Advertised as a second Switch for existing owners, the dock-free version comes with the Switch unit, two neon Joycons, and two joycon straps. What this means is, if you bought the dock-less Switch, there would be no way out of the box to obviously dock it to a TV, but also no way to charge it. This in itself is not super rare, as Nintendo has released consoles and handhelds without AC cables before in Japan (and recently internationally). Nintendo seems keen in the Japanese page to point out that the Switch is meant for people who already own a unit, lest you think it subverts the company's marketing as a system that can be played on your TV or outside. The peripheral-lite version of the Switch will run you ¥24,980 or about $229. If you got this package and decided you wanted a dock, HDMI, and charging cable after, going from Nintendo of America store listings, it would be about $89.99 extra, not really saving you that much money to go piecemeal. For those interested and in Japan, though, a cheaper Switch is indeed an option. Just make sure you know for sure any charging cable you use is certified to work and not damage your Switch. Our Take With Smash Bros. coming this year and rumors of Pokemon on the way, I kind of wonder if this is Nintendo stripping out whatever they can to get the system cheaper to help make multiple Switches more attractive to families that, say, have multiple children. View the full article
  15. Q&A: Crusader Hercules Starlifter Following the launch of the Hercules from Crusader Industries, we took your community-voted questions to our designers to give you more information on the recently unveiled tactical starlifter. If you haven’t watched our recent Ship Shape on the Hercules, you can do so here. Then, on Reverse the Verse, Matt Sherman and Corentin Billemont answered questions about the Hercules live on Twitch. Special thanks to Corentin Billemont and Todd Papy for answering your top-voted questions. How can an outpost defend itself against a bombing from a Hercules A2? Players can protect themselves from air attacks by setting up anti-air defenses. As far as destroying an outpost goes, that’s something we’re looking into, along with the ramifications it would have on the law system. What is Medium and Heavy Armor when talking about ships? Light, medium, and heavy indicate the general degree of additional protection the armor gives to the ship. Each armor type offers different resistances, but it also has an impact on the weight of the ship. Does it have beds, a bathroom, and a kitchen? All variants have three beds for the main crew, as well as a small kitchen area and a single toilet/shower combo. The Hercules is not made for long comfortable journeys through space, so it doesn’t need anything more luxurious. Does the Hercules have entrances other than the large ramps, or will the cargo bay have to be decompressed every time you need to exit the ship? Players can get into the Hercules either using the ramps or via a small lift around the middle of the cargo bay. From there, you can either go to the ground level, the cargo bay, or the cockpit. Can we expect to see bomb racks and bays for other ships too (like the Retaliator), or are bombs limited to the A2 and other future ground assault ships and vehicles? At the moment, only the Hercules A2 and future ground assault ships are planned to have bombs. However, we’re looking at ways of allowing a few select ships we’ve already announced or released (like the Retaliator) to transport and use bombs, although they might not be able to carry the impressive S10-sized bombs like the Hercules. For cargo running, what advantage does the C2 Hercules have over the cheaper Starfarer that uses Cargo pods in place of Fuel pods? External cargo pods, as featured on the Starfarer, are more exposed and vulnerable than those on the Hercules. Plus, the Starfarer isn’t made to transport vehicles, which is the main point of the Hercules. How do S10 MOABs compare to S10 torpedoes? In terms of size, the bombs are larger than the torpedoes. The bombs are also unguided, offer a wider damage radius, and higher damage. Like missiles and torpedoes, bombs might have different specs in the future for different damage types and situations. How do the interior living quarters compare between the ships? Are the C-2’s more liveable compared to the spartan cabins of the M2 & A2? In terms of functionality, the interior living quarters are the same between all variants of the Hercules Starlifter that use the M2 as the base. However, like some other ships having military variants, it’s possible that the materials might differ. Can you tell us more about the “Six Hardpoints of Countermeasure” of the Hercules? Like every other ship, the Starlifter has several countermeasure launchers at strategic placements around the body. Due to its size and shape, the Starlifter has six launchers installed, compared to the four of the Starfarer. There are two near the rear cargo bay, two next to the landing gear, and two on the rear wings. If you drop a gravity assisted cluster bomb in space, can you create a minefield? It depends on how we make the bomb detonation work. Currently, we’re thinking that they will trigger on impact. However, we will look at proximity and time later on. What is the smallest size pad that the Hercules can land on, and will it fit onto the pads of the small/medium rest stops and orbital stations that are coming into the game? The Hercules Starlifter, like other ships of similar size, will only fit on large landing pads. How does the C2 ‘medium’ armor compare to the Starfarer-Gemini ‘upgraded’ armor? The Starfarer Gemini’s upgraded armor is a heavy model, akin to the Starlifter M2. The Starlifter C2’s medium armor is similar to the regular Starfarer’s armor. How can the C2 survive a defensive engagement with only 2xM coolers to cool 2xL shield generators when similar ships (Starfarer/Gemini, Genesis, Caterpillar, Carrack) ALL have 2xL coolers to only cool 1xL shield generator? While it’s better for anyone flying a C2 to have an escort nearby, this configuration should still last long enough to get away or call for help. The other ships mentioned all have to use their power in ways that the Starlifter doesn’t, be it to run life support, computers, or other modules). What are the specific roles of the three crewmen on the M2? The crew roles on the M2 are similar to other ships of the same configuration: one pilot, one co-pilot that has access to some of the remote turrets, and a dedicated gunner that has full control of the turrets. Is the cargo-space in the A2 usable for normal cargo if the bombs aren’t equipped? The A2 has half the cargo space of the M2. When bombs aren’t equipped, the bomb ordnance system is still present, so it’s impossible to store cargo in this area. However, you can still put 234 standard cargo units (SCU) in the front half of the ship (that’s if you don’t decide to put a Tumbril Nova tank there instead!). View the full article
  16. Ahead of the May 29 release of the Street Fighter 30th Anniversary Collection, Capcom is releasing a series of videos delving into the history of the fighting game series. Their most recent is on the Street Fighter Alpha series, a stylish and slightly exaggerated departure from the core games' more grounded roots. The video discusses Alpha's anime inspirations and more accessible systems, as well as its trademark curios. For instance, Alpha I had a hidden co-op mode for friends to take on M. Bison together, and III included a bizarrely titled "-ism" system for complete character customization. Along with the first video on Street Fighter I and II, Capcom has put together a compelling story on how its fighting series cemented itself as a cultural touchstone. Street Fighter 30th Anniversary Edition drops May 29 (PS4, Xbox One, PC, and Switch) and includes 12 titles total, including all of the Alpha games covered. (Please visit the site to view this media) View the full article
  17. Sega has released the first English-voiced trailer for Valkyria Chronicles 4 today, showcasing Squad E, the upstart company that is looking to change the tide of war. The new trailer shows off the whole of Squad E with a mix of story cutscenes and gameplay footage to illustrate how the new characters look, act, and play. You can check out the trailer below. (Please visit the site to view this media) The new squad includes Claude Wallace, Squad E's commander; Riley Miller, the Grenadier; Raz acting as the squad's Shocktrooper; Kai Schulen the Sniper; and Karen Stuart and her Shiba Inu Ragnarok as the team's medics. Valkyria Chronicles 4 launches on the PlayStation 4, Xbox One, and Switch later this year. View the full article
  18. Hope County's Wendell "Red" Redler was in the s--- in Vietnam, and you can relive some of his adventures in the DLC Far Cry 5: Hours of Darkness on June 5 across all platforms. The DLC is free for season pass and gold edition owners ($11.99 as standalone), and is playable both solo and co-op. After you rescue some squad mates and kill some enemy soldiers, two new modes open up – Survivor mode (which challenges you to complete the DLC a second time with a limited loadout) and Action Movie mode (which has a more generous loadout). Even if you don't get the DLC, all Far Cry 5 players can use Vietnam-themed assets in their game (including the Vietnam map builders update) on May 24. Finally, Ubisoft has roughly dated Far Cry 5's two other DLC installments – Lost on Mars and Dead Living Zombies – for July and August, respectively. Like Hours of Darkness, these additions will also include new assets. For more on the main game, check out Jeff Cork's review. (Please visit the site to view this media) [Source: Ubisoft] View the full article
  19. EA and Maxis have announced a new expansion for The Sims 4, appropriately titled The Sims 4 Seasons, launching next month on PC and Mac. Much like the similarly titled expansion for the previous game, the new update adds seasons to the game with each one having unique traits and features. The Spring season brings sun and rain in equal measures, people pull out the kiddie pools in Summer, the leaves change colors in the Fall, and Winter is time for snowmen without people needing to ask you if you want to build one through your door. Each season also has its own holidays, like ringing in the new year in winter or celebrate a Valentine's Day analogue called Love Day. New activities, like floral arranging, help pave the way for a botany career path that examines, studies, and make groundbreaking discovery in the, uh, field of plant study. The expansion arrives on June 22 for PC and Mac copies of The Sims 4. View the full article
  20. Hot on the heels of our first major look at Battlefield V, Battlefield 1943 is giving Xbox One players the chance to return to World War II early. Battlefield 1943 is coming to Xbox One Backward Compatibility today https://t.co/qPMRNs2ZLo pic.twitter.com/4TWMf08Og6 — [ Larry Hryb ] (@majornelson) May 24, 2018 A more stylized take on the series' signature battles, Battlefield 1943 is multiplayer-only and condenses options down to three classes and four maps. Additionally, the game focuses on just two modes, Conquest and Air superiority. Xbox One's backwards compatibility often offers substantial upgrades in resolution or frame rate; the appeal of playing an old favorite in a new way might be enough to bring players back into the brawl. View the full article
  21. Beta Key Giveaway: Winners have been selected! Check here to see if you won. Battle for Azeroth Beta - Protection Paladin Feedback Originally Posted by Blizzard (Blue Tracker / Official Forums) A few changes to Protection in an upcoming build. Mostly focused on smoothing out issues in the core rotation and active mitigation. Consecration no longer buffs Shield of the Righteous and Light of the Protector Consecration cooldown 4.5s (from 9s) and duration 12s (from 9s), but you can only have one down at once Mastery: Divine Bulwark reduces all damage you take while in Consecration (instead of increasing Shield of the Righteous effectiveness) Avenger's Shield increases the effects (damage and armor) of your next Shield of the Righteous by 20% Consecrated Hammer will be replaced with a new L15 talent Listing all at once because they're all pieces of the same goals. First, Avenger's Shield is back to having some baseline defensive value, which pulls the rotation together by making you care about both hit and Hammer of the Righteous other than for pickups/damage. Second, Consecration is easier to work with. If you don't have to move, you have to replace it less often, and if you do have to move, you can replace it much more quickly. While standing in Consecration still has some value, your core buttons no longer rely on it, and the loss of mitigation from being outside it is much smaller than Legion. It also provides a small source of baseline magic mitigation. Finally, the gap between Shield of the Righteous uptime and downtime, in terms of mitigation, is less dramatic. The previous mastery made that gap get wider and wider as the expansion went on, leading to the problem of increasing moments of vulnerability when active mitigation was down. Shield of the Righteous will now have more consistent value across the expansion. The spec will be tuned expecting slightly lower Shield of the Righteous strength and uptime compared to Legion, which helps avoid the problem where there were windows of very poor mitigation compared to other tanks. Battle for Azeroth Beta - Discipline Priest Feedback Originally Posted by Blizzard Entertainment At the moment, there's some baseline compensation on Shadow Mend and Power Word: Shield, which were so often buffed by Grace in the situations where they were most important. The final amount that will be appropriate is still somewhat up in the air after all the changes (including having mastery affecting them). In any case, the main goal is that the ability to focus healing on one target shouldn't be so dependent on a specific talent. That was also a problem with L100 as it was. (Blue Tracker / Official Forums) Upcoming Changes A few changes for an upcoming beta build. New talent: Sins of the Many. Your damage is increased by up to X%, diminishing for each ally with Atonement. Likely location is L75, pushing Lenience to L100, and removing Grace. We agree with trying to find a talent that calls to having a smaller number of Atonements out, but are trying a version that still provides some benefit in all situations. Grace's concept was generally subsumed by the new mastery (which is seeming successful so far), and stacking Grace on top of mastery led to huge variance in the strength of Shadow Mend and Power Word: Shield casts. Making that choice with mastery is a better place than making it with a talent that was essentially required in some types of content. The talent rearrangement should leave L100 as a row of talents that most show their strength when effectively healing a large number of targets, and L75 as a row of talents less focused on that situation. Contrition's healing is increased by Power of the Dark SideSo that Power of the Dark Side remains neutral as to your choice of which mode of Penance to use. Mindbender's damage reduced 24% It has been unintentionally strong ever since the squish, as many people have observed. At the moment, there's some baseline compensation on Shadow Mend and Power Word: Shield, which were so often buffed by Grace in the situations where they were most important. The final amount that will be appropriate is still somewhat up in the air after all the changes (including having mastery affecting them). In any case, the main goal is that the ability to focus healing on one target shouldn't be so dependent on a specific talent. That was also a problem with L100 as it was. (Blue Tracker / Official Forums) Play with the Blues on Thursday - Alliance Warfronts Originally Posted by Blizzard (Blue Tracker / Official Forums) Greetings friends, This Thursday (May 24 PDT), we'll have a Play with the Blues event focusing on Alliance Warfronts. Members of the Blizzard WoW Development and WoW QA teams will be fighting alongside you all on the Anduin beta realm. Be on the lookout for characters in the guild. Start Time: 3:00 p.m. PDT End Time: 5:00 p.m. PDT Realm: Anduin How to queue for Warfronts: 1. Head to the Trade District in Stormwind. 2. Look for the War Table located outside of Trias' Cheese shop. 3. Interact with the table to queue up! Reminder: There are no level restrictions or prerequisite quests for Warfronts in the beta. If you'd like to participate, but only have a Horde character on Anduin (or no characters at all ... yet), all you need to do is create a fresh Alliance character, and you'll be good to go. View the full article
  22. Beat Saber, a sort of Guitar Hero-meets-Jedi VR game has captured our attention recently, but YouTuber ragesaq is taking things to a new (and possibly more evil) level. With the shockingly simple idea of connecting the two controllers – electrical tape or PVC pipe are common suggestions – Beat Saber's two swords turn into one long, double blade. In tightly coordinated routines that resemble a combination of EDM dance and the Star Wars kid, ragesaq has hacked and slashed his way through dozens of the game's custom tracks. (Please visit the site to view this media) View the full article
  23. Codemasters has teased F1 2018 with the proclamation that the August 24 title (PS4, Xbox One, and PC) has renewed focus on the series' career mode, but today the action is on the track. A new gameplay trailer has been released not only showing the iconic Circuit de Monaco, but you can see the track through the eyes of Alfa Romeo Sauber F1 driver Charles Leclerc. Apart from Leclerc's smooth driving, you can also take in the game's revised lighting and atmospherics systems and player-managed Energy Recovery System (ERS), a new feature for this year. (Please visit the site to view this media) [Source: Codemasters] View the full article
  24. PlayerUnknown's Battlegrounds is getting a little bigger today on Xbox One. The Miramar map, which has been available on PC since December, is coming to the console version of the game. The map has a desert theme, with rocky hills, canyons, and towns to navigate – and to hunt down your fellow players. The update also includes several new weapons, including the R45 revolver, a Win94 rifle, and a sawed-off shotgun. There are also a pair of new vehicles, including a van that seats six, and an offroad truck. To see the PC version of the map, take a look at our episode of New Gameplay Today that focused on that very location. (Please visit the site to view this media) View the full article
  25. Anniversaries tend to sneak up on you, so mark May 31st on your calendar because it's the one-year anniversary of Tekken 7. To celebrate, Bandai Namco is giving away a host of free DLC content across all of the game's platforms. Here's what you can look forward to (text from Bandai Namco): Story Mode Costume Set Blood Vengeance Outfit Final Battle Outfit The Evil Eye Vagabond Aura Set Arm Aura Leg Aura Female Hairstyle Set Wave Ponytail Bob Hairstyle New Japan Pro-Wrestling Set T-shirt (BULLET CLUB x Heihachi) T-shirt (Kazuchika Okada x King) T-shirt (Kenny Omega x Bryan) Hiroshi Tanahashi x Lars costume, health gauge, panel, and plate Kuma and Panda Set Assorted costumes for both characters Metallic Item Set (Silver) Assorted silver accessory items for characters [Source: Bandai Namco] View the full article
  26. As a society, we're constantly turning to technology to relieve our burdens, and we become increasingly dependent on it. With the creation of self-driving cars and robots to attend to our needs, we have to wonder how these advancements will shape our society going forward – for better and worse. Detroit: Become Human explores this interesting question, presenting a world where androids seem more like human than machine, but they're prisoners to our demands. The premise is engrossing, and the variety of choices is fascinating. They're both compact and far-reaching; it could be how you develop a relationship, or which questions you ask, but what you decide always an impact and it is often unpredictable. The result is an experience you can't look away from and leaves you thinking. Sometimes this narrow focus is also its downfall, as you begin to spot inconsistencies or unexplained information. Detroit shows humanity at its worst – how we're prone to greed, violence, and hate. Quantic Dream paints a horrifying look at the future, showing humans using and abusing machines at every turn. You experience this firsthand as you take control of three different android protagonists, all with different things at stake and relationships to consider. Kara must protect a child named Alice from her abusive father, deciding how far she'll go to give her a better life. Connor must hunt his own kind – androids with errors making them display emotion – seeing firsthand the treatment that sparks these feelings. The weakest of the three arcs is Markus', the leader of an android uprising. A look at Markus' previous life as the caretaker of an elderly man is well done, but when he takes on his leadership role, it falls flat with predictable speeches and black-and-white decisions. The writing is at its best in the little moments that develop relationships. Connor works with Hank, a police detective who hates androids, and their interactions are fun to watch. Connor's objective to complete missions at all costs annoys Hank to no end, and Hank often busts his chops, trying to get Connor to see beyond the mission. In addition, watching an android like Kara having to decide what example she sets for Alice works well. Do you teach her about this harsh world where you sometimes have to do bad things to survive, or do you always do the right thing, even if it puts you in a dire situation? How you develop your relationships plays into what happens in the overall narrative, opening different paths and scenes based on your decisions, whether they're hostile or warm. Even small things like picking up a single, innocuous-looking item, such as a gun or photo, will open up unforeseen dialogue in future chapters. Watching these bonds form is the highlight of the game, but the overall narrative has issues impossible to ignore. Its self-stated parallels to history, such as slavery and civil war, are too heavy-handed, making it come across as disingenuous. Quantic Dream beats you over the head with these comparisons instead of allowing you to make connections for yourself – whether through direct dialogue or in the world around you. I felt uncomfortable with how much it draws comparisons to the Civil Rights Movement; this fictional battle obviously doesn't have the same stakes as the real-life oppression it mirrors, and the way it is used as a crutch further cheapens the struggle. One character even has a speech stating he has a dream to be equal, straight from Martin Luther King's famous declaration. The world is strong enough on its own, and doesn't need to rely on these ham-handed connections. The core message does a good job displaying how humans often fear change and the unknown, as our violent (and sometimes catastrophic) history shows. In many ways, it's on you to change humanity's trajectory, making choices that support how androids should be treated and if we should see them as new intelligent life or simply machines to help us get by. The extremism also extends to the supporting characters, making them feel cliché, with plenty of over-the-top situations and one-note agendas. Much of the cast seems to always have the worst intentions, including Alice's abusive and drug-addicted father, and another character who treat robots as his toys to experiment on. Detroit tackles complex themes and doesn't shy away from violence. Scenes of abuse and brutal circumstances are omnipresent, and they made me uncomfortable – as they should. The scenes make sense in the context of the story, but they feel exploitive due to the over-the-top antics. These stories can certainly be told in video games, but the frequency they're used here is high, especially in Connor and Kara's arcs, which can go to dark places. (Please visit the site to view this media) When I played Detroit, I was captivated by it. But my disappointment grew as I hit some plot twists and realized how poorly certain information is explained – like how Markus has the power to convert machines and give them free will. You find plot holes regardless of the path you take, but especially in Kara's arc. I had to suspend my disbelief to enjoy Detroit for what it is – similar to previous Quantic Dream titles like Heavy Rain and Indigo Prophecy. Some important details can be uncovered by making different decisions, but hiding basic plot information behind dialogue choices players may never see is frustrating. I felt strung along by some mysteries, only to see them amount to little in the end. Additional playthroughs provided some of the answers I wanted, but the reveals aren't satisfying enough for how important these threads appear to be. Even so, replaying the game and certain scenes gave me an appreciation for how far-reaching and different a playthrough can be. After you complete a segment, you are shown a grid of each variation, with the paths not taken left as blank boxes. Some chapters are more linear than others, and some choices only offer minor variations but still put you in the same place. The branching paths really shine in the latter parts of the game. Choice-driven games typically struggle with giving players enough satisfying variations, but Detroit acknowledges what you've done, like how you've built your relationships, and the split-second decisions you've made, like taking a risk during a chase scene. This is a great achievement by Quantic Dream. To write a scene so many different ways and still have it work is not an easy feat, and the scope of choices and consequences in this narrative is one of its biggest strengths. It's unlike anything I've played in that regard, and it makes me excited to see what Quantic Dream can do in the future and if other developers will follow. That being said, Detroit wants you to own your decisions, and sometimes that means grave consequences. The story ends in many ways, some more satisfying than others, but it is about learning the repercussions of what you did in this intense situation and accepting it. My only big knock on the choice front is that your interactions have few shades of gray; it really boils down to whether you want to be peaceful or fight fire with fire, and whether you want to treat androids like people or machines. The plot presents complex dilemmas, but usually only gives you these simple options to deal with them; I was left wishing for more nuanced ways to handle many situations. The variance in choice is downright impressive, but the overall gameplay could use more variety. Detroit relies on quick-time events for every occasion, and sometimes this feels redundant. I can only experience so many fights, investigations, and chase scenes before they all start to bleed together. In addition, the touchpad and motion controls are unintuitive, and I hated each time they appeared, because I knew it could mean failing a sequence and having to deal with consequences for something that didn't feel like my fault. Quantic Dream explores a new element unseen in their previous choice-based games, where you can use Markus's special power to calculate movement ahead of time, seeing what success or failure would look like. I like this idea, as it lets the player determine the route and not have to face a fail condition based on arbitrary decisions like which way to jump. Detroit made me think about topics I've avoided about humanity and our future, and that's a good thing. These are hard issues to explore, and I'm glad Quantic Dream took on the challenge knowing it could result in failure. Detroit both succeeds and stumbles in that area. Its biggest assets are the relationship building and expansive branching paths. I keep coming back to explore its variations. Not only are they fascinating, but I cared about where I left these characters. The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places. View the full article
  27. pamz

    Super Mario

    yeah of course.. I started with the oldest version of the Mario from family computer.. after that Mario 3 on Nintendo Entertainment System this version was kinda fun because of the different suits he can use with different powers, then theres marion cart from N64 which is a good twist from the original Mario and enjoy the kart racing Mario characters, n64 also has a Mario 64 which was my first Mario in full 3D which upgraded Mario in a whole lot of different way.
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