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  1. Today
  2. Chris Taylor is a big fan of Smash Bros. and was just as excited as anyone else to see the newest game in the series announced this past E3. Unfortunately, he has also been diagnosed with cancer that, despite having beaten it twice before, he has now been told is terminal. Taylor worries he won't live long enough to see the games he has been excited for, Super Smash Bros. Ultimate and Devil May Cry 5, release in a few months. Taylor has tweeted about this wish before, which gained some attention, which then set off a chain reaction across gaming subreddits driving attention to his wish. Im really scared i won't be able to play ultimate — Chris Taylor (@SpookyWoobler) September 13, 2018 Taylor described in his tweets how it hurt him to see all these trailers and discussions for games he doesn't think he will be able to play when they come out. Fortunately, Nintendo was made aware of this, and flew a demo build of the game to him early this morning. Taylor's friends and family got to play the game for three hours today and let him take a whole bunch of pictures he promises to put up. I found out they were coming around Tuesday and couldn't say cause even a switch with a demo on it is a high value target to be stolen, same for as why i didn't get to keep the demo (though i absolutely expected that) Seriously though, thank you all so much, you all did this — Chris Taylor (@SpookyWoobler) September 21, 2018 In 2017, Nintendo secretly flew an advance copy of The Legend of Zelda: Breath of the Wild to Gabe Marcela, a 26-year-old with hours left to live. In neither that instance nor Taylor's did Nintendo speak of it publicly. View the full article
  3. Our continued look at the Commodore 64 uncovers a dozen-plus games from yesteryear. This is the second episode in what will end up being a three-part series. We can't get enough of the Commodore 64, and we are also opening up the opportunity to fans to recommend other Commodore 64 game we should play in the final episode. These games are being played on the C64 Mini, which hits retail stores on October 9. In addition to the 64 games that are preinstalled on the hardware, we can load up additional games. Let us know what you want to see! View the full article
  4. Bandai Namco has announced an upcoming network test for Soulcalibur VI ahead of the game's release next month for Xbox One and PlayStation 4. Warriors, prepare yourself for online battles on PS4 & X1! You are invited to help us test our online network for SOULCALIBUR VI. Login and play RANKED MATCH mode! Download the #SOULCALIBUR VI network test on September 27th and draw your weapons on September 28th at 8AM PDT. pic.twitter.com/3PqXdXBGb2 — SOULCALIBUR (@soulcalibur) September 21, 2018 The beta runs from 8:00 a.m. September 28 PDT through 8:00 p.m. PDT September 30. There will be 15 characters playable on 9 stages. The client can be downloaded on September 27, one day ahead of the beta start time. While Soulcalibur VI is releasing on PC, as well, the beta has only been announced for Xbox One and PS4. The game will release on all three, however, on October 19. View the full article
  5. Tales of Vesperia: Definitive Edition is coming out this January, letting fans replay or play for the first time one of the most well-loved titles in the series. A high point for many fans of the original was protagonist Yuri Lowell, a no-nonsense former soldier that was ready to take on the world, and Troy Baker's acting helped elevate the character. Unfortunately, Baker says he didn't even know about the project and wasn't asked to return. ....wow. Yeah, had no idea about this. Was never approached to do any additional lines/scenes. Pretty gutted, to be honest. Love this character so much, would’ve jumped at the chance to step into those boots again. https://t.co/nwDqJGAoWH — Troy Baker (@TroyBakerVA) September 21, 2018 The tweet refers to a new video of Tales of Vesperia: Definitive Edition provided by Bandai Namco during the Tokyo Game Show. When the publisher ported Tales of Vesperia to PlayStation 3 in Japan, they added a new character and associated scenes, which of course included interaction with the rest of the group. The entire game was also voiced, as opposed to the more selective voice work in the 360 version. Since Bandai Namco decided not to bring the PlayStation 3 version over, those new parts were never voiced in English, until now. You can see an example of a new scene below. While it seems like they got the rest of the cast back together, Yuri sounds fairly different. To make matters stranger, in other examples, he retains his Troy Baker voice. One reason for this might be that Troy Baker has become a lot more prominent as a voice actor than he was in 2008. In the intervening decade, he has voiced Booker from Bioshock Infinite, Joel from The Last of Us, Talion from Shadow of Mordor, Ocelot from Metal Gear Solid V, and dozens more roles. Maybe Bandai didn't want to put up the money they thought he would require these days. Regardless of why, it is definitely jarring, though the game's inclusion of dual audio might solve that problem for anyone who wants to use the Japanese language track. Tales of Vesperia: Definitive Edition releases on January 11 for PlayStation 4, Xbox One, Switch, and PC. View the full article
  6. Everyone is racing to catch up on recent releases before the onslaught of fantastic games next month. Mostly, that means Spider-Man or Shadow of the Tomb Raider, but Javy “the cool guy” Gwaltney is bucking the trend while Suriel is just babbling nonsense for the second week in a row. Maybe we should get him to a doctor? Let us know what you’ll be up to this weekend in the comments below! Brian Shea (@brianpshea) – This weekend is mostly focused on continuing my careers in NBA 2K19 and Madden NFL 19. When I’m not pretending to be more athletic than I am, I’ll probably pretend I’m more adventurous than I actually am by playing Tomb Raider. Ben Hanson (@yozetty) – Oh man, it’s the weekend! I’ll be finishing up Insomniac’s Spider-Man for our GI Game Club finale next week! On top of Spider-Man, I’ll keep plucking away at Dragon Quest XI. I’ve played around 31 hours so far and am really enjoying my time with the game… and things just got much more interesting in the game’s story. I also plan on checking out the new battle royale on Steam called Ring of Elysium. Alright, have a good weekend! Imran Khan (@imranzomg) – This weekend I plan to play a lot more Shadow of the Tomb Raider, which I’m not digging as much as the previous games but there’s still a lot of good there. I also realized I haven’t played 2016’s Doom yet, having gotten annoyed with the dual-analog controls on PS4, so I bought a new copy on PC and might just run through that this weekend. Beyond that, I have heard such amazingly bad things about Predator that I think I need to watch it. Suriel Vasquez (@SurielVazquez) – Gonna try to level my boy Kiryu to see the Last Wish raid so he can finally save New York with the Avengers. Javy Gwaltney – I think I’m going to spend a fair amount of the weekend marathoning Bojack and revisiting Undertale on Switch! Kyle Hilliard (@KyleMHilliard) – No huge plans this weekend for better or worse. I need to hatch a Kangaskhan in Pokémon Go. There is (probably) nothing more important. My kid also wants to see The House with A Clock in Its Walls, which I am up for. I like the idea of Eli Roth tackling horror for a younger audience, and my kid likes creepy things (ParaNorman was her favorite movie for a long time), so hopefully that will be cool. Otherwise, it will be more Tomb Raiding, and I will probably keep going on The Messenger, too, which I have been enjoying. Jill Grodt (@Finruin) – To my shame, I haven’t started on Shadow of the Tomb Raider since getting it last week, so I’m going to launch myself into playing as much as I can. I’ve also got to check Spider-Man off my list to keep up with the GI Game Club. Then maybe I’ll get a little exercise, familiarize myself with this new city, and pick up some region-exclusive Pokémon in Pokémon Go while I’m at it. View the full article
  7. Patch 8.1.0 PTR - Build 27826 Azerite Trait Tuning - September 25 Originally Posted by Blizzard (Blue Tracker / Official Forums) With scheduled maintenance next week, we intend to make some targeted adjustments to Azerite Traits for tanks and healers. Here's what that currently looks like: Blessed Sanctuary bonus increased by 10%. Burst of Life healing increased by 20%. Craggy Bark bonus increased by 15%. Dauntless Divinity block increased by 20%. Depth of the Shadows healing increased by 20%. Ephemeral Recovery mana increased by 15%. Gory Regeneration healing increase increased by 15%. Judicious Defense absorption increased by 10%. Masterful Instincts bonuses increased by 10%. Permeating Glow bonus increased by 15%. Reinforced Plating Strength increased by 10%. Revel in Pain absorption increased by 20%. Savior threshold increased to 50% health (was 35%). Soothing Waters healing increased by 10%. You'll see the final adjustments in our hotfixes update post on Tuesday. PvP Balance Tuning September 24 Originally Posted by Blizzard (Blue Tracker / Official Forums) We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned: Items Razdunk's Big Red Button damage reduced by 25% against enemy players. Death Knight (Forums / Skills / Talent Calculator / PvP Talent Calculator) Unholy Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players. Druid (Forums / Skills / Talent Calculator / PvP Talent Calculator) The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players. Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players. Feral Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players. Restoration Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%). Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%). All Restoration Druid healing reduced by 10% when engaged in combat with enemy players. Hunter (Forums / Skills / Talent Calculator / PvP Talent Calculator) Beast Mastery Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players. Survival Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players. Monk (Forums / Skills / Talent Calculator / PvP Talent Calculator) Mistweaver Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Paladin (Forums / Skills / Talent Calculator / PvP Talent Calculator) Holy Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Priest (Forums / Skills / Talent Calculator / PvP Talent Calculator) Discipline Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%). Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%). Shaman (Forums / Skills / Talent Calculator / PvP Talent Calculator) Restoration Surging Tides (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players. Spirit Link (PvP Talent) mana cost increased by 50%. Spirit Link (PvP Talent) now has a 1.5 second cast time. Spirit Link (PvP Talent) redistributes 25% damage, down from 35%. Rippling Waters (PvP Talent) healing reduced by 33%. Riptide healing reduced by 15% when engaged in combat with enemy players. Elemental Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players. Warrior (Forums / Skills / Talent Calculator / PvP Talent Calculator) Arms Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%). Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%). Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight). Originally Posted by Blizzard Entertainment Warlock, Death Knight and others will be addressed in a future round of changes. (ckaleiki) Prot warriors in 8.1 Originally Posted by Blizzard Entertainment Shamans got a blue; Here's to hoping Warriors get one. I won't make a massive OP, there's been tomes written on how broken prot was since earliest stages of BfA beta. It's common knowledge that warriors make up for under 5% of all tank representation after 2 weeks of Uldir, in ALL types of content; They're weak, they lack a niche, their kit has been massively hurt by the GCD change, and they need a lot of love to become viable. Like. Without exaggeration, it's easier to heal a shadow priest who pulls aggro in a dungeon, than a prot warrior in that same dungeon... Blizzard? Are you doing this one class at a time, or can prots hope for some love as well? Cause it honestly feels really bad when the most iconic tank in the game is just so far behind it's not even worth using any more... I can’t speak to any plans for the patch, but I do know that we’re planning to make some tuning adjustments sometime in the next few weeks which should include some defensive buffs for Protection Warriors. (Blue Tracker / Official Forums) Just curious but why can't you speak to any plans for the patch? You explained the tooltips for the proposed ele shaman changes, but can't speak about warriors? Or is it that there is nothing changing in the patch for warriors? Few reasons. Partially because I'm not a class designer, so I don't make those decisions. But also because the class team themselves haven't decided yet. We agree Prot Warriors need love, but aren't 100% decided on exactly what form those changes will take, which also means we don't know if it'll need to be in a patch or not. The Elemental changes require a patch, otherwise we'd just hotfix them in. Regarding this upcoming tuning pass, I wouldn't expect it to be something that solves every Prot Warrior grievance, but it should hopefully help while we look into potential further adjustments. Hate to say it (and hate to nail it to you Lore) but class imbalance is very very bad right now. I think most of us don't want classes that are OP or overtuned-- but we would like to see them fluid enough and competitive enough that we can feel comfortable that our individual investment will ensure us a spot and a chance at current WoW content. Class balance is definitely a sore spot right now, both in community feedback and our own internal discussions. We're working on it. It's a delicate thing; we want to solve the issue of players feeling like their class is undesired, but we also want to avoid the opposite issue where everyone feels like they need to reroll to whatever the new hotness is every few weeks (side note, that's part of why we do tuning adjustments in batches rather than every few days, to give things a little time to stabilize before the next round). I'd also like to submit the argument that, while class balance certainly isn't perfect right now, it's also the beginning of an expansion, which is *always* a bit shaky for class balance. There are absolutely outliers on either side of the spectrum, with some buffs and most likely some nerfs incoming, but aside from those few cases, our data (based on hundreds of thousands of boss kills, arena matches, etc) is showing that class balance isn't that far out of whack from how things were at the start of Legion, or Warlords, or Mists, etc. But like I said, we're working on it, and will have more to share soon. (Blue Tracker / Official Forums) Vicious Saddles in Battle for Azeroth Originally Posted by Blizzard (Blue Tracker / Official Forums) Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts. Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance. Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season. Blue Posts Originally Posted by Blizzard Entertainment PvP Brawl: Shado-Pan Showdown No Credit We're pushing a hotfix out shortly with the quest not correctly giving credit with Shado-pan Showdown. We're also increasing the reward, and resetting the quest so those who already completed it can complete it again. You should see that reflected in game soon™ (Blue Tracker / Official Forums) View the full article
  8. Yesterday
  9. Every good defense needs a Torbjörn. People panic in Overwatch when they're getting shot at and Torbjörn's turrets are very good at shooting at people. But for the most part, the tiny Santa Claus has not changed much since the game release. Now, according to Jeff Kaplan, we're going to start seeing more changes for the gruff old mechanic. It's not a drastic change, Kaplan warns, but completely eliminating armor and scraps seems pretty drastic to me. Torbjörn replaces those abilities with Overload, which is a less intense version of his previous Ult. He moves faster, takes more hits, and shoots at a higher rate of speed. This also means turret upgrading is completely gone, as well. Torbjörn can toss out a turret, which will build itself over three seconds, up to the equivalent damage of a level 2 turret. It can't be upgraded past that, but hitting it with the hammer still repairs it. Since his old Ultimate is now his secondary ability, Torbjörn's new one is simply called "Molten Core," which allows him to spit out pools of lava on the floor. This lets players zone out approaching enemies and keep them at bay or drive them to certain spots for traps and ambushes. Blizzard goes into exact detail, including changes to the rivet gun, in their blog post here. View the full article
  10. FIFA 19 doesn’t have many vital, new additions. Career mode is practically the same and Ultimate Team’s biggest change impacts only competitive players. However, the gameplay is satisfying enough that even with some of the series’ legacy issues, I witnessed many moments where I could say, “Last year that would have never have happened.” These don’t transform the series’ fundamental experience, but they add up and entertain to cut through the stagnation of the modes. In FIFA 19, a player in the box might try to get off a shot with a desperate slide or hurry their attempt with their weak foot and send it wide. Natural actions like these didn’t always happen in the past, but now make the game feel less stiff. Similarly, players’ feet can bring in slightly wayward passes, first touches exhibit fine footwork (or the lack thereof), and dangling legs and feet can produce passes and disrupt them from the other team. 50/50 balls in the open up for grabs between players also produce varied results. While the determination of who gets possession is still animation-based (and therefore not always correct), it’s nice to see the ball dribble out unexpectedly at times. Along with other welcome surprises like more near-miss shots comes those of the less-pleasant variety: headers that have too much velocity and which are sometimes undefendable in the box, passes nowhere near the mark, and bouncy ball physics that make the new flick moves odd. FIFA fans will recognize some of these legacy gameplay issues, as they will much of the career mode because it’s largely the same as last year. Your club gets more transfer money to play with because some of it carries over from year to year, but you can’t always trust the A.I. to conduct prudent transfer busines. Fringe players ask for playing time above their station, the transfer market dries up quickly, and squad rotation due to fatigue is not a concern as it is in real life. These don’t break the mode, but they are symptoms of its staleness – which is not solved by the addition of the Champions League and Europa League. The Journey story mode is back, but whereas it was nice to catch up with Alex Hunter and Danny Williams last year, the finale to their tale here is drained of such fascination. The calendar of training sessions (with new skill games) and matches is a familiar and tedious grind which neither the story’s predictability nor progression can solve. Danny has a jerk brother? Don’t worry, it’s not a spoiler because you don’t care. Adding Kim Hunter’s journey as an ascending USWNT star is welcome, as is being able to switch between each character’s story at will, but it doesn’t lessen the burden, fix the rigid skills tree, or make your teammates smarter. The Journey this year isn’t worse, but having more of it doesn’t make it better, either. Ultimate Team is FIFA 19’s one mode that enjoys some growth – at least if you’re a competitive Weekend League player. Qualification is more accommodating of when you want to play, and the leagues has been shortened to 30 games in three days. However, casual players are limited to Squad Building Challenges that can cost a relatively high amount of coins for packs without good odds, and a marketplace that needs quality-of-life-improvements to better help you find cards. I like FIFA Ultimate Team, but unlike the version found in Madden, I tire out quicker because my avenues to making coins are less enjoyable. Ironically, the one mode in the game that is usually not worth mentioning – the Kick Off exhibition mode – has something to talk about this year with the inclusion of couch-based House Rules games revolving around variations like long-range goals counting for two and the leg-breaking, card-free No Rules match type. FIFA 19 sits relatively still this transfer window. We may want a shiny, new multi-million acquisition to come in and transform everything, but that hasn’t happened. Instead, developer EA Vancouver has added just enough to keep things ticking along. The gameplay cuts down on predictability, providing a layer of freshness to the familiar and producing a squad that can compete – but is also in danger of missing a Champions League spot. View the full article
  11. On social media and image boards today, a screenshot that purports to be from Super Smash Bros. Ultimate showing a new character for the game. The shot, which you can see below, seemingly shows Street Fighter's Ken standing among several other characters from the game on the game's Splatoon stage. While we cannot verify the screenshot as real, it is worth noting that the Ken model seen here does not appear to be from any other game. It also looks different enough from Ryu's appearance in Smash Bros. that creating an edit likely wouldn't be that easy. If it's fake, someone went through some effort to make it. Ken's foot clipping through the ramp is also an odd detail and does appear to happen to characters who stand on the ramp in Moray Towers. With the introduction of Echo fighters, the name director Masahiro Sakurai has given to clone characters that do not greatly differ from another character, fans had assumed Ken was likely to show up as one for Ryu. The two have differentiated greatly over the years, but were initially identical and still play fairly similarly today. Another possibility is that the character is real but the screenshot is not. In the lead up to Super Smash Bros. for 3DS, a fake screenshot showing Mario standing with Palutena set speculation on fire on the internet. When Palutena was eventually revealed, she didn't look like the screenshot, which prompted the person who made it to confess and show how he created the model just for the shot. People will go pretty far for their fakes. Regardless of whether or not it's real, we'll find out for sure when Super Smash Bros. Ultimate releases on the Switch on December 7. View the full article
  12. One of the most fascinating evolutions currently unfolding in the board gaming world is the integration of technology into games that are nonetheless meant to be played with friends as you’re gathered around the table. Few recent projects so acutely illustrate the potential for that type of integration as Detective: A Modern Crime Board Game from Portal Games. Action plays out on a board, each player takes a character card, and tokens track things like the passage of time. A deck of cards communicates storytelling beats and many of the clues uncovered, along with an appropriate amount of detective-themed pathos about rain, cigarettes, and coffee breaks. But make no mistake; this is a board game in the truest sense. But Detective (from Ignacy Trzewiczek, the designer of Robinson Crusoe) is also an interactive web experience quite unlike anything else I’ve ever played. As you play, you log in to a dedicated website (on any PC, phone, or other connected device) called the Antares Database. Built to feel like an FBI computer system that contains the records of all relevant info, the database works in tandem with the cards you uncover over the course of the game, demanding you search out names, analyze fingerprints, and follow through on leads that might lead to story snippets, questioned witnesses, and more. The database feels immersive and exciting, helping you feel like a real analyst bringing to light details that had until then remained hidden. In addition to the curated content of the Antares Database, it becomes increasingly apparent that you’ll need to cast a broader net to solve the mysteries at hand, and that means breaking the fourth wall, and finding information on the real internet beyond the database. Whether you somehow know a piece of geographical info, or you have to pull up a map to find it, you still need to somehow suss out that one crucial piece of info. Maybe Wikipedia has a relevant historical entry that has a bearing on your investigation? I felt a genuine thrill as I uncovered real-life information that had a direct bearing on the fictional mysteries that the game presents. In any given case, you must build your own organizational system for keeping track of clues I’m writing in generalities about the details of the story because every step of each case is something you should uncover for yourself. Detective is an experience to be played through without spoilers. It’s enough to know that you and your friends are taking on the role of investigators working for a newly formed agency with broad discretion to complete your investigations as you see fit. Over the course of five cases included in the core game, you’ll have to work the clues cooperatively and try to figure out what happened. Every player controls a named detective, each with different skills. One of you might be a dedicated researcher, with bonuses to track down that hard-to-discover buried detail. Another is a whiz at technology, giving your team the edge with a crucial piece of info left behind from a computer printout. And yet another is a skilled interrogator, able to cull essential admissions from a suspect. Many decisions and actions in Detective are taken as a group, particularly regarding which leads to chase and when to spend limited resources. However, the inclusion of characters for each player helps communicate a sense of personal connection to the story and ownership over the narrative growth. When played with fewer than five players, the extra character cards are flipped, and on their opposite side are consultants, who can be tapped for valuable help without being official investigators. The sense of true deduction is the best thing about Detective, but it only works because of the surrounding mechanics. And those mechanics are a success because they’re so straightforward and they don’t get in the way of the real fun of trying to figure out the mystery. Gameplay is split up into a designated number of days, and every lead you follow comes with a time cost. You can move between different locations like the lab and the courthouse, but that also takes time. Once 4pm rolls around, you can certainly keep working the case, but now you’re in overtime, accruing stress tokens that can end the game prematurely if you’re not careful. Entries in the Antares Database offer crucial information, but there's never enough time to gather it all Along the way, the lead cards you draw often have an opportunity to “dig deeper.” By spending one of your team’s precious tokens, you can flip the card, and potentially learn more. Perhaps you realize that the recently analyzed blood sample hides additional info, and you spend a perception token to take a closer look at the actual body tissue. The information you get back may be the thing that breaks the case open, or it could be a red herring. That’s the magic of Detective, because this is not a game of clear answers. There’s not enough time or resources to chase every lead, and you must trust your instincts to tell you which clues deserve a closer look. Even after you think you’ve figured it out, you could have missed something crucial. Or, you may have to make some deductive leaps to get to the answer. Such is the nature of police work. When you think you’ve got it all wrapped up, or more likely, when the number of days allotted for your investigation have come to an end, you’ll head to the Antares Database one last time to offer your conclusions. A series of multiple choice questions attempt to ascertain how much you’ve correctly deduced, assigning your team a loss or victory in the case based on the number of victory points reflected through your answers. Win or lose, in a particularly ingenious twist, the events of each case dovetail into one another; figuring out certain clues in your first case may add a surprisingly tantalizing new card into the deck of a later case, which you'll likely play a different night. While each case (or game session) is its own largely standalone experience, the five cases link together into a connected campaign that you can only understand after all the puzzle pieces are out. Detective plays out over five distinct cases - each one alone makes for a very full and complex evening of entertainment I’ll be the first to admit that Detective is not a board game that works for everyone. The pace is deliberate and demands intense focus and attention. You’ll likely need a few notebooks at the table, just so everyone can keep track of all the relevant info that’s been gathered; the next time I play, I want to set up a cork board and use thumbtacks, index cards, and string to create my map of events and clues. It’s also a game that refuses to be rushed, at least if you hope to really enjoy it; if you’re really considering each card, discussing the clues, and agonizing over how to spend your limited in-game time and resources, you should expect a single case to take three to four hours. And along the way, expect to do a lot of reading, both silently as you each dig into separate clues, but also aloud, as you move the narrative forward by narrating cards and database entries. Those are important caveats before I tell you that Detective is an absolutely fascinating experiment in game design, and if given the attention it deserves, it will blow you away. The sense of engagement with a real mystery is second-to-none. The game and its clues aren’t meant to be encountered in a linear fashion. Rather, you slowly put the picture together from separate and often incomplete info, making your best guess about where it all leads, and hoping you’ve got it right. The collaborative problem-solving of Detective: A Modern Crime Board Game makes for a singular night of board gaming fun with the right group of players. But if you’re looking for something else, you can find tons of recommendations through the backlog Top of the Table entries by clicking into the hub from the banner below. I also regularly field email requests for personalized tabletop gaming recommendations for specific groups; if you’d like some ideas, drop me a line. View the full article
  13. These days, box offices are dominated by comic-book and superhero movies from Marvel and DC. Unfortunately, while superhero movies have improved dramatically over the last decade, superheroes haven’t been as powerful in the realm of video games. In fact, nearly 40 years after the first superhero video game, many developers still struggle to create worthwhile experiences using some of the biggest names in entertainment today. While not all superhero games are monumental duds like Superman on Nintendo 64, many tend to deliver middling, forgettable experiences. However, a select few that defy the stereotype to become superb titles we still look back on fondly as not only great superhero games, but terrific video games in their own rights. While the superhero films of today are often critically acclaimed and feature a wide array of faces, our list of the best superhero games is substantially less diverse, with half of the list focused on two heroes. This speaks to the drastically different levels of quality these games have featured over the years. Check out our list of the 10 best superhero games of all time and be sure to let us know your favorites in the comments below. 10. Infamous PS3 • 2009 As the sole non-licensed entry on this list, Infamous delivers a compelling, original story starring Cole MacGrath, a bike messenger given the power of electrokinesis after being caught in an explosion. Cole must face off against other superhuman conduits and track down Kessler, a mysterious man with similar powers as him. Sucker Punch’s morality-based superhero debut was a terrific exclusive for the PlayStation 3 library and kicked off a great series for the studio. 9. Spider-Man 2 PS2, Xbox, GameCube • 2004 Treyarch’s game loosely based on the second Tobey Maguire film was fun for its open world and its large stable of Spider-Man villains to fight. However, it was revolutionary for how it nailed the feeling of swinging through New York City. While Insomniac’s 2018 title finally surpassed Treyarch’s 2004 experience, Spider-Man 2 was the best game starring the wallcrawler for a long time. 8. The Incredible Hulk: Ultimate Destruction PS2, Xbox, GameCube • 2005 Everyone knows that Hulk is at his best when he’s unleashed and smashing everything in his path, so it stands to reason that his best video game appearance would be the one that lets him do that nearly unimpeded. Hulk can run up walls, smash cars to use as weapons, and annihilate anything foolish enough to get in his way. 7. Marvel Ultimate Alliance PS4, Xbox One, PC, PS3, Xbox 360, Wii, PS2, PSP • 2006 Marvel has an incredible lineup of heroes and villains, and Ultimate Alliance allows you to assemble a dream team and dungeon crawl through several well-known locations in the Marvel universe. Crafting your own custom superhero team made from the star-studded Marvel stable is beyond satisfying, and blasting through waves of enemies lives up to expectations. 6. Ultimate Marvel vs. Capcom 3 PS4, Xbox One, PC, PS3, Xbox 360, Vita • 2011 The Marvel universe is no stranger to crossover events either, but Capcom took things to the next level. In 1994, Capcom released its first fighting game starring Marvel characters in X-Men: Children of Atom. In the 17 years following, Capcom expanded to feature characters from the entire Marvel universe, as well as its own. That crossover vision reached its pinnacle in 2011 with Marvel vs. Capcom 3: Fate of Two Worlds, and its Ultimate expansion improved the experience with a ton of new characters, as well as refined and reworked gameplay mechanics later that year. 5. Injustice 2 PS4, Xbox One, PC • 2017 Ed Boon and his Mortal Kombat team have a long history with DC Comics. After creating Mortal Kombat vs. DC Universe at Midway in 2008, Boon founded NetherRealm Studios and successfully rebooted the Mortal Kombat universe in 2011. Following the well-received reinvention of that series, Boon’s team released DC Comics fighter Injustice: Gods Among Us in 2013 using similar mechanics. After making marked improvements to the formula with 2015’s Mortal Kombat X, NetherRealm created the ultimate DC Comics fighting game: Injustice 2. Not satisfied with simply continuing the robust story mode and adding new characters, NetherRealm added a gear-customization system, daily live events, and improved fighting mechanics. 4. Batman: Arkham Knight PS4, Xbox One, PC • 2015 With Rocksteady’s third (and to this point final) entry in its Arkham series, the studio weaves a fascinating story surrounding Batman, his fiercest rivals, and a mysterious new threat known as the Arkham Knight. Exploring an open Gotham City under attack from Scarecrow is thrilling, and while the Batmobile may be a sore spot for some, it doesn’t take away from the fact that the rest of Arkham Knight is Rocksteady at the top of its game. 3. Batman: Arkham Asylum PS4, Xbox One, PC, PS3, Xbox 360 • 2009 Perhaps the most revolutionary superhero game of all time, Batman: Arkham Asylum didn’t just demonstrate how to make a great comic-book game, it influenced several games with its perfected rhythmic combat, as well as its approach to predatorial stealth gameplay. Before Arkham Asylum, no game ever made you truly embody a comic-book character like Rocksteady’s inaugural entry in the stellar series. 2. Spider-Man PS4 • 2018 By bringing a studio known for its ability to craft imaginative gadgets and deliver supremely fun traversal to the Spider-Man franchise, Sony found a match made in heaven. Spider-Man excels in its web swinging and combat, but it truly sets itself apart in its storytelling. Insomniac delivers a narrative that’s as focused on Peter Parker and those around him as it is his alter ego, while also nailing the feel of those beloved characters. Not just that, but just like in the comics, Insomniac’s interpretation of Spider-Man is at its best when the life of Peter intersects with the duties of Spider-Man. Spider-Man is not only the best Marvel game ever released, but it’s an exciting jumping off point for what could become an enormous and promising universe. 1. Batman: Arkham City PS4, Xbox One, PC, PS3, Xbox 360 • 2011 It may be strange to see three of the top four entries on this list dominated by DC’s Dark Knight, but it’s hard to argue Rocksteady doesn’t deserve it. Following the runaway success of Batman: Arkham Asylum, many wondered if lightning could strike twice for Rocksteady. Thankfully, Rocksteady’s gamble to move the action from the compact hallways and confined courtyards of Arkham Asylum to a wide-open portion of Gotham City paid massive dividends. Not only did this allow greater player freedom in determining how to experience the story, but it truly let Rocksteady flex its muscles with regards to Batman’s various traversal options. Grappling through Arkham City is a pure delight, but the true thrill comes in perching high above a group of thugs, plotting how you’re going to take them down. In addition, the stellar combat of Arkham Asylum received some improvements, and the open nature of Arkham City allowed Rocksteady to cram loads of Easter eggs for comic fans to discover. View the full article
  14. This August, the Jakarta Palembang 2018 Asian Games (a pan-Asian multi-sport tournament) were held in the Indonesian cities of Jakarta and Palembang. For the first time in the games’ history, esports were included among the various sporting events. As China took home two gold medals, and esports made their debut, many Chinese, and gamers around the world, were eager to watch the tournament. Unfortunately, many fans could not because state-run media, CCTV, did not broadcast the event. In turn, many Chinese citizens flocked to Twitch to watch the games, resulting in a massive spike in downloads for the streaming site. Seemingly in response, and since yesterday, Twitch’s website has become inaccessible in China, and its app is no longer available in the country’s iOS App Store, suggesting that Chinese authorities deliberatly moved to censor the streaming service. According to The Verge’s Shannon Liao, this block follows a regular pattern by Chinese censors who, as a precaution, will block Western media platforms that become too popular. While Twitch has since confirmed that is being blocked in China, it has not provided any further details. Other popular companies like Facebook, Google, Twitter and Reddit have also run afoul of the Great Firewall of China. So far, Chinese authorities have not released any official statements. [Source: BBC News] View the full article
  15. August was a great month for Fortnite, reportedly attracting 78.3 million unique players across all platforms. Even for Epic’s extremely popular battle royale game, that is an all time high. The game’s makers are using the data gleaned from the increased traffic to improve Fortnite’s servers and critical systems before the start of season 6. Epic coupled this record-breaking news with a quick update on the Fall Skirmish kicking off this week. The competition will span six weeks and finish during TwitchCon at the end of October. The first skirmish is “Hold the Throne Duos." Teams of two will try to rack up enough points by placing above 5th place or making eliminations to rank in the in the top twenty at the end of six matches. The final Fall Skirmish champion will be awarded $10,000,000 in prize money. Want to learn more about Fortnite? Check out Game Informer's review here. [Source: gameindustry.biz] View the full article
  16. A number of Telltale Games' employees have posted on social media today indicating that they are looking for work, with many sharing both publicly and privately that Telltale has either closed its doors or is suffering its largest layoff so far. We have reached out to Telltale for clarification, but did not receive anything back by the time of writing. It appears from the sheer number of developers that are seeking employment, however, that the company will have to make a public statement sooner rather than later. Less than a year ago, the studio laid off over a quarter of its workforce under the auspices of a necessary restructuring plan while a drama-filled game of musical chairs for the company's leadership played out in the background. Telltale has been saying in the time since that they hope to focus on quality over quantity and released the first episode of the final season of The Walking Dead just a short while ago. Telltale had announced several other projects that might not see the light of day now, such as The Wolf Among Us season 2, Stranger Things, and Game of Thrones season 2. We will continue to monitor this story and update as it develops. View the full article
  17. Hot off the heels of the successful Castlevania animated series, Netflix might be looking to add another video game adaptation to its library in the form of Blizzard's Diablo. Andrew Cosby, founder of comics publisher Boom! Studios, tweeted on Wednesday that he's in talks to write the series in collaboration with Netflix and Activision-Blizzard. While the tweet has since been deleted, likely because it was publicly referring to a project that has not been announced, Variety managed to catch and report on it Judging by Cosby's pedigree as the writer of the new Hellboy reboot and Netflix's penchant for more adult animation, Castlevania included, a Diablo series would likely veer toward the more mature end of the animation spectrum in terms of subject matter and violence. Seeing as how it's only in talks right now, however, it might be some time before we see anything from it. The next release of Diablo will be a Switch port of Diablo III launching on November 2, while Blizzard has also indicated more Diablo projects are currently in the works. [Source: Variety] View the full article
  18. All month long, we've hopefully been answering your questions about Call of Duty: Black Ops 4 with our new cover story. With our final exclusive feature on the game, we've turned the reins over to the community and you all provided hundreds of great questions for Treyarch's design director David Vonderhaar to answer. On this special edition episode of The Game Informer Show, we Skyped in Vonderhaar and got as many answers as we could about Blackout and much, much more. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen to the episode on SoundCloud, or download the MP3 by clicking here. Click on the banner below to enter our complete hub of exclusive content on Call of Duty: Black Ops 4. View the full article
  19. RSI

    Ship Shape

    An adept predator, the Hammerhead stalks its prey with ruthless efficiency and unyielding determination. View the full article
  20. Designers Adam Parker, John Crewe and ship artist Calvin Williams discuss their work on the Aegis Hammerhead, coming to Star Citizen Alpha 3.3! To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. View the full article
  21. Inspired by the History Channel Documentary Life After People, the YouTubers at TierZoo put together this amusing and informative video about what life on Earth would look like if people were stupid (I mean even stuipier, zing). However, this video takes that idea and also looks at it through the lens of video games. If you're a gamer, you'll get a kick out of these amusing comparisons. View the full article
  22. Persona Q 2, the second game in the series of Persona crossovers based around Etrian Odyssey's mechanics, is coming out in Japan later this year. While the previous game brought together the casts of Persona 3 and 4, the sequel adds Persona 5 into the mix for a cinema-themed story. You can check out the intro video below. The intro also shows a few of the original characters in the game, much like Persona Q had. While Persona Q 2 has not yet been announced for America, Atlus has never shied away from releasing a game on aging systems, especially for more fan-oriented titles. The Japanese version of the game launches in November on 3DS. View the full article
  23. Patch 8.1.0 PTR - Build 27826 Keep checking back, as we update our notes! New LFG Entries Originally Posted by MMO-Champion The Battle for Darkshore - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Alliance. The Battle for Darkshore - Rally beside your forces and push forth to Lor'danel in an effort to reclaim Darkshore for the Horde. Havenswood - Head out for adventure on Havenswood. Jorundall - Head out for adventure on Jorundall. Ulduar - 8.1 Dwarf Heritage Armor - You tread within the ancient titan city of Ulduar. The Sunwell - Heritage Armor - Tyrande's Ascension - The Whispering Reef - Head out for adventure on The Whispering Reef. Zandalari Treasury - Gold. Gems. Probable doom. 8.1 Darkspear - Icecrown - The Frozen Throne (ZTO) - Help the Spirit of Vol'jin confront the Lich King. 8.1 War Campaign - Chapter 03 - To Tol Dagor (msc) - Tol Dagor Breakout New Factions Originally Posted by MMO-Champion Dino Training - Direhorn - Zandalari Empire (Paragon) - The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea. Proudmoore Admiralty (Paragon) - Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus. Talanji's Expedition (Paragon) - Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls. Storm's Wake (Paragon) - Home to farmers, craftsmen, soldiers, and the mysterious tidesages, the Storm's Wake seeks to reclaim Stormsong Valley and affirm their place in Kul Tiras. New Area PoIs Originally Posted by MMO-Champion Incursion - Tiragarde is under attack by the Horde! Withering Thicket - Allows for the collection of Wood. Cinderfall Grove - Allows for the collection of Wood. Lor'danel Landing - Alliance Lor'danel Landing - Horde Lornesta Mine - Allows for the collection of Iron. Gloomtide Strand - Alliance Gloomtide Strand - Horde Gloomtide Strand - Neutral Bitterstone Quarry - Allows for the collection of Iron. Ashwood Depot - Alliance Ashwood Depot - Horde Ruins of Auberdine - Alliance Ruins of Auberdine - Secure a foothold in Darkshore. Forlorn Crossing - Alliance Forlorn Crossing - Horde Bashal'Aran - Construct a base to recapture Darkshore. Injured Tree of Life - Revive! Tree of Life - Main structure which improves the base. Tree of Ages - Alliance Tree of Eternity - Alliance Glaiveworks - Vehicle production building. Ancient of War - Primary troop production building. Hunter's Hall - Upgrade the weapons and armor of units. Altar of Elders - Access to powerful player bonuses. Ruins of Auberdine - Horde Incursion - Drustvar is under attack by the Horde! Incursion - Stormsong Valley is under attack by the Horde! Incursion - Nazmir is under attack by the Alliance! Incursion - Vol'dun is under attack by the Alliance! Incursion - Zuldazar is under attack by the Alliance! Altar of Storms - Access to powerful player bonuses. Barracks - Primary troop production building. Workshop - Vehicle production building. Stronghold - Horde Fortress - Horde Destroyed Great Hall - Capture and Rebuild! Great Hall - Main structure which improves the base. Zidormi - Travel through time to another point in Arathi Highlands' history. New Areas Originally Posted by MMO-Champion SeaPriestRaid - Crucible of Storms WarfrontsDarkshoreAlliance - Darkshore WarfrontsDarkshoreAllianceChat - Darkshore AdamsTestDungeon - Test Dungeon - White Area AdamsTestDungeon - Test Dungeon - Gray Area WarfrontsDarkshoreAllianceWitheringThicket - Withering Thicket WarfrontsDarkshoreAllianceRuinsofAuberdine - Ruins of Auberdine WarfrontsDarkshoreAllianceCliffspringRiver - Cliffspring River WarfrontsDarkshoreAllianceLordanel - Lor'danel WarfrontsDarkshoreAllianceBashalAran - Bashal'Aran WarfrontsDarkshoreAllianceRuinsofLornesta - Ruins of Lornesta WarfrontsDarkshoreAllianceMoontouchedDen - Moontouched Den WarfrontsDarkshoreAllianceMistsEdge - Mist's Edge WarfrontsDarkshoreAllianceTheVeiledSea - The Veiled Sea WarfrontsDarkshoreAllianceTwilightShore - Twilight Shore WarfrontsDarkshoreAllianceTwilightVale - Twilight Vale WarfrontsDarkshoreAllianceAuberdineRefugeeCamp - Auberdine Refugee Camp ZuldazarRaid - The Burning of Zuldazar HordeAirship - Horde Airship HordeAirship - Horde Airship HordeAirship - Horde Airship WarfrontsDarkshoreAllianceBitterstoneQuarry - Bitterstone Quarry WarfrontsDarkshoreAllianceCinderfallGrove - Cinderfall Grove WarfrontsDarkshoreAllianceAshwoodAerie - Ashwood Depot WarfrontsDarkshoreHorde - Darkshore WarfrontsDarkshoreHordeChat - Darkshore GreystoneRuins - Greystone Ruins WarfrontsDarkshoreAllianceForlornCrossing - Forlorn Crossing WarfrontsDarkshoreAllianceLordanelLanding - Lor'danel Landing WarfrontsDarkshoreAllianceTheDredge - The Dredge AllianceAirship - Alliance Airship AllianceAirship - Alliance Airship AllianceAirship - Alliance Airship WarfrontsDarkshoreAllianceLornestaMine - Lornesta Mine WarfrontsDarkshoreAllianceGloomtideStrand - Gloomtide Strand FalconsRest - Falcon's Rest WarfrontsDarkshoreAllianceTheMoonspray - The Moonspray MadoranStudy - Madoran's Study ZulToa - Zul'Toa 81DarkshoreHorde - Darkshore DarkshoreTyrandeScenario - Darkshore 81DarkshoreHordeLordanelLanding - Lor'danel Landing WarfrontsDarkshoreHordeWitheringThicket - Withering Thicket 81DarkshoreHordeLordanel - Lor'danel 81DarkshoreHordeTheDredge - The Dredge WarfrontsDarkshoreHordeRuinsofAuberdine - Ruins of Auberdine 81DarkshoreHordeAshwoodDepot - Ashwood Depot 81DarkshoreHordeCliffspringRiver - Cliffspring River WarfrontsDarkshoreHordeCliffspringRiver - Cliffspring River 81DarkshoreHordeCinderfallGrove - Cinderfall Grove WarfrontsDarkshoreHordeLordanel - Lor'danel 81DarkshoreHordeForlornCrossing - Forlorn Crossing WarfrontsDarkshoreHordeBashalAran - Bashal'Aran 81DarkshoreHordeGloomtideStrand - Gloomtide Strand 81DarkshoreHordeBashalAran - Bashal'Aran WarfrontsDarkshoreHordeRuinsofLornesta - Ruins of Lornesta 81DarkshoreHordeLornestaMine - Lornesta Mine WarfrontsDarkshoreHordeMoontouchedDen - Moontouched Den 81DarkshoreHordeRuinsofLornesta - Ruins of Lornesta WarfrontsDarkshoreHordeMistsEdge - Mist's Edge 81DarkshoreHordeMistsEdge - Mist's Edge WarfrontsDarkshoreHordeTheVeiledSea - The Veiled Sea WarfrontsDarkshoreHordeTwilightShore - Twilight Shore WarfrontsDarkshoreHordeTwilightVale - Twilight Vale WarfrontsDarkshoreHordeAuberdineRefugeeCamp - Auberdine Refugee Camp WarfrontsDarkshoreHordeBitterstoneQuarry - Bitterstone Quarry WarfrontsDarkshoreHordeCinderfallGrove - Cinderfall Grove WarfrontsDarkshoreHordeAshwoodDepot - Ashwood Depot WarfrontsDarkshoreHordeForlornCrossing - Forlorn Crossing WarfrontsDarkshoreHordeLordanelLanding - Lor'danel Landing WarfrontsDarkshoreHordeTheDredge - The Dredge WarfrontsDarkshoreHordeLornestaMine - Lornesta Mine WarfrontsDarkshoreHordeGloomtideStrand - Gloomtide Strand TenebrousVault - Tenebrous Vault CookingImpossibleUnchartedTerritory - Uncharted Territory TheStrider - The Strider GnomereganPetBattle - Gnomeregan StormsongDungeonExterior - Shrine of the Storm (copy) SeaPriestRaidTab - Shrine of the Storm 81DarkshoreHordeDelarynsDemise - Delaryn's Demise ZandalariTreasury - Zandalari Treasury DevSmoketestArea - Dev Smoketest Area TolDagorScenario - Tol Dagor TheShepherdsGate - Court of the Sun DarkshoreTyrandeScenarioWitheringThicket - Withering Thicket DarkshoreTyrandeScenarioRuinsOfAuberdine - Ruins of Auberdine DarkshoreTyrandeScenarioTwilightShore - Twilight Shore DarkshoreTyrandeScenarioBashalAran - Bashal'Aran DarkshoreTyrandeScenarioForlornCrossing - Forlorn Crossing DarkshoreTyrandeScenarioAshwoodDepot - Ashwood Depot DarkshoreTyrandeScenarioMistsEdge - Mist's Edge DarkshoreTyrandeScenarioDelarynsDemise - Delaryn's Demise ShrineofShadowsRaid - Shrine of Shadows ShrineofShadowsRaid - Tendril of Corruption RedridgePass - Redridge Pass View the full article
  24. It's that time of year again! Tokyo Game Show is in full swing, about to open for its jam-packed public days. We've been on hand, scouring the show floor for all the cool sights. There's passion and pride in the air here that's hard to top, as the Capcom, Atlus/Sega, and Square Enix booth all drew big crowds. To give you a glimpse into the show, we've compiled a gallery capturing everything from video game mascots to cool merchandise. Check it out above and see for yourself. View the full article
  25. My Brother Rabbit is a surreal hidden-object game about childhood disease. Wait, wait! Don't go! It's also pretty darned good! Reiner shows off the game to me and Leo in our latest NGT, and we realize that we're actually pretty much the best at finding things. Take a look at the episode to get a sense of how the object-finding, puzzle, and story elements all work together; it makes more sense than you might think. And it has a surprisingly touching story, which covers some fairly grim subject matter. My Brother Rabbit is available on PlayStation 4, Xbox One, Nintendo Switch, PC, and Mac. P.S. If you ever lose a balloon or are looking for a frozen treat, call us up. We can help! View the full article
  26. Treyarch's Call of Duty games and zombies modes are inseparable at this point and fans of the zombie mode wouldn't have it any other way. This year, Call of Duty's zombie campaign titled "IX" is punctuated by a vocal song from Avenged Sevenfold named "Mad Hatter." Treyarch has released the song in the form of a music video which contains some new footage of Black Ops 4's zombie mode. If you want to know more about Black Ops 4's zombie mode, check out this interview on this year's expanded mode and also see how we get the full history of the mode right here. Call of Duty: Black Ops 4 will release on PlayStation 4, Xbox One, and PC on October 12. View the full article
  27. In news that surprises no one but is still good to confirm, the old guard behind Fox's current superhero movies like X-Men and Deadpool will have to start answering to Marvel Cinematic Universe boss Kevin Feige now that Fox Studios belongs to Disney. The news comes The Hollywood Reporter's interview with Disney CEO Bob Iger. Iger is short and to the point on the subject, merely saying that it makes sense to meld Fox's superheroes with the ones Disney already owns. "I think it only makes sense," Iger said when asked if Marvel will absorb those franchises. "I want to be careful here because of what's been communicated to the Fox folks, but I think they know. It only makes sense for Marvel to be supervised by one entity. There shouldn't be two Marvels." This doesn't necessarily mean that they will be joining the existing Marvel Cinematic Universe, though, just supervised by the same person. Fox's movies have had success with R-ratings, something Disney is seemingly unwilling to do with their superhero movies. When Iger was asked if this means Deadpool might be joining the Avengers, he replied "Kevin's got a lot of ideas. I'm not suggesting that's one of them. But who knows?" What do you think? Should the Fox movies join the rest of the MCU or run separately as a more adult brand? View the full article
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