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  1. Past hour
  2. With Call of Duty: WWII's upcoming public beta, players will get to experience new multiplayer maps like Gibraltar. But, before you dive in, you might be able to learn a thing or two from this new gameplay footage where a pro shows off the new map. While visiting Sledgehammer Games for our new cover story on Call of Duty: WWII, we were able to capture gameplay footage from one of the best Call of Duty: WWII players in the world that now works within the studio on the multiplayer design team. We'd love to tell you this hero's identity, but Activision isn't ready to reveal the hire yet. Watch the video below to see new gameplay footage from Gibraltar, Pointe du Hoc, Ardennes Forest, and the War mode with Operation Breakout. (Please visit the site to view this media) We'll have more exclusive reveals, videos, and information on Call of Duty: WWII throughout the month, so be sure to check out the coverage hub. View the full article
  3. We cover a lot of big, well-known games here at Game Informer. Thanks to these efforts, you (hopefully) know all about the next big franchise, or the highly-anticipated new game from that notable indie developer What about those random games that fly under the radar? The one among the dozens that release every day on Steam? Or that Xbox One game with the weird title? This new video series is an attempt to highlight those games – for better or worse. We see these type of games all of the time. The game that we look at and say, "What the heck is that?" This is our chance to play them and decide, on the spot, if we want to keep playing them, or move on to to something different. In episode 12 we change things up a little bit by playing a single game: Ken Follett's The Pillars of the Earth. (Please visit the site to view this media) Episode 1 | Episode 2 | Episode 3 |Episode 4 | Episode 5 | Episode 6 Episode 7 | Episode 8 | Episode 9 | Episode 10 | Episode 11 | Episode 12 View the full article
  4. The premiere episode of Minecraft: Story Mode's new season faced pacing issues, but it effectively set up the rest of the season with an interesting antagonist that rivaled the Wither Storm from the first season. With that in mind, I looked ahead with curiosity on where the next entry would take Jesse and friends, and this episode delivers on the promise of a threatening big bad, and the improved pacing makes Minecraft: Story Mode's aging formula as enjoyable as it's ever been. By now, veteran players of Telltale's episodic adventures know what to expect; each episode presents you with a series of scenes that have you complete quick-time events, choose dialogue, and solve exploration-based puzzles. Along the way, your choices loosely influence the way the story plays out. Minecraft: Story Mode is no different. Giant Consequences is light on combat, but it makes up for it with lots of quick-time events to capitalize on big set-pieces and a fun shooting-gallery mini-game. Early on, you face off against a massive creature controlled by the Admin, a seemingly omnipotent creature who is said to have built the world that Jesse inhabits. The scale of this encounter is reminiscent of the climax of season one, and the banter between Jesse and the Admin is entertaining. Hearing the Admin recite parts of Jesse's adventures from the first season is a sobering reminder of just how powerful he is. (Please visit the site to view this media) Though I was unsure of Jesse's new party of adventurers for season two, I warmed up to most of them throughout this episode. The delusional wannabe-rival character Stella still irks me, but she's supposed to. Characters like the gruff Jack and the underdog Radar grew on me as their arcs matured and their charm shined through. I liked watching the constantly doubted Radar overcome his fears to try and prove the naysayers wrong. And while I don't want to spoil anything, I enjoyed a couple of the characters deliver some fun reveals near the end of this episode. The first episode of this season introduced improved combat that added new elements like dodge-rolls and a stamina bar, as well as a new way to craft entire structures using the resources in your inventory on a grid-based platform. I was delighted not only to see the structure I built in the first episode reappear in Giant Consequences, but also the opportunity to build a new structure that I hope will make an appearance in a future episode. By allowing players to flex their creativity in new ways, Telltale is giving its Minecraft series more of what made the masses fall in love with that property in the first place, and helping to further differentiate it from its plethora of other licensed series. With a breakneck pace and action-packed events, the sophomore episode of season two has me hoping that the series can carry this momentum forward. Though I'm anticipating the typical Telltale pattern where all your choices end up not making much of a difference at the season's conclusion, I'm at least enjoying the ride to that point. View the full article
  5. Today
  6. Pirates of the Caribbean Online

    I've played this game too. The graphics are god awful but the gameplay itself is as addicting as it gets. I used to spend 10 hours per day without feeling bored when playing this game. The current live beta version is way too buggy and crashes a lot more than it should, but I'm hoping it gets fixed soon.
  7. Share your favorite redstone ideas!

    This is also one of my favorite redstone creations. I've made a few people ragequit because of this and it's very fun to watch them spam hate on me afterwards. Traps like these definitely give the game a lot of interesting aspects.
  8. Does anybody here play Minecraft as a college student?

    It's quite surprising, most people get burned out at this stage. Those are exactly my thoughts. When there are so many more games with the same concept and more diverse gameplay, what is there about Minecraft that would really make you play it? I don't see how either.
  9. Multiplayer servers you play on

    I've played this before and this server is a great one indeed! It's fun to have a group of people play with you on a nice server when you're on mobile. It's very similar to the original version of MC.
  10. We Happy Few, the procedurally generated paranoid adventure developed by Compulsion Games, is now being published by Gearbox and releasing on April 13, 2018. The game now boasts a full single player campaign with three different characters. The newly announced PlayStation 4 version comes day and date with the Xbox One and PC versions shown in 2015. While a collector's edition will be available, it does not contain a physical version of the game. Check out the trailer below to see We Happy Few's strange, off-putting world. (Please visit the site to view this media) View the full article
  11. Patch 7.3 New Combat Animations: It’s Magic! Originally Posted by Blizzard (Blue Tracker / Official Forums) With patch 7.3 on the horizon, we thought it was time to share some updates to combat animations for several casting classes. Similar to what we did with the melee classes at the launch of Legion, these updates are all about priests, mages, Restoration and Elemental shaman, and some additional refinements to Restoration druid casting animations! We’re also continuing to work on even more enhancements for additional classes at a later point in development. A little over two years ago, we set our sights on revamping combat animations. The team has wanted to renovate it somehow, but what exactly does that mean? To determine the answer, our development leadership put together a small group of people to come up with a prototype of what we thought could use some cleaning up. You are currently experiencing the fruits of this work with the new melee animations. Our final goal was to create new melee moves that would make the game feel better, but not change how the game was played. During this prototype phase, we also came up with a plan for casters, but didn’t have time to put it into production until now. Let’s dig into some of the things we did. WoW has grown a lot over the last decade, and after we took stock of our combat pacing, it was clear that we needed to deliver a much tighter and more responsive experience for every button you press. Back in the days of simply chain-casting Frostbolt, it didn’t really matter how much time it took your character to go from precast to missile launch. Today, you have a suite of spells at your fingertips where cast times have sped up and split-second decision making is key. To help the way the game is currently played, we wanted more timing consistency. Keeping this split-second decision making in mind for the new cast animations, we found a sweet spot between game play responsiveness and striking, weighty animation. The punchiness of our new animations were working so well, we decided to revisit our original cast animations with a fresh eye on what we had learned—while keeping the style and uniqueness of the classic cast animations for every race. The only thing we touched was the time it took to hit the cast pose since, in the live game, each race’s cast timing is different. This ensured that every spell cast with our new class animations or our iconic racial animations had the same punchy and responsive feel. Ultimately, our main goals remained the same for our next chapter in updating combat; retain the individuality and identity of what came before, pay off epic moments over the course of a battle, and update the game as seamlessly as possible. If we did our jobs right, it should feel as though it has always been this way. Our work should blend into the background so you can focus on melting, smashing, cursing, crushing, igniting, stabbing, purifying, and exploding your foes into unfathomably tiny bits. - Adam Kugler, Lead Class Designer With animation, the first things you might notice are all new caster ready idles. Currently, after you cast a spell, the character goes back to their stand animation. For this revamp, we wanted to create distinct idles that conveyed the personality of the caster much like how a melee class does while holding two swords or a giant, two-handed axe. This was tricky since class fantasy is very personal and no two people have the same idea on how a mage or shaman should stand. We also looked at what we could do with spells that had a cast time. Currently, directed and omni (area of effect) spells loop as the spell builds up before firing. These are distinct animations we had no intention of removing, but to fit the idea of a spell building up, we thought a strong, progressive motion showing the character pulling magic from the ground or gathering it from the air would look cool. So that’s what we did with the new precast animations. Again, class fantasy was a factor with this—how exactly does a shaman pull magic from the ground? We also created a bunch of quick, single-handed animations to add variety to instant spells. These look especially neat as you run around casting with your right and left hands. Beefier spells now have stronger straight arm moves, while curses fire with a flick of the wrist. - Kevin Rucker, Senior Animator The next step for revamped animations was revamped spell effects to go along with them! This was a tricky undertaking, especially for iconic spells. The goal was to pay homage to the original—but in some cases, we needed to completely reimagine the spell. It gave us a chance to define what each kit of magic should look like and with higher fidelity than what was possible in classic WoW. With that in mind, we aimed to work our way towards snappier, more modern spell effects without trampling too much on sacred ground. Overall, we needed the combat for casters to look and feel more exciting and rewarding while keeping a unique visual identity for each class and spec. For example, with the Blizzard spell, we kept all the same elements of the original, but brought them in line with more modern effects. We also defined what makes this frost mage-like (wispy, magical, precise) as opposed to shaman frost (naturalist, elemental, realistic) or death knight frost (bitter, aggressive, sinister). This is a good example of an homage spell, where we wanted to keep the intention of the original spell. With Arcane Missiles, on the other hand, we reimagined what it could look like. We kept the iconic structure of five bursts of four missiles, but got creative with the rest. What should a mage’s Arcane magic look like? Chaotic firecracker-like sparkle explosions? We think so! The effects revamp effort was all about the balance between paying homage to the original feel and reimagining everything. How do we breathe new life into each spec, but make sure we retain the core identity? How do we build a tighter, more cohesive class fantasy around spells players have been casting for 12+ years? How do we make sure all these fancy new effects don’t tank your graphical performance? It has been a long, careful balancing act between what we, as artists, want it to look like and what you, as players, want it to feel like. We’re psyched about how it turned out and we hope you’re equally psyched to run around casting your improved spells! - Sarah Carmody, FX Artist We hope you enjoyed this behind-the-scenes look at the new caster visual updates. We had lots of fun creating all these animations and effects and look forward to hearing your thoughts on them. View the full article
  12. WB Interactive and NetherRealm Studios have announced that the next Injustice 2 Fighter Pack will be revealed at Gamescom. The first Fighter Pack, containing Red Hood, Starfire, and Mortal Kombat's Sub-Zero, was announced in May of this year and just finished with the release of Starfire. The new pack is likely to contain a similar number of characters, with some mixture of DC Comics and guest characters. Check out our Injustice 2 review here, where we praised the game for its tight fighting system and variety of fighters. Who is on your wishlist for DLC characters for Injustice 2? View the full article
  13. With our recent trip to Game Freak's studio in Tokyo, we spoke to the team about their earliest projects and the origins of the Pokémon series. But why just tell when you can show? We were honored and delighted that Pokémon series producer, director, and composer Junichi Masuda and the director of Pokémon Sun and Moon Shigeru Ohmori dug up their oldest documents and sketches from the development of the entire Pokémon series to help explain the team's process of bringing the handheld series to life. Watch the video below for never-before-seen insight into the full design process behind Game Freak's Pokémon series. (Please visit the site to view this media) For more on the history of Pokémon, you can check out the latest issue for a 12-page feature covering the franchise’s history, as well as online features and interviews linked below. Pokémon’s Developers Talk About Their Console RPG Debut On Switch Game Freak’s Origins And Its Pre-Pokémon Games Here's How Game Freak Designs Pokemon Creatures Game Freak On Player Freedom Vs. Story In Pokémon Discussing Our In-Depth Tour Of Game Freak Everything We Know About Pokémon On The Nintendo Switch Why Ruby And Sapphire Were The Most Challenging Pokémon To Make Game Freak's Director Share Their Favorite Pokémon Spin-Offs View the full article
  14. Prey Gets A Free PC Trial

    Arkane Studios' Prey is available in trial form on PC beginning today, so if you've been waiting for a chance to try it out before diving in, now's probably a good opportunity. In addition to the PC trial, the demo available on console will also be changing to to a trial, which will allow you to keep trophies, achievements, and progress, should you decide to get the full game. Check out the new trailer below, and check out our review of Prey here. (Please visit the site to view this media) View the full article
  15. THQ Nordic announced today that it's bringing back the Black Mirror adventure-game franchise with an all-new entry. The game, developed by King Art Games, is set for a late November release. While it shares a name with Charlie Brooker's BBC techno-horror TV series, the Black Mirror games debuted in 2004, seven years before the show. The new entry shifts away from the original games' point-and-click roots, offering direct control of the characters. In addition, players will be able to interact with horrific "vision-like apparitions," according to THQ Nordic. The trailer below offers a glimpse of the tone that the developers are shooting for, even if it doesn't offer much in the way of context or a shred of gameplay. (Please visit the site to view this media) We'll learn more about the game next week, when THQ Nordic shows off a playable build at Gamescom in Cologne, Germany. Stay tuned. Black Mirror is set for a November 28 release on PlayStation 4, Xbox One, and PC. View the full article
  16. Developer Creative Assembly has revealed the fourth playable race for Total War: Warhammer II – the Skaven, a rat-like species that brings considerable numbers to the battlefield. The trailer below was shot in-engine, so the final product should look pretty sweet. Creative Assembly isn't saying a lot about The Skaven, although a prophecy drives them upon the world. Total War: Warhammer II comes out on PC on September 28. (Please visit the site to view this media) View the full article
  17. The Evil Within had you delving into a twisted mind to sift through the wreckage of a broken life. The Evil Within 2 follows a similar thread, but throws in a few twists to keep things interesting. Enter Stefano Valentini, a deranged murderer Sebastian Castellanos will have contend with. The latest trailer highlights Stefano's photography, revealing how his focus very quickly became a twisted obsession, and how he fits into the game's larger plot. (Please visit the site to view this media) View the full article
  18. Radu Ghazi settled into the bunk, letting the mattress conform underneath him. He was impressed by the support. Most ship designers couldn’t care less about mattress strength. They seemed to spend all their time pouring credits and attention into the sexier aspects of the ships; the hull, the guns, the engines. The marketing points, he’d once heard them called. That was back on Prime, in some high class bar that he had no business being in. The thing these companies didn’t seem to grasp was that when you spend months on the drift, a comfortable mattress could save your life just as well as an armored hull. The airlock lift hissed and opened. A short man in an expensive but ill-fitted flightsuit rose into view on the lift near the bunks. The man turned towards Radu. Radu snapped off a shot with his pistol. The energy round punched through the small man’s faceplate and popped into his head. He dropped in a heap and was still. A thin strand of smoke rose from the wound. Radu climbed out of the bunk, dragged the body off the lift and took an appraising look around the interior of the Constellation. He might have to buy one of these when he gets the credits. He hit the descend button on the lift. The platform shook gently and began to descend. Outside, the sun was just beginning to rise on Daymar. Swirls of dust danced in the predawn light. Radu crossed the landing platform, keeping an eye on the dark buildings dotted around the edge of the outpost complex. Based on his recon, the target (learning their names just muddled his thinking) was always the first one up, so he wasn’t expecting any witnesses, but you had to be ready for anything. That type of flexibility had seen him through some pretty dicey situations. Radu trudged towards the jagged peak behind which he’d parked his ship. Gravel crunched underneath his boots as he glanced back at the closest building. A faded logo for Rayari Inc. was barely visible under the weathered dirt. He’d heard the company mentioned on the spectrum from time to time, but had no idea what it really did, even less of what it would be doing all the way out here. What do you gotta do to get sent out here? Radu wondered as he climbed the hill. Trying to figure out the stories that led people to where they were was one of his favorite hobbies. Six years in the Bremen militia watching people come and go provided a lot of opportunities for people watching. That was a long time ago, however. He reached the top and did a thorough scan around the outpost to make sure no one had stirred. The light from Stanton’s star had now crept across the horizon. The moon was peaceful and quiet. Radu glanced back at the Constellation waiting on the pad, wondered briefly about how long it would be before anyone discovered the body he left inside, then turned and walked down to his own ship. The old Gladius had been his father’s, the same model as the one his old man had flown back in the service. Radu and his dad had picked it up at a reclamation sale and spent two years fixing it up. When Radu joined the militia, his dad passed the ship onto him. Moments later, after the flare of his thrusters had merged with the canopy of stars, the outpost was still again. The credits hit his account by the time Radu entered the main sprawl of Grim HEX. The central hub of the dilapidated station was bathed in the flickering light of the massive community screen that loomed above. What had once been used by the station administration to post updates, job opportunities, ads, local events, et cetera, was now a wash of digital noise, fractured imagery and the occasional Nine Tails symbol. He didn’t understand why the outlaw pack felt the need to take over the signs. It’s not like there was any confusion that they were running this place now. Looking around, he counted eight armored thugs bearing Nine Tails tags, fully loaded and looking for trouble. A junkie raced out of a nearby abandoned storefront with that feverish excitement that comes right after scoring a hit. Radu weaved out of his way and watched him disappear down one of the winding back halls. Turns out Radu wasn’t the only one watching. He met the gaze of a pair of squatters dressed in ragged oil-stained clothes. Their hands twitched sporadically. They seemed to be waiting to see if Radu was going to move on the junkie. When Radu turned away, they skulked down the hall after their prey. Ol’ 38 was pretty empty, so Radu could grab a seat by the end of the bar. The bitter old man wasn’t working the bar today, it was that kid, the one who looked like one bad day away from the junkie Radu just saw. “Get you somethin’?” he asked as he polished up a dirty glass. “Gin and Pips,” Radu responded. The kid nodded and slowly started to make the drink. Radu couldn’t help but watch him check each and every bottle in the speed rail until he found whatever cheap gin they had. Then he checked three freezers before he could find a can of Pips. The mixture was even more baffling to him. Finally, the kid put the glass of mostly gin in front of Radu. “Let me know if that’s okay,” he said with a tinge of hope. Radu took a sip and winced. It was a lot of gin. “Yeah, sure. It’ll do.” The kid bartender grinned, gave a thumbs up, then went back to “clean” more glasses. Radu brought up his mobi and skimmed through the headlines on the spectrum, but it was just more of the same: fear and money — the two engines that seemed to drive all of Humanity. “Hey there, chief.” Radu looked up from his mobi. There was no mistaking that voice. Madrigal was a two-bit thug for the NovaRiders. Rumor was that Madrigal used to be CCS, the civilian division of Hurston’s corporate security, but was let go for being too violent. Collections were his specialty, which unfortunately put Radu on his radar. Two of his enforcers were waiting by the door, presumably there to keep Radu from making a break for it. “Hey, Ayrs,” Madrigal said as he settled onto the seat next to Radu. “Lemme get a Rust.” The kid behind the bar smiled and spent another protracted amount of time trying to identify the right bottle. In the meantime, Madrigal let out a theatrical sigh and turned to face Radu, who simply stared ahead this whole time. “I hear you might have something for me.” “Yeah?” Radu replied and took a sip of his drink. The ice had cut down the potency of the gin. Or maybe it was the growing anger … “I heard from a person who heard from a person that you just pulled off a ghost job.” Madrigal stared at Radu, a smug grin on his face. “I mean, you know what a social guy I am. All the friends I got.” Radu didn’t say anything. Madrigal watched him. “I’m waiting,” he finally said. “The credits just transferred. I was gonna send ’em.” Radu brought up his mobi and sent the pay to whatever dummy account the NovaRiders had set up for collections. He watched his own account drop down to double-digits. “Good, real good.” Ayrs delivered a glass of Rust. Madrigal immediately downed it and checked his mobi. He did not look impressed. “Looking a little short.” “That’s what they were paying.” Radu took another sip. “You don’t like the rate, take it up with them.” Madrigal grabbed Radu by the back of the neck and slammed his head to the bar. Everyone in the bar jumped at the sound, but nobody did anything. The kid bartender turned away to look for more glasses to clean. “Let’s pause a sec and recap. You owe us, so we own you. You stop paying? You die. You try to run? You die. Don’t like it? Maybe you shouldn’t have done what you done. So mind the goddamn tone with me. You’re alive because you’re useful and believe me, that can change real quick.” Suddenly, the smug grin was back. “Alright. Good talk. You got two days left to pay us for this month. I’m sure you’ll work it out.” Madrigal grabbed Radu’s glass and downed that too. “Thanks for the drink.” Madrigal left. No one looked at him as he strode out of the bar. The two lunks of muscle by the door followed him out. Radu sat up. After a few moments, the kid bartender wandered over like nothing had happened. “Another?” Radu shook his head and hit the job board on his mobi instead. As he scanned through the random and anonymous jobs that populated the local servers, one headline jumped out at him. “I messed up.” The job seemed simple enough: retrieve a NavDrive from a wreck and drop it off to get wiped. The money was right too, but it was something more. The offer was written with a desperation Radu could relate to. He took the job. Moments later, all the relevant data flooded to his mobi. Radu stopped by his hab to pull his flight suit and guns. Speed grind music hammered through the walls on one side. The heavy distortion and propulsive beat almost covered the screaming argument that was raging on the other. He pulled on the chestpiece of his armor and strapped it into place, when he suddenly stopped. Radu slumped down on the edge of the bed and looked at the tiny room around him that had become ‘home.’ He picked out all the tiny details; the days-old foodstuff bags piling up in the corner, the old blood stains on the walls, all of it, and looked at them like he was seeing them for the first time. The weight of the past six months came pressing down on him. He barely recognized himself anymore. How could he have strayed so far from who he used to be? All the guilt, frustration and anger swirled around his head until finally, a single thought pushed to the surface: it’s time to change. He’d do this job. Whatever it took to get him a little breathing room until his next payment was due, but he’d use that time to escape, to find a way out of the noose that was slowly strangling him. One way or another, Radu decided, he would be free. Radu weaved his way through the halls of Grim HEX, past the squatters and Nine Tails killers, the broken doors with leaking atmo, and headed towards his ship. Outside the airlock to his pad, Madrigal was shaking down some other poor sap for whatever creds she had kicking around. Radu hit the button for the airlock and waited. Madrigal finally noticed him. “Safe flying,” Madrigal yelled with a smirk. The airlock finished cycling and the door hissed open. Radu stepped inside and punched the button. The outer door finally opened, revealing his ship. He stocked the rifles and climbed into the pilot’s seat. The canopy struggled to close while he powered on the various ship systems. The multi-displays flickered to life while the engines started to hum. He struck the thrusters and felt the first lurch of movement as the skids lifted off the deck. He checked for an open flight path. The space around Grim HEX was notorious for lazy outlaws trying to score easy kills from pilots who thought they were ‘safe.’ Lift fast, clear fast was the mantra. Radu spotted an empty route out of the asteroid cluster and flashed the engines. The G’s hit his chest as the ship punched out away from the station. The light fighter effortlessly weaved through the massive asteroids, dancing slowly through the void. The scans were clear, but Radu did visual sweeps to see if any would-be ambushers were pulling low-sigs to get close. Satisfied he was alone, he input the coordinates for the retrieval job. It was still in the asteroids around Yela, but on the far side, so he’d need to quantum around the moon before he could get a straight shot. The first orbital marker selected, the quantum drive spun up and kicked him into a blur. The surrounding Stanton system turned into a smear of light until the drive automatically dropped him out. He repositioned the ship to the next marker and quantumed again. Minutes later, he descended into the asteroid belt towards his coordinates. The scans were clear, but Radu slowed anyway. No sense wandering into a trap in case the job had been shopped to other pilots. Sure enough, he started to see scattered pieces of debris, leading him to the decimated wreck of a Connie. He began to a wide sweep around the wreckage to make sure he was truly alone. That’s when he saw the ragged Buccaneer parked up outside with its power on, lights shining into the wreck, and no pilot to be seen. Damn, he thought. I really didn’t want to have to kill anyone today. TO BE CONTINUED … SURVEY It seems that our two main characters, Radu and Clara, are about to cross paths and we want your help in deciding what happens next. Take the survey below and let us know how you think the action should unfold. (If you need a refresher on what happened in Part One of Collision Course you can read it here.) The poll will close Friday, August 18th at 6:00pm PST. View the full article
  19. Youtube channel Game Fiction has done a video about the cheat codes from the Nintendo 64 video game, Star Wars: Rogue Squadron. Some of them are cool little things, like making the game easier or making the game harder with certain cheat codes, but it also the famous Naboo Starfighter code. The Venn Diagram and Star Wars fans and gamers in the late 90s comes together in people who remember how the Episode I ship was unlocked in the game six months after release, despite being on the cart since launch. Check out the video below to see how Factor 5 pulled off this, uh, phantom trick. (Please visit the site to view this media) View the full article
  20. Yesterday
  21. When it released in 2001, Rock of Ages was a unique and very strange game. When it releases at the end of August, Rock of Ages 2 is trying its best to out-weird its predecessor. The tower defense and bowling genre mix up had a bit of Monty Python in its blood originally, but the sequel takes that styling to its zenith, to the point where you might expect a foot to crash on things out of nowhere. Rock of Ages 2: Bigger And Boulder has new maps, new modes, and different art styles for each region and time period. Atlus USA is publishing the game on PlayStation 4, Xbox One, and PC on August 28 worldwide. Check out the trailer developer ACE Team released for the game today right below. (Please visit the site to view this media) View the full article
  22. Patch 2.6.1 PTR Notes A new patch has hit the PTR. We'll update as we have more information. New and Changed Item Passives DiabloFans Quote: ItemPassive_Unique_Ring_528_x1 Reduces the Fury cost of Seismic Slam by {c_magic}[{VALUE1}*100]%{/c_magic} and increases its damage by 125%. ItemPassive_Unique_Ring_594_x1 Reduces the Spirit cost of Wave of Light by {c_magic}[{VALUE1} * 100]%{/c_magic}. and increases its damage by 30%. ItemPassive_Unique_Ring_607_x1 The damage of Explosive Blast is increased by 100% and 3 additional Explosive Blastsblasts are triggered after casting Explosive Blast. ItemPassive_Unique_Ring_586_x1 Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, and taking [{VALUE1}*100]% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. ItemPassive_Unique_Ring_687_x1 Blessed Shield ricochets to {c_magic}{VALUE1}{/c_magic} additional enemies and has its damage increased by 200%. ItemPassive_Unique_Ring_703_x1 Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 100%. ItemPassive_Unique_Ring_707_x1 Gain two additional rays of Heaven’'s Fury. ItemPassive_Unique_Ring_726_x1 Soul Harvest consumes your damage over time effects on enemies, instantly dealing 3001200 seconds worth of remaining damage. ItemPassive_Unique_Ring_906_x1 Condemn has no cooldown and has its damage increased by 200%, but instead costs 40 Wrath. P2_ItemPassive_Unique_Ring_017 Multishot hits enemies below {c_magic}[{VALUE1}*100]% health twice and its damage is increased by 100%. P2_ItemPassive_Unique_Ring_041 Gargantuan instead summons three smaller gargantuans each more powerful than beforethat have their damage increased by 200%. P2_ItemPassive_Unique_Ring_059 The damage of Hammer of the Ancients is increased by 100% and it returns {c_magic}{VALUE1}{/c_magic} Fury if it hits 3 or fewer enemies. P3_ItemPassive_Unique_Ring_012 You also gain {VALUE1} Archon |4stack:stacks; when you hit with an Archon ability. P3_ItemPassive_Unique_Ring_018 Your Seven-Sided Strike deals double[(1 + {VALUE1})*100]% its total damage with each hit. P4_ItemPassive_Unique_Ring_017 The damage of Arcane Orb's is increased by 65% and its explosion triggers an additional time. P4_ItemPassive_Unique_Ring_018 While Akarat's Champion is active, you deal 600900% increased damage and take 1520% less damage. P4_ItemPassive_Unique_Ring_028 Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{/c_magic} and increases its damage by 80%. P4_ItemPassive_Unique_Ring_042 Firebats attacks 100% faster and, costs {c_magic}[{VALUE1}*100]% less Mana, and has its damage increased by 60%. P4_ItemPassive_Unique_Ring_067 WhenThe damage of Tempest Rush is increased by 200% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. P6_ItemPassive_Unique_Ring_006 Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Yourand your healing from skills is increased by 100%. P6_ItemPassive_Unique_Ring_012 Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by [{VALUE1}*100]%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%. P6_ItemPassive_Unique_Ring_039 You gain {c_magic}[{VALUE1}*100]% increased movement speed for 210 seconds after using Blood Rush. P6_ItemPassive_Unique_Ring_047 Death Nova deals {c_magic}[{VALUE1}*100]% increased damage for every enemy within 1525 yards. P6_ItemPassive_Unique_Ring_062 Each corpse consumed in theWhen Land of the Dead grants a stackexpires, you are granted 50 stacks of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by {c_magic}[{VALUE1}*100]% while outside Land of the Dead. P6_ItemPassive_Unique_Ring_064 While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals {c_magic}[{VALUE1}*100]% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. P6_ItemPassive_Unique_Ring_069 Simulacrum now drains {c_magic}[{VALUE1}*100]% of your maximum life every second and lasts twice as long. P6_ItemPassive_Unique_Ring_071 Increases the maximum stacks of Bone Armor by {c_magic}{VALUE1}. P6_ItemPassive_Unique_Ring_072 You gain an additional {c_magic}[{VALUE1}*100]% damage reduction when there is an enemy afflicted by any of your Decrepifycurses. P61_ItemPassive_Unique_Ring_001 P61_ItemPassive_Unique_Ring_001 string1 : Reduces the Spirit cost of Wave of Light by 50% and increases its damage by {c_magic}[{VALUE1} * 100]%{c_magic}. P61_ItemPassive_Unique_Ring_002 : The damage of Lashing Tail Kick is increased by {c_magic}{VALUE1}% to the first 7 enemies hit. P61_ItemPassive_Unique_Ring_003 : The damage of Tempest Rush is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. P61_ItemPassive_Unique_Ring_004 : Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_005 : Condemn has no cooldown and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}, but instead costs 40 Wrath. P61_ItemPassive_Unique_Ring_006 : Heaven's Fury gains two additional rays and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_007 : The damage of Arcane Orb is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and its explosion triggers an additional time. P61_ItemPassive_Unique_Ring_008 : The damage of Explosive Blast is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and 3 additional blasts are triggered after casting Explosive Blast. P61_ItemPassive_Unique_Ring_009 : Each time you hit an enemy with Explosive Blast your damage is increased by {c_magic}[{VALUE}*100]%{/c_magic} and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times. P61_ItemPassive_Unique_Ring_010 : Reduces the Hatred cost of Cluster Arrow by 50% and increases its damage by {c_magic}[{VALUE1} * 100]%{/c_magic}. P61_ItemPassive_Unique_Ring_011 : The damage of Impale is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and it returns 15 Hatred if it hits an enemy already Impaled. P61_ItemPassive_Unique_Ring_012 : Multishot attacks 50% faster and its damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_013 : Multishot hits enemies below 60% health twice and its damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_014 : Firebats attacks 100% faster, costs 75% less Mana, and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_015 : Gargantuan instead summons three smaller gargantuans that have their damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_016 : Reduces the Fury cost of Seismic Slam by 50% and increases its damage by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_017 : The damage of Hammer of the Ancients is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and it returns 25 Fury if it hits 3 or fewer enemies. P61_ItemPassive_Unique_Ring_018 : The damage of Energy Twister is increased by {c_magic}[{VALUE1}*100]%{/c_magic} and it periodically pulls in lesser enemies within 30 yards. P61_ItemPassive_Unique_Ring_019 : Army of the Dead deals an additional {c_magic}[{VALUE1}*100]%{/c_magic} damage and gains the effect of the Unconventional Warfare rune. P61_ItemPassive_Unique_Ring_020 : The cooldown on Command Golem is reduced by {c_magic}[{VALUE1}] seconds and you take 30% less damage while your golem is alive. P61_ItemPassive_Unique_Ring_021 : Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by [{VALUE1}*100]% for each stack of Sweeping Wind you have. P61_ItemPassive_Unique_Ring_022 : Removes the resource cost of Blessed Shield and increases its damage by {c_magic}[{VALUE1}*100]%{/c_magic}. P61_ItemPassive_Unique_Ring_023 : Blessed Shield ricochets to 6 additional enemies and has its damage increased by {c_magic}[{VALUE1}*100]%{/c_magic}. Official Patch Notes Originally Posted by Blizzard (Official Forums) CLASSES Barbarian Skills Battle Rage Bloodshed Has been redesigned. Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second. Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin. Crusader Skills Blessed Hammer Limitless Has been redesigned. Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards. Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density. Necromancer Skills Command Skeletons Commanding your Skeletal Warriors will break crowd control effects on them Skeletal Warriors will no longer die after taking too many hits Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game. Devour Voracious Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts. Simulacrum Added a glow to the skill icon to indicate when Simulacrum is active. Skeletal Mage This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max. Bone Armor Essence cost removed. Can now be cast while moving. Army of the Dead Frozen Army The pulsing damage from this rune has been spread out Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount. Necromancer Passives Fueled By Death The movement speed bonus from this passive can now exceed the 25% cap Bug Fixes Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time ITEMS General Many Legendary and Set items have had their drop chance increased Legendary Items Barbarian Bracers of Destruction Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits. Bracers of the First Men Hammer of the Ancients attacks 50% faster and deals 150–200%300-400% increased damage. Fury of the Vanished Peak No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gavel of Judgement No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix. Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% and it returns 25 Fury if it hits 3 or fewer enemies. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch Girdle of Giants Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds. Skull Grasp Increase the damage of Whirlwind by 250–300% 400-500% Standoff Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed. Crusader Blade of Prophecy Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Bracer of Fury Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks. Fate of the Fell Gain two additional rays of Heaven’s Fury. Heaven's Fury gains two additional rays and has its damage increased by 150-200%. Frydehr’s Wrath Condemn has no cooldown and has its damage increased by 450-600%, but instead costs 40 Wrath. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Gyrfalcon’s Foote Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500%. Jekangbord No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix. Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Demon Hunter Dead Man’s Legacy No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Karlei’s Point The damage of Impale is increased by 60-80% and Impale itreturns 10–15 Hatred if it hits an enemy already Impaled. Manticore No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Yang’s Recurve Multishot attacks 50% faster and its damage is increased by 125-150%. Monk Binding of the Lost Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds. Balance No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix. The damage of Tempest Rush is increased by 450-600% andwhen your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. The Fist of Az’Turrasq Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. damage reduction for 7 seconds. Incense Torch of the Grand Temple No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix. Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Scarbringer The damage of Lashing Tail Kick is increased by 300% 450-600%to the first 7 enemies hit. Necromancer Bloodsong Mail While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes. Bloodtide Blade Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards. Dayntee’s Binding You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses. Defiler Cuisses Your Bone Spirit's damage is increased by 75–100% 400-500%for every second it is active. Fate’s Vow Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune. Golemskin Breeches Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds. Leger’s Disdain Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores. Lost Time Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10%for 5 seconds. Maximum 5 stacks. Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage. Mask of Scarlet Death When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death. This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses. Nayr’s Black Death Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds. Scythe of the Cycle Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. Steuart’s Greaves You gain 40–50% 75-100% increased movement speed for 2 10seconds after using Blood Rush. The Johnstone Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires.Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead. Witch Doctor Bakuli Jungle Wraps Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas. Mask of Jeram Pets deal 75–100% 150-200% increased damage. Staff of Chiroptera Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%. The Short Man’s Finger Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch Wizard Orb of Infinite Depth Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times. Ranslor’s Folly Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards. Triumvirate Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times. Unstable Scepter No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix. The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Wand of Woh No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix. The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast. Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible. Set Items Barbarian Immortal King’s Call (6) Set While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% increased damage. Might of the Earth (6) Set Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000%. The Legacy of Raekor (4) Set Furious Charge gains the effect of every rune and deals 300% 500% increased damage. (6) Set Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks. Crusader Armor of Akkhan (6) Set While Akarat's Champion is active, you deal 600% 900%increased damage and take 15% 20% less damage. Thorns of the Invoker (2) Set Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% for 2 seconds. (6) Set The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% of your Thorns damage to the first enemy hit. Demon Hunter Embodiment of the Marauder (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% increased damage for every active Sentry. Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750%increased damage and take 60% reduced damage for 10 seconds. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40%70% increased damage for every point of Discipline you have. Monk Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% for each stack of Sweeping Wind you have. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250%1800% and your Seven-Sided Strike detonates your Exploding Palm. Necromancer Pestilence Master’s Shroud (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700%increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 seconds worth of Haunt damage. (6) Set Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 1200 seconds worth of remaining damage. Wizard Firebird’s Finery (6) Set Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2. Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo. ADVENTURE MODE Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset. Increased the amount of experience and Rift progress granted by the Hematic Disciple. Reduced the fog effect in the Shrouded Moors tilesets in Rifts and Greater Rifts. Shield Pylons no longer reflects damage back to attackers. Note: Reflecting damage back to attackers caused performance issues when encountering high density. PTR ONLY D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Item Flavor Text DiabloFans Quote: P61_Unique_CombatStaff_2H_003_x1 : Fills the air with calming fragrances as your opponent feels the weight of your displeasure. P61_Unique_Fist_013_x1 : Each scar left in its wake is a sin forgiven. P61_Unique_Belt_03 : All that was ever found of Uliana after her disappearance. P61_Unique_BarbBelt_EQ : No belt is too big. Except this one. P61_Unique_Ring_02 : Unscrupulous merchants have often duplicated this much sought-after ring to sell to the unwary. P61_Unique_Polearm_01 : With this, one warrior can hold back an army. P61_Unique_Fist_009_x1 : The corrupt magistrate of Az'Turrasq punished petty crime at a whim in the name of order. Innocent and guilty alike were crippled or killed by the hundreds during his terrible reign. P61_Unique_Bracer_107 : Against the will of the Patriarchs, Cesar kept a lock of her hair, weaving it into his bracers. They filled him with calm, just as she always had. He never spoke of her again, but neither did he forget. P61_Unique_CombatStaff_2H_001 : "We must walk the middle way between chaos and order, and not allow our emotions to sway us." —Tenets of the Veradani P61_Unique_Sword_2H_012_x1 : The Boosenian smiths forged swords with a technique centuries beyond their time. Few craftsmen have been able to replicate the quality of their work. P61_Unique_Shield_007 : A veritable wall of wood and iron denying those who would seek to do you harm. P61_Unique_Orb_003 : The Triumvirate is composed of the three basic elements of creation. P61_Unique_Sword_2H_007_x1 : The Blade of Prophecy was lost until a champion worthy to carry it into battle emerged. P61_CruShield_norm_unique_01 : Frydehr was near death, his wounds outnumbered only by his foes. It was then that he discovered that the depth of a crusader’s wrath is far greater than anyone had ever suspected. P61_Unique_Bracer_104 : Those that cannot see the truth of the Light will suffer its wrath. P61_Unique_Shield_106_x1 : Those who deny the Light will be forced to reckon with its power. P61_Unique_Flail_2H_103_x1 : "When the unholy creature stalking Harstead was finally slain, the town's clergy commissioned the construction of this massive weapon. Adorned with a weight fashioned in the fiend’s terrible visage, the flail was meant to serve as a warning to any fell invader." —Rennold's Catalogue of Arms P61_Wand_norm_unique_02 : “Yet another item allegedly taken from Vyr’s armory after his demise. It uses the inherent instability of Arcane power to enhance its destructive efficiency.” - High Councilor Valthek’s Compendium of Exotic Weaponry P61_Unique_Wand_101_x1 : Long before Xiansai's unification, in a time of legend, the mercurial mage Woh and his companions whisked their way across the land in a magical pagoda, righting wrongs and putting an end to strife. Woh has since been reincarnated many times, but in each incarnation, this wand invariably finds its way back to its master's hand. P61_Unique_Orb_004 : “There were three - Borax the barbarian, Patel the wizard, and Zatheria the demon hunter. They drew on their unwavering bond to each other to keep from falling to the twisted lord and his minions. Tired, cornered, and near death, they readied themselves for their final assault.” - Chronicles of the North P61_Unique_XBow_001 : The flying quills of the manticore's tail are filled with lethal toxin. P61_Unique_Dagger_101_x1 : Those who argued with the Demon Hunter Karlei quickly learned that she could make her point with devastating effect. P61_Unique_Bow_104_x1 : A terrifying Demon Hunter from Xiansai, Yang was known for his resourcefulness, his prowess at multishot, and his icy contempt for failure. P61_Unique_Quiver_007 : "Marteks would not flee before their superior numbers. He knew the time of his death was at hand. He stood his ground, loosing arrow after arrow as he was slowly overwhelmed." —Tales of the Wasteland P61_Unique_Belt_007 : "Unbearable creatures of the night plagued the Bakuli Jungle region. They were dangerous and not easily seen. It was a wonder that we all survived." -Account of Tapeks, Krum, Astraelly, Tanooki, Franklin, Kuan, and Tiget, the last known group of adventurers to pass through alive. P61_Unique_Staff_001 : Without the correct tools, forming energy into Firebats can be taxing. P61_Unique_VoodooMask_102_x1 : Long ago, a powerful witch doctor named Jeram waged a one-man war on the khazra after they slew his family. To pursue his vendetta, Jeram crafted this terrible mask, capable of calling all manner of beasts and the walking dead to his service. Those who came across the ruined khazra villages—with their dead half devoured, swollen with venom, and scorched by fire—knew it could only be Jeram's work. P61_Unique_Ring_01 : This finger belonged to an Umbaru priest who had lost his legs and would summon smaller gargantuans to carry him to rituals. Although he has long since gone to Mbwiru Eikura, his finger remains a conduit to his strange practices. P61_Unique_Mighty_2H_006 : Korr took all his anger and despair and poured them into the creation of a weapon that would speak to the majesty of Arreat for ages to come. P61_Unique_Bracer_100 : “These bracers appear to utilize primal forces channeled from the ground itself. Interesting, to say the least.” -Abd al-hazir P61_Unique_Mighty_2H_001 : A mighty symbol of Tyrael, the archangel of Justice, though never actually used by him. Stolen from the Courts of Justice in the High Heavens by renegade angels. P61_Unique_Bracer_105 : “I do not care if these were forged in long dead furnaces by the Ancients themselves. They help me crush my enemies; that is all that matters.” -Aletur of Sescheron P61_Unique_Bracer_108_x1 P61_Unique_Bracer_108_x1 string1 : Ranslor, the chief crafter to the High Vizjerei, was concerned that the power contained within these bracers would prove too much for even the most seasoned warrior, so he scoured waterfront taverns for unfortunate souls to test them. After several catastrophic failures, he was so certain he had solved the problem he tried them himself. The bracers were found by his assistant in a pile of ash. P61_Unique_Scythe2H_01 : In an unparalleled display of summoning prowess, Master Necromancer Maltorius raised the tallest golem in history--until this spike was cut from it. P61_Unique_Phylactery_01 : The hourglass glows with the essence of several lives that ended too soon. P61_Unique_Phylactery_03 : The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably. P6_Unique_Phylactery_03 (0) : The face within the center of the cross is the shrunken visage of an ancient priest of Rathma. He appears to be judging you unfavorably. P61_Unique_Scythe2H_02 : The favored weapon of Master Necromancer Ordan, renowned teacher of the Priests of Rathma. He was so devoted to this weapon that he would rather part with his life than have it leave his side. P61_Unique_Scythe2H_04 : A weapon of mysterious origins that seems to cut more deeply when you're cutting it a little close in battle. P61_Necro_Unique_Helm_22 : "This helm belongs to those who are dead. All who have worn it have died, and all who wear it yet shall follow." —Unknown P61_Necro_Unique_Pants_21 : Clad in the flesh of a golem, you begin to feel a greater affinity with them. P61_Necro_Unique_Pants_22 : Walk as though you are one with the night. P61_Necro_Unique_Boots_21 : "Stand your ground firmly enough, and your foes may start to question their own standing." —Steuart the Bold P61_Unique_Scythe1H_03 : "The Great Cycle of Being always begins anew... but not for you." —Master Necromancer Jostan P61_Unique_Flail_1H_105_x1 : Clearly a weapon of great renown, this flail once belonged to Sir Tomas, the Gyrfalcon. This knight was heralded for his bravery and speed, and he took the gyrfalcon as his coat of arms, soaring to victory many times beneath its wings. P61_Unique_CruShield_102_x1 : "Centuries ago, the mysterious and morbid warrior Jekang found staunch allies among the crusaders of Zakarum. He fought alongside that order for many years, and when he left for lands unknown, he made a parting gift of his grim tower shield." —Rennold's Catalogue of Arms P61_PTRVendor_Necromancer : The words are illegible from the elements and what appear to be claw marks. Item Names DiabloFans Quote: P61_Necro_Unique_Pants_21 Golemskin Breeches P61_Unique_CombatStaff_2H_003_x1 Incense Torch of the Grand Temple P61_Unique_Fist_013_x1 Scarbringer P61_Unique_Belt_03 Binding of the Lost P61_Unique_BarbBelt_EQ Girdle of Giants P61_Unique_Ring_02 Skull Grasp P61_Unique_Polearm_01 Standoff P61_Unique_Fist_009_x1 The Fist of Az'Turrasq P61_Unique_Bracer_107 Cesar's Memento P61_Unique_CombatStaff_2H_001 Balance P61_Unique_Sword_2H_012_x1 Faithful Memory P61_Unique_Shield_007 Denial P61_Unique_Orb_003 Triumvirate P61_Unique_Sword_2H_007_x1 Blade of Prophecy P61_CruShield_norm_unique_01 Frydehr's Wrath P61_Unique_Bracer_104 Bracer of Fury P61_Unique_Shield_106_x1 Shield of Fury P61_Unique_Flail_2H_103_x1 Fate of the Fell P61_Wand_norm_unique_02 Unstable Scepter P61_Unique_Wand_101_x1 Wand of Woh P61_Unique_Orb_004 Orb of Infinite Depth P61_Unique_XBow_001 Manticore P61_Unique_Dagger_101_x1 Karlei's Point P61_Unique_Bow_104_x1 Yang's Recurve P61_Unique_Quiver_007 Dead Man's Legacy P61_Unique_Belt_007 Bakuli Jungle Wraps P61_Unique_Staff_001 Staff of Chiroptera P61_Unique_VoodooMask_102_x1 Mask of Jeram P61_Unique_Ring_01 The Short Man's Finger P61_Unique_Mighty_2H_006 Fury of the Vanished Peak P61_Unique_Bracer_100 Bracers of Destruction P61_Unique_Mighty_2H_001 The Gavel of Judgment P61_Unique_Bracer_105 Bracers of the First Men P61_Unique_Bracer_108_x1 Ranslor's Folly P61_Unique_Scythe2H_01 Maltorius' Petrified Spike P61_Unique_Phylactery_01 Lost Time P61_Unique_Phylactery_03 Leger's Disdain P61_Unique_Scythe2H_02Bloodtide Blade P61_Unique_Scythe2H_04 Nayr's Black Death P61_Necro_Unique_Helm_22 Fate's Vow P6_Necro_Unique_Pants_21 (0) Golemskin Breeches P61_Necro_Unique_Pants_22 Defiler Cuisses P61_Necro_Unique_Boots_21 Steuart's Greaves P61_Unique_Scythe1H_03 Scythe of the Cycle P61_PTRBag_New_NonNecro_Items: 2.6.1 PTR - Updated Items (Non-Necromancer) P61_Unique_Flail_1H_105_x1 Gyrfalcon's Foote P61_Unique_CruShield_102_x1 Jekangbord P61_PTRVendor_Necromancer: Muddied Parchment View the full article
  23. Undertale creator Toby Fox does not like the idea of achievements in the game. He did not believe they were beneficial when the game launched on Steam, but Sony requires trophies for games on PlayStation 4 and Vita, so the console port of Undertale had to add some. Now that the game is out, a full list of trophies accompanies it. A viral tweet presents an example of how much the trophy stance has changed. A lot of the other trophies are based on progression, except for the newly added dog shrine. That part is a veritable time waster. You can find the full trophy list here. Other games have recently made points about trophies, like Nier: Automata, which let players use in-game currency to just buy trophies if they wanted to pay for it. Let us know in the comments what you think about mandatory trophies and achievements in games when the developer isn't interested. View the full article
  24. I was expecting today's big science-fiction release to be Agents of Mayhem, but all eyes should instead be on Observer, a cyberpunk horror game from Bloober Team. While Agents of Mayhem sounds like it delivers silly fun in a similar vein to the Saints Row series, Observer is a legitimately interesting science-fiction experience with a hell of a payoff, both for people looking for deep cyberpunk lore, and those in the market for a terrifying descent into the mind. Observer takes place in the year 2084, and follows a neural detective (or Observer) named Daniel Lazarski. He is tasked to hack into and invade a subject's mind. As he searches for answers, he's forced to become a part of the subject's darkest fears and thoughts, which is where the horror angle comes into play. Game Informer's Javy Gwaltney reviewed Observer for us, giving the game a glowing 9 out of 10 score. He nailed the experience in his critique: "Observer makes the most of its fusion of cyberpunk sci-fi and terror. Where stories like Blade Runner, Snatcher, and Shadowrun usually have the urban sprawl of a futuristic city to work with, Observer trades that in for the narrow, cluttered halls of a broken-down apartment complex filled with tenants cowering in fear of a totalitarian regime (and something else that lurks in the basement). This creates an experience where the most interesting aspects of the genre – terrifying and cruel corporations, the messy politics of body augmentation, the impact technology has on one’s psyche – are all funneled into a concise and terrifying experience. Make no mistake: Observer is about as pure horror as you can get, despite its grimy sci-fi wrapper. Along with a high number of effective jump scares, there’s a constant sense of dread that hangs over this five-hour odyssey thanks to how it uses its Cyberpunk elements, like its particularly twisted take on hacking. Lazarski is one of the eponymous Observers, which are special police units, half-human and half-machine, who can jack into the mental implants of individuals and explore their minds to recreate crimes and obtain secrets stored far away in the subject’s memories." You can get a taste of Observer in action in this hour-long playthrough of the introductory moments: (Please visit the site to view this media) If September 1 isn't circled on your calendar yet, grab a marker and make that day stand out from the rest. Why? Because it's Force Friday – one of the most significant (and expensive) merchandising days of the year. Along with a slew of new collectibles, shirts, and remote-control ships, Lucasfilm is releasing books that lead into Star Wars: The Last Jedi. The most interesting novel is penned Delilah S. Dawson, and at long last gives us an idea of the person beneath the glistening stormtrooper armor. Dawson's Phasma is follows an adversary who is determined to find out who Captain Phasma is. What secrets does this mysterious and intimidating figure hold? We'll need to read the book to find out. Here's the official synopsis: "Deep inside the Battlecruiser Absolution, a captured Resistance spy endures brutal interrogation at the hands of a crimson-armored stormtrooper – Cardinal. But the information he desires has nothing to do with the Resistance or its covert operations against the First Order. What the mysterious stormtrooper wants is Phasma’s past – and with it whatever long-buried scandal, treachery, or private demons he can wield against the hated rival who threatens his own power and privilege in the ranks of the First Order. His prisoner has what Cardinal so desperately seeks, but she won’t surrender it easily. As she wages a painstaking war of wills with her captor, bargaining for her life in exchange for every precious revelation, the spellbinding chronicle of the inscrutable Phasma unfolds. But this knowledge may prove more than just dangerous once Cardinal possesses it – and once his adversary unleashes the full measure of her fury." We'll learn more about Phasma a week later in a four-issue comic-book series called Star Wars: Captain Phasma, which reveals how she escaped the trash compactor before Starkiller Base was destroyed. The comic series is written by Kelly Thompson (Hawkeye), with art by Marco Checchetto (The Punisher, Gamora). Stores are beginning to receive shipments of the merchandise for September 1. While the boxes clearly state the product shouldn't be stocked until that date, some stores are putting them out anyway. One of the biggest items contains one of the biggest spoilers: our first legitimate look at a full-bodied Supreme Leader Snoke. We knew he was horribly scarred and adorned in gold, but we had no idea he was so tall. He must stand in at nine- or ten-feet in height. The box also gives us a look at a battle that will supposedly occur in the film, showing Rey, Rose, BB-8, and Poe aboard Snoke's Star Destroyer. The red figures around him are his personal Praetorian Guards. Yes, there are plenty of spoilers in this image, but this is something that will be on store shelves everywhere in just a couple of weeks, or may be there now. William Gibson's 1984 novel, Neuromancer, is destined for the silver screen, thanks to Deadpool director Tim Miller. Neuromancer is one of the fathers of the cyberpunk genre, bringing a hacker named Henry Dorsett Case into a virtual dataspace called the Matrix. The book has been tapped for a movie script before, and almost starred Mark Wahlberg as Case, but ended up falling apart. Miller seems like a fine choice for this beloved first book in Gibson's trilogy. Let's keep the topic on 1984, the year The Terminator released in theaters. James Cameron is somehow going to make new movies for this series, even though he has four Avatar sequels in the works. He recently talked to IGN about the future of the franchise, which he thinks is partly unfolding in our world today. Here are his thoughts on returning to this series: "Well look, I got out of the Terminator business after Terminator 2 because I didn't control the underlining IP. I had sold it off very early on when I was a nobody – not a director, nothing – and I was just thrilled to be working on a movie. When I became aware of the fact that I could get back into a control position on the rights then I started to ask myself 'artistically, is there anything there, is there anything to be said that I haven't already said and that would even be relevant in the 2020's, when these hypothetical films would come out?' I thought 'Well, let's look at that.' I mean of the things that were science fiction in The Terminator are now around us, from Predator Drones and actual discussions on the ethics of having a robot have its own kill decision possibilities; things like that. I mean it's actually happening, so okay maybe there is room for a film that examines these themes. It just has to be retooled for an audience's expectations." When The Terminator released in 1984, it was 100-percent science fiction. The only aspect that is still far-fetched is time travel. We have the drones. We have the robots. We have advanced A.I. (that thankfully doesn't want to kill us yet). It'll be interesting to see what Cameron does with this property from the science-fiction perspective, especially with the time-travel element. I would not be surprised if that aspect of the story is completely reworked to accommodate scientific breakthroughs that may come to pass in the near future. View the full article
  25. Patch 7.3 PTR - Build 24829 Build 24829 will be deployed to the PTR realms soon. Some of these changes were in the build earlier this morning. Achievement Changes Originally Posted by MMO-Champion Artifacts Class Hall Netherlight Crucible - At Least 1 Relic Power Unlocked (New) Spell Changes Originally Posted by MMO-Champion Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Feral, Balance, Guardian Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Execute Off-Hand Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Melee range. Instant. Fury Execute Attempt to finish off a wounded foe, causing (666% 800% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 250 Rage. Melee range. Instant. Professions Alchemy Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite. Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20. Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25. Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. Leatherworking Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2. Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5. Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4. Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5. Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2. Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4. Tailoring Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6. Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8. Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4. Item Effects Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown. Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% 300% of the damage dealt. Instant. 1.5 min cooldown. Taeshalach Technique Name changed from "Taeschalach Technique" to "Taeshalach Technique". Your melee attacks have a chance to grant Taeschalach Taeshalach Technique. On reaching 10 applications, you lash out with a devastating combination of attacks, striking all enemies for 254,850 Fire damage in a 12 yd cone in front of you. Approximately 13 procs per minute. Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 15 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant. Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute. Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute. Artifact Powers Originally Posted by MMO-Champion Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Elemental Static Overload (Rank 1) After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to trigger on every target. Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator) Fury Juggernaut (Rank 1) Execute increases damage dealt by Execute by 5% 3% for 8 sec, stacking up to 99 times. View the full article
  26. Welcome to the Console House. We’ve selected four major video game characters with the most polarizing personalities to live in a Sims 3 house together. Their aesthetics and personalities have been faithfully reconstructed before they were placed into the “Celebrity Mansion” (mod by pancake101). We also provided them $218,000 and gave them the highest free will setting possible before leaving them entirely to their own devices. See unexpected relationships form, horrendous tragedies unfold, and mediocre waffles made in the week’s highlights below. The four new roommates are Wario, Kratos, Bayonetta, and Gordon Freeman. Gordon Is the Cure to Incontinency Bayonetta’s bladder struggles began the first day and continued all too frequently throughout the week. Although she seemed predisposed to having a low-volume bladder, she managed to maintain a modicum of modesty, only relieving herself in private. Private does not denote the privacy of a bathroom as one would imagine, but rather, she simply waited until no one is around. Her blossoming relationship with Gordon proved worthy of decency however, and she kept her issues in check when he was around. We all make sacrifices for our relationships, and hers just so happened to be holding her bladder at least until Gordon is out of sight. Gordon, Bayonetta, and Kratos Ride The Love Tricycle Gordon and Bayonetta’s relationship flourished as if they were two middle schoolers whose parents were away for the weekend. They shared meals, chatted occasional, and sometimes slept in the same bed together in a completely platonic manner. As their idyllic romance became increasingly evident to the other members of the house, jealousy reared its ugly head. Kratos made it his sole purpose to sprint around the house, sabotaging Gordon and Bayonetta’s relationship at every turn, despite her utter lack of interest in him and his propensity to literally bore her to sleep. The couple would be sharing an intimate moment in the bedroom, when Kratos would burst in with an inquiry about a bookstore, comic book, or even some waffle-related trivia – each thinly veiled attempt to obstruct their love more desperate than the last. The Grand Opening of Waffle House Kratos successfully disrupted the relationship exactly one time, when he piqued Bayonetta’s passion for breakfast with his waffle trivia. Enthralled by his syrupy gossip, Bayonetta felt the inclination to cook waffles in the guest house, forgoing the larger kitchen in the main house. This began an inexplicable trend among the residents. The first sim to wake up would head to the guest house and make waffles. The others would follow suit, either making their own waffles, or in Wario’s case, selfishly partaking in the fruits of everyone else’s labors. The guest house, now known as Waffle House, continued to mirror its real-life analogue, with every resident avoiding its connected bathroom like it was the plague. Finally, on day 5, Kratos was forced to use it to avoid pulling a Bayonetta. Upon Kratos’s emergence from the bathroom, I noticed the floor was completely covered in water. He sprinted away before I could see what happened. This behavior is customary when using Waffle House bathrooms, and just as with actual Waffle House bathrooms, I can assure you that no one cleaned it up. The Ghost of Sparta vs. Fat, Yellow Mario Kratos quickly became domesticated by the suburban lifestyle, despite his violent history. Wario took note of Kratos’s tamed personality, using every opportunity to get under his skin. Each day, their encounters devolved more and more until, on day 6, tensions reached a boiling point. Wario scared Kratos, leading to physical retribution in the form of a slap. The next day, a conversation between the pair about movies went awry. Spurred on by cinematic differences, the two engaged in a tizzied brawl. Wario walked away as the victor – apparently Kratos’s god-slaying past didn’t translate well to Nintendo-style fisticuffs. Kratos declared Wario his mortal enemy in an attempt to regain some of his dignity, but it just came off as pathetic. To add insult to injury, Wario completely ignored the dramatic declaration and went to watch TV, like usual. Playing with Fire The sims made it to the end of the week. During the course of the week they managed to accumulate five skill points, two unpaid bills, and zero jobs between the four of them. That’s 1.25 skill points, 0.5 unpaid bills, and 0.0 jobs each. They spent hundreds of dollars of my hard-earned money on waffles, and at some point, during the week they broke a bathtub which had been spewing water continuously for over 48 hours. I was ready to let the freeloaders rot in their save file for eternity, but instead I decided to conduct an experiment. I purchased two of the most expensive cars in the game and placed them in the house, along with several stoves. Their funds dwindled to exactly one dollar as I momentarily took control and strategically ordered them to cook before canceling their actions and relinquishing my control. Then, I just watched. Two fires immediately sprang up inside the house. The sims rushed into one of the bedrooms, watching in horror as the flames enveloped their beloved electronics. Kratos valiantly extinguished the flames, and he, Bayonetta, and Gordon moved to the next fire to resume their dance of dismay. Wario stayed behind to continue panicking at the now-extinguished stove. The second bedroom was brimming with fire when the residents came racing in. The flames expanded with every passing second, licking at the feet of Gordon, Bayonetta, and Kratos. For whatever reason, they refused to leave the room, their own stupidity trapping them inside. Sadly, Gordon succumbed to the inferno. You’d think with his two logic points, Gordon would’ve known not to stand in the fire, but it must take three points before sims learn basic fire safety. Teamwork Makes the Dream Work Bayonetta shared a final touching moment with Gordon’s ghost before he left the house forever. As Gordon’s ghost was claimed by Death, he uttered his final, departing words: “I’m getting a bit sleepy. I should head home.” Damn. Seeing the sims set aside their differences to come together and grieve Gordon’s passing had me regretting the experiment. But before I could rectify the situation, another fire erupted downstairs. The three remaining roommates rushed down and were confronted with a fire that put the previous one to shame. Wario immediately caught fire, but was bravely extinguished by Kratos. This act of kinship between the mortal enemies made me think that I should stop the fire before it got out of control... Welp... View the full article
  27. Azeroth's Warning Scenario Live Magni Bronzebeard has a warning for us. Log on to live servers to pick up the quest! Originally Posted by MMO-Champion Speaking with the Speaker - Find Magni. Dreams Beyond Dreams - A number of invaders have appeared inside the facility, triggering its defenses. You will not be able to proceed without defeating them first. The Stuff of Nightmares - The visions have overwhelmed the defenses. Reactivate the sentries and defeat any adversaries in order to proceed. Night Terror - The defenses are active, but one final nightmare has appeared to block your path. It must be defeated. Dark Revelations - Speak with Magni to hear Azeroth's warning. A Word of Warning - Hear Azeroth's warning. View the full article
  28. The new reboot of Disney's DuckTales premiered this past weekend, two episodes running for 24 straight hours on repeat on Disney XD. If you unfortunately missed the marathon but wanted to test and see if you might like it, Disney has put the pilot up on Youtube. The introduction to the series has Donald leaving his nephews with Scrooge McDuck, who has a Mr. Burns-like aversion to other people, especially family. Former Doctor Who star David Tennant plays Scrooge McDuck, with Community's Danny Pudi as Huey, and Garfunkel & Oates' Kate Miccuci as Webby, to name a few. The reboot has a bit of a larger focus on comedy than the previous show's Saturday morning cartoon adventure style. If you haven't seen it, definitely check it out below. (Please visit the site to view this media) View the full article
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