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  1. Today
  2. Glacial Tidestorm Bug Originally Posted by Blizzard (Blue Tracker) We should have received two mounts after today's hotfix, however after we kill Jaina we receive no mount at all. We identified an issue were Lady Jaina Proudmoore was not dropping any Glacial Tidestorm mounts on Mythic difficulty. She has been reverted to now drop only 1 mount again while the underlying issue is investigated. Customer Support will not be granting additional mounts while the drop rate is reverted. Rukhmar and Nalak Spawn Change Reddit user Alenajna has pointed out on reddit that Rukhmar and Nalak have received a spawn protection, similar to the one of other world bosses such as Galleon, Sha of Anger and Oondasta. Fan Art - Illidan, Ragnaros and Deathwing in Minecraft Arang Choi has recreated Illidan Stormrage, Ragnaros the Firelord and Deathwing the Destroyer in Minecraft. View the full article
  3. Last week
  4. Pokémon's anniversary is February 27, a day that will likely be filled with news and events for most of the active Pokémon games. For Sword and Shield, Game Freak has stated that it will reveal a new mythical Pokémon that will likely appear in the game at the same time. The official Pokémon Twitter account shared what is believed to be the silhouette of this new critter. View the full article
  5. Click here to watch embedded media I've been incredibly lucky to be flown out by Ubisoft to some excellent Siege preview events over the last two years. I always have a good time, but I can say with complete confidence that they've never given me more exciting content to look forward to then they have here at the Six Invitational. Join me and some very special guests in the video above as I show off the two new operators, the Kool-Aid Man defender and the astral-projecting attacker. This incredibly strong duo are just a taste of what's to come, so come back tomorrow for more big reveals about the next year of Siege! View the full article
  6. Patch 8.3 Hotfixes - February 14, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Battle of Dazar’alor Lady Jaina Proudmoore now drops 2 Glacial Tidestorm mounts (was 1) when defeated on Mythic difficulty. Ny’alotha, the Waking City N’Zoth the Corruptor now drops 2 Ny'alotha Allseer mounts (was 1) when defeated on Mythic difficulty. With these mounts becoming quite rare once Shadowlands comes out, taking 20 weeks or more for a full Mythic raid group to get the mounts felt excessive. Horrific Visions Reduced the health of enemies for groups of 2 or more that include at least 1 healer. Developers’ note: We expected that groups with a healer would gain efficiency by taking more risks, but we've found that this gain is offset by healers shifting focus from damage to healing as group size increases, so we're adjusting creature health accordingly. Stormwind Alleria Windrunner Darkened Sky now drains 40 Sanity (was 60 Sanity). When the Trade District bonus objective is complete, Chains of Servitude is now cast once during the fight (was twice). Items and Rewards Corrupted Items Fixed an issue which prevented items from being forged with the +12 Corruption version of Ineffable Truth (Corruption Effect). Player versus Player The upcoming Teeming Islands Brawl has been replaced with Temple of Hotmogu. Temple of Hotmogu Brawl’s bonus movement speed and haste have been increased to 50%. WoW Classic Fixed an issue that could cause the player to disconnect from the game while waiting in a long queue for a Battleground. View the full article
  7. Blizzard has just released a patch for the 2.6.8 PTR with some bug fixes and balances changes. The entire updated patch notes are below with the changes highlighted in red, but it looks like the big take aways are the developers are addressing some performance issues for the new Witch Doctor's set and smoothing out the playability of the Barbarian and Wizard sets. The devs also note they're keeping an eye on Crusader performance because the balance changes for the Valor set may not have been enough to bring Crusaders more in line with the performance of other classes. We also have confirmation via Twitter with the usual two week warning that Season 19 will be ending on March 1st. Correction ( ͡° ͜ʖ├┬┴┬┴ Season 19 ends March 1st. https://t.co/Z2aJzXb2Mp — Diablo (@Diablo) February 14, 2020 Originally Posted by Nevalistis (Official Post) The two-week PTR testing period for 2.6.8 begins February 6 and we need your help to make Season 20 better than ever! We’ve got three brand-new class sets to dig into, an armful of Legendary item changes, and a pretty crazy game-changing Season mechanic that’s bound to blow the lid off your traditional build approach. Check out the preliminary patch notes below and start theorycrafting; Patch 2.6.8 is on its way! Table of Contents PTR Details PTR Goals PTR Tips Patch Notes General Seasons Classes Crusader Items Barbarian Witch Doctor Wizard Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change. PTR Details We’ll be conducting the Patch 2.6.8 PTR over the course of two weeks, starting Thursday, February 6. During the course of PTR, there may be periodic maintenances, outages, hotfixes, or minor patches. There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. You can also buy customized gear we’re focused on testing from the special PTR vendor, D’jank Miem, who will exchange Blood Shards for class-specific bags full of Legendary items that need your testing! Feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum. Clearly separating these discussions allows your designers and quality assurance testers to home in on the information they need most. Return to Top PTR Goals With another new game-impacting Seasonal buff and entirely new class sets to experiment with, we know it’ll be very tempting to get your hands on as much as you can! To help guide your focus, here are our priorities in terms of what we’d most like to see tested. Barbarians, Witch Doctors, and Wizards heavily testing their new class sets and item changes Please note when providing feedback about these class sets to avoid mixing/matching with the Season buff, mentioned below. While that feedback is valuable, it’s best kept separate to ensure we’re reviewing the long-term strength of these sets beyond Season 20. Experimentation with the Season of the Forbidden Archives mechanic, with emphasis on finding bugs and testing functionality Return to Top PTR Tips As with our previous PTRs, this testing period will have a short duration. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started. Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster! Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top Patch Notes Below you will find the patch notes for the latest PTR patch for Diablo III, Patch 2.6.8. Last updated February 14 @ 11:00 a.m. PST. PATCH 2.6.8 Table of Contents: General Seasons Classes Crusader Witch Doctor Items Barbarian Witch Doctor Wizard Bug Fixes PTR Only Note: The following changes apply to both PC and Console versions of Diablo III unless otherwise noted. Note: Changes between PTR patches have been denoted in RED. General Infernal Machines and Organs are now subject to vacuum pick-up Crafting plans from Bounty Caches are now guaranteed to drop unless all plans have been learned Return to Top Seasons A new Season Theme has been added for Season 20, the Season of the Forbidden Archives: For the duration of Season 20, all slots in Kanai's Cube will be able to select Legendary powers from Weapon, Armor, or Jewelry This means you could select three Armor powers, three Weapon powers, three Jewelery powers, or any other combination thereof across all categories Items are not self-additive or multiplicative (meaning, you cannot stack multiples of the same item's power) Once the Season has ended and characters roll over to Non-Season, players will have all currently active powers in their Kanai's Cube reset Developer's Note: As we outlined in our Developer Insight blog, we want to continue to get creative (and maybe a little crazy) with the Season Themes and powers we add to the game. We heard from some players that they preferred themes that made your character directly feel more powerful rather than needing to focus on the environment around you. If that describes you, then the Season of Forbidden Archives should be right up your alley, and we're really interested to see how this changes the game for Season 20. Two new Seasonal rewards are available for players who fully complete the Season 20 Journey, including a new portrait frame and pet Return to Top Classes Crusader Developer's Note: We're not convinced that this change has fully reigned in Crusader performance to be more in line with other classes. We'll be continuing to keep an eye on overall Crusader performance (as well as performance among the other classes) as we move into 2.6.8 and beyond. Heaven's Fury The animation for the Fires of Heaven rune can no longer be cancelled early. Witch Doctor Spirit Barrage (Phantasm) The periodic attacks from Spirit Barrage (Phantasm) are now twice as slow, but twice as powerful Return to Top Items Developer's Note: With Patch 2.6.8, we're adding three(!) new class sets with similar goals to those we included in the previous patch. Each set was designed primarily with boosting long-requested skills and play styles we lifted directly from community feedback. Frenzy, Spirit Barrage, and Hydra were requests that offered a lot of opportunity for gameplay exploration, and we're looking forward to seeing what players do with these new tools at their disposal. Additional changes to associated supplemental Legendaries have been included to round out these builds. It is critical when providing feedback on these sets to include whether or not you were using the Season 20 buff during your testing; while feedback of any kind is welcome, we're especially interested in Non-Seasonal testing as that will better reflect the long-term performance of these sets. Mantle of Channeling The bonus granted by this item now occurs 1 second after channeling has begun Barbarian Developer's Note: We wanted to provide an alternative method to gaining the benefit of the 2-Piece bonus of Horde of the Ninety Savages. Adding in Frozen as an option allows this benefit to work on bosses, provides an alternative gearing option, and should work better in groups without having to remove an option for play. New Class Set: Horde of the Ninety Savages 2-Piece Bonus: Double the effectiveness of all Shouts. Feared and Frozen Enemies take double damage. 4-Piece Bonus: Each stack of Frenzy reduces damage taken by <s>5%</s> 6%. Frenzy lasts twice as long. 6-Piece Bonus: Frenzy deals 1000% increased damage per stack. Undisputed Champion Frenzy gains the effect of every rune and deals 300-400% increased damage. Bastion's Revered Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards and the damage is split between all affected enemies. Witch Doctor Developer's Note: Many of the changes we made for the Witch Doctor focused on improving the set's survivability and server performance. We also improved the behavior of Big Bad Voodoo, so it should be much less likely to be left behind! New Class Set: Mundunugu's Regalia 2-Piece Bonus: Big Bad Voodoo now follows you and lasts twice as long. Big Bad Voodoo will now follow you more closely, across zones, and correctly in groups 4-Piece Bonus: Gain <s>50%</s> 60% damage reduction for 30 seconds when you enter the Spirit Realm. 6-Piece Bonus: Spirit Barrage deals increased damage equal to <s>100 times</s> 50% of your Mana Regeneration per Second. Developer Note: This isn't actually a buff or a nerf; it's a rewording to make the functionality of this bonus more clear. The Barber Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing <s>225-250%</s> 400-500% of the accumulated damage to all enemies within 15 yards. Is now classified as a Ceremonial Knife, with a base 1.4 attack speed Gazing Demise Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by <s>40-50%</s> 100-150%, and also increases the attack rate from Manitou spectres. PTR CHANGE: The attack rate granted to Manitou specters has been slightly reduced. Ring of Emptiness You deal 250-300% increased damage to enemies affected by <s>both</s> either your Haunt <s>and</s> or Locust Swarm. Wizard Developer's Note: Wizard encountered a lot of bugs with its new class set, so please make sure to check the Bug Fixes section below for additional detail! We did consider adding another skill into The Typhon's Veil, but we believe there's more work to do first on Wizard Legendary options to make choices outside of the Etched Sigil/Deathwish/Mantle of Channeling combo more appealing. We're looking at this now as a longer term goal, as we have plans to do much larger overall balance passes in the future after all the new class sets have been added to the game. New Class Set: The Typhon's Veil 2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two. 4-Piece Bonus: Damage taken is reduced by 8% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies. Heads cannot die more than once every 2 seconds 6-Piece Bonus: Hydras deal <s>1000%</s> 1200% increased damage for each Hydra head alive. Serpent's Sparker You may have one extra Hydra active at a time and they deal <s>450-600%</s> 350-450% increased damage. The Magistrate <s>Frost Hydra</s> Your Hydras now periodically casts Frost Nova and deal <s>450-600%</s> 350-450% increased damage. Etched Sigil The bonus granted by this item now occurs 1 second after channeling has begun. Deathwish The bonus granted by this item now occurs 1 second after channeling has begun. Return to Top Bugs Several issues with adding/removing players to group and starting new games as a group have been resolved Captain Crimson's Trimmings Fixed an issue where the set bonus did not increase damage reduction when using Devour - Voracious Barbarian Fixed a bug where Threatening Shout (Grim Harvest) would not activate when enhanced by the Horde of the Ninety Savages set bonus Crusader Corrected the spelling of “Imperius” on the flavor text for several pieces of the Aegis of Valor set Fixed an issue where the bolts cast by Fist of the Heavens - Divine Well failed to zap enemies Demon Hunter Fixed an issue where In-geom was not properly dropping for Demon Hunters Wizard PTR CHANGE: Arcane Dynamo should now properly apply to extra Hydra heads created by The Typhon's Veil PTR CHANGE: Fixed a bug where active Shields would not prevent Hydra heads from dying while utilizing The Typhon's Veil Fixed a bug where Arcane Torrent would get an extra damage multiplier from Etched Sigil and Deathwish Fixed a bug where Hydra (Frost Hydra) was getting a damage bonus instead of Attack Speed bonus from its owner's Attack Speed; this rune now benefits from Attack Speed in the same manner as other Hydra runes Return to Top PTR Only Changes Djank Mi'em's Bag of Fortunes now also include crafting materials Return to Top View the full article
  8. Click to watch embedded media For as long as there have been video games, fans of the medium have been clamoring for a hot, horrible representation of their favorite characters on the big screen, and lovers of Sonic the Hedgehog are no different (Looking at you, Brian Shea). After a complete design overhaul of the titular character, the Sonic movie is finally here, but is it any good? Join Andrew Reiner, Brian Shea, and me as we dissect the Blue Blur's film debut and discuss what the future holds for the future of Sega on the silver screen. If you enjoyed this debate, be sure to check out our Spoiled discussion on Star Wars Episode IX, and how you can grab some official Sonic merchandise from the new movie. View the full article
  9. At one time not long ago, Fable was synonymous with video game excellence and was a staple of Microsoft's first-party lineup. While I pray those days return soon, Fable fans such as myself still have the old games to look back on for a shot of quirky British humor, simple and fun combat, and the amazing fantasy world of Albion. Join Andrew Reiner, Joe Juba, Ben Reeves and me as we return to Fable and rediscover what made this fantasy world so enticing. We will be going live at 2 p.m. CT so be sure to join us in the chat! If you can't get enough Replay and our other shows, remember to subscribe on YouTube, Twitch, Mixer, Twitter, or Facebook to get notified when we go live each week! Thanks and enjoy the show! View the full article
  10. Click to watch embedded media With the tagline "From Russia with love," Netflix's teaser for Stranger Things' upcoming fourth season gives fans a reveal that will warm their hearts. We don't know exactly where this season is going yet, but part of it will be set outside of Hawkins, Indiana. We expect to return to Hawkins to catch up with the kids, but it looks like we'll be spending some time in Russia as well. There's also that pesky Upside Down that will probably become a factor again. The teaser sadly doesn't give us the one thing we want most: a start date. View the full article
  11. Click to watch embedded media After the success of Hellblade: Senua's Sacrifice, many wondered what Ninja Theory had up its collective sleeves next. Most of us wouldn't have said a team-based multiplayer game in the same vein as Overwatch, but that's what makes life fun, right? Join Andrew Reiner and me as we dive headfirst into the Bleeding Edge beta and finally get our hands on this colorful character brawler. We will be going live at 12 p.m. CT, so be sure to come hang out and join us in the chat. Enjoying the streams? You can subscribe over on YouTube, Twitch, Mixer, Twitter, or Facebook to get notified when we go live in the future! Thanks for watching! View the full article
  12. Click to watch embedded media Square Enix today released the opening cinematic for Final Fantasy VII Remake. This gorgeous sequence takes you on a tour of Midgar and also gives you an idea of how the narrative is going to kick off. Final Fantasy VII Remake is right around the corner with an April 10 release date exclusively for PlayStation 4. Square Enix is expanding greatly on the content from the original 1997 PlayStation game, and is turning Final Fantasy VII into a series of games. This first game is mostly contained within Midgar, and while the main story beats will likely be the same, Square is expanding on them and will give fans a deeper look at this world. We don't know how many games Square is planning or what the release schedule will be like, but there's a chance we'll be playing Final Fantasy VII for years to come. Are you excited for this remake? Let us know in the comments section below. View the full article
  13. Patch 8.3 Hotfixes - February 13, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Mythic Keystone Dungeons Mindrend Tentacle Mind Flay Damage reduced by 25%. Ravenous Fleshfiend Tear Flesh’s bleed damage reduced by 20%. Samh’rek, Beckoner of Chaos Cascading Terror Damage reduced by 40%. Fear duration reduced to 2 seconds (was 3 seconds). Cast frequency reduced. Developers’ note: This ability works well as a dispel challenge, but its damage and disruption has proven to be more punishing than we’d like. Urg’roth, Breaker of Heroes Spirit Breaker’s damage reduced by 20%. Items and Rewards Corrupted Items Rogues’ Detection no longer builds Echoing Void. Heart of Azeroth Changing a Minor Essence while The Crucible of Flame (Essence) is equipped in the Major Slot no longer causes Concentrated Flame to go on cooldown. Quests Saurfang is no longer present in Grommash Hold while players are on the quest "A Gift for the Warchief's Advisor". WoW Classic Blackwing Lair Razorgore the Untamed Fixed an issue where Nefarian's troops would sometimes continue attacking the group after Razorgore's eggs were destroyed. View the full article
  14. Arena World Championship & Mythic Dungeon International 2020 Plans Originally Posted by Blizzard (Blue Tracker / Official Forums) As the final season of Battle for Azeroth gets underway, we’re planning something truly spectacular for 2020 with some of the largest LANs we’ve ever held. The Mythic Dungeon International and the Arena World Championship are both bound to provide some of our best esports action yet. The Big Change World of Warcraft Esports is moving to YouTube! This means that all the content for the Mythic Dungeon International and Arena World Championship—our live broadcasts and our VODs—will be hosted on the same great platform to make it easier for esports fans to watch. Tune into our MDI broadcasts starting April 11th here: https://www.youtube.com/warcraft Mythic Dungeon International Arena World Championship Welcome Back the Mythic Dungeon International We are happy to announce the return of the Mythic Dungeon International (MDI), with a new dungeon to challenge competitors and put them through their paces. Things are going to be a little different this year with some exciting changes. Format Changes The Europe and Asia (EU/Asia) division includes players from Europe, the Middle East, Africa, Korea, China, and Taiwan. The Americas (AMER) division includes players from The Americas, Australia, and New Zealand. Teams will participate in the division based on where the majority of their team’s players reside. It wouldn’t be one of the most exciting MDI seasons yet without an in-person LAN. This season’s final will have a massive $300,000 prize pool that our elite teams will compete for. Moving forward, we’re also going to consider all MDI seasons as standalone events with a LAN final to cap each event. This provides us the ability to iterate quickly on changes and upgrades that we think the community will love. Stay tuned to our MDI esports page for more information on the season beginning in April. New Dungeon: Operation: Mechagon We’ve added a new dungeon to the rotation this year with Operation: Mechagon. This dungeon provides 8 challenging bosses split in two separate wings—Junkyard and Workshop. New Affix: Awakened With the Visions of N'Zoth content update comes a new season of competitive play and a new Affix to contend with—Awakened. While the Awakened affix is active, players will discover obelisks throughout the dungeon, which will pull players through the veil to the shadowy world of Ny’alotha. There, players will confront a powerful servant of N’Zoth which they must defeat, or the servant will join forces with the final boss in the instance. Teams will have to push themselves to their limits (and beyond) to prove they’re the fastest team around. Looking Ahead We can’t wait to see how the competition this season unfolds; in the meantime, we’re preparing for future MDI seasons in Shadowlands. We’ll have more news to share as we get closer to the release of the expansion. A new year waits for the Arena World Championship Embarking on the thirteenth year of the Arena World Championship (AWC), we felt it was a good time to shake some things up and will be hosting one final season to close out Battle for Azeroth. There’s even more on the line than ever before. Format Changes Beginning in Spring, registration for the AWC’s online qualification cups will open. All eight online Arena cups will award a $10,000 prize pool and AWC Points. Anyone can sign up and test their mettle for glory and cash prizes. Teams with the most AWC points after all four North American and European cups will be invited to compete in the AWC Battle for Azeroth Finals. There, the eight best teams in the world will compete for a share of the $500,000 prize pool—the largest AWC Prize Pool to date. Looking Ahead Shadows of the imminent future loom. The Arena World Championship will start up once World of Warcraft: Shadowlands has released, and Azeroth’s fiercest gladiator’s will be tested more than ever before. The first AWC Tournament Series in Shadowlands will host two crucial competitive seasons with online cups and two in-person tournaments, including a mid-year LAN and a finals event which would occur in the Summer, similar to the Battle for Azeroth Finals this year. All of these changes to the Mythic Dungeon International and Arena World Championship mean changes to WoW esports events that have typically taken place toward the end of the year, such as BlizzCon 2019. Don’t worry though, we still have plans in the works, and we’ll have more to share later. This year proves to be an exciting one for World of Warcraft esports and we look forward to sharing all of the exciting news and action with you. Be sure to follow and bookmark the Battlefy Page in order to be the first to sign up for the first cup. The upcoming schedule and current point standings can be tracked at the official esports AWC website. Warsong Gulch Exit Portal Removal Originally Posted by Blizzard (Blue Tracker / Official Forums) In approximately two hours, we will deploy a hotfix to all WoW Classic realms that disables the exit portals from Warsong Gulch. Thereafter, players who need to exit the battleground will have to use the other means of doing so: /AFK. We’ve seen an increasing number of reports of these portals being used in unfair ways, and we feel that taking this step eliminates the potential for unfair gameplay while making no change to the intended, legitimate flow of the battleground. As always, we really appreciate and value all of the player feedback that raised the issue. Thank you! View the full article
  15. Half-Life: Alyx, Valve's VR title set between Half-Life and Half-Life 2, is set to come out on March 23. Although Valve has its own Valve Index VR headset, the game is compatible with all PC VR headsets such as the Vive and Oculus Rift. As the name states, players control Alyx Vance in order to fight alongside her father Eli against the alien Combine. Half-Life: Alyx, available March 23, 2020 https://t.co/NCOLWqSp3e pic.twitter.com/Q04EZwNfBt — Valve (@valvesoftware) February 13, 2020 [Source: Valve] View the full article
  16. Everything I've ever loved is gone. Family. Friends. Home. It’s all back on a planet that can no longer sustain human life, a planet that we lost contact with 15 years ago. Earth is a distant memory, but there is hope: Our ship orbits Enoch, a planet that could give the 500 thousand souls on the S.S. Flores a chance at redemption. Perhaps this time we won’t fail. The probes have given us cause for celebration: Enoch is a rare breed of “Goldilocks” planets, which is neither too hot nor too cold to sustain human life, with a breathable atmosphere and gravitational pull that won’t instantly crush us. Before we can colonize this rich new home, there’s one final formality: The Outriders have to make a quick landfall and ensure that it is, indeed, the paradise scientists have promised us all. What could possibly go wrong? Continue reading... View the full article
  17. Click here to watch embedded media Welcome to the newest episode of The Game Informer Show aka the Leocast! This week, Leo Vader takes the reins and is joined by Jeff Cork, Joe Juba, and I to chat about why the new third-person shooter Outriders had them buzzing after visiting People Can Fly's studio in Poland. After dissecting Outrider's gaming goodness, we examine the latest Anthem news out of Bioware and discuss if it can become the game we were all hoping it would with the studio going dark to create a clearer vision of the sci-fi shooter. Wrapping up the show, we rope Dan Tack into the madness and tackle a huge community email section that had us in stitches and questioning our sanity all the way through. Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow @therealandymc, @leovader, or me at @Studnik76 to let us know what you think. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show. Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website. To jump to a particular point in the discussion, check out the time stamps below. Outriders: 2:02 Anthem: 25:30 Community Emails: 35:17 View the full article
  18. Click to watch embedded media With the release of Call of Duty: Modern Warfare's newest season comes a bounty of new maps, guns, and more fun for fans looking to extend their time with Infinity Ward's multiplayer suite. Join me as I test out all the new additions to Season 2 and attempt to balance killstreaks with talking with the chat. We will be going live at 4 p.m. CT, so be sure come hang out and join us in the chat. Enjoying the streams? You can subscribe over on YouTube, Twitch, Mixer, Twitter, or Facebook to get notified when we go live in the future! Thanks for watching! View the full article
  19. Digital subscribers to Game Informer are now able to learn all about Outriders! Following this week's cover reveal, our digital issue is now live to subscribers on web browsers, iPad/iPhone and Android devices. Individual issues will be available for purchase later today. You can download the apps to view the issue by following this link. All of these digital options are included in a standard subscription. The issue launches later this week on our third-party subscription apps including Kindle and Nook. Not a digital subscriber yet? Convert your existing print subscription here or start a new subscription here. For more on Outriders, click the banner below to check out our coverage hub. We’ll be updating it regularly over the next few weeks, so be sure to stop by and see what’s new. View the full article
  20. Click here to watch embedded media Crystal Dynamics' Avengers game was recently on the receiving end of a delay from May to September, but those excited to suit up as Earth's Mightiest Heroes can now pre-order a few different versions and set themselves up to receive various bonuses. While both the PS4 and Xbox One versions have different editions to choose from that come with several bonuses, PS4 players get a few extra things, including first access to a beta test. Click image thumbnails to view larger version Pre-ordering the standard edition gives you a Marvel Legacy Nameplate, the Marvel Legacy Outfit Pack, featuring costumes from each of the heroes' early days, and online beta access. The Deluxe Edition gives you 72-hour early access to the full game, the Obsidian Nameplate Pack, and the Obsidian Outfit Pack for the heroes. The physical version of the Deluxe Edition also includes a one-month subscription to Marvel Unlimited. The Earth's Mightiest Edition includes all the perks of the other editions, plus a steelbook case, a 12-inch statue of Captain America, a Hulk bobblehead, a Mjölnir keychain, Black Widow's belt buckle, Iron Man's prototype armor blueprint, Kamala Khan's Avenger pin, and a group photo of the team. Those who pre-order the Exclusive Digital Edition on PS4 can play the beta before Xbox One players, and receive an Avengers-themed dynamic theme for their system. PS4 players also get a special Ms. Marvel emote. You also get 1,000 credits to spend on customization items, as well as a Ms. Marvel nameplate. Avengers launches on PS4 and Xbox One on September 4. To learn more, check out our hands-on impressions of the opening sequence. [Source: PlayStation Blog, Square Enix] View the full article
  21. Publisher: Application Systems Heidelberg, Coconut Island Games Developer: Lantern Studio Release: February 13, 2020 Rating: Everyone 10+ Reviewed on: PC Luna: The Shadow Dust is visually enthralling. The opening sequence shows a boy falling from the sky and entering a twisted tower that is both exotic and magical thanks to a gorgeous hand-drawn aesthetic. Luna looks like a picture book come to life, and its world is so warm and inviting that I want to cozy up under it like a warm blanket. Unfortunately, some of Luna’s point-and-click puzzles are so prickly they sour much of the experience. The main hero in Luna is a nameless boy who explores a massive tower alongside his cat-like companion. Each new level of the tower is filled with new discoveries and curiosities. When I entered the main hall, I pored over its murals, which seemed to tell the story of an ancient society plagued by a shadowy evil. Inside a labyrinth library, I marveled at the small details on every bookshelf. In a tiny medieval-style kitchen, I could practically feel the warmth coming off the hearth. Each new room brought new visual wonders, and I was excited to explore every inch of this mysterious tower. Click here to watch embedded media Each room also contains one or two puzzles, which you must solve to progress. Many of these puzzles are incredibly rewarding, requiring out-of-the-box thinking. For example, in a room full of animal skeletons and lab experiments, I discovered a way for my cat-like companion to platform across a series of shadows projected on the wall to reach a lever that opened our exit. In another room, I used a special door to warp between seasons and help a tree grow fruit. When Luna is at its best, you feel like you’re uncovering a secret magic trapped inside the world. Unfortunately, Luna is bad at clearly communicating your goals. It uses outlandish and vague puzzle logic, which often left me confused and frustrated. One puzzle requires that you feed a rat certain food to make it remove a barrier from the room. However, the solution to this puzzle involves jumping on the rat, which doesn’t feel logical, so it took me a while to work it out. Another puzzle has you walking through a series of doors to illuminate wall paintings; I resorted to brute-force trial-and-error here because the connection between the doors and the paintings never became clear. Click image thumbnails to view larger version Part of my challenge in understanding Luna’s world comes from the fact that developer Lantern Studio tells a wordless story. After finishing the game, I pieced together several of the big narrative beats, which involve the boy’s journey to fix a past mistake that led to his master’s downfall. However, several moments are missing key connective tissue, and the story ultimately doesn’t leave a lasting impact. It’s fitting that there isn’t a single line of dialogue in the entire game, because most of my frustrations with Luna’s puzzles stem from rarely understanding the game’s language. If Luna had not been so obtuse, it might have been close to greatness. I loved the atmosphere and the little touches in this world. Many puzzles are a joy to solve, but the bad ones are so poorly constructed that they tipped my frustration over the edge. As much as I wanted to love Luna, I felt like the game was pushing me away. Score: 7.5 Summary: Luna looks like a picture book come to life, but some of its point-and-click puzzles are so prickly they sour the experience. Concept: A boy and his cat journey up an ancient tower and solve a variety of puzzles Graphics: Luna has a striking style that leaves a lasting impression thanks to its hand-animated visuals Sound: The piano-driven soundtrack feels magical, setting the perfect atmosphere for this bizarre adventure Playability: Navigating Luna’s world is incredibly easy, but some puzzles are hard to solve because the game doesn’t clearly communicate your goals Entertainment: I wanted to explore Luna’s world and soak in its sights for hours. Many of its puzzles are rewarding, but a few stinkers mar the experience Replay: Moderately Low Click to Purchase View the full article
  22. Patch 8.3 Hotfixes - February 12, 2020 Originally Posted by Blizzard (Blue Tracker / Official Forums) Dungeons and Raids Operation: Mechagon – Workshop Fixed an issue where Explosives could spawn in inaccessible locations when the Explosive affix is active on Mythic Keystone difficulty. Siege of Boralus Ashvane Snipers’ Shoot damage reduced by 20%. Dockhound Packmasters now gain 40% increased damage from Feral Bond while near a Snarling Dockhound (was 125%). Items and Rewards Corrupted Items Rogues’ Detection no longer builds Echoing Void. Heart of Azeroth Changing a Minor Essence while The Crucible of Flame (Essence) is equipped in the Major Slot no longer causes Concentrated Flame to go on cooldown. Quests Fixed an issue that allowed Horde players to receive credit for “Heroic Warfronts: The Battle for Darkshore” when completing the Warfront on Normal difficulty. WoW Classic: New Player Offer Starting today until February 24, new players can save 50% on their first month of game time through the WoW Classic New Player Offer. Originally Posted by Blizzard (Blue Tracker) Now through Feb 24, new players save 50% on #WoWClassic. Begin your adventure today! - blizz.ly/ClassicSave50 *Offer valid through February 24, 2020 **Offer applies to the first 30 days of game time on a new World of Warcraft® account. Game time includes access to both WoW Classic and World of Warcraft® (most recent playable expansion sold separately). Recruit A Friend Guide - How To Recruit Yourself for Rewards The new Recruit A Friend system has brought new rewards, including two mounts, one pet, a transmog set with a rucksack and more! If you want to get all the rewards then this is the perfect time to do that, as new accounts can get a 50% discount on their first World of Warcraft subscription. Click the banner below to check our Recruit A Friend Guide and learn how to recruit yourself to get all the rewards! Blackwing Lair Cleared in 42 Minutes! Originally Posted by Blizzard (Blue Tracker / Official Forums) Blackwing Lair opened at 23:00 UTC today, and we had the pleasure of seeing guilds from all around the world charge into Nefarian’s domain and make quick work of the 8 bosses therein. Throughout the race, we captured the names of the players involved and the timestamps of boss kills from all realms in all regions. Razorgore the Untamed At only six (and seven) minutes past the hour, the first guilds to complete the Razorgore encounter were: CN United from Huhuran (China) at 23:06 UTCPraxis from Zandalar Tribe (Europe) at 23:07 UTCFor teh Horde from Heartstriker (Europe) at 23:07 UTC Vaelastrasz the Corrupt Basking in the glory of great power, the first three groups to end Vaelastrasz’s torment were: Praxis from Zandalar Tribe (Europe) at 23:08:54 UTCAshes of Time from Earthshaker (China) at 23:09:08 UTCShao Guang from Ouro (China) at 23:09:10 UTC Broodlord Lashlayer After a brief suppression, Broodlord Lashlayer went down first to: CN United from Huhuran (China) at 23:17:49 UTCRISE from Incendius (North America) at 23:19:21 UTCCalamity from Mograine (Europe) at 23:19:38 UTC Firemaw Firemaw’s Shadow Flame barely slowed down the same three leading guilds: CN United from Huhuran (China) at 23:22:15 UTCRISE from Incendius (North America) at 23:24:24 UTCCalamity from Mograine (Europe) at 23:24:36 UTC Ebonroc At this point, another guild from Europe charged into contention, and Ebonroc was first downed by: Calamity from Mograine (Europe) at 23:31:52 UTCProgress from Firemaw (Europe) at 23:32:12 UTCCN United from Huhuran (China) at 23:32:15 UTC Flamegor The same three guilds in the same order ended Flamegor at 33 minutes past the hour: Calamity from Mograine (Europe) at 23:32:58 UTCProgress from Firemaw (Europe) at 23:33:17 UTCCN United from Huhuran (China) at 23:33:50 UTC Chromaggus A dragon for all dragonflights, Chromaggus succumbed to: Calamity from Mograine (Europe) at 23:37:12 UTCAPES from Gehennas (Europe) at 23:37:12 UTCProgress from Firemaw Europe) at 23:37:22 UTC Nefarian With less than 43 minutes elapsed, the first three guilds in the world to complete Blackwing Lair in WoW Classic were: Progress from Firemaw (Europe) at 23:42:21 UTCCalamity from Mograine (Europe) at 23:42:21 UTCAPES from Gehennas (Europe) at 23:42:29 UTC Congratulations to every guild that planned and executed this feat so well! View the full article
  23. This isn't the new Prince of Persia game you were hoping for, but at least Ubisoft is still dreaming up new adventures in this popular universe. Prince of Persia: The Dagger of Time is a virtual reality escape room designed for teams of up to four players. Developer Ubisoft Düsseldorf hopes to have this Sands of Time-based experience out in the wild this spring. Your goal as a team is to escape the Fortress of Time wielding the magical dagger of note to solve puzzles, some requiring you to rewind time, others pushing you to speed it up, and you may event need to stop it completely. You'll also need to keep an eye on Kaileena, the Empress of Time, and her army of sand monsters. Using room-scale VR, you'll need your team to move around the room to explore and solve puzzles. Developer Ubisoft Düsseldorf is no stranger to VR escape rooms, having already made two others: Assassin's Creed: Medusa's Gate and Assassin's Creed: Escape the Lost Pyramid. View the full article
  24. Warcraft Radio Interview with Ion Hazzikostas Warcraft Radio sat down for an exclusive interview with Ion Hazzikostas about the recent Ny'alotha race to world first. Here is a recap of the interview. Be sure to watch the full video for all of the context and additional information! Race to World First It was really exciting to see a North American guild come out on top for the first time in awhile.The team monitored the race in real time and fixed issues as fast as possible.The Ra-den pre-immunity issue was hotfixed immediately so that immunity class stacking wasn't encouraged on the fight to bypass mechanics. The difference between this and the respawn issue was that Limit hadn't killed Ra-den yet.The mythic race has shed light on bugs in mythic raids a lot faster than in the past.There is a bit of a trade off in that the team wants to keep final boss mythic encounters somewhat exciting and secret which results in them not being tested by a large variety of guilds or situations.Most mythic encounter strategies end up a little different than the team intended.The issue that caused the team to despawn N'Zoth wasn't necessarily a bug, but a workaround that needed tuning so that the damage wasn't healable, forcing players into the portal.The team wants to avoid excessive randomness in encounters that continually cause wipes.The intended mechanic for 25% was a safety mechanism to spawn the gateway at 25% if phase 2 was initially skipped by dpsing the boss down to 25% without going in the portal for phase 2 yet, but the bug was that it was doing it EVEN IF phase 2 was completed.Carapace was a little easier than intended, and in retrospect the damage requirements of phase 1 was too low.In the past, these bugs only affected a small group of people, but now that they are public the team is learning how to improve communication and fix issues.There are no plans to have mythic raids open simultaneously between NA and EU. They don't want the raid opening at bad times or having to delay opening, and most of the race comes down to learning and conquering the fight first.Corruption System Overall the team is happy with how corruption turned out, but there are still tuning issues. They like the choices and trade-offs that it brings to fights.There are multiple tiers of each corruption so that you can wear more pieces of gear with good corruption without having excessive corruption negatives attached.Corruption is an 8.3 system and is NOT the future of WoW.Ny'alotha Encounters The ball mechanic in the Xanesh encounter is the team trying to develop new ideas in raids that haven't been seen before.Ion likes the Wrathion encounter, especially as a first fight, because it creates spectacle while also having some interesting mechanics.Ion also likes the Carapace fight, particularly because he likes the idea of fighting your way into N'Zoth.Sometimes datamined abilities in the encounter don't make the final cut but remain in the files as they iterate on fights even prior to PTR testing.Queen Azshara originally had an extra phase with unique adds that didn't make the final cut.Ion believes N'Zoth lives up to the standards of previous final boss encounters.Future Mythic Encounters The team is working on making sure bugs are solved before the race starts while also improving communication so that they fix these bugs faster when they pop up.Final bosses of raids will likely still not be tested on the PTR for mythic to keep the surprise.The team is happy with the 6 months between raid tiers as it's a good balance to allow people to make it to the end of the raid that have slower progression.Battle for Azeroth Ending There are definitely already hints building up to the future of the story.Ion talks about the disappointment some felt for N'Zoth's end, but at the end of the day we are the heroes of the story and we will always defeat villains and make way for new villains to enter.The team wanted the final cinematic of the expansion to focus on you as the hero and your efforts to build up your Heart of Azeroth being important to victory.Shadowlands There is a lot more to talk about with Shadowlands in the NEAR FUTURE.View the full article
  25. Publisher: The Arcade Crew Developer: TurtleBlaze Release: February 6, 2020 Rating: Everyone 10+ Reviewed on: Switch Also on: PC Metroid has inspired countless games, and they all balance aspects of the classic formula differently. Some are focused on the thrill of exploring sprawling maps, while others emphasize an arsenal of creative weapons. Kunai includes those elements to a degree, but its main priority is mobility. As a tablet-faced robot, you use the titular kunai to attach ropes to most surfaces; this lets you easily swing, climb, and launch yourself through enemy-infested areas. Though this is a fun twist on navigation, it isn’t enough to carry the whole experience. In exploration, combat, and boss fights, Kunai falls short. Tabby, your ninja-like hero, battles through a bleak world populated mostly by other machines. You find your sword and kunai almost immediately, and they are the foundation for your adventure, mixing close-range combat with acrobatic navigation. The sword-slashing is simple and functional, but your movement is a fluid hybrid between the signature styles of Spider-Man and Doc Ock. The game encourages you to use your momentum as well as multiple anchor points to freely maneuver horizontally and vertically, which is entertaining. The combination initially feels great, but it starts to seem more like a gimmick as the action fails to take the concept in new directions. Apart from encountering some frustrating platforming sections and surfaces that your kunai can’t stick to, this part of your repertoire doesn’t grow to meet its potential, and instead remains disappointingly static. Click here to watch embedded media Tabby walks a gradual path to power, collecting additional abilities as he travels from one zone to the next. Tools like shuriken, machine guns, and a double-jump are improvements, making it possible to reach new areas, but Kunai doesn’t make the process satisfying. Most of the items you collect to expand your arsenal feel less like powers and more like keys in disguise. For example, your electric shuriken opens a specific kind of door, but I rarely had an excuse to use that weapon for any other purpose. Firing down with the machine gun helps you cross gaps, but it is underwhelming as an offensive option. This means that your abilities seem like they were primarily designed to overcome trivial progress-gating obstacles, and they don’t do much to impact your overall combat style, even once you upgrade them. The different maps have names that sound exciting, like Haunted Factory and Crypto Mines, but they don’t feel distinct enough once you’re in them. With a minimalist art style and muted colors, the various zones blend together over time. Moving from a greenish area to a brownish area is technically different, but the limited enemy types and sparse details never convey a sense of exploring uncharted territory. The thrill of discovery is similarly dull, since the hidden areas you can uncover usually just contain hats, which are dumb-looking cosmetic items. This completely kills the desire to revisit maps once you get new powers, because you know you won’t find anything worthwhile. Click image thumbnails to view larger version Boss battles are another weak spot. Most rely heavily on repetition, so they become endurance bouts rather than true tests of skill. In one fight, you need to climb a mountain while evading attacks in order to score a few hits on the boss. If you succeed, you are knocked back down the mountain only to repeat the process three more times. After that, the next phase has you outrunning the boss in a race up the mountain where a single slip-up results in a one-hit kill – and failure at any stage results in starting the whole fight over. Not all bosses lean on this frustrating pattern, but the ones that don’t aren’t much better; those are too easy, serving mainly as testing grounds for a new item you just acquired in an adjacent room. With various weapons, mobility enhancements, and a sprawling series of connected maps, Kunai appears to have all the right components, but they aren’t assembled into a cohesive whole. Swinging around the world is a cool novelty, but that alone isn’t enough to propel players through the blandness that pervades the rest of the game. Score: 6 Summary: With various weapons, mobility enhancements, and a sprawling series of connected maps, Kunai appears to have all the right components, but they aren’t assembled into a cohesive whole. Concept: Control a ninja-like robot who swings, slashes, and shoots through various connected zones Graphics: A limited, muted color palette conveys a consistent-but-boring visual style Sound: The music and effects support the action without being memorable Playability: Launching your ropes and swinging from them is fast and intuitive, but the hit detection with your sword and guns is imprecise Entertainment: The novelty of traversal doesn’t last, leaving you with a generic adventure inspired by Metroid Replay: Moderately Low Click to Purchase View the full article
  26. Publisher: Ubisoft Developer: Ubisoft Massive Release: March 15, 2019 Rating: Not rated Platform: PlayStation 4, Xbox One, Stadia, PC If you’ve suited up to battle the raging infection in Washington D.C., in The Division 2, it’s time to go back – back to New York, where players first battled the Green Poison plague in the original game. The Division 2’s first full-blown expansion features large system overhauls, a new level cap of 40, and a new antagonist. This expansion hopes to reinvigorate agents that have been playing forever – as well as attract newcomers. Haven’t played The Division 2 yet or are way behind? No problem. While you need to own the base game to play, the expansion comes with the option to create a character at level 30, suited and booted for the new content. There’s a serious threat on the horizon: Aaron Keener, a Division agent gone rogue. From his stronghold in lower Manhattan, Keener seeks to destroy everything the rebuilding efforts have accomplished, harnessing a new strain of the virus to take down what he perceives as establishment forces by unleashing an even more virulent plague. Forget looking for bounties in museums and subways around D.C. – it’s time to go back to where it all began and battle this twisted opponent. Keener has turned other Division agents to his cause, with NYC under siege by these rogue agents. Players must discover their whereabouts in the city and take them on before attempting to take on Keener himself. These manhunts take players around new areas of the city such as the Civic Center, Battery Park, Two Bridges, and the Financial District. These zones contain Keener’s four lieutenants, five main missions, eight side missions, and other activities to explore as you break through fogged areas on the map and uncover content. Click image thumbnails to view larger version If the Green Poison wasn’t enough to level NYC as we know it, a catastrophic hurricane has also altered the landscape and changed the environment on a massive scale. In addition to leveling your character up to 40, Warlords of New York also features an infinite “post-leveling” system called SHD (Strategic Homeland Division) level, which means you can continue to develop by completing activities forever even after you’ve achieved the level cap. This system hopes to keep engagement high as players hit the endgame along with a deluge of variable tasks and hunts. The item system has been simplified and streamlined – you’ll be able to easily identify upgrades immediately instead of spending valuable time scrolling through your bag and stash for powerful gear. New skills are available for unlocking alongside exotic options for your equipment, with the goal of increasing build diversity and options along the way – far greater than the ones available in the base game. Not only will players participate in a continuous and growing endgame as they increase their SHD level, but the expansion also marks the beginning of seasons coming to The Division 2. These provide new story beats, objectives, unique rewards, and essentially create an evolving content model at a regular cadence, addressing the lack of activity concerns that players may have had with The Division 2’s core content. I had a blast playing with my crew in The Division 2 when it launched, but found myself falling off hard due to the endgame offerings and content drop schedule, so hopefully this journey to New York brings me back and keeps me there for an extended session as an agent of The Division. View the full article
  27. Since the beginning of the franchise, Game Freak has expressed a desire for the ability to bring your Pokémon forward into future games. While that process has not been without its hiccups and headaches, apps like the Poké Transporter and the Pokémon Bank for 3DS were designed with that function in mind. Now, Switch users finally have a way to bring creatures forward into Sword & Shield, as well as future mainline Pokémon RPGs through Pokémon Home, which is now available. Pokémon Home links to Pokémon Bank to allow you to carry forward stored creatures into current games. While a free version exists, players who are serious about bringing their Pocket Monsters forward are probably going to want to look at the $15.99/year (or $2.99/month if you just want to do this once) Premium plan, which bumps your storage capacity up from 30 Pokémon to 6,000, as well as higher capacity in Wonder Box and GTS. In addition, just for downloading the app and linking it to your Nintendo Account, you get a free Pikachu, as well as your choice of one of the Kanto starters (Bulbasaur, Charmander, or Squirtle). In addition, Serebii reports 35 Pokémon previously not available in Sword & Shield are available if you transfer from an older game using Pokémon Bank. You can see the full list here. Pokémon Home is available now for Switch, iOS, and Android. View the full article
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