Jump to content

    League of Legends player MegaZero joins Complexity

    By GameSpot,

    18-year-old Patrick "MegaZero" Glinsman now playing for Complexity.




    America-based competitive eSports team Complexity Gaming has announced the signing of the 18-year old League of Legends player Patrick "MegaZero" Glinsman to their roster. Complexity has signed Glinsman to a 8-month deal instead of the industry-standard one-year contract, as to lineup all of Complexity�s players under the same time frame.



    Glinsman joins Complexity as their new top-laner, replacing Nicholas Wu "Nickwu" Smith who was removed from the team recently. Glinsman, former star of the now defunct League Championship Series upstart Team MRN, has been staying with the Complexity team at their team house in Los Angeles for the last three weeks since MRN's disbandment. Glinsman�s time at the house has proved to be a fruitful relationship between the Complexity players and management, leading to today�s announcement.


    "After the post-LCS closure of Team MRN, Megazero needed a place to stay," Complexity Owner Jason Lake told GameSpot. "Our guys offered a spot at the coL.LoL team house here in LA. There was immediate chemistry and everyone was very impressed with his attitude, work ethic and skill. We're very happy to have Patrick on the team and wish Nickwu the very best in the future."


    Since MRN's tumble out of the LCS, Glinsman has been a sub on Cloud 9, currently the only undefeated team in the North American Season 3 Summer Split. Complexity, the other team knocked out of this year's North American LCS, is relying on Glinsman�s big playmaking ability to lead them back into the big leagues. Glinsman feels he has found the right team to mesh with, and his time to return as a starter.


    "People are curious as to why I would choose Complexity over other teams, and honestly, they have the highest potential of any team," Glinsman told GameSpot. "Just practicing with them in scrims, I can tell the difference between Complexity and other teams. They take it seriously, and more importantly, they learn from their mistakes and are always improving.


    "Just recently, we had a pretty impressive display in the MLG Qualifiers and we hope to win MLG as a whole. Something people don't realize is, if you're going to be living in a house with your team and you want to easily communicate and improve, you have to be friends with your teammates. I love all the members of Complexity and I hope together we will re-qualify for LCS next season!"


    Glinsman replaces Smith, brother of his former teammate on MRN, Clark "ClakeyD" Douglas Smith. While both teams only squared off against each other three times during LCS, Glinsman knows he has a tough act to follow.


    "Nickwu was an exceptional top-laner and in the LCS, he carried his team through some pretty grim looking games," Glinsman said. "Nick has always been a good friend as he's the brother of my former teammate, ClakeyD. I'll do my best to make everyone proud, especially Nickwu and ClakeyD because they're pretty amazing people!"


    With Riot's League Championship Series as the pinnacle of League of Legends competition, returning to the league is Complexity's ultimate goal. Teams who have failed to qualify for LCS have been seen to disband entirely a short time after, or make heavy roster changes. This is not the plan for Complexity.


    "LCS is obviously the pinnacle and goal for each team but it's not the only opportunity," Lake said, adamant about supporting players in the industry. "Our sights are set on a return as soon as possible but our plan is to support this squad regardless."


    Complexity will make their team debut at Major League Gaming�s Spring Championships in Anaheim, California, later this month.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "League of Legends player MegaZero joins Complexity" was posted by Rod Breslau, Travis Gafford on Tue, 18 Jun 2013 15:26:09 -0700


    Source: GameSpot

    Next Mass Effect: BioWare "borrowing" many game systems from Dragon Age III

    By GameSpot,

    Montreal boss tweets picture of design document for upcoming game, says BioWare is "borrowing" many game systems from Dragon Age III.




    BioWare Montreal is "borrowing" many game systems from Dragon Age: Inquisition to speed up development on the next Mass Effect title, studio director Yannick Roy said on Twitter today.




    After he tweeted a picture of a design document for the next Mass Effect, a fan suggested the game could be "years" away based on the heftiness of the folder.


    Roy responded, "Don't worry: we have a large and talented team, we started a while ago, and we are 'borrowing' a lot of game systems from [Dragon Age III]."


    None of these systems were detailed. Dragon Age: Inquisition was recently delayed a year from fall 2013 to fall 2014. In addition, the "III" was dropped from its title.


    BioWare announced the next Mass Effect game last September. It will not feature Commander Shepard, as his story came to a close in last year's Mass Effect 3. The untitled game will run on the Frostbite 3 engine and, according to executive producer Casey Hudson, will be "fresh and new."


    In addition to a new Mass Effect, BioWare is building an all-new IP and continues to work with Legendary Pictures on an upcoming Mass Effect film.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "Next Mass Effect: BioWare "borrowing" many game systems from Dragon Age III" was posted by Eddie Makuch on Tue, 18 Jun 2013 13:29:57 -0700


    Source: GameSpot

    Black Ops II Vengeance DLC launching July 2

    By GameSpot,

    Third expansion for latest Call of Duty game arriving first on Xbox Live next month; features four maps, one Zombies environment, and new ray gun weapon.




    The leak was accurate. Activision today announced that the third expansion for Call of Duty: Black Ops II is called Vengeance and will launch first on Xbox Live beginning July 2.



    The downloadable content features four multiplayer maps (Cove, Detour, Rush, and Uplink) as well as a new Zombies adventure called Buried that includes a new Ray Gun Mark II weapon.


    The Uplink multiplayer environment is a reimagining of the original Black Ops' Summit map.


    "Vengeance addresses the community desire to have head-to-head, super-controlled gameplay," design director David Vonderhaar said. "It's pushing you. And the players who have the skill are the ones who are going to come out on top of those battles. We're coming back with a vengeance."


    Vengeance is the third expansion for Black Ops II, following Revolution in January and Uprising in April. Four map packs are planned for the game in total.


    No pricing was announced for Vengeance, though all DLC is included with the $50 Season Pass, and past releases sold for $15 each as individual downloads.


    For more on Vengeance, check out the video below.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "Black Ops II Vengeance DLC launching July 2" was posted by Eddie Makuch on Tue, 18 Jun 2013 13:06:14 -0700


    Source: GameSpot

    Bleszinski "fought" for new IP after original Gears of War

    By GameSpot,

    Former Epic Games design director Cliff Bleszinski says fans have "no idea" how hard he lobbied for non-sequel.




    Former Epic Games design director Cliff Bleszinski "fought" to develop a new franchise after the original Gears of War, the industry veteran has said.



    "Those of you throwing the Gears sequels in my face have no idea how hard I fought for new IP at Epic after Gears 1," Bleszinski said on Twitter. "No idea."


    "Confused Gears fans: Angry there's no Locust in Judgment's MP. Ask for Pendulum wars game, ;)" he added.


    The original Gears of War--developed for under $10 million--was praised upon release in 2006 and sold over 3 million copies during its first 10 weeks on the market.


    Bleszinski left Epic Games in October after 20 years with the company.


    Since leaving the Gears of War studio, Bleszinski has said he may open a new outfit and get to work on a project code-named Silverstreak. At the same time, he did not rule out the possibility of joining an established developer and has met with numerous companies, including Activision and Electronic Arts.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "Bleszinski "fought" for new IP after original Gears of War" was posted by Eddie Makuch on Tue, 18 Jun 2013 08:24:46 -0700


    Source: GameSpot

    WBIE pres. "very pleased" with PS4 price point

    By GameSpot,

    Warner Bros. executive Martin Tremblay says $399 is "spot-on" and will help "energize and make the transition easier."




    Warner Bros. Interactive Entertainment president Martin Tremblay, who manages the Batman, Lord of the Rings, and Lego game franchises, is "very pleased" with the PlayStation 4's $400 price point.



    Despite his enthusiasm for the price, a full $100 below the Xbox One's $500 price tag, Tremblay said in an interview with GamesIndustry International that consumers will ultimately vote with their wallets.


    "This is spot-on what I think the price point needs to be, and it will energize and make the transition easier," Tremblay said. "That being said, we'll see how consumers are going to go for it. We're building for both platforms. We like both. The specs are amazing on both sides. But I really do like Sony's price point; this is something that can give us a chance to succeed quicker."


    Regarding the Xbox One's used-game stance, Tremblay said he was "surprised" by Microsoft's choice to leave decisions about allowing or denying secondhand sales up to publishers


    "You've got to listen to your consumers," Tremblay said. "You've got to listen to people playing the game. That's very important. I think I was a little bit surprised, to be honest�Now that we see that coming and we see what people want, just go with it. That's the way I look at it."


    Lastly, Tremblay said Warner Bros. is a "believer" in the Wii U, saying that a healthy Wii U--as well as Xbox One and PS4--is an overall positive for the industry at large.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "WBIE pres. "very pleased" with PS4 price point" was posted by Eddie Makuch on Tue, 18 Jun 2013 07:51:16 -0700


    Source: GameSpot

    Nintendo's upcoming free-to-play game will be "balanced and reasonable"

    By GameSpot,

    Satoru Iwata says the company plans to avoid an "unbalanced" setup that has players paying "extremely large amounts of money.




    More information has come to light regarding Nintendo's new free-to-play game that will be released by April 2014. In an E3 investor briefing, president Satoru Iwata said Nintendo plans to avoid an "unbalanced" setup that has players paying "extremely large amounts of money."



    "Free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion," Iwata said. "In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable."


    Iwata also confirmed that this new free-to-play game will not involve Mario or Pokemon because consumers have already shown they are willing to pay full price for those franchises. At the same time, though, Iwata said a day may come when Nintendo's tentpole franchises could fit into the free-to-play space.


    "With games like Mario and Pokemon, we already have a sufficient degree of trust with our consumers who are willing to pay a certain sum of money to purchase our products as packaged software," Iwata said.


    "On the other hand, what are we to do when we want to offer a completely new product whose value consumers are yet to understand? Consumers are not sure if it is worth outlaying a certain sum of money for such a product," he continued. "In such circumstances, our current platforms (Nintendo 3DS and Wii U), which give us various monetization options that would not have been possible on past Nintendo platforms, enable us to make propositions in a free-to-play format."


    Nintendo has a number of marquee franchises lined up to help spur Wii U sales, including Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Super Smash Bros., and Mario Kart 8, among others.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "Nintendo's upcoming free-to-play game will be "balanced and reasonable"" was posted by Eddie Makuch on Tue, 18 Jun 2013 07:15:57 -0700


    Source: GameSpot

  • Forum Statistics

    • Total Topics
    • Total Posts
  • Member Statistics

    • Total Members
    • Most Online

    Newest Member
  • Create New...