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    Microsoft teases "ultimate" Xbox 360 sale

    GameSpot
    By GameSpot,

    List of titles to be discounted next week includes Assassin's Creed III, Bulletstorm, Crysis 3, Left 4 Dead 2, and The Witcher 2.

     

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    Microsoft will launch an "Ultimate Game Sale" next week, Xbox Live director of programming Larry "Major Nelson" Hryb announced today.

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    Hryb listed off 32 titles in all that will be discounted during the week, though exact sale prices are being kept secret for now.

     

    On-sale games include newer releases like Crysis 3 and Far Cry 3, as well as older games like Prey and Mass Effect.

     

    The full list of "Ultimate Game Sale" titles is below.

     

    • Assassin�s Creed III
    • Bioshock Infinite
    • Borderlands 2
    • Brothers in Arms: Hell�s Highway
    • Bulletstorm
    • Command and Conquer Red Alert 3
    • Crysis
    • Crysis 3
    • Divinity II: The Dragon Knight Saga
    • Dragon Age Origins
    • Far Cry 3
    • Far Cry Instincts Predator
    • Forza Horizon
    • Gears of War: Judgement
    • Hasbro Family Game Night 3
    • Hitman Absolution
    • Kinect Sports 2
    • Left 4 Dead 2
    • Lego Batman 2: DC Superheroes
    • Lego Lord of the Rings
    • Mass Effect
    • Metal Gear Rising: Revengence
    • Monopoly Streets
    • Perfect Dark Zero
    • Prey
    • Rockstar Table Tennis
    • The Orange Box
    • Tomb Raider
    • Witcher 2
    • WWE 13
    • XCOM: Enemy Unknown

     

    Read and Post Comments | Get the full article at GameSpot

     

    "Microsoft teases "ultimate" Xbox 360 sale" was posted by Eddie Makuch on Fri, 28 Jun 2013 10:31:58 -0700

     

    Source: GameSpot


    Game demos can hurt sales, suggests research

    GameSpot
    By GameSpot,

    Information from analytic firm EEDAR suggests that releasing a game without a demo can almost double sales.

     

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    New data from games industry research and consultancy firm EEDAR suggests that releasing demos can actually have a detrimental effect on game sales.

     

    gamelab_40293_embed.jpg/twitter.com/Athanateus/status/350535693354803200">Oscar Clark

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    Image credit:

     

     

    Game developer Jesse Schell presented the data during a keynote speech at the Gamelab conference in Barcelona (via CVG).

     

    Schell's slide showed that the average Xbox 360 game sells 525,000 units after six months when released with a trailer but no demo. On the contrary, a game with both a demo and a trailer will only sell about 250,000 units.

     

    An average Xbox 360 game released without a trailer nor a demo sold fewer than 100,000 copies in the same time period, however.

     

    One potential problem with interpreting the EEDAR data in this way, however, is that it is difficult to determine whether there is a correlation between some of the industry's best-selling titles--such as Call of Duty, BioShock Infinite, or Tomb Raider--generally opting not to release a demo at launch.

     

    Read and Post Comments | Get the full article at GameSpot

     

    "Game demos can hurt sales, suggests research" was posted by Martin Gaston on Fri, 28 Jun 2013 10:02:39 -0700

     

    Source: GameSpot


    Nintendo says it's not releasing too many Mario games

    GameSpot
    By GameSpot,

    Company says says it is putting out the "right number" of Mario titles based on fan feedback.

     

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    Despite the frequent release of new Mario titles, Nintendo does not believe it is diluting the power of the esteemed platforming brand.

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    Speaking with Shacknews, Nintendo senior director of corporate communications Charlie Scibetta said so long as each new entry is innovative, the Mario brand will not lose its freshness.

     

    "We think we're putting out the right number of Mario games based on what fans are asking for, based on what our own developers' creative visions are," Scibetta said. "The key to that is as long as there's innovation is occurring within the gameplay, as long as there's new features, then marrying the characters and the IPs that people love is the right call from our standpoint."

     

    Some have questioned why Nintendo does not more frequently create all-new franchises instead of sequels to existing ones. Scibetta said Nintendo is doing this, in a way, based on the new gameplay concepts each game brings to the table.

     

    "You could call all the games that we're making here new IP in the sense that they're new gameplay experiences," he said. "They just happen to also have the IP that people associate with."

     

    Nintendo director of product marketing Bill Trinen said in April that Nintendo continues to return to existing franchises because in many cases, once a compelling new idea is conceived, it makes sense to pair that with an established character--like Mario or Zelda--so that the game can appeal to a wide range of people.

     

    The latest core Mario title--Super Mario 3D World--comes to Wii U this December.

     

     

    [ Watch Video ]

     

     

    Read and Post Comments | Get the full article at GameSpot

     

    "Nintendo says it's not releasing too many Mario games" was posted by Eddie Makuch on Fri, 28 Jun 2013 09:24:36 -0700

     

    Source: GameSpot


    Need For Speed Rivals vs Other Next-Gen Racers

    IGN
    By IGN,

    Need For Speed Rivals vs Other Next-Gen Racers

    It’s a big year for racing games. At this year’s E3, every single press conference featured at least one driving game, and many seem to be boasting similar next-gen features. In a crowded category including Gran Turismo 6, Forza Motorsport 5, DriveClub and The Crew, EA showed off Need for Speed Rivals, the latest entry in the long-running series and the first title from EA's Ghost studio in Gothenburg.

     

    In an interview with IGN, EA Labels president Frank Gibeau explained why he thinks Rivals stands out from the pack, plus commented on whether he thinks Need for Speed will continue to be an annualized franchise.

     

    “I think we do a really good job capturing the feel of driving and getting the chase-or-be-chased feature,” Gibeau told IGN about Need for Speed. “A lot of the driving games we go up against are simulations. The way that we think about it internally is, that’s like going to the symphony. Ours is about going to a Jay-Z show. It’s rock and roll. It’s in your face. It’s a lot more about the visceral feel of driving through a billboard, doing a jump, but doing it in an authentic car, a car that looks and feels like a 911 should drive. We like to tell the stories of cops and racers. We like to tell stories in an open world. We think that the racing category, it used to be like 20 percent of the business back on the PS2. Now it’s single digits as far as a percentage of the overall business. We think that there’s a lot of innovation required to continue to keep driving as a category expanding. We think it’s the open world approach. We think it’s the competition approach. We think it’s the multiplayer approach.”

     

    Continue reading…

     

    Source: IGN


    Netflix Wants 'Max' to Host Your Movie Viewing on PS3

    IGN
    By IGN,

    Netflix Wants 'Max' to Host Your Movie Viewing on PS3

    PlayStation 3 users watch a lot of Netflix. Last year, the company announced Sony's console received more living room-based Netflix than any other device. So, it stands to reason Netflix would roll out its latest concept to PlayStation 3 first. Max, as he's called, is little bit game show host and a whole lot of program guide.

     

    The video released by Netflix on Friday afternoon shows a system closely resembling the lighthearted, graphics-heavy tone of You Don't Know Jack. After starting Max up, the faceless voice will offer a number of ways to personalize your Netflix viewing experience and find something great to watch. For example, Max may ask you to pick between two genres--based on your viewing preferences--or offer up a surprise, mystery selection he thinks you might like.

     

    Continue reading…

     

    Source: IGN


    The Importance of New Franchises and Studios

    IGN
    By IGN,

    The Importance of New Franchises and Studios

    Sequels are everywhere these days. Some franchises are becoming bigger than ever before, growing exponentially with each new installment. Still, as we approach a new generation, publishers are investing more than ever in launching new series alongside their existing franchises, pushing original brands that they hope can thrive on new systems.

     

    In separate interviews at E3, IGN spoke with Ubisoft, EA and Bethesda about the risks and rewards of launching new intellectual property and why it remains an important part of their businesses.

     

    “More than any other first party or publisher that I’ve seen, we’re bringing more new IP to the market,” Ubisoft senior VP of sales and marketing Tony Key told IGN. “

     

    Continue reading…

     

    Source: IGN


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