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    Sakurai says Smash Bros. roster selection stressful "almost to the brink of death"

    GameSpot
    By GameSpot,

    Sora Ltd. designer Masahiro Sakurai says choosing roster for fighting game very difficult because balance, animation, graphics, and sound must be factored in.

     

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    Super Smash Bros. designer Masahiro Sakurai doesn't take character selection for the popular fighting game series lightly. Speaking with Polygon, Sakurai said the decision process comes with almost more stress than he can handle.

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    "The amount of stress I feel, it's almost to the brink of death," Sakurai said.

     

    Selecting a roster for the upcoming Wii U and 3DS Smash Bros. game was no walk in the park because balance, animation, graphics, and sound must all be considered when choosing a new character, Sakurai said.

     

    "Because it's not just a matter of me personally thinking this character or that character is going to be in the game," he said. "It's that we also have the game balance, animation, graphics, and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process."

     

    New characters confirmed thus far for the new Super Smash Bros. game are Mega-Man, Wii Fit Trainer, and Villager. Series mainstays like Mario, Donkey Kong, Link, Fox, and Pikachu will also appear in the game.

     

    The new Super Smash Bros. game for the Wii U and 3DS launches in 2014 and will not support cross-platform play. It is the first entry in the series since 2008's Super Smash Bros. Brawl, which has sold 11.49 million copies to date.

     

     

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    "Sakurai says Smash Bros. roster selection stressful "almost to the brink of death"" was posted by Eddie Makuch on Tue, 18 Jun 2013 12:33:11 -0700

     

    Source: GameSpot


    Bleszinski: "More developers need to be known"

    GameSpot
    By GameSpot,

    Former Epic Games design director Cliff Bleszinski says industry stands to benefit if "rockstars" like Ken Levine and David Jaffe get more mainstream recognition.

     

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    Outspoken former Epic Games design director Cliff Bleszinski believes developers should receive more mainstream recognition for the products they create.

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    "I think more developers need to be known," Bleszinski told CNN. "I think Ken Levine is a total rockstar game designer. More people should know who he is because BioShock Infinite is genius. David Jaffe; all these folks."

     

    Jaffe was a principal designer on the original God of War and Twisted Metal games.

     

    "And I want to get to know them and I remember as a child I wanted to know more about Shigeru Miyamoto, who's the genius behind Mario," he added. "I just think it's common sense to put these developers out there."

     

    Bleszinski is no stranger to the public eye. He has graced the stage at various E3s throughout the years, has appeared on Late Night with Jimmy Fallon, and most recently gave the keynote address at PAX East 2013.

     

    He left Epic Games in October after 20 years with the Gears of War studio.

     

     

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    "Bleszinski: "More developers need to be known"" was posted by Eddie Makuch on Tue, 18 Jun 2013 11:52:59 -0700

     

    Source: GameSpot


    More layoffs at EA - Report

    GameSpot
    By GameSpot,

    Source says Battlefield publisher let go of a "small number" of employees recently as part of company-wide restructuring.

     

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    The layoffs at Electronic Arts are reportedly continuing. A source has told Polygon that the Battlefield publisher has let go a "small number" of employees recently.

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    This source said fewer than 20 employees were affected by the job cuts, which are supposedly related to the company-wide restructuring effort that EA began months ago.

     

    This move resulted in a 10 percent reduction in the publisher's total workforce--or approximately 900 people.

     

    It is unclear which department or departments the cuts came from, though a game research analyst said on Twitter that he had been laid off today.

     

    EA is not the only company cutting jobs. Yesterday, Square Enix confirmed that Hitman developer IO Interactive had laid off 50 percent of its total workforce and canceled multiple projects as it refocuses on development of a new AAA Hitman title.

     

     

    Read and Post Comments | Get the full article at GameSpot

     

    "More layoffs at EA - Report" was posted by Eddie Makuch on Tue, 18 Jun 2013 16:11:14 -0700

     

    Source: GameSpot


    Max Payne 3 headed to Mac this week

    GameSpot
    By GameSpot,

    Rockstar Games' third-person shooter coming to Mac June 20; pricing or DLC not announced.

     

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    Max Payne 3 will arrive in the Mac App Store on June 20, Rockstar Games announced today. The game originally launched on consoles and PC in May 2012.

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    Pricing was not mentioned, nor was any news on whether the game's numerous expansions will be available for the Mac version.

     

    The Mac--and PC--versions of Max Payne 3 support various graphics options, including scalable high-resolution textures and character models, DirectX 11 features, multi-monitor support, and 3D.

     

    Recommended specifications for the Mac version of Max Payne 3 are listed below. For more on the title, check out GameSpot's review.

     

    Mac OS X 10.7.5 Lion

    Intel Dual Core Xeon / Core i Series 2.4GHZ or greater

    4GB System RAM

    NVIDIA 8800GT 512MB VRAM

    or AMD Radeon HD 4870 512 VRAM

    HDD Space: 35GB

     

     

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    "Max Payne 3 headed to Mac this week" was posted by Eddie Makuch on Tue, 18 Jun 2013 15:48:50 -0700

     

    Source: GameSpot


    League of Legends player MegaZero joins Complexity

    GameSpot
    By GameSpot,

    18-year-old Patrick "MegaZero" Glinsman now playing for Complexity.

     

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    America-based competitive eSports team Complexity Gaming has announced the signing of the 18-year old League of Legends player Patrick "MegaZero" Glinsman to their roster. Complexity has signed Glinsman to a 8-month deal instead of the industry-standard one-year contract, as to lineup all of Complexity�s players under the same time frame.

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    Glinsman joins Complexity as their new top-laner, replacing Nicholas Wu "Nickwu" Smith who was removed from the team recently. Glinsman, former star of the now defunct League Championship Series upstart Team MRN, has been staying with the Complexity team at their team house in Los Angeles for the last three weeks since MRN's disbandment. Glinsman�s time at the house has proved to be a fruitful relationship between the Complexity players and management, leading to today�s announcement.

     

    "After the post-LCS closure of Team MRN, Megazero needed a place to stay," Complexity Owner Jason Lake told GameSpot. "Our guys offered a spot at the coL.LoL team house here in LA. There was immediate chemistry and everyone was very impressed with his attitude, work ethic and skill. We're very happy to have Patrick on the team and wish Nickwu the very best in the future."

     

    Since MRN's tumble out of the LCS, Glinsman has been a sub on Cloud 9, currently the only undefeated team in the North American Season 3 Summer Split. Complexity, the other team knocked out of this year's North American LCS, is relying on Glinsman�s big playmaking ability to lead them back into the big leagues. Glinsman feels he has found the right team to mesh with, and his time to return as a starter.

     

    "People are curious as to why I would choose Complexity over other teams, and honestly, they have the highest potential of any team," Glinsman told GameSpot. "Just practicing with them in scrims, I can tell the difference between Complexity and other teams. They take it seriously, and more importantly, they learn from their mistakes and are always improving.

     

    "Just recently, we had a pretty impressive display in the MLG Qualifiers and we hope to win MLG as a whole. Something people don't realize is, if you're going to be living in a house with your team and you want to easily communicate and improve, you have to be friends with your teammates. I love all the members of Complexity and I hope together we will re-qualify for LCS next season!"

     

    Glinsman replaces Smith, brother of his former teammate on MRN, Clark "ClakeyD" Douglas Smith. While both teams only squared off against each other three times during LCS, Glinsman knows he has a tough act to follow.

     

    "Nickwu was an exceptional top-laner and in the LCS, he carried his team through some pretty grim looking games," Glinsman said. "Nick has always been a good friend as he's the brother of my former teammate, ClakeyD. I'll do my best to make everyone proud, especially Nickwu and ClakeyD because they're pretty amazing people!"

     

    With Riot's League Championship Series as the pinnacle of League of Legends competition, returning to the league is Complexity's ultimate goal. Teams who have failed to qualify for LCS have been seen to disband entirely a short time after, or make heavy roster changes. This is not the plan for Complexity.

     

    "LCS is obviously the pinnacle and goal for each team but it's not the only opportunity," Lake said, adamant about supporting players in the industry. "Our sights are set on a return as soon as possible but our plan is to support this squad regardless."

     

    Complexity will make their team debut at Major League Gaming�s Spring Championships in Anaheim, California, later this month.

     

     

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    "League of Legends player MegaZero joins Complexity" was posted by Rod Breslau, Travis Gafford on Tue, 18 Jun 2013 15:26:09 -0700

     

    Source: GameSpot


    Next Mass Effect: BioWare "borrowing" many game systems from Dragon Age III

    GameSpot
    By GameSpot,

    Montreal boss tweets picture of design document for upcoming game, says BioWare is "borrowing" many game systems from Dragon Age III.

     

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    BioWare Montreal is "borrowing" many game systems from Dragon Age: Inquisition to speed up development on the next Mass Effect title, studio director Yannick Roy said on Twitter today.

     

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    After he tweeted a picture of a design document for the next Mass Effect, a fan suggested the game could be "years" away based on the heftiness of the folder.

     

    Roy responded, "Don't worry: we have a large and talented team, we started a while ago, and we are 'borrowing' a lot of game systems from [Dragon Age III]."

     

    None of these systems were detailed. Dragon Age: Inquisition was recently delayed a year from fall 2013 to fall 2014. In addition, the "III" was dropped from its title.

     

    BioWare announced the next Mass Effect game last September. It will not feature Commander Shepard, as his story came to a close in last year's Mass Effect 3. The untitled game will run on the Frostbite 3 engine and, according to executive producer Casey Hudson, will be "fresh and new."

     

    In addition to a new Mass Effect, BioWare is building an all-new IP and continues to work with Legendary Pictures on an upcoming Mass Effect film.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Next Mass Effect: BioWare "borrowing" many game systems from Dragon Age III" was posted by Eddie Makuch on Tue, 18 Jun 2013 13:29:57 -0700

     

    Source: GameSpot


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