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    Xbox One, PS4 coming to Jimmy Fallon this week

    GameSpot
    By GameSpot,

    Late night program hosting fourth annual video game week beginning this evening with Forza 5; Knack, Watch Dogs, CoD: Ghosts, and Super Mario 3D World also on the schedule.

     

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    NBC's Late Night with Jimmy Fallon will host its fourth annual Video Game Week beginning this evening with a demonstration of Xbox One racing simulator Forza Motorsport 5.

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    Other titles on display this week include the PlayStation 4's Knack (June 18), Ubisoft's Watch Dogs (June 19), Activision's Call of Duty: Ghosts (June 20), and Nintendo's Game & Wario and Super Mario 3D World (June 21).

     

    Late Night with Jimmy Fallon airs at 12:35 a.m. on NBC.

     

    Fallon is no stranger to games and technology. Past Video Game Weeks have featured The Last of Us, Halo 4, Call of Duty: Black Ops II, Wii U, and Madden NFL 13, as well as Oculus Rift and Razer Edge.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Xbox One, PS4 coming to Jimmy Fallon this week" was posted by Eddie Makuch on Mon, 17 Jun 2013 05:51:09 -0700

     

    Source: GameSpot


    Titanfall "most likely" won't have cross-platform play

    GameSpot
    By GameSpot,

    Respawn cofounder Vince Zampella says Xbox One, Xbox 360, and PC players unlikely to be able to play together.

     

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    Respawn Entertainment's upcoming online shooter Titanfall will "most likely" not feature cross-platform play, cofounder Vince Zampella has told GameSpot.

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    The decision was borne of a desire to keep the playing fields level, he said.

     

    "Most likely not," Zampella said in response to a question of the possibility of cross-platform play. "I don't think it's locked yet, but to me, I'd like to keep it segregated so there's no advantage or disadvantage."

     

    Titanfall launches during spring 2014 only for Xbox 360, Xbox One, and PC. For more, check out GameSpot's interview with Zampella below.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Titanfall "most likely" won't have cross-platform play" was posted by Eddie Makuch on Mon, 17 Jun 2013 12:22:12 -0700

     

    Source: GameSpot


    "Revelations" from Call of Duty suit led to rift between West and Zampella - Report

    GameSpot
    By GameSpot,

    Source says Zampella felt West was "sabotaging" Respawn, barely came into the office before leaving for good in March.

     

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    A source close to Respawn Entertainment has told Vanity Fair (via Superannuation) that "revelations" about Jason West's behavior upset Vince Zampella, leading to a rift between the longtime colleagues and Call of Duty creators.

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    "Vince felt that Jason was sabotaging the company," a source said.

     

    West reportedly "barely" came into the office during development of Titanfall, before leaving for good in March to "take care of some family issues" in North Carolina.

     

    Speaking with Vanity Fair in April, Zampella would not go further into detail regarding the nature of his relationship with West, only saying, "It's hard to work with one person for 15 years."

     

    A Respawn Entertainment representative told GameSpot today, "All the comment we have is what is already in the article. Vince put out an official statement about Jason leaving on our blog a few months ago and that's all I got for you."

     

    It does not appear West will return to the industry anytime soon, telling Vanity Fair in August that he is "soured" on the game business, due in part to being "strong-armed" by executives.

     

    "It does sort of sour you on the industry," West said. "It's tough. If we can't get treated well, what possible chance does a newcomer have? How do they prevent themselves from being strong-armed by the guys with the money? I wish I had the answer to that question, but I don't."

     

    West and Zampella formed Respawn Entertainment in early 2010, following the pair's split from Infinity Ward and Activsion over claims of broken promises and an internal investigation, which eventually led to a lawsuit against Activision.

     

    The case was settled before going to trial in May last year.

     

    Respawn's new game, Titanfall, launches next year exclusively on Xbox 360, Xbox One, and PC.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    ""Revelations" from Call of Duty suit led to rift between West and Zampella - Report" was posted by Eddie Makuch on Mon, 17 Jun 2013 12:04:26 -0700

     

    Source: GameSpot


    Witcher dev opening office in Kraków

    GameSpot
    By GameSpot,

    CD Projekt Red's new office will open next month staffed by 20 people working on smaller games of about 20 hours in length.

     

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    The Witcher developer CD Projekt Red is expanding. The Polish studio confirmed with Eurogamer that it will open a new office in Kraków next month where it will work on a "smaller" game, estimated to be 20 hours in length.

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    This studio will be staffed by 20 people and aims to create one of two "premium quality" games that CD Projekt Red plans to release in the future. No further information about these games was divulged.

     

    The company currently has one open position for its Kraków office.

     

    Kraków and Warsaw are about 180 miles apart.

     

    CD Projekt Red is currently working on next-generation games The Witcher 3: Wild Hunt and Cyberpunk 2077.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Witcher dev opening office in Kraków" was posted by Eddie Makuch on Mon, 17 Jun 2013 11:19:56 -0700

     

    Source: GameSpot


    $100M Beyonce game lawsuit settled

    GameSpot
    By GameSpot,

    Lawsuit over failed deal for dance game Starpower: Beyonce settled "amicably."

     

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    Singer-actress Beyonce Knowles has settled a $107 million lawsuit over supposedly backing out of a deal for a motion-based dance game called Starpower: Beyonce.

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    The New York Post reports (via Gamasutra) that papers were filed in Manhattan Supreme Court recently from lawyers for the singer and for gaming company Gate Five dismissing "all claims and counterclaims" related to the suit.

     

    Gate Five's lawyer Peter Gallagher said, "We've settled amicably. I can't discuss the terms of the settlement, but it was resolved.

     

    The lawsuit dates back to June 2010, when Gate Five alleged that Knowles entered into a "services and exclusive license agreement" to make the new game. Gate Five filed suit in April 2011, claiming Knowles made an "extortionate demand" for a new compensation package.

     

    This maneuver reportedly backfired, driving away the financier and leading to Knowles pulling out of the project and thusly breaching the agreement. As a result, Gate Five said that Knowles "destroyed Gate Five's business and drove 70 people into unemployment, the week before Christmas."

     

    Read and Post Comments | Get the full article at GameSpot

     

    "$100M Beyonce game lawsuit settled " was posted by Eddie Makuch on Mon, 17 Jun 2013 10:46:24 -0700

     

    Source: GameSpot


    Just Cause dev: Most games traded in because they're too short

    GameSpot
    By GameSpot,

    Avalanche boss Christofer Sundberg claims most games don't offer enough replayability; says Just Cause 2 still has "hundreds of thousands" of daily players.

     

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    Just Cause developer Avalanche Studios founder Christofer Sundberg believes most games are too short and that is why they are traded in. Speaking with Edge, Sundberg said games that are longer--or more replayable--are less likely to sold back to retailers.

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    "I'm sure it's been an issue but that's because games have been too short," Sundberg said about why used games have been a hot topic of late. "I mean, when you can play a game through from 8 to 10 hours, I would return the game too, because there's no reason for players to play it again."

     

    Sundberg said Just Cause 2, released in March 2012, still has "hundreds of thousands" of daily players, demonstrating the strength of a highly replayable game.

     

    "If you're offering little variation, then there's no motivation for the player to keep that game--unless they want to have a nice bookshelf. That's why we answered that with Just Cause. I go into game stores each week and I always go to the used game boxes--I usually don't find that many [copies of Just Cause]."

     

    Mario and Zelda company Nintendo shared a similar opinion. Nintendo of America president Reggie Fils-Aime said developers concerned over used game sales should make more compelling and replayable titles so that gamers do not trade them in.

     

    The latest project from Avalanche Studios is Mad Max, which will release in 2014 published by Warner Bros. The car combat-focused game does not feature any multiplayer.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Just Cause dev: Most games traded in because they're too short" was posted by Eddie Makuch on Mon, 17 Jun 2013 07:02:39 -0700

     

    Source: GameSpot


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