Jump to content

AD BLOCKER DETECTED! Parts of site failed to load... Please disable your ad-blocker or white-list our website. It blocks more than ads and causes parts of the site to not work. Thank you!


    Ninja Gaiden dev's action game Devil's Third gets a new logo, 2014 reveal teased

    GameSpot
    By GameSpot,

    2489352-devils.jpg

     

     

    Ninja Gaiden and Dead or Alive veteran designer Tomonobu Itagaki's upcoming action game Devil's Third is poised for a comeback. The developer today shared a new logo for the game on his Facebook page and said the game will finally be officially (re)-revealed later this year.

     

    Itagaki left Team Ninja in 2008 and later established Valhalla Game Studios with other veterans of the Ninja Gaiden developer. The studio announced Devil's Third in 2010 at which time THQ was expected to publish the game.

     

    After THQ went bankrupt in 2012, the game's fate was left in the balance. However, Itagaki reclaimed the Devil's Third rights from THQ and said late last year that the game was 80 percent complete and on schedule for a release in 2014. The game was at one point scheduled for release on Xbox 360, PlayStation 3, and PC, though it's unclear if the game has shifted to new consoles like the Xbox One, PlayStation 4, or Wii U.

     

    Valhalla Game Studios has major plans for the game, as it expects to expand the Devil's Third property into other forms of media, including manga, novels, animation, and film, in an effort to spin the fiction into a "blockbuster franchise."

     

    It remains to be seen how Devil's Third will come to market. For more on Devil's Third, which Itagaki believes will "surprise" people, check out GameSpot's previous coverage.

     

     

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    UK developers finally getting tax breaks, provided they pass a cultural test

    GameSpot
    By GameSpot,

    2238332-634490_20130915_017.jpg

    GTA V was developed in Scotland. The weather is never actually like this in the UK.

     

    The UK games industry is now finally eligible for tax breaks, after the European Commission approved the long-delayed draft legislation for cultural tax relief.

     

    The tax relief will come into effect for UK developers at the start of April. The move finally comes after years of setbacks, delays, and ongoing campaigning for the tax breaks, with the legislation originally outlined by the UK's outgoing Labour government way back in 2010.

     

    To qualify for the tax breaks, games need to fulfil three criteria: that they are intended for public release, that at least 25 percent of the core expenditure comes from the UK, and that they pass a cultural test so that they can "promote the sustainable production of culturally significant video games in the UK."

     

    While there's a suggestion that games can feature UK-based characters or settings to be eligible--Captain Price eating a pasty in Cornwall for the next Call of Duty game, perhaps?--the criteria can also be satisfied by the amount of development work taking place in the UK and whether the game's lead developers are UK citizens.

     

    "This is a huge boost to the UK games and interactive entertainment sector and the start of a great new era of games production in the UK," said Jo Twist, CEO of trade body UKIE and avid campaigner for the tax relief.

     

    "We are delighted the European Commission recognised the clear market failure for the production of games with a British and European flavour, using UK-based creative and highly skilled talent."

     

    Major developers in the UK include Lionhead, Rare, Rockstar North, Rocksteady, and Codemasters.

     

    Martin Gaston is a news editor at GameSpot, and you can follow him on Twitter @squidmania

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    GameStop doesn't think gamers are ready to adopt cloud-gaming in a meaningful way

    GameSpot
    By GameSpot,

    2489337-spawnlabs.jpg

     

     

    GameStop announced today that it has shuttered Spawn Labs, the R&D team it acquired in 2011 that was working on a cloud-based streaming service. GameStop vice president of investor relations Matt Hodges told GameSpot today that while cloud-gaming could be "revolutionary" some day, it's not something gamers are ready to get behind right now.

     

    "While cloud-based delivery of video games is innovative and potentially revolutionary, the gaming consumer has not yet demonstrated that it is ready to adopt this type of service to the level that a sustainable business can be created around it," Hodges said.

     

    Instead of creating its own cloud-based gaming platform, GameStop will focus on supporting other services like PlayStation Now by selling subscription cards in its stores.

     

    "Also, we recognize that our strength is in helping our vendor partners connect with gamers, so we will focus our energy on selling existing services, such as PlayStation Now, through our retail channels," he said.

     

    PlayStation Now will allow gamers to stream back-catalog games to systems like the PlayStation 4, PlayStation 3, and PlayStation Vita. The service is currently in beta and is expected to launch publicly this summer.

     

    GameStop CEO Paul Raines said in 2012 that it had Spawn Labs' streaming service up and running and that the company even established six data centers around the United States to support the service. Several hundred GameStop managers got to try it and it reportedly worked very well. For some context, here's what Raines told us about Spawn Labs' cloud-based service in 2012 and his general feeling about cloud-gaming overall.

     

    "It's a console. It's a GameStop PowerUp Rewards library. And you pull it up and click on the game you want to play, and you can play the game. We sell you a controller for your Internet-enabled device--tablet, laptop, etc.--and the technology works very well. Where we're at now is developing commercial agreements; who we're going to launch with, et cetera," he said at the time. "And then we’ll disclose more of that as it gets closer."

     

    "Certainly streaming gaming has not…if you go back to E3 four years ago, cloud gaming was going to take over the world. It's an interesting business. It's an early, early business. We don't see a ton of consumer demand yet there. But we're trying to position ourselves for it. I think you get into console streaming, PC streaming, PC downloads and tablets, and all of these have different consumer adoption curves, but I can't say that console streaming has seen a huge adoption yet. As far as the Sony deal, Sony has said the Gaikai technology will be used primarily as part of an online gaming service. So that will be interesting."

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    LEGO Minifigures Online - Pirate World Trailer

    GameSpot
    By GameSpot,

    Get your first glimpse into the Pirate World in this trailer for LEGO Minifigures Online.

     

    Source: GameSpot


    Enemy Front - World War II Tactics Trailer

    GameSpot
    By GameSpot,

    Check out some World War II tactics in this gameplay trailer for Enemy Front.

     

    Source: GameSpot


    Xbox One, PS4 launch helps GameStop haul $3.68 billion during holiday quarter

    GameSpot
    By GameSpot,

    2489335-gamestoplogo.jpg

     

     

    GameStop reported earnings today for its fiscal fourth quarter ended February 1 and the results were largely positive. The Xbox One and PlayStation 4 launches in November helped GameStop quarterly revenue reach $3.68 billion, up 3.4 percent year-over-year, the company said. Of the $3.68 billion total, $3.15 billion came during the 9-week holiday period alone.

     

    Comparable store sales rose 7.8 percent compared to last year. According to GameStop CEO Paul Raines, the Xbox One and PS4 launches helped reinvigorate the video game industry and even led to GameStop's market share reaching an all-time high.

     

    "The launch of new consoles in 2013 marked the return of innovation to the video game category and GameStop's market share increased to an all-time high," Raines said in a statement. "Our emerging digital and mobile businesses, which did not exist three years ago, surpassed $1 billion of revenue."

     

    Raines and other top GameStop management recently got raises.

     

    Fourth quarter net earnings were $220.5 million, down from $261.1 million last year. Net earnings for the quarter included asset impairment charges of $28.7 million, primarily due to the closure of Spawn Labs, GameStop said.

     

    The retailer acquired the company in 2011 and they were working on a new consumer interface that was going to offer "immediate access to a wide selection of high-definition video games on demand on any Internet-enabled device."

     

    "While cloud-based delivery of video games is innovative and potentially revolutionary, the gaming consumer has not yet demonstrated that it is ready to adopt this type of service to the level that a sustainable business can be created around it," GameStop said in a statement.

     

    "Also, we recognize that our strength is in helping our vendor partners connect with gamers, so we will focus our energy on selling existing services, such as PlayStation Now, through our retail channels."

     

    GameStop also disclosed full-year sales numbers today, revealing total global sales were $9.04 billion, up 1.7 percent compared to $8.89 billion last year. Comparable store sales rose 3.8 percent year-over-year, primarily driven by a 29.7 percent increase in new video game hardware sales related to the launches of Xbox One and PS4.

     

    New video game software and pre-owned sales fell 2.8 percent and 4.1 percent, respectively. Until the fourth quarter (when the Xbox One and PS4 were released), these two categories were negatively impacted by limited new game releases and a decrease in overall store traffic, GameStop said.

     

    On the digital side, GameStop sales rose 15.1 percent to $724.4 million. The company's consumer electronics business increased 51.6 percent year-over-year. Finally, GameStop net earnings were $354.2 million, compared to a net loss of $269.7 million last year.

     

    GameStop will hold an earnings call to discuss these results and answer analyst and media questions today starting at 8 a.m. PDT/11 a.m. EDT. Check back later for more from the call.

     

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


  • Upcoming Events

  • Forum Statistics

    • Total Topics
      57,572
    • Total Posts
      60,963
  • Member Statistics

    • Total Members
      8,288
    • Most Online
      693

    Newest Member
    NerotenzeTestosterone1
    Joined

About Us

Centric Legends is an online video gaming community devoted to giving the best gaming experience for gamers all around the world. Video game news, industry analysis, impressions, reviews, and discussions of everything in the industry; covering all platforms, genres, and territories.

KEEP THE WEBSITE ALIVE!

Site staff work very hard to make sure the website and servers are is running at peak performance, latest updates and all the other bells and whistles. Without your support the site cannot survive. We'd really appreciate it!

Support Us

If you enjoy playing on our servers, think about supporting them by donating a few bucks. Get VIP perks in return!

×