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    Borderlands dev showing new game at PAX East

    GameSpot
    By GameSpot,

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    Borderlands developer Gearbox Software will show off a new game at PAX East next month, publisher 2K Games disclosed in an invitation to media this week. Press are invited to see a "hands-off presentation from Gearbox and 2K developers you won't want to miss!"

     

    No further details about this "new title" were announced. Could we finally get to see what Brothers in Arms: Furious 4 has become, or maybe even a third Borderlands game? Borderlands 2 is on track to become the most successful title in 2K's history, so a sequel would not be much of a surprise. However, Gearbox said last month that a third entry is not in development, at least not right now. Gearbox is also working with Telltale Games on Tales from the Borderlands, a new adventure game set in the Borderlands universe.

     

    2K Games will also show off Turtle Rock's multiplayer shooter Evolve at PAX East next month. The Boston, Mass. show will also play host to the "Firaxis Games Mega Panel" during which attendees will get to "experience the announcement of Firaxis Games' newest title."

     

    PAX East runs April 11-13. GameSpot will be in attendance at the show bringing you all the news it has to offer.

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    With Armored Warfare, Obsidian Takes Aim at World of Tanks

    GameSpot
    By GameSpot,

    When I recently saw Armored Warfare, Obsidian Entertainment’s upcoming online tank action game, it was hard not to think the obvious: “Isn’t this just World of Tanks?”

     

    Later on, when I played a team-versus-AI match using a Soviet T-80 (coincidentally, everyone on my team chose the same offensive powerhouse), it was still hard not to think it. Tank shoot-em-ups are hardly new to video games, but World of Tanks’ mix of vehicular warfare, persistent progression, and customization is very much its own. I really enjoyed the Armored Warfare match, during which programmer Anthony Davis offered real-time hints, having driven plenty of tanks during his own days in the United States Army. He also entertained me with an anecdote of a buddy who was court martialed for driving his tank at 80-odd miles per hour. But I wasn’t convinced that Armored Warfare could escape World of Tanks’ looming shadow.

     

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    Sun glare, brought to you by CryEngine 3.

     

     

    Rich Taylor, Armored Warfare’s project director, begs to differ, and he’s ready to show the world that the game is not just a clone of another highly successful game. “The time period really is something that makes Armored Warfare special,” Taylor tells me. “Technology in the battlefield has continued to evolve over the last several decades, and by placing our game within the modern era, we can integrate new mechanics, weapons, and ideas that build off of these advancements. In addition to the time period, we are also hard at work bringing cooperative scenarios to players that allow those less interested in the competitive player-versus-player environment to still enjoy the thrill of collecting, customizing, and commanding modern military vehicles.”

     

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    Armored Warfare will feature tank destroyers and other hardware in addition to its more traditional tanks.

     

    Taylor also rightfully points out that team-oriented vehicle-centric games have a storied history, going all the way back to games like MechWarrior, so World of Tanks is hardly the be-all and end-all of the genre. Nevertheless, it’s hard to differentiate yourself when the competition is so similar. Obsidian, however, has a history of crafting standout worlds that inspire a player’s investment. And Taylor thinks the developer can do so, even in a game as seemingly straightforward as this.

     

    “There are ways of creating a compelling narrative without spelling things out directly for players,” says Taylor. “There are characters that players will interact with in the course of managing their base and vehicles. Things these characters say or data contained in their profiles can reveal aspects about the narrative that have not been written out explicitly. Expect to see a lot of references and hints to the larger story scattered throughout the various interactions users will have with the game. Details in the maps as well will reveal aspects of what is taking place in the world in our setting as we take advantage of visual storytelling techniques. We feel like we can implement and reveal the narrative in a way that it is unobtrusive to players who aren't interested in it while being there to discover for players who are.”

     

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    Cloudy, with a chance of death.

     

    What impressed me most while I played was how beautiful the CryEngine-driven game looks. World of Tanks certainly can’t compete with Armored Warfare on a visual level; every detail begs to be admired, from the tanks’ dirty treads to the rivets that dot its chassis. I can’t speak to whether the machines handle like their real-life counterparts, but Army veteran Davis assures me that the developer is nailing the feel while still keeping the action as snappy as it can. Taylor concurs: “Anthony has been with Obsidian for a lot of years and it's been great to have him aboard for this project. Having Anthony's insight from his time in the service has been a great asset in helping us build authenticity into the experience. He regularly shares with us comments about what tank crew members would see, say, and based on his experiences of serving in the M1 Abrams and the M1A1.”

     

    I’ve never been in an M1 Abrams, and I suspect that most people that play Armored Warfare will never have been in one either. But I bet that many of them will have played World of Tanks, and I’m anxious to see whether those players think this apple fell far enough from the tree. I’ll at least have an inkling when Armored Warfare enters its closed beta period later this year.

     

    Source: GameSpot


    The Gearbox/3D Realms legal battle over Duke Nukem is heating up

    GameSpot
    By GameSpot,

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    The legal tussle between Gearbox Software and 3D Realms over Duke Nukem is heating up. 3D Realms said this week that not only does it have the rights to develop its own Duke Nukem game, but it also retains the rights to the Duke Nukem trademark. But first, some history.

     

    After 3D Realms--which is now owned by Interceptor Entertainment--teased new Duke game called Duke Nukem: Mass Destruction last month, Gearbox announced that it was suing the studio over unauthorized use of the IP and trademark violation.

     

    Now, 3D Realms has filed a complaint against Gearbox and provided Polygon a statement explaining just why it needed to do so.

     

    "On March 17, 2014, 3D Realms filed its answer to the complaint by Gearbox Software in Dallas, Texas. 3DR denies all allegations set forth in the complaint. In its answer, 3DR has submitted evidence showing that Gearbox at no point intended to enter into good faith negotiations but instead sought to force former owners, Scott Miller and George Broussard, to improperly surrender what rightfully belonged to 3DR."

     

    "It is our position that 3DR retains the right to develop the tentatively titled 'Duke Nukem Survivor' [working title for Duke Nukem: Mass Destruction] game for specific platforms. This game was previously licensed for development to Interceptor Entertainment. Furthermore, it is our position that the Trademark for 'Duke Nukem' was never assigned to Gearbox, but remains the sole property of 3DR."

     

    An Interceptor Entertainment representative added another statement on the matter. "It's unfortunate that Gearbox has shown no intention of finding a peaceful solution with us. We will however continue to work towards a solution," the spokesperson said.

     

    In 2010, the Borderlands developer announced it acquired the rights for the Duke Nukem IP. It helped see Duke Nukem Forever to the finish line after more than a decade in development, and announced plans to develop other games in the franchise.

     

    "Gearbox was the only home appropriate for the Duke Nukem brand," Broussard said at the time. "They are very talented and possess the perfect perspective and understanding of the brand. Their vision for its future direction is exciting and unbelievable. I personally cannot wait for fans to see their unique take on the franchise."

     

    In 2013, 3D Realms sued Gearbox alleging unpaid Duke Nukem Forever royalties, but then abandoned its claim, and apologized for what it called a “misunderstanding.”

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    Crysis developer's Warface hits open beta on Xbox 360

    GameSpot
    By GameSpot,

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    Curious about what a free-to-play game from Crysis developer Crytek plays like? If so, you're in luck, as the beta for Warface is now open for all Xbox Live Gold subscribers as a free download. Crytek offered a limited beta for Warfare last month, but now it's open to all.

     

    The Warface open beta download weighs in at 2.9GB and you can start your download from the Xbox Marketplace right here.

     

    The open beta features three Versus modes set on several maps, as well as two co-op settings with multiple mission types and difficulty sliders. Microsoft, which is publishing the game, says there will be a "constant flow of new content, settings, and modes" throughout the game's life.

     

    On top of that, Warface will add new missions on a daily basis made for beginners and experts alike, Microsoft said. You can help improve the final Warface experience by submitting feedback to [email protected]. New forums for the game are also going to soon come online at warface.xbox.com (not available yet).

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    Ninja Gaiden dev's action game Devil's Third gets a new logo, 2014 reveal teased

    GameSpot
    By GameSpot,

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    Ninja Gaiden and Dead or Alive veteran designer Tomonobu Itagaki's upcoming action game Devil's Third is poised for a comeback. The developer today shared a new logo for the game on his Facebook page and said the game will finally be officially (re)-revealed later this year.

     

    Itagaki left Team Ninja in 2008 and later established Valhalla Game Studios with other veterans of the Ninja Gaiden developer. The studio announced Devil's Third in 2010 at which time THQ was expected to publish the game.

     

    After THQ went bankrupt in 2012, the game's fate was left in the balance. However, Itagaki reclaimed the Devil's Third rights from THQ and said late last year that the game was 80 percent complete and on schedule for a release in 2014. The game was at one point scheduled for release on Xbox 360, PlayStation 3, and PC, though it's unclear if the game has shifted to new consoles like the Xbox One, PlayStation 4, or Wii U.

     

    Valhalla Game Studios has major plans for the game, as it expects to expand the Devil's Third property into other forms of media, including manga, novels, animation, and film, in an effort to spin the fiction into a "blockbuster franchise."

     

    It remains to be seen how Devil's Third will come to market. For more on Devil's Third, which Itagaki believes will "surprise" people, check out GameSpot's previous coverage.

     

     

     

    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    UK developers finally getting tax breaks, provided they pass a cultural test

    GameSpot
    By GameSpot,

    2238332-634490_20130915_017.jpg

    GTA V was developed in Scotland. The weather is never actually like this in the UK.

     

    The UK games industry is now finally eligible for tax breaks, after the European Commission approved the long-delayed draft legislation for cultural tax relief.

     

    The tax relief will come into effect for UK developers at the start of April. The move finally comes after years of setbacks, delays, and ongoing campaigning for the tax breaks, with the legislation originally outlined by the UK's outgoing Labour government way back in 2010.

     

    To qualify for the tax breaks, games need to fulfil three criteria: that they are intended for public release, that at least 25 percent of the core expenditure comes from the UK, and that they pass a cultural test so that they can "promote the sustainable production of culturally significant video games in the UK."

     

    While there's a suggestion that games can feature UK-based characters or settings to be eligible--Captain Price eating a pasty in Cornwall for the next Call of Duty game, perhaps?--the criteria can also be satisfied by the amount of development work taking place in the UK and whether the game's lead developers are UK citizens.

     

    "This is a huge boost to the UK games and interactive entertainment sector and the start of a great new era of games production in the UK," said Jo Twist, CEO of trade body UKIE and avid campaigner for the tax relief.

     

    "We are delighted the European Commission recognised the clear market failure for the production of games with a British and European flavour, using UK-based creative and highly skilled talent."

     

    Major developers in the UK include Lionhead, Rare, Rockstar North, Rocksteady, and Codemasters.

     

    Martin Gaston is a news editor at GameSpot, and you can follow him on Twitter @squidmania

    Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


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