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    BioShock Infinite DLC gets super-difficult '1998 Mode'

    By GameSpot,




    Following a positive fan reaction to BioShock Infinite's 1999 Mode, developer Irrational Games announced today that an even more challenging "1998 Mode" will be offered for upcoming expansion Burial at Sea - Episode 2, which launches for Xbox 360 and PlayStation 3 on March 25.


    "In Burial at Sea--Episode Two we put a focus on balance and stealth mechanics," Irrational Games creative director Ken Levine said in a statement. "As we were developing this new style of gameplay, we started to see people self-impose non-lethal playthroughs. Given the fan reception of 1999 Mode, we thought it would be cool to give them another way to play Burial at Sea that challenged their mastery of stealth tools."


    The 1999 Mode, as you can see in the image above, is inspired by the stealth series Thief (which originally launched in 1998) and challenges players to complete the content without killing anyone.


    Burial at Sea - Episode 2 is set in the original BioShock's underwater city of Rapture and puts players into the shoes of Elizabeth. It follows Burial at Sea - Episode 2, which GameSpot scored a 5/10, with reviewer Kevin VanOrd saying: "Burial at Sea seems a prime example of the tail wagging the dog, and the result is an adventure with fantastic sights and sounds that don't come together in a meaningful way."


    Last week, Levine surprised many when he announced that Irrational Games was "winding down," meaning all but 15 staffers had lost their jobs. Levine is working on a "smaller, more entrepreneurial" project for Take-Two with those remaining at the company.


    Source: GameSpot

    GTA Diaries - Steal One of Everything!

    By GameSpot,

    Seb and Cam race to find out who the better thief is in Grand Theft Auto V. Steal everything on the list and drop it off the pier, and you can call yourself a winner.


    Source: GameSpot

    GTA 5 getting new cars and guns next week

    By GameSpot,




    Rockstar Games today announced that the next major free update for Grand Theft Auto Online, the multiplayer mode for Grand Theft Auto V, will launch next week and bring with it a host of new downloadable content.


    The Business Update, as Rockstar is calling it, will arrive on Tuesday, March 4 on Xbox Live and the PlayStation Network. The update will introduce new sports cars like the Albany Alpha, Dinka Jester, and Grotti Turismo R; a new airplane called Vestra will also be available.


    Grand Theft Auto Online's Business Update will also introduce two new weapons: the Heavy Pistol and the Special Carbine.



    The Vestra



    The Business Update also brings with it new formal and business casual attire like suit jackets, slacks, glasses, heels, and blouses. "All-business" hairstyles and money-themed tattoos, alongside new masks, will also be available.


    All new vehicles and weapons from the Business Update will be available to players in both Story Mode and Grand Theft Auto Online. In Story Mode, the weapons will show up in your inventory and the three cars will be available in your garage. For Grand Theft Auto Online, the weapons can be purchased at any Ammu-Nation store while the cars can be bought from Legendary Motorsport and Elitas.


    Finally, Rockstar said it will share further details about a special Business Update weekend event in the near future. The developer also teased that it will soon have news to share regarding Online Heists, the Capture Creator update, new Assassination and Flight School missions, and "much more."


    The "much more" could be referencing the story mode DLC currently in development for Grand Theft Auto V. Rockstar Games announced this content in December, teasing that upcoming expansions for the game will launch in 2014 and continue the story of Michael, Franklin, and Trevor. l


    Predecessor Grand Theft Auto IV welcomed two post-release expansions: The Lost and the Damned and The Ballad of Gay Tony.


    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    Elder Scrolls Online rated M for sexual innuendo, severed heads, and drinking games

    By GameSpot,




    Bethesda announced in January that its upcoming subscription-based MMO The Elder Scrolls Online had received an M-for-Mature rating from the Entertainment Software Rating Board (ESRB), a determination the company did not agree with--despite every other recent entry in the series being M-rated--but would not challenge.


    Now, the ESRB product description for The Elder Scrolls Online has been published publicly, giving insight into why the game earned an M-rating. The ESRB's main content descriptors note that the game contains "Blood and Gore, Sexual Themes, Use of Alcohol, Violence."


    But it's the ESRB's complete ratings summary that sheds a better light on the M-rating. As you can read in the below text, The Elder Scrolls Online features sexual innuendo in its dialogue ("In his mind, she would be the sheath to every knight's blade"), bloody depictions of severed heads, and drinking games that result in the character's blurred vision and impaired speech.


    This is a multiplayer online role-playing game in which players assume the role of a warrior in the fantastical world of Nirn. As players explore open-world environments, they can perform various quests and complete tasks. Characters use swords, arrows, axes, and magic attacks (e.g., lightning, fire attacks) to kill human-like and fantastical enemies (e.g., orcs, demons, giant insects). Players engage in melee-style combat, hacking and slashing at various enemies; battles are highlighted by cries of pain, impact sounds, and blood splashes. Some sequences depict large amounts of blood streaming up-close as vampires attack/feed on characters. In some quests players have the ability to mount creatures' severed heads onto pikes; some environments depict corpse piles or skeletons hanging from torture devices. Text descriptions or dialogue sometimes contain references to sexual material and/or innuendo (e.g., “She...raped the men as cruelly as Bal had ravished her”; “In his mind, she would be the sheath to every knight's blade”; “No sweetmeat for you”; But it is huge! It could take me all night!”). During the course of the game, alcohol (i.e., wine, mead, ale) can be purchased and consumed by the central character; one sequence prompts players to engage in a drinking contest, resulting in the central character's blurred vision/slurred speech.


    The ESRB rating also mentions that because The Elder Scrolls Online is an online-focused game, players are likely to be exposed to user-generated content that cannot be rated.


    Bethesda said in January that it will not challenge the rating or change the game's content to achieve a different rating. "The game we have created is the one we want our fans to be able to play," Bethesda said at the time.


    It's unlikely that Bethesda is sweating the rating too heavily. After all, the last Elder Scrolls game--The Elder Scrolls V: Skyrim--also received an M-rating and went on to sell more than 20 million copies. Still, for concerned parents, the M-rating might be the key decision factor in buying the game or not.


    The Elder Scrolls Online launches for PC and Mac on April 4, with a release for Xbox One and PlayStation 4 to follow in June 2014. The game carries a $15/month subscription. On PS4, the game will not require PlayStation Plus, but the Xbox One version will mandate that players have an Xbox Live Gold account.




    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    The Walking Dead: Season 2 - Episode 2 Trailer

    By GameSpot,

    Take a look at the new trailer for The Walking Dead: Season 2 - Episode 2: A House Divided.


    Source: GameSpot

    Square Enix brings a mystery game with Die Hard roots to PS4 and Xbox One

    By GameSpot,

    Like so many things, it started with Die Hard. At a preview event on Wednesday, Square Enix executive producer Naoto Sugiyama told me that the seed of inspiration that would grow into the game Murdered: Soul Suspect was planted when the game's creative director, Yosuke Shiokawa, was watching the 1988 action classic. The film's hero, John McClane, will seemingly stop at nothing to thwart the criminals who have taken over Nakatomi Plaza and rescue his wife and the other hostages in the process. But what if McClane got killed, Shiokawa wondered? Would he stop then? What if McClane's determination were so strong that not even death could stop him from accomplishing his goal?


    True to this inspiration, Murdered: Soul Suspect began its development as a much more action-focused game than what it is today. But as Sugiyama told me, the narrative hook, the idea of a detective trying to solve his own murder, seemed so interesting that it only made sense to bring that to the forefront of the game and let players experience that investigation for themselves. So now, that investigation is the focus of the game. Having just been rudely murdered by a killer whose attack sends him plummeting out of a fourth-floor apartment, the now-ghostly Salem, Massachusetts, cop Ronan O'Connor cannot move on from this world and be reunited with his beloved (and similarly deceased) Julie until he has resolved the business of his own unsolved murder.




    Sugiyama said that some people accuse the developers of copying the conceptually similar game Ghost Trick, but in fact Murdered has been in development since well before Ghost Trick's release. The game I played at the event reminded me more of L.A. Noire than of Capcom's colorful adventure game. Ronan may be a modern-day cop, but he has an old-fashioned sense of style, and the investigations I spent most of my time engaged in felt similar to the crime scene investigations in Team Bondi's 2011 game. However, Ronan's status as a member of the recently deceased gives him a few abilities that L.A. Noire's Cole Phelps could only dream of using.


    For one thing, unlike Cole Phelps (and, you know, real people), Ronan is no longer impeded by walls. You can walk right through them as you poke around any interior. You can't walk through just any wall in the game, though, and just as I was wondering why, the game presented me with its narrative justification for this gameplay limitation. Not long after being killed, you meet a young woman whose clothing tells you that either she was killed while rehearsing for a high school production of The Crucible or her spirit has actually been lingering in Salem since the witch trials of the late 17th century. She explains that spirits can't pass through the exterior walls of any building that the people of Salem have consecrated. Once you get in, though, through an open door or window or other opening, you can laugh in the face of every wall you meet.


    So, playing through an early investigation in the game, I wandered freely around the apartment in which I'd been attacked, looking for evidence that would help me piece together the killer's intentions. The question I was there to answer, "Why was the killer here?" hovered in blue letters in the center of the apartment. Using my reveal ability, fragments of ghostly figures could be filled out to reveal moments from the past, and I soon found ethereal images lingering in the apartment of the killer stalking a teenage girl who might have witnessed him committing an earlier murder. Solving the investigation was then a matter of answering the question "Why was the killer here?" by selecting the most relevant clues (the searching killer, the hiding witness) from among all the clues I'd found at the scene.



    Ronan O'Connor has had better days.


    Ronan also has the ability to pop into people's bodies and listen to their thoughts, or try to influence those thoughts by planting images taken from clues he's discovered. I needed to use this technique to solve an optional side investigation; the spirit of a young woman who had been murdered couldn't move on from this world until she learned what had become of her body. By planting a thought of the young woman in the mind of a grumpy old man who lived in a nearby apartment, I got him thinking about the night that his wife, furious at the noise that the young woman and her partying friends were making, flew off the handle and attacked the victim. Then I popped into his wife's body and planted a thought of the attack in her head, which led to her spilling the beans--as part of her internal monologue--about what had become of the young woman's body. Now that's what I call good police work.


    If Murdered: Soul Suspect can consistently use sound logic in its investigations, and can fashion the process of piecing together the details of Ronan's murder into a satisfying mystery tale, Airtight Games and Square Enix could be on to something here. The gameplay felt a bit rough to me; button prompts to uncover clues were sometimes finicky, causing me to miss important details at times even though I'd been standing very close to them. But it's good to see a major release on the horizon that owes a great deal to point-and-click adventures and that's more interested in engaging your mind than your reflexes. I'm looking forward to uncovering more of its mysteries when the game is released in June.


    Source: GameSpot

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