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    Bleszinski "fought" for new IP after original Gears of War

    GameSpot
    By GameSpot,

    Former Epic Games design director Cliff Bleszinski says fans have "no idea" how hard he lobbied for non-sequel.

     

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    Former Epic Games design director Cliff Bleszinski "fought" to develop a new franchise after the original Gears of War, the industry veteran has said.

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    "Those of you throwing the Gears sequels in my face have no idea how hard I fought for new IP at Epic after Gears 1," Bleszinski said on Twitter. "No idea."

     

    "Confused Gears fans: Angry there's no Locust in Judgment's MP. Ask for Pendulum wars game, ;)" he added.

     

    The original Gears of War--developed for under $10 million--was praised upon release in 2006 and sold over 3 million copies during its first 10 weeks on the market.

     

    Bleszinski left Epic Games in October after 20 years with the company.

     

    Since leaving the Gears of War studio, Bleszinski has said he may open a new outfit and get to work on a project code-named Silverstreak. At the same time, he did not rule out the possibility of joining an established developer and has met with numerous companies, including Activision and Electronic Arts.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Bleszinski "fought" for new IP after original Gears of War" was posted by Eddie Makuch on Tue, 18 Jun 2013 08:24:46 -0700

     

    Source: GameSpot


    WBIE pres. "very pleased" with PS4 price point

    GameSpot
    By GameSpot,

    Warner Bros. executive Martin Tremblay says $399 is "spot-on" and will help "energize and make the transition easier."

     

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    Warner Bros. Interactive Entertainment president Martin Tremblay, who manages the Batman, Lord of the Rings, and Lego game franchises, is "very pleased" with the PlayStation 4's $400 price point.

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    Despite his enthusiasm for the price, a full $100 below the Xbox One's $500 price tag, Tremblay said in an interview with GamesIndustry International that consumers will ultimately vote with their wallets.

     

    "This is spot-on what I think the price point needs to be, and it will energize and make the transition easier," Tremblay said. "That being said, we'll see how consumers are going to go for it. We're building for both platforms. We like both. The specs are amazing on both sides. But I really do like Sony's price point; this is something that can give us a chance to succeed quicker."

     

    Regarding the Xbox One's used-game stance, Tremblay said he was "surprised" by Microsoft's choice to leave decisions about allowing or denying secondhand sales up to publishers

     

    "You've got to listen to your consumers," Tremblay said. "You've got to listen to people playing the game. That's very important. I think I was a little bit surprised, to be honest�Now that we see that coming and we see what people want, just go with it. That's the way I look at it."

     

    Lastly, Tremblay said Warner Bros. is a "believer" in the Wii U, saying that a healthy Wii U--as well as Xbox One and PS4--is an overall positive for the industry at large.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "WBIE pres. "very pleased" with PS4 price point" was posted by Eddie Makuch on Tue, 18 Jun 2013 07:51:16 -0700

     

    Source: GameSpot


    Nintendo's upcoming free-to-play game will be "balanced and reasonable"

    GameSpot
    By GameSpot,

    Satoru Iwata says the company plans to avoid an "unbalanced" setup that has players paying "extremely large amounts of money.

     

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    More information has come to light regarding Nintendo's new free-to-play game that will be released by April 2014. In an E3 investor briefing, president Satoru Iwata said Nintendo plans to avoid an "unbalanced" setup that has players paying "extremely large amounts of money."

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    "Free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion," Iwata said. "In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable."

     

    Iwata also confirmed that this new free-to-play game will not involve Mario or Pokemon because consumers have already shown they are willing to pay full price for those franchises. At the same time, though, Iwata said a day may come when Nintendo's tentpole franchises could fit into the free-to-play space.

     

    "With games like Mario and Pokemon, we already have a sufficient degree of trust with our consumers who are willing to pay a certain sum of money to purchase our products as packaged software," Iwata said.

     

    "On the other hand, what are we to do when we want to offer a completely new product whose value consumers are yet to understand? Consumers are not sure if it is worth outlaying a certain sum of money for such a product," he continued. "In such circumstances, our current platforms (Nintendo 3DS and Wii U), which give us various monetization options that would not have been possible on past Nintendo platforms, enable us to make propositions in a free-to-play format."

     

    Nintendo has a number of marquee franchises lined up to help spur Wii U sales, including Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Super Smash Bros., and Mario Kart 8, among others.

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Nintendo's upcoming free-to-play game will be "balanced and reasonable"" was posted by Eddie Makuch on Tue, 18 Jun 2013 07:15:57 -0700

     

    Source: GameSpot


    Nintendo: "It is not an easy task to regain trust"

    GameSpot
    By GameSpot,

    Satoru Iwata says it is "critical" that Nintendo only releases "incredibly high-quality products" after rise of less expensive smartphone games.

     

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    Rushing core titles to market is an ill-advised move, because winning back lost trust is no easy task, according to Nintendo president Satoru Iwata.

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    Speaking as part of a Nintendo E3 analyst briefing, Iwata said it is "critical" that Nintendo releases only well-polished games even if that means missing release dates from time to time.

     

    "It is not an easy task to regain the trust of the fans of a franchise once you lose it," Iwata said. "Therefore, it is critical for us to improve and re-polish any game that we feel is still lacking in quality. Failing to do so, we feel, would be detrimental to what makes our strong franchises the valuable assets that they are."

     

    Iwata explained that consumers will be compelled by Nintendo's games only if they are "incredibly high-quality products," due in part to the rise of less expensive smartphone games.

     

    "I think it is becoming increasingly more difficult to have consumers understand and appreciate the value that a particular game offers than ever before," Iwata said. "For example, it is now common to find on smart devices a large volume of products categorized as games selling for one dollar. With countless games offered for free, consumers are far more careful than ever to decide whether it is worthwhile to spend dozens of dollars to buy one game."

     

    "Under these circumstances, we feel that it is important to offer games that are even more polished than before in terms of quality to have consumers buy our products, understand the value that they offer, and recommend them to others by word-of-mouth," he added. "It now requires incredibly high-quality products to satisfy consumers to the level where they feel compelled to recommend them to others; the barriers are indeed higher than before."

     

    Nintendo has no plans to bring any of its franchises to smartphones or tablets. The company said last week that the most effective way to leverage its brands is to release franchises on its own hardware, like the 3DS or Wii U.

     

    "If you ported that same software to another device, you wouldn't have that same responsiveness," senior communications director Charlie Scibetta said. "You wouldn't have the same controls that Mr. Miyamoto and his teams designed it for."

     

     

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    Read and Post Comments | Get the full article at GameSpot

     

    "Nintendo: "It is not an easy task to regain trust"" was posted by Eddie Makuch on Tue, 18 Jun 2013 06:51:19 -0700

     

    Source: GameSpot


    Nintendo's Used Game Policy: Make Games People Won't Sell

    IGN
    By IGN,

    Nintendo's Used Game Policy: Make Games People Won't Sell

    Despite the debut of new consoles and a next-generation of games, one of the biggest talking points going into and coming out of E3 2013 concerned Microsoft and Sony's digital rights management, and how each company would be restricting or influencing used game sales, borrowing, lending and more. With Nintendo featuring no restrictions along those lines for Wii U or 3DS, I asked the publisher's global president, Satoru Iwata, for his thoughts on the topic. His solution is remarkably simple.

     

    "The best possible countermeasure against people buying used product is making the kind of product that people never want to sell," Iwata told me, indicating that he'd never considered implementing mechanisms, or "tying down" his company's systems, with the kind of features that would restrict or control what Nintendo customers do with their used games. "Taking as an example Mario Kart or Smash Bros., even though you might think, 'I’ve done enough with this,' you’ll still have second thoughts. 'Wait a minute. If one of my friends comes over, I might need this again.' You’re never going to want to sell these games. That’s something that always occupies our minds. We need to make software that players don’t want to sell."

     

    Continue reading…

     

    Source: IGN


    Gamers Respond to E3 2013

    IGN
    By IGN,

    Gamers Respond to E3 2013

    With new console announcements and fan favorites returning (looking at you, Mirror's Edge), there was a lot to take in at E3 this year. Now that the dust has started to settle, we went to Twitter and asked the IGN community what they thought about this year's big show.

     

    The best E3 in years. There is the excitement of next-gen consoles, plus current and indie stuff had a great showing.

     

    — Brandon Whetstone (@brandondryrock)

     

    It was pretty awesome. Kinda wish that Beyond Good and Evil 2 made some presence there this year though.

     

    — Rachael (@Raelis_Ortha)

     

    Continue reading…

     

    Source: IGN


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