- -Reduced the risk of a crash when transitioning from one multiplayer round to another
- -Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
- -Fixed a crash that could occur when leaving vehicles
- -Fixed a crash that could occur when moving outside of the intended play area
- -Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
- -Fixed a crash that could occur when opening the Options menu
- -Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing
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Magic Booster: When Magic Booster is used, the player’s inventory of the following spells is increased by 100: Cure, Cura, Curaga, Fire, Fira, Blizzard, Blizzara, Thunder, Thundara, Sleep, Blind, Silence, Berserk, Bio, Esuna, Aero, Confuse, Break, Zombie
- This feature can be used from the launcher.
Chocobo World: The full game released as a separate application for previous versions. It is possible to play “Chocobo World” directly from the launcher after booting up FFVIII and by fulfilling certain specific conditions in the main game you will also be able to synch data between the two games.
Steam Achievements: 45 total
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In a bid to increase general game stability and clear up various bugs, DICE has released a new Battlefield 4 update for the Xbox 360 version of the military shooter.
Notably, you will not be automatically prompted to download the update. Instead, you'll need to manually download the "multiplayer update 3" from the Xbox Live marketplace.
The update also clears out the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times, dealing one-hit kills where they didn't belong. DICE already addressed this issue on PlayStation 3 and PlayStation 4.
DICE also today began rolling out a new Battlefield 4 server version for all platforms. This will unlock the M1911 3X pistol scope for all players, which was previously only available to developers. It also promises a fix for battlepack boost time not being used when playing as Commander, as well as a fix for rank getting capped to 100 when playing as tablet Commander.
Check out the full December 5 Xbox 360 patch notes for a full run-down of tweaks to the game. "Rest assured that we are already working on more improvements to the game," DICE said. "Stay tuned to the Battlefield 4 Control Room for the latest."
Dec. 5 X360 Game Update Notes:
Square Enix released the PC version of Final Fantasy VIII today on Steam for $12.
While it doesn't include updated visuals, this version does add three things not found in PS1 version. As listed on the Steam store:
One of those achievements, "Contrived Finish," requires that you "Finish the game with Squall's initial level." Good luck with that one.
Users on the game's forum have pointed out that, while you can play in offline mode, setting up the game and using Cloud saves require that you sign in with a Square Enix account. And, as a PC port, the game uses the PC version's music rather than the original PlayStation soundtrack.
The Road to GameSpot's Game of the Year continues. Yesterday, we looked at the best sequels 2013 had to offer. Today, we're diving deep into the year's brand new, original games. Will any of these feature heavily in our nominees for Game of the Year? You'll find out on December 9 when we unveil our official nominee lists. But for now, refresh your memory about 2013's original games by reading the list below!
Often the most exciting game experiences are the ones that are fresh and unexpected. And while it may seem that original games are becoming increasingly rare as the games industry focuses more heavily on its major franchises, there are still plenty of notable new experiences to be had, and not just in the indie games space. Below is a selection of the best original game IPs to be released in 2013. Which of these will become nominees for GameSpot’s Game of the Year categories? And will one of these games make it all the way and be named our Game of the Year?
Beyond: Two Souls
Developer David Cage thinks that not enough games explore the breadth of human emotion, but for many, the two main feelings associated with a David Cage game are either love or hate. Beyond: Two Souls is no exception, with GameSpot firmly landing on the “love” side for this PlayStation 3 exclusive, for this game hit us right in the emotions. Beyond is moving and exciting, and we can all stand to be moved by our gaming experiences more often.
Check out our review for Beyond: Two Souls.
Brothers: A Tale of Two Sons
If there were an award for the game that has reduced the most GameSpot staff to tears in 2013, it would be given to Brothers: A Tale of Two Sons. Very few games have the emotional impact that Brothers has, but this game isn’t only about reducing hardened, cynical video game journalists to big crybabies. Brothers also has an interesting control scheme that lets you control its titular two brothers at the same time. So it hurts your mind and your heart.
Check out our review for Brothers: A Tale of Two Sons.
The Last of Us
If the PS3-exclusive The Last of Us has taught us anything, it’s that fungal infections are serious business, and maybe that odd rash that keeps popping up is something you should see a doctor about. The Last of Us also shows us that mature games with serious themes have a place in the mainstream of video games and that the biggest games don't have to be military shooters. And it's not just a strong single-player campaign, but a unique and tense multiplayer that helps elevate The Last of Us into one of the year's must-play games.
Check out our review for The Last of Us.
Metal Gear Rising: Revengeance
In Metal Gear Rising: Revengeance, there’s no problem big or small that can’t be solved by sticking a sword in it. Subtlety is not in this game’s nature. Where the legendary series it was spawned from celebrated the stealthy and strategic, Revengeance is the polar opposite, with cyborg Raiden slicing, dicing, and heavy guitar rock riffing his way through the game's ridiculously over-the-top gameplay.
Check out our review of Metal Gear Rising: Revengeance.
Ni no Kuni
With its cast of charming characters, deep creature-based combat, and hundreds of beasties to catch and train, Ni no Kuni is the modern Pokemon game on consoles many have been wishing for. The game also features art and designs from famed Japanese animation house Studio Ghibli, making Ni no Kuni one of the year’s most visually distinctive games.
Check out our review of Ni No Kuni.
State of Decay
When the zombie apocalypse does come, millions will look back and say, “Man, we should have played more State of Decay to prepare us for this.” While zombie games are common nowadays, State of Decay amps up the atmosphere and pressure thanks to its permadeath and real-time elements, giving us all an open-world zombie survival game that feels harrowing and real.
Check out our review of State of Decay.
Amid all the hoopla of the recent PlayStation 4 and Xbox One launches, it’s easy to forget that the next generation of consoles actually kicked off last year with the launch of the Wii U. Perhaps it's the lack of compelling games that has led many to dismiss the Wii U, but great games are slowly coming out for Nintendo’s new console. Wonderful 101 is one such game, a hyperactive blend of Pikmin-like gameplay and crazy superheroes that is one of the standout games for Nintendo's home console.
Check out our review of Wonderful 101.
From the same studio that brought you the whimsical and charming Little Big Planet platforming series comes Tearaway, a whimsical and charming platformer for the PlayStation Vita. Not that the two share too many similarities apart from whimsy. Tearaway presents a unique world where you’re controlling an envelope traversing though a paper landscape. And unlike Little Big Planet, which let you customise worlds, Tearway focuses on letting you decide and create the look of the game's various characters.
Check out our review of Tearaway.
What original games caught your eye in 2013? Do you think a new IP has a chance against this year's sequels when it comes to GameSpot's Game of the Year deliberations? Sound off in the comments below! And join us tomorrow for part three of our Road to Game of the Year series, where we'll look at the top indie games of 2013.