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    PS3 firmware update 4.45 locking up some consoles - Report

    By GameSpot,

    Update allows gamers to disable trophy notifications during gameplay.




    Problems are arising with Sony's latest update to the PS3, according to comments on the official PlayStation forum .



    The new firmware update may brick your console; beware!



    Several user comments on the PlayStation forum have stated that the latest 4.45 update is causing a lockdown on their consoles. User JadeTreeInWind, for example, said that after the PS3 logo was on display post update, the crossbar menu would not show up. The user tried restarting the console, but the same problem still persisted.


    Reports on the thread stated that PS3s over 500GB were affected by the error. One of the main features of the new update is to allow users to disable trophy notifications during gameplay.


    GameSpot has reached out to Sony for comment and will update this article as more information surfaces.



    Read and Post Comments | Get the full article at GameSpot


    "PS3 firmware update 4.45 locking up some consoles - Report" was posted by Jonathan Toyad on Tue, 18 Jun 2013 21:14:33 -0700


    Source: GameSpot

    Guilty Gear Xrd considered for next-gen platforms next year

    By GameSpot,

    Arc System Works president Minoru Kidooka says that more Guilty Gear news will come at E3 2014.




    The latest Guilty Gear game may be brought over to next generation consoles, according to an interview on Siliconera with Arc System Works president Minoru Kidooka.



    Guilty Gear Xrd may be shaping up for the PS4 and Xbox One next year.



    Kidooka said that the company will reveal more information on Guilty Gear Xrd's North American release at next year's E3. The game's creator, Daisuke Ishiwatari, will make an appearance by then. Kidooka added that the company is confirmed to be a PS4 developer.


    Guilty Gear Xrd -SIGN- was announced on May 19 during Arc System Works' 25th anniversary event held in Japan. The game will be built on the Unreal Engine and is using 3D models for the first time in the series. The characters confirmed so far are Sol Badguy, Ky Kiske, Eddie and Millia Rage.



    Read and Post Comments | Get the full article at GameSpot


    "Guilty Gear Xrd considered for next-gen platforms next year" was posted by Jonathan Toyad on Tue, 18 Jun 2013 20:56:17 -0700


    Source: GameSpot

    Nintendo's new Steel Diver game to be free-to-play

    By GameSpot,

    New version of submarine simulation title to be multiplayer-focused; no platform confirmed.




    Nintendo's first venture into the free-to-play gaming realm will be a new Steel Diver title.



    Who likes some hot submarine action on their F2P games?



    According to an IGN report, Nintendo senior managing director Shigeru Miyamoto said that the new game based on the side-scrolling submarine-piloting title will be focused on multiplayer. "We're exploring [the game's design] from a perspective where we can take that from a multiplayer standpoint - it's going to have this four-player battle mode that I think is going to be very interesting."


    Nintendo has not confirmed a platform and release date for the new Steel Diver at this point in time, though CEO Satoru Iwata said last week during E3 that the game would be out this fiscal year (which ends in March 2014). For more information on the first Steel Diver game, head to GameSpot's previous coverage on the title.



    Read and Post Comments | Get the full article at GameSpot


    "Nintendo's new Steel Diver game to be free-to-play" was posted by Jonathan Toyad on Tue, 18 Jun 2013 19:20:03 -0700


    Source: GameSpot

    Nintendo: 'We are to blame' for poor Wii U sales

    By GameSpot,

    Sluggish console sales were addressed by Nintendo CEO Satoru Iwata, who says the company is to blame.




    Nintendo CEO Satoru Iwata has directly addressed the reason why the Wii U console has sold poorly.


    In an interview with CNBC, he discussed why Nintendo's newest console, the Wii U, has not met sales expectations.




    "We are to blame. We relaxed our [marketing] efforts, so the consumers today still cannot understand what's so good and unique about the Wii U," Iwata said.


    "We have been unsuccessful in coming up with one single software with which people can understand, 'OK, this is really different.' As long as people have hands-on [experience], they can appreciate the value of the Wii U, but because there's not software that's simple and obvious for people as 'Wii Sports' for the Wii, potential consumers do not feel like trying the Wii U."


    The Wii U console sold 3.45 million units worldwide for the 2012-13 fiscal year, which ended March 2013.


    Nintendo cut its Wii U sales forecast in January as a result of lower-than-anticipated sales. Expectations were set for 4 million units sold, down from an initial target of 5.5 million.


    The publisher predicts that it will sell 9 million Wii U consoles worldwide over the course of the coming financial year. Plans to return the company to profitability were outlined in its full-year earnings report, which focused on releasing "key" first-party titles during the second half of 2013 and through next year. The company has also said it will improve Wii U sales by "communicating the compelling nature of our hardware and software" through Miiverse.


    The Wii U sold 425,000 units during its first week of launch, 50,000 consoles short of the original Wii's first-week sales tally of 475,000 units in 2006. To date, over 40 million original Wii consoles have been sold in the US.


    Nintendo recently announced Super Smash Bros. for Wii U and Donkey Kong Country: Tropical Freeze at its Nintendo Direct event, which took place during E3.



    Read and Post Comments | Get the full article at GameSpot


    "Nintendo: 'We are to blame' for poor Wii U sales" was posted by Zorine Te on Tue, 18 Jun 2013 19:00:19 -0700


    Source: GameSpot

    Sakurai says Smash Bros. roster selection stressful "almost to the brink of death"

    By GameSpot,

    Sora Ltd. designer Masahiro Sakurai says choosing roster for fighting game very difficult because balance, animation, graphics, and sound must be factored in.




    Super Smash Bros. designer Masahiro Sakurai doesn't take character selection for the popular fighting game series lightly. Speaking with Polygon, Sakurai said the decision process comes with almost more stress than he can handle.



    "The amount of stress I feel, it's almost to the brink of death," Sakurai said.


    Selecting a roster for the upcoming Wii U and 3DS Smash Bros. game was no walk in the park because balance, animation, graphics, and sound must all be considered when choosing a new character, Sakurai said.


    "Because it's not just a matter of me personally thinking this character or that character is going to be in the game," he said. "It's that we also have the game balance, animation, graphics, and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process."


    New characters confirmed thus far for the new Super Smash Bros. game are Mega-Man, Wii Fit Trainer, and Villager. Series mainstays like Mario, Donkey Kong, Link, Fox, and Pikachu will also appear in the game.


    The new Super Smash Bros. game for the Wii U and 3DS launches in 2014 and will not support cross-platform play. It is the first entry in the series since 2008's Super Smash Bros. Brawl, which has sold 11.49 million copies to date.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "Sakurai says Smash Bros. roster selection stressful "almost to the brink of death"" was posted by Eddie Makuch on Tue, 18 Jun 2013 12:33:11 -0700


    Source: GameSpot

    Bleszinski: "More developers need to be known"

    By GameSpot,

    Former Epic Games design director Cliff Bleszinski says industry stands to benefit if "rockstars" like Ken Levine and David Jaffe get more mainstream recognition.




    Outspoken former Epic Games design director Cliff Bleszinski believes developers should receive more mainstream recognition for the products they create.



    "I think more developers need to be known," Bleszinski told CNN. "I think Ken Levine is a total rockstar game designer. More people should know who he is because BioShock Infinite is genius. David Jaffe; all these folks."


    Jaffe was a principal designer on the original God of War and Twisted Metal games.


    "And I want to get to know them and I remember as a child I wanted to know more about Shigeru Miyamoto, who's the genius behind Mario," he added. "I just think it's common sense to put these developers out there."


    Bleszinski is no stranger to the public eye. He has graced the stage at various E3s throughout the years, has appeared on Late Night with Jimmy Fallon, and most recently gave the keynote address at PAX East 2013.


    He left Epic Games in October after 20 years with the Gears of War studio.



    [ Watch Video ]



    Read and Post Comments | Get the full article at GameSpot


    "Bleszinski: "More developers need to be known"" was posted by Eddie Makuch on Tue, 18 Jun 2013 11:52:59 -0700


    Source: GameSpot

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