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    Homeworld Remastered Collection Hits February 25

    By GameSpot,

    Homeworld Remastered Collection, the bundled remakes of real-time strategy games Homeworld and Homeworld 2, will hit PC on February 25, Gearbox Software announced today during a panel at PAX South.


    The collection goes beyond a simple twosome of remakes: within the collection are not only the Homeworld and Homeworld 2 remastered versions, but the original classic versions of both games as well. Additionally, the developers have merged all playable races from both games and added an online multiplayer component called the Homeworld Remastered Steam Multiplayer Beta, a service in live development designed to bring those once played Homeworld online, well, back home.



    Getting my hands on a demo build left me a little dazed. The work put into the remastered versions is immediately evident. Edges and textures haven't been smoothed out, they have been completely built anew. The game hardly looks like the 1999 at all, save for familiar situations and the sound. Jagged edges of ships have been replaced with smooth, glistening surfaces, with starlight reflecting differently off painted hulls and bare metal. Projectiles leave trails of smokey whiteness in their wakes. Lasers trace glowing lines of light, tracing paths of annihilation from attacker to target in the darkness. Seeing footage of the original and new versions side-by-side makes the beloved classic look fairly dull compared to its shiny new release.


    Homeworld and Homeworld 2 were originally developed by Relic Entertainment. The Vancouver studio was purchased by publisher THQ in 2004, bringing the Homeworld franchise under the THQ banner. When THQ filed for bankruptcy in late 2012, and after a lengthy process of selling off the company's assets it was revealed that Gearbox had acquired the Homeworld IP. At the time, Gearbox promised that whatever Homeworld content it made in the future would strive to retain the game's tone in its "purest form." Since then, it handed developed on the IP over to Blackbird Interactive, a studio formed by ex-Relic employees working on Homeworld's spiritual successor, Shipbreakers.



    In that promise, Gearbox has succeed. Homeworld Remastered is the Homeworld of yesteryear in gameplay and scope. In my demo, I attempted to enter the Garden of Kadesh, only to be turned away by its protective forces and immediately thrown into an elaborate battle. Ships were strewn across the screen, like tiny toys floating in an endless ocean of glittering stars. The nebula in the background was a fiery red, glowing white-hot in its center and reaching out into space towards my fleet in wispy pink spirals. I highlighted a handful of my ships, clicked on the nearest enemy carrier, and let the shots fly.



    One of my battleships flew over another of my battleships, and I saw the top battleship's shadow pass along the bottom ship. Then to my right, a ship burst, exploding into a red and orange flower of light and flinging debris in all directions. Those clusters of debris remained there through the entire battle, a reminder of a failed defense. "Purest form," indeed; this moment defined my time with Homeworld Remastered, assuring me that Gearbox's collection is more than a re-release with a quick HD coat of paint. The heart of the games themselves have been left untouched and transplanted into a new body--a shiny body that requires you upgrade your PC specs stat.



    During voice over recording for Homeworld 2, complications with the Canadian actress who voiced Karan Sjet--your Fleet Intelligence--in the first game, Heidi Ernest, led to her role being recast for the second game. For Homeworld Remastered Collection, Gearbox went back to Ernest and had her record all mothership dialogue for the new Homeworld 2. Additionally, composer Paul Ruskay had the original recording tapes for the soundtrack, allowing Gearbox to re-implement Homeworld's original soundtrack for the collection.



    Gearbox appears to have gone beyond the call of duty in bringing us an updated version of Homeworld, rebuilding the entire thing from scratch and unifying the experience through familiar sounds and the promise of online presence.



    As for that online presence, the multiplayer beta component features all new networking code and graphics. The beta will be available day and date with the collection's release, but Gearbox wants players to understand that there's still a lot of fine-tuning to be done. With the takedown of the GameSpy servers, there was nowhere the team could go to inform how to setup and balance the multiplayer network. Balancing and tweaking for Homeworld's online multiplayer will be done live, with assistance from players willing to dive in.


    We don't often think of studios treating IP with respect when re-releases come around. But it's the only thing I can think of when I look at Gearbox and Blackbird's new Homeworld games. The loving detail that has gone into putting evident battle damage on ship hulls and the smoothness with which ships soar out into the sparkling starry wilderness is hauntingly beautiful. Homeworld and Homeworld 2 are no longer space sim games--they're adventures framed in works of art.


    Homeworld Remastered Collection will be available for $34.99, and pre-orders through Steam will knock an addition 15 percent off the final price.


    Source: GameSpot

    Dying Light, Grim Fandango, Life Is Strange - New Releases

    By GameSpot,

    2788961-newreleases_gs.jpg The best week of new releases this year.. so far! We get Dying Light, the Grim Fandango Remaster, Life is Strange, Gravity Ghost and Grey Goo!


    Source: GameSpot

    Watch Batman Beat Superman in Canceled Justice League Game

    By GameSpot,

    New gameplay video has surfaced from a canceled Justice League game.


    The video, which was uploaded by YouTube user PtoPonline, shows Batman and Superman fighting in an open arena where they have freedom of movement (think Power Stone more than Tekken), in what PtoPonline describes as the game's versus mode.


    According to the video description, the game was called Green Lantern: A Justice League Game, and developed by Killer Instinct studio Double Helix for the Xbox 360. We've seen leaked screenshots from the project back in 2010, but this is the best look we've had at the game yet.


    Double Helix developed the Green Lantern movie tie-in game Green Lantern: Rise of the Manhunters in 2011, and it obviously knows how to make a fighting game, so it would make sense for them to work on a project like this. However we still don't know what the full plan for the game was or why it was canceled.


    It looks pretty interesting either way. In another video below, you can also watch Bizarro fight Bane.



    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    1,800 Minecraft Passwords Compromised by Phishing, Not Hacking, Mojang Says

    By GameSpot,


    Earlier this week, German publication Heise reported that 1,800 Minecraft accounts were compromised and leaked online, but Minecraft developer Mojang explained that it wasn't hacked.


    Writing on the company's official website, Mojang's Owen hill explained that the compromised accounts were fooled into giving up their information with a phishing scam. Basically, some "bad people," as Hill said, pretended to be Mojang in order to give up their private details.


    "No-one has gained access to the Mojang mainframe," Hill said. "Even if they did, we store your passwords in a super encrypted format. Honestly, you don’t need to panic."


    Hill added that Mojang already emailed everyone who's affected and reset their passwords, so if you didn't get an email you probably don't need to worry. However, if you want to be extra careful, you can change your password at minecraft.net/resetpassword, and address any other support issues at help.mojang.com.


    For more on the game, check out GameSpot's previous coverage of Minecraft.


    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    Molyneux: HoloLens Is More Exciting Than VR, But What's the Killer App?

    By GameSpot,

    Fable creator Peter Molyneux thinks that Microsoft's recently announced HoloLens augmented reality is potentially more interesting than Oculus Rift and virtual reality, but that it faces many of the same challenges.


    "I think [HoloLens], for me, more exciting than even VR but it shares a similar problem as VR does and that is: what is the application going to be?" Molyneux told Gamesindustry.biz in an interview. "This is the problem with VR - the applications that we think are going to be great on it quite often are exhausting or very challenging. My hope is that their concept video doesn't over promise what the technology can deliver."


    Back in June 2014, President of worldwide studios at Oculus VR Jason Rubin described the challenges Oculus Rift faces similarly. "I believe VR's Angry Birds is going to take a few years to find," he said. "But there's plenty of fun (and success) to be had along the way."


    Keep in mind that Molyneux's comments are also based on an early versions of HoloLens' tech that he tested over two years ago.


    On Wednesday during a Windows 10 event, Microsoft officially announced a future-focused augmented reality platform called "Windows Holographic." Its overall aim is to blend your digital life with the real world.


    For more on HoloLens, which Microsoft says is different than the Oculus Rift and Sony's Morpheus, read our coverage of the reveal announcement.


    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    Wasteland 2 Dev Announces Bard's Tale Sequel

    By GameSpot,


    As it teased in December 2014, InXile Entertainment, the developer that recently released Wasteland 2, is working on another new entry in an older role-playing game series, The Bard's Tale.


    InXile Entertainment CEO Brian Fargo announced The Bard's Tale IV at PAX South this morning. "It's official.. And I'm very personally excited to be working on this," Fargo said on Twitter, where he also posted the logo you can see above. "More details to follow."


    The most recently released game in the series is 2004's spoof of RPGs The Bard's Tale, also developed by Fargo and InXile Entertainment, but The Bard's Tale IV is positioned as a sequel to The Bard's Tale III, released all the way back in 1988.


    Fargo said The Bard's Tale IV will feature traditional turn-based combat, and that he aims to crowdfund the game via Kickstarter. That method worked pretty well for Wasteland 2, which grossed $1.5 million shortly after its release.


    In April 2014, inXile also raised more than $4 million on Kickstarter for its next project, Torment: Tides of Numenera, which is still in development.


    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

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