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    Four Iconic Characters Become Roommates In The Sims 3

    GameInformer
    By GameInformer,

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    Welcome to the Console House. We’ve selected four major video game characters with the most polarizing personalities to live in a Sims 3 house together. Their aesthetics and personalities have been faithfully reconstructed before they were placed into the “Celebrity Mansion” (mod by pancake101). We also provided them $218,000 and gave them the highest free will setting possible before leaving them entirely to their own devices. See unexpected relationships form, horrendous tragedies unfold, and mediocre waffles made in the week’s highlights below.

    The four new roommates are Wario, Kratos, Bayonetta, and Gordon Freeman.

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    Gordon Is the Cure to Incontinency
    Bayonetta’s bladder struggles began the first day and continued all too frequently throughout the week. Although she seemed predisposed to having a low-volume bladder, she managed to maintain a modicum of modesty, only relieving herself in private. Private does not denote the privacy of a bathroom as one would imagine, but rather, she simply waited until no one is around. Her blossoming relationship with Gordon proved worthy of decency however, and she kept her issues in check when he was around. We all make sacrifices for our relationships, and hers just so happened to be holding her bladder at least until Gordon is out of sight.

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    Gordon, Bayonetta, and Kratos Ride The Love Tricycle
    Gordon and Bayonetta’s relationship flourished as if they were two middle schoolers whose parents were away for the weekend. They shared meals, chatted occasional, and sometimes slept in the same bed together in a completely platonic manner. As their idyllic romance became increasingly evident to the other members of the house, jealousy reared its ugly head. Kratos made it his sole purpose to sprint around the house, sabotaging Gordon and Bayonetta’s relationship at every turn, despite her utter lack of interest in him and his propensity to literally bore her to sleep. The couple would be sharing an intimate moment in the bedroom, when Kratos would burst in with an inquiry about a bookstore, comic book, or even some waffle-related trivia – each thinly veiled attempt to obstruct their love more desperate than the last.

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    The Grand Opening of Waffle House
    Kratos successfully disrupted the relationship exactly one time, when he piqued Bayonetta’s passion for breakfast with his waffle trivia. Enthralled by his syrupy gossip, Bayonetta felt the inclination to cook waffles in the guest house, forgoing the larger kitchen in the main house. This began an inexplicable trend among the residents. The first sim to wake up would head to the guest house and make waffles. The others would follow suit, either making their own waffles, or in Wario’s case, selfishly partaking in the fruits of everyone else’s labors. The guest house, now known as Waffle House, continued to mirror its real-life analogue, with every resident avoiding its connected bathroom like it was the plague. Finally, on day 5, Kratos was forced to use it to avoid pulling a Bayonetta. Upon Kratos’s emergence from the bathroom, I noticed the floor was completely covered in water. He sprinted away before I could see what happened. This behavior is customary when using Waffle House bathrooms, and just as with actual Waffle House bathrooms, I can assure you that no one cleaned it up.

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    The Ghost of Sparta vs. Fat, Yellow Mario
    Kratos quickly became domesticated by the suburban lifestyle, despite his violent history. Wario took note of Kratos’s tamed personality, using every opportunity to get under his skin. Each day, their encounters devolved more and more until, on day 6, tensions reached a boiling point. Wario scared Kratos, leading to physical retribution in the form of a slap. The next day, a conversation between the pair about movies went awry. Spurred on by cinematic differences, the two engaged in a tizzied brawl. Wario walked away as the victor – apparently Kratos’s god-slaying past didn’t translate well to Nintendo-style fisticuffs. Kratos declared Wario his mortal enemy in an attempt to regain some of his dignity, but it just came off as pathetic. To add insult to injury, Wario completely ignored the dramatic declaration and went to watch TV, like usual.

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    Playing with Fire
    The sims made it to the end of the week. During the course of the week they managed to accumulate five skill points, two unpaid bills, and zero jobs between the four of them. That’s 1.25 skill points, 0.5 unpaid bills, and 0.0 jobs each.  They spent hundreds of dollars of my hard-earned money on waffles, and at some point, during the week they broke a bathtub which had been spewing water continuously for over 48 hours. I was ready to let the freeloaders rot in their save file for eternity, but instead I decided to conduct an experiment. I purchased two of the most expensive cars in the game and placed them in the house, along with several stoves. Their funds dwindled to exactly one dollar as I momentarily took control and strategically ordered them to cook before canceling their actions and relinquishing my control.

    Then, I just watched.

    Two fires immediately sprang up inside the house. The sims rushed into one of the bedrooms, watching in horror as the flames enveloped their beloved electronics. Kratos valiantly extinguished the flames, and he, Bayonetta, and Gordon moved to the next fire to resume their dance of dismay. Wario stayed behind to continue panicking at the now-extinguished stove. The second bedroom was brimming with fire when the residents came racing in. The flames expanded with every passing second, licking at the feet of Gordon, Bayonetta, and Kratos. For whatever reason, they refused to leave the room, their own stupidity trapping them inside. Sadly, Gordon succumbed to the inferno. You’d think with his two logic points, Gordon would’ve known not to stand in the fire, but it must take three points before sims learn basic fire safety.

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    Teamwork Makes the Dream Work
    Bayonetta shared a final touching moment with Gordon’s ghost before he left the house forever. As Gordon’s ghost was claimed by Death, he uttered his final, departing words: “I’m getting a bit sleepy. I should head home.”

    Damn.

    Seeing the sims set aside their differences to come together and grieve Gordon’s passing had me regretting the experiment. But before I could rectify the situation, another fire erupted downstairs. The three remaining roommates rushed down and were confronted with a fire that put the previous one to shame. Wario immediately caught fire, but was bravely extinguished by Kratos. This act of kinship between the mortal enemies made me think that I should stop the fire before it got out of control...

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    Welp...

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    Azeroth's Warning Scenario Live

    Curse
    By Curse,
    Azeroth's Warning Scenario Live
    Magni Bronzebeard has a warning for us. Log on to live servers to pick up the quest!


    Originally Posted by MMO-Champion
    • Speaking with the Speaker - Find Magni.
    • Dreams Beyond Dreams - A number of invaders have appeared inside the facility, triggering its defenses. You will not be able to proceed without defeating them first.
    • The Stuff of Nightmares - The visions have overwhelmed the defenses. Reactivate the sentries and defeat any adversaries in order to proceed.
    • Night Terror - The defenses are active, but one final nightmare has appeared to block your path. It must be defeated.
    • Dark Revelations - Speak with Magni to hear Azeroth's warning.
    • A Word of Warning - Hear Azeroth's warning.

    View the full article


    Watch The DuckTales Reboot Premiere On Youtube

    GameInformer
    By GameInformer,

    ducktales_2D00_610.jpg

    The new reboot of Disney's DuckTales premiered this past weekend, two episodes running for 24 straight hours on repeat on Disney XD. If you unfortunately missed the marathon but wanted to test and see if you might like it, Disney has put the pilot up on Youtube.

    The introduction to the series has Donald leaving his nephews with Scrooge McDuck, who has a Mr. Burns-like aversion to other people, especially family. Former Doctor Who star David Tennant plays Scrooge McDuck, with Community's Danny Pudi as Huey, and Garfunkel & Oates' Kate Miccuci as Webby, to name a few.

    The reboot has a bit of a larger focus on comedy than the previous show's Saturday morning cartoon adventure style. If you haven't seen it, definitely check it out below.

    (Please visit the site to view this media)

    View the full article


    Swery Fundraising New 'Mystery RPG' The Good Life On Fig

    GameInformer
    By GameInformer,

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    Hidetaka Suehiro (better known as Swery and for cult classic Deadly Premonition, as well as D4: Dark Dreams Don't Die) is fundraising his next game, called The Good Life, on Fig.

    The Good Life, which is billed as a "Mystery RPG," is set in Rainy Woods and follows a photographer named Naomi, who stumbles into the rural England town only to find that all of its residents (including her) turn into cats at nightime. Players will be able to explore Rainy Woods during both day and night, and certain parts of the town can only be accessed while Naomi is a cat.

    According to Swery, the game will be very much in the vein of Deadly Premonition. "It's a mystery game based on the framework of a 'daily life RPG.'" the developer says in the blog post announcing the fundraising campaign. "I'm positive that the happiest town in the world and the most bizarre townspeople in the world will capture your heart and pull you deep into their world."

     

    Our Take
    The art screams Professor Layton, and the idea of that art style fused with Swery's penchant for the absurd and personal sounds like a blast. I'm into it.

    View the full article


    Metal Gear Rising Available On Xbox One Backwards Compatibility Today

    GameInformer
    By GameInformer,

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    The Xbox One backwards compatibility list grows two larger today, as everyone's favorite Metal Gear Solid spin-off featuring Raiden makes its way to the service. Additionally, everyone's favorite game named ScreamRide, ScreamRide, is also available.

    Metal Gear Rising: Revengeance took a lot of liberties with the Metal Gear universe, but it ultimately made for a fun, if not outstanding, action game back in 2013. ScreamRide is a construction simulator where you make and solve puzzles using roller coasters, and you can technically purchase and play it.

    As with all Xbox One backwards compatibility games, you can either purchase the game digitally, or pop in the physical disc itself to play the game on your Xbox One.

    View the full article


    Report: Lategame Destiny 2 Strikes Will Have Locked Weapon Loadouts, Timers

    GameInformer
    By GameInformer,

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    The original Destiny was shaped by its community as well as its developer. Players created their own guilds, communities, and matchmaking services in order to improve the experience of running endgame content. They also found a number of exploits, which made bosses easier but less fun to defeat. With Destiny 2, the developer is hoping to cut down on the exploits, as well as emphasize planning and strategy over attrition.

    This month's issue of Edge reports that the some endgame strikes and other activities will lock players' loadouts, preventing them from equipping different weapons and subclasses throughout a mission. Additionally, Nightfall strikes (the hardest non-raid activity in Destiny) will now be timed. Both changes, the magazine says, are to encourage players to enter activities with a plan they think will work. Crouching next to a safe spot and popping up on occasion to fire a few shots won't work anymore.

    Another change: When an elemental shield is destroyed by the correct element, it will explode and deal damage in an area, making matching affinities a more central part of combat.

    [Source: Edge Magazine via Eurogamer

     

    Our Take
    The timers I can get behind, as long as strike encounters aren't impossibly difficult to regularly complete without exploits (which often felt like the case in Destiny). I understand the loadout-locking, but I imagine there will be plenty of scenarios where players simply choose the wrong weapons before heading into combat or forget to swap weapons between strikes, which could lead to a lot of do-overs. Strikes felt like more of a pickup activity than a serious endeavor, so hopefully these limits are reserved for activities that deserve this level of planning.

    View the full article


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