Jump to content

AD BLOCKER DETECTED! Parts of site failed to load... Please disable your ad-blocker or white-list our website. It blocks more than ads and causes parts of the site to not work. Thank you!


    BfA Beta Protection Paladin and Discipline Priest Feedback, Warfronts with the Devs

    Curse
    By Curse,
    Beta Key Giveaway: Winners have been selected! Check here to see if you won.

    Battle for Azeroth Beta - Protection Paladin Feedback
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    A few changes to Protection in an upcoming build. Mostly focused on smoothing out issues in the core rotation and active mitigation.

    • Consecration no longer buffs Shield of the Righteous and Light of the Protector
    • Consecration cooldown 4.5s (from 9s) and duration 12s (from 9s), but you can only have one down at once
    • Mastery: Divine Bulwark reduces all damage you take while in Consecration (instead of increasing Shield of the Righteous effectiveness)
    • Avenger's Shield increases the effects (damage and armor) of your next Shield of the Righteous by 20%
    • Consecrated Hammer will be replaced with a new L15 talent

    Listing all at once because they're all pieces of the same goals. First, Avenger's Shield is back to having some baseline defensive value, which pulls the rotation together by making you care about both hit and Hammer of the Righteous other than for pickups/damage.

    Second, Consecration is easier to work with. If you don't have to move, you have to replace it less often, and if you do have to move, you can replace it much more quickly. While standing in Consecration still has some value, your core buttons no longer rely on it, and the loss of mitigation from being outside it is much smaller than Legion. It also provides a small source of baseline magic mitigation.

    Finally, the gap between Shield of the Righteous uptime and downtime, in terms of mitigation, is less dramatic. The previous mastery made that gap get wider and wider as the expansion went on, leading to the problem of increasing moments of vulnerability when active mitigation was down. Shield of the Righteous will now have more consistent value across the expansion. The spec will be tuned expecting slightly lower Shield of the Righteous strength and uptime compared to Legion, which helps avoid the problem where there were windows of very poor mitigation compared to other tanks.

    Battle for Azeroth Beta - Discipline Priest Feedback
    Originally Posted by Blizzard Entertainment
    At the moment, there's some baseline compensation on Shadow Mend and Power Word: Shield, which were so often buffed by Grace in the situations where they were most important. The final amount that will be appropriate is still somewhat up in the air after all the changes (including having mastery affecting them). In any case, the main goal is that the ability to focus healing on one target shouldn't be so dependent on a specific talent. That was also a problem with L100 as it was. (Blue Tracker / Official Forums)

    Upcoming Changes
    A few changes for an upcoming beta build.

    • New talent: Sins of the Many. Your damage is increased by up to X%, diminishing for each ally with Atonement.
    • Likely location is L75, pushing Lenience to L100, and removing Grace.
    We agree with trying to find a talent that calls to having a smaller number of Atonements out, but are trying a version that still provides some benefit in all situations.

    Grace's concept was generally subsumed by the new mastery (which is seeming successful so far), and stacking Grace on top of mastery led to huge variance in the strength of Shadow Mend and Power Word: Shield casts. Making that choice with mastery is a better place than making it with a talent that was essentially required in some types of content.

    The talent rearrangement should leave L100 as a row of talents that most show their strength when effectively healing a large number of targets, and L75 as a row of talents less focused on that situation.

    • Contrition's healing is increased by Power of the Dark Side
    So that Power of the Dark Side remains neutral as to your choice of which mode of Penance to use.

    • Mindbender's damage reduced 24%

    It has been unintentionally strong ever since the squish, as many people have observed.

    At the moment, there's some baseline compensation on Shadow Mend and Power Word: Shield, which were so often buffed by Grace in the situations where they were most important. The final amount that will be appropriate is still somewhat up in the air after all the changes (including having mastery affecting them). In any case, the main goal is that the ability to focus healing on one target shouldn't be so dependent on a specific talent. That was also a problem with L100 as it was. (Blue Tracker / Official Forums)

    Play with the Blues on Thursday - Alliance Warfronts
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Greetings friends,

    This Thursday (May 24 PDT), we'll have a Play with the Blues event focusing on Alliance Warfronts. Members of the Blizzard WoW Development and WoW QA teams will be fighting alongside you all on the Anduin beta realm. Be on the lookout for characters in the guild.

    Start Time: 3:00 p.m. PDT
    End Time: 5:00 p.m. PDT
    Realm: Anduin

    How to queue for Warfronts:
    1. Head to the Trade District in Stormwind.
    2. Look for the War Table located outside of Trias' Cheese shop.
    3. Interact with the table to queue up!

    Reminder:
    There are no level restrictions or prerequisite quests for Warfronts in the beta. If you'd like to participate, but only have a Horde character on Anduin (or no characters at all ... yet), all you need to do is create a fresh Alliance character, and you'll be good to go.

    View the full article


    Slash Some Notes As Darth Maul In Beat Saber

    GameInformer
    By GameInformer,

    2677.Beat-Saber_2D00_52418_2D00_main.jpg

    Beat Saber, a sort of Guitar Hero-meets-Jedi VR game has captured our attention recently, but YouTuber ragesaq is taking things to a new (and possibly more evil) level. 

    With the shockingly simple idea of connecting the two controllers – electrical tape or PVC pipe are common suggestions – Beat Saber's two swords turn into one long, double blade. In tightly coordinated routines that resemble a combination of EDM dance and the Star Wars kid, ragesaq has hacked and slashed his way through dozens of the game's custom tracks. 

    (Please visit the site to view this media)

    View the full article


    First-Look At F1 2018 Gameplay In Monaco

    GameInformer
    By GameInformer,

    f120185.241024.jpg

    Codemasters has teased F1 2018 with the proclamation that the August 24 title (PS4, Xbox One, and PC) has renewed focus on the series' career mode, but today the action is on the track. A new gameplay trailer has been released not only showing the iconic Circuit de Monaco, but you can see the track through the eyes of Alfa Romeo Sauber F1 driver Charles Leclerc.

    Apart from Leclerc's smooth driving, you can also take in the game's revised lighting and atmospherics systems and player-managed Energy Recovery System (ERS), a new feature for this year.

    (Please visit the site to view this media)

    [Source: Codemasters] 

    View the full article


    Miramar Map Comes To PUBG On Xbox One Today

    GameInformer
    By GameInformer,

    PUBG1024.jpg

    PlayerUnknown's Battlegrounds is getting a little bigger today on Xbox One. The Miramar map, which has been available on PC since December, is coming to the console version of the game. 

    The map has a desert theme, with rocky hills, canyons, and towns to navigate – and to hunt down your fellow players. The update also includes several new weapons, including the R45 revolver, a Win94 rifle, and a sawed-off shotgun. There are also a pair of new vehicles, including a van that seats six, and an offroad truck.

    To see the PC version of the map, take a look at our episode of New Gameplay Today that focused on that very location.

    (Please visit the site to view this media)

    View the full article


    Tekken 7 Celebrates One-Year Anniversary With Free DLC

    GameInformer
    By GameInformer,

    t7dlc4.241024.jpg

    Anniversaries tend to sneak up on you, so mark May 31st on your calendar because it's the one-year anniversary of Tekken 7. To celebrate, Bandai Namco is giving away a host of free DLC content across all of the game's platforms.

    Here's what you can look forward to (text from Bandai Namco):

    • Story Mode Costume Set

      • Blood Vengeance Outfit

      • Final Battle Outfit

      • The Evil Eye

      • Vagabond

    • Aura Set

      • Arm Aura

      • Leg Aura

    • Female Hairstyle Set

      • Wave Ponytail

      • Bob Hairstyle

    • New Japan Pro-Wrestling Set

      • T-shirt (BULLET CLUB x Heihachi)

      • T-shirt (Kazuchika Okada x King)

      • T-shirt (Kenny Omega x Bryan)

      • Hiroshi Tanahashi x Lars costume, health gauge, panel, and plate

    • Kuma and Panda Set

      • Assorted costumes for both characters

    • Metallic Item Set (Silver)

      • Assorted silver accessory items for characters

    [Source: Bandai Namco

    View the full article


    Detroit: Become Human Review– An Intriguing, But Flawed, Future

    GameInformer
    By GameInformer,

    DETROITMARKUSreview610.jpg

    As a society, we're constantly turning to technology to relieve our burdens, and we become increasingly dependent on it. With the creation of self-driving cars and robots to attend to our needs, we have to wonder how these advancements will shape our society going forward – for better and worse. Detroit: Become Human explores this interesting question, presenting a world where androids seem more like human than machine, but they're prisoners to our demands. The premise is engrossing, and the variety of choices is fascinating. They're both compact and far-reaching; it could be how you develop a relationship, or which questions you ask, but what you decide always an impact and it is often unpredictable. The result is an experience you can't look away from and leaves you thinking. Sometimes this narrow focus is also its downfall, as you begin to spot inconsistencies or unexplained information.

    Detroit shows humanity at its worst – how we're prone to greed, violence, and hate. Quantic Dream paints a horrifying look at the future, showing humans using and abusing machines at every turn. You experience this firsthand as you take control of three different android protagonists, all with different things at stake and relationships to consider. Kara must protect a child named Alice from her abusive father, deciding how far she'll go to give her a better life. Connor must hunt his own kind – androids with errors making them display emotion – seeing firsthand the treatment that sparks these feelings. The weakest of the three arcs is Markus', the leader of an android uprising. A look at Markus' previous life as the caretaker of an elderly man is well done, but when he takes on his leadership role, it falls flat with predictable speeches and black-and-white decisions.

    The writing is at its best in the little moments that develop relationships. Connor works with Hank, a police detective who hates androids, and their interactions are fun to watch. Connor's objective to complete missions at all costs annoys Hank to no end, and Hank often busts his chops, trying to get Connor to see beyond the mission. In addition, watching an android like Kara having to decide what example she sets for Alice works well. Do you teach her about this harsh world where you sometimes have to do bad things to survive, or do you always do the right thing, even if it puts you in a dire situation? How you develop your relationships plays into what happens in the overall narrative, opening different paths and scenes based on your decisions, whether they're hostile or warm.  Even small things like picking up a single, innocuous-looking item, such as a gun or photo, will open up unforeseen dialogue in future chapters.

    Watching these bonds form is the highlight of the game, but the overall narrative has issues impossible to ignore. Its self-stated parallels to history, such as slavery and civil war, are too heavy-handed, making it come across as disingenuous. Quantic Dream beats you over the head with these comparisons instead of allowing you to make connections for yourself – whether through direct dialogue or in the world around you. I felt uncomfortable with how much it draws comparisons to the Civil Rights Movement; this fictional battle obviously doesn't have the same stakes as the real-life oppression it mirrors, and the way it is used as a crutch further cheapens the struggle. One character even has a speech stating he has a dream to be equal, straight from Martin Luther King's famous declaration. The world is strong enough on its own, and doesn't need to rely on these ham-handed connections. The core message does a good job displaying how humans often fear change and the unknown, as our violent (and sometimes catastrophic) history shows. In many ways, it's on you to change humanity's trajectory, making choices that support how androids should be treated and if we should see them as new intelligent life or simply machines to help us get by.

    The extremism also extends to the supporting characters, making them feel cliché, with plenty of over-the-top situations and one-note agendas. Much of the cast seems to always have the worst intentions, including Alice's abusive and drug-addicted father, and another character who treat robots as his toys to experiment on. Detroit tackles complex themes and doesn't shy away from violence. Scenes of abuse and brutal circumstances are omnipresent, and they made me uncomfortable – as they should. The scenes make sense in the context of the story, but they feel exploitive due to the over-the-top antics. These stories can certainly be told in video games, but the frequency they're used here is high, especially in Connor and Kara's arcs, which can go to dark places.

    (Please visit the site to view this media)

    When I played Detroit, I was captivated by it. But my disappointment grew as I hit some plot twists and realized how poorly certain information is explained – like how Markus has the power to convert machines and give them free will. You find plot holes regardless of the path you take, but especially in Kara's arc.  I had to suspend my disbelief to enjoy Detroit for what it is – similar to previous Quantic Dream titles like Heavy Rain and Indigo Prophecy. Some important details can be uncovered by making different decisions, but hiding basic plot information behind dialogue choices players may never see is frustrating. I felt strung along by some mysteries, only to see them amount to little in the end. Additional playthroughs provided some of the answers I wanted, but the reveals aren't satisfying enough for how important these threads appear to be.

    Even so, replaying the game and certain scenes gave me an appreciation for how far-reaching and different a playthrough can be. After you complete a segment, you are shown a grid of each variation, with the paths not taken left as blank boxes. Some chapters are more linear than others, and some choices only offer minor variations but still put you in the same place. The branching paths really shine in the latter parts of the game. Choice-driven games typically struggle with giving players enough satisfying variations, but Detroit acknowledges what you've done, like how you've built your relationships, and the split-second decisions you've made, like taking a risk during a chase scene.

    This is a great achievement by Quantic Dream. To write a scene so many different ways and still have it work is not an easy feat, and the scope of choices and consequences in this narrative is one of its biggest strengths. It's unlike anything I've played in that regard, and it makes me excited to see what Quantic Dream can do in the future and if other developers will follow. That being said, Detroit wants you to own your decisions, and sometimes that means grave consequences. The story ends in many ways, some more satisfying than others, but it is about learning the repercussions of what you did in this intense situation and accepting it. My only big knock on the choice front is that your interactions have few shades of gray; it really boils down to whether you want to be peaceful or fight fire with fire, and whether you want to treat androids like people or machines. The plot presents complex dilemmas, but usually only gives you these simple options to deal with them; I was left wishing for more nuanced ways to handle many situations.

    The variance in choice is downright impressive, but the overall gameplay could use more variety. Detroit relies on quick-time events for every occasion, and sometimes this feels redundant. I can only experience so many fights, investigations, and chase scenes before they all start to bleed together. In addition, the touchpad and motion controls are unintuitive, and I hated each time they appeared, because I knew it could mean failing a sequence and having to deal with consequences for something that didn't feel like my fault. Quantic Dream explores a new element unseen in their previous choice-based games, where you can use Markus's special power to calculate movement ahead of time, seeing what success or failure would look like. I like this idea, as it lets the player determine the route and not have to face a fail condition based on arbitrary decisions like which way to jump.

    Detroit made me think about topics I've avoided about humanity and our future, and that's a good thing. These are hard issues to explore, and I'm glad Quantic Dream took on the challenge knowing it could result in failure. Detroit both succeeds and stumbles in that area. Its biggest assets are the relationship building and expansive branching paths. I keep coming back to explore its variations. Not only are they fascinating, but I cared about where I left these characters. The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places.  

    View the full article


  • Upcoming Events

  • Forum Statistics

    • Total Topics
      50,612
    • Total Posts
      52,778
  • Member Statistics

    • Total Members
      8,219
    • Most Online
      693

    Newest Member
    pamz
    Joined

About Us

Centric Legends is an online video gaming community devoted to giving the best gaming experience for gamers all around the world. Video game news, industry analysis, impressions, reviews, and discussions of everything in the industry; covering all platforms, genres, and territories.

KEEP THE WEBSITE ALIVE!

Site staff work very hard to make sure the website and servers are is running at peak performance, latest updates and all the other bells and whistles. Without your support the site cannot survive. We'd really appreciate it!

×