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    Watch Call of Duty: Advanced Warfare's Launch Trailer

    GameSpot
    By GameSpot,

    "What you're seeing here is advance warfare," actor Kevin Spacey's character Jonathan Irons tells the camera as a drone zooms by in this latest trailer for Call of Duty: Advanced Warfare. Indeed it is.

     

    The game is still more than two weeks away from release, but this new "Gameplay Launch Trailer" gives us a good look at the single player campaign, with a few glimpses at some of the explosive set pieces the series is known for.

     

    In the game, players step into an advanced exoskeleton as Jack Mitchell, a soldier in a special unit working for Atlas, the Private Military Corporation led Spacey's character, Jonathan Irons.

     

    It's the first Call of Duty game developed on Activision's new, three-year cycle for the juggernaut franchise. In announcing the new schedule earlier this year, Activision Publishing CEO Eric Hirshberg said this move will allow developers to have extra time to not only create new features to help push the brand forward, but also so they can spend more time polishing each game.

     

    Advanced Warfare launches November 4 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Preorders for the game, however, unlock on November 3 through the Day Zero Edition. For more, check out GameSpot's previous coverage.

     

    Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

     

    For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    Aural Archaeology - Diggin in the Carts with Nick Dwyer

    GameSpot
    By GameSpot,

    The melodic loops from classic games such as The Legend of Zelda, Contra, and Street Fighter II are forever etched into the minds of video game fans who grew up during the 8- and 16-bit era. Though the target hardware is considered primitive by modern standards, talented musicians and engineers of the day didn't let limited audio channels stand in the way of their creative spirit; they embraced the given hardware, and in many cases, found ways to exploit it.

     

    Not content to simply re-listen to their favorite songs, a pair of intrepid documentarians from New Zealand set out to locate the musicians from Japan who're responsible for creating some of the best game music of the 80s and 90s. Teaming up with the Red Bull Music Academy, an initiative started in 1998 to bring music workshops and festivals to different countries around the world, the duo of Nick Dwyer and Tu Neill met with well known composers like Nobuo Uematsu and Hitoshi Sakimoto of Final Fantasy fame, but also the hidden gems of the gaming world, like Junko Ozawa from Namco.

     

     

    Speaking with Dwyer, I was reminded why the music from that era is so memorable, and in many cases, special. It was the passion of the artists and their dedication to giving the player an unforgettable aural experience. For Nick, his obsession with video game music began during the heyday of the Commodore 64.

     

    "Growing up, I had a Commodore 64 and that changed my life. That was my introduction to electronic music. I was so into the music of my Commodore 64, and when I was about seven, I used to record soundtracks to my brother's dual tape deck. When I was about ten years old, my older brother moved to Japan, bought a GameBoy and sent it back to New Zealand, and we also got a Super Famicom. He sent over Dragon Quest and Final Fantasy, and I was so excited. But, I couldn't play them, so I bought a Japanese dictionary and started to learn Japanese to play those games. I just completely and utterly fell in love with the music, especially Final Fantasy. Those game soundtracks played such an important role in shaping me musically. Considering how interesting the music of those games were to us, we still know very little about the composers. Some of those soundtracks played more in our households than pop music at the time."

     

    Co-creator of Diggin in the Carts, Nick Dwyer

    Nick's passion drove him to create Diggin' in the Carts. In order to make the series work, he needed to not only track down the composers behind Japan's most memorable soundtracks, but he had to get permission from publishers--Namco, Capcom, Sunsoft, and Konami, to name a few. This was a difficult task that required a lot of legwork, and a lot of business cards.

     

    "There were definitely a lot of difficulties, and there was only so much that I could do in pre-producing a series like this in New Zealand. The way Japanese culture works, you've got to meet them face to face and exchange a business card. Literally, as soon as we moved from New Zealand mid April, it was crazy, it was all on. We had to meet everybody first and just show them how passionate we were, you know? I guess that's what did it."

     

    "The most difficult part of making the project was that we were essentially making a series about other people's copyright, and those people also happened to be some of the largest corporations in Japan that fiercely guard their copyrights. Some of the copyrights are some of the most iconic copyrights of the 21st century. I just kept meeting them and showing them that we were really passionate about the story and then little by little they finally went 'alright, we admire your passion.' The same thing with the composers. some were really hard to track down and we had to meet friends of people who knew of these people. Slowly but surely people came on board. I think now that they've seen it as well, a lot of them are really happy to have been a part of it. But it was a long, long process. It was a lot of meishi (business cards) being handed out and the biggest lesson I learned from this whole series, and the best advice I can give anyone who wants to do any kind of business in Japan, is to never, ever, ever forget to bring your meishi to a meeting."

     

    Considering how interesting the music of those games were to us, we still know very little about the composers. Some of those soundtracks played more in our households than pop music at the time.

     

    As Nick and Tu began to meet composers, some who still work in games and others who have moved on, they realized that this wasn't just a chance for them to uncover anecdotes and secrets from gaming's past; it was a chance for them to inform their subjects of the impact their work had on a generation of gamers and musicians. Some of them had no idea that, 20 years later, their music was being celebrated in YouTube videos and live performances. There was one composer that Nick and Tu met who was profoundly impacted by this realization. He quit making music for games before the advent of the internet, and was amazed that his music was celebrated, let alone remembered, by people halfway across the world.

     

    "Musashi Kageyama, who's in episode two. Really, it was people like that which we were so happy to have in the series. Someone like Kageyama-san...it's such a unique thing, the notion of Japanese video game music, because a lot of these guys, you know they're musicians. But, especially back in the day, it was a very salaryman situation that they're in. They've got a job at a big company and they make music to these game at a deadline, they clock in and out of work like regular company employees, and back in those days they had absolutely no feedback on how their music was being received. It's one of the rarest things to be creative and have absolutely no idea what people think of your music. With Kageyama-san, he left, he couldn't handle anymore and he stopped making game music in the mid-90's. He had absolutely no idea that the music he made 20 years ago sitting in his tiny office in some way had an impact around the world. It's inspired him to get back into making music again, which I think is really beautiful."

     

    Musashi Kageyama, composer of the soundtrack for Gimmick, a highly sought after Famicom game with one of the generation's best sound tracks.

    One of the prominent threads running throughout the series was that women played a massively important role in forming the most recognizable soundtracks of the day, but they rarely received the same level of recognition as their male counterparts. Dwyer points out that not only were there more women working behind the scenes than most people realize, but at one company, they were the rule, not the exception.

     

    Most of the members of Capcom's Sound Team during the 80s and 90s were women, and they're responsible for some of the company's most memorable and historical soundtracks.

    Man, it was huge. It's something that we definitely wanted to highlight. You know, in episode one, Junko Ozawa, she laid down the foundations for that Namco sound. And she's just, oh my God, the most sweetest, incredible woman. At Namco at the time there were a lot of other female composers as well, but the big one was Capcom. In the late 80s, virtually 80% of the sound team was women. It was Yoko Shimamura; it was Manami Matsumae, who of course did Mega Man on the NES; also this amazing woman called Mari Yamaguchi who did soundtracks for Super Ghouls and Ghosts, and a number of other games; Junko Tamiya who did Strider. There's an amazing photo if you Google Capcom sound team, you'll see this amazing photo that's got them on a work business trip, and it's all women!"

     

    "And the most amazing thing is, when you think about Capcom in the late 80s, it was making very testosterone heavy games, be it Final Fight or Street Fighter II, and it was these really sweet, amazing women, making really manly, tough music."

     

    "A number of the companies were very smart and they really cared about music; that's the one thing that's come across is that companies like Konami, companies like Capcom, they really knew that the power of music was a really key factor in the games. I really loved researching that whole thing and finding out just how influential and key female composers were, especially that 16-bit era."

     

    Diggin' in the Carts was released as a series of episodes over a series of two months, and you can watch all of the episodes now, over at the Red Bull Music Academy website.

     

    Source: GameSpot


    Watch Sunset Overdrive's In-Game Message to Reviewers

    GameSpot
    By GameSpot,

    Sunset Overdrive, the stylized open-world shooter exclusive the Xbox One, will be released later this month, so reviewers are already playing the game in preparation. As you can see in the video above (via Forbes), developer Insomniac Games put a message in the game just for them.

     

    "If you’re watching this, that means you’re currently reviewing or streaming the game," Insomniac Games' Brandon Winfrey said in the in-game video, "Look I’m not trying to sway your review score either way, I mean your opinion is your opinion. But I advise you not to use the phrase ‘Sunset Overhype’ because that’s just lazy writing!”

     

    The video is part of Sunset TV, a weekly show that Insomniac will stream inside of Sunset City to update players on all the latest game news, show off fan art, and let them know about the weekly and community challenges.

     

    Sunset Overdrive launches October 28. Also on that day, Microsoft will release a special edition white Xbox One bundle that includes a matching white controller, and a digital copy of the game for $399.

     

    For more on Sunset Overdrive, check out GameSpot's previous coverage.

     

    Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

     

    For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    HBO Go on Xbox One Images Leak

    GameSpot
    By GameSpot,

    Image credit: WP Central.

    HBO Go, the app that gives users on demand access to the premium cable channel's movies and shows like Game of Thrones, might be coming to Xbox One soon.

     

    According to WP Central, a user on the r/xboxone sub-Reddit linked to a Microsoft OneDrive account that contained pictures of the app running on Xbox One, which the user said is currently in testing. The images of the app have since been removed.

     

    In June, Microsoft announced that more than 45 new entertainment apps are coming to Xbox One and Xbox 360 around the world by the end of the year, including HBO Go (which is already out on the Xbox 360). Some of these include Vine, ShowTime Anytime, Comedy Central, Major League Gaming, and new embedded Twitter functionality. Once these apps arrive, Microsoft's app catalog will increase by 25 percent to more than 225 apps in total. There are around 180 apps available now, Microsoft said on the Xbox Wire.

     

    At the moment, you need to pay for a pricey subscription to a cable or satellite TV service in order to use HBO Go, but earlier this week, HBO CEO Richard Plepler also made the surprising announcement that HBO will launch as a stand-alone service in the United States next year.

     

    2695741-hbo3.jpg

    Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg.

     

    For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email [email protected]

     

    Source: GameSpot


    New Maps and Gadgets Revealed in Battlefield 4 Final Stand DLC

    IGN
    By IGN,

    New Maps and Gadgets Revealed in Battlefield 4 Final Stand DLC

    A post by Battlefield developer DICE has offered more insight into the game's upcoming Final Stand DLC.

     

    Final Stand includes four maps set in Russia: an open Siberian landscape in Operation Whiteout, Hangar 21's futuristic battlefields, the Hammerhead submarine base, and a weapons factory in Giants of Karella.

     

     

    bf4-fs-reveal-1.jpg

     

    The expansion pack also introduces a few new gadgets into the mix. Players can pilot the HT-95 Levkov, use the Battle Pickup flying drone xD-1 Accipiter, and handle the Rorsch MK-1, which DICE promises "will make sharp shooters drool." There's also the Target Detector that auto-spots the enemy, as well as the DS-3 DECOY that can be used to trick enemies into thinking you're nearby.

     

    Continue reading…

     

    Source: IGN


    PlayStation's Flash Sale Celebrates Female Characters

    IGN
    By IGN,

    PlayStation's Flash Sale Celebrates Female Characters

    If you're looking to save a little cash on the PlayStation Store, now may be a good time for you to pounce. Sony has revealed one of its out-of-nowhere Flash Sales, and this one covers a wide array of games.

     

    Sony doesn’t implicitly state so, but it's obvious that the theme of this sale is to celebrate female characters in games. Each and every game on sale either has a female protagonist, or otherwise prominently features strong female characters in supporting roles.

     

    Here are the 21 games on sale, with what they usually cost and what they now cost.

     

    • Battle Princess of Arcadias (PS3) (Was $29.99, Now $7.49)


    •  
    Continue reading…
     

     

    Source: IGN


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