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    Titanfall Xbox 360 runs "above 30fps," but the "action is all there" dev says

    By GameSpot,




    The Xbox 360 version of Titanfall will run at "above 30fps," developer Bluepoint Games announced today in a post on the game's website. By comparison, the Xbox One version targets 60fps, but drops occasionally when many objects and elements appear on-screen simultaneously, according to an independent review at Digital Foundry.


    The revelation comes from Bluepoint Games senior producer Daryl Allison, who promised that even with the lower frame-rate, "the action is all there."


    "When approached by Respawn to develop the Xbox 360 version, we knew a project like this would be a challenge and we knew the commitment it would take would be worth it. How does one start with a title focused on leveraging the power of the Xbox One and PC and make it look and feel just as good (and fun!) on the Xbox 360? Thankfully, Respawn saw in us what they wanted--the drive and ability to make hardware do the impossible--which put us in this fortunate position of launching Respawn’s new franchise with them," he said.


    Allison said Titanfall for the Xbox 360 is the "true experience." It contains all the maps, modes, titans, weapons, and burn cards found in the Xbox One and PC versions. Visually, it's also impressive, he said.


    "The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware--for example, the game runs above 30fps--but rest assured, the intense 6v6 wall-running, titan dropping action is all there," Allison said.


    Finally, Allison said he hoped to ship the Xbox 360 version of Titanfall alongside the Xbox One and PC versions in March, but "it needed more time." He went on to say Electronic Arts and Respawn Entertainment "made the right call" in delaying the game multiple times.


    Titanfall for Xbox 360 launches April 8, but copies of the game are already appearing at retailers and on auction sites like eBay. Buyer beware, however, as the game's servers will not be turned on until launch day, meaning the online-only game is unplayable until then.



    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    Microsoft shows off how it believes the cloud will change gaming forever

    By GameSpot,

    Microsoft hasn't held back from talking about how offloading computational efforts to the cloud will advance gaming, but now they are finally showing us what that looks like. In short, this system allows developers to offload processing to remote servers, which in theory frees up local hardware to improve things like rendering.


    This week during Microsoft's developer-centric Build conference in San Francisco, the company showed off a custom tech demo illustrating the system running on PC hardware. Importantly, what we're seeing here in the video above is not Xbox One footage and the demo is merely a prototype.


    Still, as we see in the video, the PC that's not connected to Microsoft's Azure server network seriously struggles when the building begins to collapse. Meanwhile, the connected rig is able to achieve a far more steady frame-rate throughout.


    Microsoft says that tapping into the power of the cloud for gaming will allow for "news kinds of experiences that have never been possible."


    We're already seeing some of this come to life, as Respawn Entertainment's Xbox One game Titanfall offloads some computational efforts to the cloud. Microsoft released a new video (below) highlighting how the cloud improves the Titanfall experience, though much of what is said is already known.


    The video from Microsoft's Build conference was captured by YouTube user Arekkz Gaming. You can watch the entire presentation at Microsoft's website.




    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    NBA star Jeremy Lin says DOTA 2 is "more than just a game"

    By GameSpot,




    Believe it or not, NBA star Jeremy Lin is a big fan of Valve's free-to-play game DOTA 2. In a new interview from Rod "Slasher" Breslau at GameSpot sister site onGamers, the professional basketball player and Harvard graduate said Valve's PC title is "more than just a game" because it has allowed him to stay close with friends and family, even after they've moved apart geographically.


    Lin was featured in Valve's newly released movie Free To Play and one quote that's making headlines is when he says that "Dota is a way of life." He explained this further with onGamers.


    "To me, my brothers, and friends, we have a group of five that always love playing together and we've all been playing together since our sophomore year of high school," Lin said, recalling his time playing the original game. "So when I say it's a way of life, it's more than just a game, it's a chance for us to play and catch up on life. It's something that's been really incorporated into our lives for years and years, consistently, no matter where you are."


    A point guard for the Houston Rockets, Lin travels the country and the world playing professional basketball. But he still makes time for DOTA 2, saying he plays about two or three times per week. Check out the full interview, which touches on how Lin believes professional basketball players and Dota players are alike, over at onGamers.


    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

    New Smash Bros. for Wii U and 3DS info coming next week

    By GameSpot,



    Nintendo will reveal fresh Super Smash Bros. for Wii U and 3DS information next week.


    The company will hold a Nintendo Direct event on Tuesday April 8 at 15:00 PT/23:00 BST, where it will talk about the latest Smash Bros. title.


    Might we get a release date? Nintendo is yet to confirm when we'll see the game, outside of some point in 2014. The latest entry in the popular brawling series is a a collaborative effort between Sora Ltd. and Namco.


    In recent days, we've also heard that Luigi will get the Poltergust, that the game will feature many items from The Legend of Zelda, and that Pikachu's thunder attack will be overhauled.


    Source: GameSpot

    Game of the Month March 2014

    By GameSpot,

    It came in like a lion, and went out like a lion. March remained hot throughout, thanks to the releases of several highly-anticipated games--not to mention the surprise hits that graced our consoles and PCs. And it all started with farts.


    Indeed, South Park: The Stick of Truth blew many fans away with its flatulence, not to mention its excellent presentation, which almost perfectly mirrored the show’s look and tone. But Telltale’s Walking Dead series wasn’t about to be overshadowed, landing one punch to the gut after another, leaving everyone bruised and winded. One by one the good games came. Towerfall and its marvelous competitive matches. Metal Gear Solid V: Ground Zeroes and its tense brand of stealth action. Infamous: Second Son and its stunning vision of Seattle. March wanted to be loved, and loved it we did.





    It’s painful, then, to disappoint the above games by declaring that March’s true juggernauts were Titanfall, Hearthstone: Heroes of Warcraft, and Dark Souls II. We love Titanfall--the parkour movement, the tense action, the giant mechs. We also adore Hearthstone and its slick, fast-paced card battles. But the joys of Titanfall are ultimately overshadowed by the dread of Dark Souls II. Dark Souls II is a harsh mistress, possessive and needy, demanding your patience as it breaks your heart over and over again. If Dark Souls II were your significant other, you’d need relationship counseling. This kind of codependence might not always be healthy, but Dark Souls II insists on nothing less than your full focus.


    To criticize Dark Souls II as just more Dark Souls would be an immense error, however. Its changes regarding health replenishment, enemy respawning, and world structure may seem superficial, but they combine to have a dramatic effect on how you play. Dark Souls II is a smart game, naturally leading you through its misty marshes and black crypts without holding your hand along the way. It rewards your keen eye and innate curiosity by gifting you with new rewards, new ideas, and perhaps even a few tricks that mollify the extreme pain of upcoming boss fights. Dark Souls II's world reveals increasingly surprising sights, sounds, and battles, some of which are nothing like what we've seen in the Souls series until now. And for that, we say “Praise the Sun!”


    Game of the Month March 2014 Winner: Dark Souls II



    Read our review.


    Source: GameSpot

    Ex-Uncharted creative director Amy Hennig joins EA to work on Star Wars

    By GameSpot,

    Former Uncharted creative director Amy Hennig has joined Electronic Arts to work on a new installment in the Star Wars series with developer Visceral Games. Studio general manager Steve Papoutsis announced the news today on EA's blog. Hennig will be the game's creative director.



    Amy Hennig



    "Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let's face it, we weren't the only ones knocking at her door) was Star Wars," Papoutsis said. "Amy's a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team."


    Visceral Games' Star Wars title is rumored to be an open-world game, though EA has yet to provide any details on what form the studio's first title in the sci-fi series will take. EA and Star Wars franchise owner Disney signed a ten-year, multi-title deal last year that makes the Mass Effect publisher the exclusive creator of new Star Wars games. Battlefield developer DICE is currently working on a new Star Wars: Battlefront game.


    Hennig got started in games at EA in 1991, when she worked at the company as a game designer/artist. She left EA for Crystal Dynamics in 1995, and worked there for eight years on the Legacy of Kain franchise, among others. Henning left Crystal Dynamics in 2003 and took up the position of creative director at Naughty Dog, where she helped create the Uncharted series as its creative director. She was going to serve as a writer for the new Uncharted game for PlayStation 4, but she left the studio early last month.


    It was initially reported that Hennig was "forced out" of Naughty Dog, but the studio would later refute this claim.


    Following the announcement today, Hennig explained her move to EA through a series of tweets.


    "It might've taken me 23 years, but I'm back--and it's good to be home at EA," she said. "It's a privilege to have the opportunity to contribute to the Star Wars universe, after it's had such a formative influence on my life."


    "Two amazing things entered my life in 1977--Star Wars and the Atari 2600," she explained. "This opportunity is the confluence of the two most influential experiences of my youth, and I couldn't be more excited to go on this journey."


    Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

    Got a news tip or want to contact us directly? Email [email protected]


    Source: GameSpot

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