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    Patch 8.3 Hotfixes - May 28, 2020

    Curse
    By Curse,
    Patch 8.3 Hotfixes - May 28, 2020
    Originally Posted by Blizzard (Blue Tracker)
    Items and Rewards
    • Preserved Contaminant and Gouged Eye of N’Zoth can now be applied to items acquired from weekly rated PvP quests.

    Player versus Player
    • [With regional restarts] Corrupted Gladiator's Spite on use effect now keeps the afflicted enemies in combat for the full duration of its effect.
    • Fixed an issue where Mantid Fire Bomb damage was scaling incorrectly against players.

    WoW Classic
    • Black Lotus now spawns more often and can appear in many new locations.
    • Black Lotus cannot be seen on-screen or on the minimap by players who are dead, unless they have Herbalism at level 300 or higher.
    • In Warsong Gulch, several locations outside of the intended play area have been blocked off.

    View the full article


    Sonic The Hedgehog Movie Officially Getting A Sequel

    GameInformer
    By GameInformer,

    sonicmovie.jpg

    Paramount Pictures and Sega Sammy have confirmed to Variety that a sequel to this year's successful Sonic the Hedgehog movie is in the works. The original movie currently sits at a 64 percent on movie-review aggregate site Rotten Tomatoes, with a 93 percent audience-approval rating. In addition, it earned the best opening weekend ever for a movie based on a video game.

    This news comes exactly one month after director Jeff Fowler said that there were not yet plans for a sequel. Now, Fowler is set to once again direct, with the writers of the first movie, Pat Casey and Josh Miller, returning as well. Casting decisions and production dates have not yet been determined.

    For more on our thoughts of Sonic the Hedgehog, check out our video discussion about the film.

    [Source: Variety]

    View the full article


    Timelie Review – Making Every Second Count

    GameInformer
    By GameInformer,

    timelie_review8.jpg

    Publisher: Urnique Studio, Milk Bottle Studio
    Developer: Urnique Studio
    Release: May 20, 2020
    Rating: Teen
    Reviewed on: PC

    When a child awakes in the middle of a mysterious facility full of hostile robots, she begins looking for a quick exit. Along the way, this innocent girl discovers she has precognitive powers that allow her to explore future timelines until she discovers the optimal route to safety. That's the premise to Timelie, Urnique Studio’s tightly designed stealth puzzle game that occasionally challenges your reasoning and critical thinking skills, but runs its course too quickly.

    Click here to watch embedded media

    All of Timelie’s levels are miniature mazes that have you dodging security drones as you make your way toward digital keypads to unlock the exit. Navigating these mazes is relatively simple, and your goal is almost always obvious, so the challenge comes from your limited windows of opportunity to dodge patrolling sentries and reach your target. Fortunately, your nameless heroine can see into the future. Practically speaking, this means that you can pause and rewind the action by scrubbing through a timeline at the bottom of the screen, which lets you fine-tune your movements through each tangle of hallways. Weaving through guard's eye lines and narrowly evading their grasp is always satisfying. Once you’ve perfectly orchestrated your escape, you can watch a real-time video of your plan in action, which is neat in concept. In execution, I was usually happy to skip these playbacks thanks to the main character’s slow movement.

    In the middle of this adventure, you befriend a stray cat. This cat can squeeze through narrow vents to reach new areas and can meow to distract guards at key moments. Because this kitty can’t reach keypads, you have to bounce between control of the cat and the girl, using their skills in tandem to outwit an army of security robots. Controlling two creatures at once is a fun wrinkle that adds welcome depth to Timelie’s otherwise simple structure, and I had the most fun carefully coordinating both of my characters’ movements like they were performing a well-rehearsed dance.

    Click image thumbnails to view larger version

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    Even after the addition of the cat, Timelie’s puzzles never grow complex enough to be fully satisfying. A few sequences forced me to stop and consider all my options, but Timelie quickly runs out of tricks to throw at you, which makes the experience feel somewhat shallow overall. Additionally, during some of the late-game puzzles, I had to rewind to the beginning of a level’s timeline to correct an early mistake (which I didn’t know was a mistake at the time), forcing me to replay the whole stage. Most levels only take a few minutes to navigate, so this is a minor inconvenience, but it adds a sense of monotony to some of Timelie’s cleverest puzzles.

    Several games offer players the chance to rewind time and pause the action, but I’ve never grown tired of this particular power fantasy. I appreciate Timelie’s stealth-based, tactical approach to time manipulation. But just as Timelie starts to hit its stride, I hit the credits. Timelie isn’t the most comprehensive exploration of time manipulation, but its bite-sized puzzles are a welcome distraction.

    timelie.jpg

    Score: 7.75

    Summary: Urnique Studio’s tightly designed stealth puzzle game occasionally challenges your reasoning and critical thinking skills, but runs its course too quickly.

    Concept: A young girl works to escape the confines of a robot-infested facility only to discover that she can control time

    Graphics: Timelie’s environments aren’t detailed, but its smart use of color makes for a few interesting backdrops

    Sound: This generic orchestral score doesn’t add much to the action of this wordless adventure

    Playability: Controlling time is perfectly straightforward, but characters plod along at a snail’s pace

    Entertainment: Mastering time is fun and weaving past enemies in the nick of time is a thrill, but fine-tuning some of those near misses can be monotonous

    Replay: Moderate

    Click to Purchase

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    Fury Unleashed Review – Old-School Shooting With A Roguelike Bite

    GameInformer
    By GameInformer,

    fury_1.jpg

    Publisher: Awesome Games Studio
    Developer: Awesome Games Studio
    Release: May 8, 2020
    Rating: Teen
    Reviewed on: PlayStation 4
    Also on: Xbox One, Switch, PC

    A run in Fury Unleashed often concludes with either you or a boss falling. This epic fight often comes down to both sides just having a sliver of health left. The spoils of victory are obviously greater than defeat, but even death can be rewarding, as every run potentially unlocks a new weapon, and perhaps enough experience points to level up and upgrade abilities. Developer Awesome Games Studio has created a balanced roguelike that delivers fun run-and-gun action and challenging battles that get a little less painful each time you attempt them.

    Holding true to the Contra and Metal Slug games that Fury Unleashed draws inspiration from, you zip around stages filled with enemies, rotating the analog stick every which way to open fire. The controls are responsive and fluid, allowing you to quickly dash to new positions, and alternate between firearms and melee should enemies get too close. You can even bounce on enemy heads to make them explode, bank grenades off of walls, and use special attacks to freeze foes in place. All of this nicely made action is even better when you are playing with a friend, which is sadly only offered as couch co-op. If the game seems too hard, you can always lower the difficulty. The game is easy to get into and even easier to get lost in, given just how fun and rewarding it can be.

    Click here to watch embedded media

    If you chain together kills, you hit combo thresholds that activate abilities that give you an edge, such as various damage resistances and healing. The entire game is set within the panels of comic books in which you battle a random assortment of creatures, humans, and machines (most dying within a few hits, but rare variations of enemies in a red hue play the role of mini-bosses). The variety in the enemies is a bit light, but I like how some panels explode in unexpected ways, whether it’s Venus flytraps or turrets emerging from walls to join other foes.

    If you die along the way, you are sent back to the comic’s first panel, only it’s different, and every following panel is also rearranged, sometimes bringing better rewards and other times deadlier foes. A giant boss waits for you on the final page, and should you be able to take it down, you move on to a new comic book with an entirely different theme with its own set of adversaries. This setup works well for lightning-quick playthroughs, which is fantastic since you often want to level up or change gear after a run. The comics are linked and arranged in random ways, so you don’t have to finish a run when you find the last panel; you can always spend more time in a book by going back to see what each missed panel holds.

    Click image thumbnails to view larger version

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    Since weapon and armor drops are all over the place, the randomized levels almost always deliver satisfactory loot. I may not find the exact weapon I want in each run, but I never find myself sticking with something I don't like for long, and am also able to pick up plenty of armor along the way. The true challenge is risking all by taking on a side task handed to you by an NPC. They ask many things of you, such as only using melee strikes to kill specific enemies or launching yourself through a dangerous gauntlet of obstacles, all for an unknown reward. These challenges create variety in the levels and make each run a little more interesting.

    Fury Unleashed’s story is its biggest surprise, as it focuses on the comic-book creator, who is down on himself and feels lost creatively. His story unfolds through text messages and social media posts that show how he and others feel about his work. When the first story moment is revealed, it’s a bit of a record-scratch moment, but once you pick up on what is happening, the story is fascinating to see unfold. It isn’t what you would expect from something that looks and plays like Contra.

    Like Dead Cells before it, Fury Unleashed is one of those roguelikes that is hard to put down, as you know the next run will only give you a better shot making more progress to unlock new comics, gear, and ultimately a better chance at taking down the final boss. It’s a hell of a lot of fun, whether you’re playing solo or co-op.

    fury.jpg

    Score: 8.5

    Summary: Mowing down enemies for rewards that stick with you is a lot of fun, especially when it plays this well.

    Concept: A roguelike that plays like Contra and doles out meaningful rewards that help make subsequent runs easier

    Graphics: Stylish and bloody. The action is easy to follow, even with numerous enemies, spinning sawblades, and rockets crowding the screen

    Sound: The intense soundtrack is sometimes buried by the explosions and chaos, but that’s also when the sound is at its best

    Playability: The controls are responsive and surprisingly deep, allowing for quick dashes, grenade tosses, special attacks, and weapon switches to be performed as you bounce across platforms

    Entertainment: The action pops and is excellently crafted. You always feel like you are on the verge of making more progress, which is a great feeling for a roguelike

    Replay: Moderately High

    Click to Purchase

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    GI Show - The Last of Us Part II State of Play, Minecraft Dungeons, and Monster Train

    GameInformer
    By GameInformer,
    gishow_503.jpg

    Click here to watch embedded media

    On this week's episode of The Game Informer Show, we discuss The Last of Us Part II's recent State of Play where we finally see some uninterrupted gameplay, and we cover the recent reviews of Minecraft Dungeons and Monster Train. Of course, we end this week's show with a fun community segment full of emails and games. So please join me, Alex Stadnik, Jeff Cork, and Dan "The Jacket" Tack for another great show.

    We continue to do this show from our homes as we hunker down in quarantine, so please forgive us for any audio or video hiccups as we deliver content outside the studio.

    Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @therealandymc to let me know what you think. 

    You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show.

    Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

    To jump to a particular point in the discussion, check out the time stamps below.

    The Last of Us Part II State of Play Reactions: 6:32
    Minecraft Dungeons Review Discussion: 21:39
    Monster Train: 39:11
    Community Emails: 51:23

    View the full article


    Fist of Justice Hotfix, WoW Classic - Black Lotus and WSG Adjustments

    Curse
    By Curse,
    Fist of Justice Hotfix Coming Soon
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    We think we’ve found a way to fix a bug, and we’re planning to deploy the fix in the next day or two.

    The bug is with the Corruption Effect Ineffable Truth and its interaction with abilities like Fist of Justice causing more than the intended amounts of cooldown reduction.

    The hotfix will make it so the flat cooldown reduction provided by Fist of Justice (and similar abilities) will not be unintentionally increased by effects that increase your cooldown rate (such as Ineffable Truth).

    We’ll confirm that the fix is live in our hotfixes update posts.

    WoW Classic - Black Lotus and WSG Adjustments
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Via hotfixes, we’re working on several quality-of-life improvements that should go live in the next few days.

    Black Lotus scarcity has been consistently among the top issues we’ve seen player feedback about, so we’ve decided to update how we handle Black Lotus spawns. Since the launch of WoW Classic, the game has used the spawn times and locations from original World of Warcraft, but population and social factors have led to Black Lotus being much more scarce than it was in original WoW. While these issues affect all mining and herb nodes to some degree, Black Lotus is especially affected because it has the special property of only having one spawn up at a time in each of the zones it spawns in.

    In original WoW, designers planned Black Lotus around a technical limitation – only 10 spawn locations per node type could be active at the same time in the same zone. We no longer have that limitation, but it gives us a design intention that we can work with: Black Lotus was supposed to spawn in the widest variety of locations, while there could only be one up at a time in each zone. As always, our goal is to minimize differences from original World of Warcraft, and we feel this is a case where we can follow that design intention in a way that is warranted by modern conditions as well as beneficial to players.

    We’re going to increase the spawn rate of Black Lotus, and we’re going to add many additional possible spawn locations in each of the Black Lotus zones. With a different hotfix, we’re working on making it so that a player cannot see a Black Lotus on-screen or on their minimap if they’re dead, unless they have 300 Herbalism.

    For Warsong Gulch, we’ve identified a number of locations in the battleground where clever players have found ways to get to a place they were never intended to go. These exploits are decidedly unfair, so we’re putting a stop to them. In most cases, the way we prevent such things is to place an invisible gate that blocks the unintended path. However, that’s sometimes impossible, so we make the out-of-bounds location fatal.

    We’re also working on a hotfix that should put a stop to one small annoyance – now, if a player is actively engaged with the mailbox or bank, they will be considered “busy” if someone else tries to initiate a trade with them.

    We’ll have all of these changes noted for you in the next Hotfixes Update that follows them going live.

    Thank you!

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