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    Recent DDoS Attack Update, WoW Classic - Feign Death and Seasonal Fish Bugs

    By Curse,
    Blizzard Update on WoW Classic Recent DDoS Attacks
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hello everyone. We wanted to return to this subject and put some closure on it. As always, It is our top priority to resolve any issues that prevent players from having a smooth gameplay experience.

    Immediately after the Distributed Denial of Service attacks against our game service began, the Blizzard Security Team worked around the clock with local and international law enforcement agencies to track down the source of the DDoS. It is our understanding that, within a few days, authorities were able to successfully identify and arrest a suspect.

    We really appreciate your patience and understanding.

    WoW Classic - Blizzard Looking into Feign Death Bug Reports
    Originally Posted by Blizzard (Blue Tracker)
    Hey everybody, I wanted to take a minute to talk about Feign Death. Hunters are understandably very concerned about the behavior of such an iconic ability, with a variety of important uses, and I want to assure you that we’re aware of your reports and we’re investigating. This one isn’t easy at all. In our reference builds, many of the same behaviors that players are reporting do occur, but sometimes with slight differences in timing or consistency, which makes it really difficult to even identify a clear bug in the first place. However, despite this difficulty we have made some progress here.

    The first issue is that Feign Death cancels when you move, including if you turn, and very often high-skill hunters are running from an opponent, turning to shoot behind them, and then Feign Death to drop a trap. It some of these cases, Feign Death is failing because the spell-cancel on turning is more sensitive in WoW Classic than it was in 1.12. We’ve tracked down why it’s more sensitive, and we’re testing a change now that relaxes the spell cancellation to make it less likely that you’ll inadvertently trigger this if you’re trying to stop turning to cast Feign Death. That said, if you continue turning after the cast, or keep turning during the cast, you can still cause Feign Death to be cancelled. This fix will go out soon as a hotfix.

    There are other reports about it taking too long to drop combat, or having combat re-activated because your pet is getting attacked, and we’re still looking at those issues. We’re tracking a couple of leads there, but we haven’t got this bug in our sights yet, so it may take a bit more time to figure out what’s really going on here.

    I’m sorry it’s not a silver bullet, but hopefully it gives you some peace of mind to know we’re listening, and still investigating the issues.

    WoW Classic - Seasonal Fish Bug
    Originally Posted by Blizzard (Blue Tracker)
    Did somebody say Fishing? I love fishing. I know some of you think I’m crazy, but I’m hooked on it, and one of the things that’s really cool about fishing in WoW Classic is the seasonal fish.

    We realize that Summer is coming to an end soon, and there’s currently a bug preventing you from netting seasonal fish from the oceans of Azeroth. We realize this is a time sensitive issue, and people want to be able to catch Summer Bass before the Summer ends, so we made it a reel top priority, but this issue turned out to be a can of worms, and as a result, probably will not be fixed before the end of summer.

    Sorry we didn’t catch it sooner, but we think we’ve got a line on it, and we’ll let you know if we’re able to land it.

    View the full article

    New Character Crypto Arrives In Apex Legends Season 3

    By GameInformer,


    Look out Bitcoin - there's a new Crypto in town, coming to Apex Legends on October 1st with a whole new season of content. Crypto's spy drones may give his team an edge in battle with tactical initiations and high-tech scouting capabilities. Check out Crypto in the video below.

    Click here to watch embedded media

    A new character is always a big deal, but Crypto is just the start of what's in store with the Meltdown Season 3 update. A new battle pass comes with a ton of new unlocks, but there's also a new weapon - the charge rifle. This energy-class weapon is sure to get some attention as it blows up enemies in style. There will be ranks to chase as the new season begins as well for the competitive crowd. 

    More information regarding Meltodown is still on the way as we get closer to the October 1st launch day. Check out the official site for ongoing updates.

    View the full article

    Sayonara Wild Hearts Review – Chasing Neon Demons

    By GameInformer,


    Publisher: Annapurna Interactive
    Developer: Simogo
    Release: September 19, 2019
    Rating: Rating Pending
    Reviewed on: Switch
    Also on: PlayStation 4

    A broken-hearted girl is transported into the sky, where she takes on the role of a masked biker. In this dreamlike world, she races along neon streets and other surreal landscapes, picking up collectables and navigating shifting paths, all the while accompanied by an electronic soundtrack. This is Sayonara Wild Hearts, a beautiful trifle that seems to end just as it’s gaining momentum.

    Sayonara Wild Hearts is mesmerizing to look at, but unfortunately it falters as a game. The first few stages get you acclimated to weaving your character left and right on the tracks, picking up heart shapes and other collectibles to earn higher scores. And really, that’s just about all there is. The perspective shifts in some impressive ways, with a camera that pulls back until your rider is a tiny speck or rotates woozily in tunnel sections where you ride freely on the walls and ceilings. Camera trickery aside, you’re doing the same basic thing throughout the short experience. A few moments break from that format, such as a VR-inspired game-within-a-game that plays a bit more like an arcade shooter, but these deviations are unfortunately all too brief. 

    Click here to watch embedded media

    You’re hurtling along at a breakneck pace much of the time, but instead of feeling exhilarated, I was reminded of those moments in the early 3D Sonic games where you’re being propelled along on a ride that’s barely interactive. Sure, it looks neat, but if you’re not going out of your way to pick up the objects that flash by, you aren’t missing out on anything beyond medal rankings upon stage completion. Most of the time these things flash by so quickly that acquiring them is more reliant on memorization and repetition than reflexes. 

    Music is an integral part of Sayonara Wild Hearts, though the action and soundtrack aren’t tightly syncopated most of the time. Instead, the two elements support each other thematically, much like a music video. There were moments where I picked up collectibles that chimed in time with the music or hit a speed boost that whooshed along with the beat – as well as some timing-based cues against a handful of bosses – but you don’t need to have a strong internal metronome to succeed.

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    The story is mostly alluded to in pantomime, and I’m still not confident that I fully get what it’s trying to say. Is the girl coming to terms with past relationships? Is she becoming more attuned to the various facets of her personality? Is it something entirely different? I’m certain that the last section was intended to be a triumphant coalescence of everything that had come before, but without having any real emotional attachment to what was going on, it falls flat.

    I quite enjoyed looking at Sayonara Wild Hearts, even though interacting with it left me cold. In fact, I probably would have liked it just as much if it were just a short film. As it stands, it’s an impressively stylish title with a disappointing amount of substance.


    Score: 7

    Summary: I quite enjoyed looking at Sayonara Wild Hearts, even though interacting with it left me cold.

    Concept: Take a broken-hearted heroine on a dazzling, musical journey at 200 miles per hour

    Graphics: The visuals are simple and striking, even as they zoom past you at blinding speeds

    Sound: Every stage is accompanied by a melodic electronica and pop soundtrack. The tunes may not be everyone’s preferred jam, but they’re undeniably catchy

    Playability: You don’t often have much time to react to obstacles or collectibles, and success depends equally on memorization and pure reflexes

    Entertainment: Sayonara Wild Hearts crackles with style, but is an ultimately inconsequential ride

    Replay: Moderately low

    Click to Purchase

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    Daemon X Machina Review – Mission Failure

    By GameInformer,


    Publisher: Nintendo
    Developer: Marvelous Entertainment
    Release: September 13, 2019
    Reviewed on: Switch

    I can forgive myself for concluding that my enthusiasm for sci-fi, giant robots, and high-concept anime might make Daemon X Machina a good fit. However, after playing it, I wouldn’t be able to forgive myself if I didn’t warn others of similar inclinations to stay away. Though its components might seem initially appealing, Daemon X Machina fails to deliver on gameplay, story, or any other facet that might have seemed interesting at first glance.

    In a vaguely defined post-apocalyptic world, giant manned mecha do battle across a desolate landscape, fighting against each other as well as the looming threat of malevolent artificial intelligence. Competing consortiums, governmental entities, and the motivations of individual mercenaries all compete for narrative attention, and it is all nonsense. None of the dozens of named characters coalesce into interesting personalities, but virtually all of them speak in hushed tones about their mysterious purpose for fighting, even as I shake my head at the meaningless babble of their prolonged conversations.

    The broader storytelling is nearly as unintelligible, spending many hours lost in an incoherent mash-up of anime tropes and the teasing of revelations that seem never to arrive. Meanwhile, players adopt the role of the “rookie,” a woefully silent protagonist without a will of their own, spending the bulk of the plot tripping happily between missions, regardless of which side of the conflict that places them on. As a player, you learn not to care what’s happening, and just push on into the action.

    At first, I was heartened by the attractive and sharp lines of the sophisticated mecha designs (“arsenals,” in the game’s parlance), and the wide variety of mission locations which you visit over the course of a lengthy tour of duty through the campaign. But even those surface details fail to impress as the real-time combat grows tedious and uninteresting. The lock-on weapons systems and constant target strafing never advance in sophistication. The quick speed of movement in both the air and ground encounters can be exciting, but it also means that tracking onscreen action, especially against the other fast-moving arsenals, is an exercise in futility. That problem is exacerbated by an unhelpful battle UI, which fails to monitor fundamental details like the altitude of the many targets on your radar.

    Click here to watch embedded media

    Difficulty is also uneven. After several early hours of simplistic fights, the later hours of the campaign fluctuate dramatically. In one, the fight is so easy that I finish off the boss before the in-mission dialogue even concludes. In another (including some dreaded protect missions), I hammer my head against the wall of repeated mission failures, or batter enemies for extended fights in which high hit point totals replace actual challenging attack patterns. I’m struck by how much everything feels like similar mecha games from more than a decade ago, but in none of the good ways.

    Between missions, the hangar bay provides opportunities to upgrade. Body modification of your pilot gives some mostly minor bonuses. The tech implants are presumably meant to scare you about how they are slowly stealing your humanity; that effort fails, since the hero is already robotic and lifeless. My mech improves through new weapons and armor purchased and developed with funds earned during missions. I appreciate the detail and wide variety of options here, as well as the cosmetic features that unlock with time, and a deep devotion to stat min-maxing can yield returns. Even so, the customization of your arsenal is poorly explained, and you rarely have a clear sense of what aspects of your equipment best suit a given fight. Individual weapon and armor pieces are challenging to compare without immaculate study, blurring the process of deciding whether a new piece is even worth the price. The accumulated effect is that any sense of progression is suffocated. I rarely felt like I had experienced meaningful growth even after multiple sessions of play.

    If you push past the game’s failings, a four-player cooperative multiplayer option lets you partake in designated missions with friends or other online enthusiasts. These battles are often easy and seem not to have been rebalanced for multiple living players, but the parade of different weapon effects on display is rousing. Setting up a lobby and hopping into a lobby is relatively easy, and I like that you can designate some of the A.I. pilots as teammates for times you’d prefer not to hop online.

    I kept waiting for Daemon X Machina to pull the curtain back and reveal some sophistication in its gameplay, or some narrative twist that might make the uninspired combat worth slogging through. Those things never arrive. While the game ostensibly scratches the itch for players who have longed for something like Armored Core on the Switch, it’s a model that feels out of step with recent innovations in the sphere of action games. There are better worlds to save than this benighted future. 

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    Score: 5.5

    Summary: Attractive mecha designs and plentiful missions can't save the plodding narrative and archaic gameplay of this sci-fi adventure.

    Concept: Fly futuristic mechs in fast-moving battles in the midst of an ill-defined narrative

    Graphics: Attractive but familiar mecha designs are featured across an impressive variety of locales, but everything blurs together in the rapid-fire pace of play, and the UI obscures more than it reveals

    Sound: The incessant music is so bad and repetitive I was forced to turn it way down after the first few hours. Anime-style voice work nails all the tropes you could ask for

    Playability: Interacting with this game is deeply problematic. The menu and upgrade systems are hard to parse, and control mechanics in combat feel loose and without weight or depth

    Entertainment: An easy skip, even if you like mecha-infused action

    Replay: Low

    Click to Purchase

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    Reader Discussion – Are You Getting Apple Arcade?

    By GameInformer,


    Are subscriptions the future of games? Microsoft is hoping the Xbox Game Pass subscription model is successful, and Apple is entering these waters with the Apple Arcade service, which launched today on iOS. Apple Arcade is just $4.99 a month (with a free trial), and gives players access to more than 100 games. The games can be downloaded on or offline, and the subscription can be shared with up to six family members.

    Some of the games available in Apple Arcade at launch are Sayonara Wild Hearts, Lego Brawls, Things That Go Pump, Where Cards Fall, and The Enchanted World.

    The questions we need answer to: First, are you going to give Apple Arcade a shot? What are you hoping the service provides from a curation standpoint? Do you think subscriptions are the future of games, much like Disney+ and Netflix are for movies and TV? Most importantly, if you are subscribing, what Apple Arcade games do you recommend people should check out?

    View the full article

    Leo Plays Red Dead Online - High Level Roles

    By GameInformer,

    Click to watch embedded media

    It's that time of the day again. I'm playing Red Dead Online. Except this time, I'm streaming it so that I can play it during work hours. I've spent over a week with the new roles now and gotten almost everything they've added to the progression paths, and I'm eager to show it off. Once again, during work hours.

    The stream starts on this page above at 2 PM Central (30 minutes from this posting), or follow us over on YouTubeTwitchMixerTwitter or Facebook to be notified when we go live!

    View the full article

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