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    A September Nintendo Direct Has Been Announced For Tomorrow

    GameInformer
    By GameInformer,

    banner-nintendodirect.jpg

    Those asking whether Nintendo will be holding a Direct video presentation during the month of September have been answered by the house of Mario itself with an emphatic “Yes!” Tomorrow September 23, at 3 p.m. Pacific, Nintendo will show off roughly 40 minutes of gaming goodness.

    The tweet announcing the Nintendo Direct points out the presentation will “mainly focus on [Nintendo Switch] games launching this winter.” We already know about fall games like October releases Metroid Dread and Mario Party Superstars, but don’t be surprised if those are touched on. Getting further into what some could consider “winter” (but is more late fall/holiday), Shin Megami Tensei V, Pokemon Brilliant Diamond/Shining Pearl, and Advance Wars 1+2 Re-boot Camp all have launch dates in November and early December.

    Tune in 9/23 at 3 p.m. PT for a #NintendoDirect livestream featuring roughly 40 minutes of information focused mainly on #NintendoSwitch games launching this winter. pic.twitter.com/feHBEKfHPG

    — Nintendo of America (@NintendoAmerica) September 22, 2021

    Nintendo’s lineup is plenty strong, but there are also all of the third-party games coming out over the next few months and beyond. What’s missing is that tentpole game for the holiday season. Nintendo does have a shiny new model of Switch to sell, after all. Metroid Dread could very well be that title, but we are firmly within Zelda’s 35th-anniversary celebration. Could we see something that will tide us over between the releases of Skyward Sword HD and next year’s sequel to Breath of the Wild? We’ll definitely know more after the Direct tomorrow.

    What are you hoping to see unveiled during tomorrow’s Nintendo Direct? Are you hoping to see the final Smash Ultimate character reveal? Will your fingers be crossed for a revival of Custom Robo like mine are? Please give us your predictions in the comments below, and make sure to watch our site tomorrow afternoon for news coming out of the presentation!

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    Marvel's Guardians Of The Galaxy (4K) | New Gameplay Today

    GameInformer
    By GameInformer,
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    Click to watch embedded media

    Publisher: Square Enix
    Developer: Eidos Montreal
    Release: October 26, 2021
    Rating: Teen
    Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

    After over a decade of domination at the box office and even longer in the comics space, Marvel has set its sights on pairing its extensive library with premiere video game studios. The mega-brand has seen massive amounts of success in its partnerships with developers such as Insomniac Games on Marvel's Spider-Man series, and Eidos-Montréal is next up to bat with Marvel's Guardians of the Galaxy. Join Brian Shea, Marcus Stewart, Andrew Reiner, and Alex Stadnik as they check out this beautiful new 4K footage and geek out about all things superhero.

    But that's not all. Shea got to play around an hour of the new game and gives you his hands-on impressions as part of today's video. In this NGT, we're diving into the latest combat sections, including looks at the different abilities Star-Lord and his team will be able to wield and even a peek at what ship combat will be like.

    We also get a taste of what kind of upgrades and perks the players will receive as they ravage their way through the galaxy. On top of that, we also get a bit of a story primer as Shea tells us what's going on with Groot, Rocket, and company and who players can expect to exchange blaster shots with when the game launches on October 26 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC.

    Not enough Marvel's Guardians of the Galaxy in your life? Fret not, as we have a considerable cover hub from earlier this year that features exclusive interviews with the dev team, a look at how Eidos-Montréal could get licensed tracks for the game, a deep-dive into the supergroup's origin stories, and so much more!

    Thanks, as always, for watching! Be sure to let us know what you thought of the video in the comments below!

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    Marvel's Guardians Of The Galaxy Preview – Hands-On With The Interstellar Adventure

    GameInformer
    By GameInformer,

    Marvel's Guardians of the Galaxy

    Publisher: Square Enix
    Developer: Eidos Montreal
    Release: October 26, 2021
    Rating: Teen
    Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC

    This summer set the table for the future of Marvel video games with new titles starring Spider-Man, Wolverine, and the Midnight Suns coming in 2022, 2023, and beyond. However, those wanting a new comics-inspired game before this year ends have Marvel’s Guardians of the Galaxy coming next month. This new cosmic title from Eidos-Montréal graced Game Informer’s cover a few issues back, but as the anticipated adventure gets ready for liftoff, we finally got our hands on the title to see how it’s shaping up.

    If you read our early coverage surrounding Marvel’s Guardians of the Galaxy, you know our first glimpse of the story took place as the misfit team tried to dupe Lady Hellbender into giving them enough credits to pay a fine. That initial look at gameplay ended as the team entered her stronghold; now, our first hands-on session picks up right after they leave it.

    Marvel's Guardians of the Galaxy

    While I don’t know exactly what happened within the walls of her fortress, the team escaped with the credits they sought and now have a llama with them for some reason. Peter Quill (AKA Star-Lord), who you control in this single-player game, charts their course to Nova Corps’ station so they can pay the fine and get back in their good graces. But before embarking, I catch up with the other Guardians aboard the Milano. After chatting with Drax, I walk in on Gamora browsing for dolls she collects in secret and Rocket discretely using Peter’s toothbrush to clean his tools.

    Once the team arrives, they notice the station is abandoned. After scanning the deserted lobby with Star-Lord’s visor, I use the squad commands to tell Rocket to crawl through the vents and instruct him on how to reroute the power so the team can progress. Later, I use Star-Lord’s ice ammo to freeze a door open. These puzzles are simple but left me intrigued at how they might expand later.

    "Some of them get a little bit more complicated and have multiple steps, and you're going to have to use more than one Guardian, but they never get very difficult," senior gameplay director Patrick Fortier says. "A lot of these things are for pacing and the opportunity to interact with your Guardians, and to [prevent just] walking in a straight line and not doing anything. You get a little resistance; we need you to make something happen, but we don't want you to get confused there. [We don't want], 'Oh my gosh, I've been spending an hour in this room' because a lot of the magic starts evaporating."

    Marvel's Guardians of the Galaxy

    As they walk through the station, the Guardians bicker the entire time, lobbing insults and comebacks. Sometimes, you can even respond. The constant chatter between the Guardians, both in and out of combat, goes a long way to installing the tone for which the space-misfit team has become known. "With each chapter and each location, we broke it up and we wrote tons and tons of extraneous banters that could be happening in the combat," senior narrative director Mary DeMarle says. "We had to write tons because we knew that we wanted to keep that bantering going in the combat, so we were always creating of system of combat arcs/banters in which they're throwing out one line and randomly another will answer."

    Though the path through the narrative is linear, decisions you make with your fellow Guardians and other characters impact the story as you progress. However, the game doesn't operate on a morality meter or anything along those lines. Instead, your interactions can lead you to learn more about a character's backstory or even set up events to happen as you play through the story, such as unique gameplay paths or different tools at your disposal.

    In this instance, I learn Jack Flag is imprisoned on the station. If I free him, I’ll see him later in the stage. While Eidos-Montréal is hesitant to say how his story continues depending on what you do when you encounter him, the team does say Marvel fans will find several references to the broader universe throughout the game.

    Marvel's Guardians of the Galaxy

    "Some easter eggs are true easter eggs; you have to be a hardcore Marvel fan, and then you're in a location and you're looking at artifacts and suddenly you'll see something from the cosmic universe," says DeMarle. "[Some] might be easter eggs in the background of locations that you'll recognize, like, 'Wait. Isn't that wreck something of importance?' Some of it will be readable."

    As the team moves from room to room, I have small divergent paths I can take, but they often lead to dead-ends where I can either learn more about the universe's lore or collect resources for upgrades. This mission is rather linear due to its nature of moving through a space station to find what happened, but other missions in the game feature more exploration.

    "In some chapters where you're going to be searching for things, every nook and cranny is going to be rewarded," says Fortier. "It's obviously not an open world or anything like that, but if you pay attention and you look around, you're doing to see a lot of little spaces that you can explore and gather some loot, some costumes, some objects that reveal more storyline for the characters, or the crafting parts."

    Marvel's Guardians of the Galaxy

    As much as I love wandering through an environment and picking up what I can along the way, I have bigger things to worry about. The eerie exploration is soon crashed by surviving Nova Corps troops. Gamora soon notes they’re glowing purple, and once they start talking, it’s clear something is off. After realizing a fanatical cult has infiltrated the Nova Corps ranks, a battle ensues. Star-Lord can use his blasters at range, float above the battlefield, or get up close for melee attacks. However, the meat of the combat involves issuing commands to your fellow Guardians.

    By tapping the bumper, a menu maps each squad mate to a face button for commands. Drax hits hard and typically inflicts stagger on his targets, while Gamora is a bit speedier and more precise. Groot’s moves often set up combinations for the heroes, while Rocket’s tech attacks deal AoE damage. Each Guardian operates on a cooldown, so you can’t just spam their attacks, but if you combine them just right, you can deal serious damage and turn the tide of the fight. Once you get the enemies hurt enough, you can execute a cinematic finisher that involves all the Guardians volleying the enemy back and forth.

    For Eidos-Montréal, much of the combat's depth comes from finding combos between the Guardians and their various specialties, which then drives the player towards unlocking new abilities for the Guardians to fill the gaps and more perfectly complement your play style. "The game rewards you a lot for creating your different combos in creatively taking advantage of your abilities," Fortier says. "I think that's what's fun with it: Without being overly punishing, some players will maybe still try to apply the same formula throughout, but you do get rewarded for trying different things. I've had a chance to play it again and again, and it's a little bit like Deus Ex when you try different augmentations, you find different styles and different ways of playing, and the game still supports that."

    Marvel's Guardians of the Galaxy Look at Rocket.

    On top of the core combat mechanics, you can also use an ultimate-style attack called a Huddle. Huddles operate on a longer cooldown and when you activate one, the team circles up like a football team. The Guardians express their concerns and you’re given two choices for your response. If you adequately address their worries, the entire team gets a temporary boost. Answer incorrectly and the group walks away confused, and only Star-Lord receives a boost. Either way, the team’s health is restored, and you get an upbeat soundtrack with which to blast enemies.

    It’s obvious Eidos-Montréal nailed the tone of Marvel’s favorite space misfits. However, it remains to be seen how exciting combat is throughout the massive number of encounters we’re sure to have during the game’s total length. Thankfully, we’ll know the answers to any uncertainty surrounding Marvel’s Guardians of the Galaxy in the coming weeks.

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    Diablo II: Resurrected Datamined Cinematics for Act III, Act IV and Act V

    Curse
    By Curse,
    wowmini.pngPatch 9.1.5 PTR - Build 40290

    Diablo II: Resurrected Datamined Cinematics for Act III, Act IV and Act V
    We have datamined new remastered cinematics for Diablo II: Resurrected Act III, Act IV and Act V!

    Other cinematics for Diablo II: Resurrected can be found here:

    Spoilers Ahead!

    Diablo II: Resurrected - Act III Cinematic



    Diablo II: Resurrected - Act IV Intro Cinematic



    Diablo II: Resurrected - Act IV Finale Cinematic



    Diablo II: Resurrected - Act V Intro Cinematic



    Diablo II: Resurrected - Act V Finale Cinematic

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    WoW Hotfixes - September 21, 2021

    Curse
    By Curse,
    WoW Hotfixes - September 21, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Dungeons and Raids

    • Tazavesh, the Veiled Market
      • Playing instruments in Myza’s Oasis no longer cancels shapeshift forms.

    Burning Crusade Classic

    • The Shartuul’s teleporter event has been enabled once again.
    • Fixed an issue where some bosses in Serpentshrine Cavern and Tempest Keep were missing certain items from their loot table.
    • Fixed an issue where Horde characters weren’t automatically barking when riding a ram through Orgrimmar for the Brewfest quests “Bark for T’chali’s Voodoo Brewery!” and “Bark for Drohn’s Distillery.”
    • Fixed an issue during “Terokk’s Downfall” that prevented Skyguard Ace from casting Skyguard Flare.
    • Fixed an issue preventing some players from using Skyguard Bombs during the “Bombing Run” quest.

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    Patch 9.1.5 PTR - Build 40290

    Curse
    By Curse,
    Patch 9.1.5 PTR - Build 40290
    Build 40290 will be deployed to the PTR realms soon.

    Achievement Changes
    Originally Posted by MMO-Champion
    Mounts
    Feats of Strength
    • X-45 Heartbreaker Name changed from "Big Love Rocket" to "X-45 Heartbreaker". Obtain the Big Love Rocket X-45 Heartbreaker from Apothecary Hummel in Shadowfang Keep during Love is in the Air. Account Wide.

    Pandaria Raid
    Dungeons & Raids
    • Heroic: Twin Empyreans Name changed from "Heroic: Twin Consorts" to "Heroic: Twin Empyreans". Defeat the Twin Consorts Empyreans in Throne of Thunder on Heroic difficulty. 10 points.

    Shadowlands
    Quests
    • Breaking the Chains Complete the achievements listed below. Mount Reward: Bracelet of Salarangor. 10 points.Account Wide.
    • On the Offensive Complete the covenant assault achievements listed below. 15 points.Account Wide.



    PTR 9.1.5 Development Notes - September 21, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hello everyone! Here are the PTR notes for this week:

    Classes
    • Druid
      • Restoration
        • Efflorescence now has a new visual. For those who enjoy the previous visual, Glyph of the Wild Mushroom is available to return the spell to its fungi appearance.
    • Monk
      • Chi Burst (Talent) now deals reduced healing beyond 6 targets.
        • Developers’ note: This spell previously used a complicated, invisible AoE-capping scheme for healing. This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.
    • Priest
      • Divine Star (Talent) and Halo (Talent) now deal reduced healing beyond 6 targets.
        • Developers’ note: These spells previously used a complicated, invisible AoE-capping scheme for healing. This is being replaced with a clearer one where the amount of healing decays on each target after the 6th target is healed.
      • Divine Star’s heal cap is now independent on the outgoing and return trips.
      • Halo (Talent) healing reduced by 20%.
        • Developers’ note: Combined with the above change, this is still a net healing increase on large numbers of targets.
    • Rogue
      • Toxic Onslaught (Runecarving Power) has been slightly redesigned – When Sepsis expires on your target, you are granted two of the following effects for 10 seconds: Shadow Blades, Adrenaline Rush, or Vendetta is applied to your current target. Bonuses granted are those that are not available to your spec, eg. An Assassination Rogue will gain Adrenaline Rush and Shadow Blades.

    Covenants
    • Sanctums
      • Kyrian: Path of Ascension
        • There is no longer a cost to enter the Path of Ascension. Medallions of Service are now only used in Ascension Crafting.
        • A baseline 20% buff, Progressive Power, has been activated for all soulbinds in Path of Ascension. This buff is active by default, but can be turned off via the Brazier of Progressive Power in the arena.
        • Drop rates for all Path of Ascension crafting components have been increased by 10%.
        • Soul Mirror Shards now have a chance to drop from Mawsworn Kyrian in the Maw.

    Items and Rewards
    • 6 new cosmetic boots are available in the Trial of Style world event. These new boots have a unique look for races that don’t normally wear shoes and can be purchased with Trial of Style Tokens. (The boots are available at city Transmogrifiers during the PTR)

    Player versus Player
    • Covenants
      • Fleshcraft (Necrolord Ability) now absorbs up to 30% of max Health while in PvP combat (was 40%).
      • When a Battleground or Arena match begins, any Fleshcraft absorb value exceeding 30% of max Health is reduced to equal 30% of max Health.
    • Druid
      • Feral
        • Strength of the Wild (PvP Talent) now increases Regrowth’s initial heal critical chance on allies by 30% (was 100%).
      • Guardian
        • Grove Protection (PvP Talent) radius significantly increased.
      • Restoration
        • Keeper of the Grove (PvP Talent) now protects the Druid from all harm while Tranquility is channeled (was prevents Tranquility from being interrupted).
    • Monk
      • Windwalker
        • Dance of Chi’ji (Talent) procs now cause your next Spinning Crane Kick to deal 150% damage in PvP combat (was 200%).
    • Shaman
      • Unleash Shield’s (PvP Talent) Earth Shield effect now roots targets for 4 seconds (was 3 seconds) and the Lightning Shield effect now knocks back enemies 33% farther.

    Quests
    • Alternate characters on an account can now choose to skip the introductory Shadowlands questline that takes place in the Maw by speaking to High Inquisitor Whitemane or Nazgrim after accepting the quest “Shadowlands: A Chilling Summons”. Please note that to enable the skip, you will need to have logged into a level 60 character who has completed the Maw introduction.
      • For those who have already begun the introductory Shadowlands questline, Jaina Proudmoore in the Forlorn Respite cave will offer to skip the rest of the introduction after the quest “A Flight From Darkness” is completed and before leaving the cave.

    User Interface and Accessibility
    • Group Finder Improvements
      • PvP categories now use the player’s PvP Item Level instead of their regular Item Level.

    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    • Sarge's Tale (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • X-45 Heartbreaker Name changed from "Big Love Rocket" to "X-45 Heartbreaker". Summons and dismisses a rideable Big Love X-45 Heartbreaker prototype Rocket. This mount changes depending on your Riding skill and location. Account wide. Account wide. 1.5 sec cast.

    Unknown Class
    Minor Glyphs
    • Wild Mushroom Each time you shapeshift into a Flight Form, your shapeshifted form will be randomly selected Efflorescence grows a wild mushroom at its center. Minor Glyph. Minor Glyph. 1.5 sec cast. 1.5 sec cooldown.

    idruids.gifDruid (Forums, Talent Calculator)
    Feral
    • Strength of the Wild You become further adept in Caster Form and Bear Form. Caster Form When using Regrowth on an ally the initial heal will always have a critical effect have a 50% increased critical chance and the cast time of Regrowth will be reduced by 50% for 6 sec. Bear Form Maximum health while in Bear Form increased by 15% and you gain 5 Rage when attacked in Bear Form. You also learn: Strength of the Wild Maul the target for 8% of the target's maximum health in Physical damage. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Restoration
    • Keeper of the Grove Tranquility's healing is increased by 100% and is unable to be interrupted Tranquility protects you from all harm while it is channeled, and its healing is increased by 100%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    ipriests.gifPriest (Forums, Talent Calculator)
    • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 144% [ 115% of Spell Power ] and dealing [ 103% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.
    • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 144% [ 115% of Spell Power ] and dealing [ 103% of Spell Power ] Holy damage to enemies. 100 yd range. Instant.

    Discipline, Holy, Initial
    • Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for [ 144% [ 115% of Spell Power ] and dealing [ 103% of Spell Power ] Holy damage to enemies. Can be cast in Shadowform, Spirit of Redemption. Priest - Level 45 Talent. Priest - Level 45 Talent. 2.7% of Base Mana. 30 yd range. 1.5 sec cast. 40 sec cooldown.

    Runeforge Legendary Abilities
    irogues.gifRogue (Forums, Talent Calculator)
    • Toxic Onslaught Your stealth ability used while Sepsis is active grants you one of Shadow Blades, Adrenaline Rush, or applies Assassination: When Sepsis expires on your target you gain Adrenaline Rush and Shadow Blades for 10 sec. Outlaw, Subtlety: When Sepsis expires on your target you gain Adrenaline Rush and apply Vendetta to your current target for 12 sec. 10 sec. Initial: When Sepsis expires on your target for 10 sec.

    Item Effects
    • Cataclysm Scouting Map Discover flight points and reveal maps established during the Cataslysm. 2 sec cast. Cataclysm. 2 sec cast.
    • Champion's Diligence Heals you for 10% of maximum health. Instant. Heal yourself for 10. Instant.
    • Ensemble: Ravencrest's Battleplate Name changed from "Ensemble: Ravencrest's Plumage" to "Ensemble: Ravencrest's Battleplate". Collect the appearances of the Ravencrest's Plumage armor set. Instant. Battleplate armor set. Instant.
    • Essence of Gossamer When struck in combat has a chance of shielding you in a protective barrier which will reduce damage from each attack by 0. Lasts 10 secs. sec. Approximately 1 proc per minute.
    • Item - Icecrown Dungeon Melee Trinket Chance on melee or ranged critical strike to increase your haste by 0 for 10 sec.Approximately 1 proc per minute.
    • Tremendous Fortitude Increases maximum health by 15% for 15 sec, up to a limit of 0 bonus health 0 for 15 sec. Shares cooldown with other Battlemaster's trinkets. Instant.

    Professions
    Inscription
    • Glyph of the Wild Mushroom (New) Craft a Glyph of the Wild Mushroom. Inscription. Inscription. 2 sec cast. Reagents: Dark Parchment, Luminous Ink x 8, Umbral Ink x 24.

    Raid & Dungeon Abilities
    • Soul Fracture (New) Kel'Thuzad flays his current target, inflicting 80 Shadow damage and knocking the player away. In addition, the target's soul is sundered into 3 Soul Shards, applying stacks of Soul Exhaustion for each shard created. 100 yd range. 2.5 sec cast.



    Misc Changes
    Originally Posted by MMO-Champion
    Currency Types
    Shadowlands
    • Valor - A currency used to increase the power of items from Mythic dungeons. Max Quantity: 1500.

    LFG Dungeons
    Dungeons
    • Azjol-Nerub (New) - Map: Azjol-Nerub. Roles: 1 tank/1 healer/3 damage.
    • Blackrock Caverns (New) - Map: Blackrock Caverns. Roles: 1 tank/1 healer/3 damage.
    • Blood Furnace (New) - Map: Hellfire Citadel: The Blood Furnace. Roles: 1 tank/1 healer/3 damage.
    • Grimrail Depot (New) - Map: Grimrail Depot. Roles: 1 tank/1 healer/3 damage.
    • Scholomance (New) - Map: Scholomance. Roles: 1 tank/1 healer/3 damage.
    • The Botanica (New) - Map: Tempest Keep: The Botanica. Roles: 1 tank/1 healer/3 damage.
    • The Forge of Souls (New) - Map: The Forge of Souls. Roles: 1 tank/1 healer/3 damage.
    • Underbog (New) - Map: Coilfang: The Underbog. Roles: 1 tank/1 healer/3 damage.
    • Utgarde Keep (New) - Map: Utgarde Keep. Roles: 1 tank/1 healer/3 damage.

    Mounts
    Flying Mounts
    • X-45 Heartbreaker - Name changed from "Big Love Rocket" to "X-45 Heartbreaker". Flying Mount. Big Love Rocket X-45 Heartbreaker. "Apothecary Hummel painted this masterpiece bright pink for an unrequited love." Source: Drop: Heart-Shaped Box

    Ground Mounts
    • Sarge's Tale (New) - Ground Mount. Sarge's Tale. "Hold on a sec, Sarge isn't that large, someone must have spun a tall tale in the Hearthstone Tavern..." Source: Promotion



    Strings Changes
    Originally Posted by MMO-Champion
    • GROUP_FINDER_PVE_PLAYSTYLE3 - Harcore Hardcore
    • LFG_LIST_HONOR_LEVEL_ABOVE_YOURS - You can't require an honor level higher than your own.
    • LFG_LIST_ILVL_ABOVE_YOURS - You can't require an item level higher than your own.
    • LFG_LIST_ITEM_LEVEL_PVP (New) - Min. PvP Item Level
    • LFG_LIST_ITEM_LEVEL_PVP_INSTR_SHORT (New) - PvP Item Level
    • LFG_LIST_PVP_ILVL_ABOVE_YOURS (New) - You can't require an item level higher than your own
    • LFG_LIST_TOOLTIP_ILVL_PVP (New) - PvP Item Level Required: |cffffffff%d|r
    • PCT_DESTINATION_ACCOUNT_LABEL_COMPLETE (New) - |cffffd200Realm:|r %s|n|cffffd200Account: %s
    • PCT_FLOW_FINISH_LABEL - PCT Flow Finish Accept
    • PCT_FLOW_TITLE - PCT Flow Title Character Transfer
    • PVP_CONQUEST_TOOLTIP - There is a limit to the number of Conquest Points you can earn in one week. This limit is determined by the highest pvp rating you achieved last week.
    • WARDROBE_TOOLTIP_BOSS_DROP_FORMAT (New) - Boss Drop: %s
    • WARDROBE_TOOLTIP_BOSS_DROP_FORMAT_WITH_DIFFICULTIES (New) - Boss Drop: %s (%s)

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