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    Call of Duty: Modern Warfare Season 5 Kicks Off With New Trailer

    GameInformer
    By GameInformer,

    cod.jpg

    Ready to get in there and mix it up with the Shadow Company? On August 5, Season 5 arrives with plenty of action in both traditional Call of Duty multiplayer and Warzone.

    While details about everything going on in the season still aren't available, we can generally expect potentially new maps, new weapons, new modes, rotations of various activities, and some new surprises along with a battle pass.

    While we wait to see exactly what's happening in just a few days, there's a new gameplay trailer showing off some Season 5. You can check it out below!

    Click here to watch embedded media

     

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    Deathmatch Is Coming To Valorant This Week

    GameInformer
    By GameInformer,

    valorant_ep1_act2_screenshot_06.jpg

    Act II comes to Valorant this week, and there's a lot to talk about. Obviously a new Act comes with a new battlepass full of cosmetics to unlock. There's also a new Glitchpop skin set that's full of neon and spark, so that's pretty cool too. But perhaps the most intriguing development is the addition of a new game mode - Deathmatch. Free-for-all deathmatch allows 10 players to go at it with no abilities and infinite cash, so all guns are available.

    valorant_ep1_act2_screenshot_01.png

    This mode is all about gunplay and encourages plenty of action as players fight to be the first to 30 kills or the most kills at the 6 minute mark. Players drop health packs, UAV pings keep campers from being safe, and yes, respawning is a thing in this game mode. Since we're a while after launch, I'm wondering if the Valorant playerbase will peel off from the tactical play they've been mastering to blow off some steam between big matches - or if an entire new segment will be interested in this mode.

    valorant_ep1_act2_screenshot_02.png

    Check out the trailer below for a look at all things Glitchpop!

    Click here to watch embedded media

     

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    Spider-Man Coming To Avengers As PlayStation Exclusive

    GameInformer
    By GameInformer,

    spideypsheader.jpg

    Marvel's Avengers will follow a core group of heroes – Ms. Marvel, Iron Man, Black Widow, Hulk, Captain America, and Thor – when it launches on September 4. However, the game is also getting free DLC heroes as time goes on (like the recently revealed Hawkeye). Today, developer Crystal Dynamics announced a major new addition to the roster.

    In a post on PlayStation Blog, Crystal Dynamics associate art director Jeff Adams announced that Spider-Man will be coming to Avengers in early 2021. The hero will be available exclusively on PlayStation 4 and PlayStation 5.

    Also worth noting is that Adam's says this version of the web-slinger is "our own Crystal Dynamics take on Spider-Man," so don't expect any direct ties to Insomniac's acclaimed incarnation. The PS Blog post has much more information on Crystal Dynamics' approach to this legendary figure.

    For more on Avengers, you can read our in-depth preview, and learn about the recent beta for the game.

    [Source: PlayStation Blog]

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    Superhot: Mind Control Delete Review – Forward Motion

    GameInformer
    By GameInformer,

    Superhot: Mind Control Delete

    Publisher: Superhot Team
    Developer: Superhot Team
    Release: July 16, 2020
    Reviewed on: Xbox One
    Also on: PlayStation 4, PC, Mac, Linux

    The first-person shooter genre is well-worn territory, but 2016’s Superhot effectively innovated by creating a unique scenario where the action only unfolds when you move. The result was a more strategic, almost puzzle-like shooter, giving you time to plot your next move as you act as a one-person wrecking crew. Superhot: Mind Control Delete uses a variation on this formula; you’re still clearing rooms of heavily armed enemies, but now you have access to myriad gameplay modifiers and new abilities within a roguelike format, elevating this sequel beyond the original.

    Much like the first game, you’re tasked with wiping out enemies that can only move when you do – otherwise, the action remains frozen in time. You’re always outnumbered, so this helps you even the odds, as you can take time to identify the best approach to each combat situation, then work to execute your plan. Dodging bullets, grabbing weapons out of the air, and nailing a steady stream of headshots is immensely satisfying. A perfectly executed sequence makes you feel like John Wick at the top of his game, and watching it back at normal speed shows just how awe-inspiring your moves are.

    Mind Control Delete is spread out over numerous floors that are constructed in a rudimentary node system. Each node strings together multiple stages you must clear over the course of one life; if you die, you lose all your accumulated modifiers and must start the node over. These roguelike elements add extra excitement to each stage, raising the stakes and emphasizing perfection as you try to give yourself the best chance to complete the later stages of the node. You choose one core ability prior to going in, then every few stages you pick one of two random modifiers you’ve unlocked to add to your loadout for that run.

    Click image thumbnails to view larger version

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    Cores give you powerful abilities like being able to swap bodies with enemies or recall your katana after you throw it, causing it to slice enemies down on its way back to you. However, my favorite core is “charge,” which lets you leap at a nearby enemy to deliver a powerful melee attack while escaping imminent danger. Your progress also opens new modifiers (aka hacks), which give you additional abilities. These include bouncing your bullets off walls toward enemies, reloading your gun instantly after a kill, and slowing down nearby bullets for easier dodging.

    I relished in each upgrade and anguished at every difficult decision as I weighed the benefits of having an extra powerful punch versus having my bullets pierce enemies for stringed-together kills. Unfortunately, this introduces the element of luck into your playthrough, as certain abilities (like one where you can kill enemies by jumping on them) are absolute duds. On the other end, I always did a small fist pump when the hack that lets me move faster showed up as a choice.

    As you unlock more hacks and cores to use to your advantage, the challenges you face grow more menacing in turn. Standard enemies begin spawning with weapons that dissolve when they die, or bodies that are only vulnerable in specific spots. Foes that can only be killed if you hit them in the leg or arm are particularly maddening to face. The corrupted enemy types don’t stop there, as a spiky variant explodes in a barrage of bullets upon death, begin spawning, and eventually, unkillable enemies with special abilities begin randomly spawning in stages. The three characters are not only invulnerable, but can use your core abilities like charge and the katana recall. These characters announce their presence with a frightening sound and can disrupt even the best plans. The mobility of these juggernauts adds a new layer of difficulty and stress, but I loved the adrenaline rush and subsequent relief I felt every time I finished a stage with one of these supercharged enemies present.

    Click here to watch embedded media

    Even with the various powers and hacks, Mind Control Delete is tough. Near the end, I sometimes wondered if I would ever be able to get through the increasingly difficult nodes, but through persistence and luck with the hacks on offer, I was able to push through to the end. Unfortunately, that finale presents you with an eight-hour timer that you have to sit on before you can dive back into the post-game experience, which includes additional nodes with no abilities. I love many of the fourth-wall-breaking elements of Mind Control Delete’s peripheral story, but having to keep my system on (the timer won’t tick down if it’s off) for eight hours before I can keep playing is just baffling.

    While the difficulty spikes near the end of the campaign were frustrating, I never felt like it was an unfair or insurmountable challenge. With procedural generation keeping the experience fresh, and exciting abilities to make you even more capable in combat, Superhot: Mind Control Delete is an exciting follow up that had me saying “one more try” well past when I planned to stop playing.

    shmcd.jpg

    Score: 8.75

    Summary: By introducing a ton of exciting elements to the innovative formula, Superhot: Mind Control Delete elevates beyond the original title.

    Concept: Take the novel concept of Superhot, where the enemies only move when you do, and add new gameplay modifiers, weapons, abilities, and enemy types within a roguelike structure

    Graphics: The sterile white environments and eye-popping red enemies carry over from the original game

    Sound: Listening to where the bullets are coming from is crucial, and the minimal sound design effectively communicates that

    Playability: Simple controls and a conveyable concept make this an easy game to play, while combinable powers and procedural stages make it difficult to master

    Entertainment: The various gameplay modifiers and enemy types add to the puzzle-like elements of the original, further evolving Superhot’s compelling formula

    Replay: Moderately high

    Click to Purchase

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    Will Your PlayStation 4 Controllers Work On PlayStation 5?

    GameInformer
    By GameInformer,

    dual1.jpg

    We know Xbox One's controllers and peripherals will be compatible with Xbox Series X, but what about PlayStation 4 accessories on PlayStation 5? Sony's answers are all over the map, but they make sense.

    The standard DualShock 4 controller that many of us use for PlayStation 4 gaming will work with PlayStation 5, but only for supported PlayStation 4 games. The DualShock 4 cannot be used for PlayStation 5 games. In a post on PlayStation Blog, Sony's Isabelle Tomatis, who works on PlayStation VR, Peripherals Marketing and Licensing, clarifies this stance, saying "We believe that PS5 games should take advantage of the new capabilities and features we’re bringing to the platform, including the features of DualSense wireless controller." This rule also applies to third-party controllers.

    Most other accessories are fully compatible with PlayStation 5. This includes the Platinum and Gold Wireless headsets (along with third-party devices that use USB or the audio jack), arcade sticks, flight sticks, and racing wheels. These items will work with with supported PlayStation 4 games and PlayStation 5 games.

    The PlayStation Camera is also compatible with PlayStation 5 for PlayStation VR gaming. To use it on the new hardware, players will have to get a PlayStation Camera adaptor that Sony will provide at no additional cost. How do you get the adaptor? More info will be shared at a later date. Tomatis also says that PS Move Motion Controllers will work with supported PS VR games on PlayStation 5.

    Of course, not every third-party accessory will make the cut. Tomatis says "We recommend checking with the manufacturer to confirm whether a product will work on PS5 and specific titles."

    Sony's approach to the PlayStation 5 controller follows the traditional path of a new console generation bringing new ways to interact with games. The haptic feedback and adaptive triggers are two key features on the controller that Sony touts as difference makers for this new generation of games.

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    Sony Focusing On PS4, VR In This Week's State Of Play Stream

    GameInformer
    By GameInformer,
    ps4logo.jpg

    Sony has announced that it's hosting another State of Play livestream this week, with an emphasis on current hardware. In other words, don't go into the stream expecting to learn anything new about PlayStation 5.

    The State of Play starts at 1 p.m. Pacific this Thursday on Sony's official Twitch and YouTube channels and will run about 40 minutes. Sony says viewers will get some new information on several PS4 and PSVR games, in addition to updates on some of the third-party and indie titles that were shown during the June 11 State of Play.

    "There won’t be any updates around hardware, business, preorders, or dates either," Sony said on a related blog post. "On Thursday, our focus is squarely on showcasing some cool upcoming games coming to the broader PlayStation ecosystem. Should be fun!"

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