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    GI Show – 2019's Most Anticipated Games, Division 2, Destiny And Bungie's Future

    By GameInformer,


    Game Informer's Ben Hanson, Joe Juba, Kyle Hilliard, and Matt Bertz run down their most-anticipated games for 2019 and share new information on Metro Exodus and The Division 2 from Ubisoft. Then Suriel Vazquez joins the show to talk about the funky new No More Heroes game on the Nintendo Switch. After a mountain of great community emails, we're joined by Imran Khan to talk about some of the wildest gaming news from 2019 so far.

    You can watch the video below, subscribe and listen to the audio on iTunes or Google Playlisten to episode 433 on SoundCloud, stream it on Spotify, or download the MP3 by clicking here. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show.

    Click here to watch embedded video

    Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

    To jump to a particular point in the discussion, check out the time stamps below...

    3:25 - Vane
    6:15 - The next Pokémon
    9:25 - Metro Exodus
    14:30 - Psychonauts 2
    17:35 - The Outer Worlds
    21:20 - Animal Crossing on Switch
    25:40 - The Division 2
    35:00 - One Piece: World Seeker
    38:20 - Devil May Cry 5
    41:30 - Age of Empires IV
    44:50 - Doom Eternal
    49:15 - Control
    51:55 - Anthem
    55:27 - Dreams
    1:01:00 - Predicting The Last of Us Part II and Cyberpunk's release date
    1:08:00 - Even more games we're excited to play in 2019
    1:21:35 - Travis Strikes Again: No More Heroes
    1:29:45 - Community emails
    1:58:25 - Answering community questions about Sekiro
    2:06:20 - Back to community emails
    2:40:20 - The biggest news from 2019
    2:41:40 - EA cancelling another Star Wars game
    2:49:55 - Bungie and Activision's split and Destiny's fuutre
    2:58:00 - Unity vs. Improbable
    3:05:00 - The new Ghostbusters movie
    3:08:20 - Gearbox drama

    View the full article

    Overwatch Lunar New Year Event Begins Next Week

    By GameInformer,

    Blizzard has revealed the next seasonal Overwatch event, a return of the Lunar New Year to ring in the Year of the Pig. Players can jump in for a host of new cosmetics and events for their favorite Overwatch characters starting on January 24.

    Squeal with joy!

    Overwatch Lunar New Year returns January 24. 🏮 🐷 pic.twitter.com/CLBXmBCrEX

    — Overwatch (@PlayOverwatch) January 17, 2019

    The video posted shows Soldier 76 playing with a bolang gu, a pellet drum toy used as a noise-maker to ring in the new year. While that's probably a victory animation or just something made for the video, hopefully 2019 is the year of giving Soldier 76 toys to play with that he doesn't culturally understand but loves.

    We should be seeing details on Overwatch's Lunar New Year event, such as new costumes and animations, in the week leading up to going live.

    View the full article

    How Sekiro Plays Differently Than Dark Souls

    By GameInformer,


    With Sekiro: Shadows Die Twice, From Software is making a number of changes to the way it thinks about combat, level design, storytelling, and more. Although fans expect plenty of surprises when they sit down with a From game for the first time, certain aspects of the developer’s formula having been trained into players’ minds, and it might be these players who have the hardest time getting used to Sekiro’s changes.

    To get a taste of how Sekiro might differ from From’s previous output we sat down with lead game planner Masaru Yamamura to get his insight on what learned players may want to rethink most when they jump into Sengoku-era Japan for the first time.


    Attacks Are The Tells

    For years, fans of From games have learned an invaluable instinct: If you see your opponent wind up an attack, get out of the way. That will only get you so far in Sekiro, and Yamamura predicts some players are going to think the game is harder than it actually is if they dodge at the first sign of movement. “We feel like the initial impression is going to be, ‘Wow, these enemies are really tough! They have a strong defense,” he says.

    Combat works a little differently this time around; when you see an attack come your way, that’s your time to strike. “When the enemy’s attacking you, you can deal damage to them, you can wear down their posture by deflecting their momentum and their attacks,” Yamamura says. Most attacks enemies dish out can be can be countered by your own sword swings, dealing damage, but more importantly, increase their posture meter. When this meter maxes out, they’re vulnerable to death blows, which will deal severe damage, usually killing them.

    It’s not simply a matter of mashing the attack button instead of the roll button, though; the window for properly deflecting an attack is fairly thin, so you’ll have to study an opponent’s attacks and learn the proper timing to counter them. “Once users have mastered the deflect technique, they’ll be dealing not only damage through their own attacks, but when they’re being attacked by the enemies, turning that to their advantage,” Yamamura says.


    Exploration Is Part Of Combat

    Before you engage in combat at all, however, you’ll want to do your research. The Wolf’s grappling hook lets him move to high places and get a view of where he’s fighting. This lets you survey your opponents before you fight them. Make it a point to seek out vantage points where you’ll be able to see what you’re up against and plan accordingly.

    On the ground, you’ll want to be sneaky. Though past From games let you get the jump on enemies from time to time, Sekiro has a bona fide stealth option, letting you move slowly and hide in tall grass to avoid detection. This serves two functions. First, if you can take out a few of the more isolated enemies before you’re spotted, you’ll have an easier time once you go loud. Second, if enemies don’t know you’re there, they might be a little chattier, and have conversations that might be of use to you. It also helps to talk to anyone else you meet along the way. “The eavesdropping mechanic, conversations with NPCs, overhearing enemy conversations – these are ways you can learn about the world, and gain hints about combat as well,” Yamamura says. If you overhear enemy conversations before you kill them, you might learn a particular enemy is weak to fire, giving you an advantage when you finally face them.


    The Answer Is Always In Front Of You (Or Nearby)

    In Sekiro, every player plays by the same rules. By giving every player the same toolset, From can create encounters that may require a specific approach, attack, or tool, and trust that players will have that solution at the ready. “The game is designed in a way that we’d like users to experience all these [options],” Yamamura says. “And to incorporate them all into their toolset, and to take on challenges by thinking, ‘What could I take from my repertoire in this situation? How could I apply that here?’”

    If you’re finding a particular encounter or boss too difficult, think about all of the tools at your disposal. Between your katana, prosthetic limb weapons and tools, and stealth or traversal options, you probably have an answer for your problem. If not, it might be time to go look for it, as some options are hidden around the world. Either way, you’re never “locked” out of a certain strategy simply because you didn’t build for it.


    You Can Change Your Strategy On The Fly

    Sekiro isn’t as malleable a game when it comes to creating different character builds. That means some dedicated From players are going to have their gameplans pulled out from underneath them. But are there ways to make The Wolf your own that let you adapt to different encounters.

    Yamamura says the biggest way players most comfortable with heavy weapons, bows, or magic will find some comfort in Sekiro’s combat arts – equippable skills that offer new abilities. “If a user wants to use a particularly heavy, slow attack, then they’ll find something in the combat arts,” he says. Meanwhile, “the prosthetic tools have a variety of more, I suppose, martial arts or ninjutsu-based attacks that could be perceived as magic, as well.”

    So while you won’t be able to turn yourself into an unstoppable heavy-roller or keepaway mage, players with different tastes should look into how they can create their own comfortable “build” through the combat arts, rather than having to return to a particular character to respect their stat points.

    For more on Sekiro: Shadows Die Twice, make sure to check out how Sekiro’s bosses work, or how From is changing their approach to storytelling, and click on the banner below to keep up through all of our coverage throughout the month.

    View the full article

    New Character Geras Revealed For Mortal Kombat 11

    By GameInformer,

    At the end of the Mortal Kombat 11 event today, the team at Netherream revealed the first completely new character for the game who goes by the name of Geras. While the character trailer did not reveal much in the way of story details, Geras appears to control the power of sand, maybe in the same way Raiden commands lightning and thunder. He certainly does not appear to fear the lightning god, at least.

    Check out the reveal trailer below.

    Click here to watch embedded video

    You can see his fatal move and his fatality in the trailer, which involves punching someone's brains out quite literally.

    Mortal Kombat 11 is scheduled to release on PlayStation 4, Xbox One, Switch, and PC on April 23.

    View the full article

    A New Power Rangers Fighting Game Is On The Way

    By GameInformer,

    Hasbro revealed today that a new game set in the Mighty Morphin Power Rangers universe is will be released in 2019. Power Rangers: Battle For The Grid is fighting game due out in April 2019 for PS4, Xbox One, and Switch. The game is due out on PC at a later date.

    Battle For The Grid will feature rangers and villains "past and present" from the popular show. There will be cross-play on Xbox One, Switch, and PC. You can watch the game in action right here:

    Click here to watch embedded video

    For more on the Power Rangers, watch us play through a bevy of old-school Power Rangers games in our Power Rangers Spectacular episode of Replay.

    View the full article

    Mortal Kombat 11's Gameplay Reveal Is Gory Fun

    By GameInformer,
    Publisher: Warner Bros. Interactive
    Developer: NetherRealm Studios
    Release: April 23, 2019
    Rating: Rating Pending
    Platform: PlayStation 4, Xbox One, Switch, PC


    During the Mortal Kombat 11 live stream today, Netherrealm Studios began the event by showing off the first gameplay reveal for the new game. In it, we can see returning and new characters, but primarily focusing on bloodmancer Skarlet from Mortal Kombat 9, Sub-Zero, Baraka, and more.

    Check out the gameplay video below.

    Click here to watch embedded video

    The video also has a bit of the game's story mode, which picks up right after Mortal Kombat 9, according to creative director Ed Boon. You can watch various warriors beat on each other a bit in the gameplay video above as more Mortal Kombat nformation starts to trickle in.

    Mortal Kombat 11 is releasing on PlayStation 4, Xbox One, Switch, and PC on April 23.

    View the full article

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