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    Patch 8.3 PTR - Corrupted Affix, Vulpera Mount, DLC #703

    Curse
    By Curse,
    Patch 8.3 PTR - New Mythic Keystone Affix - Corrupted
    Patch 8.3 comes with a new seasonal mythic plus affix to replace Beguiling called Corrupted.
    Originally Posted by Blizzard Entertainment
    Corrupted - Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
    devUpdate046.jpg devUpdate047.jpg devUpdate048.jpg devUpdate049.jpg devUpdate050.jpg

    corruptedmap.jpg

    Originally Posted by MMO-Champion
    • 4 different obelisks will be placed in the mythic dungeon. You can interact with these obelisks to go into N'Zoth's realm, gaining the Ny'alotha Incursion buff. Note that obelisks cannot be entered while in combat.
    • Each obelisk can be seen on the dungeon map.
    • Entering N'Zoth's realm fades you into an alternate reality of the dungeon, blurring out the mobs and bosses in the dungeon.
    • A specific mini boss protects each different obelisk on the alternate reality side. Clicking the specific obelisk spawns only the boss that guards it, and the boss must be defeated to return to reality.
    • The most interesting part of the affix is that the boss spawns the void portal to go back to reality at the exact spot it dies, meaning you can essentially drag the boss past any trash packs or areas you wish to skip and kill it to return anywhere you decide, effectively allowing you to create unique skips and strategies to best handle the dungeon.
    • If you do not click an obelisk and defeat the mini boss, it will teleport in when you engage the final boss and become part of the fight.
    • Each mini boss provides a small amount of percentage towards your enemy forces total.
    • Much like Bwonsamdi in Season 2, you can find a Voice of the Corruptor N'Zoth fish that will allow you to take a buff that increases your damage, healing, and resets the Heroism/Bloodlust debuff upon timer expiration.







    Patch 8.3 PTR - Vulpera Can Store Caravan from Racial Mount in Camp
    The PTR allows Vulpera to click a backpack lying next to the campfire from their Make Camp racial to store the canopy part of their racial mount, effectively removing it until you click the backpack and request it back.

    storecaravan01.jpg storecaravan02.jpg storecaravan03.jpg


    Dark Legacy Comics #703
    DLC #703 has been released!

    dlc703.jpg

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    Pet Battles in Visions of N'Zoth

    Curse
    By Curse,
    Pet Battles in Visions of N'Zoth
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Hello pet battlers!

    We’ve seen some discussion around pet battle changes coming in Visions of N’Zoth, and we’d like to discuss those, as well as changes we currently have planned for a future content update.

    The Weather Outside is Fight-ful
    Weather effects have always been intended to slightly change the rules of pet battles. Sandstorm is great against pets that do weaker attacks, Sunlight is great for healing abilities, and Cleansing Rain is great for aquatic abilities. However, Mudslide and Blizzard both fell by the wayside in terms of being impactful or rule-changing outcomes. So in Visions of N’Zoth, both of these weather effects are being updated with new added effects in addition to their existing effects:

    • Blizzard
      • Now also increases all elemental ability damage by 25%.
    • Mudslide
      • Now also increases all critical damage dealt by 25%.

    To be really clear about the Mudslide change: Critical strikes usually hit for 150% of normal damage. Mudslide will now increase that to 175% of normal damage.

    We’ve also been thinking for a while that we should add a new weather type to the game, so Visions of N’Zoth will also introduce a new weather type: Toxic Fumes. This deals Dragonkin damage to the current enemy pet and applies the Toxic Fumes weather effect.

    • Toxic Fumes
      • Increases the duration of all hostile damage over time effects by 1 round.
      • All pets are considered Poisoned while Toxic Fumes is active.

    Max No More
    In Visions of N’Zoth, all of the new outdoor pet battle World Quests in Uldum and Vale of Eternal Blossoms will scale their level to match the highest level pet currently slotted on your team, instead of always being a level 25 enemy pet. This will also be the case for Nazjatar and Mechagon – all of the pet battle World Quests there are being updated. You can check them all out with a team of three level 1 pets!

    Stat Changes
    In Visions of N’Zoth, we’re also changing how percent-damage reduction abilities stack with each other. Currently, if you’re fighting a pet like Unit 17 in Mechagon (a Boss pet that passively takes 50% less damage), and Unit 17 uses Crouch, Unit 17 becomes immune to damage because the two 50% damage reduction effects are added to each other. In Visions of N’Zoth, the plan is to cap damage reduction at -75%. Using Unit 17 as an example, while Crouch is active, it will take 75% reduced damage instead of 100% reduced damage. This will smooth out the challenge with some enemy bosses.

    Please note that abilities like Dodge or Deflection will continue to avoid all damage. Those will not be impacted by this change.

    What the Future Holds
    In a future update, we’re targeting a number of balance changes we want to make, which will amount to lowering the effectiveness of some pets and strategies. Again, these changes will not be happening in Visions of N’Zoth, but we wanted to give you ample warning time that changes are coming. While we don’t have specific numbers or details to share right now, here are some examples of abilities that we’re going to take a close look at:

    • Black Claw and similar abilities that increase damage taken by a flat amount.
    • Hunting Party and similar abilities such as Flock.
    • The Shattered Defenses debuff effect from abilities such as Hunting Party or Flock.
    • Any large percent-damage-taken or percent-damage-dealt buffs or debuffs.
    • Twilight Meteorite and similar long-cooldown damage-splitting abilities.
    • The Jar of Smelly Liquid ability.
    • Hermit Crab

    Of course that last one isn’t an ability, but Hermit Crab incorrectly has a higher stat budget than it should, and it will have its stats reduced to bring it in line with other similar pets.

    A goal we have when making many new pet battle World Quests or encounters is to create puzzles that players can counter and “solve”-- ideally with the option to use a variety of pets and tools to do so. When a few pets have such strong synergies that they can deal massive damage in just a few rounds and almost trivially beat these enemies, it becomes problematic. Do we make new challenges only beatable by the highest damage combos, or do we make them generally solveable and therefore immediately smashed by massive damage?

    We don’t want to ruin the feel of combination abilities, so we aren’t going to make Black Claw no longer interact with Hunting Party or Flock, but we want to make sure these abilities are dealing appropriate damage. And we want to make sure that secondary effects such as Shattered Defenses are being accounted for with regards to balance.

    When we have further specifics, we will be sure to let you know.

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    Path of Exile 2 Announced At Exilecon

    GameInformer
    By GameInformer,

    path_of_exile_2.jpg

    Today at Exilecon, Grinding Gear Games announced Path of Exile 2. It will feature a new campaign alongside Path of Exile and will feature a conjoined endgame with Path of Exile players, and all of your previous purchases like stash tabs and cosmetics will carry over, along with many of the Path of Exile existing league mechanics that have made their way into the game over the years, like delve.

    Click here to watch embedded media

    This announcement comes with a deluge of huge changes to skills and more (essentially a complete overhaul of all existing systems) - you can watch Exilecon for full details as it continues at https://www.twitch.tv/pathofexile

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    Brass Lion: Standing Up

    GameInformer
    By GameInformer,

    brasslion01.jpg

    When Manveer Heir left BioWare in 2017 after working on the Mass Effect franchise as a senior gameplay designer, he was burned out. He had been making games for a dozen years, putting in the time during crunch and enduring the wrath of Gamergaters for his beliefs. Like he had done at times during his career, he contemplated walking away from making video games entirely, but he knew he wasn’t done yet.

    Heir took some time off in New York figuring out his next move, and reconnected with a deep-seated ambition to form his own video game company – a dream he held since he was in the 10th grade when he drew up his own business plan.

    In order to craft the kinds of stories he wanted to tell and address some of the issues he experienced in the video game industry, Heir founded his own studio. Heir’s experiences with the Mass Effect franchise and companies the size of Electronic Arts exposed him to systemic problems that interfered with his goal of surfacing stories of characters of color and different backgrounds created by diverse developers. Read more...

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    Patch 2.6.7a Update For Diablo III

    DiabloFans
    By DiabloFans,

    d3.png Diablo III Season 19 Begins On November 22!

    Patch 2.6.7a Update

    Brandy has once again taken to the official forums to post an upcoming update to patch 2.6.7! This update reintroduces the Rend damage modifier on Lamentation, and also implements a damage nerf to the new crusader set by placing a cap of 20 on the Shield of Fury!

     

    Originally Posted by Nevalistis (Official Post)

    Hey all,

     

    So as you may have seen elsewhere, we’ll be issuing a small update to 2.6.7 between now and the start of Season 19 to address some balance issues prior to the start of the Season of Eternal Conflict. This patch isn’t going to resolve every balance issue; there’s simply not enough time between the need for QA verification and patch submission for all our platforms to address everything. That said, we’re committed to continuing to balance with community feedback in mind as we release additional patches throughout 2020.

     

    For Season 19, though, here’s what you can look forward to (these Patch Notes are currently pending through Localization for official release, so please take unofficial translations you read with a grain of salt):


    Items

    • Lamentation 52
      • Now increases the damage of Rend by [100-150%]
      • Developer's Note: As we've indicated in forum posts, we overshot on Lamentation's original implementation during the 2.6.7 PTR. However, we also very much undershot the overall balance of Rend/Whirlwind's adjustments by removing this bonus completely. After reading a ton of your feedback and completing our own internal testing, we've settled on a middle ground we believe reaches the balance level we were shooting for.
    • Shield of Fury 98
      • The benefit of this item now stacks up to a cap of 20
      • Developer's Note: As many of you noted coming out of our 2.6.7 update, we also overshot on Crusader with the live patch. We love to see Crusader performing much better with it's new set, and this cap should reign in damage to a more reasonable level

    Bugs

    • Patterns of Justice
      • Fixed an issue where the Tempest Rush Flurry rune attack did not benefit from the 6-Piece bonus when cancelling Tempest Rush (PC Only)
        • Developer's Note: We were unable to resolve this for 2.6.7a for Console; however, it is slated to be fixed on Console in a future patch.
    • Fjord Cutter 9
      • Fixed an issue where Fjord Cutter was increasing all damage to slowed or chilled enemies instead of just Seismic Slam damage
    • Won Khim Lau 6
      • Fixed a bug where Epiphany would trigger teleporting while channeling Tempest Rush (Electric Field) when Won Khim Lau was equipped

    We know there are still other things to address, including Rathma Necromancer, Bazooka Wizard, and general Demon Hunter performance (among other concerns for other classes that we have slated for future patches). We’re not ready to deploy changes on these fronts, but we are continuing to pore through feedback, experiment, and iterate on potential solutions, so please keep making your voice heard in a constructive manner!

     

    We’re also discussing extending future PTRs for patches that include additional set items; one week was simply not enough for the iteration process, and we’re adjusting accordingly.

     

    It’s taken time to get communication to a more mobile and agile place, and I appreciate your patience while we’ve worked to get new processes in place. Hopefully it shows that we’re working on addressing as much as we can, as timely as we can; we are passionate about Sanctuary and its inhabitants, and we’re doing our best to make Diablo III as awesome as it can possibly be.

     

    Thanks for reading, and we’ll see you in Patch 2.6.7a and Season 19!

    View the full article


    110 Rapid-Fire Questions With Overwatch 2's Jeff Kaplan

    GameInformer
    By GameInformer,
    jeffrapid-site.jpg

    Click here to watch embedded media

    Hello everyone, this is Leo from the Overwatch team. In one of our biggest rapid-fire interviews yet, Game Informer's Andrew Reiner sits down with Overwatch's Game Director Jeff Kaplan to discuss the future of Overwatch as part of our month of exclusive Blizzard coverage. The video was edited by one of Game Informer's wonderful interns, Alex Stadnik.

    Enjoy the video above, and be sure to click the banner below to check out gameplay from Overwatch 2 and other exclusive interviews throughout the month:

    320hubcoverage.jpg

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