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    Release Date & Trailer For The Crew 2

    By GameInformer,


    Ubisoft has given us a more firm date for The Crew 2. The multi-vehicle racer featuring planes, cars, and boats, comes out on March 16 (PS4/Pro, Xbox One/One X, and PC)

    Furthermore, three new racing disciplines have been added: Drift racing, Alpha Grand Prix (single-seater racing), and motocross.

    When the game comes out in March you can pick up two versions apart from the standard form:

    The Crew 2 Deluxe Edition ($69.99) features (text from Ubisoft):

    • The Legendary Motors Pack (Mercedes-AMG C 63 Touring Car 2016 and Harley-Davidson Iron 883 2017)
    • The Crew 2 Motorsports Deluxe Pack (Ford F-150 Raptor Race Truck 2017, Abarth 500 2008 Monster Truck Edition, and the Pilatus PC-21 aerobatics plane
    • Three unique racing outfits to customize your player avatar

    The Gold Edition includes ($99.99 for the digital edition/$109.99 for physical version):

    • The Season Pass,
    • The Legendary Motors Pack
    • The Crew 2 Motorsports Deluxe Pack

    Also, if you pre-order the game gets you the Legendary Motors Pack, and if you pre-order the Gold Edition you'll get to play the game three days early.

    (Please visit the site to view this media)

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    Harley Quinn Debuts In Second Episode Of Telltale's Batman: The Enemy Within

    By GameInformer,


    Telltale today announced that the second episode of its sophomore season of Batman introduces the ever-popular character Harley Quinn. In addition, Telltale gave a late September release date for the episode.

    The character comes just as the storyline surrounding Joker, aka "John Doe," is kicking into gear. Telltale says it worked hard to craft an interpretation of the character that introduces new elements while keeping the core, essential parts of her intact. Telltale also teases "intriguing" power dynamics between Harley and Joker.

    Batman: The Enemy Within – The Pact launches on PlayStation 4, Xbox One, PC, iOS, and Android on September 26. You can see additional images from the upcoming episode below.



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    Dragon Ball FighterZ Trailer Reveals New Fighters, Beta Sign-Ups Open, And Collector's Edition Detailed

    By GameInformer,


    Bandiai Namco released a number of new details about Dragon Ball FighterZ today including a trailer, beta details, and information about the game's collector's edition.

    You can check out the trailer below which highlights Androids 16 and 17 and 18, who appear to be a team. The trailer ends with a tease of dark versions of familiar characters, a montage of defeated heroes, and features a fully modeled version of Bulma.

    (Please visit the site to view this media)

    Along with the new trailer, beta sign-ups have officially opened. You can throw your name in by heading here. If you receive an invite, the beta will be available September 16-17 on PlayStation 4 and Xbox One.

    Bandai Namco also detailed a collector's edition for the game. It will be $139.99 and include the following:

    • A copy of DRAGON BALL FighterZ
    • 7” Goku statue with exclusive “Manga Dimension” coloring
    • Exclusive STEELBOOK
    • Three Art Boards
    • A CollectorZ box to house all the items listed above

    A pre-order bonus for the game will also be available and will give players two exclusive lobby avatars and early access to SSGSS Goku & SSGSS Vegeta.


    Dragon Ball FighterZ arrives early 2018.

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    Overwatch Meets Football In Breakaway, Amazon's Esports Endeavor

    By GameInformer,


    Breakaway marks Amazon's first true attempt to break into the video game industry as a publisher. We finally spent some time with the multiplayer brawler from Double Helix Studios to see how deep its hooks go.

    A match of Breakaway is essentially football but with MOBA character classes thrown in. You start in a mid-sized arena with the goal of pushing a metal orb in the middle of the arena (called a relic) to the opponent's goal. Each team is comprised of five players that everyone chooses from a roster of characters. There are your typical tank characters as well as supports and sharpshooters who are fragile but deal high damage.

    If you get hit by anyone while carrying the relic, it bounces off of you, so every enemy attack basically functions as a tackle. However, the game doesn't stop whenever you go down with the ball like it does in football. Instead, the relic remains in play, with characters on both sides trying to grab it. If an entire team is eliminated before anyone on it can re spawn, the opposing team wins, which encourages players not to recklessly throw themselves at the ball but to play strategically.

    In addition to each character's offensive capabilities, usually either a melee or shooting-based attack, they also have special abilities. The ninja Chiyome can cut through enemies and move swiftly across the battlefield with the relic, though she is fragile. Merwarmaiden Kyra Tol can spawn turrets and attack enemies from afar with a sniper rifle that's useful for offing single enemies or defense installments.

    At its best, Breakaway feels like Overwatch with a sportsy twist, with the colorful characters even having similar taunts. The gameplay is smooth and fun. It'll be interesting to see if Breakaway can make a splash when it releases in full next year. For now, you can sign up for the alpha if you want by checking out the game's site.

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    Watch New Gameplay Of Monster Hunter World's Quests

    By GameInformer,


    Monster Hunter World is on the horizon, and the four biggest Monster Hunter fans in the office recently had the chance to sit down and play through some of it. They experimented with giant guns, tracking monsters, and shooting monsters with giant guns. You can watch a playthrough below of both a single-player mission and a four-player cooperative one.

    (Please visit the site to view this media)

    (Please visit the site to view this media)

    The game is set to launch in 2018.

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    Hands-On Impressions Of Monster Hunter: World

    By GameInformer,


    The Monster Hunter franchise is coming to Xbox One, PS4, and PC early next year, and after getting a substantial hands-on experience with the title I’m incredibly excited. Longtime franchise fans should be pleased with the adherence to systems, mechanics, and the spirit of the traditional dinosaur hunting jaunts. Newcomers should be even more excited – this is the most accessible title in the franchise, and it doesn’t sacrifice any of its adrenaline-infused adventure to get there.


    Selecting one of my old weapon favorites, the heavy bowgun, I glace at my available accessories before the first mission. My options include a variety of defensive upgrades, from stealth enhancements to additional protection. But the most interesting option is a cloak that lets you glide, allowing you to turn jumps into blissful, slow-falling dips perfect for landing directly on top of enemies. If you’re a fan of the “rodeo” style of hopping on these huge creatures and smashing them up on their backs until they fall, this is a perfect choice for your play style. You can also move from posterior to head while you’re on their back, picking your section to score attacks on weak spots or to better hang on while the monster tries to shake you off.


    Back to the bowgun. While I’ve been a fan of this clunky but powerful cannon over the course of the Monster Hunter games, setup and shooting has never felt so fluid. The heavy crossbow is still a lumbering piece of equipment, but I no longer feel like a semi-turret that must be planted down to get solid shots on a far-away foe. Now it’s much faster, while still retaining the sense that I need to pick my firing locations. Instead of being locked into taking a hit if I’m not ready, I can zip away in flash and dodge a dangerous attack. I have access to a variety of different kinds of ammunition, including an “ultimate” ability that lets me go Gatling gun style and tear off a barrage of shots. The end result is extremely satisfying – still one of my favorite weapons, but it doesn’t feel like a chore to carry around.


    Finding the enemy no longer involves running around the map and slinging paintballs. Like a dino-detective, I use the environment around me to search for clues to the location of the massive beast I’m hunting, which in this case is an early-game dino called the Great Jagras. Footprints and other markings fill up a meter that gives me a bright swarm of insects that show me a trail – like “quest trails” in MMORPGs – that lead me to the beast.


    I’m also pleased by how collection of common materials in the open-world island is streamlined. No more bending over to collect seeds; I can just grab them as I walk by. In fact, I can set up crafting rules to auto-create items when I have the required materials, so kiss those long sessions of making bullets or other essentials goodbye. Eventually, my swarm of luminescent bugs leads me to my mark.


    As a veteran to the series, this entry-level opponent doesn’t offer much challenge, but it does a solid job at hammering home franchise mechanics – dodging around, unleashing hell on the enemy, and tossing a Palico pal into the mix to distract it. However, the combat introduced one new tool in capturing beasts – environmental traps. We’ve all set down our own traps for the giant creatures playing older Monster Hunter games, but now you can use things like downed logs, trees, and other areas of the map to help corral and defeat these wild, flailing creatures.


    After my rousing single-player session got the blood flowing, I hopped into a multiplayer encounter with other G.I. editors to take on a saucier beast, the Anjanath. Selecting a paralysis hammer as my weapon and a defensive accessory, I frontlined the encounter, wailing on its head to keep it locked down, and even landing a few monster-riding rodeos by sliding around on the environments.


    The battle got interesting as the enemy’s health got low. During its retreat it wandered around the map until it upset a Rathalos – a much more dangerous enemy. We could have engaged the Rathalos, but we let them fight it out for a bit. This weakened the Anjanath to its last legs, and we set to finishing off the beast and slicing off bits for our future crafting endeavors. Wandering around the “open-world” environments as opposed to those load screens for each section feels amazing from a freedom perspective, and watching the monsters defend their territory and battle each other is a real nice touch.


    Multiplayer features pop-in, pop-out gameplay, so if one of your team bails on you, someone else can jump in to finish the mission. You’re also free to explore the various areas at will, without picking up a defined quest, to hunt for any monster that lives there.


    To say my short time with Monster Hunter World impressed me is a vast understatement. This could be a defining moment for the franchise, as it takes things to bold new levels of fluid combat combined with accessibility. I don’t think I can go back to clawing and pawing at a 3DS after getting a chance to experience this modern take on the series on a full-fledged console. I cannot wait to play the full game early next year.

    Hey, forget reading about it - want to see the game in action? Go check out our experiences with the game in video form here!

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