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    Why You Shouldn’t Sleep On Resident Evil 3’s Resistance Mode

    GameInformer
    By GameInformer,

    re_resistance_martin_in_amusement_park_2

    Resident Evil has traditionally been a survival-horror franchise with a focus on moody isolation, which runs counter to the idea of online multiplayer modes. However, Resident Evil 3 includes an online asymmetrical 4v1 mode called Resistance that actually does a stellar job capturing the horror inherent in the series. In Resistance, a group of four survivors works together to escape the sadistic tests set up by the Machiavellian Umbrella corporation. Meanwhile, a single player-controlled mastermind works from the shadows to keep you in line and destroy your morale. It's more fun than I suspected and might be worth your time. 

    Each match is split into three stages where survivors work to complete various goals. In the first stage, you scour the environments for keys to unlock the next area. In the next stage, you hack a series of computers while avoiding monsters. And in the final stage, you race across the map and work to destroy a number of experimental equipment. As players take down roaming zombies and other enemies they earn Umbrella cash that can be used to buy new weapons, herbs, and other tools at the beginning of each round.

    For my first match, I play as the absurdly named Martin Sandwich. All of Resistance’s survivors have their own unique skills, and Martin is an engineering genius who can disable traps around the battlefield and use his flash baton to stun enemies. Using one of Martin’s skills, I ping the environment, which highlights objects on the map for the rest of my team. However, when I wander too far from the group I become an easy meal. It’s hard to play Resistance as a lone wolf, and teams of survivors need to stick together to survive. 

    Martin is a good example of a support character, but if you want to be on the front lines, you can play as someone like Samuel Jordan. This young bruiser used to train as a boxer, which makes him an ideal shield for the rest of the team. I love Sam’s dash punch, which allows him to quickly close in on zombies. Sam is also skilled in the use of melee weapons, such as bats and sledgehammers, which easily tear through groups of undead monsters. 

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    Playing as a survivor is only half of the Resistance experience, and I probably had the most fun when I jumped into the shoes of a mastermind. The mastermind works behind the scenes laying traps and working to prevent the survivors from escaping before time runs out. Masterminds start with a complete view of the map and can see the location of all the survivors' goals. They are also dealt a hand of random cards, which can be used to summon various monsters or lay trip mines. Masterminds can also get their hands dirty by directly controlling anything they spawn, but I felt that I was just as effective when I let my spawn run wild. 

    Iconic villains such as Annette Birkin and Ozwell Spencer return for the role of mastermind. During my turn at the controls, I play as Alex Wesker and I laughed with demented glee as I unleashed a small army of zombie dogs on a group of unwitting survivors. Each mastermind has their own ultimate attack, which allows them to do things like unleash Tyrants onto the battlefield or set up deadly laser fields that kill anyone they touch. Alex’s ultimate is a monstrous plant, which looks a bit like Plant 42 from the original Resident Evil. This plant’s vines whip out in all directions and it devours two survivors before they finally subdue my creature. 

    Over the years, Capcom has experimented with a lot of different multiplayer modes within the Resident Evil universe, but they have rarely left a lasting impact. However, I started having fun with Residence the moment I picked up the controller. Coordinating with a group of survivors is a lot of fun and manages to remain tense and scary. Meanwhile, the mastermind offers a more strategic level of play that we haven’t seen in a Resident Evil game before, but one that I’m actually interested in exploring more when Resident Evil 3 launches. We’ll have to wait for the final release to see if Resistance has staying power, but this is the most promising new mode we’ve seen from the series in a long time. Stay tuned for our upcoming review. 

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    Why Gears Tactics Might Have What It Takes To Compete With XCOM

    GameInformer
    By GameInformer,

    gearstactics_squad_7672x4270_final.jpg

    Publisher: Microsoft Game Studios
    Developer: Splash Damage
    Release: April 28, 2020
    Platform: Xbox One, PC

    Gears Tactics was announced at E3 2018 alongside Gears 5 and the Funko-branded Gears Pop! It almost seemed like a joke to pull the Gears franchise in so many disparate directions, but the more we’ve seen of Gears Tactics, the less we’re laughing. Not only is Microsoft taking this entry into tactical strategy very seriously, Gears Tactics looks like it could be something special.

    Gears Tactics draws the obvious comparisons to other turn-based strategy games, such as XCOM. Co-developed by The Coalition and Splash Damage, this fast-paced, turn-based strategy game lets players plan coordinated strikes for a whole team of warriors as they try to find the best line of attack without sacrificing too much cover.

    “When we were thinking about how to expand the Gears of War universe, we locked in on this idea of a tactics game, because we have some common areas in the fact that Gears has squads and cover is important," says design director Tyler Bielman. “But it was important that we do our version of a tactics game, so we made a lot of effort to pace up the game. You have as much time as you want on your turn to figure out your strategies and where you want to go, but everything else is faster. We wanted it to feel a lot more intense than traditional tactics games.”

    During an extended demo, we got a taste for Gear Tactics’ faster pace and watched a handful of soldiers face off against a squad of Locust grunts. Unlike many strategy games, the heroes in Gears Tactics don’t move along a grid. Instead, players are free to move around the battlefield however they like. This opens up new strategies as players now have a greater level of flexibility to create flanking routes around their enemies. At the same time, it’s still very important to grab cover and find lines of sight that give your heroes a higher percent chance to hit their targets.

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    Another big change to combat is how Gears Tactics approaches its action system. Traditionally, strategy games allow players to move each hero once per turn before attacking. Gears Tactics, on the other hand, gives each hero three action points to use each turn, and players can choose to mix and match their movements or attacks however they like. Meaning, a hero left on the outskirts of a combat zone can use all three action points to make a mad dash across the battlefield. Alternatively, a character who is well positioned could use all three actions to attack. The heavy gunner class actually has an ability that makes each successive attack more deadly, as long as they don’t move between shots. Another neat trick is placing a character with three actions into overwatch, so when enemies move into their field of view, your soldier attacks up to three times.

    The final piece to Gears Tactics strategy puzzle is the execution system. After dishing out a set amount of damage to an enemy, it might fall into an execution state. Enemies in an execution state crawl slowly along the ground and pose little threat, but they can be revived by their companions. On the other hand, if your heroes get within melee range of these downed foes, they can perform an execution. These brutal melee attacks not only remove those enemies from the board completely, but they also give the rest of your companions an additional action point to use during that turn. Players who find good ways to push deeper into the battlefield may be able to chain executions together to keep their turn rolling for a long time.

    “To counter all that freedom, we serve up a lot of enemies,” Bielman explains. “Our average enemy per encounter count is pretty high. You are facing a lot of different types of enemies, some that create fronts and are defensive, some that will snipe you from afar, and some that will actually rush you and try to push you out of cover. The whole combination makes the game feel like Gears of War, just kind of boiled down to its essence. It's about flanking and it's about cover and it's about combinations of tactical moves.”

    Click here to watch embedded media

    Players have five different classes to choose from and each class has over 30 different skills to learn as they level up over the course of the game. Gears Tactics doesn’t feature any top-level base building mechanics similar to XCOM, but you are rewarded with better equipment after each level, and additional gear is scattered throughout the levels. All of these weapons can be modded, and players can also visually customize each piece of gear with a variety of paints and visual patterns.

    The story for Gears Tactics is set 12 years before the first Gears of War and follows  defiant COG soldier Gabe Diaz, who just happens to be the father of Kait Diaz, featured in Gears 4 and 5. Gabe's squad is ultimately tasked with assassinating a Locus scientist named Ukkon. However, Ukkon isn’t some pencil pusher, he’s an elite member of the Locust Council and one of the geneticists responsible for breeding some of the nastiest monsters in the entire Horde. 

    “He's the monster that makes monsters,” Bielman says. “In Gears games, we have these big bosses. We've got Brumaks and we’ve got Corpsers. If you’ve never seen a Brumak, it's basically a big dinosaur with rocket launchers strapped to it. You'd think, 'Wow, who would actually do that? Who would put rocket launchers on a dinosaur?’ That's Ukkon. So Gabe’s team needs to find him and shut him down before he improves the Locust army any further.”

    Based on everything we’ve seen, Gears Tactics looks like it should be a fun ride for Gears of War diehards. However, strategy fans who have never played a Gears game before might also want to give this a try. Despite the recent coronavirus outbreak, Gears Tactics is still set to launch on April 28 for PCs and will be available from day one for Xbox Game Pass owners (you still have to play on PC). An Xbox version is in the works and will release at a later date.

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    Next Reset - Legacy Loot Coming to Legion Instances

    Curse
    By Curse,
    Next Reset - Legacy Loot Coming to Legion Instances
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With scheduled weekly maintenance the week of March 31, we’re enabling Legacy loot rules in Legion raids and dungeons.

    We’re reached that point in an expansion where the content from the previous expansion no longer requires a full group, and the rewards are primarily sought by transmog collectors. With this change, Legion raid and dungeon encounters will drop a fixed quantity of class-agnostic loot. Today, if you and one other player enter Emerald Nightmare on Mythic difficulty and kill Nythendra, it’s unlikely that you’ll receive any loot, since drop rates normally scale to the number of players. After this change, Nythendra will always drop 5 items from her loot table, regardless of your group size.

    Dungeons and many of the lower-difficulty raid bosses in Legion are already soloable by well-equipped Battle for Azeroth characters, though some bosses, especially on Mythic difficulty, may still require you to bring a few friends. Nonetheless, this should amount to a great increase in the availability of Legion transmog gear.

    See you there!

    hearthstoneIcon.pngAshes of Outland and Demon Hunter Class - Full Card List
    Ashes of Outland introduces 135 new cards, including 15 cards for the brand new Demon Hunter class, as well as Primes, and Imprisoned Demons! Check out the complete Ashes of Outland Card List, with release date and expansion details. All new Demon Hunter Cards have also been revealed, you can check them out and the full overview of Hearthstone's 10th class on HearthPwn.

    allcardsaoo.jpg

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    Come Play Call Of Duty: Modern Warfare With Us — Game Informer Live

    GameInformer
    By GameInformer,
    gilive-site.jpg

    Click to watch embedded media

    These days, everyone needs someone to play games with, from a safe distance of course. We at Game Informer are happy to oblige and are hosting another gaming night with the community. This Friday, join us as we squad up with community members in Call of Duty: Modern Warfare and play fan-requested private matches. 

    So how do you get in? When you boot up Modern Warfare, go to the multiplayer menu and open up the social tab. From there, click the add friends button and input the following Activision account exactly as follows: Big al 952. I will be on all day accepting Activision friend requests so be sure to send them in early. If you run into any trouble, consult this handy guide Activision put together to add friends.

    Before the stream starts, I will open the lobby and you can join my current session. As with our Smash Bros. stream, I will be cycling people out after a certain amount of time and people can join my lobby on a first come, first served basis. I'll also have everyone muted on stream, but feel free to squad up with your friendly team members and plot my demise.

    We'll be going live on March 27 at 4 p.m. CT, so be sure to come and hang out with us in the chat. If you can't get enough of our live shows, remember to subscribe on YouTubeTwitchMixerTwitter, and Facebook to get notified when we go live each week! Thanks and enjoy the show!

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    GI Show - PlayStation 5 vs Xbox Series X: What It All Means

    GameInformer
    By GameInformer,
    gishow_494.jpg

    Click to watch embedded media

    On this week's episode of The Game Informer Show, I am joined by Ben Reeves, Alex Stadnik, and Leo Vader to chat about recent VR games Half-LIfe: Alyx and The Room VR: A Dark Matter. The big talker for the show, however, is discussing the battle between PlayStation 5 and Xbox Series X and what we think all the hardware stats really mean. We finish with the always-entertaining and enlightening community emails.

    We do this week's show from our homes as we hunker down in quarantine, so please forgive us for any audio or video hiccups as we deliver content outside the studio.

    Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me @therealandymc to let me know what you think. 

    You can watch the video above, subscribe and listen to the audio on iTunes or Google Playlisten on SoundCloudstream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to [email protected] for a chance to have them answered on the show.

    Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

    To jump to a particular point in the discussion, check out the time stamps below.

    Left 4 Dead's Future: 6:03
    Half-Life: Alyx Review Discussion: 7:14
    The Room VR: A Dark Matter: 24:58
    PS5 Vs. Series X: 37:47
    Community Emails: 59:03

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    Borderlands 3: Guns, Love, And Tentacles – New Gameplay Today Live

    GameInformer
    By GameInformer,

    borderlands-site.jpg

    Borderlands 3 is a loot shooter that plenty of us at Game Informer seemed to like! Today a new piece of DLC is launching focused on an engagement party, a new planet, and chilling new enemies. We're streaming it today, and it will be fun!

    We'll be going live at 3:30 PM CT, so be sure to come hang out in the chat and get your questions answered. If you can't get enough of our live shows, remember to subscribe on YouTubeTwitchMixerTwitter, and Facebook to get notified when we go live each week! Thanks and enjoy the show!

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