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    Untitled Goose Game Review – The Joys Of Goosing Around

    GameInformer
    By GameInformer,

    goose_screenshot-10.jpg

    Publisher: House House
    Developer: House House
    Release: September 20, 2019
    Reviewed on: Switch
    Also on: PC, Mac

    Making mischief can be fun, but imagine doing it as one of nature’s biggest pests: a goose. Untitled Goose Game is a simple-but-amusing experience about being a goose and harassing unsuspecting humans. While there’s something charming and delightful about that, the game shows all its cards upfront and never reaches outside the initial thrill of the premise. Untitled Goose Game is a lighthearted jaunt that I’m glad I took, but it left me without much of a lasting impression as the credits rolled.

    Whether they’re lazily meandering across the road in front of your car, chasing unsuspecting children, or leaving their “presents” on sidewalks, geese can be real jerks. This is why assuming the role of one and doling out the inconveniences is so satisfying. Your goal is to advance through different areas of a town by completing objectives, which nudge you toward your evil deeds. Maybe you need to steal items for your goose picnic, or chase a terrified boy into a phone booth. You accomplish this with only what nature gave you: your beak to honk and pick up items, and your wings to get attention.

    Untitled Goose Game combines light stealth and puzzle elements. As a goose, you need to watch people’s routines and routes, looking for things like tables and decks to hide under. You can also pick up items and place them wherever as a way to distract humans, which is essential; if you get caught, they chase you out of the area and take back whatever item you’ve stolen. Every place becomes its own puzzle, forcing you to think like a goose to complete some of the tasks, such as pretending to be a statue, or honking right as someone is about to do something to startle them for hilarious results. Some of your actions are just plain devious and depend on careful timing, like pulling a chair out from under someone right before they’re about to sit down. All of this is plenty of fun, especially as you watch the reactions and consequences of your actions, like causing two neighbors to argue or seeing a lady who was shooing you break her broom.

    Click image thumbnails to view larger version

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    You quickly fall into your routine of raising hell, and watching townspeople chase you as you waddle away for dear life is a sight to behold. Some puzzles take additional effort and can’t even be completed until you gain access to a new area and go back later. Once the credits roll, you also get new, more complex objectives in the same areas for replayability; some hijinks even have timed conditions for added pressure. That being said, Untitled Goose Game is a condensed experience, and the first run only takes a few hours. I don’t have a problem with short games, but even at that length, your tasks get repetitive by the end. There are only so many times you can steal items, move things from one side of the area to the other, and run from townsfolk. Also, for all this frenzy, nothing really stands out as over-the-top silly or extremely memorable. The gags are fairly standard and safe, and only a couple post-game objectives are intricate enough to require serious thought, which is disappointing.

    Untitled Goose Game is a great concept, and ends in the same charming way it started. Pranking people is fun, and doing it as a goose just adds to the thrill. Most people will play it for the silly premise, complete it in a few hours, and go on their merry way without touching it again. If you just want to mess with people as a goose, here’s your chance – but the shallowness and repetition hold it back from being a truly engaging game.  

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    Score: 7.5

    Summary: Untitled Goose Game is a simple-but-amusing experience about being a goose and harassing unsuspecting humans.

    Concept: Be a goose out on the town, making mischief and toying with humans

    Graphics: Outside of a few hiccups like clipping issues, the simplistic and colorful art style is pleasing and fits the tone well

    Sound: Tense classical music plays if a human catches you in the act, appropriately adding to the frenzy of chase scenes

    Playability: Easy to pick up and play, though sometimes it can be hard to pick up items when they’re close to one another

    Entertainment: Untitled Goose Game leans into its lighthearted, silly elements, providing plenty of chuckles and capturing the joy of figuring out how to mess with people

    Replay: Moderate

    Click to Purchase

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    Patch 8.2.5 on the Background Downloader

    Curse
    By Curse,
    Patch 8.2.5 on the Background Downloader
    Patch 8.2.5 is on the Background Downloader! It has also been flagged as the release build. The download will be much smaller if you already have the PTR installed, as the client will use existing data.

    825predownload.jpg

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    Nintendo Switch Lite Review

    GameInformer
    By GameInformer,

    nintendoswitchlite7.101500a.jpg

    I don't think it's a stretch to say hardly anyone used the 3D functionality built into the Nintendo 3DS; Nintendo removing it from the 2DS iteration made sense. But I also believe people frequently use their Nintendo Switch both as a handheld and TV-docked console – which makes removing the TV functionality from the Switch Lite seem like a mistake. It isn't. Nintendo is effectively taking the "switch" functionality out of the Switch with this handheld-only offering, and that's perfectly fine. If you want a home console to play on your TV, the standard Switch model is still being sold. If you are primarily interested in the handheld functionality, you now have a considerably cheaper model to choose from.

    The Switch Lite retails for $199 (a huge $100 cut over the standard Switch model), and the lower price reflects a number of sizable cuts from the device's performance. The unit is slightly smaller, with a 5.5-inch LCD screen over the original machine's 6.2-inch screen. The Switch Lite is also a little lighter at .6 pounds opposed to .87 pounds, but you likely won't feel much of a difference. This handheld-only option also doesn't have a motion camera, HD rumble, and the joy-cons cannot be removed. On the original Switch, I periodically ran into issues with one of my joy-cons detaching while in handheld mode. That'll never happen here, but not being able to remove them does render a number of games somewhat unplayable.

    If you're thinking of picking up the Switch Lite to play motion-based games, you may want to buy a pro controller or an extra set of freestanding joy-cons, as motion is not handled well on this device. Shaking the entire unit is not a viable way to play a game like Just Dance, Arms, or 1-2-Switch, which are designed with motion in mind. Subtle motion movements like precision aiming for sniping still works well, but if you are asked to rapidly shake the device or rotate it, you're going to have a hard time playing.

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    If you are viewing Switch Lite as a travel companion, it's battery life is about five to six hours (up from the two- to three-hour range of the original Switch model). Anyone who has taken the original Switch on a lengthy airplane trip can attest to Switch's battery life being an issue. Nintendo has addressed this with the Switch Lite AND the standard model, which was just re-released with a battery that lasts for seven to nine hours.

    Outside of the motion problems, gameplay functionality on the Switch Lite is a little better than the standard model. The face buttons have more give, which I like, and Nintendo's decision to add an actual d-pad (as opposed to four little buttons) is a huge improvement. The screen is nice and bright, and the unit feels far more durable than the standard Switch.

    Audio is somewhat suspect on the Switch Lite, making headphones a necessity. The built-in speaker might be a little too powerful for its own good, as it periodically delivers a little vibration through the plastic casing. If you opt for headphones, know that the Switch Lite (like the standard model) doesn't support bluetooth audio out of the box; you can buy a device that allows bluetooth to work, but you may be better offer with a wired headset. Another legacy issue: The Switch Lite only offers 32GB of memory, and once again pushes players to buy a microSD card for game storage.

    Minor complaints aside, the Switch Lite is a fantastic option for people who view Switch as a handheld-only device. The attractive price point, increased battery life, and slightly improved controls make it the perfect vehicle to play Switch's awesome (and rapidly growing) library of games.

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    New Gameplay Today – The Outer Worlds

    GameInformer
    By GameInformer,
    outer-site.jpg

    Click here to watch embedded media

    Obsidian's upcoming sci-fi title The Outer Worlds seems to be fully embracing the "RP" part of RPG. What I'm trying to get at is that it gives you the freedom to take on scenarios how you want to – including a super-dumb, melee-focused maniac. At least that's how Joe took on the world during his latest hands-on session. Yikes!

    Today's episode takes place immediately after the character-creation, so it should give you a nice idea of what you can expect from the opening moments. Perhaps you won't decide to attack the first friendly NPC you encounter. Or the second. Or the third. Look, Joe seems to have some issues. That's not for me or Leo to judge. Regardless of his unquenchable thirst for blood, you can see that killing everyone doesn't necessarily lock you out of missions. For all the Joe Jubas in the world, "Whew."

    The Outer Worlds is coming to PlayStation 4, Xbox One, and PC on October 25.

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    Luigi's Mansion 3 Is Getting Paid Multiplayer DLC

    GameInformer
    By GameInformer,

    dlc1.jpg

    Don't scream over this news, unless of course you are terrified by the demonic ghost shark pictured above. Following the release of Luigi's Mansion 3 on October 31, the game's ScareScraper and ScreamPark multiplayer modes will continued to be supported through paid DLC.

    ScareScraper tasks up to eight players to work together to complete objectives on each floor of a towering skyscraper. ScreamPark is another mode supporting eight players (on one Switch system) that sees Team Luigi competing against Team Gooigi in a race to suck up the most ghosts and collect the most coins before time expires. We don't know exactly what the DLC will offer, but the safe assumption is at least new maps.

    For more on Luigi's Mansion 3, check out our hands-on preview from PAX West 2019.

    Click here to watch embedded media


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    The Legend of Zelda: Link's Awakening — Comparing All Nine Main Dungeon Bosses To The Original

    GameInformer
    By GameInformer,
    boss.jpg

    Click here to watch embedded media

    SPOILERS FOR LINK'S AWAKENING AHEAD

    From the quirky townsfolk of Mabe Village to the wild, yet still adorable, creatures that roam Koholint Island, The Legend of Zelda: Link's Awakening remake lovingly transforms the original's pixel art into a breathtaking scene out of a child's toybox. And to celebrate the launch of this hidden gem, we compared each of the game's nine main bosses to their original Game Boy incarnations to show off how far the game has come.

    Thanks for watching and be sure to check out Jeff Cork's review, saying it "beautifully captures the essence of the Game Boy original while adding some quality-of-life upgrades to bring it up to contemporary standards."

    View the full article


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