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    Ghost of Tsushima Adds New Difficulty And Text Options Today

    GameInformer
    By GameInformer,

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    Ghost of Tsushima gets patch 1.05 today, adding some serious new options for players to dive into. First, if you want harder difficulty, it's coming in the form of a new difficulty option - Lethal. On lethal, enemies are deadlier, more aggressive, and spot you faster. In addition, the windows for dodging and parrying are less forgiving.

    On the other end of options, a lower intensity combat mode is available. This setting makes combat less timing-intensive. This mode can help make the game much more accessible for players, with a smattering of more forgiving elements to combat - see the full list here.

    Finally, are you tired of squinting at the screen? Large text option is here!

    Check out our Ghost of Tsushima review here.

    View the full article


    PlayStation Plus Games For August Revealed

    GameInformer
    By GameInformer,

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    PlayStation's PS Plus games for August have been unveiled over at the official site! In August, players can pick up Fall Guys: Ultimate Knockout and Call of Duty Modern Warfare 2 Campaign Remastered.

    Fall Guys: Ultimate Knockout and Call of Duty: Modern Warfare 2 Campaign Remastered are your PS Plus games for August. Full details: https://t.co/YMdv5fdG58 pic.twitter.com/0oAfSfxA7c

    — PlayStation (@PlayStation) July 27, 2020

    Fall Guys: Ultimate Knockout is somewhat of a combination of a battle royale (60 players) and a party game. Dash through doors, get dizzy through spinning obstacles, avoid slime, and participate in dozens of different games as you aim to be the last fall guy standing. You can also play with your friends, but be aware - only one player can be crowned the winner! Fall Guys: Ultimate Knockout is available to download on August 4.

    Call of Duty Modern Warfare 2 Campaign Remastered needs no introduction - it's a classic campaign from the shooter franchise. If you've never had a chance to play it, now is probably a good time with the enhanced textures. animations, and more. You can download this one tomorrow on July 28!

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    Diplo Returns To The Fortnite Stage

    GameInformer
    By GameInformer,

    diplo_fortnite.jpg

    Fortnite continues to give us a look at the future of integrated interactive entertainment as worlds collide inside the game, as it teases hot upcoming movies, plays full movies, and hosts celebrity and artist performances.

    Remember when Fortnite was just a game where you jumped in and battle royaled it out? I don't either. Anyway, Diplo is coming back to the Party Royale Main Stage this Friday, July 31, at 1 PM CT.

    If you want to attend, it's as simple as being there and selecting the Party Royale playlist. If you attend, you get this super cool Afterparty Wrap. Whoa. You can check out more at the official post!

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    View the full article


    Netflix Announces A Witcher Prequel Series Set 1,200 Years Before Geralt Of Rivia

    GameInformer
    By GameInformer,

    witcher1.jpg

    The success of Netflix's The Witcher adaptation is leading to a second season with Henry Cavill returning as Geralt of Rivia, as well as a six-part prequel series called The Witcher: Blood Origin, which was announced in a short tweet today. This new series is set 1,200 years before Geralt's reign, and will give us a look at the Elven civilization before its collapse to the world of men and monsters. We'll also be introduced to the first Witcher.

    No release date information was shared for the prequel miniseries, but it will be helmed by Witcher writers and producers Declan de Barra and Lauren Schmidt Hissrich. The second season of the core Witcher series is set to resume filming on August 17. Hissrich is also working on the Netflix anime The Witcher: Nightmare of the Wolf. Netflix is all in on this fantasy series that has already made its mark in games and novels, and appears to be a big hit in the TV streaming space as well.

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    Destroy All Humans Review – An Obsolete Invasion

    GameInformer
    By GameInformer,

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    Publisher: THQ Nordic
    Developer: Black Forest Games
    Release: July 28, 2020
    Reviewed on: Xbox One
    Also on: PlayStation 4, Stadia, PC

    All great works are products of their particular era. However, some pieces of art reach beyond those bounds; it’s why literature students still read Shakespeare, and why Citizen Kane is still considered one of the best films ever made. Removed from their historical context, they transcend time and tap into something universal. Destroy All Humans lacks this special quality – a fact that was constantly apparent as I winced my way through this remake.

    To be clear, I have fond memories of my time with the original. Destroy All Humans first came out in 2005, developed by the now-closed Pandemic Studios. Back then, I thought its sardonic vision of an alien invasion in the 1950s was amusing and clever, and the ridiculous weapons (like an anal-probe gun) were fun to use. I loved zapping humans, exploring the open environments, and flying around in my saucer. I’m not apologizing for enjoying these things 15 years ago, but the experience holds up poorly in every way. Destroy All Humans feels like it belongs in a time capsule that should have stayed buried.

    Click here to watch embedded media

    Not everything is exactly as I remember; improved visuals are a big part of the overhaul for developer Black Forest Games’ new version. The characters and mayhem definitely look better, but if you’re familiar with the original, you’ll also notice other improvements. For instance, the controls and interface have been tweaked to feel more modern and intuitive. However, the basic design, story, and dialogue are faithful to the 2005 version – and that’s the problem. Minor quality-of-life changes are nice, but fixing them seems pointless when more important aspects remain so painfully untouched. It’s like treating the symptoms of an illness rather than the underlying cause. 

    Mission design is the most pervasive issue, and it’s where the action feels the most outdated. Your goals may have irreverent wrappings, like using psychokinesis to throw radioactive cows, but the gameplay mechanics in each level are disappointingly common. They feature a parade of tired mid-2000s conventions, like “survive the waves of enemies” and “protect the tower” objectives with uneven difficulty spikes and bad checkpoints. Even at their best, these activities are repetitive and predictable. 

    You also have to infiltrate areas using a holographic disguise, which can only be refreshed by constantly reading thoughts of the humans around you, forcing you to experience the same bits of dialogue over and over.  Some of these lines might earn a smile the first time you hear them, but there’s always a second, third, and fourth to run the joke into the ground. 

    Click image thumbnails to view larger version

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    The humor is another defining feature that has not aged well. What might have seemed subversive and hilarious in 2005 just feels lame and juvenile now, from Crypto’s love of probing to his Jack Nicholson-like voice. This writing was never exactly subtle, but the caricatures of government agents, housewives, and rural farmers only appear more obvious and blunt today. And though the game begins by warning players it was first created in another time, jokes about things like police brutality make it hard to get on the same wavelength and laugh along with Destroy All Humans.

    Black Forest Games created a better-looking version of a 15-year-old game, and this remake is a success in that regard. But whether or not Destroy All Humans is worth revisiting is a different question altogether. The brightest moments are when the action gives way to pure chaos. I watched electricity arc between humans, made brains pop out of heads, and turned a secret base into smoldering ruins with my spaceship’s death ray. But like a person floating above the ground in the glow of an abducto beam, those moments aren’t connected to anything substantial; they just make some noise and get flung aside. 

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    Score: 6

    Summary: If the goal was to create a better-looking version of a 15-year-old game, this remake is a success. But whether or not Destroy All Humans is worth revisiting today is a different question altogether.

    Concept: Recreate a fondly remembered game from 2005, improving the visuals but leaving nearly everything else intact

    Graphics: Compared to the original, the visual effects and character models are a big step up. Compared to modern games, it still looks pretty rough

    Sound: The music nails the cinematic sci-fi vibe, but the voice acting is obnoxious

    Playability: An updated interface makes it easier to locate important information, and the controls suit the action fine

    Entertainment: This remake successfully preserves the Destroy All Humans experience, regardless of whether it’s fun or funny today

    Replay: Moderately low

    Click to Purchase

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    Analogue Pocket Adds New Features And Accessories As Release Slips To May 2021

    GameInformer
    By GameInformer,

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    Last year, the makers of the Super Nt and Mega Sg premium retro consoles announced a gorgeous new device to let you play your favorite handheld games of yesteryear in the best possible way. The Analogue Pocket lets you play more than 3,000 Game Boy, Game Boy Color, and Game Boy Advance cartridges, with the option to purchase cartridge adapters to expand the library to include Game Gear, Neo Geo Pocket, and Atari Lynx. Unfortunately, this sleek device, which was originally scheduled to ship sometime this year, has been delayed to May 2021 due to supply-chain issues outside of Analogue's control.

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    The silver lining is Analogue has announced some new features, minor design changes, and a line of accessories to purchase alongside the Analogue Pocket. Perhaps the coolest new feature announced is Original Display Modes, which instantly turns the Pocket's display into the display of an original Game Boy, Game Boy Color, or Game Boy Advance. Analogue touts the accuracy of these display modes by saying, "quirks and all."

    If you press the power button on the side of the Pocket, it puts the handheld to sleep and suspends gameplay. Press it again, and you can wake the system and resume the game right where you left off. The Pocket features a 4,300 mAh battery that lasts 6 to 10 hours of game time and 10 or more hours while in sleep. 

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    For those wanting to jump into multiplayer, you can connect up to four Pockets using link cables that are sold separately. If you buy the Dock, which lets you play your handheld games on any compatible monitor, you can connect up to four controllers using Bluetooth, 2.4g, and wired USB. 

    In addition to the multiplayer link cables, Analogue also announced new high-quality MIDI and Analog sync cables for those who want to use the built-in Nanoloop music-creation tool and connect their Pocket to a PC, Mac, or other music hardware. Speaking of integration with a PC or Mac, Analogue announced a partnership with GB Studio, a retro game-creation tool that allows you to generate proprietary .pocket files and run them on your Pocket using an SD card.

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    As far as minor redesigns are concerned, Analogue re-positioned the start, select, and home button to the bottom center the Pocket for added comfort, and the Dock now features a recessed USB-C insertion point for added stability. Additionally, the Pocket's display is made from Gorilla Glass and Analogue claims it is three times as thick as a traditional smartphone to prevent cracks.

    If you're looking to deck out your Analogue Pocket with all the accessories, you can pick up the aforementioned Link and Sync Cables, as well as cartridge adapters for Game Gear, Neo Geo Pocket Color, and Atari Lynx games, a hard case for extra protection, and a high-speed charging adapter.

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    Pre-orders for Analogue Pocket go live next week on August 3 at 8 a.m. Pacific ahead of its new May 2021 ship date. The Analogue Pocket costs $200, while the Analogue Dock is priced at $99.

    View the full article


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