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    Blizzard's Official Goblin and Worgen Heritage Armor Preview

    Curse
    By Curse,
    Blizzard's Official Goblin and Worgen Heritage Armor Preview
    Originally Posted by Blizzard (Blue Tracker)
    Celebrate your legacy with two new Heritage Armor sets—one for goblins and one for worgen—coming in the release of the Visions of N’Zoth content update.

    Players with a maximum-level (120) goblin or worgen who are Exalted with their faction (Bilgewater Cartel or Gilneas respectively) will be able to embark on a new quest line for each race to learn more about their history. Once you complete your quest, you’ll gain a new Heritage Armor transmogrification set unique to your race and be able to show off your pride.

    goblinheritage.jpg

    Crafted by the finest madmen and women, this explosive look is the glow up you need. Or, that could be a lit fuse—careful!

    worgenheritage.jpg

    Show off your noble roots by sporting this tailored velvety black and gold-trimmed attire complete with a dapper top hat. Snooty airs not required.

    Begin your journey by visiting the embassy in Orgrimmar or Stormwind once Visions of N’Zoth goes live.

    View the full article


    Minecraft On PS4 Getting Cross-Play With Bedrock Edition Update

    GameInformer
    By GameInformer,
    minecraftkeyart.jpg

    Tomorrow (December 10), PS4 Minecraft users will finally join the larger Minecraft community thanks to a free update to the Bedrock version of the game that enables cross-platform play. PS4, Xbox One, Windows 10, Switch, iOS, Android, and Gear VR players will all be able to play together.

    PS4 players' purchases and progress will also carry over, and they'll have access to the gamut of Minecraft worlds, skins, and more.

    Sony's move to enable cross-play for titles like Minecraft, Rocket League, and Fortnite has been slower than its competitors, so this is great – albeit late – news for everyone.

    [Source: Microsoft]

    View the full article


    2K Announces New Studio For The Next BioShock

    GameInformer
    By GameInformer,

    cloudchamberlogo1500.gif

    2K has formed a new internal studio called Cloud Chamber which is handling the next title in the BioShock series. The game will "be in development for the next several years."

    The developer will work out of two locations: 2K's Novato, California headquarters and a new studio in Montréal, Québec, and Cloud Chamber is headed by Kelley Gilmore. Gilmore has worked within 2K on executive production, marketing, and PR for almost 20 years, including the Civilization and XCOM franchises.

    "We are a deeply experienced group of game makers," said Gilmore in a press release, "including many responsible for BioShock’s principal creation, advancement, and longstanding notoriety, and are honored to be part of the 2K family as stewards of this iconic franchise.”

    Ken Schachter, who was general manager for Zynga in Toronto and the founder of indie developer/publisher Trapdoor (which co-published Fez and released Warp in 2012), will be the studio manager for the Montréal location.

    Earlier this year, 2K also opened up a studio in Silicon Valley, headed by former Sledgehammer Games founders Glenn Schofield and Michael Condrey.

    [Source: Cloud Chamber]

    View the full article


    Recruit a Friend - How To Recruit Yourself for Rewards

    Curse
    By Curse,
    Recruit a Friend - How To Recruit Yourself for Rewards
    The new Recruit A Friend system is now live and brings new rewards, including two mounts, one pet, a transmog set with a rucksack and more! In this guide we're going to show you how to unlock all of these rewards by recruiting yourself.

    If you want to get all the rewards then this month is the perfect time to do that, as new accounts can get a 50% discount on their first World of Warcraft subscription.

    How To Recruit Yourself


    To get all the 12 rewards from the new Recruit A Friend system, you will first need three active game accounts (World of Warcraft accounts) on your main Blizzard account.

    You will use these three accounts to recruit several new Blizzard accounts and then purchase one month of game time on each of them via subscription.

    Step By Step Guide


    If you can create two World of Warcraft starter accounts on your main Blizzard account then follow this guide. If you cannot create any starter accounts on your main Blizzard account then you'll have to use a slight variation of this guide, which you can find below this one.

    Step 1. Generate a Recruit-A-Friend invite link on your WoW#1 account (which is on your main Blizzard account). Use this link to recruit two World of Warcraft accounts on the same Blizzard account. These accounts are basically your RAF1 and RAF2 accounts, however, for clarity, we're going to refer to them as WoW#2 and WoW#3.

    RecruitAFriendInviteLink.jpg CreateNewGameAccount.jpg


    Step 2. Purchase one month of game time on your WoW#2 and WoW#3 accounts (which are on your main Blizzard account).

    Step 3. Create 10 email accounts and name them something like "[email protected]". Throughout this guide we're going to refer to these emails as RAF3, RAF4, … RAF12.

    Step 4. Use the invite link from WoW#1 to recruit RAF3 and RAF4.

    You will have to create two new Blizzard accounts and purchase one month of game time on them via subscription. Since these accounts are new, you can use the New Player Offer to save 50% on the first month. This will cost you $7.5/€6.5 per account.

    USNewPlayerOffer.jpg EUNewPlayerOffer.jpg RecruitAFriendPanel.jpg

    Step 5. Generate a Recruit-A-Friend invite link on your WoW#2 account (your main Blizzard account) and use that link to recruit RAF5, RAF6, RAF7 and RAF8.

    Once again, you will have to create four new Blizzard accounts and purchase one month of game time on them via subscription. Since these accounts are new, you can use the New Player Offer to save 50% on the first month. This will cost you $7.5/€6.5 per account.

    Step 6. Generate a Recruit-A-Friend invite link on your WoW#3 account (your main Blizzard account) and use that link to recruit RAF9, RAF10, RAF11 and RAF12.

    Once again, you will have to create four new Blizzard accounts and purchase one month of game time on them via subscription. Since these accounts are new, you can use the New Player Offer to save 50% on the first month. This will cost you $7.5/€6.5 per account.

    The total amount of money you're going to spend with this method is $105/€91. You will get all the Recruit A Friend rewards.

    raf001.jpg


    If You Cannot Create New Accounts


    If you cannot create any starter accounts on your main Blizzard account then follow this guide.

    Step 1. Purchase one month of game time on your WoW#2 and WoW#3 accounts (which are on your main Blizzard account).

    Step 2. Create 12 email accounts and name them something like "[email protected]" to easily keep track of these emails. Throughout this short guide we're going to refer to these emails as RAF1, RAF2, … RAF12.

    Step 3. Generate a Recruit-A-Friend invite link on your WoW#1 account (your main Blizzard account) and use that link to recruit RAF1, RAF2, RAF3 and RAF4.

    RecruitAFriendInviteLink.jpg CreateNewBlizzardAccount.jpg RecruitAFriendPanel.jpg


    Step 4. Generate a Recruit-A-Friend invite link on your WoW#2 account (your main Blizzard account) and use that link to recruit RAF5, RAF6, RAF7 and RAF8.

    Step 5. Generate a Recruit-A-Friend invite link on your WoW#3 account (your main Blizzard account) and use that link to recruit RAF9, RAF10, RAF11 and RAF12.

    Step 6. Purchase one month of game time on the 12 Recruit A Friend accounts via subscription. Since these accounts are new, you can use the New Player Offer to save 50% on the first month.

    If you have to use this method, please note that you will pay an additional $15/€13 for game time on the last two Recruit A Friend accounts. That being said, the offer is still good, as you will get all the Recruit A Friend rewards at a great price!

    USNewPlayerOffer.jpg EUNewPlayerOffer.jpg

    Payments & Rewards Info


    • Please note that when you subscribe, the full amount of money will be put on hold on your card. Do not worry, as that is normal. After the transaction goes through, the amount of money shown on the transaction will be updated, and you will be charged for the discounted amount.
    • It can take up to three days to receive the rewards. In most cases, you will receive the rewards within minutes. However, they will only show up after you have logged in and out of the accounts.
    • If you don't intend to play on the recruited accounts after the first month of game time has passed, don't forget to cancel your subscription and/or remove your payment methods.
    • For more info about the Recruit A Friend system, eligibility, invitation process, rewards, restrictions and limitations please check this Support Article or the Recruit A Friend Page on the official website.

    View the full article


    Mosaic Review – The Absurdity Of Life

    GameInformer
    By GameInformer,

    mosaic_edge_181005.jpg

    Publisher: Raw Fury
    Developer: Krillbite
    Release: December 5, 2019 (PC, iOS), 2020 (PlayStation 4, Xbox One, Switch)
    Reviewed on: PC
    Also on: PlayStation 4, Xbox One, Switch, iOS

    Mosaic gives meaning to the meaningless; it’s existential nihilism in digital form. The fact that you actively play through the silent protagonist’s life of crushing drudgery and not just passively experience it is important. Mosaic is nihilistic not simply because the protagonist’s life is a listless mill of work and sleep, but because it has no inherent meaning other than the one you give it by direct action and the creation of interludes that punctuate the grind.

    You play through a loop of waking up, going to work, performing your duties, and then going home. You do this by simply walking along corridors and interacting with objects when prompted onscreen. Your actions and options within this cycle are limited to simple things like brushing your teeth and checking the messages on your phone, reinforcing the rigidity and absurd futility of the situation. One of my favorite examples of this is when a prospective date with a co-worker falls through. This cannot be prevented, only accepted in its delicious emptiness.

    Click here to watch embedded media

    Mosaic isn’t a game only of dead ends, however. While traveling through your daily routine, you might come across a reverie in the form of looking out of a window and stealing some sunshine, listening to a street musician, or even controlling a butterfly. During these moments the game transforms. Color warms the screen, and your senses immediately liven. Of course, this is only possible because the game does a good job first encasing you in drab passivity before you letting you break free. While these aren’t necessarily profound moments, I could still feel them.

    Mosaic also succeeds because it uses different gameplay perspectives to represent the character’s isolated, hollow existence. You may become a miniature version of yourself or be forced to move the camera to navigate out of a short maze. These sequences surprised me as I went about my day, and they are also appropriately disorienting without throwing players into frustrating gameplay confusion. Instead, it feels like a person confronting the realization that they don’t know or understand how their life became this depressing.

    Click image thumbnails to view larger version

    ss_038f02fdf54cb426438d9e8546940fc0c0f708d7.jpg ss_c9433435f893ecf303d7b703c4b27bf3ffc5a9a7.jpg mosaic_edge_181005.jpg mosaic_falling_into_water.jpg ss_3ae62176aaeed4b817e30adc69c0c53a7a5d1c73.jpg ss_6d5608cbc418173cc42f8b03b9b596ba3a5c9608.jpg

     

                                                                                                                

    Even supposedly mundane tasks like the work you perform at your job are fun in and of themselves, despite being cast in the world as boring and unfulfilling. Your job is to apply resources on a hex grid in order to progress via the most efficient route possible to meet goals. This minigame minimally evolves through transporting resources faster and by introducing enemies of inefficiency that you have to quarantine. I look forward to it in Mosaic because it taps that basic task completion/goal achievement area of my gamer lizard brain. Similarly, I like playing Blip Blop, the simple clicker game on my character’s mobile phone, even though it is itself a commentary on our inherent attraction to playing games just because leveling up feels good, no matter how nakedly it’s achieved. In fact, I wish Mosaic brought me deeper down its gameplay and in-world rabbit holes (it’s not a long title) such as my job’s minigame and the dating apps of its dead-end world.

    Some games are power fantasies that revel in the thrilling exercise of control. Mosaic doesn’t render you powerless, but by enveloping you in the futility of the protagonist and making you understand it, the game heightens the effect and meaning of the power you do have. Life may indeed be meaningless, but Mosaic is here for your sheer enjoyment.

    mosaic.jpg

    Score: 8.75

    Summary: Mosaic gives meaning to the meaningless; it’s existential nihilism in digital form. It's lovely.

    Concept: Live through the drudgery of modern life and dream of an escape

    Graphics: The character models and uses of color effectively convey the mood and gameplay

    Sound: The punctuations and eddies of music (electronic and jazz) nicely flow at the right place and time

    Playability: At times there are moments when you’re not sure what to do, but the game’s simple controls don’t steer you wrong

    Entertainment: From both philosophical and pure gameplay perspectives, I loved playing Mosaic

    Replay: Moderately Low

    Click to Purchase

    View the full article


    Game Informer PlayStation 25th Anniversary Art Print up for Sale

    GameInformer
    By GameInformer,
    gameinformer-321-cover-800.jpg

    Game Informer has a long history with Sam Spratt, and he was kind enough to work with us on our latest issue, which is out now. The issue covers the long history of the PlayStation, and Sam's artwork captures the celebration perfectly.

    If you aren't a GI subscriber, we could always use the support and you can get a print or digital subscription here. If you haven't read the story, we released the story this month for free and I highly recommend you take the time to give it a read.

    If you would like to pick up one of the logo-free posters from Sam, you can order them here.

    sonyposter.jpg

    View the full article


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