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    Kong: Skull Island Director Wants To Take On Metroid After Metal Gear Solid

    GameInformer
    By GameInformer,
    samusreturns.jpg

    Jordan Vogt-Roberts talked a little bit today about the creation of the Metal Gear Solid movie, which he intends to direct, but he already has his eyes toward another video game franchise: Metroid.

    In an interview with IGN, Voght-Roberts talked about wanting to the sci-fi franchise justice and his ideas for what the movie could be.

    “I have a pitch for a Metroid movie," Voght-Roberts said. "They’ll never let me. It’s too crazy. It legitimately would be  [Samus] alone. It would be a little bit of her talking to herself. As soon as they introduce other talking characters in those games, to me it loses everything. You put her alone and it’s almost got more to do with the silence of a movie like Drive. Like the quietness. and having it be like a real, intense mood piece, but mixed with sci-fi.”

    Voght-Roberts talked a bit about how Super Metroid influenced him and his filmmaking style. It seems unlikely Nintendo would ever go for it, but considering that the studio that made Minions is making a Super Mario movie, stranger things have happened.

    Who would be your ideal director for a Metroid movie?

    [Source: IGN]

     

    He's right that I'm sure Nintendo would never let him do that, and some studio executive would run in screaming at the idea even if Nintendo said yes, but I'd probably watch that.

    View the full article


    This Week in Star Citizen

    RSI
    By RSI,

    111.jpg

    Hello everyone,

    Last week we opened up Wave 2 of CitizenCon tickets, which are now available through July 30th. Alongside Wave 2, we also updated the RSI website with a new hub to meet all your CitizenCon needs. We’ll continue to add new content and information as we approach the event.

    We closed out the week with the conclusion of our Origin 600i Commercial Contest. With 46 commercials submitted, this was one of the toughest competitions to judge yet. Alas the votes are in and the dust has settled – congratulations to the winners!

    With that, let’s see what’s going on this week:

    The Alpha 3.2 Flyable Ships promotion ends tonight at 11:59 PM Pacific, so if you’re looking to pick up one of the latest additions to the Star Citizen universe, you still have time.

    Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. Today, we shake things up and take full advantage of Live Game Director Todd Papy being in town with an all-Papy themed episode, available to watch now.

    Tuesday is lore day! The Lore Team will publish another in-fiction story to help cure your craving for more Star Citizen lore. Check out previously published lore posts here.

    Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news with a project update.

    Lastly, make sure to tune in this Friday at 9AM PDT / 4PM UTC for another episode of Reverse the Verse, broadcast live on our Star Citizen Twitch channel. This Friday’s show is coupled with an all new edition of Ship Shape that you won’t want to miss. Word on the street is that there may be some hints about what to expect in this week’s episode of Calling All Devs.

    Have a great week! We’ll see you in the ‘Verse.

    Tyler Witkin
    Lead Community Manager


    The Weekly Community Content Schedule

    MONDAY, JULY 16TH, 2018
                Calling All Devs   (https://www.youtube.com/user/RobertsSpaceInd/)

    TUESDAY, JULY 17TH, 2018
                Weekly Lore Post   (https://robertsspaceindustries.com/comm-link/spectrum-dispatch)

    WEDNESDAY, JULY 18TH, 2018
                -   

    THURSDAY, JULY 19TH, 2018
                Around the Verse    (https://www.youtube.com/user/RobertsSpaceInd/)
                Vault Update   

    FRIDAY, JULY 20TH, 2018
                Reverse the Verse Live – 9AM Pacific / 4PM UTC   (https://www.twitch.tv/starcitizen)
                Roadmap Update   
                RSI Newsletter   


    Community MVP: July 16th, 2018

    Storytellers.jpg We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it in this section. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

    Don’t forget to submit your content to our Community Hub for a chance at seeing it here!


    Star Citizen Icons for Stream Deck by Replic_TuaniOne


    StreamDeck.png

    Replic has taken the time to create a set of Star Citizen themed icons for use with Elgato’s Stream Deck. With their submission quickly gaining popularity throughout the week, it was an easy decision for this week’s MVP!



    Details on the Community Hub.

    View the full article


    Nintendo Labo Contest Winners Include Zelda Piano And An Accordion

    GameInformer
    By GameInformer,
    nintendolabohouse.jpg

    Back in April, Nintendo announced a contest for people to take their newly-purchased Labo kits and decorate them in interesting and creative ways. In the three categories Nintendo set (Best Decorated Toy-Con, Best Toy-Con Mod Using Toy-Con Garage, and Best Original Invention Using Toy-Con Garage), three winners were chosen in each category, so we'll show off a few right here.

    One of the winners of the Best Decorated Toy-Con is this Zelda-themed piano with a Master Sword sticking out the top.

    For best mod, this entry made a Simon Says out of the Labo house.

    The original invention category is the most likely one to blow people away and this solar-powered Labo accordion with a Switch inside of it goes even beyond those lofty expectations.

    You can find all the winners here.

    The next contest, which has the much broader categories of "Kids, Customizations, and Creativity," allows contestants to win a cardboard-themed Switch which isn't available anywhere else. That one runs from July 19 to August 20.

    View the full article


    Challenge Rift - Week 56


    Konami Announces Shonen Jump Stadium For Mobile Platforms

    GameInformer
    By GameInformer,
    jumpstadium.jpg

    Looking forward to Jump Force but feel like it needs a much more super-deformed artstyle? Konami might have your back with the newly announced Jump Stadium, a four-player Smash Bros.-like for mobile phones. 

    The announcement trailer goes through characters by the decades and shows off every single character, including a number of deep dives and a lot of obvious choices. You can check out the trailer below.

    A western release has not been announced, but it's not terribly difficult to download games from other regions on your phone. It is also likely that the game will have more characters added to it as time goes on, so the base roster is likely to expand even further.

    Which characters would you most like to see added?

    View the full article


    The Latest On Skateboarding Sensation Session

    GameInformer
    By GameInformer,
    sd7.161500c.jpg

    Montreal's Crea-ture Studios grabbed the world's attention with their skateboarding game Session at E3 when Microsoft showcased the title during their press conference. Session is coming to the Xbox One and PC, and will be in Steam Early Access and the Xbox Game Preview program in late 2018, with the first version of the title in 2019.

    I met with some of the dev team at E3, and asked them about some additional game details since we covered it late last year.

    Where Do We Go From Here?

    Since we last saw the game, a mid-spin catch mechanic has been added, which is just the start of how the game is going to continue to evolve until it hits Early Access and beyond. At that time Crea-ture says it wants the game to be "almost perfect" despite being an Early Access title. Having said that, it doesn't intend for the feature set to be locked at that time per se, but it will continue to add bits and work on what's currently there. One of the examples of this is the game's skater customization feature, which has already grown. There are plans to allow you to change the tightness of your trucks, board concave and width, and more.

    Beyond the game's launch, there may be DLC with future cities or parks depending on how the game does, but Crea-ture says the core gameplay will always be free, so they won't be selling tricks, for instance.

    A Full Bag of Tricks

    Session's tricks are performed by assigning each of the skater's legs to their own analog stick, making it more complex but also granting you more control.

    There is no scoring system in the game, but Crea-ture is considering putting in an indicator telling you which trick you've performed. In general, the title aims to give anyone their due if they can pull off tricks in the game, but it also wants to pack in optional features to help out those who want it. There are different control styles in the game, but there are no tricks that are restricted to one or the other. There are also ways to tweak the experience so you may be able to control the speed of the flip of the board, but still have the option to use an auto-catch mechanic.

    Because of the game's controls, players have the ability to practically create their own tricks due to the title's physics (take a look at some of the sweet tricks posted on the sub-reddit). While grinds at the moment are more input driven, giving you a specific outcome corresponding to your inputs, the studio is also working to make these more organic depending on the angle you approach the rail, for example.

    Most of the animations in the demos players are playing are placeholder. Crea-ture is tightening the timing of tricks, and trying to normalize them so people know what to expect. For instance, right now kickflips and heelflips are at different speeds. The devs want to cut down on these kinds of unexpected variances so players can be more comfortable with their tricks where applicable.

    For those situations when it all goes wrong, you can bail out of a trick, but there won't be a Skate-style Hall of Meat where players generate biffs for laughs. The studio is also considering requiring some sort of extra input or control compensation to land big drops like the one shown in the trailer at the Microsoft's E3 2018 press conference.

    Skaters of Different Stripes

    We've seen lots of street skating from the game so far, but ramp skaters worry not – Session has vert skating. Moreover, the team says it wants to differentiate how ramp and street skating feel, which makes sense. We don't know exactly how this will be achieved, but street and vert are different disciplines in real-life and should be treated as such in the game.

    Speaking of different disciplines, I asked about flatland tricks, but those aren't being planned for the game at this time. However, Session is embracing different aspects of skating in that there is a filmer mode where you can contribute to skating's tradition of skating alongside someone and catching footage of their sweet stunts.

    I hope to get more info on Session throughout the year, so stay tuned.

    The Ticker

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    MXGP Pro Launch Trailer

    View the full article


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